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Each equipment item now has 3 tiers, increasing our Equipment count from 22 to 60!
Tiers cost a large sum of money to unlock, but each tier will cost the same to
bring into a contract.
To upgrade a piece of equipment, reach the required level, go to the shop and press
on any item’s UI tile on the screen, then hit upgrade!
RENAMING
Several names have been replaced to accommodate changes or for the new upgrade
tiers, so that the word covers a broader spectrum:
Fingerprints (evidence) -> Ultraviolet
Footsteps (photos and descriptions) -> Footprints
Candles and Lantern -> Firelight
Matchbox and Lighters -> Igniter
Smudge Sticks and Censer -> Incense
Camcorders and Movie Camera -> Video Camera
Glowsticks and UV torches -> UV Light
Sanity Drink, Pills and Shot -> Sanity Medication
Head Mounted Camera, Flashlight and Goggles -> Head Gear
Weak or Strong flashlights -> Flashlight
D.O.T.S
We felt that DOTS wasn’t a very interactive evidence type, so we’ve completely
refactored it from the ground up. Instead of being a clone of the ghost that gets
spawned in and revealed with DOTS, the following will happen:
You will no longer get duplicate DOTS ghosts, or DOTS triggering during events,
hunts or other interactions
Ghosts with DOTS evidence can now enter a short “DOTS state”; where they are
temporarily visible with infrared light, during this time they will wander towards
the nearest player before disappearing (if the player is in the same room)
DOTS Ghost photos now count as normal ghost photos
Note: Banshees will try to roam towards their target instead
PARABOLIC MICROPHONE
When using a Parabolic microphone, you will now clearly hear all sounds you are
aiming towards, within range, while all other sounds will be muffled
INCENSE
The interval in which the ghost checks if an Incense is active, is now much
smaller, making repelling the ghost much more consistent
Using Incense during another Incense's effect will now reset the timer instead of
doing nothing
CONSUMABLES
Some items are now consumable! This means that if you use an item during a
contract, marked as “consumable” in the shop, you will have to purchase it again
when you leave.
Disabling "lose items" in Custom Difficulty will not consume items (rewards are
still set to 0x)
Crucifix: All tiers
Firelight I and II
Igniter: All tiers
Incense I and II
Salt: All tiers
Sanity Medication: All tiers
PHOTO SYSTEM
Added a new photo camera system which takes into consideration the distance and
view angle of the evidence. This will significantly change the quality of photos.
Evidence in photos will now need to be closer and centralized to get a higher
quality reward.