Radar HPC

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Blender Software HPC

Get triangles from HPC_Targets.blend file using Blender bpy api

Environment (Target) For each Suite


Design For each Radar Sensor
Design 3D
Animation For each Transmit Antenna
Objects
Frames
HPC_Targets.blend Allocate Rays
HPC_Settings.txt (MainBeam+LOS Triangles)
files

Array Radar HPC_Settings.txt


Azimuth Elevation Antenna to triangle-
Beamwidth and x direction
Radar
TX-RX Antenna Tilts
Parameters
Design
Design
Iso-Sphere surface Raycast the
segmentation(in Be direction hit triangle
amwidths) (triangle-y)

Blender Addon
triangle-x ==
or 3D Rotation Based triangle-y
on Antenna Tilts
Yes

LOS Triangle Rays

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HPC HPC
Get triangles from HPC_Targets.blend file using Blender bpy api Get triangles from HPC_Targets.blend file using Blender bpy api

For each Suite For each Suite


For each Radar Sensor For each Radar Sensor
For each Transmit Antenna For each Transmit Antenna
Continue … Continue …

Ray Tracing Gather Path Hit Points and material information Series

For each Ray


Raycast and Calculate the Hit Point
For each Receive Antenna
For each Related Path
Find Hit point Calculate the distance, distance rate and amplitude
based on the modified radar equation
Yes

For each Receive Antenna Reflection Direction


LOS check Calculation Calculate the pulse number for this animation frame
Yes For each Pulse and for each fast time ADC sample:
Add a Ray for next
Add a TX-RX Path
Bounce

Current Multipath Yes


Bounce < Max Bounce
No

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3.Computational requirement for each process for a given choice of parameter and scene. I gather we could have different settings giving various numbers. Can we focus on max computation and
min computation settings?

This is well defined for parallel implementation on HPC


Each receiver, each pulse, each fast time signal can be generated in parallel
Computational load:
For massive MIMO configuration: More than 90%
For traditional array configurations: usually less than ray tracing
3.Computational requirement for each process for a given choice of parameter and scene. I gather we could have different settings giving various numbers. Can we focus on max computation and
min computation settings?

Some parts can be implemented in parallel on HPC


LOS Triangles in Rays Allocation
Find Hit Point in Ray Tracing

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