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SCRYE’s EXCLUSIVE GAME CARD PRICE GUIDE

1995 Collectible Card Game Preview

GUIDE TO COLLECTIBLE CARD GAMES

STAR
TREK:
Blood Wars THE NEXT
Doomtrooper™ GENERATION•
Galactic Empires
CHECK LIST!

Fallen Empires™ V

SimCity-TCG

& Special Pullout


Introduction to Collectible Card Games
Welcome To The Kingdom

TM

Dragons, Dragon Slayers


and Treasure
Created bt Mike Fitzgerald
Wyvern™ is a fast-paced collectible trading card game. Each Dragon in Wyvern’s universe is based
upon an actual mythological Dragon, rendered in captivating and entrancing artwork.
Cards are common, uncommon, rare, and ultra-rare.

As you dominate your vast Empire, you will want to collect all the cards to strengthen your
army of Dragons, enhance your Battlefield position, and increase your Treasure horde.

Artwork is already developed for future editions.

" 0 N. WYVEKN

D 1994 U.S. GAMES

U.S. GAMES SYSTEMS, INC.


Published by U.S. Games Systems, Inc., 179 Ludlow Street, Stamford, CT 06902 USA
Created by Mike Fitzgerald, Illustrations Designed by Terry Donaldson, Artwork by Peter Pracownik
Copyright © 1994 U.S. Games Systems, Inc.
RACRJS
YOUR GAMING DISTRIBUTOR

WIZARD S OF THE COAST


WHITE WOLF INC.
• MAGIC BOOSTERS
• VAMPIRE
• MAGIC STARTERS
• WEREWOLF 2ND ED.
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• WRAITH
• JYHAD BOOSTERS
• MAGE
• JYHAD STARTERS
• JYHAD POCKET PLAYER S GUIDE
• "ROBORALLY" THE SUPER BOARD GAME
• THE ETERNAL CHAMPION (HARDCOVER NOVEL)
I THE FIRST BOOK IN THE ELRIC CHRONICLES
• THE BEST OF MAGIC 94 (MAY/JUNE)
@ A VARIETY OF CARDS SELECTED FROM
THE MAGIC EXPANSION SERIES OF 94.

• ICE AGE (MAR/APR) DECIPHER INC.


@ A NEW MAGIC EXPANSION SERIES USABLE WITH
• STAR TREK (UNLIMITED)
EXISTING MAGIC CARDS, OR AS A SEPARATE GAME

DRACTUS ALSO STOCKS: TSR, MAYFAIR, AVALON HILL, GLOBAL GAMES, REAPER MINIATURES,
ILM INTERNATIONAL (SCRYE, CRYPTECH), SHADIS, OPTIMUS DESIGN SYSTEMS, ARMORY,
STELLAR GAMES, PRECEDENCE GAMES. PHAGE PRESS, COMPANION GAMES, ATLAS / TRIDENT,
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2C SIR WINSTON CHURCHILL AVE. 97 KING ST. WEST PLACE FLEUR DE LYS 50 RIDEAU ST.
ST. ALBERT, ALBERTA SHERBROOKE, QUEBEC 450, BD. ST. JOSEPH, HULL, QUEBEC OTTAWA, ONTARIO
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U.S. & CANADIAN RETAILERS: ORDER FROM DRACTUS AT (613) 837-8170


IF BUSY, TRY OUR FAX: (613) 837-2706

'dfr'DRACHJSYOUR GAMING DISTRIBUTOR


Publisher/Editor Art Direction
J.M. White Kevin Davies

Production Manager Cover Artist


J.F. White Edward Beard, Jr

Managing Editor Contributing Artists


M.E. Campbell Melissa Benson, Ne Ne Thomas

Advertising Director Contributing Writers


Joanne White Matt Burke, Scott Burke,

Technical Advisor Shawn Carnes, Mike Fitzgerald,


F. Moore Jonathan Greschler,

Japji Singh Khalsa, Faith Price,


Net Representative
Craig Janssen C. Schulte, Steve Schenk,

Jim Ward, Paul Waterman,


Ftp Curator
J. M. White, Ken Whitman,
Lyle Wiedeman
J.D. Wiker, Bryan Winter.
^^onfenfs
Features Magic Oracle 80 Magic: Legends 42
1995 MW, Blood Wars 18
Use Magic: cards as a guide to your future!
Magic: The Dark 44
Explore new planes in TSR’s latest game! Oops!? Card Errors 85 Jyhad 45
Mistakes? Factory Errors? Misprints?
1995 Preview! Galactic Empires 21 The Definitive Guide to Card Errors. Spellfire 48
The Primary Edition is here!

Pullout: Intro to Collectible Card Games


IMS Preview! SimCity 90 d H E C K

Everything you need to know to get started...


Your favorite computer game is in the cards.
On the Edge 16
Fallen Empires 91 Spellfire: Forgotten Realms 16
1995 PltVitl! Towers In lime 61 Confessions of the WotC Playtest Coordinator
Galactic Empires: Companion Games
Unique fantasy card gaming. Galactic Empires Primary Edition 26
Guide
1995 Preview: Starof the Guardians 66 Doomtrooper 74
A science fiction card game extraordinaire. Magic: The Gathering Alpha 31 Fallen Empires 94
IMS Preview: Doomtrooper 68 Magic: The Gathering Beta 34 Star Trek: The Next Generation 88
The Brotherhood control with the Dark Arts.
Magic: The Gathering Unlimited 36 Departments
IMS Preview: Wyvern 75 Magic: The Gathering Revised 38 First Strike: Editorial 6
Dragons, Gold Pieces and Dragon Treasure...
Magic: Arabian Nights 40 Global Effect: Letters 6
IMS Preview! flights of Fantasy 79 Magic: Antiquities 41
Star of the Guardians: Mag Foret 7 Science Fiction, meets horror and fantasy... Card Game Confidential: News 10 Fallen Empires: Wizards of the Coast

^Advertising .^be ♦ Issue 4 ♦ SRV 4004 ^lubscriofions


For advertising rates please request our advertising SCRYE Magazine is published by: Scrye, Inc. Wizards of the Coast is a registered trademark. © 1994 SCRYE, Inc. All Subscription rates are as follows: $48 US.

information package. Ad rates can also be requested 30617 U. S. Hwy 19 North, Suite 700, Palm Harbor, FL 34684, United Rights Reserved. Funds for 12 issues (1 year) sent to a US

by sending email to scrye@wizards.com All advertis¬ States of America. Tel. (813) 783-2113 Address. Florida residents please add Local
Distribution: SCRYE Magazine is distributed in the United States and
ing submissions are subject to the approval of All rights to the contents of this publication are reserved and nothing Sales Tax. Canadian Subscriptions are
Canada by Scrye, Inc., 30617 US Hwy 19 North, Suite 700, Palm
Scrye, Inc. and SckyiInc. reserves the right to may be reproduced from it in whole or in part without first obtaining $60.00 US (12 issues), Overseas
Harbor, FL 34684. (813) 785-2113 or (905) 893-0112 FAX (813)
reject any advertising including newsletters for any permission in writing from the publisher. Material published in SCRYE Subscriptions are $100.00 US (12 issues).
784-4878, or (905) 893-2795.
reason. Advertisers and/or agencies of advertisers does not necessarily reflect the opinions of SCRYE, Inc. or its editorial Scrye on Disk subscriptions are available
agree to hold SCRYE, Inc. harmless from or against staff. SCRYE, Inc. or its editorial staff therefore cannot be held account¬ Submissions: All material published in SCRYE Magazine becomes the only in the US. Subscriptions are $60.00
any loss or expense from any alleged wrongdoing able for opinions or misinformation contained in such material. ® exclusive property of the publisher, unless special arrangements are US (12 issues, please specify 3.5" or 5.25"
that may arise out of the publication of such adver¬ denotes a registered trademark and denotes a trademark, owned either made prior to publication. SCRYE Magazine welcomes unsolicited sub¬ disk format). Florida residents please add
tisements or newsletters. by SCRYE, Inc. or others. Most product names are trademarks owned by missions of articles and art. The publisher assumes no responsibility for Local Sales Tax. Money Orders payable to
Change of address notification should be the companies publishing those products. Use of the name of any prod¬ any submissions, but will make its best efforts to return any unpublished Scrye, Inc. for the full amount should
sent to ILM International Inc., 30617 US uct without mention of trademark status should not be construed as a works if the submission is accompanied by a self-addressed stamped accompany all subscription orders. We DO
Hwy 19 North, Suite 700, Palm Harbor, FL challenge to such status. Magic: The Gathering, Arabian Nights, envelope large enough to accommodate it. Submissions can also be NOT accept checks or credit cards. Prices
34684 at least 8 weeks prior to the effective Antiquities, Legends, The Dark, Fallen Empires, Mana and the symbols made to the scrye-l@wizards.com development list. For more informa¬ are subject to change without prior notice.
date to ensure uninterrupted delivery. which represent Mana are trademarks of Wizards of the Coast, Inc. tion send email to scrye-l@wizards.com

o Scrye ♦ Four
The Latest Magic: The Gathering™ Expansion
Available From your Compleat Card Headquarters

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New York, NY 10016 630 Fifth avenue


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Mail Order Hotline: Toll Free 1-800-225-4344


Magic: The Gathering and Fallen Umpires are trademarks of Wizards of the Coast Wizards of the Coast is a registered trademark
Fallen Umpires art shown here is ©1994 by Wizards of the Coast, Inc. Illustration b> Udward Beard Jr.
Forever awake... Dear Editor (Editrex?), to contact me. Thanks for your tling imp, Sorceress Queen, and
report! Royal Assassin. Take the imp and
The card market, which has so predictably expanded over I want to thank Scrye magazine
for its accuracy and objectivity. I make a creature attack you. Use
the last year, has far exceeded most observers expectations Hi,
feel that the latter is especially the queen to make it 0/2 and take
— including my own. We’ve grown in size and format to I just thought I’d write again to the damage, and then use the
important in any magazine which
accommodate the demands of the vast secondary market tell you that your magazine is tru¬ Royal Assassin to destroy it when
publishes price lists. Recently
and the influx of new products. I hope you like our new ly wonderful. At my school, a fair it’s tapped. The only defense
another magazine that publishes
face, you will be seeing us monthly now until further price lists came out with its pre¬ number of young, naive children against this is a Maze of Ith.
notice. With over ten games coming out in the next five mier issue. It is a visually stun¬ have started playing Magic. The only deck that works well
months, it is going to be an adventure making sure we ning, full glossy color magazine, Unfortunately, these children with a Lord of the Pit is a

get the most up to date and accurate information to you but it has a hidden problem — were getting ripped of by the old¬ Black/White deck(commonly
it’s published by a company that er players who would quote them called a Michael Jackson deck “It’s
regularly... but that is my mission, even at the wee hours
sells cards as its business. false prices and make a huge prof¬ Black, It’s White, hehe) If you
of the morning.
Many of its prices were unrea¬ it. Then several of them bought have a Circle of Protection Black,
Let me know if you want to see a difference... I really
sonably high, both in comparison your magazine, made some xerox¬ you can use it to redirect the
listen to the comments we get on SCRYE. This magazine is es of the price guide, and since
to Scrye’s prices and in compari¬ damage done to you by the Lord,
truly dedicated to its readers — independently. SCRYE is then very few older players have and then not have to sacrifice any¬
son to actual retail prices that I’ve
also loyal to the retail store, who cares about their cus¬ been seen trading. However, the thing.
seen in stores. This has to make
tomer base. I’ll remind you that SCRYE’s Price Guide is you wonder if the prices they’re newer players have been saved a Well, that’s all for now. Send
formed by information reported to us by retail stores giving are objective—or what they lot of grief and loss because of it. you more cool ideas as soon as I
only, we do not accept prices from National Mail Order want to get for the cards they sell. On a totally different issue, I get them. Bye. Sincerely,
Houses, Internet Sales or Auctions. I don’t have that worry with sold my 900+ collection of —Jonathan Kratter

Scrye, because neither Scrye nor Magic cards


A few last words for the holiday season:
and bought Scrye,
Trade before you buy and Play before you collect — its parent company sells trading
cards, and I just wanted to let you Jyhad. I W Let me start by saying how
remember we are dealing with a paper commodity that is
know that I appreciate it. Keep up strongly rec- much I enjoy your magazine.
printed on un PH balanced paper. The cards are really
the good work! ommend you Collectible card gaming is
just cards... price is determined by demand, just be aware recommend
— P. Waterman really exciting and I think
that the cards you collect today, may some day be utterly Jyhad in #4 for your mag captures the
worthless. On the other hand, that alpha black Lotus those players who excitement. Well, I’m
Other Magazines/Price Guides with
may be the next Mickey Mantle card or Superman comic. a conflict of interest do present a have grown bored going to stop kissing up
Above all, try and remember that Magic: is a game problem. It is unfortunate when a of Magic and who and get to the real rea¬
and games are meant to be played. publication presents itself as an find it too simple. I son I am writing.
Until the apple drops... objective source of information and find it a much more About
is in fact biased in some way. I intellectual and chal¬ one month ago, I
d?n *7tie <^over hope that your letter will educate lenging game, as A % stopped at a comic
readers to look for price guides opposed to Magic, book/card stores.
which perhaps are being published
which quickly becomes a As I talked with the owner I
Ed Beard, Jr’s brilliant piece for Wizards of the Coast’s Fallen Empires adorns the
cover this issue. Ed is really excited this month about the launch of his long- with ulterior motives. You can rest bore. Only when you have found out about the new Star
awaited card series Flight’s of Fantasy from Destini Productions. Ed has worked assured that SCRYE and its staff do a very powerful deck does the Trek: The Next Generation card
years setting the theme and creating the art for his card series. Already the feed¬ game take on a semblance of game and placed a preorder for 5
not participate in the card trade,
back he is receiving is overwhelming—before the cards are even out! Beyond the
we merely observe it and report on
strategy and something larger starter decks and 10 boosters. A
many Wizards of the Coast cards which Ed has done for Legends, The Dark, Fallen
Empires and Jyhad, the upcoming Galactic Empires series displays Ed’s mastery of its trends. Thanks for keeping us
than a boxing match. Unless you few weeks later I called to find out
art direction as well as some of his latest work. Ed is also presently heading up informed. We will continue to sup¬ spend a lot of money on the if the cards had come out. When
the art direction for CyberRealms’ Shattered Realms, so you can expect to see game, it is very similar to two I found out that it would be a bit
port and represent the local retail
much more of him in the near future. For more information on Flights of Fantasy people just exchanging blows.
stores. If you ever have any ques¬ longer. I told the owner I would
you can contact Ed at: (401) 735-4911. Ed also has Limited Edition prints of his
tions or concerns, regarding the
However, I do have a sugges¬ like to make my order a whole
work available for sale.
pricing in SCRYE, please feel free
tion for really cool deck. A net¬ box of Boosters, not 10 packs.


A Medieval Dream 35 Dractus Publishing 2 & 3 Gator Games 63 J & B Cards 8 Stacked Deck
■ 39

Adventures By Mail 27-30 Dragon’s Den 95 GNA Wholesale 63 Khalsa Brain Games 87 The Lair 39

BBC Enterprises 83 East Coast Sports Cards 44 Grandin Video/ Whyte Hook 33 MagForce 7 67 Thunder Castle Games 65

Boston Baseball Cards 37 Elfware 46 Heartbreaker ins bk National Assoc, for Pro. Gamers 41 Thunder & Lightning 43

The Card Vault 83 Enterprise 1701 47 Heroes Unlimited 33 Play Me Again 93 TJs 58
CJ s Extra Innings 63 Famous Faces 8 Highlands Castle 13 Reaper Miniatures 59 Troll Video 39
Commissary Games 60 Fanfare Comics and Cards 84 Hobbycraft 84 Shanandoe Enterprises 39 TSR ins. cvr
Companion Games 96 Game Master, Ltd. 95 Hunted Harlequin Games 41 Skipkoski Wholesale 15 US Game Systems 1
The Compleat Strategist 5 & 65 Galaxy 13 Iguana Comic Cafe Sky-Hi 32 War Horse Hobbies 39
Danzig Corridor 35 Games Galore 47 Imaginative Mail Order 33 Sports Images 37 West Coast Sportscards 12

Digital Alchemy 11 Games Quest 95 Inifinity 9 Sportsline 87 Wizards of the Coast bk cvr
(mw§mrm

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123 N. Linn St. 1-A
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Iowa City, IA 52245
(319)33 8-0086
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We buy complete collections and


out of print cards.
PHMMI rattorc frnm nilHeaders

One of my friends told me he clearly not objective about it. RIKUS (Dark Sun) which I think money-maker) with a product before. I was one of those
saw the cards at the store about There are several reasons, of 3 branches of a tree could have that could only complicate the wargame guys who still found it
two weeks after I had called. I course. When you write been made by a 7-year old. I very keen marketing exploitation difficult to accept that TSR swal¬
then called the store and (or print) in would love to have a card game of all new card freaks and putting lowed the old SPI wargame
asked why they had not with the most beautiful art repro¬ them all behind ONE bandwag¬ branch, the combined art in
called me to pick up the ductions. And what on. Spellfire and the compactness of
box and I was told that about the Star Trek Magic is a great game and I am all the worlds unite in that game,
there was no order card game... they even sure it will last one more year, convinced me to experiment with
placed. After 10 minutes of argu¬ use photos of the series! however, what will the dealers say roleplaying.
ing with the owner, he told me your As it now stands, I if they have to stock 24 other card A whole new world opened
“Oh, I put that order in the magazine, Scrye #3, am willing to bet that in games, with a very unstable fol¬ up to me. the ore I play
Ravenloft section”. He then told something like “when they found the next twelve months, not lowing? Well, they will be follow¬ Spellfire or Magic, the more I
me, “I don’t have anything on it would feature some Ravenloft ONE card game company will ing the money-maker and drop am addicted to roleplaying in
here about a full box.” Then he artwork, they made noises akin to match the art on the SPELLFIRE even Magic in a matter of months, the world of Rikus. After all,
said he wouldn’t sell me anymore vomiting” (sic), the IQ of that cards. Just because it is not feasi¬ if it is necessary. what's a short card game com¬
than the 10,1 originally ordered, person and the responsible editor ble to paint all those treasures that The lesson? pared to a real adventure.
for the $2.95 per pack price. His are vaguely above the card stock TSR made available in the last five The question is, what will the I would like the people who do
reason was that he had jacked up they are playing with. If I were or six years. gamer be doing after Magic, now not share these opinions, respect
the price to $3.95 per pack to rape TSR, I would drop the Book The second argument is that that he is shunning the products altogether the tens of thousands of
anxious collectors. Trader store, responsible for such Spellfire is not as good a game as from other companies. It all Spellfire-gamers and collectors.
By now you might be asking garbage, completely, as a cus¬ Magic. It all depends. The flow of comes down to the “ I — B. Bosmand
what store might do this to its tomer. the cards in Spellfire is much invested Mechelen, Belgium
customers... well, luckily I found a There are two arguments used faster than Magic (3 draw per Spellfire is a very underrat¬
store closer to me with the cards against Spellfire and NONE hold turn), so indeed, luck ed game. It is nice to hear
and that store sold the cards for any ground. The fact that TSR plays a lesser role. So, from a fan who appreci¬
the real price... so the moral of the used art from their roleplaying the choice of your ates all the collectible
story is, watch out for rapists in the game is to me an advantage. I cards is more important card games, (changing
market. cannot see ANY card from the than the luck of getting hats...) As editor of Cryptych
- S. Walsh complete Magic range which can the right card on time. that magazine, a RPG, science fiction
RS. Please print this for other victims. match the art in cards like the With over 650 Spellfire sum of money, so and fantasy magazine, I’m very
I’m sorry you have had such a RIKUS card or several hundred cards now available and do not touch my kingdom” effect. happy to hear that your interest
bad experience. I truly wish that others from the Spellfire game. only 55 permitted in a deck, the My computer is better, my car is in collectible games has given
all the retailers reading Scrye will For those who are willing to player has a choice for strategy better etc... foolish arguments you the opportunity to play
take your letter to heart. argue, I put exactly 112 people to HE controls and he is not as (anyone who remembers the RPGs too. Thank you for writing
Customer Service is the most the test. They each could select dependent on the drawing of the Apple/Radio Shack computer dis¬ to us, its especially nice to hear
important aspect of business and between the art on the Spellfire deck. cussions in the late seventies) opinions from overseas.
any retail store owner worth cards and the Magic cards (includ¬ The conclusion. Well, of course which hurt the hobby as a whole.
their salt should have not let you ing The Dark). Ninety-six of there are other arguments for If anyone is interested, I play Global Effect
leave their store without your them said that the Spellfire range those “Spellfire haters” and they four collectible card games at this Letters Can Be
satisfaction. Caveat Emptor. had better art, six did not care at are much less noble. First, there is time: Magic, Spellfire, Star Trek Mailed To:
all and ten preferred the art of the the lovehate relationship between and On The Edge. I only collect SCRYE, Inc. 30617
Dear Scrye, Magic cards. Of those ten, exactly dealers and TSR. TSR was a one, but I refuse to give silly US HWY 19 N,

I want to react to some very hos¬ seven owned Magic as a game... world unto its own. Dealers had prices. Magic was the first, but Ste. 700, Palm
tile attitudes to the Spellfire card only twelve of the tested people to listen or they could not even certainly not the best to come. Harbor, FL 34684
game. Let us be short, clear and to played the aforementioned card become a TSR shop. With the As matter of fact, I would like SCRIBBLES ARE
the point. games... so? Magic bandwagon rolling, it to say to TSR that through their GRATEFULLY ACCEPTED!
The dealers who express nega¬ I rather prefer a reproduction would be foolish to let big brother Spellfire product I am much more
tive opinions for that game are of a good known character like hurt the newcomer (and newest interested in roleplaying than

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Call for pricing fit availability

o Scrye Four
Infinity Comics & Games, Inc.
1280 Centaur Village Dr. #3, Lafayette, Colorado 80026 (303) 661 - 0860
Singles and Sets For Sale By
Mail & Phone from all Editions
BY SPECIAL ARRANGEMENT WITH DOUG SHULER:

Magic: The Gathering, Portfolio One


Six Fantastic Reproductions of Your Favorite Magic: TFie Gathering Artwork On 10 Inch by 12
Inch Heavy Bond Acid Free Paper Gathered Together in a Very Special Signed and Limited
Edition Format Limited to Thirty Copies Only $250.00 Postage Included.
These Prints are also Available Individually on the Same High Quality Paper in an Unlimited
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Infinity is Proud to be the Exclusive SCRYE Distributor for:

FRANKENCARD FOR WINDOWS 3.1


AVAILABLE FOR $19.95 PLUS EXACT SHIPPING
• Compatible with SCRYE on Disk for • Facilities to import or export Decks to
updating of the value of your collection. and from the FrankenCard Database so
• Customizable Card Catalog with you can share or trade them with your
information on over 700 Cards included. friends in dBasetm format.
• Easily expandable to include new • Deck contents, probability tables for
Card Editions or custom cards. chances of drawing any one or more
• Easy-to-use point-and-click Deck special Cards in a Deck within a
Editor, with options for building specified number of turns
loumament playable Decks and • Reports Galore! Print Lists of all of
Sideboards, Non-Tournament the cards you do and don't have.
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System Requirements:
An IBM-PC or compatible running MS-DOS 5.0 or greater and Windows 3.1 or greater, 640 by 480 VGA Display (800 by 600
SVGA recommended), 2MB RAM (4MB recommended) and 10MB free hard disk space. A printer is also recommended.
FrankenCard and Geekware are registered trademarks of Geekware, Inc. FrankenCard and Geekware, Inc. are neither
endorsed by nor affiliated with Wizards of the Coast, Inc. or Microsoft Corporation. Wizards of the Coast and Magic the
Gathering are Copyright 1993, 1994 Wizards of the Coast, Inc. Microsoft, MS, and MS-DOS are registered trademarks and
Windows is a Trademark of Microsoft Corporation.
Collector Already Released

Atlas/Trident: On The Edge


Card Sharks: Super Deck!

Companion Games: Galactic Empires


Psst • •• over allows players who play with game is due out in the Summer Decipher: StarTrelcThe Next Generation
here oeo yeah oeo cards shaped like pogs to build of 1995. TSR: Spellfire
I have some a dream NHL team of players of
Spellfire Expansions:
secrets for their choice.
I Ravenioft I Dragonlance
sale ooo two-bit The New Year brings us U.S. Rumors, at this time, include:
information* for Games Systems’ Wizards of the Coast: Magic:The Gathering
Decipher has signed the
next to noth¬ Wyvern. Wyvern has special license with LucasFilms for Magic:The Gathering (Italian Translation)

ing ooo interest¬ gold and silver Wyvern cards a Star Wars collectible card M:TG Expansions:
ed? which can be redeemed for up game, in collaboration with I Arabian Nights ) Antiquities
to $250.00 — Willie Wonka Parker Bros. There are I Legends I The Dark
wr the next couple of anyone? whispers wandering around that I Fallen Empires ) Jyhad
months we are bound to SimClty is due out at the Fleer and Marvel are work¬
see a lot of new faces in the end of January. The press run ing on a cooperative project...
collectible card industry. for the first edition is set at 20 The other big trading card man¬
million cards and there are
WORLD ORDER (INWO)
The Magic: The ufacturers are finding collectible release with a Card Giveaway.
Gathering success story that approximately 5 15 cards in the card games of potential interest Magic: The Gathering ILLUMINATI: NEW WORLD ORDER
has been heard far and wide set., that should be a collectors — Topps and Skybox are Fiction
is going to be the biggest
has made quite an impression. nightmare. Specially designed both said to be thinking about Retail Price: release in the 15-year history of
The Collectible Card Game indus¬ chase cards could be bought entering the market. We are still $4.99 US / $5.99 CAN the company. The trading card
try has expanded to include two from Mayfair by industry waiting for inevitable press Release Date: game will ship to distributors on
new games and an expansion members (manufacturers, retail releases from FPG and December 1994 Dec. 5 as promised — over
since last issue. On The stores, distributors, etc.) at the Freidlander.
Title: 23 million cards worth.
Edge, Star Trek: The rate of $100/1000, so true col¬ The chatlines are full of spec¬
Whispering Woods “It’s been a Herculean effort on
Next Generation and the lectors, will have quite an ulation as to whether or not everybody’s part,” INWO designer
adventure getting all of them. there will be a follow-up expan¬ Author:
Fallen Empires expansion Steve Jackson said. “Artists, our
Some of the industry magazines sion for Jyhad... It certainly Clayton Emery
have landed into eager hands. in-house production team,
bought cards, so you can expect seems to be under discussion.
We now have to wait and see Wizards are nothing but playtesters, the printers and
to see them popping up in poly¬ Late Breaking News: White Wolf
how the secondary market is trouble. Just ask Gull — he collators, everybody put out a
bags shortly... although not in Game Studios are said to be in
affected. works for one. Under ordinary maximum effort.
SCRYE. the preparatory stages of
The next wave is on the circumstances, Gull would have To celebrate this major
horizon... December brings us
Star of the Guardians launching their own Collectible laughed when the wizard offered release, Steve Jackson Games has
from Mag Force 7 is on its Card Game in 1995... Stay tuned
Companion Games’ him a job. But with his village announced a free giveaway
launch schedule for the begin¬ for details.
Galactic Empires Primary destroyed and a half-wit sister of 10,000 rare INWO
ning of February. BlOOd
Edition with all new art and to look after, what choice did cards through the mail. Send
design (artists include Ed Beard
Wars* based on TSR’s us a long stamped-self-addressed
he have? But between the
Planescape world is due to ship envelope with 52 cents US
Jr., Melissa Benson, Jeff Menges, brawls, the magic battles, and
out in late February... From: Kathy Ice postage (or two International
NeNe Thomas, L.A. Williams), that strange artifact, a guy
Heartbreaker’s I spoke with John Silbersack of couldn’t find the time to catch Reply Coupons for mail outside
. Beyond That? the US) to:
Doomtrooper (with its tru¬ HarperCollins this week, his breath. That’s when Gull’s
ly spectacular art), Towers Daedalus Games has just who cleared up a couple of sister started to gather her wits, INWO CARD OFFER,
in Time a novel fantasy game announced its entrance into the Frequently Asked Questions on and things really got interesting. Steve Jackson Games, P0 Box
from Thunder Castle collectible card game market the Arena coupons: Wizards of the Coast 18957, Austin, TX 78760-8957.
Games and the long awaited with a martial arts type game HarperCollins is accept¬ is pleased to announce the sec¬
Illuminati: New World called Shadowfists, which they ing photocopies of the coupon ond book in their fiction line, This offer is limited to a sin¬
Order from Steve intend to release in May. The for customers in the US and published in cooperation with gle card per name or address.
Jackson Games. graphic design is being handled Canada. Overseas customers can HarperCollins, Inc. This offer is being publicized on
Edward Beard Jr’s Flights by Jesper Myrfors, the former art redeem their coupons by sending Whispering Woeds is the the Internet, as well as PYRAMID
Of Fantasy card series is director of Wizards of the Coast, the original coupon (no photo¬ first book in a trilogy by and other game industry maga¬
out in December too. This first graphic designer of Magic: The copy) and a receipt to Clayton Emery; the last two zines, and responses have
Gathering and noted artist. HarperCollins. They should books will be released in 1995. already begun pouring in. We
release from Destini
Productions, has an innova¬ Game design is being headed up also send a self-addressed enve¬ Whispering Woeds will don’t know how long the 10,000
by Jose Garcia and Robin Laws. lope and an International Reply include a coupon that can be cards will last, but when they’re
tive rule system and storyline,
Other Projects in the works Coupon, available from most post redeemed for a free special-edi¬ gone, they’re GONE. “The support
which makes it a cross between
include: Cardz offices. tion Magic: The we’ve gotten from gamers on
trading cards, a card game and
a graphic novel... Watch for his Distribution’s Julie Also, please note that the Gathering card. this project has been phenome¬
special Gallery series with special Bell/Boris Vallejo envelope you send is the enve¬ nal,” Jackson said. “This is just
guest artists! Fantasy Card Game lope you get back. If you want our way of saying thank you.”
Cardz Distribution are (March or May release) and extra protection (padding, card¬ For further information, contact:
planning on releasing their first Sabre Publications/ board, etc.) for your cards, then Steve Jackson,
Caliber Press’ Power you need to send it in with November 17, 1994 Steve Jackson Games,
Collectible Card Game in
your SASE. Be sure to include 512-447-7866.
December or January. The game Cards. Wj Games Celebrates
is called One on One and The WotC/Microprose enough postage. ILLUMINATI: NEW

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Wizards of the Coast Inc. does not endorse or recommend the use of this software. Magic: The Gathering, Arabian Nights, Antiquities, Legends, The Dark and Jyhad are trademarks
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October 28, 1994
stores before Christmas. Orders far exceeded our
expectations, forcing us to split the shipments. We
understand the difficulty this presents to both
Caliber Press/Sabre

Cardz
Power Cards (Feb)
One On One Hockey Game (Dec?)
Bell/Vallejo Fantasy Card Game (Mar/May?)
This letter is to update you on the status of pro¬ retailers and distributors. Because of the high
duction and distribution of the Magic: The
Companion Games Galactic Empires Primary Set (Dec)
demand for Fallen Empires, we have asked our
Gathering product line. Wizards of the distributors to legally and financially commit to
Daedalus Games Shadowfists (Hay)
Coast, Inc. is currently experiencing a short¬ their orders, distributors are allowed to reduce Decipher Star Trek: TNG Unlimited Series (Jan)
age of Magic — Revised boosters due to an their orders if necessary. We understand distribu¬ Heartbreaker Doomtrooper
increase in demand and severely impacted produc¬ tors have asked the same of their retailers. (Dec in English, Spanish, Italian S Swedish)
tion capacities. We are doing everything we possi¬ There has been some concern about the (Jan in French, German, Norwegian, Finnish S Hebrew)
bly can to make boosters available again before increasing number of mass market chains carrying
Mag Force 7 Star of the Guardians
Christmas. We hope to announce a date next Magic. The vast majority of mass market chains
week. (Feb from Hargaret Weis S Don Perrin)
currently buy through the same existing game and
Revised starter decks are still in production hobby distributors that you do. As part of our Mayfair Games SimCity — The Card Game (Feb)
and shipping on a regular basis. Revised has not commitment to the independent retailer: Steve Jackson Games Illuminati: New World Order (Dec)
been discontinued, nor are we in the process of Wizards of the Coast does not sell limit¬ Thunder Casde Games Towers in Time (Dec)
substituting cards. The next card rotation is cur¬ ed expansion sets (black bordered cards) to mass
rently planned for Spring 1995, when we may
Highlander (Mar)
market chains. We sell only Magic —
make color and text changes. TSR Blood WSrs (Feb)
Revised (white bordered cards) to mass market
Magic’s astronomical growth has continually outlets. Forgotten Realms SpelKire Expansion (Ik)
exceeded our ability to anticipate demand. Ice Age and the sampler expansion are two US Game Systems Wyvern (Jan)
Orders for Fallen Empires far outstripped projects in the works at Wizards of the Wyvern Expansion (Feb)
the time we scheduled with our printer, Carta Coast. We hope to release Ice Age this Valkyrie Games Noons of Khadar (Hay)
Mundi. The summer heat wave in Europe and an Spring and the sampler in the Summer. Prices
imaging problem with revised, also had an effect Wizards of the Coast Nagic: Ice Age Expansion (Spring)
and Packaging have yet to be determined.
on production. Carta Mundi is bringing additional Magic 1004 Expansion Sampler (Summer)
Thank you for your patience and your support
flow pack machines on line to increase production.
Fallen Empires is still shipping on time, and we Douglas Ferguson, Industry Relations Plus Various Expansions/Unlimited Series for existing games.
expect to have at least 1/3 of the orders in Customer Service Line: (206) 624-0933

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originally planning on making the whereas previous cards didn’t. why.) I don’t think there’s anything
Interview
first changes to the Revised Edition Starting with the Arena cards and Ice Age is currently set to be on the actual card. The
by Paul Waterman in September. Apparently this hasn’t Fallen Empires, there is a complete the first “standalone” expansion Dragon*Con people did receive a
happened... Because of the current “Copyright 1994 Wizards of the set, an expansion set that can “letter of authenticity” with
recently had a chance
semi-shortage of Revised Edition Coast, Inc. All rights reserved” notice. be played entirely on its own or theirs.
to chat with Kathy
cards some people have been think¬ Does Wizards plan on doing this with other Magic cards. I know Talk to me about the cards that
Ice of Wizards of
ing that perhaps you’re in the midst with all new cards? If it was done that Wizards is considering a people can get free by purchasing
the Coast about Magic:
of such a change, but again that on the “Re-Revised Edition,” for number of possibilities for it, books in the Magic line of novels,
The Gathering and upcom¬
appears not to be the case. Has instance, it would make it easy to including printing it as demand such as Arena and the upcoming
ing products. Kathy Ice is
Wizards set a date for the introduc¬ tell them apart from the Unlimited warrants, for an entire year and Whispering Woods. Will these cards
Wizards of the Coast’s
tion of new cards or removal of Edition, which did not have a year having booster packs with no be available in a future expansion
“Cyberspace Liaison,” so as
some cards from Revised? in the copyright notice. Land in them. set, or released in some other man¬
you might expect, this con¬
Yes, we were originally plan¬ I believe that the copyright A lot of collectors are also beg¬ ner in the future?
versation wasn’t carried out
ning to change the card mix in year will be included on all ging for a black border limited edi¬ Cards from the books pose
in the traditional face-to-
September, but... well... some future cards, including “re¬ tion run of the cards if it is going some interesting problems —
face manner, or even over
stuff happened and we didn’t. revised.” to be printed for an entire year. Has well, not really problems, but
the phone. Instead, our con¬
“Spring of 1995” is the latest I Wizards of the Coast has Wizards of the Coast made a final situations. The way mass-market
versation was carried by
hear from the R&D folks. announced that they intend to decision on any of these issues? fiction works is that as long as
millions of electrons
When the Revised Edition came release a 1994 Expansion Sampler, No decision has been made yet. a book continues to sell a cer¬
through the vast web of the
out, many people were surprised at which will include a sample of cards I’ve heard about two expansion sets tain minimum number of copies
Internet, from my computer
the change in appearance of the that appeared in the expansion sets that Wizards hasn’t announced. The each month, it will continue to
to hers and back. It went
cards. One of the things that people released in 1994, up to but proba¬ first is called Dragons, and the sec¬ be printed. So Arena could still
something like this:
noticed was that the outer borders bly not including Fallen Empires. ond is called Spectral Chaos. What be in print a year from now. Or,
Regarding Fallen Empires: on the Alpha, Beta, and Unlimited These cards will be in a white bor¬ can you tell me about these expan¬ it could go out of print in
I’ve been told that the original plan cards had a beveled appearance, but der format to distinguish them from sion sets? January. It all depends on how
was to have Fallen Empires come out the Revised Edition did not. the original black border expansion Spectral Chaos and Dragons are well it sells. Until the book goes
in six shipments. The first three ship¬ Collectors have been using this dif¬ set cards. Has Wizards set a date both being developed by third out of print, the cards need to
ments were supposed to be as fol¬ ference in appearance to tell the when this Sampler will be available? parties (non-WotC people). They remain exclusive to the book.
lows: November 11 (11.5% of total Unlimited Edition cards apart from Summer of 1995 is the latest should be considered extremely Once the book has gone out of
production), December 8 (26.6% of the Revised Edition cards, as it’s date I’ve heard for this one. “non-official.” As far as I know, print, then we can (and probably
total production), and December 23 more foolproof than trying to gauge A lot of people are really look¬ neither of these proposed will) reprint and distribute them
(15.5% of total production). What by the darkness (the other major ing forward to that Expansion expansions has been formally in whatever form seems best.
can you tell me about the current change)! In the Duelist Supplement Sampler, with visions of Moxes and accepted. Given all of this, we can’t
shipping plans? (May 1994), Wizards of the Coast Black Lotuses dancing in their Wizards has announced that they really predict when the reprints
There will be several ship¬ said that the lack of a beveled heads. Is it possible that the will be providing promotional cards might be available or how they
ments. At one time, it was appearance was actually a mistake, Expansion Sampler will include cards to a number of magazines. Each might be distributed. And of
indeed six; I don’t know whether and that it would be brought back which were discontinued when the magazine will carry two cards—one course, they aren’t part of any
that’s changed, but I wouldn’t be in later printings of the Revised Revised Edition came out, or will it card unique to the magazine and planned expansion since the
surprised if it changes several Edition. This would make telling the be limited to cards which originally another card that will be the same timing is so weird.
times. The first shipment may be difference between editions of some appeared in expansion sets? in all the magazines. These promo What’s next in the Deckmaster
out as early as mid-November, of the cards much more difficult and The general feeling here is cards will later appear in an expan¬ line of games? You’ve put out Magic
but late November is probably a make it easier for new collectors to that it should be limited to sion set. Is there any more informa¬ and Jyhad, and I’ve heard that
safer guess. be cheated. Is this change still in cards from expansion sets, tion about when we might start see¬ Netrunner and Middle Earth are in
Update: The first shipment of the plans? If so, will there be any although the idea of discontinued ing these cards? the works...
Fallen Empires left distributors’ other way to distinguish between Unlimiteds has been kicked It looks as if the promo card We still have the Middle Earth
warehouses on November 15, and editions? around. issues for most of the maga¬ license from Iron Crown
should be in stores (or perhaps The original intent was that Just a note to the readers out zines will be in the first quarter Enterprises, but the game is on
already sold out of stores) by the Unlimited and Revised would be there: Even if Unlimiteds do appear of 1995. hold for the time being. At the
time you read this. Distributors are the same thing, and that our in the Expansion Sampler, you can Speaking of cards in magazines... moment, the next new
currently still planning on shipping customers shouldn’t be able to probably count on not seeing any People who attended Dragon*Con Deckmaster game on the sched¬
the second two shipments according tell them apart. We never antic¬ card that appears on the Duelist were given a postcard which they ule is Netrunner.
to the schedule above. ipated that collectors would be Convocation’s restricted or banned could send in to receive a free lim¬
Wizards of the Coast has said all that interested in Unlimited, lists (except for ante cards). You can ited edition Magic card. The very
Well, there you have it,
that they plan to occasionally retire so we never felt that such a dis¬ probably also count out any cards same card (Nalathni Dragon) is now
Deckmaster fans! I cer¬
some cards from the Gathering, tinction was really important. which were removed when the being included in Issue #3 of The tainly hope that this
introduce new ones that previously I’ve noticed a subtle change in Revised Edition came out for being Duelist. Is there any way to distin¬ information was as inter¬
only appeared in expansion sets, or cards produced recently. All cards “spoiler cards.” (See the Duelist guish between the cards people who esting and enlightening to
possibly bring back old favorites. It from the Legends expansion set on Supplement, May 1994, for a list of attended Dragon*Con received and you as it was to me.
was my understanding that you was have had a copyright year on them, the cards that were removed and the ‘Dragon*Con’ card in Duelist #3?

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Magic: The Gathering, The Dark, Fallen Empires and
Jyhad are trademarks of Wizards of the Coast. SpellFire is SpellGround™ Original
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a trademark of TSR, Inc. On The Edge is a trademark of
Trident, Inc. SpellGround and SpellGround Elite are P.O. Box 170436, San Francisco, CA 94117
trademarks of Khalsa-Brain Games.
(Ho.) Name Type 26 Tower of Ashaba H 52 Helm of Water Breathing 78 Darkenbeast M 3 Vessel of Vaporous Stones
1 Tarrasqu e Ev 27 Aerial Servant CISp 53 Horn of Blasting 79 Firbolg M 4 Mug of the Earthbound
2 Black Bess Ev 28 Creeping Doom CISp 54 Ring of Jumping 80 Iron Golem M 5 Hawksflight Grail
3 Caer Allison Ev 29 Earthquake CISp 55 Slippers of Spider Climbing 81 Storm Giant M 6 Vessel of Misty Passage
4 Curse of the Azure Bonds Ev 30 Illusory Fortification CISp 56 Vorpal Blade 82 Stone Giant M 7 Teapot of the Golden Tempest
5 Cyrinishad Ev 31 Quest CISp 57 Wand of Wonder 83 Werewolf M 8 Ebony Cup of Fate
6 Darkwalker War Ev 32 Raise Dead CISp 58 Dragon Throne 84 Adon a 9 He’s Chalice
7 Dead Magic Zone Ev 33 Reincarnate CISp 59 Guenhwyvar 85 Erixitl a 10 The Day That Will Live in Infamy
8 Horde Ev 34 Resurrection CISp 60 Hammer of Tyr 86 Fzoul Chembryl 0 11 UnusuAI Good Fortune
9 Lady Luck Ev 35 Shadow Engines CISp 61 The Ring of Winter 87 Young Robyn Cl 12 The Apple of His Eye
10 Wild Magic Surge Ev 36 Symbol of Hopelessness CISp 62 Sword of Cymrych Hugh 88 Ambassador Carrague W 13 The Golden Touch
11 The Coral Kingdom Rim 37 Word of Recall CISp 63 Bloodriders 89 Manshoon W 14 Feather Flight
12 Halruaa Rim 38 Zone of Truth CISp 64 Dragondaw 90 Simbul of Aglarond W 15 Golden Barter
13 Kozakura Rim 39 Death Link WSp 65 Flaming Fist 91 Vangerdahast W 16 Dagger of Deception
14 Luiren Rim 40 Find Familiar WSp 66 Halfling 92 Cyric He 17 Wyrm of Earthwalking
15 Maztica Rim 41 Great Shout WSp 67 Kuo Toa 93 Dragonbait He 18 Bell of Might
16 Mulhorand Rim 42 Hallucinatory Terrain WSp 68 Locathah 94 Khelben Blackstaff Arunsun W 19 Muragh of Brilstagg
17 Raurin Rim 43 Limited Wish WSp 69 Mad Monkey 95 Ochimo He 20 Phase Door
18 Shou Lung Rim 44 Time Stop WSp 70 Ninjas 96 Prince Tristan He 21 Wine of Eternity
19 Blackstaff Tower H 45 Water Breathing WSp 71 Rusketde 97 Princess Alusair He 22 Spellblades
20 Candlekeep H 46 Wish WSp 72 Ores of Dragon spear 98 Randal Morn He 23 Netheril
21 High Horn H 47 Deck of Many Things Ml 73 Ores of the Savage Frontier 99 Rule Card-Time of Troubles 24 Rule Card-The Lure of Undermountain
22 Mithril Hall H 48 Dragon slayer Ml 74 Pseudodragon 100 Special Coupon Card 25 Rule Card-Zhentarim Intrigue
23 Moonwell H 49 Flametongue Ml 75 Red Ws
24 Pook's Place H 50 Frostbrand Ml 76 Sahuagin 1 Thrice Hearty Cup of Balder the Red
25 Yulash H 51 Gauntlets of Swimming Ml 77 Samurai 2 Cold Cup of Calamity

ON THE EDGE
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Dirt on Monique Secret - 58 Cloak Hit Whammy cl 115 Saxolf Hermann Char 172 Oppenheimer Contacts Res 227 Linda Sourinen Char
Gladsteins1 Secret Secret - 5? Sir Arthur Compton Char 116 Hidden Gear Whammy 173 Martin Oumage Char 230 Status Quo Whammy
Glorious Lord's Secret Secret - 60 Concealable Weaponry Gear 117 Kunigunde Himmelsbach Char 174 Patrol Baboon Char 231 Raw Steamer Char
Glugs1 Secret Secret - 61 Contacts in the Art Scene Res 118 Hostage Cond 175 Arthur Pendrick Char 232 Wheeler Stem Char
Hermetic's Secret Secret • 6Z Gear 117 Hostility Channeller Gear 176 Pistol-Grip Cham Saw Gear 233 Stinger Hark V Gear
Kergillian's Secret Secret - 63 Coral Entity Char 120 Hostility Detector Gear 177 Polymer Clothing Gear 234 Stun Gas Gear
Pharaohs' Secret Secret - 64 Counter-Intelligence Whammy cl 121 Human Ch'i Gun Gear 178 Portable Sub-Sonics Gear 235 Stun Ray Gear
Trident's Seaet Secret - 65 Crystal Trap Gear 122 Hypno-Disc Gear 177 Portia Char 236 Stun Ring Gear
Tulpas' Secret Secret - 66 Cut-Ups Hachine Env 123 Isa Ifaq Char 180 Posession Cond 237 Sub-Sonics Gear
Dirt on Dr. Nusbaum Secret • 67 Cyanide Capsule Gear 124 Immunity Whammy 181 Psi Gun Gear 238 Takeshi Sumanoto Char
Jaganath Adhi Char 68 Cheryl D'Aubainne Char 125 Inspiration Cond 182 Psychic flux Whammy 237 Super-Vitamin Diet Cond
- ;<? I) Al Amarjan Friends Res 67 Constance D'Aubainne Char 126 Intelligence Contacts Res 183 Psychic Sensitivity Res 240 Halak Suzier Char
Dalai Allar Char 70 Jean-Christophe D'Aubainne Char 127 International Influence Cond 184 Psychic Singularity Env 241 Switch-Flipping Cond
14 Sunshine Allarha Char 71 Monique D'Aubainne Char 128 Hamduh Jalla Char 185 Psychic Virus Cond 242 The Terminal Res
15 Mattias Allemande Char 77 Joana d'Fabelle Char 127 Karmic Assassin Cond 186 Psychovore Gear 243 Terrors Cond

;v*W IS
II
Ghadir Allemi
Fahd Amaq
Char
Char
73
74
Dark Aura Ring
Deadly Inspiration
Gear
Whammy
130
131
johnny Kazoo
Kerillian Implant
Char
Cond
187
188
Jack Rack
Radio Laser Satillite
Char
Cond
244
245
Throckmorton Device
Clyde Throckmorton
Res
Char
Amols Cond 75 Deportation Invest. Cond 132 Kidnap Cond 187 Dinesh Rajpal Char 246 Total Taxi Whammy
Anti-Hatter Grenade Gear 76 Silver Detti Char C 133 Hans Knudson Char 170 jonny Rama Char 247 Trade Contacts in the Edge Res
Aries Ambush Whammy ai 77 Disinformation Whammy cl U 134 Joey Ko Char 171 Rampage Whammy 248 Trident Horale Cond
Armada Char 78 Disintegrator Ray Gear R 135 Rigor Kwasek Char 172 Ransom Whammy 247 Trugga Char
Dev Ashana Char 77 DNA Difficulties Whammy C 136 Latent Hero Cond 173 Ravage Char 250 Tulpa Cond
Astral Doorway Gear 80 Cyril Doros Char R 137 Latent Psychic Attack Cond 174 Asha Rayhar Char 251 Stefano Turolli Char
Astral Flux Whammy 81 Dumb Luck Whammy bujo C 138 Latent Strength Cond 175 Red Orca Res 252 Ali Twine Char
Astral Interference Env 83 Duro-Trench Gear 137 George Lazarus Char 176 Reek Rend Char 253 U.N. Forces Res
Astral Mimicry Cond 83 ELF Wave Generator Env 140 Lee G'won Foo Char 177 Angela Reyes Char 254 Unanticipated Influence Cond
Astral Negatrons Gear 84 Empty Gear 141 Ley Line Nexus Res 178 Robert Richardson Char 255 Underground Trident HQ Res
Astral Wisdom Res 85 Akorra Encombi Char 142 Loot Whammy 177 Riots Enviro 256 Sally Undokku Char
Atavism: Ninja Cond 86 Adelina Escobar Char 143 Lope Char 200 Cherri Robinson Char 257 Unexpected Difficulties Whammy
Aura of Evil Env 87 Hanuela Eselbrust Char 144 Loyalty Conditioning Cond 201 J.S. Rocket Char 258 Vibe Valiant Char
Bad Luck Whammy 88 Abanobi Famani Char 145 Abel Ludo Char 202 Dr. Fernando Rodriguez Char 257 Dmitri Vatsavos Char
Battle Bike Gear R 87 Harry Fang Char 146 Giovanni Hancini Char 203 Randy Rogers Char 260 Andrew Vernon Char
Beginner's Luck Whammy buio U 90 Lou Farrazi Char 147 Hantra Char 204 Aleksandr Rominosky Char 261 Guglielmo Vigneto Char
Julio Beitleiro Char y 71 Ben Feather-on-Wind Char 148 Aiwa Harabu Char 205 Hars Royale Char 262 Ward Against Enemies Gear
Bellow Char D 73 Hugly Flats Char 147 Ricardo Hartinez Char 206 Don Rozo Char 263 Weegzon Char
Bestial Rampage Whammy - R 73 Friends in Arms Barrio Res 150 Fabrissa Helors Char 207 Pietro Ruffo Char 264 Weird Radiation Cond
Betelguesan Char R 74 Friends in Broken Wings Res 151 Military Contacts Res 208 Thor Runestone Char 265 Wheel of Fortune Whammy
Bitter 4 Herb Char C 75 Friends in Flowers Res 152 Hind Control Hessages Cond 207 Sabotage Whammy 266 Holly Winter Char
Blackmail Whammy cl C 76 Friends in Four Points Res 153 Hole Whammy 210 SACQ Gear 267 Wiretap Whammy cl
Avan Bloodlord Char R 77 Friends in Golden Res 154 Holly, Queen Hother Baboons Char 211 Juana Salvador Char 268 Zipper Char
Bloodlust Cond U 78 Friends in Great Hen Res 155 Honey Talks Env 212 Seamless Shirt Gear 267 Hary Zule Char
Body Double Cond R 77 Friends in Sunken Res 156 Dr. Paulo Honteserrat Char 213 Seklut Poison Cond
Aurora Bolt Char C 100 Frogbreath Char 157 Akio Horimoto Char 214 Self-Actualizer Gear SPECIAL PROMOTIONAL CARDS
Hikhail Borisov Char y 101 Fury Whammy 158 Hulti-Dimension Cond 215 Veronica Sellers Char DISTRIBUTED IN SCRYE #3
Break-Bones Char C 102 Gang-A-Gley Whammy 157 Abdulla Hustafa Char 216 Sensitivity Cond
Breakage Whammy - C 103 Genetic Prejudice Env 160 Hutant Ambush Whammy 217 Havani Shagasemi Char 51 Astral Wisdom Res
Lino Briazzi Char II 104 frank Germaine Char 161 Hutant Sympathies Res 218 PremK. Sharma Char 52 Saleem Helicopter Char
Bull-Beater Gear U 105 Good Luck Whammy fo C 162 Nutation Cond 119 Shreds Cliar Char
Bystander Effect Whammy I) 106 Gremlins Cond 163 Kamorro N'Duban Char 220 Simon Kin Char 54 Red Orca Res
Gemma Candiru Char U 107 Deborah Grierson Char 164 Nachtmeister Char 221 Guiseppe Sizo Char 55 Kergillian Implant Cond
James H Cartwright Char C 108 Erik Gudne Char 165 Nano-Tech Hedical Hachines Cond 222 Slag Char 56 Scythian Ring Gear
Ricardo Cerdo Char C 107 Anwar Hallajin Char 166 Negative Energy Cond 223 Buford J. Sfystick Char 57 Kamorro N'Duban Char
Roger Chalk Char y 110 Umar Halleen Char 167 Neuro-Star Gear 224 Smear Campaign Cond 58 Lope Char
Charisma Cond R 111 Twilight Hammer Char 168 New Blood Env 225 Eliza Smith Char S7 Nachtmeister Char
Chikutorpl Char C 112 Barber Hammock Char 169 Number Three Char 226 Sneak Whammy SIO Linda Sourinen Char
Hihaly Cieznick Char U 113 Leif Hardarson Char 170 Dr. Furchtegott Nusbaum Char 227 Peer Solgerkvist Char SI I Throckmorton Domination Cond
<**w*®<
THE DARK,
JYHAD, SPELLFIRE and
STAR TREK:
THE NEXT GENERATION

Experience The

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4

j§_ . - »\\ * f • J *
Blood Wars Designer’s Notes , d like to work started slowly, but there was no
time. The first few drafts of the rules went through
By Stdvptf E. Schend rewrites in weeks, and whole chunks of the system were
thrown out; as the design got refined and we moved into
ry to imagine this scenario: You’ve just gotten the first playtest versions inside of three weeks, more
back from an exhaustingly long weekend at the parts were thrown out. Readers and prospective card- \
GENCON Game Fair, you’re finishing up a previ- game designers be warned by my experie^ppMUien
ously delayed deadline and your bosses come to your you’re attempting to put a world or worlds into a«»rd
cubicle to tell you, “Congratulations, Steven! You get to game, don’t worry about getting everything onto the
design a card game. Oh, by the way, we do need it as cards-worry about the game itself and the cards and the
quickly as is humanly possible...ok? world will take care of itself.
Well, I now know how those old-time cartoon charac- The Blood Wars Card Game design got simpler as it
ters felt when they realized they were running on nothing began to write itself. Once I got over the^gl^nanic and
but air and began to fall... pressures of creating It. From the concept, I worked on a
All we started with was the idea that TSR’s newest system that incorporated leaders and their armies fighting
entry into the card game market w#s to be based on our over and conquering the many sites across the planes,
recent hit, the Planescape Campaign Settinrg. For those The problem for me was pulling In the many fascinating
unfamiliar with it, the Planescape setting reveals the many aspects of Planescape and wrapping them into the Blood
planes of existence outside the normal worlds of mortals Wars concept, since many of the creatures, places and
(or at least as normal as any fantasy-worlds get in the role- things, within the scope of the roleplaying game had
playing market) and the fantastic world at its center, Sigil never participated in the Blood Wars (if they didn’t
the City of Doors. Sigil (and all its magical portals to the specifically avoid it entirely). I needed a pretense in *
rest of the planes) is ruled by the Lady of Pain, the blade- which I could use the entire Planescape setting and its
headed woman whose icon graces every Planescape prod- denizens Without sacrificing their roleplaying roots and
uct. With hundreds of new and different ideas to choose motivations,
from, it was hard to determine what to build the new card
game around. | Plots and Rationales
After a few days of deliberation, however, the title and After nearly a month in design, an idea struck me (OW!)
concept of the Blood Wars came up; the Blood Wars are Why not set a loose plot around the development of the
the eternal .struggle between the tanar’ti and the baatezu- game and give a rationale for the inevitable supplementary
the two most thoroughly evil races in all the AD&D univers- card packs after the initial deck releases? Bear in mind
es-and their wan over which is the most dominant evil that I had already set up the rudiments of the game sys-
power among the planes of existence. These Blood Wars tern and 1 knew where I was going with it, but I wanted to
gave me the two things I needed most at the start of the tell a story, both within the game and outside the game. I
design process: a strong like to the Planescape setting and still needed that reason to pull everyone and everything
some conflict around which to build a solid card game into the Blood Wars,
design.

18 Scrye ♦ Four
M . V.
In my research through the Planescape setting, I ran leader (the Warlord); the Battle Hand consists of legion
across a reference to the Dark Eight, a sinister group that cards, the soldiers of the Blood War. The army/Battle
helps perpetuate the Blood Wars and keep them an Hand is built for the purpose, of conquering Battlefield
oj^ing concern of the Lower Planes. Now, I knew I had cards; the winner of the game is determined by the num¬
m^notivators and what I wanted to do with them. The ber of Victory Points of his conquered Battlefields. The
plot ideas and the logic behind the expansions of the last type of card in the game is the Fate card, a “wild
Blood UjpM||d Game were this: card” that changes the rules, the situations, or any num¬
The Dark Eight have been offended by the disinterest ber of different effects - trust me, the Fate cards add an
many of the other powers take in the Blood wars, deeming element of chance that will make your head spin!
it an internal struggle among the Lower Planes creatures. Each player will have a number of Warlords and their
Therefore, they, push the war into overdrive. The war is no Battle Hands and they can choose to conquer it through
longer an isolated conflict between baatezu and tanar’ri! two different methods: Combat or Intrigue. In Combat,
. The B|pQdrjWars boil out of the five Lower Planes and the Warlord sends his Legions into battle to fight for a
socyi rage across all the Outer Planes. They may soon Battlefield versus the forces of one opposing
spread into other planes of existence such as the Inner Warlord/player. In Intrigue, a Warlord can attempt to take
Planes and beyond, including breaching the portals of Sigil a Battlefield by political‘maneuvering and cajoling the
herself! This brings in all the creatures and sites of the other Warlords/players into letting him take it; unlike
other planes, including the good and neutral creatures Combat, Intrigue can have all players involved. Both
that formerly stayed away from the Blood Wars entirely. methods have their risks, and both have their subtle
. With the increase in activity and conflict across the strategies, but you need to be able to do both to win the
^planes, more groups and increasingly powerful factors game!
come into play to affect the war (and the game) such as That’s the simplest way to describe the game, but it
the Lady of Pain and the gods themselves! doesn’t reveal everything. You see, many of the Legions
and all of the Warlords have powers that affect the game
The Game Basics' , and so do some of the Battlefields! The best uses, of
Now that you know unreasoning behind the game and those powers, when to use them and the strategies*
the plot which drives its growth, let’s take a quick look behind them are best left for you to decide when you sit
at the game itself. I’ll cover the basics and a few exam¬ down to play. Oh, and did I mention the different types
ples, but I won’t go into too much detail, since you can of Fate cards*! where some affect one Legion in Combat
read the rules to find out more. and others affect every Warlord in play? Well, that adds
The Blood Wars Card Game is a game for two or another spin...
more players; it can theoretically support as many play¬ The Blood Wars game is, at its core, <f simple game,
ers as you want, though the optimum number for a mul¬ but the cards unique powers and play variations make it
tiplayer game is five players. <1 a one of the wildest, most unpredictable games around.
The basic mechanic of the game is to construct an Give it a try and I guarantee “once the bloodshed begins,
army (known in the game as a Battle Hand) beneath its it’s hard to stop...” | ,

Scrye ♦ Four 19
OFTHE
GUARDIANS"
COLLECTIBLE Designed
TRADING by Don Perrin
CARD GAME
Based on the best-selling novels
by Margaret Weis .

• MAG FORCE7
1*0 Box J106, Williams Bay. Wl 53191-1106. CSA
Phone: (4141245-0770 Fax: (4l4j 245-1073 EMail:GUARDIAN’*MAG7.COM

SPECIAL
SYSTEM

A v*. «
(AERIAL BOMBARDMENT
Play on a Special System card.
|SOLGARTH Special System now provides no ARTIFACT HEIST
Solgarth provides both influence | special ability, no influence and no Target Artifact card is stolen by
and a spaceplane squadron base. personality points. thieves. Discard target Artifact card.

PERSONALITY SQUADRON MODIFIER

CIVIL DEFENSE
Play on the Warlord's Home
SCHIAVONA System. Bombing Points against
FIGHTER-BOMBERS this system are no longer doubled.
Sandstone Squadron.
WARLORD BAYNE
cience Fiction Trading Card Game
(missing from Introductory Edition)
PRIMARY EDITION Designer' Notes are presented, along with two other
by Carl 11. Schulte, Richard J. Rausch new card types: Dragon cards and
and John M. Hammer Ability cards. V Jj|
On the artistic end, 3
The Introductory Edition of Companion Games signed many of
Galactic Empires sparked the gamers' the galaxy's top illustrators for
interest at GEN CON 94, where it Primary Edition (see 'Artists' side
made its debut. Since that time, bar). Familiar names now grace every

S
Galactic Empires' space conquest for¬ card. Additionally, the processing of
mat has quickly generated a very pos¬ this outstanding art was improved:
itive response from players. The Scanning was increased from 24 bit to
Primary Edition of Galactic Empires 48 bit, print resolution went from
will ship starting December 1st 1994. 15()lpi to 1751 pi and the card back¬
.Primary Edition features 430 different grounds wen 1 from 8 hit to 32 bit.
lllgds, 85 of which existed in the Beta
11^ I j ^ ^ j
of Introductory Edition.
is the basic format in.
Production and packagirlg^y^ Basic Decks (starters if you will).
too had its shake ups. the Beta run o§ Decks are truly 'starters'
Introductory Edition was delayed by e structured in a way to
nearly 5 weeks due to several glitches, lat two players can play
the worst of which was a set of rare 3 me with just that Basic
cards finding their way onto the com¬ mansions or extra decks
mon print sheet. The Betas didn't \y this structure? Simple
make it out the door until the middle yers to try Galactic
of November with Primary Edition ore spending lots of hard
number of different card - Yu hot on their heels. However, Primary ey on lots of boosters.
more than 5 fold, but the mfml Edition came together nicely. It Will :h Basic Deck contains 55
jempires available for represent have shipped on or before December rules booklet in a full
jumps from four to eight. Luel 1st. ox. 5 of the cards are ran

C9 Admiral GO© 08 Planetary Revolt


Administrative Facility

Illustration © 1994 Melissa Benson Illustration © 1994 Ted Beargeon

Admiral: Hlustrgtfpn © 1994 Lawrence Allen Willi<


Planetary Revolt:
Illustration: A Vektrean Admiral.
- An opponent cannot generate Administrative Facility:
An admiral provides the
points from the terrain card on An administrative facility is
following benefits:
- 3 points less damage each which this card is played for 4 established wherever added
opponent volley (at his location). turns. command facilities are needed
- 3 less supply points required
Discarded after use •++: Phasers
(anywhere in the fleet).

Bkgr. Illus. Twin Planets © 1994 Mitchell Da


R/L.4 Monster Healing 4444

dom; the other 50 are a carefully Neither component of a


selected set. The two galactic empires Krebiz ship which consists of a com¬
represented in these Basic Decks are bined cruiser and capsule is destroyed
either the Krebiz Capitalist Alliance until it absorbs an amount of damage
and the Argonian First Republic sufficient to destroy the entire combi¬
(Deck A) or the Corporate Aggressors nation -at which time both compo¬
and the Mechad Holdfast (Deck B). nents are destroyed simultaneously.
In addition, you might find Bolaar A player may play a cruiser
Pirates, Vektrean Mercenaries, and capsule at the same time as a sin¬
* ^ # * IUu§tratign ©¥1994^Susgn Vgn Cgmp v
Indirigan Nomads, and Space gle ship. This counts as the play of
Monster Healing: Dragons among your 5 random cards. only one card for purposes of the
'W 'W W ▼ 'W ▼ *4* ‘*4* ▼* ^

- Heals up to 4points'oftlamage * Expansion Packs add new three card per turn limit, even though
or applied research points' to the empires, more pirates and mercenar¬ this one ship actually consists of two
monster or dragon on Which it js ies, ships, bases, terrain, and other cards.
played.. ‘ . ' . . ‘ types of cards. While more and dif¬
'40? ^ nt^ iqjp ^§4 ’^jK' 'yjjp 4p,f ^
ferent cards make the game more CORPORATE AGGRESSORS:
- Discarded after use, . , ' , ' « % interesting and fun, it is not necessary The Corporation was a
to have a large or varied collection to mega-corporation performing many
be able to play competitively. Multi¬ operations for the Indirigans before
player games are possible with only a the latter became space nomads.
single Basic Deck of cards using the When the Indirigans abandoned their
D3 •• planets, the Corporation seized con¬
Basic Game rules.
Quark Dragoness trol of several planetary systems with¬
Primary Edition Pricing: in this newly formed Free Trade Zone.
Basic Decks cost $8.95 each and boost¬ It was the first time that a business
ers cost $2.45 each. operated as a galactic government.
Many different humanoid and alien
THE EMPIRES beings work for the Corporation.
On the far side of the galaxy, Corporate ships use variable
a number of galactic empires are plasma as their heavy weapon.
fighting for supremacy and survival. Variable plasma requires 1 ammo
These empires include numerous point to function and will do a num¬
races from many different star sys¬ ber of damage points equal to the
Illustration © 1994 Edward P. Beard Jr. tems. Each has developed faster- number of energy points allocated to
Quark Dragoness: than-light space flight and starships that armed variable plasma.
The healers of dragonkind, quark dragons with which to explore and conquer
are born within gas giants. the galaxy and defend their territory. MECHAD HOLDFAST:
- Healing (repair points) can only be used on
dragons or monsters. Galactic Empires is your chance to The Mechad originate from a
- Their scales are dense enough to diminish represent the empire of your choice in solitary planet orbiting a double star
heavy weapons fire to 1/2 damage (drop near the edge of the galaxy. Their
fractions). a battle of wills and wits with repre¬
Breath Weapon sentatives of the other empires. homeworld is an extremely mecha¬
X: Physical Damage nized society where machines control
ARGONIANS: every process.
The Argonians are a race of Mechad ships use an electro¬
P/C7 Doctor gaseous beings; they can assume magnetic field (EMF) defense instead
semi-solid form. Their ships conform of shields. The EMF has a strength
to the standard rules without excep¬ equal to the number of nodes (a point
tion. This is the best empire for symbol on the ship) multiplied by the
beginners to represent as it is the number of energy points allocated to
most straightforward. A more in- the EMF. Note that most Mechad
depth history of the Argonians ships have only one node, and so the
appeared in Scrye #2. field strength will usually be equal to
the number of energy points applied
KREBIZ: to the node each turn.
The Krebiz appear similar to Some Mechad ships have a
man-size hermit crabs. distortion cannon as a heavy weapon
Illustration © 1994 Ron Rousselle II
Krebiz ship cards are of of in addition to or in place of their more
Doctor: two types - capsules and cruisers. A common TRAM (trans-warp missile)
Illustration: An Argonian Chief Medical Krebiz cruiser with a capsule played heavy weapons. Each distortion can¬
Officer.
on it counts as one ship. If a capsule non will do 1 point of damage to
- A doctor causes any illness or injury cards
at his location to be discarded. or cruiser is played by itself then it every ship, base, dragon, and free-fly¬
- No illness or injury cards may be played to counts as 1 ship all by itself. ing shuttle or fighter in the fleet of
a location with a doctor.
- Generates three research points per turn.
Points are lost if not used on the turn
generated.
one opponent, and will also score 1 (but not other pirate and mercenary
point of damage against all monsters ships) may use foreign technology
controlled by that opponent. The dis¬ cards without any restrictions. In
tortion cannon does not affect terrain addition, an exclusive technology card
cards, hazard cards, or the Sector HQ. may be used on a Bolaar or Vektrean
ship if that ship possesses a card that
BOLAAR PIRATES AND VEKTREAN would otherwise provide the ability
MERCENARIES: to use a foreign technology card.
Bolaar Pirates and Vektrean
Mercenaries are lesser empires which INDIRIGAN NOMADS:
hire out their ships for use by the The Indirigan Nomads are Illustration © 1994 Gregg Gly

other empires. They are known for wandering tribes of spacefarers. They Corporate Minesweeper:
adapting all kinds of equipment and live exclusively on their starships. Minesweepers were used to clear space
technology for their own use. The These ships represent a wandering minefields.
Bolaar or Vektreans could be used as a tribe which has temporarily aligned action, the minesweeper can rne
major empire by simply stocking a te explosion per complete 1turn.;;
itself with an empire. All Indirigan
deck with either Bolaar or Vektrean ships in a player's deck are a single ): Variabl
ships.
Bolaar and Vektrean ships
tribe. Each player who has Indirigan
ships in his deck represents a different
i
tribe.
Most Indirigan ship cards R/M9 Luck Demon
state that during a player's Fire Phase,
Indirigan ships in all opponent fleets
must be destroyed before that
Indirigan ship may fire at bases or
non-Indirigan ships. This card rule
does not apply to a player who is
using the Indirigans as the major
empire of his deck.

THE SPACE DRAGON EMPIRE:


Space dragons are gigantic
entities often exceeding the size of
most starships. They come in two
varieties. The first is M monster cards
Luck Demon:
A luck demon alters luck.
and the second is D dragon cards. - All positive luck cards played must be
The M dragons are marginally intelli¬ played on the player possessing the most
recently played luck demon in play.
gent males and are not treated as part - A negative luck card has no effect on the
of the Dragon Empire. The D dragons luck demon’s fleet unless the demon player
are highly evolved and social females. wants it to do so.
- Destroyed by research equal to its
D dragons are a minor empire and strength.
may be used as the major empire of a
The Destruction of Argon VIII deck if desired, just as may any other
Illus. © 1994 Mark Poole minor empire.
D dragons are treated exactly R/C6
PRIMARY EDITION ARTISTS: the same as ships, except no equip¬ Damage Control Team
Edward P. Beard Jr, Melissa Benson, ment cards, crew cards, or occurrence
Lawrence Allen Williams, Ron cards may be played on them or to
Rousselle, Paul "Prof" Herbert, Alex them. Any other card or effect that
Keating, Ralph Pecchia, Ben Peck, applies to ships may apply to drag¬
Ted Beargeon, Doug Savage, Nivard, ons. D dragons may damage an
Christina Wald, Mark Poole, April opponent's Sector HQ, and they pre¬
Lee, Gary A. Kalin, Ne'ne' Tina A. vent other players from firing on their
Thomas, Robert A. Kraus, Gregg Sector HQ.
Glymph, Doug Chaffee, Mitchell Dragons do not have shields
Davidson Bentley, Cline A. and usually do not have any similar
Siegenthaler, Susan VanCamp, defenses. They are destroyed when
Douglas Shuler, Michael Trapp, Ryan they absorb damage equal to their
Gable, Leslie Rigley, Josepha strength. Unlike M dragons, D drag¬
Haveman, Cynthia Maninno, John D. ons cannot be damaged by research
Matson, Randy Hoar, Jay Muchhala points.
and Shawn Parrack. A D dragon can have both

only at own location.


S6 ••# ♦
Mechad Command Cruiser ©

breath weapons and the ability to require equipment cards or weapons


score physical damage. Breath fire.
weapon damage is treated like heavy Weapons are listed at the
weapon damage, and so requires bottom of the ship card. Generally,
ammo points to operate just like any they cause 1 point of damage each.
other heavy weapon. Physical dam¬ Some have damage ranges of several
age points are treated exactly the points.
same as phasers, and may be used as
long as the dragon has received all the DRAGON CARDS: Dragon cards are
points needed to Engage it. designated with a 'D'. Please note
that these are completely different
Mechad Command Cruiser: THE CARDS than M dragon cards. D dragon cards
- A distortion cannon does one point of TERRAIN CARDS: Without terrain are exactly the same as ship cards
damage to every ship and base in the fleet cards, bases and ships cannot (usual¬ except no equipment cards, crew
of one opponent. ly) operate. All terrain cards have a cards, or occurrence cards may be
■ : Distortion Cannon "T" in the top left corner with a num¬ played on them or to them, nor do
+++: Subspace Whips ber representing their strength. A ter¬ effects produced by such cards affect
■ : Tram rain card is destroyed by a number of them. They may protect and damage
points of damage equal to its strength. Sector HQs.
Thus a 'T5' planet can be destroyed
by 5 points of damage. The only BASE CARDS: Base cards are desig¬
L4 Cursed Alien Artifact
cards which can cause damage to ter¬ nated with a 'B'. They are similar to
rain cards are those cards that specifi¬ ship cards except they must be played
cally state they can cause damage to on top of a terrain card; they cannot
terrain. Phasers cannot cause damage exist independent of terrain. Just as
to terrain cards; heavy weapons CAN do ship cards, they almost always
cause damage to terrain cards. require some points in order to fully
Terrain cards do not block damage to function. A base card counts against
the Sector HQ. a player's command limits, just as do
The function of terrain cards ships.
is to provide any of the following: The terrain card on which a
Economy points, supply points, ener¬ base is placed may not be damaged
Illpstrqtion^g) 19^4 Randyt 'Tairas’
gy points, ammunition points or by weapons fire until the base is
research points. The symbols at the destroyed. Cards which score dam¬
Cursed Alien Artifact: top of the card represent the amount age directly on terrain may be used to
- Causes fhe’pjayer pn which it Is of points (of each type) the card pro¬ score damage on a base instead, at the
played to draw two-fewer- cards vides each turn. These points are attacking player's option; and note
during that player’s next draw used to operate ships and equipment that a base will not protect a terrain
cards-phase. throughout that turn. A player can card from such damage unless the
- Discarded after use. only operate a number of ships and attacking player chooses to attack the
systems that he has points to pay for. base instead (one exception is the B1
Planetary Shield, which prevents all
SHIP CARDS: Ship cards have an 'S' damage to the terrain card on which
in the upper left corner next to the it is played until the base is
R/08 Alien Love Interest strength of the ship. They also have a destroyed).
title at the top and a number of shield
points at the top. A ship is destroyed EQUIPMENT CARDS: Equipment
by a number of points of damage cards represent various types of
equaling the shield points plus its equipment including transporters,
strength. shuttles, tractor beams, etc. They are
Ship cards also have several designated with an 'E'. Some equip¬
supply and energy (and sometimes ment cards require extra energy or
other) symbols at the top left. This is other points to operate. Essentially,
the amount of supply and energy these cards increase the functionality
required to operate the ship, its of your ships and bases.
weapons, and equipment for one
Illustration © 1994 Ne'ne" Tina A. Thomas
turn. If these points are not available EMPIRE EQUIPMENT; Some equip¬
Alien Love Interest: from terrain or other sources the ship ment cards can only be used by one
can only operate its shields and con¬ empire. This is defined on the card
- Affects one crew card of equal or
lesser strength. duct repairs by use of repair points. itself. Generally it is a good idea to
- Crew card provides no benefits. Crew cards played on that ship card remove these cards if they cannot be
- Crew card may only take actions can only perform duties which do not used by the empire with which you
if approved by owner of this card.
- Negated by research points
equal to its strength.
C8 ## Mechad Overlord ©

have stocked your deck. how the monster works, what dam¬
Foreign Technology is age (if any) it causes and how it is
defined as equipment cards which can killed or negated.
only be used by one or several
empires; other empires must have a HAZARD CARDS: Hazard cards are
special card, such as an engineer, designated with an 'H'. They are
which specifically permits the use of navigational hazards, usually terrain,
foreign technology (exception - Bolaar that have varying effects on ships and
and Vektrean). Exclusive Technology bases.
Illustration © 1994 Robert A. Kraus
is defined as equipment cards which
can only be used by one or several OCCURRENCE CARDS: Occurrence Mechad Overlord:
empires; other empires may never use cards are designated with an 'O'. An A Mechad Overlord is responsible for
protecting Mechad organics and eliminating
these equipment cards (exception - occurrence is simply an event which all other organics. May only be played to a
Bolaar and Vektrean with a card that may be good or bad and may cause terrain card in your fleet.
states it permits the use of foreign damage or not. Occurrence cards can - Instantly kills opponent crew cards (of
technology). be played on yourself or an opponent. lesser strength) at its location before that
crew card can perform any function.
Each card defines how the occurrence - Cannot kill automatons.
CREW CARDS: Crew cards are des¬ works, what damage it causes and - Exclusive Mechad crew.
ignated with a 'C'. They can be how it is negated (if that is possible).
played on base, ship or terrain cards.
They usually require no points to LUCK CARDS: Luck cards make
R/L4 Miscommunications
operate, but may need specific equip¬ their first appearance in primary
ment cards to perform some func¬ Edition. These cards dictate fate with¬
tions. Crew cards may be moved in Galactic Empires.
from location to location by means of
cards like shuttles or transporters. REACTION CARDS: Reaction cards
have an 'R' in the top left corner of
ABILITY CARDS: New to Primary the card with the strength and type
Edition, ability cards are designated designations. Thus an R/E2 is a
with an 'A'. Ability cards modify the strength two reaction equipment card.
characteristics or abilities of dragon A reaction card is considered to be a
cards, equipment cards, crew cards, card of the type designated by the
and monster cards. Usually, a partic¬ other letter on the card for all purpos¬ Illustration © 1994 Douglas Shuler
ular ability card may only be played es, including deck stocking. Reaction
on one of the four permitted card
Miscommunications:
cards can be played during another
Dictate the weapons fire of one
types; the ability card will specify this player's turn at any moment, but only opponent ship or base.
when necessary. in valid reaction to that other player's - Fire may not be on the unit’s
action. Any player can play a reac¬ own fleet unless there are only
MONSTER CARDS: Monster cards tion card to your reaction card and two players remaining.
are designated with an 'M'. There are you can play another reaction card to - Cannot be played at a location
many new and unique monsters in his, etc. with a communications officer.
Primary Edition. Each card defines - Discarded after use.

ndependent Freighter

Illustration © 1994 Michael trapp

Independent Freighter: +OC2


Independent freighters were often hired by
the empires for transport and trade activities.
Illustration of a Krebiz dreadnought with dreadnought capsule. - If operating, an independent freighter
Illus. by Gary A. Kalin improves the economy of the terrain card on
which it is played by 3 points.
++: Phasers
HI Lesser Automaton U Qine A. Siegenthaler Dl Scintillating Dragoness U Edward P. Beard Jr. HS Temporal Space Rift VR Mark Poole 04 Information Leak U Ron Rousselle II Sb Indirigan Light Cruiser R Gary A. Kalin
Al Millennia Hotting II Ron Rousselle II D2 Dragon Hatchling R Robert A. Kraus Hb Crab Pulsar R Mitchell Davidson Bentley 04 Love Interest C Ne’Ne’Tina A. Thomas Sb Indirigan Medium Cruiser R Gary A. Kalin
A2 Hand-Held Weapon II Lawrence Allen Williams D2 Oort Dragoness R Robert A. Kraus Hb Urge Mine field VR Alec Keating 04 Repair Delivery VR Gary A. Kalin S 7 Indirigan Heavy Cruiser VR Gary A. Kalin
A2 Slick Bargainer VR Ted Beargeon D3 Dark Dragoness R Edward P. Beard Jr. H6 Type II Supernova VR Gary A. Kalin 05 Breakdown VR Gary A. Kalin S8 Indirigan Battlecruiser VR Gary A. Kalin
A) Automaton R Qine A. Siegenthaler D3 Quark Dragoness R Edward P. Beard Jr. H7 Antimatter Singularity VR Michael Trapp 05 Derelict Spacecraft U Lawrence Allen Williams S 8 Indirigan Heavy Carrier VR Gary A. Kalin
Al Tri-Millennia Molting R Ron Rousselle II D4 Comet Dragoness y Robert A. Kraus H7 Maelstrom VR Douglas Shuler 05 Dragon Coupling VR Edward P. Beard Jr. S9 Indirigan Dreadnought VR Gary A. Kalin
Ad Hot Nobelium R Paul Prof Herbert D4 Radiation Dragoness VR Edward P. Beard Jr. H8 Gravity Pocket flt Christina Wald 05 Evasive Maneuvers R Melissa Benson S1 Krebiz Escort Capsule U Gary A. Kalin
AS Ancient Molting VR Paul Prof Herbert DS Hydrogen Dragoness R Robert A. Kraus H9 Dimensional Portal VR Christina Wald 05 forced Retreat R Gary A. Kalin S1 Krebiz Light Capsule C Gary A Kalin
AS Greater Automaton VR Qine A. Siegenthaler D5 Void Dragoness VR Lawrence Allen Williams H9 Tuforeous Dead Zone VR Douglas Shuler 05 Illness U Jay MuchhalaS S1 Krebiz Light Carrier Capsule u Gary A. Kalin
Ad Omniscience VR Ne’Ne’Tina A Thomas D6 Solar Dragoness VR Edward P. Beard Jr. LI Lucky Crew Action VC Susan Van Camp 05 Insanity R Robert A. Kraus S1 Krebiz Medium Capsule c Gary A Kalin
A7 ton Molting VR Edward P. Beard jr. D7 Neutron Dragoness VR Edward P. Beard Jr. L2 Malpractice C Chnstina Wald 05 Pirate Activity U Douglas Shuler S1 Krebiz Minesweeper Capsule u Gary A Kalin
A8 Captain's Bluff Very R Melissa Benson D8 Moon Dragoness VR Edward P. Beard Jr. L2 Phaser Malfunction VR Mark Poole 05 Political Upheaval VR Nivard SI Krebiz Science Capsule u Gary A Kalin
A9 Dragon Automaton VR Edward P. Beard Jr. D8 Surface Dragoness VR Douglas Chaffee L2 Warp Engine Breech R Michael Trapp 05 Tactical Retreat R Paul ‘Prof Herbert S2 Krebiz Battle Capsule R Gary A Kalin
81 Commercial Outpost C Ben Peck D9 Ether Dragoness VR Edward P. Beard Jr. L3 Lucky Targeting C Michael Trapp 05 Terraforming VR Ben Peck S2 Krebiz Carrier Capsule u Gary A. Kalin
81 Planetary Shield C Gary H yin D9 Nebula Dragon VR Robert A. Kraus L3 Pirate’s Cache u Douglas Shuler 05 Wandering Desire R Melissa Benson S 2 Krebiz Clipper frigate - front Left u Gary A Kalin
B2 Defensive Satellites • Planet Left C Gary k yin El Caigo C Gary A. Kalin L3 Repair Malfunction R Ron Rousselle II Ob Alien Abduction VR Lawrence Allen Williams S2 Krebiz Clipper frigate-front Right u Gary A Kalin
82 Defensive Satellites - Planet Bight C Gary A. yin El Distribution Node C C. Henry Schulte L3 Transporter Malfunction U Douglas Shuler 06 Bribe Pirate R Cynthia Mannmo S2 Krebiz Command Capsule R Gary A Kalin
B2 fighter Garrison U Ted Beargeon El Escape Pod C Paul Prof Herbert L3 Unlucky Targeting R Michael Trapp Ob Broken Supply Lines R Ron Rousselle II S2 Krebiz Heavy Capsule c Gary A Kalin
8] Power Generation Platform R Nivard El false Mine y Doug Savage 14 Cursed Alien Artifact U Randy Tarkas Hoar Ob Emergency Capsule Separation R Gary A. Kalin S2 Krebiz Scout Capsule u Gary A. Kalin
88 Repair Station U Michael Trapp E1 fuser Mechanism VC Gary A. Kalin L4 Lucky Shield Repair R Lawrence Allen Williams Ob Injury U jay Muchhala S3 Krebiz Dreadnought Capsule VR Gary A. Kalin
8] Space Station II Gary A. Kalin El KrebizArmor C Gary A. Kalin L4 Miscommunications VR Douglas Shuler 06 Labor Strikes VR Lawrence Allen Williams S 3 Krebiz Pincer Destroyer C Gary A Kalin
84 Base Station R Gary A. Kalin El Krebiz Capsule Engine Pack y Gary A. Kalin 14 Monster Healing R Susan Van Camp 07 Capital Revitalization VR Paul 'Prof Herbert S4 KrebizMandUeliCruber-BkiePlanet C Gary A yin
B4 Planetary Phaser Base II Douglas Shuler E1 Krebiz Pseudo Capsule y Gary A. Kalin L4 Monster Overstrike VR Lawrence Allen Williams 07 False Intelligence Report R Mark Poole S5 Krebiz Qaw Heavy Cruiser-Dust bis C Gary A. yin
84 Research Base 11 Michael Trapp El Probe c Gary A. Kalin L4 Navigational Error VR Paul Prof Herbert 07 Forced Retreat VR Nivard S b Krebiz Dreadnought R Gary A yin
B5 Administrative facility R Lawrence Allen Williams El Shield Refit u Gary A. Kalin L4 Shuttle Malfunction U Ted Beargeon 07 Interplanetary Conflict VR Lawrence Allen Williams S2 Mechad Escort C Mark Poole
BA Batdestation R Michael Trapp E2 Aigonian Gaseous Protection Chamber u Paul‘Prof Herbert L4 Unsuccessful Minesweeping II Mark Poole 07 Scientific Breakthrough VR Nivard S2 Mechad frigate C Mark Poole
B7 Academy VR Ted Beargeon E2 Krebiz Armor u Gary A. Kalinz L5 Defensive Override R Gary A. Kalin 07 Surprise Attack VR Gary A. Kalin S3 Mechad Destroyer C Mark Ne
88 Shipyard VR Lawrence Allen WilliamsB E2 Laboratory c Qine A. Siegenthaler L5 Heavy Weapons Backfire R Michael Trapp 08 Alien Love Interest R NeNe Tina A. Thomas 54 Mechad Light Cruiser c Mark ye
Starbase VR Mark Poole E2 Nuclear Mine y Alec Keating L6 Distress Beacon VR Mark Poole 08 Computer Virus VR Christina Wald S4 Mechad Medium Cruiser u Mark ye
Cl Bar lender R Ron Rousselle II E2 Phaser Refit c Gary A. Kalin Lb Lucky Maneuver VR Ben Peck 08 Economic Crises VR Aris Multi Media S4 Mechad Scout Cruiser u Mark Poole
Cl Boarding Party VC John Matson Artist E2 Repulsion Beam VR Gary A. Kalin L7 Alien Artifact VR Chnstina Wald 08 Emergency Damage Control VR Paul ‘Prof Herbert/ S5 Mechad Heavy Cruiser c Mark Poole
C1 Confidential first Chief executive E2 Tractor Beam R Gary A. Kalin L7 Anomaly Portal VR Ron Rousselle II 08 Plague Very Rare VR Ron Rousselle II Sb Mechad Battlecruiser R Mark Poole
Deputy Assistant to the... U Nivard E2 Transporter VC Gary A. Kalin L7 Expeditious Reserves VR Douglas Shuler 08 Planetary Revolt VR Ted Beargeon Sb Mechad Command Cruiser R Mark ye
Cl Crewman VC Lawrence Allen Williams E3 Cargo - Indirigan Packs u Gary A. Kalin L8 Advanced Preparedness VR Ron Rousselle II 08 Self Destruction VR April Lee S7 Mechad Dreadnought VR Mark Poole
Cl Indiriganfemale R Melissa Benson Indirgan E3 Emergency Power R Ted Beargeon L8 Demigod Diversion VR Mark Poole 08 Technological Breakthrough VR Christina Wald S8 Mechad Battleship VR Mark Poole
C2 Gvilian Captain C April Lee E3 Engine Synchronization C Ted Beargeon L8 Targeting Error VR Ralph Pecchia OV Alliance Treaty VR Melissa Benson S 2 Vektrean Mercenaries fngate u Gary A Kalin
C2 Doctor - Rrebiz C Leslie Rigley E3 Heavy Shield Refit R Gary A. Kalin L9 Accelerated Timeline VR Paul’Prof Herbert OV Illness VR Melissa Benson S3 Vektrean Mercenaries Destroyer u Gary A Kalin
C2 Ensign II Ne’Ne’Tina A. Thomas E3 Heavy Weapon Refit y Ted Beargeon L9 Lost fleet VR Ted Beargeon 09 Insanity VR Robert A. Kraus S4 Vektrean Mercenaries Light Cruiser u Gary A Kalin
C2 Helmsman C Melissa Benson E3 Krebiz Armor R Gary A. Kalin Ml Research Defiler R Paul ’Prof’ Herbert S1 fleet freighter-front Left C Gary A. KalinSS S5 Vektrean Mercenaries Heavy Cruiser u Gary A yin
C2 Mercenary C Douglas Shuler E3 Reserve Power R Lawrence Allen Williams Ml Small Phaser Eel VC Gary A. Kalin S1 Fleet Freighter-Front Right c Gary A. Kalin Sb Vektrean Battlecruiser VR Gary A yin
C2 Ordinance Officer II Nivard E3 Shuttlecraft • front Left C Gary A. Kalin M2 Planet Gouge . U Gary A. Kalin S2 Fleet Tug R Gary A. Kalin Tl Captured Satellite u Gary A yin
(3 Engineer - Indirigan - No Shoulders B Ryan Gable E3 Shuttlecraft - front Right C Gary JL yin M2 Snare Vines U April Lee S2 Independent freighter u Michael Trapp Tl Large Asteroid c Gary A yin
C3 Nurse 0 Ne’Ne’ Tina A. Thomas E4 Anti-Tractor y Ralph Pecchia M2 Space Vertigo VC Ben Peck S2 Space Vacht u Chnstina Wald Tl Small Moon c ST&A Artist
C3 lechnician C Paul‘Prof Herbert E4 Argoman Hull Rotation y Gary A. yin M3 Invinco Guardian c Melissa Benson S3 Independent Pirate Ship u Gary A. Kalin T2 Comet-Biruks VC Josepha Haveman Artist
C4 Boarding Party Vektrean Special leam R NeW Tina A. Thomas E4 Hangar Bay VR Ted Beargeon 3 Shadow u Robert A. Kraus S3 Independent Tug VR Douglas Shuler T2 Commerce Moon U Richard J. Rausch
C4 Bounty Hunter H Robert A. Kraus E4 Heavy Phaser Refit u Gary A. Kalin M3 Shield fiend c Gary JL yin S4 Independent Pirate Ship R Randy ’Tarkas’ Hoar T2 Ionized Particle Field C Mark Poole
C4 Corrupt Politician U Ben Peck E4 Heavy Shuttle u Gary A. Kalin M4 Alien Parasites II Doug Savage S4 Local Police Ship R Lawrence Allen Williams T2 Small Nebula-Kalins Small Red VC Gary A Kalin
C4 fighter Pilot VR Gary A. yin E4 Multi-Purpose Phasers R Dan Gilman M4 Harvesters VR Melissa Benson S5 Ore Carrier R Lawrence Allen Williams T3 Armory Moon VC Douglas Shuler
C4 Marine • Corporate Human 0 John Matson E4 Shuttle Bomb y Ralph Pecchia M4 Sirens u Douglas Shuler Sb Garbage Scow U Ron Rousselle II T3 Asteroid Belt - Benakis C Gary A yin
C4 Navigator R Melissa Benson E4 Stellar Map VR Mark Poole M4 Space Dragon u Ryan Gable S b Luxury Liner VR Lawrence Allen Williams T3 Dragon Hole u Lawrence Allen Williams
C4 Pirate Captain R Ne’Ne’ Tina A. Thomas E4 Tram Refit u Douglas Chaffee M4 Spacetacean R Mark Poole S7 Independent Pirate Ship VR Mark Poole T3 Moon c ST&A
C4 Security Officer ( Melissa Benson E5 Antimatter Mine VR Melissa Benson M5 Astromorph R Douglas Shuler S2 Aigonian Escort C Gary A. Kalin T3 Ore Moon c Gary A yin
C4 Spiritual Leader R April Lee E5 Distribution Nodes U C. Henry Schulte MS Large Phaser Eel R Gary A. Kalin S3 Argonian frigate C Gary A. Kalin T3 Planet • Sigry III u Gary A yin
CS Ambassador VR Ron Rousselle II E5 fighter R Gary A. Kalin M5 Occumbus R Lawrence Allen Williams S4 Argonian Assault Carrier u Gary A. Kalin 14 Planet • Podekkur Prime Rare R Mark Pbole
CS Communications Officer y Randy Tarkas Hoar E5 Volatile Cargo VR Christina Wald MS Power Leech R Ron Rousselle II S4 Argonian Destroyer c Gary A. Kalin T4 Small Moon-Aldibrik Munitions Plant R ST&A Artist
C5 Mutineer VR Nivard Eb Deflection Transfer Device VR Gary A. Kalin MS Ship Mimic VR Ralph Pecchia S4 Argonian Minesweeper u Gary A. Kalin T4 Small Planet-Bolaar IV u Josepha Haveman Artist
CS Quartermaster VR Paul ‘Prof’ Herbert E6 Heavy Weapon Refit R Ted Beargeon MS Surface Monster R Ne’Ne’ Tina A. Thomas S4 Argonian Science Vessel u Gary A. Kalin T4 Small System - Rabuff Locttoor C Beth Fay
C5 Science Officer - Indirigan R Douglas Shuler E6 Repair Bay VR Gary A. yin MS Zarom R Apnl Lee S5 Argonian Scout Cruiser u Gary A. Kalin T5 Dragon Cave R Lawrence Allen Williams
C5 Spy Technician VR Ron Rousselle II Eb Reserve Power VR Alec Keating Mb Invinco Guardian R Gary A. Kalin S 5 Aigonian Whirlwind Light Cruiser c Gary A. Kalin T 5 Nebula - Homedoud VR Gary A Kalin
CS Suicide Squad R Douglas Shuler Eb Sabot Sequencer VR Gary A. yin Mb Mind Control Beast VR Edward P. Beard jr. S6 Aigonian Command Cruiser R Gary A. Kalin T5 Planet - Candor II u josepha Haveman Artist
C5 Weapons Officer R John Matson Eb Supercomputer R Qine A. Siegenthaler Mb Scentari Snails VR Robert A. Kraus S6 Argonian Typhoon Heavy Cruiser c Gary A. Kalin T5 Planet • Jnaphahr u Richard J. Rausch
VR April Lee Eb Warp Field Destabilization Gun VR Michael Trapp M6 Seductress VR April Lee SI Argonian Battlecruiser • Star Right R Gary A. Kalin T5 Planet - Siobhan 7 VC Richard j. Rausch
C6 Ancient Spacefarer
CA Base Commander VR Mark Poole E7 Argonian Strobe VR Gary A. Kalin M6 Shuttle Eater VR Nivard S7 Argonian Heavy Carrier R Gary A. Kalin T5 Planet - Vektrea Prime R Josepha Haveman Artist
R Leslie Rigley E7 Heavy Fighter VR Gary A. Kalin Mb Visilikiiy’s Eye R Lawrence Allen Williams S 8 Argonian Dreadnought VR Gary A. Kalin T5 Small System - Cramannerak II STSA Artist
CA Captain - Mazgar
VR Ne’Ne’ Tina A. Thomas E7 Mine Rack VR Ron Rousselle II Ml juggernaut VR Ron Rousselle II S9 Argonian Battleship VR Gary A. Kalin T5 Small System - Hcsuar-Drahcir VC Mitchell Davidson Bentley
CA Qone
R Lawrence Allen Williams E8 Aigonian Energy flux Mode Enhancement VR Gary A. Kalin M7 Luck Demon VR April Lee S2 Bolaar Ultra Light Raider U Gary A. Kalin T5 Star R Mitchell Davidson Bentley
CA Commando
C6 Damage Control Team R Ben Peck E8 Bolaar Phaser Capacitors VR Ted Beargeon M7 Tri-lateral Textangula VR Edward P. Beard Jr. S3 Bolaar Light Pirate Raider u Gary A. Kalin T5 Twin Planets - Verkirsh 1 & II R Mitchell Davidson Bentley
R Robert A. Kraus E8 fuser VR Gary A. Kalin M8 fatal Horror VR Paul ‘Prof’ Herbert 54 Bolaar Caigo Express R Gary A. Kalin T 5 Vektrean Asteroid Outpost R Ted Beargeon
CA Mercenary
R Ben Peck E9 Distribution Nodes VR C. Henry Schulte M8 Ship Collector VR Robert A. Kraus S4 Bolaar Medium Raider U Gary A. Kalin Tb Asteroid Field R Gary A yin
CA Operations Officer
CA Planetary Leader VR NeW Tina A. Thomas E9 Personal Corvette VR Mark Poole M9 Hugh Phaser Eel VR Ron Rousselle II S4 Bolaar Stealth Raider u Gary A. Kalin Tb Black Hole VR Josepha Haveman Artist
E9 Shroud VR Ben Peck MV Kraken VR Mark Poole Sb Bolaar Battlecruiser R Gary A. Kalin T b Planet-Vorn Ringed Gas Giant VR Gary A. Kalin
CA SpyR Nivard $
CA Squadron Commander VR Christina Wald HI Divergent Anomaly C Michael Trapp 01 Breakdown C Gary A. Kalin S7 Bolaar Dreadnought VR Ted Beargeon Tb Sochess Comet R Gary A Kalin

CA Telepath VR NeW Tina A. Thomas HI Dust Qoud C Mitchell Davidson Bentley 01 Illness c Ne’Ne’ Tina A. Thomas S2 Corporate Escort C Gregg GlymphS T6 System-Gorgochok System VR Douglas Shuler

(7 Boarding Party VR April Lee HI Time Warp VR Gary A. Kalin 01 Sun Spot u Ne’Ne’ Tina A. Thomas S2 Corporate frigate c Gregg Glymph T7 Planet-Krebizar VR Mitchell Davidson Bentley

C7 Doctor R Ron Rousselle II H2 Gravity Wave C Mark Poole 02 Comet Impact R Douglas Shuler S3 Corporate Destroyer c Gregg Glymph T7 System-Argo VR Josepha Haveman Artist

(7 Mystic Wanderer VR Douglas Shuler H2 Ion Storm C Josepha Haveman Artist 02 Gold Vein U Susan Van Camp S4 Corporate Light Cruiser c Gregg Glymph T8 Dragon Lair VR Robert A Kraus

C7 Reserve Commodore VR Christina Wald H2 Meteor Shower y Douglas Shuler 02 Injury c Ben Peck S4 Corporate Minesweeper u Gregg Glymph T8 System-Scandig VR ST&A Artist

(7 Saboteur R Mark Pbole H3 Pulsar C Gary A. Kalin 02 Natural Disaster II Susan Van Camp 55 Corporate Jcout Cruiser c Gregg Glymph 8 System-Mechad System VR Mitchell Davidson Bentley
C8 Assassin VR Melissa Benson H3 Quasar R Michael Trapp 02 Serious Hull Breach R April Lee Sb Corporate Heavy Cruiser u Gregg Glymph T9 Dragon lair VR Robert A Kraus
C8 Commodore VR Ron Rousselle II H3 Radioactive Dust Cloud y Douglas Shuler 02 Space Debris U Ne’Ne’ Tina A. Thomas S7 Corporate Battlecruiser R Gregg Glymphe T9 Large Planet-Corporate Homeworld VR Mitchell Davidson Bentley
C8 General VR Mark Poole H3 Small Mine field R Ron Rousselle II 03 Bureaucracy R Ben Peck S7 Corporate Command Cruiser R Gregg Glymph T9 Vektrean Asteroid Starbase VR Randy Tarkas Hoar
C8 Mechad Overlord VR Robert A. Kraus H4 Cosmic Rays R Mark Poole 03 Defensive Electronic Warfare II Nivard SB Corporate Dreadnought VR Gregg Glymph 02 Natural Disaster U Susan Van Camp
(8 Rear Admiral VR Susan Van Camp H4 Nova-Effect Left u Richard J. Rausch 03 Early Warning Beacon C Michael Trapp S9 Corporate Battleship VR Gregg Glymph 02 Serious Hull Breach R Apnl Lee
C9 Admiral VR Melissa Benson H4 Nova - Effect Right u Richard J. Rausch 03 forced Retreat C Gary A. Kalin S3 Indirigan Light Carrier C Gary A. Kalin 02 Space Debns U Ne’Ne' Tina A Thomas
C9 Indirigan Chieftain VR Dan Gilman H4 Warp funnel y Gary A. Kalin 03 Offensive Electronic Warfare c Ron Rousselle II S3 Indirigan Escort C Gary A. Kalin
C9 Marauder VR Robert A. Kraus H5 EM Burst y Mitchell Davidson Bentley 03 Ofbive/Defensive Electronic Warfare u Ren Peck S4 Indirigan frigate VC Gary A. Kalin
Dl Dragon Hatchling U Robert A. Kraus H5 Ion Storm R Josepha Haveman 03 Wandering Desire * Ralph Pecchia S5 Indirigan Destroyer U Gary A. Kalin
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ALPHA
Card Name Color Type Rarity Upper Median Lower Card Name Color Type Rarity Upper Median Lower Card Nane Type Rarity Upper Median Lower
Air Elemental u Sum Ul $4.81 $3.25 $ 3.00 Glasses of Urza A M Ul $4.44 $3.63 $2.63 Psychic Venom U EL Cl $1.50 $1.00 $0.30
Ancestral Recall u Ins Rl $50.00 $46.50 $40.75 Gloom B E Ul $5.38 $3.25 $3.00 Purelace W Int Rl $9.75 $9.00 $8.25
Animate Artifact u EArt Ul $3.00 $3.00 $ 3.00 Goblin Balloon Brigade R Sum Ul $3.38 $2.63 $1.69 Raging River R E Rl $48.75 $44.00 $40.75
Animate Dead B EDCr Ul $3.94 $3.00 $ 2.25 Goblin King R Sum Rl $19.50 $16.00 $11.00 Raise Dead B Sor Cl $1.50 $0.50 $0.30
Animate Wall w EW Rl $10.00 $9.00 $ 6.50 Granite Gargoyle R Sum Rl $14.88 $13.25 $10.50 Red Elemental Blast R Ins Cl $1.50 $0.50 $0.40
Ankh of Mishra A C Rl $11.50 $10.00 $ 8.50 Gray Ogre R Sum Cl $1.50 $0.50 $0.30 Red Ward W ECr Ul $3.00 $3.00 $2.25
Armageddon w Sor Rl $15.00 $14.75 $13.00 Green Ward W E Ul $3.00 $2.50 $2.00 Regeneration G ECr Cl $1.50 $0.50 $0.40
Aspect of Wolf G ECr Rl $13.00 $12.75 $9.88 Grizzly Bears G Sum Cl $1.50 $0.50 $0.40 Regrowth G Sor Ul $3.50 $3.00 $3.00
Bad Moon B E Rl $16.50 $12.00 $11.25 Guardian Angel W Ins Cl $1.50 $0.50 $0.40 Resurrection W Sor Ul $3.00 $3.00 $3.00
Badlands B/R DL Rl $17.75 $13.50 $11.50 Healing Salve w Ins Cl $1.50 $0.50 $0.40 Reverse Damage W Ins Rl $18.63 $13.75 $10.75
Balance W Sor Rl $14.50 $12.50 $11.25 Helm of Chatzuk A M Rl $14.50 $12.50 $10.50 Righteousness W Ins Rl $16.50 $12.00 $10.50
Basalt Monolith A M Ul $5.63 $3.00 $3.00 Hill Giant R Sum Cl $1.50 $0.50 $0.30 Roc of Kher Ridges R Sum Rl $11.50 $10.00 $8.50
Bayou B/G DL Rl $17.75 $13.50 $11.50 Holy Armor W ECr Cl $1.50 $0.50 $0.40 Rock Hydra R Sum Rl $23.00 $18.00 $16.00
Benalish Hero W Sum Cl $1.50 $0.50 $0.50 Holy Strength W ECr Cl $1.50 $0.50 $0.40 Rod of Ruin A M Ul $5.00 $3.63 $3.00
Berserk G Ins Ul $18.50 $12.00 $10.00 Howl from Beyond B Ins Cl $1.50 $0.50 $0.25 Royal Assassin B Sum Rl $27.25 $24.00 $20.00
Birds of Paradise G Sum Rl $16.75 $13.50 $12.75 Howling Mine A C Rl $14.25 $11.00 $10.00 Sacrifice B Int Ul $3.38 $2.63 $2.06
Black Knight B Sum Ul $6.88 $4.25 $3.13 Hurloon Minotaur R Sum Cl $1.50 $0.50 $0.30 Samite Healer W Sum Cl $1.50 $0.50 $0.30
Black Lotus A M Rl $117.50 $100.00 $91.50 Hurricane G Sor Ul $3.69 $3.25 $3.00 Savannah G/W DL Rl $16.75 $13.00 $10.75
Black Vise A C Ul $6.00 $4.50 $3.00 Hypnotic Specter B Sum Ul $6.88 $4.50 $3.63 Savannah Lions W Sum Rl $11.50 $10.00 $8.50
Black Ward W ECr Ul $3.81 $2.13 $2.00 Ice Storm G Sor Ul $14.25 $11.50 $10.25 Scathe Zombies B Sum Cl $1.50 '' $0.50 $0.40
Blaze of Glory W Ins Rl $43.25 $35.50 $30.75 Icy Manipulator A M Ul $50.00 $40.50 $32.50 Scavenging Ghoul B Sum $4.25
Ul $3.50 $3.13
Blessing W ECr Rl $16.75 $13.00 $11.50 Illusionary Mask A P Rl $45.00 $44.00 $40.75 Scrubland B/W DL Rl $16.75 $12.50 $10.50
Blue Elemental Blast u Int Cl $1.50 $0.50 $0.40 Instill Energy G ECr Ul $4.63 $3.25 $2.25 Scryb Sprites G Sum Cl $1.50 $0.50 $0.30
Blue Ward w ECr Ul $2.75 $2.00 $2.00 Invisibility U ECr Cl $7.38 $6.50 $5.25 Sea Serpent U Sum Cl $1.50 $0.50 $0.35
Bog Wraith B Sum Ul $4.69 $3.38 $3.00 Iron Star A P Ul $4.25 $3.25 $2.25 Sedge Troll R Sum Rl $17.00 $13.00 $10.00
Braingeyser U Sor Rl $14.88 $13.25 $10.50 Iron daw Ores R Sum Cl $3.00 $3.00 $1.00 Sengir Vampire B Sum Ul $9.50 $7.00 $5.25
Burrowing R ECr Ul $3.00 $3.00 $2.44 Ironroot Treefolk G Sum Cl $1.50 $1.00 $0.50 Serra Angel W Sum Ul $12.00 $11.00 $10.00
Camouflage G Ins Ul $13.50 $10.00 $8.75 Island Sanctuary W E Rl $16.00 $12.00 $7.50 Shanodin Dryads G Sum Cl $1.50 $0.50 $0.30
Castle W E Ul $4.69 $3.00 $3.00 Island Blue U L Cl $0.45 $0.25 $0.16 Shatter R Ins Cl $1.50 $0.50 $0.50
Celestial Prism A M Ul $4.25 $3.25 $3.00 Island Golden U L Cl $0.50 $0.40 $0.19 Shivan Dragon R Sum Rl $41.25 $29.50 $26.00
Channel G Sor Ul $6.50 $6.00 $3.63 Ivory Cup A P Ul $3.38 $3.00 $2.25 Simulacrum B Ins Ul $3.38 $3.00 $1.88
Chaos Orb A M Rl $60.50 $50.00 $48.50 Jade Monolith A P Rl $10.00 $9.50 $8.25 Sinkhole B Sor Cl $6.00 $6.00 $5.00
Chaoslace R Int Rl $10.00 $9.50 $8.25 Jade Statue A M Ul $14.50 $10.00 $9.25 Sirens Call U Ins Ul $3.38 $3.00 $3.00
CoP:Blue W E Cl $1.50 $1.00 $0.60 Jayemdae Tome A M Rl $11.88 $11.00 $10.13 Sleight of Mind U Int Rl $16.75 $12.00 $10.25
CoP:Green W E Cl $1.50 $1.00 $0.60 Juggernaut A ACr Ul $5.75 $4.25 $3.13 Smoke R E Rl $12.75 $11.50 $10.25
CoP:Red W E Cl $1.50 $1.25 $0.70 Jump U Ins Cl $1.50 $0.50 $0.25 Sol Ring A M Ul $6.00 $5.00 $4.00
CoP:White w E Cl $1.50 $1.00 $0.60 Karma W E Ul $7.00 $3.00 $3.00 Soul Net A P Ul $3.94 $3.00 $3.00
Clockwork Beast A Cr Rl $16.50 $11.50 $10.25 Keldon Warlord R Sum Ul $8.19 $3.25 $3.00 Spell Blast U Int Cl $1.50 $0.50 $0.40
Clone U Sum Ul $5.56 $3.63 $3.00 Kormus Bell A C Rl $13.75 $10.00 $8.50 Stasis U E Rl $10.00 $9.50 $8.25
Cockatrice G Sum Rl $14.25 $12.00 $10.50 Kudzu G EL Rl $11.50 $10.00 $8.50 Steal Artifact U EArt Ul $4.44 $3.63 $3.00
Consecrate Land W EL Ul $14.25 $11.00 $10.00 Lance W ECr Ul $4.13 $3.00 $3.00 Stone Giant R Sum Ul $3.00 $3.00 $3.00
Conservator A M Ul $3.38 $2.50 $2.00 Ley Druid G Sum Ul $3.00 $3.00 $2.25 Stone Rain R Sor Cl $1.50 $1.00 $0.40
Contract from Below B Sor Rl $10.00 $10.00 $8.50 Library of Leng A C Ul $4.44 $3.63 $2.25 Stream of Life G Sor Cl $1.50 $0.50 $0.40
Control Magic U ECr Ul $5.25 $3.00 $3.00 Lich B E Rl $50.00 $50.00 $50.00 Sunglasses of Urza C
A Rl $12.38 $11.00 $7.19
Conversion W E Ul $4.13 $3.00 $3.00 Lifeforce G E Ul $3.38 $3.00 $3.00 Swamp High Branch B L Cl $0.45 $0.25 $0.16
Copper Tablet A C Ul $8.75 $7.75 $6.38 Lifelace G Int Rl $9.75 $9.00 $6.75 Swamp Low Branch B L Cl $0.45 $0.25 $0.16
Copy Artifact U E Rl $10.00 $9.50 $8.25 Ufetap U E Ul $3.69 $3.25 $3.00 W
Swords to Plowshares Ins Ul $4.25 $3.25 $3.00
Counterspell U Int Ul $5.50 $3.75 $3.13 Lightning Bolt R Ins Cl $1.50 $1.00 $0.60 Taiga G/R DL Rl $16.75 $12.50 $10.50
Craw Wurm G Sum Cl $1.50 $1.00 $0.80 Living Artifact G EArt Rl $12.00 $12.00 $10.50 Terror B Ins Cl $1.50 $0.50 $0.50
Creature Bond U ECr Cl $1.50 $0.50 $0.40 Living Lands G EL Rl $14.25 $12.00 $10.50 The Hive A M Rl $15.06 $13.00 $10.75
Crusade W E Rl $16.75 $12.50 $11.25 Living Wall A ACr Ul $4.44 $3.63 $2.25 Thicket Basilisk G Sum Ul $8.56 $4.13 $4.00
Crystal Rod A P Ul $5.38 $3.25 $2.25 Llanowar Elves G Sum Cl $1.50 $0.50 $0.50 Thoughtlace U Int Rl $9.75 $9.00 $6.75
Cursed Land B EL Ul $3.00 $3.00 $1.88 Lord of Atlantis U Sum Rl $17.50 $14.50 $10.75 Throne of Bone A P Ul $3.38 $3.00 $2.25
Cyclopean Tomb A M Rl $63.75 $50.00 $50.00 Lord of the Pit B Sum Rl $26.38 $22.25 $16.25 Timber Wolves G Sum Rl $12.75 $11.50 $10.25
Dark Ritual B Int Cl $1.50 $0.50 $0.50 Lure G ECr Ul • $5.38 $3.50 $3.13 Time Vault A M Rl $53.50 $51.00 $50.00
Darkpact B Sor Rl $10.75 $10.00 $7.75 Magical Hack U Int Rl $16.75 $12.50 $10.50 Time Walk U Sor Rl $70.00 $55.00 $55.00
Death Ward W Ins Cl $1.50 $1.00 $0.50 Mahamoti Djinn U Sum Rl $20.25 $14.00 $12.63 Timetwister U Sor Rl $58.75 $55.00 $51.25
Deathgrip B E Ul $4.19 $3.50 $3.00 Mana Flare R E Rl $14.25 $12.00 $10.50 Tranquility G Sor Cl $1.50 $0.50 $0.50
Deathlace B Int Rl $9.75 $8.00 $6.25 Mana Short U Ins Rl $16.25 $12.00 $11.00 Tropical Island B/G DL Rl $19.00 $13.00 $11.00
Demonic Attorney B Sor Rl $9.94 $9.38 $8.25 Mana Vault A M Rl $10.75 $10.00 $9.25 Tsunami G Sor Ul $4.25 $3.25 $3.00
Demonic Hordes B Sum Rl $24.50 $22.00 $17.00 Manabarbs R E Rl $11.50 $10.00 $8.50 Tundra B/W DL Rl $16.75 $12.50 $10.50
Demonic Tutor B Sor Ul $9.13 $4.63 $4.06 Meekstone A C Rl $14.25 $12.00 $10.50 Tunnel R Ins Ul $3.00 $3.00 $3.00
Dingus Egg A C Rl $15.00 $12.00 $10.50 Merfolk of the Pearl Tr U Sum Cl $1.50 $0.50 $0.40 Twiddle U Ins Cl $9.50 $6.00 $5.50
Disenchant W Ins Cl $1.50 $1.00 $0.60 Mesa Pegasus W Sum Cl $1.50 $0.50 $0.30 Two-Headed Giant R Sum Rl $50.00 $47.50 $45.00
Disintegrate R Sor Cl $1.50 $1.00 $0.60 Mind Twist B Sor Rl $16.75 $12.50 $10.50 Underground Sea B/U DL Rl $17.88 $12.50 $10.50
Disrupting Scepter A M Rl $11.50 $10.00 $8.50 Mons’s Goblin Raiders R Sum Cl $1.50 $0.50 $0.30 Unholy Strength B ECr Cl $1.50 $0.50 $0.40
Dragon Whelp R Sum Ul $6.69 $3.63 $3.00 Mountain Blue R L Cl $0.45 $0.25 $0.16 Un summon U Ins Cl $1.50 $1.00 $0.43
Drain Life B Sor Cl $1.50 $1.00 $0.50 Mountain Brown R L Cl $0.45 $0.25 $0.16 Uthden Troll R Sum Ul $5.50 $3.75 $3.13
Drain Power U Sor Rl $14.25 $11.50 $8.75 Mox Emerald A M Rl $75.00 $75.00 $62.50 Verduran Enchantress G Sum Rl $16.75 $12.25 $10.38
Drudge Skeletons B Sum Cl $1.50 $1.00 $0.50 Mox Jet A M Rl $75.00 $75.00 $62.50 Vesuvan Doppelganger U Sum Rl $21.75 $18.00 $15.75
Dwarven Demolition Team R Sum Ul $9.75 $8.50 $6.88 Mox Pearl A M Rl $75.00 $75.00 $62.50 Veteran Bodyguard W Sum Rl $20.00 $13.00 $10.00
Dwarven Warriors R Sum Cl $1.50 $0.50 $0.30 Mox Ruby A M Rl $75.00 $75.00 $62.50 Volcanic Eruption u Sor Rl $16.38 $12.75 $10.25
Earth Elemental R Sum Ul $3.00 $3.00
Earthbind R
$3.00 Mox Sapphire A M Rl $75.00 $75.00 $62.50 Wall of Air u Sum Ul $6.13 $3.25 $3.00
ECr Cl $1.50 $0.50 $0.30 Natural Selection G Ins Rl $42.50 $40.00 $34.00 Wall of Bone B Sum Ul $4.13 $3.38 $3.00
Earthquake R Sor Rl $12.75 $11.00 $9.25 Nether Shadow B Sum Rl $12.50 $10.50 $9.25 Wall of Brambles G Sum Ul $3.56 $3.00 $3.00
Elvish Archers G Sum Rl $17.50 $13.00 $10.00 Nettling Imp B Sum Ul $6.10 $3.50 $3.15 Wall of Fire R Sum Ul $3.00 $3.00 $3.00
Evil Presence B EL Ul $3.00 $3.00 $1.88 Nevinyrral’s Disk A M Rl $16.50 $11.00 $10.00 Wall of Ice G Sum Ul $3.00 $3.00 $3.00
False Orders R Ins Cl $5.00 $4.50 $3.50 Nightmare B Sum Rl $29.00 $23.00 $16.25 Wall of Stone R Sum Ul $3.00 $3.00 $3.00
Farmstead W E Rl $13.75 $10.00 $8.50 Northern Paladin W Sum Rl $24.75 $18.00 $15.75 Wall of Swords W Sum Ul $5.56 $4.13 $4.00
Fastbond G E Rl $11.50 $9.50 $8.25 Obsianus Golem A ACr Ul $4.44 $3.80 $3.15 Wall of Water U Sum Ul $3.41 $3.00 $3.00
Fear B ECr Cl $1.50 $0.50 $0.30 Orcish Artillery R Sum Ul $8.50 $3.00 $3.00 Wall of Wood G Sum Cl $1.50 $0.50 $0.30
feedback U EE Ul $5.38 $3.25 $3.00 Orcish Onflamme R E Ul $15.00 $9.00 $4.75 Wanderlust G ECr Ul $3.00 $3.00 $3.00
Fire Elemental R Sum Ul $6.00 $3.00 $3.00 Paralyze B ECr Cl $1.50 $0.50 $0.40 War Mammoth G Sum Cl $1.50 $0.50 $0.40
Fireball R Sor Cl $1.50 $1.00 $0.60 Pearled Unicorn W Sum Cl $1.50 $0.50 $0.25 Warp Artifact B EArt Rl $10.00 $9.50 $8.25
Firebreathing R ECr Cl $1.50 $0.50 $0.40 Personal Incarnation W Sum Rl $21.00 $17.00 $13.30 Water Elemental U Sum Ul $4.82 $3.27 $3.00
Flashfires R Sor Ul $3.00 $3.00 $2.44 Pestilence B E Cl $1.50 $0.50 $0.35 Weakness B ECr Cl $1.50 $0.50 $0.40
Flight U ECr Cl $1.50 $0.50 $0.40 Phantasmal Forces U Sum Ul $4.50 $3.00 $3.00 Web G ECr Rl $13.88 $11.00 $9.25
Fog G Ins Cl $1.50 $0.60 $0.50 Phantasmal Terrain U Sum Cl $1.50 $0.50 $0.25 Wheel of Fortune R Sor Rl $16.50 $11.50 $10.25
Force of Nature G Sum Rl $27.50 $24.50 $21.50 Phantom Monster u Sum Ul $3.00 $3.00 $3.00 White Knight W Sum Ul $5.75 $4.50 $3.63
Forcefield A P Rl $71.25 $57.50 $53.75 Pirate Ship u Sum Rl $14.25 $11.75 $10.38 White Ward W ECr Ul $3.00 $3.00 $2.25
Forest Path G L Cl $0.45 $0.25 $0.16 Plague Rats B Sum Cl $1.50 $1.00 $1.00 Wild Growth G EL Cl $1.50 $0.50 $0.30
Forest Rocks G L Cl $0.45 $0.25 $0.16 Plains No Trees W L Cl $0.45 $0.25 $0.15 Will-O-The-Wisp B Sum Rl $18.63 $13.25 $10.50
Fork R Int Rl $18.63 $13.75 $10.75 Plains Trees W L Cl $0.45 $0.25 $0.15 Winter Orb A C Rl $12.00 $11.00 $8.69
Frozen Shade B Sum Cl $1.50 $0.50 $0.40 Plateau R/W DL Rl $16.75 $13.00 $10.75 Wooden Sphere A P Ul $3.38 $3.00 $2.25
Fungusaur G Sum Rl $16.75 $12.50 $10.50 Power Leak U EE Cl $1.50 $0.50 $0.40 Word of Command B Ins Rl $50.00 $50.00 $44.00
Gaea’s Liege G Sum Rl $24.50 $22.00 $16.50 Power Sink U Int Cl $1.50 $0.50 $0.40 Wrath of God W Sor Rl $19.40 $13.75 $10.75
Gauntlet of Might A C Rl $73.75 $70.00 $70.00 Power Surge R E Rl $12.00 $12.00 $10.50 Zombie Master B Sum Rl $20.25 $15.00 $10.50
Giant Growth G Ins Cl $0.90 $0.50 $0.30 Prodigal Sorcerer U Sum Cl $1.50 $1.00 $0.80
Giant Spider G Sum Cl $1.50 $0.50 $0.40 Psion ic Blast U Ins Ul $8.40 $7.75 $6.40

Illustrations: Quinton Hoover &


Christopher Rush SCRYE ♦ FOUR
Game Card Collector
& I’fcrto'ftDaram
Create Inventory Value List for insurance purposes.
Create complete inventory of cards, including separate
valuations for Alpha, Beta, Unlimited and Revised cards.
Track Tradable and Collection cards with separate quantities.
Track up to 10 different decks with a place to record banned
and restricted cards.
Create useful reports such as:
Collection by expansion set, type, cast cost or all.
Collection valuation report, complete or by set.
Deck listings to make assembly easy.
Build your own reports, any way you like. Reviewed &
Permitted under
All reports print to Screen, File, LPT1:-LPT4 or COM1-COM4, Wizards of the Coast™
Legal Use Guidelines.
Wish Lists and Trade Lists can be tracked and printed.
Updates for new expansions will be available!!
DOS 3.0+/Windows 3.1+ version and Much More!!!

li you are serious Maintain a Card

about game card


Roaruarack the Avenger
collecting & playing, Shaun Walker
Summon .. Gathering
this program is for Arabian Nights(tm)
Red Antiquities(tm)
you! CaixITTaster White Legends(tm)
Green The Dark(tm)
allows you to track Fallen Empires(tm)
everything important
about your cards.
Take control of your
collection & keep Total deck counts

track of its value, Common ♦ Rare


Uncommon
easily and quickly.
Pre-loaded with
ALL 1000+ cards
This is an actual screen from the program. It shows the basic information about the card for
printed to date, Casting Cost, Power, Strength, Rarity, Type, Set, and quantities. It also has a place for text and
including all special abilities, like Flying or Trample and Special user defined fields.

Fallen Empires™.
System Requirements:
"1 wouldn't dream of going Dealer Inquiries Engcouraged
PC compatible; 640K RAM;
to battle without CarcRTaster 2MB of disk space; VGA or
on my side!" better monitor;
DOS 3.0 +; Windows 3.1.
General Sededje Ghorahm of the Wildlands

Sky Hi Sales • P.O. Box 424 • Barker, TX 77413


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The Dark™ is a registered trademark of Wizards of the Coast, Inc. • Scnje™ is a trademark ofIDM International, Inc.
HOW TO USE THE
SCRYE GUIDE QUESTING FOR?
SCRYE is the most accu¬ Median is the true Median
rate and current sources of
Game Card prices. This
of all data collected.
The first column, labeled
Fallen Empires
price guide was designed to UPPER, is the upper quar¬
MACICsTC" Starter Decks
address the needs of the tile of the prices that we
novice and avid collector.
6c Boosters
received. The second col¬
The prices in the guide have umn, MEDIAN, is the SCRYir 6c CRYPTYCTj
been obtained from regional median price of the card and Magazines
retail and mail order outlets the third column, LOWER, Caines, Modules, Dice
across the country, to give is the lower quartile of all
Miniatures
you the most accurate pic¬ the prices which we
ture of the current market received. The median is
All can be found aI real
trends, and to supply you similar to the average but is
with a frame in which your a better representation of the sai'ings a!
collection can be judged. value because it is less affect¬
Only A Guide... ed by large variations in IMAGINATIVE
SCRYE listings are to be prices than a simple average
used only as a guide. Prices would be. MAIL ORDER
Contained in the card lists The Prices
I»©. It OX 100
do not represent an offer by The Upper and Lower
1IAWLEYVILLE, CT 00440
the staff, regional advisor, or Quartiles give a good indica¬
support retailer, to buy or tion of the validity of the Catalog $ 1
sell. median price. A large dif¬ (refunded with 1st order)
The Numbers ference between the quar¬
The SCRYE price system tiles and the median indi¬
is based on quartiles. We cates that there is a consider¬
give you three figures, not to able variation in prices
confuse you, but to allow which we received. If the
you to note the cards which Median figure differs greatly MAGIC" WHYTE
have wide regional ranges from the Upper and Lower
and the cards which have Quartile values, then the JYHAD1" KNIGHT
very stable prices. range of prices nationally
SIM CITY1" ALBERTA
Quartiles was great. If the Upper and
CANADA
The Source
Lower Quartiles are very SPELLFIRE1"
Between 1 and 100 there
close in price to the median, For Singles!
are 3 quartiles: 23% 50%,
then the range is very small.
STAR TREK1" AREA
and 75%. The prices in
The Arrows ON THE EDGE1" 439-5299
SCRYE show the Upper CODE
Quartile (75%) and the The Arrows to the right
GALACTIC #201, 10326
Lower Quartile (25%). The of the Median price denote a
SCRYE prices, therefore, change in the Median from EMPIRE1" 82nd. Ave.
represent the 50% range of the previous issue of Scrye.
We mark only the Median, DOOM TROOPER1" Edmonton
prices (from 25% to 75%).
25% of the prices were becasue a change in the
ILLUMINATI N.W.O.1" T6E 1Z8
higher than the Upper Price High or low does not neces¬
and 25% were lower than sarily represent a change in
the Lower price. The the market overall.

Codes For SCRYE guide, some¬ EE: Enchant U: Uncommon WSp: Wizard Spell GA: Gangrel Description
times type U1 com¬ Enchantment R: Rare Ju: Justicar Note: This includes the
Magic:The skills needed to use certain
mons are called R and EL: Enchant Land RLM: Realm Codes For loc: location
Gathering type Cl Commons are EW1: Enchant Wall SP: Special MA: Malkavian
cards as well as skills known

Color noted as U. EW: Enchant World


Type Jyhad Ma: Master
by various vampires.
Capitalization represents the
C: Common mle: melee
A: Artifact Ins: Instant
A: Artifact Rarity NO: Nosferatu
superior use of an ability.
U: Uncommon Int: Interrrupt an: Animalism
B: Black Al: Ally C: Common oot: out-of-turn
R: Rare L: Land au: Auspex
Be: Beige/Colorless Cl: Cleric U: Uncommon Pm: Pimogen
ce: Celerity
G: Green Type Leg: Legends
CISp: Cleric Spell R: Rare Pn: Prince
do: Dominate
LL: Legendary Land Po: Political
Gld: Gold A: Artifact Dr: Dragon PoA: Political Action fo: Fortitude
M: Mono Artifact PoA: Political Action
R: Red Art: Artifact DwHe: Dwarven Hero V: Vampire ob: Obfuscate
P: Poly Artifact Re: Retainer
U: Blue ACr: Artifact Creature
Sor: Sorcery
Ev: Event Type ReA: Reaction
po: Potence
W: White C: Continuous Artifact H: Holding pr: Presence
Ac: Action sk: skill
Sum: Summon
Rarity DL: Dual Land He: Hero AcM: Action Modifier TO: Toreador pt: Protean
E: Enchantment Codes For M: Monster
Al: Ally
TR: Tremere th: Thaumaturgy
Note: Some sets are
Uq: Unique
only made up of
EArt: Enchant Artifact Spellfire MI: Magic Item
BR: Brujah
vcl: vehicle
ECr: Enchant Creature U: Undead
Uncommon and
EDCr: Enchant Dead
Rarity W: Wizard
CA: Caitiff
VE: Ventrue
Common cards. In the Co: Combat wpn: weapon
C: Common
Creature Wr: Warrior
Eq: Equipment

Scrye ♦ Four ©
Card Name Color Type Rarity Upper Median Lower Card Nahe Color Type Rarity Upper Median Lower H Card Name Color Type Rarity Upper Median Lower

Air Elemental U Sum Ul $ 3.50 $ 3.00 $ 2.50 Glasses of Urza A M Ul $ 3.50 $ 3.00 $ 2.00 Psion ic Blast U Ins Ul $ 7.00 $ 6.00 $ 5.00
Ancestral Recall U Ins Rl 540.00 $36.00 $34.00 Gloom B E Ul $ 4.00 $ 3.00 $ 2.50 Psychic Venom U EL Cl $ 1.00 $ 0.75 $ 0.45
Animate Artifact U EArt Ul $ 3.00 $ 2.50 $ 2.00 Goblin Balloon Brigade R Sum Ul $ 3.00 $ 2.50 $ 1.50 Purelace W Int Rl $ 8.50 $ 6.00 $ 3.50
Animate Dead B EDCr Ul $ 3.50 $ 2.50 $ 1.50 Goblin King R Sum Rl $16.00 $10.00 $ 8.50 Raging River R E Rl $35.00 $33.00 $25.00
Animate Wall W EW Rl $ 8.50 $ 6.00 e $ 4.00 Granite Gargoyle R Sum Rl $11.00 $10.00 $ 7.00 Raise Dead B Sor Cl $ 1.00 $ 0.63 $ 0.38
Ankh of Mishra A C Rl $ 8.50 $ 7.00 $ 5.00 Gray Ogre R Sum Cl $ 1.13 $ 0.63 $ 0.38 Red Elemental Blast R Ins Cl $ 1.00 $ 0.63 $ 0.38
Armageddon W Sor Rl $11.00 $10.00 e $ 6.00 Green Ward W E Ul $ 2.50 $ 2.00 $ 1.00 Red Ward W ECr Ul $ 2.50 $ 2.00 $ 2.00
Aspect of Wolf G ECr Rl $10.00 $10.00 $ 6.00 Grizzly Bears G Sum Cl $ 1.00 $ 0.63 $ 0.38 Regeneration G ECr Cl $ 1.00 $ 0.63 $ 0.40
Bad Moon B E Rl $10.00 $10.00 $ 7.00 Guardian Angel W Ins Cl $ 1.00 $ 0.63 $ 0.38 Regrowth G Sor Cl $ 3.00 $ 2.50 $ 1.08
Badlands B/R DL Rl $12.00 $10.00 $ 8.00 Healing Salve W Ins Cl $ 1.00 $ 0.63 $ 0.38 Resurrection W Sor Ul $ 3.00 $ 2.25 $ 1.83
Balance W Sor Rl $10.00 $ 9.50 $ 4.63 Helm of Chatzuk A M Rl $11.00 $ 9.00 $ 5.00 Reverse Damage W Ins Rl $12.50 $10.00 $ 6.00
Basalt Monolith A M Ul $ 3.50 $ 3.00 $ 2.00 Hill Giant R Sum Cl $ 1.00 $ 0.63 $ 0.38 Righteousness W Ins Rl $11.50 $ 9.00 $ 6.38
Bayou B/G DL Rl $12.00 $10.00 $ 8.00 Holy Armor W ECr Cl $ 1.00 $ 0.63 $ 0.40 Roc of Kher Ridges R Sum Rl $10.00 $ 8.00 $ 5.00
Benalish Hero W Sum Cl $ 1.00 $ 0.63 $ 0.38 Holy Strength W ECr Cl $ 1.00 $ 0.63 $ 0.40 Rock Hydra R Sum Rl $16.00 $11.00 $10.00
Berserk G Ins Ul $16.00 $12.50 $ 8.88 Howl from Beyond B Ins Cl $ 1.00 $ 0.63 $ 0.36 Rod of Ruin A M Ul $ 3.50 $ 3.00 $ 2.50
Birds of Paradise G Sum Rl $11.00 $10.00 $ 7.00 Howling Mine A C Rl $10.00 $ 8.00 $ 5.00 Royal Assassin B Sum Rl $20.00 $20.00 $15.00
Black Knight B Sum Ul $ 4.13 $ 3.00 $ 3.00 Hurloon Minotaur R Sum Cl $ 1.13 $ 0.88 $ 0.45 Sacrifice B Int Ul $ 3.00 $ 2.50 $ 1.50
Black Lotus A M Rl $88.75 $80.00 $50.00 Hurricane G Sor Ul $ 3.00 $ 2.50 $ 1.10 Samite Healer W Sum Cl $ 1.00 $ 0.63 $ 0.38
Black Vise A C Ul $ 4.00 $ 3.00 $ 2.50 Hypnotic Specter B Sum Ul $ 3.83 $ 3.00 $ 3.00 Savannah G/W DL Rl $12.00 $10.00 $ 8.00
Black Ward W ECr Ul $ 2.88 $ 2.00 $ 1.63 Ice Storm G Sor Ul $10.00 $ 8.00 $ 8.00 Savannah Lions W Sum Rl $ 9.00 $ 6.00 $ 5.00
Blaze of Glory W Ins Rl $35.00 $35.00 $25.00 Icy Manipulator A M Ul $37.50 $25.00 $22.50 Scathe Zombies B Sum Cl $ 1.00 $ 0.63 $ 0.40
Blessing W ECr Rl $11.00 $10.00 $ 5.50 Illusion ary Mask A P Rl $35.00 $33.00 $30.00 Scavenging Ghoul B Sum Ul $ 3.00 $ 3.00 $ 2.50
Blue Elemental Blast U Int Cl $ 1.00 $ 0.63 $ 0.38 Instill Energy G ECr Ul $ 4.00 $ 3.00 $ 1.50 Scrubland B/W DL Rl $12.00 $10.00 $ 8.00
Blue Ward W ECr Ul $ 3.00 $ 2.00 $ 1.00 Invisibility U ECr Cl $ 5.00 $ 5.00 $ 4.50 Scryb Sprites G Sum Cl $ 1.00 $ 0.63 $ 0.36
Bog Wraith B Sum Ul $ 4.00 $ 3.00 $ 2.50 Iron Star A P Ul $ 3.00 $ 3.00 $ 2.00 Sea Serpent U Sum Cl $ 1.00 $ 0.63 $ 0.40
Braingfeyser U Sor Rl $10.00 $10.00 $ 5.00 Iron claw Ores R Sum Cl $4.00 $ 2.00 $ 1.00 Sedge Troll R Sum Rl $10.00 $ 8.50 $ 5.00
Burrowing R ECr Ul $ 3.00 $ 2.25 $ 1.63 Ironroot Treefolk G Sum Cl $ 1.00 $ 0.63 $ 0.40 Sengir Vampire B Sum Ul $ 6.00 $ 5.00 $ 5.00
Camouflage G Ins Ul $11.00 $ 8.00 $ 7.00 Island Sanctuary W E Rl $ 9.00 $ 8.00 $ 5.00 Serra Angel W Sum Ul $ 8.00 $ 8.00 $ 6.00
Castle W E Ul $ 3.38 $ 2.75 $ 1.63 Island Blue U L Cl $ 0.25 $ 0.18 $ 0.10 Shanodin Dryads G Sum Cl $ 1.00 $ 0.63 $ 0.36
Celestial Prism A M Ul $ 3.00 $ 3.00 $ 2.50 Island Golden U L Cl $ 0.25 $ 0.18 $ 0.10 Shatter R Ins Cl $ 1.00 $ 0.63 $ 0.48
Channel G Sor Ul $ 4.00 $ 3.00 $ 2.50 Island Red U L Cl $ 0.25 $ 0.18 $ 0.10 Shivan Dragon R Sum Rl $25.00 $20.00 $16.00
Chaos Orb A M Rl $48.75 $40.00 $39.25 Ivory Cup A P Ul $ 3.25 $ 2.25 $ 1.75 Simulacrum B Ins Ul $ 3.00 $ 2.50 $ 1.50
Chaoslace R Int Rl $ 8.50 $ 6.00 $ 3.50 Jade Monolith A P Rl $ 8.50 $ 6.00 $ 5.00 Sinkhole B Sor Cl $ 5.00 $ 5.00 $ 4.00
CoP:Black W E Cl $ 1.00 $ 0.75 $ 0.45 Jade Statue A M Ul $15.00 $10.00 $10.00 Sirens Call U Ins Ul $ 3.00 $ 3.00 $ 2.00
CoP:Blue W E Cl $ 1.00 $ 0.75 $ 0.45 Jayemdae Tome A M Rl $10.00 $ 7.00 $ 5.00 Sleight of Mind U Int Rl $11.00 $ 9.00 $ 6.00
CoP:Green W E Cl $ 1.00 $ 0.75 $ 0.45 Juggernaut A ACr Ul $ 4.25 $ 3.00 . $ 2.50 Smoke R E Rl $ 9.00 $ 8.00 $ 5.00
CoP:Red W E Cl $ 1.00 $ 0.75 $ 0.45 Jump U Ins Cl $ 1.00 $ 0.63 $ 0.36 Sol Ring A M Ul $ 4.00 $ 4.00 $ 3.00
CoP:White W E Cl $ 1.00 $ 0.75 $ 0.45 Karma W E Ul $ 3.75 $ 2.75 $ 2.00 Soul Net A P Ul $ 3.50 $ 3.00 $ 2.00
Clockwork Beast A Cr Rl $10.00 $ 9.00 $ 5.25 Keldon Warlord R Sum Ul $ 5.75 $ 3.50 $ 2.25 Spell Blast U Int Cl $ 1.00 $ 0.63 $ 0.40
Gone U Sum Ul • $ 5.00 $ 3.50 $ 2.50 Kormus Bell A C Rl $10.00 $ 8.50 $ 5.50 Sjtasis U E Rl $ 8.50 $ 6.00 $ 4.00
Cockatrice G Sum Rl $10.00 $10.00 $ 7.50 Kudzu G EL Rl $ 8.50 $ 6.00 $ 4.00 Steal Artifact U EArt Ul $ 3.50 $ 3.00 $ 2.50
Consecrate Land W EL Ul $10.00 $ 8.00 $ 7.00 Lance W ECr Ul $ j.00 $ 3.00 $ 2.00 Sfone Giant R Sum Ul $ 3.00 $ 2.50 $ 2.00
Conservator A M Ul $ 3.00 $ 2.50 $ 2.00 Ley Druid G Sum Ul $ 3.00 $ 2.00 $ 2.00 Stone Rain R Sor Cl $ 1.00 $ 0.75 $ 0.45
Contract from Below B Sor Rl $ 8.00 $ 6.00 $ 5.00 Library of Leng A C Ul $ 3'.75 $ 2.75 $ 1.83 Stream of Life G Sor Cl $. 1.00 $ 0.63 $ 0.40
Control Magic U ECr Ul $ 4.00 $ 3.00 $ 2.00 Lich B E Rl $45.00 $40.00 $34.00 Sunglasses of Urza A C Rl $11.00 $ 8.00 $ 6.00
Conversion W E Ul $ 3.00 $ 2.75 $ 1.33 Lifeforce G E Ul $ 3.00 $ 3.00 $ 2.00 Swamp High Branch B L Cl $ 0.25 $ 0.18 $ 0.10
Copper Tablet A C Ul $ 8.00 $ 7.00 $ 6.00 Lifelace G Int Rl $ 8.50 $ 6.00 $ 3.50 Swamp Low Branch B L Cl $ 0.25 $ 0.18 $ 0.10
Copy Artifact U E Rl $10.00 $ 8.00 $ 5.00 Lifetap U E Ul $ 3.00 $ 3.00 $ 2.50 Swamp Two Branch B L Cl $ 0.25 $ 0.18 $ 0.10
Counterspell II Int Ul $ 4.00 $ 3.00 $ 2.80 Lightning Bolt R Ins Cl $ 1.00 $ 0.88 $ 0.71 Swords to Plowshares W Ins Ul $ 3.00 $ 3.00 $ 2.50
Craw Wurm G Sum Cl $ 1.00 $ 0.88 $ 0.69 Living Artifact G EArt Rl $ 9.00 $ 7.00 $ 5.00 Taiga G/R DL Rl $12.00 $10.00 $ 8.00
Creature Bond U ECr Cl $ 1.00 $ 0.63 $ 0.38 Living Lands G EL Rl $10.00 $ 8.00 $ 5.00 Terror B Ins Cl $ 1.00 $ 0.88 $ 0.48
Crusade W E Rl $11.00 $10.00 $ 7.00 Living Wall A ACr Ul $ 3.50 $ 3.00 $ 2.00 The Hive A M Rl $10.50 $ 8.00 $ 6.00
Crystal Rod A P Ul $ 4.00 $ 3.00 $ 2.00 Llanowar Elves G Sum Cl $ i.00 $ 0.63 $ 0.40 Thicket Basilisk G Sum Ul $ 5.00 $ 3.50 $ 3.00
Cursed Land B EL Ul $ 2.88 $ 2.00 $ 1.20 Lord of Atlantis U Sum Rl $12,00 $10.00 $ 8.00 Thoughtlace U Int Rl $ 8.50 $ 6.00 $ 3.50
Cyclopean Tomb A M Rl $47.50 $40.00 $31.00 Lord of the Pit B Sum Rl $20.00 $16.50 $10.50 Throne of Bone A P Ul $ 3.00 $ 2.50 $ 2.00
Dark Ritual B Int Cl $ 1.00 $ 0.63 $ 0.40 Lure G ECr Ul $ 4.oo $ 3.00 $ 2.50 Timber Wolves G Sum Rl $ 9.00 $ 8.00 $ 5.00
Darkpact B Sor Rl $ 8.50 $ 6.00 $ 5.00 Magical Hack U Int Rl $11.00 $10.00 $ 6.00 Time Vault A • M Rl $45.00 $42.00 $34.00
Death Ward W Ins Cl $ 1.00 $ 0.63 $ 0.38 Mahamoti Djinn U Sum Rl $12.00 $11.00 $ 8.00 Time Walk U Sor Rl $50.00 $45.00 $45.00
Deathgrip B E Ul $ 3.00 $ 2.75 $ 2.00 Mana Flare R E Rl $10.00 $ 7.00 $ 6.00 Time twister U Sor Rl $46.00 $45.00 $30.00
Deathlace B Int Rl $ 8.50 $ 6.00 $ 3.50 Mana Short U Ins Rl $10.00 $ 8.00 $ 5.00 Tranquility G Sor Cl $ 1.13 $ 0.63 $ 0.40
Sor Rl $ 8.50 $ 6.00 $ 5.00 Mana Vault A M Rl $ 8.50 $ 6.00 $ 5.00 Tropical Island U/G ; DL Rl $12.00 $10.00 $ 8.00
Demonic Attorney B
Sum Rl $16.00 $15.00 $ 8.00 Manabarbs R E Rl $ 7.88 $ 5.50 $ 4.63 Tsunami G Sor Ul $ 3.00 $ 3.00 $ 2.50
Demonic Hordes B
Ul $ 6.00 $ 3.50 $ 3.00 Meekstone A C Rl $10.00 $ 8.00 $ 5.00 Tundra U/W DL Rl $12.00 $10.00 $ 7.00
Demonic Tutor B Sor
A Rl $10.00 $ 9.00 $ 5.00 Merfolk of the Pearl Tr U Sum Cl $ 1.00 $ 0.63 $ 0.38 Tunnel R Ins Ul $ 3.00 $ 2.50 $ 2.00
Dingus Egg C
W Ins Cl $ 1.00 $ 1.00 $ 0.69 Mesa Pegasus W Sum Cl $ 1.00 $ 0.63 $ 0.38 Twiddle U Ins Cl $ 6.00 $ 5.00 $ 4.25
Disenchant
R Sor Cl $ 1.13 $ 0.88 $ 0.71 Mind Twist B Sor Rl $11.00 $ 8.00 $ 6.00 Two-Headed Giant R Sum Rl $43.25 $32.00 $25.50
Disintegrate
A M Rl $ 8.50 $ 8.00 $ 5.00 Mons's Goblin Raiders R Sum Cl $ 1.00 $ 0.63 $ 0.36 Underground Sea B/U DL Rl $12.00 $10.00 $ 8.00
Disrupting Scepter
R Sum Ul $ 4.00 $ 3.00 $ 3.00 Mountain Blue R L Cl $ 0.25 $ 0.18 $ 0.10 Unholy Strength B ECr Cl $ 1.00 $ 0.63 $ 0.40
Dragon Whelp
Sor Cl $ 1.00 $ 0.63 $ 0.38 Mountain Brown R L Cl $ 0.25 $ 0.18 $ 0.10 Un summon U Ins Cl $ 1.00 $ 0.63 $ 0.38
Drain Life B
Sor Rl $10.00 $10.00 $ 5.00 Mountain Green Sky R L Cl $ 0.25 $ 0.18 $ 0.10 Uthden Troll R Sum Ul $ 4.00 $ 3.00 $ 3.00
Drain Power U
Sum Cl $ 1.00 $ 0.63 $ 0.40 Mox Emerald A M Rl $64.50 $52.50 $50.00 Verduran Enchantress G Sum Rl $11.00 $ 8.00 $ 6.00
Drudge Skeletons B
$10.00 $ 6.50 $ 5.13 Mox Jet A M Rl $64.50 $52.50 $50.00 Vesuvan Doppelganger U Sum Rl $15.75 $15.00 $10.50
Dwarven Demolition Team R Sum Ul
Sum Cl $ 1.00 $ 0.63 $ 0.38 Mox Pearl A M Rl $64.50 $52.50 $50.00 Veteran Bodyguard W Sum Rl $15.00 $13.00 $ 8.50
Dwarven Warriors R
Ul $ 3.00 $ 3.00 $ 2.00 Mox Ruby A M Rl $64.50 $52.50 $50.00 Volcanic Eruption u Sor Rl $12.00 $10.00 $ 5.00
Earth Elemental R Sum
ECr $ 1.00 $ 0.63 $ 0.38 Mox Sapphire A M Rl $64.50 $55.00 $50.00 Volcanic Island U/R DL Rl $11.63 $ 9.00 $ 6.50
Earthbjnd R Cl
$ 9.00 $ 6.00 $ 5.00 Natural Selection G Ins Rl $35.00 $32.00 $25.00 Wall of Air U Sum Ul $ 3.00 $ 3.00 $ 2.00
Earthquake R Sor Rl
$10.00 $10.00 $ 7.50 Nether Shadow B Sum Rl $11.00 $ 9.00 $ 5.00 Wall of Bone B Sum Ul $ 3.50 $ 3.00 $ 2.50
Elvish Archers G Sum Rl
$ 3.00 $ 2.00 $ 1.50 Nettling Imp B Sum Ul $ 4.00 $ 3.00 $ 3.00 Wall of Brambles G Sum Ul $ 3.00 $ 2.50 $ 2.00
Evil Presence B EL Ul
$ 3.50 $ 3.00 Nevinyrral’s Disk A M Rl $12.00 $ 8.50 $ 6.00 Wall of Fire R Sum Ul $ 3.00 $ 2.50 $ 2.00
False Orders R Ins Cl $ 4.75
$ 8.00 $ 5.00 B Sum Rl $23.00 $20.00 $11.00 Wall of Ice G Sum Ul $ 3.00 $ 2.50 $ 2.00
Farmstead W E Rl $ 9.00 Nightmare
$ 6.00 $ 5.00 Northern Paladin W Sum Rl $18.00 $15.00 $ 9.50 Wall of Stone R Sum Ul $ 3.00 $ 2.50 $ 2.00
Fastbond G E Rl $ 8.50
$ 0.63 $ 0.38 A ACr Ul $ 3.50 $ 3.00 $ 3.00 Wall of Swords W Sum Ul $ 4.00 $ 3.00 $ 2.50
Fear B ECr Cl $ 1.00 Obsianus Golem
$ 2.50 R Sum Ul $ 2.50 $ 2.00 $ 1.50 Wall of Water U Sum Ul $ 3.00 $ 3.00 $ 2.00
Feedback U EE Ul $ 4.00 $ 3.00 Orcish Artillery
$ 1.48 Orcish Oriflamme R E Ul $ 3.00 $ 3.00 $ 2.00 Wall of Wood G Sum Cl $ 1.00 $ 0.63 $ 0.38
Fire Elemental R Sum Ul $ 4.50 $ 2.75
$ 0.71 B ECr Cl $ 1.00 $ 0.63 $ 0.40 Wanderlust G ECr Ul $ 3.00 $ 2.50 $ 2.00
Fireball R Sor Cl $ 1.00 $ 0.88 Paralyze
$ 0.38 W Sum Cl $ 1.00 $ 0.63 $ 0.38 War Mammoth G Sum Cl $ 1.00 $ 0.75 $ 0.40
Firebreathing R ECr Cl $ 1.00 $ 0.63 Pearled Unicorn
W Sum Rl $15.00 $11.00 $ 7.88 Warp Artifact B EArt Rl $ 6.00 $ 5.00 $ 3.13
Flashfires R Sor Ul $ 3.00 $ 2.25 $ 1.35 Personal Incarnation
B E Cl $ 1.00 $ 0.63 $ 0.38 Water Elemental U Sum Ul $ 3.50 $ 3.00 $ 2.50
Flight U ECr Cl $ 1.00 $ 0.63 $ 0.38 Pestilence
$ 2.50 $2.00 Weakness B ECr Cl $ 1.00 $ 0.63 $ 0.38
Fog G Ins Cl $ 1.00 $ 0.63 $ 0.40 Phantasmal Forces U Sum Ul $3.00
Force of Nature G Sum Rl $19.00 $14.00 $12.00 Phantasmal Terrain U Sum Cl $ 1.00 $ 0.63 $ 0.38 Web G ECr Rl $ 9.25 $6.00 $188

Forcefield A P Rl $60.00 $46.00 $39.00 Phantom Monster U Sum Ul $ 3.00 $ 2.00 $ 1.50 Wheel of Fortune R Sor Rl $ 9.75 $ 7.50 $ 6.25
Forest Eyes G L Cl $ 0.25 $ 0.18 $ 0.10 Pirate Ship U Sum Rl $10.00 $ 7.00 $ 5.00 White Knight W Sum Ul $4.00 $ 3.00 $ 2.50
Forest Path G L Cl $ 0.25 $ 0.18 $ 0.10 Plague Rats B Sum Cl $ 1.00 $ 0.88 $ 0.69 White Ward w ECr Ul $ 2.50 $ 2.00 $ 2.00
Forest Rocks G L Cl $ 0.25 $ 0.18 $ 0.10 Plains No Trees W L Cl $ 0.25 $ 0.18 $ 0.10 Wild Growth G EL Cl $ 1.00 $ 0.63 $ 0.38
Fork R Int Rl $15.00 $ 12.50 $ 9.00 Plains Pink Horizon w L Cl $ 0.25 $ 0.18 $ 0.10 Will-O-The-Wisp B Sum Rl $12.50 $10.00 $ 8.00
Frozen Shade B Sum Cl $ 1.00 $ 0.63 $ 0.38 Plains Trees w L Cl $ 0:25 $ 0.18 $ 0.10 Winter Orb A C Rl $ 9.00 $ 7.00 $ 5.00
Fungusaur G Sum Rl $12.00 $11.00 $ 9.00 Plateau R/W DL Rl $12.00 $10.00 $ 8.00 Wooden Sphere A P Ul $ 3.00 $ 2.50 $ 2.00
Gaea's Liege G Sum Rl $19.00 $12.00 $ 9.00 Power Leak U EE Cl $ 1.00 $ 0.63 $ 0.40 Word of Command B Ins Rl $40.00 $40.00 $34.00
Gauntlet of Might A C Rl $59.50 $52.50 $50.00 Power Sink U Int Cl $ 1.00 $ 0.63 $ 0.40 Wrath of God W Sor Rl $13.00 $10.00 $ 6.00
Giant Growth G Ins Cl $ 0.81 $ 0.55 $ 0.38 Power Surge R E Rl $10.00 $ 8.00 $ 5.00 Zombie Master B Sum Rl $14.00 $ 8.00 $ 7.00
Giant Spider G Sum Cl $ 1.00 $ 0.63 $ 0.40 Prodigal Sorcerer U Sum Cl $ 1.00 $ 0.75 $ 0.58

0
LL

Illustrations: Quinton Hoover


0

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ICard Name Color Type Rarity Upper Median Lower I ICard Name Color Type Raryty Upper Median Lower I ICard Name Color Type Raryty Upper Median Lower I

Air Elemental u Sum ui $ 2.00 $ 1.75 $ 1.10 Glasses of Urza A M UI $ 1.88 $ 1.25 $ 1.00 Psionic Blast U Ins UI $ 5.00 $ 4.50 $ 3.00
Ancestral Recall u Ins Rl $30.00 $25.00 $19.50 Gloom B E UI $ 2.00 $ 1.50 $ 0.85 Psychic Venom u EL Cl $ 0.50 $ 0.28 $ 0.25
Animate Artifact u EArt UI $ I.S0 $ 1.00 $ 0.85 Goblin Balloon Brigade R Sum UI $ 1.88 $ 1.00 $ 0.76 Purelace w Int Rl $ 4.50 $ 3.00 $ 2.63
Animate Dead B EDCr UI $ 1.88 $ 1.25 $ 0.81 Goblin King R Sum Rl $ 8.50 $ 6.75 $ 6.00 Raging River R E Rl $26.00 $20.00 $15.00
Animate Wall w EW Rl $ 4.75 $ 3.75 $ 2.50 Granite Gargoyle R Sum Rl $ 8.00 $ 7.00 $ 5.88 Raise Dead B Sor Cl $ 0.29 $ 0.25 $ 0.21
Ankh of Mishra A C Rl $ 5.00 $ 4.00 $ 3.25 Gray Ogre R Sum Cl $ 0.29 $ 0.25 $ 0.21 Red Elemental Blast R Ins Cl $ 0.29 $ 0.25 $ 0.21
Armageddon w Sor Rl $ 7.50 $ 5.50 $ 4.63 Green Ward W E UI $ 1.00 $ 1.00 $ 0.56 Red Ward W ECr UI $ 1.00 $ 1.00 $ 0.81
Aspect of Wolf G ECr Rl $ 7.50 $ 7.00 $ 4.50 Grizzly Bears G Sum Cl $ 0.29 $ 0.25 $ 0.21 Regeneration G ECr Cl $ 0.30 $ 0.25 $ 0.25
Bad Moon B E Rl $ 7.00 $ 6.00 $ 5.00 Guardian Angel W Ins Cl $ 0.29 $ 0.25 $ 0.21 Regrowth G Sor Cl $ 2.00 $ 1.00 $ 0.41
Badlands B/R DL Rl $ 8.00 $ 7.00 $ 5.25 Healing Salve W Ins Cl $ 0.29 $ 0.25 $ 0.21 Resurrection W Sor UI $ 1.38 $ 1.00 $ 1.00
Balance W Sor Rl $ 7.50 $ 5.50 $ 4.00 Helm of Chatzuk A M Rl $ 5.75 $ 5.00 $ 2.88 Reverse Damage W Ins Rl $ 7.75 $ 6.00 $ 4.63
Basalt Monolith A M UI $ 1.88 $ 1.00 $ 1.00 Hill Giant R Sum Cl $ 0.29 $ 0.25 $ 0.21 Righteousness W Ins Rl $ 7.00 $ 6.00 $ 4.75
Bayou B/G DL Rl $ 8.00 $ 7.00 $ 5.50 Holy Armor W ECr Cl $ 0.30 $ 0.25 $ 0.25 Roc of Kher Ridges R Sum Rl $ 6.75 $ 4.50 $ 4.00
Benalish Hero W Sum Cl $ 0.30 $ 0.25 $ 0.23 Holy Strength W ECr Cl $ 0.30 $ 0.25 $ 0.25 Rock Hydra R Sum Rl $ 8.94 $ 8.00 $ 7.25
Berserk G Ins UI $14.25 $10.00 $ 8.00 Howl from Beyond B Ins Cl $ 0.29 $ 0.25 $ 0.21 Rod of Ruin A M Rl $ 2.00 $ 1.63 $ 1.13
Birds of Paradise G Sum Rl $ 8.00 $ 6.00 $ 4.88 Howling Mine A C Rl $ 6.75 $ 5.00 $ 5.00 Royal Assassin B Sum Rl $15.00 $12.00 $10.00
Black Knight B Sum UI $ 2.38 $ 2.00 $ 1.25 Hurloon Minotaur R Sum Cl $ 0.45 $ 0.25 $ 0.21 Sacrifice B Int UI $ 1.38 $ 0.88 $ 0.64
Black Lotus A M Rl $70.00 $55.00 $45.00 Hurricane G Sor UI $ 1.44 $ 1.00 $ 0.76 Samite Healer W Sum Cl $ 0.29 $ 0.25 $ 0.21
Black Vise A C UI $ 2.00 $ 1.75 $ 1.13 Hypnotic Specter B Sum UI $ 2.88 $ 2.50 $ 1.25 Savannah G/W DL Rl $ 8.00 $ 7.00 $ 5.00
Black Ward W ECr UI $ 1.00 $ 1.00 $ 0.75 Ice Storm G Sor UI $ 8.00 $ 6.00 $ 4.25 Savannah Lions W Sum Rl $ 5.00 $ 4.25 $ 3.00
Blaze of Glory W Ins Rl $22.25 $15.00 $11.25 Icy Manipulator A M UI $24.50 $20.00 $17.50 Scathe Zombies B Sum Cl $ 0.30 $ 0.25 $ 0.25
Blessing W ECr Rl $ 6.75 $ 6.00 $ 4.63 Illusionary Mask A P Rl $25.00 $15.00 $ 5.00 Scavenging Ghoul B Sum UI $ 1.88 $ 1.50 $ 0.81
Blue Elemental Blast U Int Cl $ 0.45 $ 0.25 $ 0.25 Instill Energy G ECr UI $ 2.00 $ 1.50 $ 1.05 Scrubland B/W DL Rl $ 8.00 $ 6.00 $ 5.00
Blue Ward w ECr UI $ 1.00 $ 1.00 $ 0.56 Invisibility U ECr Cl $ 4.50 $ 3.50 $ 2.50 Scryb Sprites G Sum Cl $ 0.29 $ 0.25 $ 0.21
Bog Wraith B Sum UI $ 2.00 $ 1.38 $ 1.05 Iron Star A P UI $ 1.88 $ 1.25 $ 0.85 Sea Serpent U Sum Cl $ 0.30 $ 0.25 $ 0.25
Braingeyser U Sor Rl $ 8.00 $ 5.00 $ 5.00 Irondaw Ores R Sum Cl $ 2.50 $ 1.00 $ 0.50 Sedge Troll R Sum Rl $ 6.00 $ 5.50 $ 4.00
Burrowing R ECr UI $ 1.38 $ 1.00 $ 0.75 Ironroot Treefolk G Sum Cl $ 0.30 $ 0.25 $ 0.25 Sengir Vampire B Sum UI $ 3.88 $ 3.25 $ 3.00
Camouflage G Ins UI $ 7.63 $ 5.50 $ 5.00 Island Sanctuary W E Rl $ 5.75 $ 5.00 $ 3.25 Serra Angel W Sum UI $ 6.25 $ 4.50 $ 4.00
Castle W E UI $ 1.69 $ 1.50 $ 0.85 Island Blue U L Cl $ 0.10 $ 0.10 $ 0.05 Shanodin Dryads G Sum Cl $ 0.29 $ 0.25 $ 0.21
Celestial Prism A M UI $ 1.88 $ 1.25 $ 1.00 Island Golden U L Cl $ 0.10 $ 0.10 $ 0.05 Shatter R Ins Cl $ 0.45 $ 0.28 $ 0.25
Channel G Sor UI $ 2.00 $ 1.75 $ 1.13 Island Red U L Cl $ 0.10 $ 0.10 $ 0.05 Shivan Dragon R Sum Rl $15.00 $15.00 $12.00
Chaos Orb A M Rl $30.00 $30.00 $25.00 Ivory Cup A P UI $ 1.88 $ 1.00 $ 0.81 Simulacrum B Ins UI $ 1.50 $ 1.00 $ 0.75
Cnaoslace R Int Rl $ 4.50 $ 3.00 $ 2.63 jade Monolith A P Rl $ 5.00 $ 3.00 $ 2.00 Sinkhole B Sor Cl $ 4.25 $ 3.50 $ 1.88
CoP:Black W E Cl $ 0.44 $ 0.25 $ 0.20 jade Statue A M UI $10.00 $ 6.50 $ 5.00 Siren’s Call U Ins UI $ 1.50 $ 1.00 $ 1.00
CoP:Blue W E Cl $ 0.44 $ 0.25 $ 0.20 jayemdae Tome A M Rl $ 6.00 $ 5.00 $ 3.50 Sleight of Mind U Int Rl $ 7.50 $ 6.00 $ 5.00
CoP:Green W E Cl $ 0.44 $ 0.25 $ 0.20 juggernaut A ACr UI $ 2.00 $ 1.50 $ 1.05 Smoke R E Rl $ 5.00 $ 4.50 $ 2.75
CoP.Red W E Cl $ 0.44 $ 0.25 $ 0.20 jump U Ins Cl $ 0.29 $ 0.25 • $ 0.21 Sol Ring A M UI $ 2.00 $ 1.75 $ 1.05
CoP:White W E Cl $ 0.44 $ 0.25 $ 0.20 Karma W E UI $ 2.00 $ 1.50 $ 1.00 Soul Net A P UI $ 1.88 $ 1.00 $ 0.93
Clockwork Beast A Cr Rl $ 6.75 $ 5.00 $ 4.00 Keldon Warlord R Sum UI $ 3.19 $ 2.00 $ 1.63 Spell Blast U Int Cl $ 0.30 $ 0.25 $ 0.25
Clone U Sum UI $ 3.00 $ 2.50 $ 2.00 Kormus Bell A C Rl $ 6.00 $ 5.00 $ 4.13 Stasis u E Rl $ 5.75 $ 4.50 $ 3.00
Cockatrice G Sum Rl $ 7.75 $ 6.50 $ 5.00 Kudzu G EL Rl $ 5.75 $ 4.00 $ 2.63 Steal Artifact u EArt UI $ 1.88 $ 1.50 $ 1.00
Consecrate Land W EL UI $ 8.25 $ 6.00 $ 5.00 Lance W ECr UI $ 1.50 $ 1.25 $ 0.85 Stone Giant R Sum UI $ 1.50 $ 1.00 $ 0.85
Coservator A M UI $ 1.88 $ 1.00 $ 0.85 Ley Druid G Sum UI $ 1.50 $ 1.00 $ 0.81 Stone Rain R Sor Cl $ 0.50 $ 0.40 $ 0.25
Contract from Below B Sor Rl $ 5.50 $ 3.50 $ 2.75 Library of Leng A C UI $ 2.00 $ 1.50 $ 1.00 Stream of Life G Sor Cl $ 0.45 $ 0.28 $ 0.25
Control Magic U ECr UI $ 2.00 $ 1.75 $ 1.13 Lich B E Rl $35.00 $25.00 $20.00 Sunglasses of Urza A C Rl $ 7.00 $ 6.13 $ 4.63
Conversion W E UI $ 1.50 $ !.25 $ 0.85 Lifeforce G E UI $ 1.88 $ 1.25 $ 0.85 Swamp High Branch B L Cl $ 0.10 $ 0.10 $ 0.05
Copper Tablet A C UI $ 5.00 $ 4.00 $ 3.25 Lifelace G Int Rl $ 4.50 $ 3.00 $ 3.00 Swamp Low Branch B L Cl $ 0.10 $ 0.10 $ 0.05

Copy Artifact U E Rl $ 6.75 $ 5.00 $ 3.25 Lifetap U E UI $ 1.88 $ 1.13 $ 0.85 Swamp Two Branch B L Cl $ 0.10 $ 0.10 $ 0.05

Counterspell U Int UI $ 2.25 $ 2.00 $ 1.50 Lightning Bolt R Ins Cl $ 0.50 $ 0.40 $ 0.25 Swords to Plowshares W Ins UI $ 1.88 $ 1.50 $ 1.00

Craw Wurm G Sum Cl $ 0.50 $ 0.35 $ 0.25 Living Artifact G EArt Rl $ 5.00 $ 4.50 $ 3.63 Taiga G/R DL Rl $ 8.00 $ 6.00 $ 5.00

Creature Bond U ECr Cl $ 0.25 $ 0.25 $ 0.21 Living Lands G EL Rl $ 6.50 $ 5.00 $ 4.25 Terror B Ins Cl $ 0.38 $ 0.25 $ 0.25

Crusade W E Rl $ 6.50 $ 6.00 $ 5.00 Living Wall A ACr UI $ 1.88 $ 1.50 $ 1.00 The Hive A M Rl $ 6.75 $ 5.63 $ 5.00
P $ 2.00 $ 1.00 $ 0.81 Llanowar Elves G Sum Cl $ 0.30 $ 0.25 $ 0.25 Thicket Basilisk G Sum UI $ 2.50 $ 2.00 $ 1.75
Crystal Rod A UI
EL $ 1.50 $ 1.00 $ 0.85 Lord of Atlantis U Sum Rl $ 8.00 $ 6.50 $ 6.00 Thoughtlace U Int Rl $ 3.00 $ 3.00 $ 2.13
Cursed Land B UI
Cyclopean Tomb A M Rl $30.00 $25.00 $20.00 Lord of the Pit B Sum Rl $10.00 $10.00 $ 9.00 Throne of Bone A P UI $ 1.88 $ 1.00 $ 0.81

Dark Ritual B Int Cl $ 0.30 $ 0.25 $ 0.25 Lure G ECr UI $ 2.00 $ 1.50 $ 1.13 Timber Wolves G Sum Rl $ 4.75 $ 4.00 $ 3.13

Darkpact B Sor Rl $ 5.50 $ 3.00 $ 2.25 Magical Hack U Int Rl $ 7.50 $ 6.00 $ 5.25 Time Vault A M Rl $32.50 $25.00 $20.00
$ 0.29 $ 0.25 $ 0.21 Mahamoti Djinn U Sum Rl $ 8.00 $ 8.00 $ 7.00 Time Walk U Sor Rl $35.00 $32.50 $25.00
Death Ward W Ins Cl
$ 1.00 $ 0.76 Mana Flare R E Rl $ 6.00 $ 5.00 $ 5.00 Timetwister U Sor Rl $40.00 $30.00 $20.00
Deathgrip B E UI $ 1.38
Rl $ 4.50 $ 3.00 $ 3.00 Mana Short U Ins Rl $ 7.00 $ 5.50 $ 4.13 Tranquility G Sor Cl $ 0.30 $ 0.25 $ 0.25
Deathlace B Int
$ 3.63 $ 2.25 Mana Vault A M Rl $ 5.75 $ 4.00 $ 3.00 Tropical Island U/G DL Rl $ 8.00 $ 6.00 $ 5.00
Demonic Attorney B Sor Rl $ 5.75
$ 8.00 $ 6.00 Manabarbs R E Rl $ 5.50 $ 5.00 $ 3.75 Tsunami G Sor UI $ 2.00 $ 1.50 $ 0.90
Demonic Hordes B Sum Rl $ 8.00
$ 3.00 $ 2.00 $ 1.25 Meekstone A C Rl $ 5.75 $ 5.00 $ 4.63 Tundra U/W DL Rl $ 8.00 $ 6.00 $ 5.00
Demonic Tutor B Sor UI
$ 5.00 $ 3.00 Merfolk of the Pearl Tr U Sum Cl $ 0.29 $ 0.25 $ 0.21 Tunnel R Ins UI $ 1.38 $ 1.00 $ 0.70
Dingus Egg A C Rl $ 6.00
$ 0.25 $ 0.25 Mesa Pegasus w Sum Cl $ 0.45 $ 0.25 $ 0.21 Twiddle U Ins Cl $ 4.88 $ 4.00 $ 2.63
Disenchant W Ins Cl $ 0.38
$ 0.25 Mind Twist B Sor Rl $ 6.00 $ 6.00 $ 5.00 Two-Headed Giant R Sum Rl $28.75 $22.50 $18.50
Disintegrate R Sor Cl $ 0.50 $ 0.28
$ 3.00 Mons's Goblin Raiders R Sum Cl $ 0.29 $ 0.25 $ 0.21 Underground Sea B/U DL Rl $ 8.00 $ 6.75 $ 5.25
Disrupting Scepter A M Rl $ 5.00 $ 4.00
$ 1.19 Mountain Blue R L Cl $ 0.10 $ 0.10 $ 0.05 Unholy Strength B ECr Cl $ 0.30 $ 0.25 $ 0.25
Dragon Whelp R Sum UI $ 2.38 $ 2.00
Mountain Brown R L Cl $ 0.10 $ 0.10 $ 0.05 Unsummon U Ins Cl $ 0.29 $ 0.25 $ 0.21
Drain Life B Sor Cl $ 0.29 $ 0.25 $ 0.21
Mountain Green Sky R L Cl $ 0.10 $ 0.10 $ 0.05 Uthden Troll R Sum UI $ 2.00 $ 1.75 $ 1.13
Drain Power U Sor Rl $ 6.50 $ 5.00 $ 3.63
M Rl $45.00 $37.50 $26.25 Verduran Enchantress G Sum Rl $ 7.75 $ 6.00 $ 4.25
Drudge Skeletons B Sum Cl $ 0.30 $ 0.25 $ 0.25 Mox Emerald A
Rl $45.00 $37.50 $26.25 Vesuvan Doppelganger U Sum Rl $11.25 $10.00 $ 8.75
Dwarven Demolition Team R Sum UI $ 5.75 $ 5.00 $ 3.88 Mox Jet A M
Mox Pearl A M Rl $45.00 $37.50 $26.25 Veteran Bodyguard W Sum Rl $10.00 $ 8.00 $ 6.25
Dwarven Warriors R Sum Cl $ 0.29 $ 0.25 $ 0.21
A Rl $45.00 $37.50 $26.25 Volcanic Eruption U Sor Rl $ 6.00 $ 5.00 $ 4.63
Earth Elemental R Sum UI $ 1.50 $ 1.00 $ 1.00 Mox Ruby M
M Rl $45.00 $37.50 $26.25 Volcanic Island U/R DL Rl $ 8.00 $ 6.00 $ 5.00
Earthbind R ECr Cl $ 0.29 $ 0.25 $ 0.21 Mox Sapphire A
Natural Selection G Ins Rl $25.00 $20.00 $12.00 Wall of Air U Sum UI $ 1.75 $ 1.00 $ 0.81
Earthquake R Sor Rl $ 4.75 $ 4.00 $ 4.00
Nether Shadow B Sum Rl $ 6.00 $ 5.00 $ 3.50 Wall of Bone B Sum UI $ 1.81 $ 1.00 $ 0.85
Elvish Archers G Sum Rl $ 6.75 $ 5.00 $ 4.00
Sum UI $ 2.00 $ 1.75 $ 1.13 Wall of Brambles G Sum UI $ 1.44 $ 1.00 $ 0.81
Evil Presence B EL UI $ 1.38 $ 1.00 $ 0.81 Nettling Imp B
Rl $ 7.50 $ 6.00 $ 5.00 Wall of Fire R Sum UI $ 1.38 $ 1.00 $ 0.81
False Orders R Ins Cl $ 3.25 $ 2.00 $ 1.50 Nevinyrrals Disk A M
Sum Rl $15.00 $10.50 $10.00 Wall of Ice G Sum UI $ 1.38 $ 1.00 $ 0.81
Farmstead W E Rl $ 5.75 $ 4.50 $ 4.00 Nightmare B
W Sum Rl $10.00 $ 9.50 $ 8.00 Wall of Stone R Sum UI $ 1.38 $ 1.00 $ 0.85
Fastbond G E Rl $ 4.75 $ 4.00 $ 2.38 Northern Paladin
ACr UI $ 1.88 $ 1.50 $ 1.00 Wall of Swords W Sum UI $ 2.00 $ 2.00 $ 1.05
Fear B ECr Cl $ 0.44 $ 0.25 $ 0.21 Obsianus Golem A
U EE UI $ 2.00 $ 1.25 $ 0.85 Orcish Artillery R Sum UI $ 1.38 $ 1.00 $ 0.81 Wall of Water u Sum UI $ 1.75 $ 1.00 $ 0.81
Feedback
$ 1.88 $ 1.25 $ 1.00 Orcish Oriflamme R E UI $ 1.88 $ 1.50 $ 1.05 Wall of Wood G Sum Cl $ 0.29 $ 0.25 $ 0.20
Fire Elemental R Sum UI
B ECr Cl $ 0.45 $ 0.28 $ 0.25 Wanderlust G ECr UI $ 1.38 $ 1.00 $ 0.85
Fireball R Sor Cl $ 0.50 $ 0.40 $ 0.25 Paralyze
Sum Cl $ 0.29 $ 0.25 $ 0.21 War Mammoth G Sum Cl $ 0.45 $ 0.28 $ 0.25
Firebreathing R ECr Cl $ 0.29 $ 0.25 $ 0.21 Pearled Unicorn W
Sum Rl $ 8.38 $ 7.00 $ 6.13 Warp Artifact B EArt Rl $ 5.00 $ 3.50 $ 2.63
Flashfires R Sor UI $ 1.50 $ 1.00 $ 0.81 Personal Incarnation W
$ 0.29 $ 0.25 $ 0.21 Water Elemental U Sum UI $ 1.94 $ 1.25 $ 0.85
Flight U ECr Cl $ 0.29 $ 0.25 $ 0.21 Pestilence B E Cl
Fog G Ins Cl $ 0.40 $ 0.30 $ 0.25 Phantasmal Forces U Sum UI $ 1.88 $ 1.25 $ 0.81 Weakness B ECr Cl 5 0.29 $0.25 $0.21
Force of Nature G Sum Rl $10.25 $10.00 $ 8.00 Phantasmal Terrain U Sum Cl $ 0.29 $ 0.25 $ 0.21 Web G ECr Rl $ 7.50 $ 5.00 $ 3.13
Forcefield A P Rl $40.00 $35.00 $30.00 Phantom Monster U Sum UI $ 1.50 $ 1.25 $ 0.85 Wheel of fortune R Sor Rl $ 6.00 $ 6.00 $ 5.25
Forest Eyes G L Cl $ 0.10 $ 0.10 $ 0.05 Pirate Ship U Sum Rl $ 6.00 $ 5.00 $ 4.50 White Knight W Sum UI $ 2.38 $ 2.00 $ 1.25
Forest Path G L Cl $ 0.10 $ 0.10 $ 0.05 Plague Rats B Sum Cl $ 0.50 $ 0.40 $ 0.21 White Ward W ECr UI $ 1.00 $ 1.00 $ 0.81
Forest Rocks G L Cl $ 0.10 $ 0.10 $ 0.05 Plains No Trees W L Cl $ 0.10 $ 0.10 $ 0.05 Wild Growth G EL Cl $ 0.29 $ 0.25 $ 0.21
Fork R Int Rl $ 9.75 $ 8.50 $ 7.25 Plains Pink Horizon W L Cl $ 0.10 $ 0.10 $ 0.05 Will-O-The-Wisp B Sum Rl $ 7.50 $ 7.00 $ 4.75
Frozen Shade B Sum Cl $ 0.45 $ 0.25 $ 0.21 Plains Trees W L Cl $ 0.10 $ 0.10 $ 0.05 Winter Orb A C Rl $ 6.00 $ 5.00 $ 3.25
Fungusaur G Sum Rl $ 8.00 $ 6.50 $ 5.50 Plateau R/W DL Rl $ 8.13 $ 6.50 $ 5.00 Wooden Sphere A P UI $ 1.88 $ 1.00 $ 0.78
Gaea's Liege G Sum Rl $10.00 $ 8.00 $ 7.50 Power Leak U EE Cl $ 0.30 $ 0.25 $ 0.25 Word of Command B Ins Rl $30.00 $25.00 $18.75
Gauntlet of Might A C Rl $46.25 $40.00 $28.75 Power Sink U Int Cl $ 0.30 $ 0.25 $ 0.25 Wrath of God W Sor Rl $ 8.00 $ 7.00 $ 5.00
Giant Growth G Ins Cl $ 0.30 $ 0.25 $ 0.21 Power Surge R E Rl $ 5.75 $ 4.00 $ 3.25 Zombie Master B Sum Rl $ 9.00 $ 7.00 $ 6.00
Giant Spider G Sum Cl $ 0.30 $ 0.25 $ 0.25 Prodigal Sorcerer U Sum Cl $ 0.50 $ 0.50 $ 0.26

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Card Name Color Type Rarity Upper Median Lower Card Name Color Type Rarity Upper Median Lower I■ Card Name Color Type Rarity Upper Median Lower

Air Elemental u Int Ul $ 2.00 $ 1.50 $ 1.00 Gaea’s Liege G Sum Rl $ 9.75 $ 8.00 $ 6.13 Primal Clay A Cr Rl $ 4.00 $ 2.00 $ 1.50
Aladdin’s Lamp A M Rl $ 5.00 $ 4.50 $ 4.00 Giant Growth G Ins Cl $ 0.35 $ 0.25 $ 0.24 Prodigal Sorcerer U Sum Cl $ 0.50 $ 0.28 $ 0.25
Aladdin's Ring A M Rl $ 5.00 $ 4.00 $ 3.00 Giant Spider G Sum Cl $ 0.33 $ 0.25 $ 0.23 Psychic Venom U ELnd Cl $ 0.50 $ 0.25 $ 0.24
Animate Artifact U EArt Ul $ 1.50 $ 1.00 $ 0.75 Glasses of Urza A M Ul $ 2.00 $ 1.50 $ 0.75 Purelace w Int Rl $ 3.00 $ 3.00 $ 2.50
Animate Dead B ECr Ul $ 1.50 $ 1.00 $ 0.70 Gloom B E Ul $ 2.00 $ 1.50 $ 0.95 Raise Dead B Sor Cl $ 0.26 $ 0.25 $ 0.20
Animate Wall W EWall Rl $ 4.00 $ 2.75 $ 2.50 Goblin Balloon Brigade R Sum Ul $ 1.50 $ 0.75 $ 0.50 Reconstruction U Sor Cl $ 0.50 $ 0.25 $ 0.20
Ankh of Mishra A C Rl $ 4.00 $ 3.50 $ 3.00 Goblin King R Sum Rl $ 9.50 $ 6.00 $ 5.00 Red Elemental Blast R Int Cl $ 0.35 $ 0.25 $ 0.20
Armageddon W Sor Rl $ 5.00 $ 5.00 $ 4.13 Granite Gargoyle R Sum Rl $ 7.00 $ 5.00 $ 4.50 Red Ward W ECr Ul $ 1.00 $ 0.68 $ 0.50
Armageddon Clock A C Rl $ 5.00 $ 3.50 $ 2.63 Gray Ogre R Sum Cl $ 0.40 $ 0.25 $ 0.25 Regeneration G ECr Cl $ 0.35 $ 0.25 $ 0.24
Aspect of Wolf G ECr Rl $ 6.75 $ 4.75 $ 4.00 Green Ward W ECr Ul $ 1.00 $ 0.75 $ 0.50 Regrowth G Sor Ul $ 1.88 $ 1.00 $ 0.75
Atog R Sum Cl $ 0.50 $ 0.25 $ 0.19 Grizzly Bears G Sum Cl $ 0.28 $ 0.25 $ 0.23 Resurrection W Sor Ul $ 1.50 $.1.00 $ 0.50
Badlands B/R DLnd Rl $ 6.38 $ 6.00 $ 5.00 Guardian Angel W Ins Cl $ 0.28 $ 0.25 $ 0.23 Reverse Damage W Ins Rl $ 7.00 $ 5.50 $ 4.00
Bad Moon B E Rl $ 7.00 $ 5.00 $ 4.00 Healing Salve W Ins Cl $ 0.40 $ 0.25 $ 0.23 Reverse Polarity W Ins Ul $ 1.13 $ 1.00 $ 0.50
Balance W Sor Rl $ 5.75 $ 4.50 $ 3.63 Helm of Chatzuk A M Rl $ 5.00 $ 4.00 $ 2.50 Righteousness W Ins Rl $ 6.00 $ 5.00 $ 4.50
Basalt Monolith A M Ul $ 1.50 $ 1.00 $ 0.90 Hill Giant R Sum Cl $ 0.40 $ 0.25 $ 0.25 Roc of Kher Ridges R Sum Rl $ 5.00 $ 4.50 $ 3.38
Bayou B/G DLnd Rl $ 7.00 $ 5.50 $ 5.00 Holy Armor W ECr Cl $ 0.30 $ 0.25 $ 0.25 Rock Hydra R Sum Rl $ 9.25 $ 7.00 $ 6.00
Benalish Hero W Sum Cl $ 0.25 $ 0.25 $ 0.20 Holy Strength W ECr Cl $ 0.40 $ 0.25 $ 0.25 Rocket Launcher A P Rl $ 4.00 $ 2.50 $ 2.00
Birds of Paradise G Sum Rl $ 6.00 $ 5.00 $ 4.13 Howl from Beyond B Ins Cl $ 0.40 $ 0.25 $ 0.23 Rod of Ruin A M Ul $ 1.75 $ 1.50 $ 0.70
Black Knight B Sum Ul $ 2.38 $ 2.00 $ 1.13 Howling Mine A C Rl $ 5.00 $ 5.00 $ 4.00 Royal Assassin B Sum Rl $12.00 $ 10.00 $ 9.50
Black Vise A C Ul $ 2.00 $ 1.75 $ 1.00 Hurkyl’s Recall U Ins Rl $ 4.75 $ 4.00 $ 3.00 Sacrifice B Int Ul $ 1.50 $ 0.88 $ 0.50
Black Ward W ECr Ul $ 1.00 $ 0.75 $ 0.50 Hurloon Minotaur R Sum Cl $ 0.35 $ 0.25 $ 0.20 Samite Healer W Sum Cl $ 0.26 $ 0.25 $ 0.20
Blessing W ECr Rl $ 6.00 $ 4.50 $ 4.00 Hurricane G Sor Ul $ 1.75 $ 1.25 $ 1.00 Savannah G/W DLnd Rl $ 6.75 $ 5.50 $ 5.00
Blue Elemental Blast U Int Cl $ 0.50 $ 0.25 $ 0.24 Hypnotic Specter B Sum Ul $ 2.50 $ 2.50 $ 1.00 Savannah Lions W Sum Rl $ 4.00 $ 3.00 $ 2.50
Blue Ward w ECr Ul $ 1.00 $ 0.63 $ 0.50 Instill Energy G ECr Ul $ 1.50 $ 1.50 $ 1.00 Scathe Zombies B Sum Cl $ 0.30 $ 0.25 $ 0.24
Bog Wraith B Sum Ul $ 2.00 $ 1.25 $ 1.00 Iron Star A P Ul $ 1.63 $ 1.25 $ 0.50 Scavenging Ghoul B Sum Ul $ 1.50 $ 1.50 $ 0.80
Bottle of Suleiman A M Rl $ 5.00 $ 3.00 $ 3.00 Ironroot Treefolk G Sum Cl $ 0.31 $ 0.25 $ 0.24 Scrubland B/W DLnd Rl $ 6.75 $ 5.50 $ 5.00
Braingeyser U Sor Rl $ 5.50 $ 5.00 $ 4.00 Island Fish Jasconius U Sum Rl $ 5.00 $ 4.25 $ 3.25 Scryb Sprites G Sum Cl $ 0.30 $ 0.25 $ 0.19
Brass Man A Cr Ul $ 1.13 $ 0.88 $ 0.50 Island Sanctuary W E Rl $ 5.00 $ 3.50 $ 2.50 Sea Serpent U Sum Cl $ 0.31 $ 0.25 $ 0.24
Burrowing R ECr Ul $ 1.13 $ 0.88 $ 0.50 Island Blue u Lnd Cl $ 0.20 $ 0.10 $ 0.10 Sedge Troll R Sum Rl $ 5.00 $ 4.00 $ 3.63
Castle W E Ul $ 1.50 $ 1.25 $ 0.85 Island Golden u Lnd Cl $ 0.20 $ 0.10 $ 0.10 Sengir Vampire B Sum Ul $ 3.38 $ 3.00 $ 2.13
Celestial Prism A M Ul $ 1.50 $ 1.50 $ 1.00 Island Red u Lnd Cl $ 0.20 $ 0.10 $ 0.10 Serendib Efreet U Sum Rl $ 5.00 $ 4.25 $ 3.00
Channel G Sor Ul $ 2.00 $ 1.50 $ 1.00 Ivory Cup A P Ul $ 1.50 $ 0.75 $ 0.43 Serra Angel W Sum Ul $ 5.00 $ 4.00 $ 3.00
Chaoslace R Int Rl $ 3.00 $ 3.00 $ 2.25 Ivory Tower A C Rl $ 4.50 $ 4.00 $ 2.63 Shanodin Dryads G Sum Cl $ 0.35 $ 0.25 $ 0.19
CoP:Black W E Cl $ 0.26 $ 0.25 $ 0.20 Jade Monolith A P Rl $ 3.00 $ 3.00 $ 2.13 Shatter R Ins Cl $ 0.35 $ 0.25 $ 0.24
CoP:Blue W E Cl $ 0.26 $ 0.25 $ 0.20 Jandor’s Ring A M Rl $ 4.00 $ 3.00 $ 2.50 Shatterstorm R Sor Ul $ 2.50 $ 2.00 $ 1.00
CoPrGreen w E Cl $ 0.26 $ 0.25 $ 0.20 Jandor’s Saddlebags A M Rl $ 5.00 $ 3.00 $ 3.00 Shivan Dragon R Sum Rl $15.00 $15.00 $11.00
CoP:Red w E Cl $ 0.26 $ 0.25 $ 0.20 jayemdae Tome A M Rl $ 5.00 $ 3.50 $ 3.00 Simulacrum B Ins Ul $ 1.13 $ 1.00 $ 0.50
CoP:White w E Cl $ 0.26 $ 0.25 $ 0.20 Juggernaut A Cr Ul $ 2.00 $ 1.75 $ 0.86 Siren’s Call U Ins Ul $ 1.13 $ 1.00 $ 0.50
Clockwork Beast A Cr .Rl $ 5.00 $ 4.00 $ 4.00 Jump U Ins Cl $ 0.40 $ 0.25 $ 0.20 Sleight of Mind U Int Rl $ 6.25 $ 5.00 $ 4.00
Clone u Sum Ul $ 2.50 $ 2.00 $ 2.00 Karma W E Ul $ 2.00 $ 1.00 $ 1.00 Smoke R E Rl $ 4.00 $ 3.25 $ 2.50
Cockatrice G Sum Rl $ 6.38 $ 5.50 $ 4.63 Keldon Warlord R Sum Ul $ 2.00 $ 2.00 $ 1.50 Sol Ring A M Ul $ 2.38 $ 2.00 $ 1.05
Conservator A M Ul $ 1.50 $ 1.00 $ 0.50 Kird Ape R Sum Cl $ 0.50 $ 0.50 $ 0.25 Sorceress Queen B Sum Rl $ 6.00 $ 5.00 $ 5.00
Contract from Below B Sor Rl $ 5.00 $ 3.50 $ 2.00 Kormus Bell A C Rl $ 5.00 $ 4.25 $ 3.63 Soul Net A P Ul $ 2.00 $ 1.00 $ 0.75
Control Magic U ECr Ul $ 2.00 $ 1.50 $ 1.00 Kudzu G ELnd Rl $ 4.00 $ 3.25 $ 2.63 Spell Blast U Int Cl $ 0.30 $ 0.25 $ 0.24
Conversion w E Ul $ 1.50 $ 1.00 $ 0.79 Lance W ECr Ul $ 1.50 $ 1.00 $ 0.95 Stasis U E Rl $ 4.00 $ 3.50 $ 3.00
Copy Artifact u E Rl $ 5.00 $ 5.00 $ 2.00 Ley Druid G Sum Ul $ 1.13 $ 1.00 $ 0.65 Steal Artifact U EArt Ul $ 1.50 $ 1.50 $ 0.75
Counterspell u Int Ul $ 2.00 $ 2.00 $ 1.50 Library of Leng A C Ul $ 1.50 $ 1.50 $ 0.75 Stone Giant R Sum Ul $ 1.00 $ 1.00 $ 0.79
Craw Wurm G Sum Cl $ 0.50 $ 0.28 $ 0.24 Lifeforce G E Ul $ 1.63 $ 1.50 $ 0.95 Stone Rain R Sor Ul $ 0.50 $ 0.50 $ 0.29
Creature Bond U ECr Cl $ 0.26 $ 0.25 $ 0.20 Lifelace G Int Rl $ 3.00 $ 3.00 $ 2.00 Stream of Life G Sor Cl $ 0.35 $ 0.25 $ 0.25
Crumble G Ins Ul $ 1.13 $ 0.50 $ 0.50 Lifetap U E Ul $ 1.50 $ 1.00 $ 0.79 Sunglasses of Urza A C Rl $ 6.00 $ 4.50 $ 4.00
Crusade w E Rl $ 6.00 $ 5.00 $ 4.75 Lightning Bolt R Ins Cl $ 0.58 $ 0.28 $ 0.24 Swamp High Branch B Lnd Cl $ 0.10 $ 0.10 $ 0.05
Crystal Rod A P Ul $ 1.63 $ 1.00 $ 0.65 Living Artifact G EArt Rl $ 4.00 $ 4.00 $ 3.50 Swamp Low Branch B Lnd Cl $ 0.10 $ 0.10 $ 0.05
Cursed Land B ELnd Ul $ 1.13 $ 1.00 $ 0.75 Living Lands G E Rl $ 5.00 $ 4.50 $ 4.00 Swamp Two Branch B Lnd Cl $ 0.10 $ 0.10 $ 0.05
Dancing Scimitar A Cr Rl $ 4.00 $ 3.25 $ 3.00 Living Wall A C Ul $ 1.50 $ 1.50 $ 0.75 Swords to Plowshares W Ins Ul $ 1.50 $ 1.50 $ 1.00
Dark Ritual B Int Cl $ 0.35 $ 0.25 $ 0.25 Llanowar Elves G Sum Cl $ 0.35 $ 0.25 $ 0.24 Taiga R/G DLnd Rl $ 6.75 $ 5.50 $ 5.00
Darkpact B Sor Rl $ 4.00 $ 3.00 $ 2.00 Lord of Atlantis U Sum Rl $ 6.00 $ 5.25 $ 5.00 Terror B Ins Cl $ 0.43 $ 0.25 $ 0.24
Death Ward W Ins Cl $ 0.26 $ 0.25 $ 0.20 Lord of the Pit B Sum Rl $10.00 $ 9.00 $ 7.25 The Hive A M Rl $ 6.00 $ 5.00 $ 4.50
Deathgrip B E Ul $ 1.50 $ 0.90 $ 0.69 Lure G ECr Ul $ 1.50 $ 1.50 $ 0.75 The Rack A C Ul $ 2.00 $ 1.50 $ 1.00
Deathlace B int Rl $ 3.00 $ 3.00 $ 2.25 Magical Hack U Int Rl $ 6.50 $ 5.50 $ 4.00 Thicket Basilisk G Sum Ul $ 2.50 $ 2.00 $ 1.63
Demonic Attorney B Sor Rl $ 5.00 $ 3.00 $ 2.00 Magnetic Mountain R E Rl $ 4.00 $ 3.00 $ 2.00 Thoughtlace U Int Rl $ 3.00 $ 3.00 $ 2.13
B Sum Rl $ 8.00 $ 7.00 $ 5.00 Mahamoti Djinn U Sum Rl $ 8.00 $ 7.00 $ 6.50 Throne of Bone A P Ul $ 1.63 $ 1.00 $ 0.65
Demonic Hordes
Demonic Tutor B Sor Ul $ 2.50 $ 2.00 $ 1.50 Mana Flare R E Rl $ 5.00 $ 5.00 $ 4.00 Timber Wolves G Sum Rl $ 4.00 $ 4.00 $ 3.00
Desert Twister G Sor Ul $ 2.63 $ 2.00 $ 1.50 Mana Short U Ins Rl $ 5.00 $ 4.25 $ 4.00 Titania's Song G E Rl $ 3.75 $ 2.63 $ 1.63
A CArt Rl $ 5.00 $ 3.75 $ 3.00 Mana Vault A M Rl $ 3.00 $ 3.00 $ 3.00 Tranquility G Sor Cl $ 0.43 $ 0.28 $ 0.25
Dingus Egg
W Ins Cl $ 0.40 $ 0.25 $ 0.23 Manabarbs R E Rl $ 4.00 $ 3.75 $ 3.00 Tropical Island U/G DLnd Rl $ 6.75 $ 5.50 $ 5.00
Disenchant
R Sor Cl $ 0.75 $ 0.30 $ 0.25 Meekstone A C Rl $ 5.00 $ 4.50 $ 3.00 Tsunami G Sor Ul $ 1.50 $ 1.50 $ 1.00
Disintegrate
A M Rl $ 4.00 $ 3.50 $ 3.00 Merfolk of the Pearl Trident U Sum Cl $ 0.26 $ 0.25 $ 0.20 Tundra B/W DLnd Rl $ 6.75 $ 5.50 $ 5.00
Disrupting Scepter
A Cr Rl $ 3.00 $ 2.50 $ 2.50 Mesa Pegasus w Sum Cl $ 0.26 $ 0.25 $ 0.20 Tunnel R Ins Ul $ 1.00 $ 1.00 $ 0.58
Dragon Engine
R Sum Ul $ 2.50 $ 2.00 $ 1.38 Mijae Djinn R Sum Rl $ 5.00 $ 4.00 $ 3.13 Underground Sea B/U DLnd Rl $ 6.88 $ 5.50 $ 5.00
Dragon Whelp
Sor Cl $ 0.40 $ 0.25 $ 0.25 Millstone A M Rl $ 4.00 $ 3.00 $ 2.00 Unholy Strength B ECr Cl $ 0.31 $ 0.25 $ 0.24
Drain Life B
Sor Rl $ 5.00 $ 4.00 $ 3.00 Mind Twist B Sor Rl $ 6.00 $ 5.00 $ 4.50 Unstable Mutation U ECr Cl $ 0.50 $ 0.25 $ 0.20
Drain Power U
$ 0.40 $ 0.25 $ 0.25 Mishra’s War Machine A Cr Rl $ 4.00 $ 3.50 $ 3.00 Unsummon U Ins Cl $ 0.26 $ 0.25 $ 0.20
Drudge Skeletons B Sum Cl
Sum Cl $ 0.45 $ 0.30 $ 0.25 Mons's Goblin Raiders R Sum Cl $ 0.26 $ 0.25 $ 0.19 Uthden Troll R Sum Ul $ 2.00 $ 1.50 $ 0.75
Dwarven Warriors R
$ 1.25 $ 1.00 $ 0.50 Mountain Blue R Lnd Cl $ 0.20 $ 0.10 $ 0.10 Verduran Enchantress G Sum Rl $ 5.75 $ 4.25 $ 3.63
Dwarven Weaponsmith R Sum Ul
$ 1.50 $ 1.00 $ 1.00 Mountain Brown R Lnd Cl $ 0.20 $ 0.10 $ 0.10 Vesuvan Doppelganger U Sum Rl $10.00 $ 9.00 $ 8.00
Earth Elemental R Sum Ul
$ 0.40 $ 0.25 $ 0.23 Mountain Green Sky R Lnd Cl $ 0.20 $ 0.10 $ 0.10 Veteran Bodyguard W Sum Rl $ 8.00 $ 8.00 $ 6.13
Earthbind R ECr Cl
$ 4.00 $ 4.00 $ 3.00 Nether Shadow B Sum Rl $ 5.00 $ 4.00 $ 3.00 Volcanic Eruption U Sor Rl $ 5.25 $ 4.50 $ 2.88
Earthquake R Sor Rl
$ 5.00 $ 4.00 $ 3.00 Nettling Imp B Sum Ul $ 1.63 $ 1.50 $ 0.75 Volcanic Island R/G DLnd Rl $ 6.75 $ 5.50 $ 5.00
Ebony Horse A M Rl
$ 4.00 $ 2.38 A M Rl $ 6.00 $ 5.00 $ 4.50 Wall of Air U Sum Ul $ 1.63 $ 1.00 $ 0.93
El -Hajjaj B Sum Rl $ 4.25 Nevinyrral's Disk
$ 4.50 $ 3.63 B Sum Rl $10.00 $10.00 $ 8.50 Wall of Bone B Sum Ul $ 2.00 $ 1.00 $ 0.73
Elvish Archers G Sum Rl $ 5.00 Nightmare
$ 0.50 W Sum Rl $10.00 $ 8.00 $ 7.00 Wall of Brambles G Sum Ul $ 1.06 $ 1.00 $ 0.58
Energy Flux U E Ul $ 1.00 $ 1.00 Northern Paladin
$ 0.23 A Cr Ul $ 2.00 $ 1.50 $ 1.00 Wall of Fire R Sum Ul $ 1.00 $ 1.00 $ 0.93
Erg Raiders B Sum Cl $ 0.40 $ 0.25 Obsianus Golem
Evil Presence B ELnd Ul $ 1.00 $ 1.00 $ 0.50 Onulet A Cr Rl $ 3.00 $ 2.00 $ 1.50 Wall of Ice G Sum Ul $ 1.00 $ 1.00 $ 0.93
$ 3.75 R Sum Ul $ 1.00 $ 1.00 $ 0.65 Wall of Stone R Sum Ul $ 1.00 $ 1.00 $ 0.95
Eye for an Eye W Ins Rl $ 5.00 $ 4.25 Orcish Artillery
$ 3.00 E Rl $ 2.00 $ 1.50 $ 1.00 Wall of Swords W Sum Ul $ 2.00 $ 2.00 $ 1.50
Farmstead w ELnd Rl $ 5.00 $ 4.00 Orcish Oriflamme R
$ 1.50 $ 1.00 $ 0.50
$ 4.00 $ 3.50 $ 2.75 Ornithopter A Cr Ul $ 1.00 $ 0.88 $ 0.45 Wall of Water U Sum Ul
Fastbond G E Rl
B ECr Cl $ 0.35 $ 0.25 $ 0.24 Wall of Wood G Sum Cl $ 0.50 $ 0.25 $ 0.20
Fear B ECr Cl $ 0.33 $ 0.25 $ 0.25 Paralyze
W Sum Cl $ 0.26 $ 0.25 $ 0.20 Wanderlust G ECr Ul $ 1.00 $ 0.90 $ 0.69
Feedback U EE Ul $ 1.75 $ 1.00 $ 0.63 Pearled Unicorn
W Sum Rl $ 8.00 $ 6.50 $ 5.50 War Mammoth G Sum Cl $ 0.31 $ 0.28 $ 0.25
Fire Elemental R Sum Ul $ 1.63 $ 1.00 $ 1.00 Personal Incarnation
$ 0.23 B $ 0.50 $ 0.25 $ 0.20 Warp Artifact B EArt Rl $ 3.50 $ 3.00 $ 2.38
Fireball R Sor Cl $ 0.50 $ 0.25 Pestilence E Cl
Firebreathing R ECr Cl $ 0.28 $ 0.25 $ 0.23 Phantasmal Forces U Sum Ul $ 1.50 $ 0.88 $ 0.50 Water Elemental U Sum Ul $ 1.56 $ 1.25 $ 0.79
Fiashfires R Sor Ul $ 1.50 $ 1.25 $ 0.94 Phantasmal Terrain U ELnd Cl $ 0.31 $ 0.25 $ 0.20 Weakness B ECr Cl $ 0.31 $ 0.25 $ 0.20
Flight U ECr Cl $ 0.33 $ 0.25 $ 0.23 Phantom Monster U Sum Ul $ 1.50 $ 1.00 $ 0.69 Web G ECr Rl $ 6.50 $ 4.00 $ 3.13
Flying Carpet A M Rl $ 4.13 $ 4.00 $ 2.50 Pirate Ship U Sum Rl $ 5.00 $ 5.00 $ 3.88 Wheel of Fortune R Sor Rl $ 6.00 $ 5.00 $ 5.00
Fog G Ins Cl $ 0.28 $ 0.25 $ 0.23 Plague Rats B Sum Cl $ 0.50 $ 0.33 $ 0.24 White Knight W Sum Ul $ 2.50 $ 2.00 $ 0.50
Force of Nature G Sum Rl $10.00 $ 8.00 $ 8.00 Plains No Trees W Lnd Cl $ 0.10 $ 0.10 $ 0.05 White Ward W ECr Ul $ 1.00 $ 0.88 $ 0.50
Forest Eyes G Lnd Cl $ 0.13 $ 0.10 $ 0.09 Plains Pink Horizon W Lnd Cl $ 0.10 $ 0.10 $ 0.05 Wild Growth G ELnd Cl $ 0.26 $ 0.25 $ 0.20
Forest Path G Lnd Cl $ 0.13 $ 0.10 $ 0.09 Plains Trees W Lnd Cl $ 0.10 $ 0.10 $ 0.05 Will-O-The-Wisp B Sum Rl $ 7.75 $ 6.50 $ 4.63
Forest Rocks G Lnd Cl $ 0.13 $ 0.10 $ 0.09 Plateau R/W DLnd Rl $ 6.75 $ 5.50 $ 5.00 Winter Orb A C Rl $ 5.00 $ 4.25 $3.25
Fork R Int Rl $ 8.00 $ 8.00 $ 7.00 Power Leak U EE Cl $ 0.30 $ 0.25 $ 0.25 Wooden Sphere A P Ul $ 1.50 $ 1.00 $ 0.70
Frozen Shade B Sum Cl $ 0.43 $ 0.25 $ 0.25 Power Sink U Int Cl $ 0.30 $ 0.25 $ 0.25 Wrath of God W Sor Rl $ 7.75 $ 6.00 $ 4.63
Fungusaur G Sum Rl $ 6.25 $ 5.00 $ 4.38 Power Surge R E Rl $ 4.00 $ 3.50 $ 2.63 Zombie Master B SUM Rl $ 7.00 $ 6.00 $ 5.00

Scrye ♦ Four Illustrations: Left/Right Anson Maddocks & Quinton Hoover


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ARABIAN NIGHTS
Card Name Color Type Rarity Upper Median Lower 1■ Card Name Color Type Rarity Upper Median Lower I■ Card Name Color Type Rarfty Upper Median Lower
Abu ja’far w Sum U3 $ 13.00 $ 10.00 $ 7.50 Eye for an Eye w Ins U3 $ 10.00 $ 7.00 $ 5.00 Mountain Be L Cl $ 5.00 $ 3.50 $ 2.75
Aladdin R Sum U2 $ 16.00 $ 13.00 $ 5.00 Fishliver Oil (a) u ECr C4 $ 2.00 $ 1.25 $ 1.00 Nafs Asp (a) G Sum C4 $ 2.75 $ 1.75 $ 1.00
Aladdin's Lamp A M U2 $ 8.00 $ 6.00 $ 6.00 Fishliver Oil (b) u ECr C4 $ 2.00 $ 1.00 $ 1.00 NafsAsp (b) G Sum C4 $ 2.00 $ 1.25 $ 1.00
Aladdin’s Ring A M U2 $ 9.00 $ 7.00 $ 5.50 Flying Carpet A M U3 $ 8.00 $ 6.00 $ 4.00 Oasis Be L Cl $ 8.00 $ 6.00 $ 5.00
Ali Baba R Sum U3 $ 10.00 $ 7.75 $ 6.00 Flying Men U Sum C5 $ 2.88 $ 2.00 $ 1.50 Old Man of the Sea U Sum U2 $24.75 $15.00 $10.00
Ali from Cairo R Sum U2 $ 30.00 $ 25.00 $ 15.00 Ghazban Ogre G Sum C4 $ 2.00 $ 1.00 $ 0.75 Oubliette (a) B E C4 $ 4.75 $ 4.00 $ 3.00
Army of Allah (a) W Ins C4 $ 3.00 $ 2.25 $ 1.50 Giant Tortoise (a) U Sum C4 $ 2.00 $ 1.00 $ 0.75 Oubliette (b) B E C4 $ 4.00 $ 3.75 $ 1.50
Army of Allah (b) W Ins C4 $ 3.00 $ 2.00 $ 1.00 Giant Tortoise (b) U Sum C4 $ 2.00 $ 1.00 $ 0.75 Piety (a) W Ins C4 $ 2.75 $ 1.75 $ 0.81
Bazaar of Baghdad Be L U3 $ 10.00 $ 6.00 $ 5.00 Guardian Beast B Sum U2 $ 35.00 $ 30.00 $ 20.00 Piety (b) W Ins C4 $ 2.00 $ 1.50 $ 0.81
Bird Maiden (a) R Sum C4 $ 3.00 $ 1.75 $ 1.00 Hasran Ogress (a) B Sum C5 $ 2.00 $ 1.00 $ 0.75 Pyramids A P U2 $16.00 $14.00 $ 8.50
Bird Maiden (b) R Sum C4 $2.75 $ 1.25 $ 1.00 Hasran Ogress (b) B Sum C5 $ 2.00 $ 1.00 $ 0.75 Repentant Blacksmith W Sum U2 $10.00 $ 9.00 $ 5.00
Bottle of Suleiman A M U2 $ 8.00 $ 7.00 $ 5.00 Hurr jackal R Sum C4 $ 3.00 $ 2.00 $ 1.50 Ring of Ma’ruf A M U2 $15.00 $10.00 $ 5.00
Brass Man A ACr U3 $ 3.88 $ 2.00 $ 2.00 Ifh-Biff Efreet G Sum U2 $ 10.00 $ 9.00 $ 6.00 Rukh Egg (a) R Sum C4 $ 5.00 $ 4.75 $ 2.25
Camel W Sum CS $ 2.00 $ 1.50 $ 1.00 Island Fish Jasconius U Sum U2 $ 8.00 $ 6.00 $ 5.00 Rukh Egg (b) R Sum C4 $ 5.00 $ 4.00 $ 1.63
City in a Bottle A C U2 $ 12.75 $ 11.00 $ 8.13 Island of Wak-Wak Be L U2 $ 18.00 $ 15.00 $ 8.25 Sandals of Abdallah A M U3 $ 8.00 $ 6.00 $ 5.00
City of Brass Be L U3 $ 10.00 $ 8.00 $ 6.00 Jandor's Ring A M U2 $ 7.00 $ 5.00 $ 4.00 Sandstorm G Ins C5 $ 2.88 $ 2.00 $ 1.50
Cuombajj Witches B Sum C4 $ 2.00 $ 2.00 $ 0.75 Jandor's Saddlebags A M U2 $ 7.00 $ 5.00 $ 5.00 Serendib Djinn U Sum U2 $10.00 $ 7.00 $ 5.00
Cyclone G E U3 $ 6.00 $ 5.50 $ 3.00 Jeweled Bird A M U3 $ 8.00 $ 6.00 $ 5.00 Serendib Efreet U Sum U2 $10.50 $ 8.50 $ 5.75
Dancing Scimitar A ACr U2 $ 8.00 $ 6.00 $ 5.00 jihad W E U2 $ 20.00 $ 15.00 $ 10.00 Shahrazad W Sor U2 $15.00 $10.00 $ 8.00
Dandan U Sum C4 $ 2.00 $ 1.50 $ 1.00 Junun Efreet B Sum U2 $ 10.00 $ 8.00 $ 6.00 Sindbad u Sum U3 $10.00 $ 6.00 $ 3.50
Desert Be L CM $ 3.00 $ 2.50 $ 1.25 Juzam Djinn B Sum U2 $ 12.00 $ 11.00 $ 8.25 Singing Tree G Sum U2 $20.00 $14.50 $10.50
Desert Nomads R Sum C4 $ 2.00 $ 2.00 $ 1.00 Khabal Ghoul B Sum U3 $ 19.50 $ 12.25 $ 9.25 Sorceress Queen B Sum U3 $ 8.75 $ 7.75 $ 5.25
Desert Twister G Sor U3 $ 7.00 $ 6.00 $ 3.00 King Suleiman W Sum U2 $ 10.75 $ 10.00 $ 5.50 Stone-Throwing Devils (a) B Sum C4 $ 3.00 $ 2.00 $ 1.63
Diamond Valley Be L U2 $ 19.00 $ 15.00 $ 10.00 Kird Ape R Sum C5 $ 3.00 $ 1.00 $ 0.75 Stone-Throwing Devils (b) 6 Sum C4 $ 2.88 $ 2.00 $ 1.13
Drop of Honey G E U2 $ 17.00 $ 14.00 $ 10.00 Library of Alexandria Be L U3 $ 15.50 $ 13.00 $ 5.00 Unstable Mutation U ECr CS $ 1.38 $ 1.00 $ 0.81
Ebony Hprse A M U2 $ 8.00 $ 6.00 $ 5.00 Magnetic Mountain R E U3 $ 8.00 $ 6.00 $ 4.00 . War Elephant (a) W Sum C4 $ 4.00 $ 3.00 $ 1.63
El-Hajjaj B Sum U2 $ 7.75 $ 6.50 $ 5.25 Merchant Ship U Sum U3 $ 8.00 $ 6.00 $ 5.00 War Elephant (b) W Sum C4 $ 3.75 $ 2.75 $ 1.13
Elephant Graveyard Be L U2 $ 16.00 $ 15.00 $ 8.50 Metamorphosis G Sor C4 $ 2.00 $ 1.00 $ 0.85 Wyluli Wolf (a) G Sum C5 $ 3.75 $ 3.00 $ 1.63
Erg Raiders (a) B Sum C5 $ 2.00 $ 1.00 $ 0.75 Mijae Djinn R Sum U2 $ 9.25 $ 7.50 $ 6.13 Wyluli Wolf (b) G Sum C5 $ 3.00 $ 2.75 $ 1.13
Erg Raiders (b) B Sum C5 $ 1.00 $ 1.00 $ 0.75 Moorish Cavalry (a) W Sum C5 $ 4.88 $ 2.25 $ 2.00 Ydwen Efreet R Sum U2 $10.00 $ 8.00 $ 6.00
Erhnam Djinn G Sum U2 $ 10.50 $ 8.75 $ 5.75 Moorish Cavalry (b) W Sum C5 $ 4.38 $ 2.00 $ 1.25

Wy* i Srffe;:

ANTIQUITIES 1 / ■ 1
ICard Name Color Type Rarpty Upper Median Lower HCard Name Color Type Raruy Upper Median Lower ■ Card Name Color Type Rarfty Upper Mediani Lower

Amulet of Kroog A M C4 $ 1.00 $ 1.00 $ 0.45 Golgothian Sylex A M Ul $ 9.75 $ 8.50 $ 7.13 Strip Mine, visible horizon, even terraces Be L Ul $ 6.00 $ 5.00 $ 3.75

Argivian Archaeologist w s Ul $19.50 $13.00 $ 8.50 Grapeshot Catapult A ACr C4 $ 1.00 $ 1.00 $ 0.45 Strip Mine, visible horizon, uneven terraces Be L Ul $ 6.00 $ 5.00 $ 3.50

Argivian Blacksmith w s C4 $ 1.00 $ 1.00 $ 0.50 Haunting Wind B E U3 $ 3.75 $ 3.00 $ 1.75 Su-Chi A ACr U3 $ 4.25 $ $
3.00 2.69

Argothian Pixies G S C4 $ 1.13 $ 1.00 $ 0.50 Hurkyl’s Recall U Ins Ul $ 7.00 $ 6.00 $ 4.00 Tablet of Epityr A P C4 $ 1.25 $ $
1.00 0.50

Argothian Treefolk G S C4 $ 1.63 $ 1.00 $ 0.50 Ivory Tower A C U3 $ 5.00 $ 4.50 $ 4.00 Tawnos’s Coffin A M Ul $11.00 $10.00 $ 5.00

Armageddon Clock A C U2 $ 6.00 $ 5.00 $ 4.75 Jalum Tome A M U2 $ 5.50 $ 4.00 $ 3.50 Tawnos’s Wand A M U3 $ 4.00 $ 3.00 $ 2.00

Artifact Blast R Int C4 $ 1.50 $ 1.00 $ 0.45 Martyrs of Korlis W Sum U3 $ 5.00 $ 4.00 $ 2.88 Tawnos’s Weaponry A M U3 $ 4.00 $ 3.00 $ 2.50

Artifact Possession B EArt C4 $ 1.00 $ 1.00 $ 0.50 Mightstone A C U3 $ 4.00 $ 3.50 $ 2.50 Tetravus A ACr Ul $10.00 $10.00 $ 7.00

Artifact Ward W ECr C4 $ 2.00 $ 1.00 $ 0.50 Millstone A M U3 $ 4.00 $ 3.00 $ 3.00 The Rack A C U3 $ 4.00 $ 3.00 $ 1.63

Ashnod’s Altar A P U2 $ 4.00 $ 4.00 $ 2.25 Mishra’s Factory, autumn Be L Ul $ 6.00 $ 5.00 $ 4.00 Titania's Song G E U3 $ 4.00 $ 3.00 $ 2.63

Ashnod’s Battle Gear A M U2 $ 4.00 $ 3.75 $ 2.75 Mishra’s Factory, spring/blue balloon Be L Cl $ 5.50 $ 5.00 $ 3.50 Transmute Artifact U Sor U3 $ 3.50 $ 2.00 $ 1.50

Ashnod’s Transmogrant A M U3 $ 4.00 $ 3.00 $ 1.75 Mishra’s Factory, summer Be L Ul $ 6.00 $ 5.00 $ 4.00 Triskelion A ACr Ul $10.00 $ 9.00 $ 5.50

Atog R S C4 $ 1.00 $ 1.00 $ 0.40 Mishra’s Factory, winter Be L Ul $ 6.00 $ 5.00 $ 4.00 Urza’s Avenger A ACr Ul $14.25 $10.00 $ 8.00

Battering Ram A ACr C4 $ 1.75 $ 1.00 $ 0.40 Mishra’s War Machine A ACr Ul $ 7.75 $ 6.00 $ 5.00 Urza’s Chalice A P C4 $ 2.00 $ 1.00 $ 0.45

Bronze Tablet A M Ul $ 9.00 $ 7.25 $ 4.25 Mishra’s Workshop Be L Ul $10.00 $ 8.50 $ 6.00 Urza's Mine, clawed sphere Be L C2 $ 2.00 $ 1.55 $ 1.00

Candelabra of Tawnos A M Ul $11.25 $10.00 $ 9.00 Obelisk of Undoing A M Ul $10.50 $ 8.00 $ 5.00 Urza's Mine, mouth Be L Cl $ 3.00 $ 1.80 $ 1.00

Circle of Protection: Artifacts W E U3 $ 6.63 $ 5.00 $ 4.75 Onulet A ACr U3 $ 3.38 $ 3.00 $ 2.00 Urza’s Mine, pulley Be L Cl $ 3.00 $ 1.80 $ 1.00

Citanul Druid G S U3 $ 3.63 $ 3.00 $ 2.00 Orcish Mechanics R Sum C4 $ 1.00 $ 1.00 $ 0.45 Urza’s Mine, tower Be L C2 $ 2.00 $ 1.60 $ 1.00

Clay Statue A ACr C4 $ 2.00 $ 1.00 $ 0.50 Ornithopter A ACr C4 $ 1.75 $ 1.00 $ 0.50 Urza’s Miter A P Ul $ 8.00 $ 6.00 $ 5.00

Clockwork Avian A ACr Ul $11.00 $ 8.00 $ 5.50 Phyrexian Gremlins B Sum C4 $ 2.00 $ 1.00 $ 0.50 Urza’s Power Plant, bug Be L C2 $ 2.00 $ 1.55 $ 1.00

Colossus of Sardia A ACr Ul $16.50 $11.00 $ 9.50 Power Artifact U EArt U3 $ 3.88 $ 3.00 $ 2.00 Urza's Power Plant, columns Be L Cl $ 2.88 $ 1.80 $ 1.00

Coral Helm A P Ul $ 8.00 $ 6.50 $ 5.00 Powerleech G E U3 $ 4.00 $ 3.50 $ 2.50 Urza’s Power Plant, copper sphere Be L Cl $ 2.00 $ 1.55 $ 1.00

G Ins C4 $ 1.00 $ 1.00 $ 0.45 Priest of Yawgmoth B Sum C4 $ 1.13 $ 1.00 $ 0.48 Urza's Power Plant, rock in pot Be L C2 $ 2.88 $ 1.80 $ 1.00
Crumble
A C Cl $ 4.00 $ 3.00 $ 2.00 Primal Clay A ACr U3 $ 4.38 $ 3.50 $ 2.63 Urza’s Tower, forest Be L C2 $ 2.00 $ 1.55 $ 1.00
Cursed Rack
W E U3 $ 3.75 $ 3.00 $ 1.63 Rakalite A P U3 $ 4.00 $ 3.00 $ 1.75 Urza’s Tower, mountains Be L Cl $ 3.00 $ 1.80 $ 1.13
Damping Field
Detonate R Sor U3 $ 4.00 $ 3.00 $ 2.50 Reconstruction U Sor C4 $ 1.00 $ 1.00 $ 0.45 Urza’s Tower, plains Be L Cl $ 3.00 $ 1.55 $ 1.00

Drafna’s Restoration U Sor C4 $ 1.00 $ 1.00 $ 0.35 Reverse Polarity W Ins C4 $ 1.38 $ 1.00 $ 0.50 Urza’s Tower, shore Be L Cl $2.75 $ 1.80 $ 1.13
Dragon Engine A ACr C4 $ 1.75 $ 1.00 $ 0.55 Rocket Launcher A P U3 $ 4.00 $ 3.00 $2.25 Wall of Spears A ACr U3 $ 4.00 $ 4.00 $ 3.00
Dwarven Weaponsmith R Sum U3 $ 4.00 $ 3.00 $ 2.25 Sage of Lat-Nam U Sum C4 $ 1.00 $ 1.00 $ 0.48 Weakstone A C U3 $ 3.75 $ 3.00 $ 1.75
Energy Flux U E U3 $ 3.38 $ 2.50 $ 1.00 Shapeshifter A ACr Ul $10.00 $10.00 $ 7.75 Xenic Poltergeist B Sum U3 $ 3.75 $ 3.00 $ 1.69
Feldon’s Cane A M U3 $ 6.00 $ 5.00 $ 3.75 Shatterstorm R Sor Ul $ 7.00 $ 5.25 $ 5.00 Yawgmoth Demon B Sum Ul $15.00 $12.00 $ 7.88
Gaea's Avenger G Sum Ul $12.00 $10.00 $ 8.00 Staff of Zegon A M C4 $ 1.25 $ 1.00 $ 0.50 Yotian Soldier A ACr C4 $ 2.00 $ 2.00 $ 0.90
Gate to Phyrexia B E U3 $ 4.00 $ 3.00 $ 1.75 Strip Mine, small tower in foreground Be L Ul $ 6.00 $ 4.50 $ 3.00
Goblin Artisans R Sum U3 $ 3.25 $ 3.00 $ 1.35 Strip Mine, no tower, no visible horizon Be L Cl $ 6.00 $ 4.50 $ 3.00

AN Illustrations: Susan Van Camp & Ken Meyer Jr. AQ Illustrations: I'om Wanerstrand & Mark Tedin

S C R Y E Four
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ICard Name Color Type Rarity Upper Median Lower I ICard Name Color Type Rarity Upper Median Lower ICard Nane Color Type Rarity Upper Median Lower I

Abomination B Ul Sum $5.00 $ 4.50 $ 4.00 Flash Flood u C2 Ins $ 1.00 $ 0.75 $ 0.30 Master of the Hunt G Rl Sum $19.00 $15.00 $12.00
Acid Rain U Rl Sor $12.00 $ 10.00 $ 8.00 Floral Spuzzem G Ul Sum $ 4.00 $ 4.00 $ 4.00 Mirror Universe Be Rl A $28.00 $16.00 $15.00
Active Volcano R C2 Ins $ 1.00 $ 0.50 $ 0.35 Force Spike u C2 Int $ 1.00 $ 0.50 $ 0.29 Moat W Rl E $16.00 $12.00 $10.00
Adun Oakenshield Gld Rl Sum $12.00 $12.00 $10.00 Forethought Amulet Be Rl A $10.00 $10.00 $ 7.75 Mold Demon B Rl Sum $10.00 $ 9.00 $ 7.88
Adventurer’s Guildhouse Be Ul L $ 3.00 $ 3.00 $ 2.63 Fortified Area W Ul E $ 4.00 $ 3.25 $ 3.00 Moss Monster G C2 Sum $ 1.00 $ 0.50 $ 0.40
Aisling Leprechaun G Cl Sum $ 1.00 $ 0.68 $ 0.50 Frost Giant R Ul Sum $ 4.25 $ 4.00 $ 3.38 Mountain Stronghold Be Ul L $ 3.00 $ 3.00 $ 3.00
Akron Legionnaire W Rl Sum $12.00 $10.00 $ 8.00 Gabriel Angelfire Gld Rl Sum $12.50 $ 11.00 $ 9.75 Mountain Yeti R Ul Sum $ 4.25 $ 4.00 $ 3.00
Al-abara’s Carpet Be Rl A $12.00 $10.00 $ 8.00 Gaseous Form U Cl ECr $ 1.00 $ 0.78 $ 0.50 Nebuchadnezzar Gld Rl Sum $15.00 $12.00 $12.00
Alabaster Potion W C2 Ins $ 1.00 $ 0.50 $ 0.40 Gauntlets of Chaos Be Rl A $12.00 $10.00 $10.00 Nether Void B Rl EW $10.00 $ 9.00 $ 7.00
Alchor’s Tomb Be Rl A $10.00 $ 8.50 $ 8.00 Ghosts of the Damned B C2 Sum $ 1.00 $ 0.75 $ 0.40 Nicol Bolas Gld Rl Sum $25.00 $21.00 $20.00
All Hallows Eve B Rl Sor $15.00 $15.00 $12.00 Giant Slug B C2 Sum $ 1.00 $ 0.75 $ 0.50 North Star Be Rl A $12.00 $11.00 $10.00
Amrou Kithkin W C2 Sum $ 1.00 $ 0.50 $ 0.35 Giant Strength R C2 ECr $ 1.00 $ 0.75 $ 0.40 Nova Pentacle Be Rl A $10.00 $ 9.25 $ 8.00
Angelic Voices W Rl E $11.00 $10.00 $ 7.25 Giant Turtle G C2 Sum $ 1.00 $ 0.75 $ 0.30 Osai Vultures W Cl Sum $ 1.00 $ 0.75 $ 0.50
Angus Mackenzie Gld Rl Sum $12.00 $10.00 $ 8.00 Glyph of Delusion U Cl Ins $ 1.00 $ 0.63 $ 0.48 Palladia-Mors Gld Rl Sum $23.50 $20.00 $20.00
Anti-Magic Aura U Cl ECr $ 1.00 $ 1.00 $ 0.50 Glyph of Destruction R C2 Ins $ 1.00 $ 0.75 $ 0.40 Part Water U Ul Sor $ 4.00 $ 3.25 $ 3.00
Arboria G Ul EW $ 4.00 $ 3.75 $ 3.00 Glyph of Doom B C2 Ins $ 1.00 $ 0.63 $ 0.36 Pavel Maliki Gld Ul Sum $ 6.00 $ 5.00 $ 4.00
Arcades Sabboth Gld Rl Sum $22.75 $20.00 $18.50 Glyph of Life W C2 Ins $ 1.00 $ 0.75 $ 0.40 Pendelhaven Be U2 LL $ 4.00 $ 3.50 $ 3.00
Arena of the Ancients Be Rl A $10.00 $ 9.00 $ 8.00 Glyph of Reincarnation G Cl Ins $ 1.00 $ 0.50 $ 0.48 Petra Sphinx W Rl Sum $10.50 $10.00 $ 8.00
Avoid Fate G Cl Int $ 1.00 $ 0.63 $ 0.50 Gosta Dirk Gld Rl Sum $10.50 $10.00 $ 8.00 Pit Scorpion B C2 Sum $ 1.00 $ 0.73 $ 0.44
Axelrod Gunnarson Gld Rl Sum $12.00 $10.00 $ 9.00 Gravity Sphere R Rl EW $15.75 $11.00 $10.00 Pixie Queen G Rl Sum $11.00 $10.00 $ 7.00
Ayesha Tanaka Gld Rl Sum $10.00 $10.00 $ 8.00 Great Defender W Ul Ins $ 4.13 $ 3.75 $ 3.00 Planar Gate Be Rl A $10.50 $10.00 $ 7.75
Azure Drake U Ul Sum $ 5.00 $ 4.00 ■ $ 3.00 Great Wall W Ul E $ 4.00 $ 3.00 $ 3.00 Pradesh Gypsies G Ul Sum $ 4.00 $ 3.50 $ 3.00
Backdraft R Ul Ins $ 4.00 $ 3.00 $ 3.00 Greater Realm of Preservation W Ul E $ 7.00 $ 4.00 $ 4.00 Presence of the Master W Ul E $ 5.00 $ 4.50 $ 4.00
Backfire U Ul ECr $ 4.00 $ 3.50 $ 3.00 Greed B Rl E $10.00 $ 8.00 $ 6.75 Primordial Ooze R Ul Sum $ 4.25 $ 4.00 $ 3.00
Barbary Apes G Cl Sum $ 1.00 $ 0.50 $ 0.50 Green Mana Battery Be Ul A $ 7.00 $ 6.00 $ 5.00 Princess Lucrezia Gld Ul Sum $ 6.00 $ 4.50 $ 4.00
Barktooth Warbeard Gld Ul Sum $ 6.00 $ 5.00 $ 4.13 Gwendlyn Di Corci Gld Rl Sum $12.00 $10.00 $ 8.75 Psionic Entity U Rl Sum $10.00 $ 8.00 $ 6.75
Bartel Runeaxe Gld Rl Sum $12.00 $10.00 $ 8.00 Halfdane Gld Rl Sum $10.50 $10.00 $ 7.88 Psychic Purge U Cl Sor $ 1.00 $ 0.75 $ 0.50
Beasts of Bogardan R Ul Sum $ 5.00 $ 4.00 $ 4.00 Hammerheim Be U2 LL $ 4.00 $ 3.00 $ 3.00 Puppet Master U Ul ECr $ 4.00 $ 4.00 $ 3.00
Black Mana Battery Be Ul A $ 7.50 $ 6.00 $ 5.50 Hazezon Tamar Gld Rl Sum $15.50 $12.00 $11.00 Pyrotechnics R C2 Sor $ 1.00 $ 0.75 $ 0.44
Blazing Effigy R Cl Sum $ 1.00 $ 0.55 $ 0.35 Headless Horseman B Cl Sum $ 1.00 $ 0.75 $ 0.50 Quagmire B Ul E $ 4.00 $ 3.50 $ 3.00
Blight B Ul EL $ 4.00 $ 3.00 $ 3.00 Heaven’s Gate W Ul Ins $ 4.00 $ 3.00 $ 3.00 Quarum Trench Gnomes R Rl Sum $10.00 $ 9.50 $ 7.00
Blood Lust R Ul Ins $ 5.50 $ 4.00 $ 3.50 Hell Swarm B Cl Ins $ 1.00 $ 0.50 $ 0.50 Rabid Wombat G Ul Sum $ 7.00 $ 6.00 $ 4.00
Blue Mana Battery Be Ul A $ 7.00 $ 6.00 $ 5.00 Hell’s Caretaker B Rl Sum $15.00 $12.00 $10.00 Radjan Spirit G Ul Sum $ 4.50 $ 4.00 $ 3.25
Boomerang U C2 Ins $ 1.00 $ 0.63 $ 0.43 Hellfire B Rl Sor $15.00 $12.00 $10.00 Raging Bull R Cl Sum $ 1.00 $ 0.75 $ 0.50
Boris Devilboon Gld Rl Sum $12.00 $12.00 $10.00 Holy Day W Cl Ins $ 1.00 $ 0.68 $ 0.50 Ragnar Gld Rl Sum $11.00 $ 10.00 $ 7.50
Brine Hag U Ul Sum $ 5.00 $ 4.00 $ 3.13 Horn of Deafening Be Rl A $10.00 $ 9.00 $ 8.00 Ramirez DePietro Gld Ul Sum $ 6.00 $ 4.50 $ 3.38
Bronze Horse Be Rl ACr $10.00 $ 8.00 $ 7.00 Hornet Cobra G C2 Sum $ 1.00 $ 0.50 $ 0.30 Ramses Overdark Gld Rl Sum $13.00 $12.00 $ 9.75
Carrion Ants B Rl Sum $20.00 $15.00 $11.25 Horror of Horrors B Ul E $5.25 $ 4.00 $ 3.75 Rapid Fire W Rl Ins $ 9.25 $ 8.00 $5.75
Cat Warriors G C2 Sum $ 1.00 $ 0.50 $ 0.40 Hunding Gjornersen Gld Ul Sum $ 6.00 $ 5.00 $ 4.00 Rasputin Dreamweaver Gld Rl Sum $12.00 $10.00 $ 8.75
Cathedral of Serra Be Ul L $ 3.38 $ 3.00 $ 3.00 Hyperion Blacksmith R Ul Sum $ 4.00 $ 3.25 $ 3.00 (Ae)rathi Berserker R Ul Sum $ 4.50 $ 3.50 $ 3.00
Caverns of Despair R Rl EW $10.00 $10.00 $ 7.75 Ichneumon Druid G Ul Sum $ 5.00 $ 4.00 $ 3.00 Rebirth G Rl Sor $10.00 $ 8.50 $ 7.13
Chain Lightning R C2 Sor $ 1.00 $ 0.75 $ 0.50 Immolation R Cl ECr $ 1.00 $ 0.50 $ 0.50 Recall U Rl Sor $12.00 $10.00 $ 8.00
Chains of Mephistopheles B Rl E $10.00 $10.00 $ 8.00 Imprison B Rl ECr $10.00 $10.00 $ 8.50 Red Mana Battery Be Ul A $ 7.00 $ 6.00 $ 5.00
Chromium Gld Rl Sum $22.75 $20.00 $20.00 In the Eye of Chaos U Rl EW $10.00 $10.00 $ 7.75 Reincarnation G Ul Ins $ 4.00 $ 4.00 $ 3.00
Cleanse W Rl Sor $15.00 $11.50 $10.00 Indestrucible Aura w C2 Ins $ 1.00 $ 0.63 $ 0.36 Relic Barrier Be U2 A $ 4.00 $ 4.00 $ 3.00
Clergy of the Holy Nimbus W C2 Sum $ 1.00 $ 0.50 $ 0.35 Infernal Medusa B Ul Sum $ 6.00 $ 5.00 $ 4.00 Relic Bind U Ul EArt $ 4.00 $ 3.75 $ 3.00
Cocoon G Ul ECr $ 5.00 $ 4.00 $ 3.50 Infinite Authority W Rl ECr $10.00 $ 8.50 $ 7.75 Remove Enchantments W Cl Ins $ 1.00 $ 0.63 $ 0.48
Concordant Crossroads G Rl EW $10.00 $ 9.00 $ 7.50 Invoke Prejudice U Rl E $12.00 $10.00 $ 8.38 Remove Soul U C2 Int $ 1.00 $ 0.50 $ 0.44
Cosmic Horror B Rl Sum $11.00 $10.00 $ 8.00 Ivory Guardians W Ul Sum $ 5.00 $ 4.00 $ 3.00 Reset u Ul Int $ 5.25 $ 4.00 $ 3.00
Craw Giant G Ul Sum $ 7.00 $ 6.00 $ 4.75 Jacques le Vert Gld Rl Sum $12.00 $ 11.00 $ 9.50 Revelation G Rl EW $10.00 $ 8.00 $ 7.38
Crevasse R Ul E $ 4.00 $ 3.50 $ 3.00 Jasmine Boreal Gld Ul Sum $ 5.63 $ 5.00 $ 3.75 Reverberation U Rl Ins $10.00 $10.00 $ 8.50
Crimson Kobolds R C2 Sum $ 1.00 $ 0.63 $ 0.43 Jedit Ojanen Gld Ul Sum $ 6.00 $ 5.00 $ 4.00 Righteous Avengers w Ul Sum $ 4.25 $ 4.00 $ 3.38
Crimson Manticore R Rl Sum $10.00 $ 9.00 $ 8.00 Jerrard of the Closed Fist Gld Ul Sum $ 5.50 $ 5.00 $ 4.00 Ring of Immortals Be Rl A $10.50 $10.00 $ 8.88
Crookshank Kobolds R C2 Sum $ 1.00 $ 0.63 $ 0.36 Johan Gld Rl Sum $15.50 $12.00 $10.00 Riven Turnbull Gld Ul Sum $ 6.00 $ 5.00 $ 4.00
Cyclopean Mummy B C2 Sum $ 1.00 $ 0.50 $ 0.30 Jovial Evil B Rl Sor $10.50 $10.00 $ 9.00 Rohgahh of Kher Keep Gld Rl Sum $12.00 $12.00 $10.00
W C2 Sum $ 1.00 $ 0.75 $ 0.25 Juxtapose U Rl Sor $10.00 $10.00 $ 7.75 Rubinia Soulsinger Gld Rl Sum $15.00 $12.00 $11.00
D’Avenant Archer
Gld Rl Sum $19.50 $15.00 $15.00 Karakas Be U2 LL $ 5.00 $ 3.50 $ 3.00 Rust G C2 Int $ 1.00 $ 0.50 $ 0.30
Dakkon Blackblade
B Cl Ins $ 1.00 $ 1.00 $ 0.50 Kasimir the Lone Wolf Gld Ul Sum $ 6.00 $ 5.00 $ 4.00 Sea King’s Blessing U Ul Ins $ 4.00 $ 3.00 $ 3.00
Darkness
G Ul E $ 4.00 $ 3.00 $ 3.00 Keepers of the Faith W C2 Sum $ 1.00 $ 0.75 $ 0.50 Seafarer’s Quay Be U2 L $ 3.00 $ 3.00 $ 3.00
Deadfall
B Ul ECr $ 5.00 $3.75 $ 3.00 Kei Takahashi Gld Rl Sum $12.00 $10.00 $ 7.75 Seeker W Ul ECr $ 4.50 $ 4.00 $ 3.50
Demonic Torment
C2 Sum $ 1.00 $ 0.75 $ 0.30 Killer Bees G Rl Sum $16.50 $13.50 $12.00 Segovian Leviathan U Ul Sum $ 4.00 $ 4.00 $ 3.00
Devouring Deep U
R Rl Ins $10.00 $ 8.00 $ 6.75 Kismet W Ul E $ 6.00 $ 5.00 $ 4.00 Sentinel Be Rl ACr $10.00 $ 9.00 $ 7.00
Disharmony
W Rl E $10.50 $ 9.00 $ 8.00 Knowledge Vault Be Rl A $10.00 $ 9.50 $ 7.75 Serpent Generator Be Rl A $15.00 $13.50 $11.25
Divine Intervention
C2 Ins $ 1.00 $ 0.50 $ 0.44 Kobold Drill Sergeant R Ul Sum $ 5.50 $ 5.00 $ 4.00 Shelkin Brownie G Cl Sum $ 1.00 $ 0.60 $ 0.50
Divine Offering W
ECr $13.00 $10.00 $ 7.00 Kobold Overlord R Rl Sum $12.00 $10.00 $ 8.00 Shield Wall W Ul Ins $ 4.00 $ 3.00 $ 3.00
Divine Transformation W Rl
$ 4.00 $ 3.00 $ 2.75 Kobold Taskmaster R Ul Sum $ 6.00 $ 5.00 $ 4.00 Shimian Night Stalker B Ul Sum $ 6.00 $ 4.00 $ 4.00
Dream Coat U Ul ECr
$ 1.00 $ 0.63 $ 0.36 Kobolds of Kher Keep R C2 Sum $ 1.00 $ 0.75 $ 0.40 Silhouette U Ul Ins $ 4.00 $ 3.00 $ 3.00
Durkwood Boars G C2 Sum
$ 3.00 $ 3.00 Kry Shield Be Ul A $ 4.00 $ 3.00 $ 3.00 Sir Shandlar of Eberyn Gld Ul Sum $ 6.00 $ 5.00 $ 4.00
Dwarven Song R Ul Ins $ 4.00
$12.00 $10.00 $ 9.00 Lady Caleria Gld Rl Sum $12.00 $10.00 $ 9.50 Sivitri Scarzam Gld Ul Sum $ 6.00 $ 5.00 $ 4.00
Elder Land Wurm W Rl Sum
$10.00 $ 8.00 $ 6.00 Lady Evangela Gld Rl Sum $11.00 $10.00 $ 9.00 Sol'kanar the Swamp King Gld Rl Sum $17.00 $15.00 $12.00
Elder Spawn U Rl Sum
$10.38 $10.00 $7.75 Lady Orca Gld Ul Sum $ 6.00 $ 5.00 $ 4.00 Spectral Cloak U Ul ECr $ 5.25 $ 4.00 $ 3.75
Elven Riders G Rl Sum
$ 0.50 $ 0.30 Land Equilibrium U Rl E $10.00 $10.00 $ 6.75 Spinal Villian R Rl Sum $15.00 $12.00 $10.00
Emerald Dragonfly G C2 Sum $ 1.00
$ 0.50 Land Tax W Ul E $ 5.00 $ 5.00 $ 4.00 Spirit Link W Ul ECr $ 5.00 $ 5.00 $ 4.00
Enchanting Being W Cl Sum $ 1.00 $ 0.83
$ 0.50 Land’s Edge R Rl EW $10.00 $10.00 $ 8.50 Spirit Shackle B Cl ECr $ 1.00 $ 0.88 $ 0.50
Enchantment Alteration U Cl Ins $ 1.50 $ 1.00
$ 0.50 Lesser Werewolf B Ul Sum $ 5.00 $ 5.00 $ 4.00 Spiritual Sanctuary W Rl E $10.00 $ 9.00 $ 6.75
Energy Tap u C2 Sor $ 1.00 $ 0.75
Equinox w Cl EL $ 1.13 $ 0.86 $ 0.50 Life Chisel Be U2 A $ 4.50 $ 4.00 $ 3.00 Stangg Gld GR Rl Sum $12.00 $10.00 $8.75
Eternal Warrior R Ul ECr $ 6.00 $ 4.00 $ 4.00 Life Matrix Be Rl A $12.00 $10.00 $ 8.00 Storm Seeker G Ul Ins $ 7.38 $ 5.50 $ 4.00
Eureka G Rl Sor $14.13 $11.00 $10.00 Lifeblood W Rl E $11.00 $ 9.00 $ 7.50 Storm World R Rl EW $10.00 $ 9.00 $ 7.00
Evil Eye of Orms-By-Gore B Ul Sum $5.13 $ 4.00 $ 3.00 Living Plane G Rl EW $10.50 $10.00 $ 7.00 Subdue G Cl Ins $ 1.00 $ 0.50 $ 0.50
Fallen Angel B Ul Sum $ 6.25 $ 5.00 $ 4.50 Livonya Silone Gld Rl Sum $12.00 $10.00 $ 8.50 Sunastian Falconer Gld Ul Sum $ 6.00 $ 5.50 $ 4.00
Falling Star R Rl Sor $10.25 $ 10.00 $ 8.00 Lord Magnus Gld Ul Sum $ 6.00 $ 5.50 $ 4.00 Sword of the Ages Be Rl A $20.00 $12.00 $10.00
Feint R Cl Ins $ 1.00 $ 0.75 $ 0.50 Lost Soul B C2 Sum $ 1.00 $ 0.75 $ 0.30 Sylvan Library G Ul E $ 5.00 $ 4.00 $ 3.75
Field of Dreams U Rl EW $10.00 $ 8.00 $ 8.00 Mana Drain U Ul Int $ 5.00 $ 5.00 $ 3.25 Sylvan Paradise G Ul Ins $ 4.00 $ 4.00 $ 3.00
Fire Sprites G C2 Sum $ 1.00 $ 0.75 $ 0.50 Mana Matrix Be Rl A $10.25 $10.00 $7.75 Syphon Soul B C2 Sor $ 1.00 $ 0.88 $ 0.36
Firestorm Phoenix R Rl Sum $15.75 $13.00 $10.50 Marble Priest Be Ul ACr $ 4.25 $ 4.00 $ 3.00 Takklemaggot B Ul ECr $ 4.00 $ 3.50 $ 3.00
Flash Counter U C2 Int $ 1.00 $ 0.63 $ 0.36 Marhault Elsdragon Gld Ul Sum $ 6.00 $ 6.00 $ 3.88 Telekinesis U Rl Ins $10.00 $ 8.75 $ 7.75

© S C R Y E ♦ F O U R Illustrations: Richard Kant-Ferguson


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LEGENDS
Card Name Color Type Rarety Upper Median Lower I■Card Name Color Type Rarity Upper Median Lower 1■ Card Name Color Type Rarety Upper Median Lower

Teleport U Rl Ins $10.00 $ 9.50 $ 7.75 Tundra Wolves W C2 Sum $ 1.00 $ 0.55 $ 0.44 Wall of Light w Ul Sum $ 4.00 $ 3.50 $ 3.00
Tempest Efreet R Rl Sum $10.00 $ 8.00 $ 7.00 Typhoon G Rl Sor $10.00 $ 8.75 $ 6.75 Wall of Opposition R Rl Sum $10.00 $ 8.50 $ 7.75
Tetsuo Umezawa Gld Rl Sum $14.75 $12.00 $ 9.75 Undertow U Ul E $ 4.00 $ 3.00 $ 3.00 Wall of Putrid Flesh B Ul Sum $ 5.00 $ 4.00 $ 3.00
The Abyss B Rl EW $14.00 $10.00 $ 7.00 Underworld Dreams B Ul E $ 8.00 $ 7.00 $ 5.00 Wall of Shadows B C2 Sum $ 1.00 $ 1.00 $ 0.69
The Brute R Cl ECr $ 1.00 $ 0.75 $ 0.50 Unholy Citadel Be U2 L $ 3.00 $ 3.00 $ 3.00 Wall of Tombstones B Ul Sum $ 4.25 $ 4.00 $ 3.50
The Lady of the Mountain Gld Ul Sum $ 6.00 $ 5.00 $ 3.75 Untamed Wilds G Ul Sor $ 4.63 $ 3.50 $ 3.00 Wall of Vapor U C2 Sum $ 1.00 $ 0.75 $ 0.44
The Tabernacle at Pendrell Vale Be Rl LL $12.00 $10.00 $ 8.00 Ur-Drago Gld Rl Sum $12.00 $ 10.00 $ 8.00 Wall of Wonder U Ul Sum $ 4.25 $ 4.00 $ 3.38
The Wretched B Rl Sum $20.00 $12.00 $10.00 Urborg Be U2 LL $ 4.00 $ 3.00 $ 3.00 Whirling Dervish G Ul Sum $ 6.00 $ 4.50 $3.75
Thunder Spirit W Rl Sum $14.00 $10.00 $ 9.00 Vaevictis Asmadi Gld Rl Sum $22.75 $20.00 $20.00 White Mana Battery Be Ul A $ 6.88 $ 6.00 $ 5.00
Time Elemental U Rl Sum $12.00 $10.00 $10.00 Vampire Bats B C2 Sum $ 1.00 $ 0.50 $ 0.30 Willow Satyr G Rl Sum $12.00 $10.00 $ 8.00
Tobias Andrion Gld Ul Sum $ 6.00 $ 5.00 $ 3.88 Venarian Gold U Cl ECr $ 1.00 $ 1.00 $ 0.50 Winds of Change R Ul Sor $ 4.13 $ 4.00 $ 3.00
Tolaria Be U2 LL $ 4.00 $ 3.50 $ 3.00 Visions W Ul Sor $ 5.00 $ 3.50 $ 3.00 Winter Blast G Rl Sor $10.25 $10.00 $ 6.75
Tor Wauki Gld Ul Sum $ 6.25 $ 5.50 $ 4.75 Voodoo Doll Be Rl A $10.00 $ 9.00 $ 7.75 Wolverine Pack G C2 Sum $ 1.00 $ 0.70 $ 0.50
Torsten Von Ursus Gld Ul Sum $ 6.00 $ 4.50 $ 3.38 Walking Dead B Cl Sum $ 1.00 $ 0.60 $ 0.50 Wood Elemental G Rl Sum $10.00 $ 7.50 $ 6.88
Touch of Darkness B Ul Ins $ 4.00 $ 3.50 $ 3.00 Wall of Caltrops W Cl Sum $ 1.00 $ 1.00 $ 0.50 Xira Arien Gld Rl Sum $12.00 $10.00 $10.00
Transmutation B Cl Ins $ 1.00 $ 1.00 $ 0.50 Wall of Dust R Ul Sum $ 4.00 $ 3.00 $ 3.00 Zephyr Falcon U C2 Sum $ 1.00 $ 0.63 $ 0.36
Triassic Egg Be Rl A $10.00 $10.00 $ 8.00 Wall of Earth R C2 Sum $ 1.00 $ 0.75 $ 0.50
Tuknir Deathlock Gld Rl Sum $12.00 $10.00 $ 9.25 Wall of Heat R Cl Sum $ 1.00 $ 1.00 $ 0.50

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ICard Name Color Type Rarity Upper Median Lower IHCard Name Color Type Rarity Upper Median Lower IIcard Name Color Type Rarity Upper Median Lower

Amnesia U Sor U2 $ 4.00 $ 3.75 $ 2.00 Flood U E U2 $ 3.00 $ 2.75 $ 1.75 Pikemen w Sum C3 $ 1.00 $ 0.50 $ 0.25
Angry Mob w Sum U2 $ 5.13 $ 4.25 $ 3.13 Fountain of Youth A Art U2 $ 5.00 $ 3.00 $ 2.00 Preacher w Sum Ul $ 8.00 $ 8.00 $ 7.50
Apprentice Wizard u Sum Ul $ 6.00 $ 5.00 $ 4.00 Frankenstein's Monster B Sum Ul $10.00 $ 8.00 $ 5.25 Psychic Allergy u E Ul $ 6.63 $ 5.50 $ 5.00
Ashes to Ashes B Sor C3 $ 1.00 $ 0.50 $ 0.25 Gaea's Touch G E C3 $ 1.00 $ 0.40 $ 0.25 Rag Man B Sum Ul $ 8.00 $ 6.50 $ 4.75
Ball Lightning R Sum Ul $ 8.00 $ 8.00 $ 6.63 Ghost Ship U Sum C3 $ 1.00 $ 0.50 $ 0.25 Reflecting Mirror A Art U2 $ 5.00 $ 3.50 $ 3.00
Banshee B Sum U2 $ 4.00 $ 3.00 $ 1.50 Giant Shark U Sum C3 $ 1.00 $ 0.50 $ 0.25 Riptide U Ins C3 $ 1.00 $ 0.30 $ 0.25
Bari's Cage A Art Ul $ 7.00 $ 6.00 $ 6.00 Goblin Caves R E C3 $ 1.00 $ 0.50 $ 0.25 Runesword A Art U2 $ 5.00 $ 3.50 $ 2.00
Blood Moon R E Ul $ 8.00 $ 7.00 $ 6.00 Goblin Digging Team R Sum C3 $ 1.00 $ 0.40 $ 0.25 Runesword (Variant) A Art U2 $ 8.00 $ 5.00 $ 3.00
Blood of the Martyr W Ins U2 $ 4.00 $ 3.00 $ 1.50 Goblin Hero R Sum C3 $ 1.00 $ 0.45 $ 0.25 SafeHaven Be L Ul $ 8.00 $ 7.00 $ 5.50
Bog Imp B Sum C3 $ 1.00 $ 0.50 $ 0.25 Goblin Rock Sled R Sum C3 $ 1.00 $ 0.40 $ 0.25 Savaen Elves G Sum C3 $ 1.00 $ 0.40 $ 0.25
Bog Rats B Sum C3 $ 1.00 $ 0.50 $ 0.25 Goblin Shrine R E C3 $ 1.00 $ 0.50 $ 0.25 Scarecrow A Art U2 $ 5.00 $ 3.50 $ 3.00
Bone Flute A Art U2 $ 3.00 $ 2.00 $ 1.50 Goblin Wizard R Sum Ul $ 7.00 $ 6.25 $ 5.00 Scarwood Bandits G Sum Ul $ 7.25 $ 6.25 $ 4.75
Book of Rass A Art U2 $ 3.00 $ 2.00 $ 1.50 Goblins of the Flag R Sum C3 $ 1.00 $ 0.40 $ 0.25 Scarwood Goblins Gld Sum C3 $ 1.00 $ 0.50 $ 0.25
BrainWash W E C3 $ 1.00 $ 0.40 $ 0.25 Grave Robbers B Sum Ul $ 7.00 $ 6.00 $ 4.00 Scarwood Hag G Sum U2 $ 3.25 $ 2.50 $ 1.75
Brothers of Fire R Sum U2 $ 4.00 $ 2.50 $ 2.00 Hidden Path G E Ul $ 7.25 $ 5.00 $ 3.75 Scavenger Folk G Sum C3 $ 1.00 $ 0.40 $ 0.25
Carnivorous Plant G Sum C3 $ 1.00 $ 0.50 $ 0.25 Holy Light W Ins C3 $ 1.00 $ 0.35 $ 0.25 Season of the Witch B E Ul $ 7.00 $ 6.50 $ 5.00
Cave People R Sum U2 $ 3.50 $ 3.00 $ 2.00 Inferno R Ins Ul $ 7.00 $ 5.50 $ 4.75 Sisters of the Flame R Sum U2 $ 3.13 $ 3.00 $ 1.50
City of Shadows Be L Ul $ 6.25 $ 5.00 $ 3.50 Inquisition B Sor C3 $ 1.00 $ 0.40 $ 0.25 Skull of Orm A Art U2 $ 4.00 $ 3.25 $ 2.00
Cleansing W Sor Ul $ 7.00 $ 6.00 $ 6.00 Knights of Thorn W Sum Ul $ 7.00 $ 6.00 $ 5.00 Sorrow's Path Be L Ul $ 5.00 $ 5.00 $ 4.00
Coal Golem A Art U2 $ 3.50 $ 3.00 $ 2.00 Land Leeches G Sum C3 $ 1.00 $ 0.35 $ 0.25 Splitting Slug G Sum U2 $ 3.25 $ 2.00 $ 1.00
Curse Artifact B E U2 $ 3.00 $ 2.00 $ 1.75 Leviathan U Sum Ul $ 9.00 $ 8.00 $ 7.00 Squire W Sum C3 $ 1.00 $ 0,30 $ 0.25
Dance of Many U E Ul $ 6.50 $ 6.00 $ 5.00 Living Armor A Art U2 $ 4.00 $ 3.00 $ 2.00 Standing Stones A Art U2 $ 4.25 $ 3.00 $ 1.88
Dark Hrt of the Wood Gld Sum C3 $ 1.00 $ 0.50 $ 0.25 Lurker G Sum Ul $ 5.25 $ 5.00 $ 4.75 Stone Calendar A Art Ul $ 6.25 $ 6.00 $ 4.75
Dark Sphere A Art U2 $ 4.00 $ 4.00 $ 2.00 Mana Clash R Sor Ul $ 5.00 $ 5.00 $ 5.00 Sunken City U E C3 $ 1.00 $ 0.50 $ 0.25
Deep Water U E C3 $ 1.00 $ 0.30 $ 0.25 Mana Vortex U E Ul $ 6.00 $ 6.00 $ 4.75 Tangle Kelp U E U2 $ 2.50 $ 2.00 $ 1.50
Diabolic Machine A Art U2 $ 4.00 $ 3.00 $ 2.38 Marsh Gas B Ins C3 $ 1.00 $ 0.30 $ 0.25 The Fallen B Sum U2 $ 4.50 $ 3.00 $ 3.00
Drowned U Sum C3 $ 1.00 $ 0.30 $ 0.25 Marsh Goblins Gld Sum C3 $ 1.00 $ 0.50 $ 0.25 Tivadar's Crusade W Sor U2 $ 4.00 $ 2.75 $ 2.00
Dust to Dust w Sor C3 $ 1.00 $ 0.45 $ 0.25 Marsh Viper G Sum C3 $ 1.00 $ 0.45 $ 0.25 Tormod's Crypt A Art U2 $ 4.00 $ 2.50 $ 2.00
Eater of the Dead B Sum U2 $ 4.25 $ 4.00 $ 3.75 Martyr's Cry W Sor Ul $ 6.00 $ 5.00 $ 4.00 Tower of Coirall A Art U2 $ 4.00 $ 2.00 $ 1.50
Electric Eel U Sum U2 $ 3.00 $ 2.25 $ 1.88 Maze of Ith Be L Cl $ 4.50 $ 4.00 $ 3.00 Tracker G Sum Ul $ 7.00 $ 6.00 $ 5.00
Elves of Deep Shadows G Sum U2 $ 3.00 $ 3.00 $ 2.00 Merfolk Assassin U Sum U2 $ 4.50 $ 4.00 $ 2.50 Uncle Istvan B Sum U2 $ 4.25 $ 4.00 $ 3.50
Erosion U E C3 $ 1.00 $ 0.30 $ 0.25 Mind Bomb U Sor Ul $ 6.00 $ 5.00 $ 4.75 Venom G E C3 $ 1.00 $ 0.50 $ 0.25

Eternal Flame R Sor Ul $ 5.00 $ 5.00 $ 4.75 Miracle Worker W Sum C3 $ 1.00 $ 0.40 $ 0.25 Wand of Ith A Art U2 $ 4.00 $ 2.50 $ 2.00

Exorcist W Sum Ul $ 8.50 $ 8.00 $ 6.00 Morale W Ins C3 $ 1.00 $ 0.30 $ 0.25 War Barge A Art U2 $ 4.00 $ 4.00 $ 3.13
Fasting W E U2 $ 3.25 $ 2.50 $ 1.00 Murk Dwellers B Sum C3 $ 1.00 $ 0.35 $ 0.25 Water Wurm U Sum . C3 $ 1.00 $ 0.35 $ 0.25
Fellwar Stone A Art U2 $ 5.00 $ 4.00 $ 3.75 Nameless Race 6 Sum Ul $ 7.00 $ 6.00 $ 5.00 Whippoorwill G Sum U2 $ 4.00 $ 3.00 $ 1.88

Festival W Ins C3 $ 1.00 $ 0.50 $ 0.25 Necropolis A Art U2 $ 3.50 $ 2.50 $ 2.00 Witch Hunter W Sum Ul $ 7.00 $ 7.00 $ 5.75

Fire and Brimstone W Ins U2 $ 3.00 $ 2.50 $ 1.88 Niall Silvain G Sum Ul $ 6.00 $ 5.50 $ 4.75 Word of Binding B Sor C3 $ 1.00 $ 0.50 $ 0.25

Fire Drake R Sum U2 $ 3.00 $ 3.00 $ 1.50 Ore General R Sum U2 $ 4.00 $ 3.50 $ 2.00 Worms of the Earth B E Ul $ 7.00 $ 6.00 $ 5.00

Fissure R Ins C3 $ 1.00 $ 0.45 $ 0.25 People of the Woods G Sum U2 $ 4.00 $ 4.00 $ 2.00 Wormwood Treefolk G Sum Ul $ 6.13 $ 5.00 $ 3.88

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Card Name Type Descript Rarity Upper Median Lower I 1 Card Name Type Descript Rarity Upper Median Lower I ■ Card Name Type Descript Rarity Upper Median Lower

.44 Magnum Eq: wpn, gun C $ 0.38 $ 0.25 $ 0.25 Concealed Weapon Co ob C $ 0.38 $ 0.25 $ 0.25 Gilbert Duane MA - Pn “DO.OB.AU” V $ 1.88 $ 0.75 $ 0.50
Aaron's Feeding Razor Eq 1 R $ 6.25 $ 5.00 $ 4.00 Conditioning AcM “do,l” C $ 0.38 $ 0.25 $ 0.25 Gird Minions Ma C $ 0.38 $ 0.25 $ 0.25
Academic Hunting Gmds Ma: Uq loc “TR,2" U $ 2.50 $ 2.00 $ 1.38 Conquer the Beast Co an R $ 4.50 $ 4.00 $ 2.75 Gitane St. Claire GA - Pm “PT.FO.AN” V $ 1.38 $ 0.75 $ 0.50
Aching Beauty Ma “TO,2” U $ 2.50 $ 2.00 $ 1.25 Consanguineous Boon PoA C $ 0.38 $ 0.25 $ 0.25 Giuliano Vincenzi GA fo V $ 0.75 $ 0.50 $ 0.38
Acrobatics Co “ce,l” C $ 0.38 $ 0.25 $ 0.25 Consanguineus Condemn PoA C $ 0.38 $ 0.25 $ 0.25 Glaser Rounds Co u $ 2.00 $ 1.00 $ 0.88
Adrianne TO “po,ps,ce,au" V $ 0.75 $ 0.50 $ 0.38 Conservative Agitation PoA C $ 0.38 $ 0.25 $ 0.25 Gleam of Red Eyes Co c $ 0.38 $ 0.25 $ 0.25
Pt
Agrippina NO “po.OB” V $ 0.75 $ 0.50 $ 0.38 Courtland Leighton VE “do.fo.ps” V $ 0.75 $ 0.50 $ 0.38 Golconda - Inner Peace Ma R $ 5.50 $ 5.00 $ 4.50
Aid from Bats Co an c $ 0.38 $ 0.25 $ 0.25 Crusher BR- Pm “fo,PS,PO,CE” V $ 1.38 $ 0.75 $ 0.50 Govern the Unaligned Ac “do,l" c $ 0.38 $ 0.25 $ 0.25
Al’s Army Apparatus Ma: Uq loc BR R $ 4.00 $ 3.00 $ 3.00 Cryptic Mission Ac th c $ 0.38 $ 0.25 $ 0.25 Grave Robbing Ac do u $ 3.00 $ 1.00 $ 1.00
Aleph MA “do,AU” V $ 0.75 $ 0.50 $ 0.38 Cryptic Rider Ac 1 u $ 1.88 $ 0.75 $ 0.63 Grenade Eq: wpn u $ 1.75 $ 0.50 $ 0.50
Amaranth Co U $ 1.88 $ 0.75 $ 0.75 Cultivated Blood Shortage Ma u $ 1.75 $ 0.50 $ 0.50 Grendel-The Worm Eaten NO “po,an,OB" V $ 0.75 $ 0.50 $ 0.38
Anarch Revolt Ma U $ 2.00 $ 1.00 $ 0.75 Cunctator Motion PoA R $ 4.00 $ 3.00 $ 2.25 Growing Fury Co po c $ 0.38 $ 0.25 $ 0.25
Anarch Troublemaker Ma: Uq R $ 3.25 $ 3.00 $ 2.50 Curse of Nitocris Ma: Uq R $ 5.00 $ 5.00 $ 4.75 Gunther - Beast Lord GA “au,pt,fo,AN” V $ 0.75 $ 0.50 $ 0.38
Anastasia Grey GA “pt,an" V $ 0.75 $ 0.50 $ 0.38 Dancin’ Dana MA “ce,ob,AU” V $ 0.75 $ 0.50 $ 0.38 Gypsies Al: Uq “GA,3” R $ 2.25 $ 1.50 $ 1.00
Ancient Influence PoA C $ 0.38 $ 0.25 $ 0.25 Dawn Operation AcM fo u $ 1.88 $ 0.75 $ 0.75 Hasina Kesi CA po V $ 0.75 $ 0.50 $ 0.38
Ancilla Empowerment PoA c $ 0.38 $ 0.25 $ 0.25 Day Operation AcM “fo,l” R $ 4.75 $ 4.50 $ 3.00 Haven Uncovered Ma c $ 0.38 $ 0.25 $ 0.25
Andreas - Bard of Crete TO - Pm “pt,do,PS,CEj\U” V $ 1.38 $ 0.75 $ 0.50 Dead-end Alley Co C $ 0.38 $ 0.25 $ 0.25 Hawg Eq: vd c $ 0.38 $ 0.25 $ 0.25
Angel BR ce V $ 0.75 $ 0.50 $ 0.38 Deal with the Devil Ma C $ 0.38 $ 0.25 $ 0.25 Heather Florent-
Angus - The Unruled GA - ju “cee.po.fo.PTAN” V $ 2.88 $ 0.75 $ 0.50 Deer Rifle Eq: wpn, gun 2 C $ 0.38 $ 0.25 $ 0.25 Opportunist VE “do.PS.FO” V $ 0.75 $ 0.50 $ 0.38
Animalism Ma: sk c $ 0.38 $ 0.25 $ 0.25 Deflection ReA “do,l” C $ 0.38 $ 0.25 $ 0.25 Hector Sosa BR “ps.PO” V $ 0.75 $ 0.50 $ 0.38
Anneke TO - ju “do,PS,CE,AU” V $ 2.88 $ 0.75 $ 0.50 Delaying Tactics ReA u $ 1.88 $ 0.75 $ 0.63 Helena Casimir VE - Pm “fo,ce,PO,PS,DO" V $ 1.38 $ 0.75 $ 0.50
Anson TO - Pn “do,au,PR,CE" V $ 1.88 $ 0.75 $ 0.50 Delilah Easton TO V $ 0.75 $ 0.50 $ 0.38 Hell Hound Al 2
PS R $ 4.50 $ 4.00 $ 3.75
Anvil BR - Pm “th,do,ps,PO,CE” V $ 1.38 $ 0.75 $ 0.50 Demetrious Slater TO “ps,ce,au” V $ 0.75 $ 0.50 $ 0.38 Hidden Lurker Ac ob C $ 0.38 $ 0.25 $ 0.25
Appolonius BR - Pm “fo,po,PS,CE” V $ 1.38 $ 0.75 $ 0.50 Democritus VE - Ju “ce,au,fo,DO,PS” V $ 3.38 $ 0.75 $ 0.50 High Stakes PoA Ventrue R $ 4.25 $ 3.50 $ 2.50
Arcane Library Ma: Uq loc “TR.2” R $ 4.50 $ 4.00 $ 3.50 Didi Meyers MA “au,ce,ob,D0” V $ 0.75 $ 0.50 $ 0.38 Homunculus Re Pt U $ 2.00 $ 1.00 $ 0.88
Archon PoA PoA $ 2.00 $ 1.00 $ 0.75 Dieter Kleist TO au V $ 0.75 $ 0.50 $ 0.38 Hostile Take Over Ma “VE,I” R $ 4.50 $ 4.00 $ 2.75
Arms Dealer Al BR U $ 2.00 $ 1.00 $ 0.88 Dimple NO ob V $ 0.75 $ 0.50 $ 0.38 Ignatius TR “do,au,th” V $ 0.75 $ 0.50 $ 0.38
Army of Rats Ac an C $ 0.50 $ 0.50 $ 0.38 Disarming Presence AcM u $ 1.88 $ 0.75 $ 0.63 Igo - The Hungry CA
Ps “ps.pt” V $ 0.75 $ 0.50 $ 0.38
Arson Ac C $ 0.38 $ 0.25 $ 0.25 Disguised Weapon Co ob c $ 0.38 $ 0.25 $ 0.25 Illegal Search and Seizure Ma C $ 0.38 $ 0.25 $ 0.25
Art Museum Ma: loc “MA,2” R $ 4.50 $ 4.00 $ 3.50 Disputed Territory Ac c $ 0.38 $ 0.25 $ 0.25 Immortal Grapple Co po R $ 4.00 $ 3.00 $ 2.50
Ascendance Ma C $ 0.38 $ 0.25 $ 0.25 Distraction Ac “ce,l” $ 4.00 $ 3.00 $ 2.50 Indomitability Co fo C $ 0.38 $ 0.25 $ 0.25
Assault Rifle Eq: wpn, gun 5 U $ 2.00 $ 1.00 $ 0.88 Dodge Co c $ 0.38 $ 0.25 $ 0.25 Infernal Pursuit Co ce U $ 1.75 $ 0.50 $ 0.50
Astrid Thomas TR - Pm “po,au,D0,TH” V $ 1.38 $ 0.75 $ 0.50 Dollface MA “au,ob” V $ 0.75 $ 0.50 $ 0.38 Information Highvway Ma: Uq loc U $ 2.50 $ 2.00 $ 1.50
Asylum Hunting Ground Ma: Uq loc “MA,2" U $ 2.50 $ 2.00 $ 1.38 Domain Challenge PoA c $ 0.38 $ 0.25 $ 0.25 IR Goggles Eq U $ 1.88 $ 0.75 $ 0.63
Aura Reading Co au u $ 2.00 $ 1.00 $ 0.75 Dominate Ma: sk c $ 0.38 $ 0.25 $ 0.25 Ivory Bow Eq: Uq wpn 1 R $7.25 $ 7.00 $ 6.00
Auspex Ma: sk c $ 0.38 $ 0.25 $ 0.25 Don Cruez - The Idealist BR - Ju “piMPWff’ V $ 2.88 $ 0.75 $ 0.50 J.S. Simmons Esq. Re: Uq R $ 4.25 $ 3.50 $2.75
Autarkis Persecution PoA c $ 0.38 $ 0.25 $ 0.25 Dorian Strack TO “ce,AU” V $ 0.75 $ 0.50 $ 0.38 Jackie Therman Re: Uq R $ 4.25 $ 3.50 $2.75
Backways Ma: Uq loc “GA,2” u $ 2.00 $ 1.00 $ 0.88 Dr. jest MA - Pm “fo,do,ps,au,OB “ V $ 1.38 $ 0.75 $ 0.50 Jazz Wentworth VE “do,fo,PS” V $ 0.75 $ 0.50 $ 0.38
Badger GA “an,po,PT,FO” V $ 0.75 $ 0.50 $ 0.38 Dr. John Casey TR “th.au” V $ 0.75 $ 0.50 $ 0.38 Jing Wei TR “do.th” V $ 0.75 $ 0.50 $ 0.38
Basilia GA - Pm o,ob,PT,FOjr V $ 1.38 $ 0.75 $ 0.50 Dragon Breath Rounds Co u $ 2.00 $ 1.00 $ 0.88 Justine - Elder of Dallas TR - Pm “ob,DOMTH” V $ 1.38 $ 0.75 $ 0.50
Bastard Sword Eq: wpn, mle 1 u $ 1.75 $ 0.50 $ 0.50 Drain Essence Co “th,2” u $ 1.88 $ 0.75 $ 0.75 Kallista - Master Sculptor TO “pt,ps,CE,AU” V $ 0.75 $ 0.50 $ 0.38
Bear Paw GA “pt,ps,fo,AN" V $ 0.75 $ 0.50 $ 0.38 Dramatic Upheaval PoA PoA $ 2.00 $ 1.00 $ 0.75 Kindred Intelligence Ac NO R $ 4.25 $ 3.50 $3.25
Behind You Co ob R $ 4.00 $ 3.00 $ 2.25 Drawing Out the Beast Co an c $ 0.38 $ 0.25 $ 0.25 Kindred Restructure PoA PoA $ 2.25 $ 1.50 $ 1.00
Betrayer Ma R $ 4.75 $ 3.50 $ 2.50 Dre-Leader of the Qd Dwn BR “po.ce" V $ 0.75 $ 0.50 $ 0.38 Kindred Segregation PoA PoA $ 2.00 $ 1.00 $ 0.75
Bewitching Oration AcM Ps C $ 0.38 $ 0.25 $ 0.25 Dread Gaze ReA c
P* $ 0.38 $ 0.25 $ 0.25 Kindred Society Games Ma TO R $ 4.25 $ 3.50 $ 2.50
Bianca BR “ps,po,CE” V $ 0.75 $ 0.50 $ 0.38 Duck NO “po,ob” V $ 0.75 $ 0.50 $ 0.38 Kine Dominance Ac “do,l” R $ 4.50 $ 4.00 $ 2.75
Black Cat BR “ps.po.CE” V $ 0.75 $ 0.50 $ 0.38 Eagle’s Sight ReA au u $ 1.88 $ 0.75 $ 0.63 Kine Resources Contested PoA C $ 0.38 $ 0.25 $ 0.25
Blood Bond Ac 2 u $ 1.75 $ 0.50 $ 0.50 Earth Control AcM “pt,l” c $ 0.38 $ 0.25 $ 0.25 Koko NO po V $ 0.75 $ 0.50 $ 0.38
Blood Doll Ma c $ 0.38 $ 0.25 $ 0.25 Earth Meld Co pt c $ 0.38 $ 0.25 $ 0.25 KRCG News Radio Ma: Uq loc 2 U $ 2.50 $ 2.00 $ 1.50
Blood Fury Co “th,l” c $ 0.38 $ 0.25 $ 0.25 Ebanezer Roush NO “pt, PO.OB. AN" V $ 0.75 $ 0.50 $ 0.38 Laptop Computer Eq 1 C $ 0.38 $ 0.25 $ 0.25
Blood Puppy Ma: Uq R $ 5.00 $ 4.00 $ 3.00 Eco Terrorists Ma: Uq loc R $ 6.00 $ 5.00 $ 4.25 Lazarus TR - Pm ce,po,DO,AU,TH V $ 1.38 $ 0.75 $ 0.50
Blood Rage Co fo C $ 0.38 $ 0.25 $ 0.25 Effective Management Ma c $ 0.63 $ 0.50 $ 0.38 Legal Manipulations Ac “p$,l” C $ 0.38 $ 0.25 $ 0.25
Bloodhunt Ac U $ 2.50 $ 2.00 $ 1.38 Elder Kindred Network ReA VE u $ 1.88 $ 0.75 $ 0.63 Letter from Vienna Ma u $ 2.00 $ 1.00 $ 0.88
Blur Co “ce.l” C $ 0.38 $ 0.25 $ 0.25 Elder Library Ma: Uq loc 1 c $ 1.88 $ 0.75 $ 0.50 Lextalionis PoA PoA $ 2.00 $ 1.00 $ 0.75
Body of Sun Co “pt,4” R $ 5.25 $ 4.50 $ 3.00 Elliot Sinclair Life Boon Ma: oot U $1.75 $ 0.50 $ 0.50
Bomb 9Eq: wpn 1 U $ 2.25 $ 1.50 $ 1.25 - Virtuoso Thespian TO - Pm “ce.au,PS” V $ 1.38 $ 0.75 $ 0.50 Lost in Crowds AcM ob C $ 0.38 $ 0.25 $ 0.25
Bonding AcM do C $ 0.38 $ 0.25 $ 0.25 Elysium: The Arboretum Ma: Uq loc u $ 2.00 $ 1.00 $ 0.88 Loyal Street Gang Al “BR,I” U $ 2.00 $ 1.00 $ 0.75
Boxed In Co C $ 0.38 $ 0.25 $ 0.25 Emerson Bridges VE - Pn “po,D0,PS,F0” V $ 1.88 $ 0.75 $ 0.50 Lucia Pacciola VE “fo.ps.DO” V $ 0.75 $ 0.50 $ 0.38
Brainwash Ma c $ 0.38 $ 0.25 $ 0.25 Enchant Kindred Ac P* c $ 0.38 $ 0.25 $ 0.25 Lucian MA - Ju ce,th,DOj\U,OB V $ 2.88 $ 0.75 $ 0.50
Brazil MA au V $ 0.75 $ 0.50 $ 0.38 Enhanced Senses ReA au c $ 0.38 $ 0.25 $ 0.25 Lucky Blow Co c $ 0.38 $ 0.25 $ 0.25
Bribes AcM c $ 0.38 $ 0.25 $ 0.25 Entrancement Ac P* R $ 4.00 $ 3.00 $ 2.25 Lucretia - Cess Queen NO - Pm ce,fo,au,po,OBj\N V $ 1.38 $ 0.75 $ 0.50
Brujah Frenzy Ma: oot u $ 2.00 $ 1.00 $ 0.75 Faceless Night AcM ob c $ 0.38 $ 0.25 $ 0.25 Lupo BR po V $ 0.75 $ 0.50 $ 0.38
Brujah justicar PoA R $ 4.50 $ 4.00 $ 4.00 Fake Out Co c $ 0.38 $ 0.25 $ 0.25 Lydia Van Cuelen TR “do,ps,au,th" V $ 0.75 $ 0.50 $ 0.38
Business Pressure AcM R $ 3.50
P* $ 3.00 $ 2.25 Fame Ma u $ 2.00 $ 1.00 $ 0.88 Madness Network Ma: Uq MA R $ 4.50 $ 4.00 $ 2.75
Bum's Rush Ac C $ 0.38 $ 0.25 $ 0.25 Far Mastery Ac “do.l” R $ 4.00 $ 3.00 $2.25 Magic of the Smith Ac “th,l” R $5.75 $ 4.00 $ 3.50
Burst of Sunlight Co th R $ 4.50 $ 4.00 $ 2.75 Fast Hands Co “ce,l” U $ 1.88 $ 0.75 $ 0.75 Majesty Co c $ 0.38 $ 0.25 $ 0.25
Camarilla Exemplary PoA PS
C $ 0.38 $ 0.25 $ 0.25 Fast Reaction ReA au c $ 0.38 $ 0.25 $ 0.25 Major Boon
Camille Devereux
Ma: oot U $ 1.75 $ 0.50 $ 0.50
GA “an,PT,F0” V $ 0.75 $ 0.50 $ 0.38 Felicia Mostrom TO “ps,CE,AU” V $ 0.75 $ 0.50 $ 0.38 Malkavian Dementia Ma U $ 1.88 $ 0.75 $ 0.63
Canine Horde Co an c $ 0.38 $ $ 0.25
0.25 Fists of Death Co “po.l” R $ 4.50 $ 4.00 $ 3.50 Malkavian Justicar PoA R $ 4.50 $ 4.00 $ 4.00
Cardano TR - Pn cewFOmiHV $ 1.88 $ 0.75 $ 0.50 Flak jacket Eq 1 c $ 0.38 $ 0.25 $ 0.25 Malkavian Prank Ma MA R $ 4.25 $ 3.50 $2.75
Cassandra-Magus Prime TR - Pm ce,pr,DOMTH V $ 1.38 $ 0.75 $ 0.50 Flame Thrower Eq: wpn 4 u $ 2.50 $ 2.00 $ 1.38 Malkavian Time Auction Ma R $5.25 $ 4.50 $3.75
Cat Burglary Ac ce R $ 4.25 $ 3.50 $ 2.50 Flash Co ce c $ 0.38 $ 0.25 $ 0.25 Manstopper Rounds Co U $ 2.00 $ 1.00 $ 0.75
Cat's Guidance ReA an C $ 0.38 $ 0.25 $ 0.25 Flesh of Marble Co R $ 4.50 $ 4.00 $ 2.75 Mariel - Lady Thunder MA “au,th,DO,OB” V $ 0.75 $ 0.50 $ 0.38
Pt
Cauldron of Blood Co “th,l” C $ 0.38 $ 0.25 $ 0.25 Form of Mist Co U $ 1.88 $ 0.75 $ 0.63 Marty Lechtansi NO - Pm fo,an,DO,PO,OB V $ 1.38 $ 0.75 $ 0.50
Pt
Celerity Ma: sk C $ 0.38 $ 0.25 $ 0.25 Form of the Ghost • Co C $ 0.38 $ 0.25 $ 0.25 Masika TO - Pm “PS,CE,AU” V $ 1.38 $ 0.75 $ 0.50
Pt
Chainsaw Eq: wpn 2 U $ 1.75 $ 0.50 $ 0.50 Fortitude Ma: sk C $ 0.38 $ 0.25 $ 0.25 “Mask of 1,000 faces" AcM ob U $ 1.88 $ 0.75 $ 0.63
Change of Target AcM U $ 2.88 $ 0.75 $ 0.75 Fragment-Book of Nod Ma: Uq R $ 4.50 $ 4.00 $ 4.00 Masquerade Endangered Ma: oot U $ 1.88 $ 0.75 $ 0.63
Chantry Ma: loc TR U $ 2.00 $ 1.00 $ 0.88 Freak Drive AcM “fo,l” R $ 4.25 $ 3.50 $ 2.75 Masquerade Enforcement PoA PoA $3.25 $ 1.50 $ 1.00
Charming Lobby Ac P* U $ 2.00 $ 1.00 $ 0.63 Frenzy Ma: oot C $ 0.38 $ 0.25 $ 0.25 Melissa Barton VE “ce,do,ps,fo" V $ 0.75 $ 0.50 $ 0.38
Charnas the Imp Re “TR,I” R $ 5.75 $ 4.00 $ 3.50 Game of Malkav Ma MA U $ 1.88 $ 0.75 $ 0.63 Merill Molitor TR “fo.au,TH” V $ 0.75 $ 0.50 $ 0.38
Chester DuBois NO - Pm “ob,fo,PO,AN” V $ 1.38 $ 0.75 $ 0.50 Gangrel De-evolution Ma U $ 2.25 $ 1.50 $ 1.13 Metro Underground Ma: Uq loc U $ 2.25 $ 1.50 $ 1.13
Claws of the Dead Co “ptl” C $ 0.38 $ 0.25 $ 0.25 Gangrel Justicar PoA R $ 4.50 $ 4.00 $ 4.00 Mighty Grapple Co po c $ 0.88 $ 0.25 $ 0.25
Cloak the Gathering AcM ob C $ 0.38 $ 0.25 $ 0.25 Ghoul Retainer Re 2 R $ 4.00 $ 3.00 $ 3.00 Milicent Smith-Pur.Vmp. Htr. Ma: Uq R $3.75 $ 3.00 $2.25
Colin Flynn TO “ce.au” V $ 0.75 $ 0.50 $ 0.38 Giant Blood Ma R $ 3.00 $ 3.00 $ 3.00 Minion Tap Ma C $ 0.88 $ 0.25 $ 0.25
Computer Hacking Ac c $ 0.38 $ 0.25 $ 0.25 Gideon Fontaine VE PS V $ 0.75 $ 0.50 $ 0.38 Minor Boon Ma: oot u $ 1.75 $ 0.50 $ 0.50

fa
LL

Illustrations: & Lawrence Schnelli


Ken Meyer, Jr
S c RYE C> U R 1
|Card Name Type Descript Rartty Upper Median Lower I■card Name Type Descript Rartty Upper Median Lower I■Card Name Type Descript Rarity Upper Median Lower

Miranda Sanova BR - Pm “au,ob,po,PS,CE” V $ 1.38 $ 0.75 $ 0.50 Resplendent Protector Re TO R $ 5.00 $ 5.00 $ 4.00 The 1st Tradit Masquer PoA R $ 4.00 $ 3.00 $ 2.25
Misdirection Ma X C $ 0.38 $ 0.25 $ 0.25 Restoration Ac fo C $ 0.38 $ 0.25 $ 0.25 The 2nd Trad Domain ReA U $ 1.88 $ 0.75 $ 0.75
Mob Connections Ma: Uq U $ 1.88 $ 0.75 $ 0.75 Reversal of Fortunes PoA PoA $ 5.00 $ 5.00 $ 2.75 The 3rd Tradit Progeny Ac 1 U $ 1.88 $ 0.75 $ 0.75
Monocle of Clarity Eq: Uq R $ 6.75 $ 6.00 $ 5.25 Ricki Van Demsy GA “pt,fo” V $ 0.75 $ 0.50 $ 0.38 The 4th Tradit Accounting Ac l U $ 1.88 $ 0.75 $ 0.75
Movement of the Mind Co th C $ 0.38 $ 0.25 $ 0.25 Ritual Challenge Ac R $ 4.25 $ 3.50 $ 2.75 The 5th Tradit Hospital. Ac l U $ 2.88 $ 0.75 $ 0.75
Mcwment of te Slew Body Ac P‘ u $ 1.75 $ 0.50 $ 0.50 Ritual of the Bitter Rose Co/ReA R $ 3.75 $ 3.50 $ 3.25 The 6th Tradit Destruct Ac U $ 1.88 $ 0.75 $ 0.75
Mr. Winthrop Re: Uq R $ 4.00 $ 3.00 $ 3.00 Roland Bishop MA “do,ob.au” V $ 0.75 $ 0.50 $ 0.38 The Barrens Ma: Uq loc C $ 0.63 $ 0.50 $ 0.38
Muddled Vampire Hunter Al “MA,2” U $ 2.50 $ 2.00 $ 1.38 Roland Loussarian VE “ps.fo” V $ 0.75 $ 0.50 $ 0.38 The Embrace Ac 2 R $ 4.00 $ 3.00 $ 3.00
Murder of Crows Re “an,l” R $ 4.00 $ 3.00 $ 2.50 Roman Alexander GA “pt,fo,an” V $ 0.75 $ 0.50 $ 0.38 The Knights Al: Uq BR, 1 R $ 4.50 $ 4.00 $ 3.75
Natasha Volfchek VE “ce,po,do,PS,FO” V $ 1.25 $ 0.50 $ 0.38 Roreca Quaid TR th V $ 0.75 $ 0.50 $ 0.38 The Labyrinth Ma: Uq loc NO, 1 U $ 2.25 $ 1.50 $ 1.13
Navar McClaren CA an V $ 0.75 $ 0.50 $ 0.38 Rotschreck Ma: oot U $ 1.88 $ 0.75 $ 0.63 The Rack Ma: Uq loc U $ 2.00 $ 1.00 $ 0.88
Night Moves Ac ob u $ 2.00 $ 1.00 $ 0.88 Rowan Ring Eq: Uq 1 R $ 5.00 $ 5.00 $ 4.50 The Slashers Al “BR, 1 ” R $ 4.50 $ 4.00 $ 3.75
Nik CA ce V $ 0.75 $ 0.50 $ 0.38 Roxanne-RectrijjT3th fl MA-Pm poFOmOB V $ 1.38 $ 0.75 $ 0.50 The Spawning Pool Ma: Uq loc NO R $ 5.00 $ 5.00 $ 2.63
Nimble Feet Co ce c $ 0.38 $ 0.25 $ 0.25 RPG Launcher Eq: wpn 2 R $ 6.25 $ 5.00 $ 4.50 The Spirit’s Touch ReA au C $ 2.25 $ 0.50 $ 0.38
Normal MA ob V $ 0.75 $ 0.50 $ 0.38 Rufina Soledad VE fo V $ 0.75 $ 0.50 $ 0.38 Theft of Vitae Co th C $ 0.50 $ 0.50 $ 0.38
Nosfreatu Putresence Co u $ 3.50 $ 3.00 $ 2.00 Rumors of Gehenna PoA R $ 4.00 $ 3.00 $ 3.00 Thomas Thorne TR “an,au,ce,th,DO” V $ 0.75 $ 0.50 $ 0.38
Obedience ReA do u $ 1.88 $ 0.75 $ 0.63 Sabbat Threat PoA PoA $ 2.00 $ 1.00 $ 0.75 Threats AcM do c $ 0.38 $ 0.25 $ 0.25
Obfuscate Ma: sk c $ 0.63 $ 0.50 $ 0.38 Sabine Lafitte TR “po,do,au,th” V $ 0.75 $ 0.50 $ 0.38 Thrown Gate Co po c $ 0.38 $ 0.25 $ 0.25
Open Grate Co c $ 0.38 $ 0.25 $ 0.25 Sammy NO “pt,ob,an” V $ 0.75 $ 0.50 $ 0.38 Thrown Sewer Lid Co po c $ 0.38 $ 0.25 $ 0.25
Outcast mage Al “TU- u $ 2.00 $ 1.00 $ 0.63 Sarah Cobbler TR “do.TH" V $ 0.75 $ 0.50 $ 0.38 Tiberius - Scandalmonger NO “ce,po,ob,an” V $ 0.75 $ 0.50 $ 0.38
Owl Companion Re an u $ 1.88 $ 0.75 $ 0.75 Saturday Night Special Eq: wpn, gun 1 c $ 0.38 $ 0.25 $ 0.25 Timothy Crowley VE - Pn “an,do,PS,FO” V $ 1.88 $ 0.75 $ 0.50
Ozmo MA “do.ob.AU” V $ 0.88 $ 0.75 $ 0.50 Sawed-off Shotgun Eq: wpn, gun 2 c $ 0.50 $ 0.50 $ 0.38 Toreador Justicar PoA R $ 4.50 $ 4.00 $ 4.00
Parity Shift PoA PoA $ 2.00 $ 1.00 $ 0.75 Scorn of Adonis AcM TO u $ 2.00 $ 1.00 $ 0.75 Torn Signpost Co po U $ 2.00 $ 1.00 $ 0.75
Patagia-Flaps AL Ltd. FI. Ac “NO,l” R $ 5.50 $ 5.00 $ 2.75 Sebastian Marley NO “po,au,ob,AN” V $ 0.75 $ 0.50 $ 0.38 Tragic Love Affair Ma u $ 1.75 $ 0.50 $ 0.50
Peace Treaty PoA c $ 2.25 $ 0.50 $ 0.38 Seduction AcM do c $ 0.38 $ 0.25 $ 0.25 Trap Co c $ 0.38 $ 0.25 $ 0.25
Police Department Ma: Uq loc u $ 2.00 $ 1.00 $ 0.63 Selma-The Repugnant NO - Pn “an,fo,P0,0B" V $ 1.75 $ 0.50 $ 0.38 Tremere Justicar PoA R $ 4.50 $ 4.00 $ 4.00
Political Ally Al: Uq 11,1" R $ 5.00 $ 5.00 $ 2.88 Sengir Dagger EqLlq wprmfe 2 R $ 5.00 $ 5.00 $ 4.50 Tura Vaughn BR - Pm "do,PS,PO,CE" V $ 1.38 $ 0.75 $ 0.50
Political Backlash ReA c $ 2.25 $ 0.50 $ 0.38 Shattering Blow Co po c $ 0.38 $ 0.25 $ 0.25 Tusk - Talebearer NO “an,po,OB” V $ 0.75 $ 0.50 $ 0.38
Political Flux PoA c $ 0.38 $ 0.25 $ 0.25 Sheldon-Lord of the Qog NO- Ju MU,POM V $ 2.88 $ 0.75 $ 0.50 Ulugh Beg-Watcher TR - Ju ce,f,poJ)0,AUJH V $ 2.75 $ 0.50 $ 0.38
Potence Ma: sk c $ 0.38 $ 0.25 $ 0.25 Short Term Investment Ma 1 c $ 0.38 $ 0.25 $ 0.25 Uma Hatch BR “ ps.ee” V $ 0.75 $ 0.50 $ 0.38
Powerbase: Chicago Ma: Uq loc 1 u $ 2.50 $ 2.00 $ 1.13 Sideslip Co ce c $ 0.38 $ 0.25 $ 0.25 Undead Persistence Co fo U $ 1.75 $ 0.50 $ 0.50
Pbwerbase: Washing, DC Ma: Uq loc 1 u $ 2.50 $ 2.00 $ 1.38 Sir Walter Nash VE - Pn “DO.PS.FO” V $ 1.88 $ 0.75 $ 0.50 Undead Strength Co po C $ 0.38 $ 0.25 $ 0.25
Praxis Seizure:Atlanta PoA R $ 4.00 $ 3.00 $ 1.75 Skin of Night Co fo u $ 2.00 $ 1.00 $ 0.88 Unflinching Persistence Co fo C $ 0.38 $ 0.25 $ 0.25
Praxis SeizureiBoston PoA R $ 4.50 $ 4.00 $ 3.50 Skin of Rock Co fo c $ 0.38 $ 0.25 $ 0.25 Unnatural Disaster Ma 2 c $ 0.50 $ 0.50 $ 0.38
Praxis Seizure:Chicago PoA R $ 4.50 $ 4.00 $ 3.50 Skin of Steel Co “fo,r c $ 0.38 $ 0.25 $ 0.25 Uptown Hunting Gmd Ma: Uq loc “VE,2” u $ 2.25 $ 1.50 $ 1.13
Praxis Seizurerfleveland PoA R $ 4.50 $ 4.00 $ 3.50 Slum Hunting ground Ma: loc “NO,2” u $ 2.25 $ 1.50 $ 1.13 Uriah Winter CA “po.fo” V $ 0.75 $ 0.50 $ 0.38
Praxis SeizureiDalias PoA R $ 4.50 $ 4.00 $ 3.50 Smiling Jack die Anarch Ma: Uq R $ 7.50 $ 5.00 $ 2.75 Vampiric Speed Co ce c $ 0.38 $ 0.25 $ 0.25
Praxis Seizure:Houstan PoA R $ 4.50 $ 4.00 $ 3.50 Smudge-The Ignored CA V $ 0.63 $ 0.25 $ 0.25 Vampiric Disease Ma R $ 5.00 $ 5.00 $ 4.50
Praxis Seizure:Miami PoA R $ 4.50 $ 4.00 $ 3.50 Social Charm Ac Ps c $ 0.38 $ 0.25 $ 0.25 Vanish from Mind’s Eye Co ob c $ 0.38 $ 0.25 $ 0.25
Praxis SeizurerSeattle PoA R $ 4.50 $ 4.00 $ 3.50 Society Hunting Ground Ma: Uq loc T0,2 u $ 2.25 $ 1.50 $ 1.13 Vast Wealth Ma u $ 1.88 $ 0.75 $ 0.75
Praxis Seizure:\Afash DC PoA R $ 4.50 $ 4.00 $ 3.50 Society of Leopold Ma: Uq R $ 4.75 $ 3.50 $ 3.25 Ventrue Headquarters Ma: Uq loc “VE,I” u $ 2.00 $ 1.00 $ 0.75
Praxis: Solomon PoA PoA $ 1.75 $ 0.50 $ 0.50 Soul Gem of Etrius Eq: Uq R $ 4.50 $ 4.00 $ 2.75 Ventrue Justicar PoA R $ 4.50 $ 4.00 $ 4.00
Presence Ma: sk C $ 0.38 $ 0.25 $ 0.25 Sport Bike Eq: vd 1 u $ 1.88 $ 0.75 $ 0.75 Violette Prentiss VE “do,PS" V $ 0.75 $ 0.50 $ 0.38
Protean Ma: sk C $ 0.38 $ 0.25 $ 0.25 Spying Mission AcM ob u $ 3.25 $ 3.00 $ 1.75 Vliam Andor GA an V $ 0.75 $ 0.50 $ 0.38
Protracted Investment Ma 3 c $ 0.38 $ 0.25 $ 0.25 Stake Eq: wpn, mle u $ 2.25 $ 1.50 $ 1.13 Voter Captivation AcM P* U $ 1.88 $ 0.75 $ 0.63
Psyche Co u $ 1.88 $ 0.75 $ 0.63 Storm Sewers Ma: Uq loc NO u $ 2.25 $ 1.50 $ 1.13 Vulnerability Ma 1 U $ 1.88 $ 0.75 $ 0.63
(Physchic) Psychic Project Ac au R $ 4.50 $ 4.00 $ 2.75 Submachine Gun "Eqv^gr" 4 u $ 1.88 $ 0.75 $ 0.63 Wake with Evening Fresh. ReA C $ 0.63 $ 0.50 $ 0.38
Psychic Veil Ac “ob,l” R $ 4.50 $ 4.00 $ 2.50 Succubus Club Ma: Uq loc R $ 5.25 $ 4.50 $ 3.75 Walk of Flame Co th u $ 1.88 $ 0.75 $ 0.63
Pulled Fangs Co R $ 4.50 $ 4.00 $ 2.75 Sudden Reversal Ma: oot U $ 2.00 $ 1.00 $ 0.75 Warzone Hunting Gmd MA: Uq loc “BR,2” u $ 2.25 $ 1.50 $ 1.13
Pulling Strings ReA do U $ 1.75 $ 0.50 $ 0.50 Surprise Influence ReA C $ 0.38 $ 0.25 $ 0.25 Weather Control Co th u $ 1.88 $ 0.75 $ 0.63
Pulse of the Canaille Ac “au,3” U $ 2.00 $ 1.00 $ 0.88 Sylvester Simms MA - Pm ps,an,doj\U,OB “ V $ 1.38 $ 0.75 $ 0.50 Well-aimed Car Co po u $ 2.88 $ 0.75 $ 0.63
Quinton McDonnell GA - Pm “ce,pt,an,FO” V $ 1.38 $ 0.75 $ 0.50 Talbots Chainsaw Eq: Uq wpn 3 R $ 6.00 $ 5.00 $ 4.75 Wolf Claws Co “pt.l” c $ 0.38 $ 0.25 $ 0.25
Rake BR - Pn “po,au.ee,PS” V $ 1.88 $ 0.75 $ 0.50 Tasha Morgan Re R $ 4.00 $ 3.00 $ 3.00 Wolf Companion Re “an,l” u $ 1.88 $ 0.75 $ 0.63
Ramiel Dupre TO “au, ce.do.PS” V $ 0.75 $ 0.50 $ 0.38 Taste of Vitae Co U $ 2.00 $ 1.00 $ 0.75 Wynn GA - Pm po.ob.PT.FOAN V $ 2.88 $ 0.75 $ 0.50
Rampage Ac po U $ 1.75 $ 0.50 $ 0.50 Tatiana Romanov TO - Pn ps,ce,AU V $ 1.88 $ 0.75 $ 0.50 XTC Laced Blood Ma: oot R $ 4.50 $ 4.00 $ 4.00
Rapid Healing Ac fo c $ 0.38 $ 0.25 $ 0.25 Telepathic Vote Counting AcM au R $ 5.75 $ 4.00 $ 2.75 Yuri - The Talon BR “ce.po.ps” V $ 0.75 $ 0.50 $ 0.38
Rat’s Warning ReA an c $ 0.38 $ 0.25 $ 0.25 Telepathic Counter ReA au C $ 0.38 $ 0.25 $ 0.25 Zack North GA “po,pt,fo,an” V $ 0.75 $ 0.50 $ 0.38
Raven Spy Re “an,l” u $ 1.88 $ 0.75 $ 0.63 Telepathic Misdirection ReA “au,l” c $ 0.38 $ 0.25 $ 0.25 Zebulon MA “pt,do.au,OB” V $ 0.75 $ 0.50 $ 0.38
Read Intentions Co au c $ 0.38 $ 0.25 $ 0.25 Temptation -Greater Pwr Ma: Ju 3 R $ 4.50 $ 4.00 $ 3.50 Zip Gun Co u $ 1.38 $ 0.75 $ 0.63
Regain the Upper Hand PoA c $ 0.38 $ 0.25 $ 0.25 Thadius Zho (Mage) Al TR,4 R $ 6.25 $ 5.00 $ 4.00 Zoo Hunting Ground Ma: Uq loc “GA,2” u $ 2.25 $ 1.50 $ 1.13
Renegade Garou Al “GA,5” R $ 5.00 $ 5.00 $ 4.50 Thaumaturgy Ma: sk C $ 0.38 $ 0.25 $ 0.25

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S C R Y E Four Illustrations: Left/Right: Richard Kane-Ferguso


1 SET NAME Upper Median Lower ■set name Upper Median Lower

ALPHA STARTERS-BOX $1,100.00 $1,000.00 $ 675.00 ANTIQUITIES-BOX $ 780.00 $ 700.00 $ 600.00


ALPHA STARTER $ 115.00 $ 100.00 $ 67.50 ANTIQUITIES-BOOSTER $ 15.00 $ 13.00 $ 9.25
ALPHA STARTER (NO UPC CODE) $ 300.00 $ 280.00 $ 165.00 ARABIAN NIGHTS-BOX $2,350.00 $2,000.00 $1,225.00
ALPHA B00STERS-B0X $1,800.00 $1,440.00 $ 950.00 ARABIAN NIGHTS BOOSTER $ 40.00 $ 36.50 $ 27.50
ALPHA BOOSTERS $ 50.00 $ 50.00 $ 31.50 LEGENDS-BOX $ 742.50 $ 700.00 $ 658.75
BETA STARTERS-B0X $ 850.00 $ 750.00 $ 425.00 LEGENDS-BOOSTER $ 22.50 $ 20.00 $ 15.00
BETA STARTER $ 100.00 $ 82.50 $ 46.25 THE DARK-BOX $ 223.75 $ 200.00 $ 156.75
BETA B00STERS-B0X $1,700.00 $1,200.00 $ 725.00 THE DARK-BOOSTER $ 4.00 $ 3.00 $ 2.59
BETA BOOSTER $ 50.00 $ 35.00 $ 22.50 JYHAD STARTERS-BOX $ 90.00 $ 89.50 $ 84.38
UNLIMITED STARTERS-B0X $ 550.00 $ 500.00 $ 250.00 JYHAD STARTER $ 8.95 $ 8.95 $ 8.95
UNLIMITED STARTER $ 60.00 $ 50.00 $ 25.00 JYHAD-BOOSTERS-BOX $ 99.00 $ 99.00 $ 94.38
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UNLIMITED BOOSTER $ 32.50 $ 25.00 $ 16.00 SELLFIRE STARTERS-BOX $ 54.00 $ 53.70 $ 47.50
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REVISED STARTERS $ 7.95 $ 7.95 $ 7.50 SPELLFIRE BOOSTERS-BOX $ 90.00 $ 90.00 $ 74.44
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COLLECTOR'S SET (INTERN! OPENED) $ 262.50 $ 175.00 $ 90.00

Upper Median Lower ■set name Upper Median Lower

ALPHA SET $1,950.00 $1,900.00 $1,850.00 THE DARK SET $ 200.00 $ 200.00 $ 150.00
BETA SET $1,375.00 $1,250.00 $1,125.00 JYHAD SET $ 337.50 $ 325.00 $ 312.50
UNLIMITED SET $1,225.00 $1,100.00 $ 750.00 SPELLFIRE LIMITED SET $ 117.50 $ 85.00 $ 77.50
REVISED SET $ 405.00 $ 245.00 $ 137.50 SPELLFIRE UNLIMITED SET NA $ 70.00 NA
ARABIAN NIGHTS SET $ 568.75 $ 437.50 $ 400.00 SPELLFIRE RAVENLOFT SET :$ 75.75 $ 70.50 $ 65.25
ANTIQUITIES SET $ 300.00 $ 287.50 $ 256.25 GALACTIC EMPIRES ALPHA SET NA $ 100.00 NA
LEGENDS SET $1,400.00 $1,200.00 $1,200.00 GALACTIC EMPIRES BETA SET NA $ 80.00 NA

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Illustrations: Lfift/Right Dan Frazier & Christopher Rush S C R Y E Four


Kard Name Type Rarity Upper Median Lower 1ICard Nahe Type Rarity Upper Median Lower I ICard Name Type Rarity Upper Median Lower 1■ Card Nahe Type Rarity Upper Median Lower 1

1 Waterdeep R FR RLM $ 1.13 $ 0.68 $ 0.29 107 Safe Harbor! Ev AD&DR $ 1.75 $ 1.25 $ 1.00 213 Barbarian Raiders! Ev AD&DR $ 1.50 $ 1.00 $ 0.85 319 The Caravan Ev AD&DC $ 1.08 $ 0.55 $ 0.44
2 Menzoberranzan R FR RLM $ 3.50 $ 1.50 $ 0.75 108 Labor of Legend Ev AD&DC $ 0.55 $ 0.33 $ 0.21 214 Treasure Fleet Ev AD&DR $ 1.50 $ 1.00 $ 0.85 320 The Necklace Ml AD&DU $ 0.81 $ 0.75 $ 0.63
3 Zhentil Keep R FR R $ 1.13 $ 1.00 $ 0.85 109 Wand of Light Ml AD&DU $ 0.81 $ 0.75 $ 0.63 215 Potion Fr-Brthng Ml AD&DR $ 2.00 $ 1.00 $ 1.00 321 Elemental Cleric Cl DS C $ 0.55 $ 0.33 $ 0.21
4 Shadowdale R FR RLM $ 1.13 $ 0.68 $ 0.31 110 Elf Galleon Al AD&DR $ 1.50 $ 0.95 $ 0.75 216 Arms Shield Lands H GH C $ 0.59 $ 0.35 $ 0.25 322 Elven Archer Al AD&DR $ 1.43 $ 0.70 $ 0.43
5 Cormyr R FR RLM $ 0.63 $ 0.38 $ 0.20 111 Free City of GH R GH R $ 2.13 $ 1.38 $ 1.09 217 Net Entrpmnt Ml AD&DU $ 1.18 $ 0.83 $ 0.64 323 The Outcast He DS R $ 1.69 $ 1.13 $ 0.86
6 Sembia R FR RLM $ 0.63 $ 0.38 $ 0.20 112 The Lands of luz R GH U $ 0.98 $ 0.78 $ 0.63 218 Johydee's Mask A GH R $ 2.56 $ 1.63 $ 1.34 324 Thugs Al AD&DU $ 0.64 $ 0.55 $ 0.41
7 Moonshae Isles R FR RLM $ 1.13 $ 0.68 $ 0.33 113 The Pomarj R GH RLM $ 1.13 $ 0.68 $ 0.30 219 Helm Teleprtn Ml AD&DR $ 2.75 $ 1.88 $ 1.54 325 Desert Warrior He DS R $ 2.00 $ 1.00 $ 1.00
8 Thay R FR RLM $ 1.13 $ 0.68 $ 0.29 114 Hold of Sea Prin. R GH RLM $ 1.13 $ 0.68 $ 0.29 220 Rod Dispel Mg A GH U $ 1.00 $ 0.93 $ 0.71 326 Desert Warrior He DS R $ 1.50 $ 1.00 $ 0.84
9 Calimshan R FR RLM $ 0.63 $ 0.38 $ 0.20 115 The Yeomanry R GH RLM $ 1.13 $ 0.63 $ 0.20 221 Draj R DS RLM $ 1.13 $ 0.68 $ 0.33 327 Desert Warrior He DS R $ 1.50 $ 1.00 $ 0.84
10 Pirate Isles R FR RLM $ 1.13 $ 0.68 $ 0.31 116 Blackmoor R GH U $ 0.98 $ 0.78 $ 0.63 222 Raam R DS RLM $ 1.13 $ 0.68 $ 0.30 328 Marauder Al AD&DC $ 0.35 $ 0.28 $ 0.23
11 Ravens Bluff R FR RLM $ 1.13 $ 0.68 $ 0.30 117 The Horned Soc. R GH RLM $ 0.63 $ 0.38 $ 0.20 223 Urik R DS RLM $ 1.13 $ 0.68 $ 0.34 329 Shaqat Beetles Al AD&DC $ 0.31 $ 0.23 $ 0.16
12 The Great Rift R FR RLM $ 1.63 $ 0.93 $ 0.29 118 The Wolf Nomads R GH RLM $ 0.63 $ 0.38 $ 0.20 224 Tyr R DS RLM $ 1.13 $ 0.68 $ 0.34 330 Tembo M DS U $ 0.81 $ 0.70 $ 0.55
13 Myth Drannor R FR U $ 1.63 $ 1.13 $ 0.64 119 Sterich R GH RLM $ 0.63 $ 0.43 $ 0.31 225 Gulg R DS U $ 1.00 $ 0.90 $ 0.40 331 Fireball WSp AD&DC $ 0.64 $ 0.30 $ 0.23
14 Vaasa R FR RLM $ 1.00 $ 0.50 $ 0.25 120 Nyrond R GH RLM $ 0.63 $ 0.43 $ 0.29 226 Nibenay R DS U $ 1.13 $ 0.68 $ 0.34 332 Lightning Bolt WSpAD&D C $ 0.75 $ 0.45 $ 0.36
IS Jungles of Chult R FR RLM $ 1.63 $ 0.93 $ 0.31 121 Veluna R GH RLM $ 0.63 $ 0.43 $ 0.29 227 Balic R DS RLM $ 1.13 $ 0.68 $ 0.34 333 Paralyze WSpAD&D C $ 0.55 $ 0.33 $ 0.24
16 The High Forest R FR RLM $ 0.63 $ 0.43 $ 0.29 122 Furyondy R GH RLM $ 0.63 $ 0.38 $ 0.20 228 The Mud Palace H DS U $ 1.05 $ 0.83 $ 0.64 334 Magic Missle WSpAD&D C $ 0.51 $ 0.30 $ 0.23
17 Sword Coast R FR RLM $ 1.13 $ 0.68 $ 0.31 123 The Great Kngdm R GH R $ 2.38 $ 1.50 $ 1.28 229 North Ledopolus H DS U $ 1.01 $ 0.80 $ 0.64 335 Wall of Fire WSpAD&D C $ 0.55 $ 0.33 $ 0.24
18 Anauroch R FR RLM $ 1.13 $ 0.68 $ 0.29 124 Temple Elem.Ev. R GH U $ 1.00 $ 1.00 $ 0.85 230 South Ledopolus H DS U $ 1.01 $ 0.80 $ 0.64 336 Wall of Iron WSpAD&D C $ 0.55 $ 0.33 $ 0.24
19 Impiltur R FR RLM $ 1.13 $ 0.68 $ 0.31 125 Greyhawk Ruins R GH U $ 1.01 $ 0.80 $ 0.64 231 Altaruk H DS C $ 0.93 $ 0.35 $ 0.30 337 Wall of Stone WSpAD&D C $ 0.59 $ 0.35 $ 0.24
20 Icewind Dale R FR RLM $ 1.13 $ 0.68 $ 0.30 126 Perrenland R GH RLM $ 0.63 $ 0.38 $ 0.20 232 Salt View H DS C $ 0.64 $ 0.30 $ 0.23 338 Wall of Force WSpAD&D C $ 0.59 $ 0.38 $ 0.29
21 The High Moor R FR RLM $ 1.13 $ 0.68 $ 0.31 127 Keoland R GH RLM $ 0.63 $ 0.43 $ 0.29 233 Ogo H DS U $ 0.98 $ 0.78 $ 0.63 339 Invisibility WSpAD&DR $ 3.00 $ 1.50 $ 1.50
22 Rashemen R FR RLM $ 1.13 $ 0.63 $ 0.20 128 Celene R GH RLM $ 0.63 $ 0.38 $ 0.20 234 Makla H DS U $ 1.01 $ 0.80 $ 0.63 340 Cone of Cold WSpAD&D C $ 0.59 $ 0.35 $ 0.24
23 Damara R FR RLM $ 1.13 $ 0.65 $ 0.29 129 The Bright Desert R GH RLM $ 1.13 $ 0.68 $ 0.30 235 Kalidnay H DS C $ 0.68 $ 0.33 $ 0.24 341 Sleep WSpAD&D C $ 0.51 $ 0.30 $ 0.21
24 Narfell R FR RLM $ 0.63 $ 0.38 $ 0.20 130 Theocracy Pale R GH RLM $ 1.13 $ 0.63 $ 0.20 236 Arkhold H DS C $ 0.71 $ 0.35 $ 0.23 342 Shield WSpAD&DC $ 0.48 $ 0.28 $ 0.21
25 Dragonspr Castle R FR RLM $ 1.13 $ 0.68 $ 0.30 131 The Bone March R GH RLM $ 1.13 $ 0.68 $ 0.31 237 Salt View H DS C $ 0.64 $ 0.30 $ 0.23 343 Fly WSpAD&D C $ 0.44 $ 0.25 $ 0.21
26 Daggerdale R FR RLM $ 1.13 $ 0.68 $ 0.32 132 The Duchy Ernst R GH RLM $ 0.63 $ 0.38 $ 0.20 238 Waverly H DS R $ 2.00 $ 1.50 $ 1.50 344 Crushing Fist WSpAD&D R $ 2.13 $ 1.25 $ 0.85
27 Darkhold R FR RLM $ 1.13 $ 0.68 $ 0.30 133 The Sea Barons R GH RLM $ 1.13 $ 0.68 $ 0.29 239 Bodach H DS R $ 1.88 $ 1.50 $ 1.30 345 Anti-Magic Shell WSpAD&D R $ 2.63 $ 1.25 $ 0.80
28 Haunted HI Evnstr R FR R $ 1.63 $ 1.38 $ 1.05 134 Bissel R GH C $ 0.68 $ 0.33 $ 0.21 240 Giustenal H DS U $ 0.98 $ 0.78 $ 0.65 346 Dispel Magic WSpAD&D C $ 1.00 $ 0.40 $ 0.25
29 Evermeet R FR RLM $ 1.50 $ 1.50 $ 0.35 135 The Scrlt Brthrhd R GH U $ 1.01 $ 0.80 $ 0.65 241 Yaramuke H DS C $ 0.68 $ 0.33 $ 0.23 347 Imprvd Phnts Free WSpAD&D C $ 0.59 $ 0.35 $ 0.25
30 The Trollmoors R FR RLM $ 1.13 $ 0.68 $ 0.29 136 Irongate R GH RLM $ 1.13 $ 0.68 $ 0.30 242 Lost Oasis H DS C $ 0.75 $ 0.38 $ 0.24 348 Fear WSpAD&D R $ 2.38 $ 1.25 $ 0.85
31 Berdusk H FR U $ 0.94 $ 0.75 $ 0.64 137 Principality Ulek R GH C $ 0.35 $ 0.28 $ 0.20 243 Grak's Pool H DS C $ 0.75 $ 0.38 $ 0.24 349 Cure Lght Wnds CISp AD&D C $ 0.44 $ 0.23 $ 0.16
32 Tantras H FR U $ 0.94 $ 0.75 $ 0.63 138 County of Sunndi R GH C $ 0.35 $ 0.28 $ 0.20 244 Silver Spring H DS C $ 0.75 $ 0.38 $ 0.23 350 Cure Serious Wnds CISp AD&D C $ 0.44 $ 0.25 $ 0.21
33 Mulmaster H FR U $ 0.98 $ 0.78 $ 0.63 139 Duchy of Tenh R GH C $ 0.35 $ 0.28 $ 0.20 245 Bitter Well H DS C $ 0.68 $ 0.33 $ 0.23 351 Sticks to Snakes CISp AD&D C $ 0.30 $ 0.25 $ 0.20
34 Hillsfar H FR U $ 0.98 $ 0.78 $ 0.64 140 Burneal Forest R GH C $ 0.68 $ 0.33 $ 0.21 246 Black Waters H DS C $ 0.68 $ 0.33 $ 0.25 352 Blade Barrier CISp AD&D R $ 2.19 $ 1.13 $ 0.85
35 Suzail H FR U $ 0.98 $ 0.78 $ 0.63 141 Castle Hart H GH C $ 0.64 $ 0.30 $ 0.23 247 Fort Melidor H DS C $ 0.71 $ 0.35 $ 0.23 353 Bless CISp AD&D C $ 0.51 $ 0.30 $ 0.21
36 Arabel H FR U $ 0.94 $ 0.75 $ 0.63 142 Arms Hrnd Soc. H GH R $ 2.50 $ 1.50 $ 1.00 248 Dungeon of Gulg H DS C $ 0.64 $ 0.30 $ 0.21 354 Sanctuary CISp AD&D R $ 2.19 $ 1.13 $ 0.84
37 Fortifications H FR U $ 1.25 $ 0.75 $ 0.75 143 Arms of luz H GH R $ 1.88 $ 1.25 $ 0.83 249 Ziggurat H DS U $ 1.13 $ 0.88 $ 0.64 355 Wind Walk CISp AD&D R $ 2.44 $ 1.13 $ 0.85
38 Fortifications H FR U $ 0.98 $ 0.78 $ 0.63 144 Arms of GH H GH R $ 1.88 $ 1.50 $ 1.28 250 Temple H DS C $ 0.64 $ 0.30 $ 0.23 356 Bark Skin CISp AD&D C $ 0.44 $ 0.25 $ 0.21
39 Selune H FR U $ 0.94 $ 0.75 $ 0.63 145 Arms Gt Kngdm H GH R $ 1.88 $ 1.50 $ 1.25 251 Mogadisho's Horde Al AD&DC $ 1.14 $ 0.55 $ 0.21 357 Charm WSpAD&D C $ 0.55 $ 0.33 $ 0.25
40 Peasant Uprising H FR U $ 0.85 $ 0.78 $ 0.63 146 Arms of Furyondy H GH C $ 0.68 $ 0.33 $ 0.23 252 Assassins Al AD&DU $ 0.94 $ 0.60 $ 0.41 358 Dispel Magic CISp AD&D C $ 0.55 $ 0.33 $ 0.25
41 Alias Sell-Sword He FR U $ 1.23 $ 0.78 $ 0.64 147 Arms of Nyrond H GH C $ 0.68 $ 0.33 $ 0.23 253 Hafling Mrcnaries Al AD&DC $ 0.31 $ 0.23 $ 0.16 359 Darkness CISp AD&D C $ 0.59 $ 0.35 $ 0.23
42 King Azoun IV He FR R $ 2.38 $ 1.25 $ 0.86 148 Skull Keep H GH c $ 0.75 $ 0.38 $ 0.24 254 War Band Al AD&DC $ 0.39 $ 0.30 $ 0.21 360 Protection CISp AD&D C $ 0.55 $ 0.33 $ 0.21
43 Maligor the Red W FR R $ 2.13 $ 1.38 $ 1.09 149 Fortification H GH c $ 0.71 $ 0.35 $ 0.21 255 Kank Lancers Al AD&DU $ 1.00 $ 0.93 $ 0.73 361 Chariot Sustarre CISp AD&D C $ 0.51 $ 0.30 $ 0.23
44 Elminster Mage W FR U $ 2.13 $ 1.43 $ 0.76 150 Siege! Ev AD&DU $ 0.98 $ 0.78 $ 0.64 256 Nomad Mrcnaries Al AD&DC $ 0.31 $ 0.25 $ 0.20 362 Sunray CISp AD&D R $ 3.00 $ 1.50 $ 1.25
45 Drizzt Do'Urden He FR C $ 1.38 $ 0.75 $ 0.49 151 War Banner Ml AD&DC $ 1.00 $ 0.35 $ 0.25 257 Gladiators Al AD&DU $ 1.88 $ 1.20 $ 0.85 363 Wall of Throns CISp AD&D C $ 0.44 $ 0.25 $ 0.23
46 Midnight W FR R $ 3.38 $ 2.25 $ 1.78 152 Codex Infte Pines A GH c $ 0.75 $ 0.38 $ 0.25 258 Rikus He DS U $ 1.38 $ 0.95 $ 0.78 364 Wall of Force CISp AD&D U $ 0.81 $ 0.70 $ 0.55
47 Torg Mac Cei He FR U $ 1.00 $ 0.88 $ 0.64 153 Crystl Ebon Flame Ml AD&DU $ 0.89 $ 0.80 $ 0.64 259 Neeva He DS R $ 3.00 $ 1.50 $ 1.25 365 Holy Word CISp AD&D C $ 0.55 $ 0.33 $ 0.24
48 The Pereghost M FR R $ 1.69 $ 1.13 $ 0.88 154 Hrdes of Cstle GH Al GH R $ 1.50 $ 1.00 $ 0.86 260 Sadira W DS C $ 0.55 $ 0.33 $ 0.25 366 Raise Dead CISp AD&D R $ 2.13 $ 1.25 $ 0.85
49 Bruenor Btlehmr He FR R $ 4.00 $ 2.50 $ 1.00 155 Skeletal Horde M GH C $ 0.55 $ 0.33 $ 0.22 261 Agis W DS U $ 1.13 $ 0.95 $ 0.78 367 Flame Strike CISp AD&D U $ 1.01 $ 0.80 $ 0.64
50 Marco Volo He FR U $ 1.19 $ 0.55 $ 0.31 156 Eye & Hand Vecna A GH U $ 1.25 $ 0.93 $ 0.73 262 Anavias He DS R $ 1.88 $ 1.25 $ 0.85 368 Prtctn fm Lghtng CISp AD&D C $ 0.51 $ 0.30 $ 0.21
51 The Harpers He FR C $ 0.51 $ 0.30 $ 0.24 157 Orb of Drgnkind A GH U $ 1.00 $ 0.90 $ 0.69 263 Vaerhirmana W DS R $ 1.50 $ 0.95 $ 0.76 369 Silence CISp AD&D U $ 1.00 $ 0.90 $ 0.75
52 Gnomes of Samek He FR u $ 0.71 $ 0.60 $ 0.41 158 Baba Yagaps Hut A GH U $ 1.13 $ 0.90 $ 0.68 264 Herminard He DS C $ 0.39 $ 0.30 $ 0.23 370 Invis to Undead CISp AD&D C $ 0.51 $ 0.30 $ 0.23
53 Adventurers! He FR c $ 0.48 $ 0.28 $ 0.24 159 Chariot of Lyrex A GH R $ 2.38 $ 1.25 $ 0.85 265 Tkkyl He DS C $ 0.35 $ 0.28 $ 0.23 371 Wall of Fog WSp AD&DC $ 0.51 $ 0.30 $ 0.23
54 War Party Al AD&DC $ 0.35 $ 0.28 $ 0.21 160 Cup of Al'Akbar A GH U $ 1.13 $ 0.95 $ 0.79 266 Azhul He DS U $ 0.71 $ 0.60 $ 0.43 372 Forget WSp AD&DC $ 0.55 $ 0.33 $ 0.23
55 Crime Lord He FR u $ 2.00 $ 1.40 $ 0.71 161 Rary theTraitor W GH C $ 0.80 $ 0.33 $ 0.24 267 Chividal He DS R $ 1.69 $ 1.13 $ 0.85 373 Web WSp AD&DC $ 0.48 $ 0.28 $ 0.22
56 Adventurers He FR c $ 0.48 $ 0.28 $ 0.23 162 Mordenkainen W GH R $ 2.88 $ 1.88 $ 1.06 268 Baqual Cl DS C $ 0.44 $ 0.25 $ 0.21 374 Blink WSp AD&DC $ 0.55 $ 0.33 $ 0.24
57 The Jotunslavers He FR c $ 0.64 $ 0.30 $ 0.23 163 Tysiln San W GH U $ 0.94 $ 0.75 $ 0.64 269 Rowan Al AD&DU $ 0.75 $ 0.60 $ 0.50 375 Hold Undead WSp AD&DC $ 0.51 $ 0.30 $ 0.23
58 Armies of Bldstne Al AD&DU $ 0.76 $ 0.63 $ 0.41 164 Otto W GH R $ 1.88 $ 1.38 $ 1.09 270 Shayira Cl DS C $ 0.48 $ 0.28 $ 0.22 376 Charm Monster WSp AD&D C $ 0.55 $ 0.33 $ 0.24
59 The Iron Legion Al AD&DC $ 0.39 $ 0.30 $ 0.21 165 Mica Wolf-Nomad W GH R $ 2.38 $ 1.38 $ 1.08 271 Ashathra Al AD&DC $ 0.31 $ 0.25 $ 0.20 377 Wind of Disenchnt Ev AD&DR $ 2.00 $ 1.25 $ 1.00
60 Tergoz Tenhammer He GH c $ 0.39 $ 0.30 $ 0.22 166 Lolth, Spdr Qu M GH R $ 3.00 $ 2.50 $ 2.00 272 Slug Al AD&DC $ 0.31 $ 0.25 $ 0.20 378 Black Tentacles WSpAD&D U $ 0.89 $ 0.80 $ 0.63
61 Myrmidons Al AD&DR $ 2.56 $ 1.63 $ 1.28 167 luz the Evil M GH U $ 2.13 $ 1.43 $ 0.75 273 Ka’Cha Al AD&DU $ 0.75 $ 0.63 $ 0.41 379 Fire Shield WSpAD&D U $ 0.85 $ 0.78 $ 0.64
62 The Magister W FR R $ 1.43 $ 0.70 $ 0.43 168 Mutiny! Ev AD&DR $ 1.88 $ 1.25 $ 0.85 274 Galek Al AD&DC $ 0.31 $ 0.25 $ 0.20 380 Ice Storm Ev AD&DC $ 0.59 $ 0.35 $ 0.24
63 Karlott the Shmn Cl FR U $ 0.71 $ 0.60 $ 0.43 169 Swordwraith Al AD&DR $ 1.88 $ 1.20 $ 0.76 275 Wind Dancers Ev AD&DU $ 0.89 $ 0.80 $ 0.64 381 Phantasmal Killer WSp AD&D R $ 2.63 $ 1.25 $ 0.85
64 King Halvor II He FR U $ 0.75 $ 0.63 $ 0.41 170 Sysania Cl GH U $ 0.85 $ 0.78 $ 0.64 276 Water Hunters Ev AD&DC $ 0.55 $ 0.33 $ 0.24 382 Solid Fog Ev AD&DC $ 0.51 $ 0.30 $ 0.24
65 Pteranodon Al AD&DC $ 0.60 $ 0.28 $ 0.21 171 Kiara of Chendl He GH U $ 0.98 $ 0.78 $ 0.63 277 Silver Hands Ev AD&DU $ 1.01 $ 0.80 $ 0.64 383 Animate Dead WSpAD&D C $ 0.55 $ 0.33 $ 0.24
66 The Gorgosaurus Al AD&DR $ 1.94 $ 1.13 $ 0.84 172 Hettman Tsurin He GH R $ 1.88 $ 1.25 $ 0.85 278 Sky Singers Ev AD&DC $ 1.00 $ 0.45 $ 0.25 384 Cloudkill WSpAD&D C $ 0.59 $ 0.35 $ 0.23
67 The Greater Feyr M FR R $ 1.88 $ 1.38 $ 1.06 173 Griffon Ml AD&DR $ 1.69 $ 1.13 $ 0.85 279 Silt Stalkers Al AD&DC $ 0.48 $ 0.28 $ 0.21 385 Feeble Mind WSpAD&D C $ 0.63 $ 0.38 $ 0.23
68 Cleric of Gond Cl FR R $ 1.50 $ 0.90 $ 0.50 174 Sea Zombie Al AD&DR $ 1.50 $ 1.00 $ 0.84 280 Night Runners Al AD&DU $ 0.81 $ 0.70 $ 0.54 386 Magic Jar WSp AD&D C $ 0.55 $ 0.33 $ 0.24
Cl FR R $ 1.50 $ 0.75 $ 0.43 175 Mist Wolf Ev AD&DR $ 2.00 $ 1.00 $ 1.00 281 So-ut Al AD&DR $ 1.50 $ 0.75 $ 0.41 387 Faithful Hound Ev AD&DC $ 0.68 $ 0.33 $ 0.24
69 Cleric of Torm
Cl FR R $ 1.69 $ 0.88 $ 0.41 176 Tyrinon He GH U $ 0.85 $ 0.78 $ 0.64 282 Cistern Fiend 2/M DS C $ 0.59 $ 0.35 $ 0.21 388 Passwall WSpAD&D C $ 0.55 $ 0.33 $ 0.23
70 Cleric of Mask
w FR U $ 0.98 $ 0.78 $ 0.64 177 Quamiela Drgn Dr GH U $ 0.85 $ 0.78 $ 0.64 283 Sloth Al AD&DC $ 0.31 $ 0.23 $ 0.16 389 Rock to Mud WSpAD&D C $ 0.55 $ 0.33 $ 0.24
71 Drow Matron
$ 2.75 $ 1.63 $ 1.08 178 Seragrimm Just He GH R $ 1.50 $ 0.95 $ 0.76 284 Mul Savage M DS R $ 1.50 $ 1.00 $ 0.86 390 Chain Lightning WSpAD&D C $ 0.59 $ 0.35 $ 0.25
72 Dracolich M FR R
He FR R $ 3-13 $ 1.38 $ 1.00 179 Skulk Al AD&DR $ 1.69 $ 1.13 $ 0.85 285 Inhuman Al AD&DU $ 0.68 $ 0.58 $ 0.41 391 Death Fog WSpAD&D C $ 0.71 $ 0.35 $ 0.25
73 Vasos Flameslayer
$ 0.75 $ 0.45 $ 0.36 180 Beserk Fury! Ev GH R $ 1.88 $ 1.50 $ 1.30 286 Pyreen Al AD&DR $ 1.50 $ 0.75 $ 0.41 392 Death Spell WSp AD&DC $ 0.88 $ 0.48 $ 0.40
74 Allais of the Mists He FR C
$ 0.71 $ 0.60 $ 0.41 181 Wolf Nomads He GH C $ 0.68 $ 0.33 $ 0.22 287 Cha'thrang Al AD&DU $ 0.64 $ 0.55 $ 0.41 393 Disintegrate WSpAD&D R $ 8.00 $ 1.50 $ 1.50
75 Grypht the Saurial W FR U
$ 2.50 $ 1.50 $ 1.00 182 Zadoc Al AD&DR $ 1.43 $ 0.70 $ 0.41 288 Sprt of the Lnd Ev AD&DR $ 2.13 $ 1.25 $ 0.85 394 Geas WSp AD&DC $ 0.55 $ 0.33 $ 0.24
76 Worden Ironfist He FR R
$ 1.10 $ 0.78 $ 0.64 183 Miles Al AD&DU $ 0.64 $ 0.55 $ 0.41 289 Thri-kreen Al AD&DR $ 1.43 $ 0.70 $ 0.41 395 Banishment WSp AD&DC $ 0.55 $ 0.33 $ 0.24
77 Amarill Cl FR U
$ 0.20 290 Wijon Al AD&DC $ 0.31 $ 0.25 $ 0.20 396 Control Undead WSpAD&D C $ 0.59 $ 0.35 $ 0.23
78 Joliet the Rash He FR c $ 0.39 $ 0.30 $ 0.20 184 Trystan Al AD&DC $ 0.35 $ 0.28
$ 1.06 291 Mikor Al AD&DU $ 0.71 $ 0.60 $ 0.41 397 Finger of Death WSp AD&D C $ 0.55 $ 0.33 $ 0.24
79 Dwarf of Earthfast He FR c $ 0.64 $ 0.30 $ 0.24 185 Thorvid He GH R $ 1.88 $ 1.38
$ 0.90 186 Fairy Madness Ev AD&DR $ 1.88 $ 1.38 $ 1.05 292 Salicia Al AD&DR $ 1.50 $ 0.90 $ 0.50 398 Spell Turning WSp AD&DC $ 0.63 $ 0.38 $ 0.24
80 The Black Courser M FR R $ 2.13 $ 1.25
$ 0.21 187 Nemoc Cl GH U $ 0.81 $ 0.75 $ 0.64 293 Zurn Al AD&DU $ 0.64 $ 0.55 $ 0.41 399 Ancient Curse Ev AD&DR $ 2.13 $ 1.50 $ 1.29
81 Hornhead Saurial Al AD&DC $ 0.35 $ 0.28
$ 0.41 188 Young Gold Drgn M GH C $ 1.00 $ 0.45 $ 0.35 294 Powell Al AD&DC $ 0.31 $ 0.23 $ 0.16 400 Calm Ev AD&DC $ 0.75 $ 0.43 $ 0.33
82 Dagrande He FR U $ 0.71 $ 0.60
$ 1.25 189 Arch-Druid Cl GH R • $ 3.85 $ 2.00 $ 1.50 295 Baber Al AD&DR $ 1.43 $ 0.70 $ 0.41 1 Sakornia He AD&D SP $ 2.63 $ 2.13 $ 1.56
83 Mind Flayer Al AD&DR $ 2.75 $ 2.00
$ 1.06 190 Hell Hound Al AD&DU $ 0.98 $ 0.78 $ 0.65 296 Wachter Al AD&DC $ 0.31 $ 0.25 $ 0.20 2 Edomira, R Drag M AD&D SP $ 2.63 $ 2.25 $ 1.78
84 Noble Djinni Al AD&DR $ 2.50 $ 1.63
$ 1.00 $ 0.85 191 Griffon M GH R $ 1.50 $ 1.00 $ 0.85 297 Foucault Al AD&DU $ 0.71 $ 0.60 $ 0.41 3 Gloriana W AD&D SP $ 2.63 $ 2.13 $ 1.56
85 Hubadae He FR R $ 1.50
$ 0.69 192 Giant Skeleton Al AD&DR $ 2.38 $ 1.38 $ 1.05 298 Steffa Nafski 5/M DS R $ 1.50 $ 1.00 $ 0.84 4 Gib Ekim Wr AD&D SP $ 2.63 $ 1.70 $ 0.73
86 Intellect Devourer Al AD&DU $ 0.98 $ 0.78
$ 0.21 193 Skeleton Al AD&DC $ 0.44 $ 0.25 $ 0.20 299 Captain Kazhal He DS R $3.25 $ 1.50 $ 1.35 5 Neirgral-Grn Drg M AD&D SP $ 2.63 $ 2.25 $ 1.75
87 Shandrill He FR C $ 0.64 $ 0.30
$ 1.50 194 Winged Horror M GH U $ 1.01 $ 0.80 $ 0.67 300 Dlasva He DS U $ 0.85 $ 0.78 $ 0.63 6 Dagaronzie-Grn Dr M AD&D SP $ 2.63 $ 2.13 $ 1.56
88 Triceratops Al AD&DR $ 3.00 $ 1.50
$ 0.22 195 Treants Grndwood Al AD&DU $ 1.50 $ 1.15 $ 0.69 301 Tithian He DS R $ 3.00 $ 1.75 $ 0.50 7 Fejyelsae He AD&D SP $ 2.63 $ 2.25 $ 1.75
89 Cleric of Malar Cl FR C $ 0.68 $ 0.33
196 Rangers Hornwood He GH c $ 0.39 $ 0.30 $ 0.21 302 Verrasi Al AD&DU $ 0.68 $ 0.58 $ 0.41 8 Dragon Rage! Ev AD&D SP $ 2.63 $ 2.25 $ 1.75
90 Airship Ev AD&DU $ 1.01 $ 0.80 $ 0.64
197 Magical Barding Ml AD&DR $ 1.50 $ 1.00 $ 0.84 303 Defiler W DS C $ 0.56 $ 0.43 $ 0.33 9 Shalbaal, Red Dr M AD&D SP $ 2.88 $ 2.25 $ 1.75
91 Bad Omens Ev AD&DC $ 0.55 $ 0.33 $ 0.21
198 Border Forts H GH c $ 0.68 $ 0.33 $ 0.23 304 Dragon King M DS R $ 4.00 $ 2.50 $ 2.00 10 Delsenora Cl AD&D SP $ 2.63 $ 2.25 $ 1.75
92 Fortunate Omens Ev AD&DC $ 0.68 $ 0.33 $ 0.24
A GH c $ 0.80 $ 0.33 $ 0.23 305 Borys M DS R $3.13 $2.25 $ 1.70 II Gib Evets M AD&D SP $ 2.63 $ 2.38 $ 1.94
93 Rod Shapechange A FR U $ 1.18 $ 0.83 $ 0.64 199 Ren's Crystal Ball
94 Dwarven Hammer Ml AD&DR $ 1.88 $ 1.25 $ 0.84 200 Falcon Figurine Ml AD&DU $ 0.81 $ 0.70 $ 0.54 306 Preserver W DS C $ 0.71 $ 0.35 $ 0.25 12 Dori, the Barbar. He AMD SP 5 2.63 5 2.13 51.56
95 Staff of Striking Ml AD&DR $ 1.94 $ 1.13 $ 0.85 201 Transformation! Ev AD&DC $ 0.63 $ 0.50 $ 0.43 307 Punisher Al AD&DC $ 0.50 $ 0.35 $ 0.25 13 Gib Htimsen M AD&D SP $ 5.00 $ 2.50 $ 2.50
96 Hrrs of the Abyss WSpAD&D U $ 1.00 $ 0.80 $ 0.75 202 Enslaved! Ev AD&DU $ 0.89 $ 0.80 $ 0.64 308 Gith Al AD&DU $ 0.64 $ 0.55 $ 0.41 14 Darbee He AD&D SP $ 2.63 $ 2.25 $ 1.78
97 Flameblade Ml AD&DR $ 1.50 $ 0.95 $ 0.76 203 Siege Ev AD&DC $ 0.75 $ 0.38 $ 0.23 309 Tiger Al AD&DC $ 0.31 $ 0.23 $ 0.16 15 Aurum, Gold Dr M AD&D SP $ 2.63 $ 2.25 $ 1.78
98 Figur. Wndrs Pwr Ml AD&DC $ 0.48 $ 0.28 $ 0.21 204 Bribery! Ev AD&DR $ 1.69 $ 1.13 $ 0.85 310 Orb of Power Ml AD&DC $ 0.59 $ 0.35 $ 0.23 16 Halcyon Cl AD&D SP $ 2.63 $ 2.25 $ 1.78
99 Cataclysm Ev AD&DU $ 2.00 $ 1.40 $ 0.74 205 Charge! Ev AD&DU $ 1.01 $ 0.80 $ 0.64 311 Rings All Seeing Ml AD&DU $ 0.93 $ 0.83 $ 0.64 17 Stryck M AD&D SP $ 2.63 $ 2.38 $ 1.99
100 Good Fortune Ev AD&DU $ 1.13 $ 0.73 $ 0.41 206 Magic Sword Ml AD&DC $ 0.68 $ 0.33 $ 0.24 312 Treasure Ev AD&DC $ 0.63 $ 0.38 $ 0.23 18 Alicia W AD&D SP $ 3.00 $ 2.50 $ 2.00
101 Surprise Raid Ev AD&DC $ 0.59 $ 0.40 $ 0.33 207 Enlarge WSpAD&D R $ 1.50 $ 1.00 $ 0.85 313 Shield Destruction Ml AD&DC $ 0.48 $ 0.28 $ 0.21 19 Red Zeb M AD&D SP $ 2.63 $ 2.25 $ 1.78
102 Banr 1-Eyed God Ml AD&DC $ 0.51 $ 0.30 $ 0.21 208 Ring Shtng Strs Ml AD&DR $ 2.00 $ 1.25 $ 1.00 314 Shield Annihilation Ml AD&DU $ 0.81 $ 0.73 $ 0.59 20 The Avatar Ev AD&D SP $ 2.63 $ 2.25 $ 1.78
103 Viperhand Ml AD&DU $ 0.85 $ 0.78 $ 0.63 209 Arms of Veluna H GH c $ 0.84 $ 0.35 $ 0.23 315 Shield Devastation Ml AD&DC $ 0.51 $ 0.30 $ 0.23 21 Smolder Rd Dr M AD&D SP $ 2.88 $ 2.25 $ 1.78
104 Orb of Doom Ml AD&DC $ 0.63 $ 0.40 $ 0.25 210 Fast Talking! Ev AD&DU $ 1.01 $ 0.80 $ 0.64 316 Shield Wickedness Ml AD&DC $ 0.71 $ 0.35 $ 0.23 22 Lovely Colleen He AD&D SP $ 3.38 $ 2.38 $ 1.96
105 Staff of Conjuring Ml AD&DC $ 0.80 $ 0.33 $ 0.24 211 Flight WSp AD&DC $ 0.64 $ 0.30 $ 0.21 317 Shield of Gore Ml AD&DU $ 0.85 $ 0.78 $ 0.64 23 Ember, Rd Dr M AD&D SP $ 3.00 $ 2.50 $ 2.00
106 Spell of Frmls Hr WSpAD&D U $ 0.98 $ 0.78 $ 0.64 212 Shapechange WSpAD&D R $ 2.13 $ 1.25 $ 0.86 318 The Hrtwood Spr A DS C $ 1.50 $ 0.50 $ 0.35 24 Andra the Wise Cl AD&D SP $ 2.63 $ 2.25 $ 1.78

s C R Y E ♦ Four
THE COMPLETE BEGINNER S GUIDE
TO COLLECTIBLE CARD GAMES

What is a Collectible Card Game? with them. Rarity is determined by the number of cards printed. A
A collectible card game is a hybrid of two popular forms: small number of cards printed results in a rarer card. Cards are usu¬
Trading cards and card games. The result resembles what you ally differentiated by the terms Rares Uncommon and Common.
would get if you took baseball cards and crossed them with a card Players collect the cards both for their.value as a playable card (a
game like Bridge or Hearts. The game itself is affected by the cards card which is valuable in terms of the game) and as a collectible.
you have collected, because, unlike Bridge or Hearts, you don’t play Besides rarity, each card has a different piece of original art associ¬
with a standard deck of cards—instead of 4 suits you have different ated with it, (or photo as in the case of Star Trek: TNG). You can
groups of cards which could be alien races, colors, clans, etc. collect the art you like, or cards by the same artists!

What is so exciting about Collectible Card Games? Why do cards have different colored borders?
The best part of the game is the element of mystery. When you The border color is a key, which allows collectors and players to
open a deck or a foil pack of cards, you are opening a surprise instantly recognize whether a card is from a Limited or Unlimited
package. The cards inside will be a mixture of Rare, Uncommon edition.
and Common. If this is your second deck or pack, the cards you
will find inside may be entirely different from those that you found Whats Limited/Unlimited Edition mean?
in your first deck. You may get cards you’ve never seen before, and A Limited Edition set has a finite print run. In other words, only
you may get double cards—but you never know in advance. The a certain number of cards were printed and circulated. An
exciting part is that every time you open a new pack, all the new Unlimited Edition Print run could have any number of cards in its
cards can be used to make new playdecks. print run, and could have many different print runs associated with
it. An Unlimited stt will be reprinted as long as there is demand for
What’s a playdeck... How do these games work? the card game, whereas in a Limited Edition, the number of cards
When you open your first deck of cards, inside will be a mixture in circulation will not change.
of different kinds of cards (depicting colors, people, places, things,
etc.). To play the game, you must choose which cards you’d like to THE FIRST COLLECTIBLE CARD GAME
play with from your collection and assemble your own deck.
MAGIC: THE GATHERING
Usually there are parameters for decks (how many cards, etc...) to
THE DIFFERENCE BETWEEN THE EDITIONS
go by. In the collectible card game, Magic: The Gatherings for
instance, how you assemble your custom playdeck alters the way
Black Bordered Cards: Alpha and Beta Cards
the game works. Because you always shuffle your deck and you
The Alpha set is the first printing of Magic: The Gathering cards
choose which cards you are to play with, a game never plays the
(a run of 2.6 million cards). There are 297 cards in the Alpha set.
same twice—your opponent may turn up cards you’ve never seen
There are 7 additional cards in the Black bordered Beta set for a
before, and because the cards also interact with each other—the
total of 302 cards. The Beta printing of Magic: the Gathering was a
number of possible card combinations is almost limitless.
run of 7.6 million cards. If a Magic: The Gathering card has a
black border it is from either of these Limited Edition printings.
What is their appeal?
The Alpha cards have rounder corners than the Beta cards. If
A collectible card game is appealing because it contains two ele¬
you pile Alpha and Beta cards together in a deck, the corners of the
ments: A game and a trading card series. Those who are attracted
Beta cards will jut out at the corners with a sharper edge. Various
to games can collect all the cards too—which is an extension of the
card errors were corrected in the Beta run set as well, which makes
game itself. Collectors of trading cards find the cards attractive certain cards easy to distinguish. The extra 7 cards added to Beta
because of their design and their rarity. Extra cards that normally were never available as Alpha cards, therefore, for example, there is
would be wasted or put into a trading box, can be used to play a no Alpha Circle of Protection: Black (CoP:Black).
game. The emergence of Collectible Card Games has created a
hybrid buyer: The Player/Collectors who both collects the cards and Limited Expansion Sets
plays the game.
Arabian Nights, Antiquities, Legends, The Dark and Fallen
Empires are Limited Edition (black bordered) Expansion sets for
What’s the Collectible part? Magic: The Gathering. You can determine which set a black bor¬
The cards in a deck or pack have different rarities associated dered card belongs to by looking at the right-hand side of the card
below the artwork, above the text box. The Alpha and Beta cards The Gathering, intending to start a new genre for games. Magic was
have no symbol in this space. Arabian Nights cards have a scimitar incredibly successful—exceeding their highest hopes and within a
(a type of sword), Antiquities cards have an anvil, Legends cards month they had sold out the first printing of 2.6 million cards (the
have a greek column, The Dark cards have a crescent moon and Alpha edition) and were selling quickly through the second print¬
Fallen Empires cards have a crown. ing of 7.6 million cards (the Beta edition). The company grew
rapidly. By the end of 1994, Wizards of the Coast will have over 1
White Bordered Cards: Unlimited and Revised Cards billion cards in circulation. Expansion sets for Magic: The Gathering
The Unlimited and Revised sets of Magic: The Gathering are sell out months in advance of their release at the Distributor/
easily distinguished from Limited Edition card sets by their white Wholesale level. Wizards of the Coast’s marketing department is
borders. The Unlimited Series was the third edition of Magic: The planning to advertise and promote Magic: The Gathering into the
Gathering cards to be released. The Unlimited version of Magic: mass market in the first quarter of 1995.
The Gathering is identical to the Beta edition, except that it has
white instead of black borders. While both Unlimited and Revised So is this a new genre of game?
incorporate 302 cards, the cards contained in the sets are different. Over the next 5 months there are over 10 Collectible Card Games
The Revised Set incorporated cards from the Limited Edition black from a variety of manufacturers scheduled for release. Certainly
bordered Expansion Sets, Antiquities and Arabian Nights and does with the amount of interest in the field and the number of “other”
not contain some of the cards found in the Unlimited series (such companies (book publishers, computer software firms, film produc¬
as Moxes, Black Lotus, etc.). The early Revised Set printing is very tion companies, etc.) taking an interest in the field, the future for
light in comparison with the rich color of the Unlimited series, Collectible Card Games looks promising.
which is the easiest basis for comparison. Otherwise the cards are
virtually indistinguishable. For more information on the Game and the Came Card Industry
please contact the Game Manufacturers Association (GAMA) at
Tell me about Wizards of the Coast, the manufacturers of Magic: (314) 831-4510. The annual trade show for GAMA (open to the
The Gathering, the first collectible card game? trade only) is March 22-24, 1995. This year it is to be held in New
Wizards of the Coast is a young company, based in Renton WA, Orleans, LA. For more information on the trade show, contact
which began as a roleplaying game manufacturer. Teaming up with Gary Smith at (216) 673-2117.
Garfield Games they began to work on a project then known as
Mana Flash, in late 1992. In July of 1993, they launched Magic:

MAGIC-.THE GATHERING
An Instant Primer
byj. D. Wiker magic. The cards in your hand Mana. The differences in the card does. Some have a little
are the resources that you have at color of the Mana are important. story about the card. In the case
So you've discovered this great a given time and the cards in Some spells can only be cast with of creatures, there is also a set of
card game Magic: The Gathering. your deck are called your library. a certain kind of Mana. For numbers in the lower right-hand
You and your best friend have As you use up your cards, they example, to cast a Lightning Bolt corner. The number before the
each bought a starter deck, and eventually go into a separate pile you need red Mana. To summon slash tells you the creature's
the cards look really cool but you called the graveyard. The object a Nether Shadow, you need power (how much damage it can
can't seem to make heads nor of the game is to reduce your black. dish out), and the number after
tails of it. You'd like someone to opponent to, zero life points from You can tell which kind of the slash is the creature's tough¬
show you how to play, but you his starting total of twenty. Mana you need by looking at the ness (how much punishment it
don't want to play against the To play Magic: The Gathering, symbols on the upper right-hand can take).
real experts until you know what you and an opponent will each corner of a card. For example, Both players start with twenty
you're doing. Let's start with the need a deck of Magic cards. The Scryb Sprites require one green life, represented by some kind of
basics; Magic is a game in which best way to begin is with a Mana to summon and put into counters. (I use pennies.) The
you and your opponent represent Starter Deck, which contains play. A Bog Wraith requires one Scrye counter from Reaper
mighty wizards trying to drive sixty different cards, including black Mana, plus three of any Miniatures is a unique device to
each other from a mythical Land Lands, creatures, artifacts, other combination of colors, even keep track of life points. The
called Dominia. Your deck repre¬ enchantments, sorceries, instants, more black Mana. object of the game is to reduce
sents the spells you know, the and interrupts. Lands provide The card will also tell you what your opponent to zero life, which
men and monsters you can sum¬ Mana: Forests provide green kind of spell it is. Right under means he has been driven from
mon to your aid, the magical Mana, Islands provide blue the picture is the spell type, such the Lands of Dominia by your
weapons and tools you possess, Mana, Mountains provide red as Land, Sorcery, or Summon, for superior power, skill and luck.
and the Lands that provide you Mana, Plains provide white example. Below that is the card When you begin to play, both
with the raw energy to work your Mana, and Swamps provide black text, which explains what the players shuffle their decks, cut

S C H V E ♦ SPECIAL
graveyards. Creatures can or creatures, or even on red spells like
also join together to negate a spell altogether. Lightning Bolt and
block a tougher attacker, For example: Fireball. In this case, you
or attack in numbers to You cast a Fireball, wouldn't want to have a
swarm past a blocker's using one red Mana and lot of spells that required
defenses. four colorless Mana, to other colors of Mana, so
For example: do four points of damage you could remove all the
You have a Northern to your opponent. If he Forests, Islands, Plains,
Paladin, a 3/3 creature, has a Circle of Protection: and Swamps, as well as
and your opponent has a Red (because Fireball is a all the green, blue, white,
Pearled Unicorn (2/2) red sorcery), he can pre¬ and black spells. That
and Mons's Goblin vent all the damage the way, you would also have
Raiders (1/1). When you Fireball would do to him. the right color Mana on
each other's cards, then attack with the Paladin, On the other hand, if he the table to cast your working on new expan¬
turn over the top card your opponent can didn't have a Circle of spells. sion sets: brand-new
and set it aside. This is choose to block, with just Protection, he might You also might want to cards following a theme,
the ante. If you win the the Goblin Raiders, want to prevent you from construct a deck full of such as the Arabian
game, you get to keep killing them, but stop¬ casting the spell at all, strong monsters, so you Nights, Antiquities,
your ante and you get to ping the Paladin, or with using perhaps a probably would want to Legends, The Dark, and
take your opponent's ante the Raiders and the Counterspell, Spell Blast, have a few more Lands in the upcoming Fallen
too. As you play, you will Unicorn, killing the or Blue Elemental Blast. the deck, to help pay the Empires; and more cards
draw cards, put Lands on Paladin, but also sacrific¬ Some spells even allow summoning costs. Or you are being designed at
the table, then use the ing either or both of the a player to destroy his might want to “swarm” Wizards of the Coast
Lands to cast the other blockers. Note that the an opponent with a large every day. Though some
spells in your hand. defender can also choose number of weak crea¬ cards go out of print,
Sooner or later you will not to block: he would tures. You will undoubt¬ even the newest of players
summon a creature and then take three points of edly try many different will be able to find inter¬
use it to attack your damage himself, but still strategies before you find esting, powerful cards
opponent. If he has a have creatures to attack the one that works best with which to bolster
creature in play, he will with on his own turn. for you. their decks and take on
probably want to block Creatures sometimes In fact, the hardest part newer and more challeng¬
your attack. This leads to have special abilities of the fine-tuning process ing opponents.
combat. which allow them to is getting the mix of cards Magic: The Gathering
Combat can get very ignore blockers, and just right. Even when can be enjoyed on many
technical, but the basic attack the other player your deck is all one color, levels. The Lands of
concept is very easy. You directly. One such special you may find that you Dominia are vast and
can only attack on your ability is flight the flying have too much Land, and endless, with room for
own turn. To attack, creature simply soars over opponent's cards in play, not enough Creatures or not only the most sea¬
compare each creature's any blockers that cannot that is, send them right too many Creatures, but soned of wizards, but also
power to the other crea¬ fly. In the example above, to the graveyard, or even not enough Sorceries or the merest dabblers.
ture's toughness. If the if the attacking player take them out of the Enchantments. Or you Everyone with a yen for
power of one creature is had a Mesa Pegasus, he game entirely. Artifact might even find that you exciting challenges, or
the same or higher than could simply bypass the cards often do some truly seem to always have even merely diverting
the other creature, the Unicorn and the Goblin unusual things in the enough of everything entertainment, will find
other creature dies. Raiders and do damage game, from simply pro¬ except Land. their own favorite way to
Sometimes both creatures directly to the defending viding extra Mana, to Of course, you will play Magic.
aren't tough enough to player. removing every creature, eventually want to
survive, and both die, Players can also use enchantment, and artifact expand your options. No
going to their owner's their spells to attack an in play! doubt soon after your
opponent directly. Such These concepts become first game, you will find
spells as Fireball, much clearer after your yourself buying more
Disintegrate, and Drain first few games, and after cards. But rather than
Life can be aimed right at several games, you will buying more Starter
the other player, and want to begin "fine-tun¬ Decks, you can buy
cause his life total to ing" your Magic deck to Booster Packs, which
drop. But spells such as make it more efficient. contain the same kind of
the various Circles of For example, you might cards, just in fewer num¬
Protection, or decide that you wanted to bers, and without a rule-
Counterspell, can either concentrate on doing book packaged inside.
help the player ignore the damage directly to your In addition, Wizards of
damaging effects of spells opponent, by loading up the Coast is constantly

S C n V E ♦ S P E C I fl L
e
up and spoke into the darkness. with matters on this level, and a friend to pick one up as well.
lyfiad: “Who are you? Why have we my global concerns bring me to Eventually, as you start getting
been made to wait for so long? this place. This is where you into the game, you can increase
The Ventrue wait for no one.” come in.” your card selection by picking up
A 9{eonate's “Why did you wait?” The One of the others finally broke more starter decks or booster
voice from the darkness retorted. her silence, a young woman packs.
“Nothing was preventing you dressed casually but smartly. “You The cards themselves are bro¬
Introduction from leaving.” are speaking to us of the Jyhad, ken down into differing cate¬
The four vampires looked at are you not?” gories for consideration in play.
by Shawn F. Carnes each other. It was true—they Clytamnestra smiled at the There are the actual vampire
There they sat. They had been could have left at any time. The young woman. “Indeed, childe, it cards; these are the creatures you
there for quite some time, but one who spoke out quietly is the Jyhad.” She then turned to directly control. Of these cards,
still they waited. All four of them reclaimed his seat. “Now that we the group as a whole. “Now... there are eight different kinds of
knew each of the others were of have that settled,” the voice from here is what you all are going to vampires, once again reflecting
the blood. The abandoned ware¬ the darkness continued, “allow do for me.” the original source of Vampire:
house seemed as likely a meeting me to introduce myself.” Just as What is Jyhad? The Masquerade. Each clan, as
place as their kind might assem¬ suddenly as the voice had shat¬ Jyhad is a card game designed they are called, represents a dif¬
ble in, but why they all had been tered the uneasy silence of the by Richard Garfield of Wizards of fering aspect of vampiric society.
brought together still remained a warehouse, a stunningly beautiful the Coast/Garfield Games based The clans are:
mystery. Each one of them had woman emerged next to the four, in White Wolf Game Studio's Brujah: They are the rebels of
received an invitation to meet from what seemed like nowhere. World of Darkness. The World of Kindred society, and thus nick¬
with someone whom they did not Her silken vestments draped Darkness is a gothic-punk role- named “rebels”.
know; they did not even know casually from her streamline fig¬ playing game setting in which the Gangrel: They typically are lon¬
their host's name. Still, they felt ure. Her fire-red hair stood out in extremes of society are common¬ ers and have a strong affinity for
compelled to be at the ware¬ stark contrast to her painfully place. The rich are extremely rich nature. They are known as “out-
house. Why they had this com¬ pale face. Her dark eyes were as and the poor are despairingly landers”.
pulsion, not one of them could mesmerizing as her voice, which poor. Society is a dark mirror of Malkavian: Every one of these
answer. So they sat on empty she used yet again. itself, reflecting the negatives of a vampires is insane; with insanity,
crates and waited. “My name is Clytamnestra. 1 culture which normally prides however, comes great insight.
“I'm glad to see that you have am, or rather, hopefully I will itself on illuminating the posi¬ They are nicknamed “kooks”.
patience. If I had been made to soon be your benefactor. I wish tives. In this dark milieu, super¬ Nosferatu: As hideous as they are
wait for several hours, I would to employ you, in a way, for a natural creatures and vampires, in straightforward, these beasts usu¬
not have been as complacent.” very important task.” particular, are real. ally dwell beneath the city, col¬
The voice came so suddenly from The Ventrue spoke again, this The roleplaying game, lecting information on all levels.
a darkened part of the warehouse time almost with a sneer. “In case Vampire: The Masquerade, is the They are affectionately named
that all four Kindred seemed to you did not realize this, I am the focus of the card game, Jyhad. In “sewer rats”.
jump at once. Prince of this city. I am the one Vampire: The Masquerade, vam¬ Toreador: They usually are the
They eventually regained their who employs Kindred around pires (known as Kindred) hide artists of Kindred society; their
composure and one of the four, a here.” themselves from within mortal art, however, can be as twisted as
pale man in a business suit, stood “SILENCE!” Clytamnestra society. The more powerful and they can be. They are known as
commanded. The older Kindred manipulate “degenerates”.
power her voice younger ones to achieve their Tremere: They come from an
emanated nearly own ends, while all in all the ancient order of mages. Their
flung the Prince back Kindred secretly direct mortal magic revolves around the
into his crate. The society. This is the source from manipulation of blood. They are
other three Kindred which Jyhad springs; you play the nicknamed “warlocks”.
felt this as well, and part of a Methuselah, an ancient Ventrue: The aristocrats and
remained duly silent. vampire who controls vampires leaders of Kindred society. They
Just as she had been and mortals alike. You are caught are respected and hated, often in
suddenly harsh, up in an eternal struggle against the same breath. They are known
Clytamnestra became others of your kind for control of as “blue bloods”.
the cool seductress Kindred society. Caitiff: Abandoned and shunned,
again as she spoke to What Makes Up Jyhad? these vampires are not considered
the assembly at large. Jyhad is similar to the other a clan; hence their nickname,
“As the children of Deckmaster series of cards, in “outcasts”.
Caine, you must real¬ that they are collectible and The vampires have various
ize that there are playable. The overall set of 400+ abilities known as disciplines. If
things much more cards have varying degrees of rari¬ seen and considered by the mor¬
important than titles ty; all of them, however, are tal world, they would be consid¬
or petty holdings. usable in the game. A starter deck ered to be not only supernatural,
Think of things in a of cards is all that is needed for but superhuman. These disci¬
global picture. I deal you to play, though you will need plines are reflected in the cards by

o S C R V E ♦ S P E C I D L
the following categories: secrets of Thaumaturgy.
Animalism: This discipline draws The Caitiff do not claim any
forth the inherent animalistic discipline as inherently theirs, but
nature of the Kindred. It is inher¬ pick up whatever they can wher¬
ent in the Gangrel and the ever they can. In Jyhad, the vam¬
Nosferatu. pires use their disciplines to per¬
Auspex: The senses are intensified form actions as they are manipu¬
and expanded to new heights, far lated within the struggle.
beyond mortal understanding. The second type of card in
Malkavians, Toreador, and Jyhad is known as a Master card.
Tremere are clans that commonly This kind of card is played by the
have this discipline. Methuselah herself. This repre¬
Celerity: The vampire moves at sents the Methuselah’s direct
speeds so fast that the human eye influence upon the Jyhad. It
cannot recognize it. The Brujah affects minions individually or in
and the Toreador often have this groups, it brings elements of mor¬
talent. tal society under the Methuselah's
Dominate: This discipline affects control, and it directly affects the
the mind, weakens willpower, and Methuselah who uses them as
opens up avenues of suggestion well as her adversaries. The
and mental control. The Master cards break down into dif¬
Malkavians, Tremere, and Ventrue ferent categories of use: Action: This is the actual task Jyhad is a game that not only
often use Dominate. Master: A general card played by that a vampire might try to calls upon a sharp sense of game
Fortitude: The body becomes the Methuselah which represents accomplish during a turn. The play, but a keen understanding of
resilient to incomprehensible pro¬ some direct action she takes. action may be tied to a particular diplomacy. If you've had exposure
portions; injuries that would kill Master Out-Of-Turn: A card the clan or discipline. to Magic: The Gathering, then
others are brushed off by those Methuselah plays out of sequence Reaction: This card may be used you will have some knowledge of
who possess this discipline. The for an immediate result. in response to an action card how the game play strategies
Gangrel and the Ventrue primari¬ Master Skill: Cards which are played by another of Methuselah's might develop. If your exposure is
ly use this discipline. played on the vampires. This rep¬ minions. along the lines of Vampire: The
Obfuscate: This ability allows the resents the vampire learning a Action Modifier: Just like the Masquerade, you will have a step
vampire to hide its physical pres¬ new discipline or improving on a name implies, this card will aug¬ up on how the diplomacy of
ence from the rest of the world. pre-existing one. ment an action played by a min¬ Jyhad might manifest itself. Still,
The Malkavians and the Master Location: This card rep¬ ion. even if Jyhad is your first sam¬
Nosferatu use this discipline the resents the Methuselah gaining Combat: If combat between two pling of a Deckmaster game, you
most. control of some aspect of mortal minions occurs, these cards are will find many avenues of game
Potence: Feats such as overturn¬ society. used to manipulate the combat. play at your disposal.
ing cars and punching through Some of the Master cards have There are general combat cards The rules supplied with the
sheets of steel are nothing for the term “unique” attached to which change the conditions of game will guide you through the
those who have this strength them. This means that only one combat, strike cards for the actual initial stages of learning Jyhad.
enhancing discipline. The Brujah of these cards can be in play at fighting, maneuver cards to deter¬ For more detailed information,
and the Nosferatu commonly once. This ties into the notion mine range, and press cards to you can refer to several sources.
make use of it. that each one of these is special continue or end combat. First of all, SCRYE magazine and
Presence: This discipline and completely individual. Political Action These cards are The Duelist constantly features
enhances the mental perception of The third type of card in Jyhad action cards, but they are political updated information on the
those who view the Kindred, both is known as a Minion card. Again, in nature. It involves the game. Then there is The Eternal
for the aims of love and fear. there are many different kinds of Methuselahs and their minions Struggle by White Wolf Game
Brujah, Toreador, and Ventrue cards; these cards make up the voting on certain circumstances Studios; it is a player's guide
claim this discipline as mainly main bulk of game play. Minion either yea or nay. which provides detailed strategies
theirs. cards represent the various actions Some of the Master and Minion and game play suggestions. If
Protean: The body mutates to a that a minion (vampire or ally) cards may have a cost attached to these come short of what you are
degree to perform such feats as may undertake during the course them. This is represented by a looking for, you can always get in
melding into the earth and turn¬ of the game. In particular, they number inside a drop symbol. touch with the Customer Service
ing into mist. The Gangrel are the are: This means that the Methuselah Department at Wizards of the
common practitioners of Protean. Ally: This card represents a mor¬ or minion may need to spend Coast (206) 624-0933. Their
Thaumaturgy: This discipline tal or supernatural ally of one of some of its blood in order for the hours of service are 8:00 a.m. to
represents the Tremere's adapta¬ the vampires. They may act like card they are playing to work. 6:00 p.m., Pacific Standard Time.
tion of their magic to blood. They vampires. This reflects the power of the Whatever your line of recourse,
can do things ranging from injury Retainer: This card is representa¬ blood of a vampire; the vitae, as it savor the excitement that comes
to control through manipulation tive of an assistant who attaches is called, is the fuel that powers from Jyhad.
of the blood. Though the Tremere itself to the vampire and serves the abilities they possess.
highly guard their secret, other her. These creatures do not take Once More, Into the Struggle
clans have captured some of the actions.

S C R V E ♦ SPECIAL
o
ters, cities, powers, and magic of the AD&D two people. Figure about another 15 minutes for
An Introduction game and turn it loose in a set of cards. In 1994, every person you add into the game. I’ve won
TSR will have put out 797 different Spellfire several titanic games of ten and twelve people,

to Spellfire: but it took many sodas and snacks to accom¬


plish.
So, how exactly is the game played? I could
Master The Magic easily say the old, “second to learn and a lifetime
to master”. But the bottom line is, Spellfire is a
by James M. Ward fantasy game about building six realms (coun¬
tries) in the various worlds designed by TSR.
In 1974 a tiny company of board gamers cre¬ The first person to do this wins the game
ated a thing called a roleplaying game. All of the instantly. Through the use of wizards, heroes,
hobby manufacturers of military simulations monsters and clerics, your realms are defended
pointed their ringers, laughing at the silly idea. and these characters are used to attack others.
Twenty years later the company that started it Added to this interesting fantasy soup, is a batch
all, TSR, Inc. stands at the head of a of allies, arcane AD&D spells, magical equip¬
$175,999,999 roleplaying game industry. ment, powerful artifacts, and world shaking
Now it's 1994 and another tiny company of events. Now that you know everything I know,
gamers created a thing called the collectible card are you ready to play the Spellfire game?

game. Let me tell you that this is one dude, TSR's second collectible card game, Blood
working for one large company, that isn't point¬ Wars comes out in February of 1995. It's based
ing his finger and laughing. cards: 400 originals, 25 original chase cards, 20 on the Planescape dimensions. Using thick card
second edition replacement cards, 100 Ravenloft stock, interesting card borders and exciting new
TSR has stood for quality roleplaying and
horror cards, 100 Dragonlance cards, 25 Planescape art, the game recreates the battles of
solid design. As a company we hope to use our
Dragonlance chase cards, 100 Forgotten Realms the planes. Powerful plane lords lead legions of
vast experience to enter the bright new field of
collectible card games. cards, 25 Forgotten Realms chase cards, 1 GEN awesome monsters, in savage flights to the death.
The launch of Spellfire marked TSR's CON promotion card and 1 convention promo¬ Flaving nothing to do with Spellfire, the game
tion card. plays in twenty minutes with two people and
entrance into the collectible card game industry.
The basic design is simple. Take the fun charac¬ Spellfire is a quick twenty minute game for longer when you add more players.

STAR TREK THE NEXT GENERATION


CUSTOMIZABLE CARD GAME
Who Is Decipher? gories are used to play the game Mission cards 6 6 6 complete a mission.)
Decipher is a ten-year old (ships, personnel, event, interrupt Outpost card 1 1 1 Seed The Spaceline
company that develops, manufac¬ and equipment cards). The space Dilemma cards 6 8 10 Add dilemma cards under
tures and markets a wide variety of line is like a game board; the other Artifact cards 2 2 2 your opponent's mission cards to
game products from its headquar¬ cards are played from a hand of 7 Ship cards 8 8 6 slow or stop him from completing
ters located in Norfolk, Virginia. In cards taken from a draw deck. Personnel cards 25 20 15 the mission. (Some dilemmas have
addition to the Star Trek: The Next Choose An Affiliation Equipment cards 3 3 2 point values; points can be added to
Generation Customizable Card There are 3 major affiliations Event cards 4 6 9 your score by overcoming these
Game, Decipher distributes the in the game: Klingon, Romulan and Interrupt cards 5 6 9 dilemmas. For this reason, you may
popular How To Host A Murder Federation. Choose one or more Total 60 60 60 choose to place dilemma cards
games, Pente, Scratchees, Tip The affiliations. (Selecting multiple affil¬ Create A Spaceline under your own mission cards; you
Cows and several Star Trek: The iations divides your resources but Space lines are created using will know what is required to over¬
Next Generation roleplaying and offers more diverse missions and mission, outpost, dilemma and arti¬ come the dilemma before you reach
interactive VCR games. increases the likelihood you can fact cards. Alternate placing mission the mission and can come prepared
What is the Star Trek: The Next complete your opponent's mis¬ cards (facing towards you) on the to score these points! But since your
Generation Customizable Card sions.) playing surface. Select one mission opponent can also add dilemma
Game? Customize a 60-card Deck location to serve as an affiliation cards to this location, nothing is
Like other games in this genre, the Select 60 cards using the fol¬ outpost for each affiliation you are guaranteed!) You can also add arti¬
ST:TNG card game is customizable, lowing formula: 6 mission cards, 1 playing. Mission cards tell you the fact cards under mission locations.
collectible and challenging. From a outpost card per affiliation, dilem¬ point value of a particular mission Artifacts are valuable objects that
universe of 363 cards, each player ma cards, artifact cards, ship cards, and also what must be accom¬ can expand your power in the
customizes a deck of 60 cards from personnel cards, event cards, inter¬ plished in order to complete the game. An artifact can be placed
his or her card collection. rupt cards, equipment cards. No mission. (The requirements for aboard your ship and used to
Setting Up The Game more than half of your deck can be completing missions correspond to accomplish future missions or
There are 9 categories of cards; 4 space line (or “seed”) cards. The the characteristics on personnel thwart your opponent.
categories are used to create the breakdown of a 60-card Klingon cards. For example, stellar cartogra¬ Note: overcoming dilemmas
space line, (mission, dilemma, out¬ deck may be as follows (or may vary phy, diplomacy or navigational and accomplishing missions is the
post and artifact cards) and 5 cate¬ according to your strategy): skills or all three may be required to primary way points can be scored in

S C n V E ♦ S P E C I R L
the game. (Some interrupt cards numbers). If weapons are stronger high in cunning and Klingons score member must be on board in order
and future expansions will permit (higher) than shields, a ship is dam¬ high in strength, although these val¬ to complete a mission, this can
earning points; but points are not aged and the ship card is rotated ues vary according to individual cause serious delays.)
earned through battling.) 180 degrees. (Damaged ships have a characteristics.) Events are cards which impose
Playing The Game... maximum range of 3 until repaired Away Team Battles unexpected events or occurrences
With the remaining 5 cate¬ at an affiliation outpost.) If a dam¬ When members of an Away into the game. For example, an
gories of cards (ship, personnel, aged ship is hit again, it is destroyed Team beam down to a planet, they espionage card allows a player to
event, interrupt and equipment killing all crew and destroying all can battle against a competing block an affiliation from completing
cards), shuffle well, draw the top 7 equipment (unless the player has a Away Team by simply adding up its mission and opens it up for a
cards (this is your hand) and use the lifepod that saves a crew member or the total strength of each Away competing affiliation to complete.
remaining cards as your draw deck. two). All destroyed cards are placed Team's members. (Note: hidden A “Q” card may regenerate any one
Taking A Turn in the discard pile. equipment, event and interrupt card (of your choosing) in your dis¬
There are 3 steps to taking a card pile!
turn: playing a card from your hand A Raise the Stakes! card allows
(commissioning ships, reporting one player to initiate a challenge
personnel for duty, issuing equip¬ that requires his opponent to give
ment and causing events to occur); up or agree that the eventual winner
moving cards along the spaceline of the game can randomly select
(offensively and/or defensively); and and keep one card from his oppo¬
taking a card from the draw deck to nent's cards at the end of the game!
signal the end of a turn. (Event cards can only be played
How Cards Move... during a player's turn, but their
Ships have range numbers that effects usually last awhile.)
determine how far they can move Interrupts are more dramatic
along the space line. (These num¬ than events and can be played at
bers correspond to the span num¬ any time during the game! For
bers on the bottom of the missions example, wormholes are interrupt
cards that indicate the distance cards that must be played in pairs,
between locations on the space but they can provide rapid escape if
line.) This is the game's primary a ship is under attack by a stronger
limitation in movement. Each ship foe. Here's how it works: one
on the space line can move up to its wormhole card is played on the
maximum range on every turn. actual location of the card while the
Most ships have command require¬ other wormhole card is placed on a
ments (represented by gold and sil¬ different mission location, allowing
ver icons on ship and personnel Ship Repair cards may enhance an Away Team's the ship to rapidly travel from one
cards) for command and staff-level Damage is a delaying tactic strength.) If one Away Team is location to another escaping
personnel. The rule is: command that requires a ship to return to its stronger, one crew member of the harm...unless your opponent has an
and staff personnel must be of the outpost to undergo repairs, which weaker Away Team is selected at interrupt card that counteracts the
same affiliation as the ship, non- take two full turns. (On the first random to die and discard. wormhole or two wormhole cards
aligned or another race if a treaty turn after it arrives, the ship is Some Additional Rules... of his own that he could play!
exists. At least one command or rotated sideways. On the second Treaties are event cards that (Interrupt cards generally last for
staff-level personnel must be the turn after it arrives,, the ship is allow different affiliations to share one action or turn.)
same affiliation as the ship. rotated right-side up and its full personnel, ships and outposts. With What is Planned in the Future?
Ship Battles range of movement is restored.) a treaty card in play, two or more Decipher will release special
Ships can battle, but no points Personnel affiliations are treated as one. If theme expansion sets which provide
are scored by battling. The only Personnel cards list the skills treaties are broken by an opponent's alternate universes and add variety
result of battles is the loss of crew individual crew members possess to card, only personnel of the same to gameplay. New cards for all nine
members or damage/destruction of assist in accomplishing missions. affiliation as the ship and non- categories (mission, dilemma, out¬
ships. To battle, two ships must be 1 They also have different command aligned personnel can be on board. post, artifact, event, interrupt, per¬
at the same location on the space or staff abilities (gold and silver Without the treaty in effect, the sonnel, ship and equipment cards)
line; the weapons of the attacker are icons) and point values for integrity, other personnel are held hostage will be available.
compared to the shields of the cunning and strength. (Note: In and cannot assist in completing
defender (equipment cards can be general, Federation forces score high missions or overcoming dilemmas.
hidden on board to enhance these in integrity. Romulans forces score (Since at least one affiliated crew

Doomtrooper CHRONICLES setting.


These beginner's rules have
These basic rules are
quite different from the
will still give you an excit¬
ing game!
to make sure that you have
no problems along the

deginner’e been specially designed to


get you playing right away.
standard game, but there
are enough initial similari¬
The basic rules assume
that two players are play¬
way!
Be aware that there are

Rules After playing the begin¬


ner's game a couple of
ties that they make a per¬
fect introduction to the
ing and you have pur¬
chased only the starter set
well over 300 cards that
comprise the Doomtrooper
Welcome to Doomtrooper, times, move on to the main system. This version and that you have no other game. This Starter Set only
the collectible card game standard rules, where infi¬ only scratches the surface additional cards. The rules contains 60 of those cards,
set in the MUTANT nite possibilities await! of the standard rules, but are presented step-by-step but all of these cards are

S C R Y E ♦ S P E C I R L o
designed to interact in infi¬ cards and divide them into Add Warrior you may attack one of player, players alternate
nite ways to provide end¬ two equal piles. Now shuf¬ You may put a warrior your opponent's warriors playing special cards which
less hours of fun. Some of fle the remaining cards and from your hand onto the with one of your own war¬ may influence the outcome
the wording on your cards divide them into two equal table by playing the war¬ riors. When you attack, of the battle. If both play¬
may not make too much piles. Each player takes one rior and spending as many use the following steps: ers pass, then go on to the
sense in the terms of these of each pile and shuffles markers from your Destiny 1) Announce Attacker and next step.
basic rules. That's all right, them together thoroughly, Pool as the Value (V) num¬ Defender 5) Resolve Combat
these rules take most of then puts his cards in a ber on the warrior's card. Tell which of your warriors Figure out the combat
them into account. If you pile to his right. This is his For example, if a warrior (the Attacker) will attack standing again, but this
have further questions draw pile. Each player also has a V of 4, you must which of your opponent's time take into considera¬
about a card, you may places five markers (coins spend 4 markers to put warriors (the Defender). tion the special cards that
have to refer to the stan¬ work well) next to his draw that warrior into play. If Any warrior may attack were played. Determine if
dard rules. pile. This is his Destiny you do not have enough any other warrior in the either or both warriors are
What You Need Pool. Finally, each player markers, you may not add beginner's game. hit.
All you need to play draws seven cards to form the warrior. 2) Announce Battle Tactics 6) Change Warrior Status
Beginner's Doomtrooper his hand. Decide who will Equip Warrior (Fight or Shoot) If a warrior is hit, he is
is your deck of 60 cards, go first. You may give one of your Take a look at your warrior wounded. Turn the warrior
these rules, and a number The Turn warriors an equipment card. It has two icons fol¬ card on its side to indicate
of objects that may be During his turn a player card as one action. Put the lowed by a number on it. that it is wounded.
used for markers. Coins or goes through three major equipment card slightly One is F, which is the war¬ Wounded warriors are not
beads make excellent steps. When he is done over the warrior to show rior's fighting ability, and affected or changed, but if
markers. Markers are used with those steps, the other that the warrior is holding the other is S, which is his a wounded warrior is
in the game to keep track player takes his turn and the equipment. A warrior shooting ability. The wounded again, it is killed.
of various factors. performs the steps, and so may have any number of Attacker strikes at the 7) Award Points
The Cards on. Play continues back equipment cards. Defender either with his If a warrior is killed, the
There are a number of differ¬ and forth until a player has Bestow Gift fists (F), or his guns (S). warrior that killed him
ent cards in Doomtrooper, earned 15 Promotion If you have any Dark Tell if the Attacker is fight¬ earns Promotion Points for
each designated by the Points, a measure of the Legion warriors in play ing or shooting at the the player that controls
icon found on the top left players leadership in control¬ (they have the * icon in Defender (usually you will him. Take as many markers
corner of the card. ling his warriors. Once a player their top right corner) you use the higher number). as the Value (the number
Chances are you will not earns 15 Promotion Points, he may give them a mystical 3) Determine Combat after the V icon in the
get all of the different wins the game. The three steps Dark Symmetry ability as Standing slain warrior's card) of the
types of card in your are: Step One: Draw cards to one action. Any Dark Each warrior now simulta¬ warrior and put them on
Starter Set. The different fill your hand to seven cards. Legion warrior may have neously strikes at his oppo¬ your left. These are your
types of cards are: Step Two: Perform up to three any Dark Symmetry ability. nent. Compare the num¬ Promotion Points. If you
Warrior used to fight actions. Step Three: Discard to Assign Mission ber of the chosen attack get 15 Promotion Points
battles and earn Promotion seven cards or, if you wish, dis¬ If by chance you have a method of one warrior before your opponent, you
Points card a single card. The three Mission card or two in with the armor rating (the win.
Equipment may be given steps are detailed as follows: your deck, you may assign number after the A) of his It is possible for both war¬
to warriors to make them Step One: Draw the mission to a warrior or opponent. If the attacking riors in a combat to be killed.
more powerful. If you do not have seven a player (depending on number is equal to or In this case, both players earn
Fortifications are defen¬ cards in your hand at the what it says on the card) as higher than the armor Promotion Points.
sive installations that help beginning of your turn, dne action. Once the mis¬ number, that warrior is Step Three: Discard
protect your warriors. draw cards from your draw sion is assigned, you may hitting his opponent. Now Finally, if you have more
Missions special instruc¬ pile until you do. If at any then try to complete the check for the other warrior. than 7 cards in your hand,
tions that you may give to time a player's draw pile instructions on the mission Warriors may end up hit¬ discard to seven cards.
warriors or players \yhich runs out of cards, the game card (it may be difficult in ting each other. Don't for¬ If you have 7 or fewer cards
earn special bonuses. ends and the player with this basic game). If you are get to include equipment in your hand, you may discard
Art magic are spells the most Promotion points able to complete the mis¬ and other cards in play. one card. Your turn is over,
which may be cast by cer¬ wins the game. sion, you get the bonus Some equipment cards and your opponent now takes
tain warriors. Step Two: Actions that is listed on the mis¬ say: Fight weapon, Shoot his turn.
Dark Symmetry magical The player may perform sion card! weapon, or Fight/Shoot The Art
abilities which may be up to three actions. There Meditate weapon on them. These Every Brotherhood mem¬
given to certain warriors. are a number of different You may spend an action are weapon cards, and only ber (warrior cards with the
Special all-purpose cards actions he can do, and meditating. When you one weapon may be used * icon in the top right cor¬
which are used in numer¬ each one may be per¬ meditate, place a marker during combat, and only ner) is able to cast the
ous ways during a game. formed more than once into your Destiny Pool. In the right type of weapon spells of the Art. Most Art
Setting Up per turn. the basic game, the medi¬ may be used in the right spells say when they may
Take your deck of sixty The exception is the tate action should often be type of combat. be cast. Combat spells and
cards and remove all of the Attack action. A player taken to use up extra Fight/Shoot weapons Personal Combat spells
warriors. They are the may only attack once per actions you may have. may be used in both types may only be cast during
cards with the * icon and turn, and only as his last Attack of combat. combat, and the casting
four numbers under the action. The actions and If you and an opponent 4) Modify Combat Ratings Brotherhood member does
picture. Shuffle the warrior their effects are: both have warriors in play, Starting with the attacking not even have to be

S C R V E ♦ S P E C I H L
RN ERS

more of an old favorite lately: the dead to fight again for you game
Nuclear War. Flying Buffalo Games (Regeneration), and any number of store
have been making this game since other destructive things. Nuclear some¬
Hobbycraft, Inc.
before any of you were born, and War was out for two and a decades where (in
800 East Dimond Blvd.
for good reason. It is a great game! before Magic and will be here long your town,
Ste. #136
Nuclear War came out in the late after. Okay, I stepped down from maybe)
Anchorage, AK 99313 Everyone’s
sixties, during the Cold War. It the podium, Nuclear War is a fast- decided that it
thirsting for news on the
(907) 349-3815 makes light-hearted fun of some of paced, fun card game than you was impossible
Best of ’94 for Magic, as well as Ice
FAX: (907) 349-3812 the most terrifying things that we should take a not-so-serious look at. to compete with
Age. Spellfire players are raving
Randy Lockard know of: Nuclear War, Biogenetic From my network of spies from the ‘Big Guys’. While this is true

T he HOLIDAYS ARE HERE again


and the storm named Magic is
weapons, Radiation and Presidential
Sex Scandals. The idea of the game
around the globe comes this hot tip.
Take a chance on Wyvern. This new
somewhat, we small stores have an
ace up our sleeve and that is...
about Ravenloft and the store
shelves have to rearranged every
other week as some new expansion
is simple: game from U.S. Games sounds to product knowledge. If you need to
coming. The winds are already or card game makes its first appear¬
Steal the enemy’s population be too hot to handle. In this game know what aisle to find Magic on,
blowing hard and furious and look ance. Legends is certainly legendary
through false propaganda and bomb you control dragon armies and their go to Q-Mart. If you want to know
to increase even further. I can only in prices, as well as in their own
them if you can’t. The inevitable allies. The artwork is supposed to be how to play Magic, don’t. The les¬
imagine how busy we are going to time. Arabian Nights I’ve renamed
outcome of this game is, of course, nothing short of incredible! Look son don’t buy any items from the
be with the incredible growth of “Oh But For Hindsight” which goes
Nuclear War. In the end, even if for this one in December or “Big Guys” if you can get those
Magic: The Gathering since last without explanation. This is going
you manage to destroy another January. Since the initial run is going same items from your local Game
Christmas. We are so busy now that to be a VERY interesting holiday
player, you probably will still lose to very small, you may want to and Card Shops at the same price! It
we had to stop taking cards in on season for the collectible card game
the game as well. You see, if you scoop some up for yourself. I will be! only makes sense to protect the
the weekends, until after Christmas. consumer/retailer indeed. A friend
wipe someone out of the game, it games you love so much.
And as far as a list, forget it! It is Attention! of mine once said in a duel, “So
isn’t over yet. Far from it. They then Well, I have to go sell more
impossible to keep an up-to-date list A recent change of marketing has many spells, so little Mana”. This
have the opportunity to launch cards now. I really envy all of you
of cards that we have. We move allowed a few large retail chain winter one might say, “So many col¬
everything they have at whomever who actually have time to play!
thousands of cards a month now stores (you know which ones, they lectible card games, so little
they wish. And if this wipes another Merry Christmas and all that stuff.
and Christmas isn’t even here yet! all end in “-Marts”) to start stocking moolah...”
player out, so do they. Now, I know
This tip is for retailers selling indi¬ Magic: The Gathering Boosters and Circles of Protection are a very
many of you reading this are some¬
vidual cards: Find a trustworthy Starter Decks. This has many small common in everyone’s sideboard
what conservative and are thinking
customer and give him credit in comic, game and card stores shaking and Land Tax is getting used to cir¬
that I am a sicko. Well I am, but Grandin Video
your store for sorting all the cards in terror. Not us... keep reading. cumvent the Blood Moon and
you probably have no problems
you have. You will have very little If you enjoy playing Magic or & Games shortage of double-colored Lands.
trouble in finding someone who 2C Sir Winston Churchill Ave. Underworld Dreams is seen in vir¬
similar card games, please read the
will do this, St. Albert, Alberta tually every black deck with Winds
following paragraph carefully. If you
buy card games from the large T8N 1A7 of Change, Howling Mines, Wheel
chains and do not support your John Engel of Fortune, TimeTwister, Ancestral
local game and hobby shops you Recall and Braingeyser to really
should get used to your questions make the UW hit home. Throw in
Whyte Knight a Pestilence or two, with a Black
being answered like this, “How do I
Fork a Fireball or Disintegrate?” Games CoP and you needn’t worry about
“Forks are on aisle 12, with the 201, 10326 - 82 Avenue opponent’s creatures. Lighning bolt
other kitchen items and dinner Edmonton, Alberta decks are still around, supplemented
plates are two aisles over on #14”, T6E 1Z8 with Pyrotechnics, Chain Lighting,
or “How do I use a Drain Life?” Mike Perrino Disintegrate, Forks and Fireballs,
“Drain pipes? Go ask someone
in hardware, they know about
S o Many Games, So Little
Time... As more white stuff hits
lots of bang for the buck with quick
use of Lands, but the almighty red
CoP stops it cold. Another smooth
Magic: those things better than I do, hon”
the ground here in the Great White combo had Black Ankhs with
The Gathering, right? In this and “Where are your boosters?”
for North, were seeing a lot more white Martrys of Kolis, Dingus Egg and
game you can suck the life essence “You’ll find booster cables in auto¬
the opportunity to get more lands in decks of Magic these days. Landkillers, such as Stone Rain,
out of your opponent, with black motive aisle 27.” While reading this
Boosters or individual cards from But fewer of those precious gold Strip Mine and Armageddon.
magic spells (Drain Life), burn him you are probably having a good
you. Then, have them come back discs called Loonies or ‘Canada
to ashes or dust (with Fireball or laugh, I’m not. As soon as it was
Mana, as I like to call our one dol¬ Magic Revised
once a week and sort all the new common knowledge that these
Disintegrate), chop monsters and lar coin. Folks are hanging on and Supplies went into a Chaos Orbit
stuff you have acquired. Trust me chain stores would have access to
opponents into little bits with sword cutting back to save some moolah when rumors hit Canada in mid-
on this one. Magic: The Gathering, some small
wielding angels (Serra Angel), raise for Fallen Empires and Star Trek. October that there was a serious
I have found myself playing

R
very good, although some are hard will be any smaller. As a retailer, I Starters and Boosters for beginners.
to read. The few who have bought it found it somewhat difficult to pro¬ Yes, there are still one or two peo¬
have expressed very favorable mote The Dark as a ‘Limited ple out there who have not heard
reviews. The rules published in Scrye Edition’ set. Fallen Empires will be the call of the Great Shivan.
Four Corners #3 will be a big help when it comes an even tougher task. Take the col¬ Gamers are still enjoying upgrading
to hashing out those first few games. lector’s dollar seriously. If you con¬ their collections or Alpha, Beta and
tinue to provide them with some¬ Gamma cards. Here at the shop,
problem at Carta Mundi in Jyhad thing truly collectible, they will the most sought after cards (Black
British remain loyal. If you only intend to Lotus, The Moxes, Gauntlets,
Belgium. I spent hours on the The much awaited release of White
phone to find most Canadian dis¬ Wolf’s External Struggle Players
Columbia be around for a few years, go for it. Forcefields) have increased in trad¬
Pump them off the presses until ing value many, many times since
tributors were sold out only a day Guide helped to spur sales a little Galaxy
after the rumor first got to us here and sales have been about the level you are blue in the face. However, the last issue. One trade we all
#6-149 Fulford-Ganges Road
in the West. A very favorable article of Spellfire. The guide makes for if WotC has any long term plans, watched in amazement was a whole
Ganges, Saltspring Island
in the Edmonton Journal also very good reading and makes play¬ better take the time to evaluate the box of Delta Boosters for “one”
British Columbia V8K 2K5
helped pump sales for a week or ers feel like they are truly entering a collectible angle of your expansion Gamma Mox Ruby. WOW! I put
Alex Klenman products. How collectible is some¬ all my collections of Alphas and
two. Prices for Starter Decks and whole new world with a strong
Booster Packs are slowly on the rise mythical background full of mys¬ ELLO from Saltspring Island, in thing when there are several hun¬ Betas in the bank.
as Remembrance day approaches. tery, suspense, romance and bloody B.C.’s beautiful Gulf Islands. dred thousand of them? Several The response to my column in
Cards in demand: Black Lotus, rivalry. This adds a terrific dimen¬ million? Several hundred million? issue 3 of Scrye was overwhelming
Moxes, Ancestral Recall, Berserk, Icy sion to playing Jyhad that no other The Dark The answer is... not very. (many, many thanks to Joanne and
Manipulator, Gauntlet of Might, game on the market has to date. Initially, most people around here Promoting expansions as Margaret goddesses of publishing!).
Royal Assassin, Serra Angel, Sengir Those who have really made the were somewhat disappointed with Limited Edition sets, while printing I was even asked for my autograph!
Vampire and Wrath of God. All Dual effort to learn the game are for the this set. First of all, for those of us several hundred million cards, is a WOW! I can only thank all of my
Lands are still fairly popular too. most part overwhelmed by the collecting sets, it was way too easy lot like the boy who cried wolf. customers worldwide for the mas¬

games diversity and cannot get to complete. After you got your Eventually, nobody will buy the sive success at Sentry Box. Yes, we
Collector's Edition enough of it. Bring on the expan¬ Leviathan and City of Shadows, the line anymore. And more impor¬ have no complete boxes of Legends
The Dark: We never sold out of our sion! Sales are a little stronger than rest was relatively simple to nail tantly, nobody will buy the cards (sung to the tune of “Yes, we have
first shipment and sales have been Spellfire. Blood Dolls and Smiling down. Only a few cards have found anymore. no bananas”) for sale anymore. Hey
steady for about 3 months. Jack, Game of Macklav (SP are in their way into playing decks: Skull One more thing... there have everybody, time to preorder the
Demand is expected to peak as high demand. Singles are selling at a of Orm, Maze of Ith, Fountain of been some people out there sug¬ reprints called ‘The Best OF’. It
availability dwindles near the end of constant base price, around 50 cents. Youth, Preacher, Exorcist, Witch gesting that you reprint entire will have white bordered Legends,
November. Alberta prices range Hunter, Amnesia, Fissure, Venom expansion sets. This is the most The Dark, Antiquities and
from $3.00 to $5.00 for Blood Galactic Empire and to a lesser extent, Ball ludicrous idea I’ve heard yet. If you Arabians included in the 300 plus
Moon, Fallen Angel,Maze of Ith, Holy allocations! We only received Lightning, Runesword, Gaea’s are even contemplating the idea... card assortment, coming out early
War Barge and Merfolk Assassin. 25% of our initial orders through Tough, Scarecrow, Living Armor don’t. We can live with a few cards next year.
Skull of Orm (SP), Mind Bomb, all distributors. The game plays more and Hidden Path. making their way into revised, even WOW!... has someone out
Land cards, Tracker and Worms of like Magic than any other game to However, after a few days, a partial offering (limited, of course, there not hard of the 300 plus
the Earth are much sought after. date in terms of its mechanics, but some interesting combos emerged and white bordered... is this the Magic card release called ICE AGE
fails to deliver any “magic” of its and the popularity of the set ‘Expansion Sampler’ we’ve been hear¬ — it will be hot, hot, hot in sunny
Legends own. Two player games tend to be increased. Merfolk Assassin-War ing about?) but entire sets? Please Vancouver. Black borders, new
Singles are getting harder to find very mundane and drag on. The Barge is entertaining and Festival don’t do it! At least let the people Mana (a rumor). Most people who
and packs are going for about $20 game really takes off when you get with a Siren’s Call and Nettling who have early expansions enjoy the collect will want 2 boxes, as with
per pack in the Province, whenever 4 or more players involved with Imp can dispose of your opponent’s fact that they have something special. Legends.
they can be found. Elder Dragons more ships in play. I saw 12 starter creatures in a nasty way. The inclu¬ From all of us at Galaxy, have a Can you believe the maze of
and pretty much all other Rare packs opened by customers and the sion of six Goblin cards temporarily Happy Holiday Season! Ith card from The Dark! WOW...
cards top the list as people scramble contents were close to identical in pushed the price of the Goblin awesome to collect and use on
to fill out sets. all of them, which was very disap¬ King up, as, like elsewhere around Sentry Box West those pesky Serra Angels.
pointing. The boosters were a little the continent, players set out to My collection of Lords of the Pit
Ravenloft
build the perfect Goblin deck.
Hobbies (called pit guys here at the Box) is
better in this regard, but not much
The first expansion for Spellfire has 3309 West 4th Avenue
and players are complaining about When it comes to expansion now up to 58! I named my first
given us some sales, but not quite Vancouver, British Columbia three, Larry, Moe and Curly.
the excessive duplication in packs. sets, try to resist adhering to the
the spark we had hoped for with V6R 1N6 Help... I’ve almost run out of
Some card text is hard to read — print to order’ philosophy. You’re
sales of the first edition starters and names. Send in a suggestion for
the Hazard cards for instance — not McDonald’s and you’re not (604) 734-1933
boosters overall. The players have what to name #58 and if we like it
and the designers could have made manufacturing hamburgers, you are Dave Morgan
been disappointed with only black
and white cards. Ravenloft has a
a better choice for the text back¬
grounds. Someone forgot to num¬
making collectible cards. You will
kill the collectibility of the black
W ELCOME BACK to sunny

Vancouver and the world of


I will send you a free copy of Scrye
#5 and publish your entry in the
tremendous amount of play value
ber the pages in the rulebook, bordered sets if the print run gets ■ next issue.
to offer to Spellfire; these cards have Sentry Box West. WOW! Here it
which is very frustrating! The game excessive. The sports card makers WOW... that hand of justice
more kick than any expansion I is, November 21 already and time
has a great deal of potential if it can learned their lesson the hard way. card from Fallen Empires! Off
have seen to date and were a delight for issue #4 of Scrye, the hottest mag¬
make it through a few expansions. Don’t make the same mistakes they Magic for a moment (really, just for
to add to my favorite deck and azine in the universe. So much has
did. The wave you are riding will a moment). Some new games, oth¬
begin playing with immediately. On The Edge happened, it is hard to recount it all.
have a much longer life if you ride er than Spellfire, the dud, have
Strahd is in high demand from I’ve barely cleared some shelf space Magic sales have been astound¬
it properly. The Dark was as large come out since the last issue of
Ravenloft, as well as Ghost Ship. for this new arrival as this goes to ing, with sales of Delta version
as it should get, and somehow I Scrye and I thought I would share
No singles market yet. press. The cards themselves look cards holding their own as both
don’t believe that Fallen Empires with you, my loyal readers. Super

Scrye ♦ Fou R
Deck (rated on the sunny Games. The reason I like Magic so will be taken out or changed.
Vancouver scale of 1-10, a much is that it is bringing the The most talked about set is
resounding -3). Yuk! Did anyone whole family back into gaming. the ‘Sampler ’94’ announced by
buy any of this game? Not at the You see Mom and Dad coming in Tom Wylie on the Internet.
Box, that’s for sure. We used the with their decks asking for help, Apparently, cards from Arabian Four Corners
one box of decks, we got shipped, since their child is trouncing them Nights, Antiquities, Legends, The
as landfill under the new 24-story on a daily basis. As a result of Magic Dark, and perhaps other expan¬
Sentry Box ‘Urzas Tower’ in down¬ bringing them into gaming stores, sions will be in this set. He was say¬ for Alpha/Beta cards or any this one.
town Vancouver. On the Edge many people are starting to play ing that it might be out for Spring, Unlimited, which is still in Revised.
(rated 6), we got in some Starters AD&D and other roleplaying games. but we retailers have not yet been The hottest combinations: Lich and
and Boosters... not bad, just over¬ Fallen Empires will be out solicited for it or even received any Mirror Universe, Gravity Sphere
Colorado
shadowed by the hot ones. around the middle of November. official word from any of the dis¬ and Moat, Lord of the Pit and
Infinity Comics
Galactic Empires (rated 3.9) — Since the quantity being printed is tributors. WotC is pulling for the Spirit Link.
good game, a gamers game, cheesy four times that of The Dark, it players, not the collectors or specu¬ Star Trek Limited arrived today. & Cards
art on some of the crew cards — should not run out for quite some lators. To them a card is only worth It is literally flying off the shelves 1280 Centaur Village Dr. #3
the Beta version will have improved time. Nor should we see what hap¬ 15 or 20 cents. In this Sampler ‘94, faster than Jyhad ever did. The Lafayette, CO 80026
art (coming in December). We pened to Legends, where many they may print the big money cards cards look good and are reported to (303) 661-0860
only have a few Boosters of the retailers wouldn’t even sell at again, so don’t bet your bottom dollar be very playable. I keep hearing Jonathan Greschler
Alphas left. Jyhad (8.8) WOW — Suggested Retail Price. The only that your collection is worth a mint. though that you really can’t play
everyone either loves it or hates it. problem with Fallen Empires is Remember, you don’t really well with just a starter. You need REETINGS from Colorado and

An awesome game, if somewhat that it is coming out with six or have to spend big time money and additional cards, either from addi¬ Infinity. My wife gave birth to
drawn out. Good darker art, lots of more shipments, with the first ship¬ buy the “big” cards to make Magic tional Starter Decks or from a wonderful baby boy on September
cards to collect. ment supposedly being less than work. To prove this, Kai Houston Booster Packs. My understanding is 29th and although we could not be
OK, I’ve saved the best to last! 12% of what retailers have ordered put together several decks, primari¬ that this will be the only Limited any happier, we could use a little
Does Warp Factor Nine give you a totally. All of my first shipment of ly consisting of Commons with 8 (black border) shipment. more sleep. Timing is everything.
hint? Star Trek: The Next Fallen Empires is going to fill pre¬ Uncommons in them, for me. My December’s Unlimited (white bor¬ Speaking of which, I know that I
Generation'.. WOW! What a orders and this is probably going to friends and I have been playing der) shipment is almost sold out, am not alone when I request card
winner, (rated high, high, high!). be the case with most retailers. with these decks and often winning through most distributors, so they game manufacturers to try to inject
From what I understand from December’s shipment should sell in 6 to 8 turns. It’s the frequency are even selling January’s allotment some reality into projected release
some of my overseas customers out quickly too. I think we will the cards show up and the combi¬ already. This really does make it dates. A new release being a week
(hello Russel, in England) it is start seeing an excess with January’s nation that makes the killer decks. seem the second most wanted game or two late is bad, but more often it
impossible to find locally, but I still shipments. Remember, always try to keep your after Magic. People are really excit¬ has been a month or two late.
have a few boxes left (but that will Most talked about is the short¬ decks to 60 cards, no more. ed about this game and with the There have been delays with most,
not last long). I give the Sentry age of Revised Magic Cards. Both New Magic related products release of the movie, it is going to if not all releases for every game
Box Admirals approval on the Starter Decks and Booster Packs, coming soon include: boxes to hold be the hit of Christmas. system. Here is my suggestion:
game. The black bordered cards but especially the Booster Packs. I your Magic cards that have art by On The Edge is doing quite Announce a tentative release date
are of the highest Carta Mundi called WotC to hear the official various Magic artists on the out¬ well and Super Deck! is holding its first, a set release date when the
quality. The resolution of the pic¬ word on the situation and they said side, big limited edition posters own. Spellfire is dying here. I am cards ship from Belgium and a final
tures from the TV series is out¬ that because of the demand there (one for Magic and one for Jyhad), hoping with the Dragonlance release date after the cards clear
standing. The space art on the just aren’t enough cards for the Magic: The Gathering gift boxes Boosters that it will pick up, but U.S. Customs. If the cards arrive
Mission cards is stunning. The first Christmas Season. Reportedly the (in time for Christmas), more lith¬ even the Ravenloft Boosters didn’t early, everyone will be overjoyed. If
deck I put together last night at cards are being seen everywhere, ographs, an anthology and a help it much. there is a delay, due to circumstances
1:30 a.m. (I don’t sleep!) is full of including Marshall’s (a clothing Trilogy by Harper Prism (both with The Arena cards have started beyond the manufacturer’s control,
Romulans. Tonight they fight my store, etc.) so it would appear that card offers). I’m sure we will see showing up this week. I have seen let everyone know the new tentative
friends Klingon at Wolf 359! Stay almost everyone is carrying Magic. more and more Magic items com¬ people trading Royal Assassins and release date as soon as possible.
tuned. The game is different to Still with some of the distributors ing out in the next few months. Shivan’s for these cards which you For new Magic: The Gathering
play than Magic, the point being to selling boxes of Boosters at a whole¬ The hottest cards for the past can get free with the purchase of a Players: Explaining the Icy
succeed at different Missions to sale price of over $70, there will be month or so — Out of Print: Black book for $4.99. Buy the book and Manipulator and Mana Short
amass a point total faster than your quite a mark-up on Booster Packs Lotus, Gauntlet of Might, get the cards yourself. They are Of all the cards around, these
opponent. We will be trying team and Starter Decks, exceeding Forcefield, Lich. Revised: Forks, decent cards and they are cards two seem to bring about the most
play, as well. Get it while you can! Suggested Retail Price at some stores. Serra Angels, Royal Assassin, you can’t get in regular Magic. confusion. While judging Infinity’s
Phone me 11a.m. to 5:20 p.m. Since there are no Starters or Shivan Dragon and Vesuvan Harper Prism is going to come out last Magic: The Gathering tourna¬
Pacific time for orders, news, or Boosters currently being printed, Doppleganger. with other books with card offers ment, I witnessed how even experi¬
just to talk cards! there are rumors that WotC will Legends: What can I say... it in them, so watch for them at your enced players do not entirely
take this time to create a new ver¬ is definitely the most popular and favorite Magic store. understand these two cards.
sion of the Revised cards, which demanded expansion. Hottest Another anxiously awaited It is the beginning of my oppo¬
California some people are calling “re- cards are The Wretched, Carrion card game is called Wyvern, slated nents round: my opponent has one
piece of white Mana. I use my Icy
Gator Games Revised”. According to Kathy Ice Ants, Underworld Dreams, Killer for a December release. It is a
from WotC, this is not the case. Bees, Mirror Universe, Serpent game about Dragons but those manipulator to tap it. Does my
4212 Olympic Avenue
Also, WotC has put out an Generator, Masters of the Hunt, who have seen some of the pre¬ opponent have any white Mana for
San Mateo, CA 94403 that turn? Actually, tapping Mana is
announcement on the Internet, Dakkon Blackblade and Spirit viewed artwork have raved about
Jean Seaborg an interrupt. Activating an artifact,
dated October 24th, that the Links. it. I have seen the artwork by Fax
(415) 571-PLAY like the Icy Manipulator, is a fast
Revised cards will remain the same The Dark: Preacher and Ball so it was in black and white and I
for months and months. Still, Lightning. have to say, it really does look that effect. Interrupts happen first. My
AGIC IS STILL by far the most
rumors persist about which cards We never really had a demand good. Put your orders in early for opponent may use that piece of
popular of all the Card

S CRYE ♦ FOU R
0
and hard to get cards in each edi¬ the decision makers at TSR. It is that demand increases enough to
tion. In Arabian Nights, Guardian time for a new edition of Spellfire, allow the sale of singles in the near
Beast, Ali from Cairo and Singing with about 100 fewer cards, which future. There is no other card game
Tree. Diamond Valley has shown do the same thing, and make the anticipated that has quite the same
Four Corners the most appreciation. In Legends: older cards more collectible and the genre. Give this one a try for some¬
Dakkon Blackblade, Sol’kanar the new edition a lot more playable. thing totally different.
Swamp King and Mirror Universe. The new artwork would make the Until next time, Festival and
white Mana, in effect, tapping it for to pay the necessary casting cost. The Wretched has shown the most new edition collectible as well. It is then Sirens call.
Mana as an interrupt before my Icy It is the beginning of my oppo¬ appreciation. In Antiquities: too late to do anything about the
Manipulator taps it. This does not nents turn, I wait until my oppo¬ Argivian Archaeologist, Colossus of card thickness, as this would make
mean that I have not used my Icy nent untaps and play a Mana short, Sardia and Gaea’s Avenger. Circle of the editions non-compatible.
Delaware
Manipulator on that target. It what can my opponent do? Quite a protection Artifact has shown the However, if the rumors are true,
The Days of Knights
means that my fast effect happened bit, actually. A Mana short is a fast most appreciation. In Unlimited : hopefully TSR s next card game will
58 East Main Street
second and had no effect, since the effect. The second fast effect hap¬ Black Lotus, Mox anything and be on thicker card stock. Don’t give
Newark, DE 19711
Mana was already tapped. However, pens first. Time Walk. The Two Headed Giant up on Spellfire. It is a good card
(302) 366-0963
if my opponent does not use the Tapping Mana is an interrupt has shown the most appreciation. In game, with great potential.
Mana immediately, as an interrupt, I
may tap it with my Icy Manipulator
which happens before any fast
effects. The Mana tapping happens
Revised: Shivan Dragon, Vesuvan
Doppelganger and the Royal
Someone goofed a little, in their
hurry to get it out quickly. I am
G reetings and felicitations
to those who have called over
and my opponent will not be able to first. The Mana short happens next Assassin. The Royal Assassin has holding my breath and hoping the the past few weeks. I have sold cards
use it later in the turn. For example, as the first fast effect. My opponent shown the most appreciation. In large corporate sheets can turn to to Canada, France, Japan and
to power Holy Armor: If my oppo¬ has Mana to use, but only for fast Alpha: Black Lotus, Time Walk and everyone’s benefit. Please write to Australia, as well as all over the
nent does not use the Mana, my effects. If my opponent plays a the Gauntlet of Might, with the TSR or nothing will happen and United States. Special thanks to
opponent will take Mana burn counterspell, or a similar card, the Black Lotus showing the most the game will eventually be those who have called to discuss the
because the Icy Manipulator does not Mana short is countered and never appreciation. scrapped. Until then, I have quite a comments and strategies mentioned
generate effects. took place. My opponent may also bit of Spellfire stock and few buyers. in my articles.
While the Icy Manipulator does power creature fast effects, enchant¬ Star Trek:
not generate effects, my opponent ment fast effects, like powering a The Next Generation Jyhad Card Comments
can still use fast effects or interrupts Fire Breathing or artifact fast effects. This card game is realizing its This is not a game for six-year olds. While out-of-print and Arabians
that are generated by tapping. The My opponent may not cast potential rapidly. It sells well and The strategy level is high and it is a still lead the way, the greatest gains
second fast effect happens first. If I enchantments, summonings or sor¬ plays well. Star Trek is not a Magic great multi-player game for long have been made by Legends.
use my Icy Manipulator to tap my ceries with their Mana. These are clone and the rules are very differ¬ nights of fun. It is not Magic: The Legends singles had been lagging in
opponents Prodigal Sorcerer, my not fast effects. If my opponent ent. Although combat is a part of Gathering. It is on a different level demand until about mid-October,
opponent can tap it first to do one does not use the Mana for fast the game, it is not the major of play. The games are much longer when things began turning around
point of damage to me. The second effects or interrupts, the Mana is emphasis of the game. Solving mis¬ and play better with four or more rapidly. My advice on Legends is
fast effect, my opponents tapping tapped and lost for that turn. sions and overcoming obstacles people. Jyhad is great when you simple, BUY NOW! Prices may
this prodigal sorcerer to do damage Mana short is not a counter¬ using some of your favorite Star have the time for it. Don’t sell all of seem a bit too high to you, but
happens first. My effect still hap¬ spell. You cannot use a Mana short Trek ships, personnel and equip¬ your Jyhad cards to buy Magic don’t be fooled. Currently only the
pens, but it has no effect. If my to stop an enchantment, summon¬ ment are central to this game. I cards or Magic cards to buy Jyhad. Elder Dragons, Carrion Ants and
opponent does declare and use the ing or sorcery once the Mana has really have enjoyed playing the Infinity has begun selling Jyhad sin¬ Mirror Universe consistently top
Prodigal Sorcerers fast effect imme¬ been tapped. Tapping the necessary game and look forward to the later gles. I expect a slow, but steady $20. However, two dozen other
diately, then my opponent has not Mana empowers the spell and it is expansions. The Limited Edition is increase in price for uncommon cards will likely join that list before
too late to say there is no power for also highly collectible. I expect cards and high and dramatic Christmas.
used a second fast effect. My Icy
the spell. prices to rise rapidly once the word increases on those few cards that are Hey... weren’t there many more
Manipulator has tapped my oppo¬
Thanks to Kyle and Jeff at gets out that this game exists. tougher than nails to get. Legends printed than Arabians? Yes,
nents Prodigal Sorcerer and since
no effects are generated there is no WotC for making sure that I got all Yesterday, I went back to the section but since there are nearly four times
in our store where our gaming table Guardians Of as many cards in the Legends set,
one point of damage to any target. of the above correct and for the use
is and everyone was playing Star The Galaxy the disparity is not as great as per¬
After my opponents untap of the word torture in this column.
Trek: The Next Generation. This is Someone needs to tell this company
phase, I have the opportunity to use ceived. Furthermore, the print run
MagicThe Gathering vs high praise from some very particu¬ about display boxes. The posters are
my Icy Manipulator to tap an arti¬ for Rare Legends was smaller than
Milk Caps? lar game players. nice, but people wonder about the
fact or creature rendering them the print run for U2 (the rarest)
I read in the Boulder, Colorado, quality of this game because of how
unable to attack or be used this Arabians. Since many of these
daily newspaper that Magic has fall¬ Spellfire: it was packed. My customers who
Arabian cards now go for $25 to
round. This will disrupt continuous
en out of favor with youngsters and Read This Section! have risked it, tell me it is a good
$45, you can expect the Rare
artifacts, like the black vise. I can¬
that milk caps are the newest craze. Unfortunately, at this time, there is solid game, but I have not tried it
not tap enchantments with an Icy Legends to follow suit.
These people are incredibly out of no market for Spellfire singles. yet. It is selling slowly and I doubt
Manipulator, but I can tap creatures
touch. Magic: The Gathering is Everyone wants to sell and no one is that Infinity will carry singles until Card Strategies
with enchantments placed upon
buying. I have spoken to TSR about the next release, with the rumored Unfortunately, there is not much
them. The enchantment is still active, worldwide and growing. Sales of
Spellfire. I have an idea to revitalize new artwork. new to report on the tournament
but the creature cannot attack. milk caps are up in my store, but
Magic has not slowed down. For the game. If you agree with me, or front. The Quick White Weenie
What if I tap an artifact or a On The Edge
every person who is selling their have another idea, write to the TSR deck and the Creatureless/Direct
creature fast effect with a casting This game is developing its own fol¬
Magic card collection, there are two Customer Services and Marketing Damage decks mentioned in Scrye
cost? The casting cost must still be lowing. The premise alone is excit¬
new players discovering the game. Director at P.O. Box 756, Lake #3, are still capturing most of the
paid if the artifact or fast effect is to ing some interest. Espionage and
Geneva, WI 53147. He is very open prizes. Variations abound and two
be used. If the Mana is available,,
MagicThe Hottest Cards to suggestions and feedback, but he science fiction make for strange
the Mana is tapped at the speed of deserve special mention. The
These are the three most expensive needs letters to show to the rest of bedfellows and strange is definitely
an interrupt enabling my opponent Quicker Big Black Booger deck uses
the feel of this game. I am hoping

® S CRYE ♦ FOU R
Bad Moon, Vampire Bats, Bog Rats, result. The play is easier and cleaner within 10 minutes of being

Will-O-Wisp, Black Knights and than Jyhad and the artwork is much unpacked, at $25.00 each. Moxes

gets its added quickness from Dark better than that other space game, sold quickly at $25.00 and the

Rituals, while Paralyzes slow your uh... Galactic something or other! I Forcefields disappeared soon after at

opponent. have played several times already $30.00 each. The rest of it, if it isn’t Four Corners
It plays a little differently from and have seen some really neat gone already, soon will be. The

its white counterpart, but for play¬ combos already being developed. speed at which these cards left the

ers using black decks its a “GOD¬ The best one coming from Paul V. shop shows that the demand for 1/2 the boxes with 55 of the especially Melissa Benson’s work.

SEND.” who beat the tar out of me in about cards is continuing to grow at a uncommons and the other 1/2 with (One of my favorites). However,

However, the most intriguing 8 turns! steady pace. the other 66 cards. At least every there are a few concerns that I have

new deck is called “Killing you soft¬ The one drawback so far is the The M:TG tournament went box I opened had the exact same since WotC, in its infinite wisdom,

ly with her song.” The deck revolves limited amount of product available very well and I would like to thank uncommons (the 55) and I man¬ has decided to print such a vast run

around Titania’s Song, naturally on the market. The next wave to hit everyone who showed up. aged to get a set by opening a whole of cards. Is it an attempt to stop the

enough, and features lots of artifacts will be the unlimited edition due Congratulations to Jeff Lapsley bunch of starter decks (groan!). price gouging or to satisfy the mar¬

that debilitate your opponent. out in January. I think that this who, with a come from behind win, The set contains 363 cards, 121 ket? After all, basing orders on what

Cards such as Weakstone, Winter game will go far and gain a strong picked himself up a box of Fallen Common, 121 Uncommon and the retail market calls for can be

Orb, Relic Barrier, Urza’s Chalice, M:TG-like following. Empires. We will be holding anoth¬ 121 Rare. With all the cards being risky, especially with Magic being

Black Vise, Icy Manipulator, Since I was late in writing this, er Tournament in about 6 weeks printed just once, it is fairly easy to such a hot item right now. Since

Ashnod’s Transmogrant and just to I have had a chance to see the and we also play every Monday, get a set (unless you have rotten this comes out around the time of

be ornery, Hyperion Blacksmith newest M:TG expansion set, Fallen Tuesday and Friday in our stores, so luck like myself). Hopefully the 2nd (of 6) shipments, I’ll have a

and Tabernacle at Pendrell Vale. The Empires. It is really good and WotC if you are ever in the area grab your Decipher will take care of their much better feel by then for where

benefits are many and varied and are has also added a new twist to their deck and stop on in for a game. As problem and set up some kind of it is going. I would have felt much

bound to give many of your oppo¬ latest set. You see, it is a 187 card always, if you have any questions or exchange program. better if this was a smaller run of

nent fits. The finishing touch is that set, but it only has 102 different card requirements, give me a call ON THE EDGE by Atlas, has around 150 million cards and left it

once you have all of these artifacts in cards. All the Common cards have and I will do my best to help you. left me somewhere between scratch¬ at that. At least then more game

place, you simply tap Titanias Song 3 or 4 different pictures for the Well, I am off to build a better ing my head and yawning a lot. The shops than other places would get

and swamp your opponent with same card. It goes like this: 7 deck, since I was abused last time rules aren’t very clear as to what can the cards. Even a computer store
your creatures. Cute Eh! Common cards per color, with 3 of out. So... until next time, see Yah! ‘crank’ when and so on and so locally is getting them in. Is it truly
Thanks to Jason Cale for the them having 4 different pictures forth. Unless there is some portion fair to the people who made WotC
Titanias Song strategy, Mike Beall and 4 of them having 3 different of the rules that we missed during the giant it is today, namely the
for the Triskelion strategy described pictures for each card. The rest of
Idaho some trial plays, a deck of nothing gaming shops? We’ll see....
in Scrye #2 and Doug Roberts for the set is made up of 9
Shanandoe but 1 cost people with 1 influence PRICE GOUGING. This is
the following Hall of Fame Rare/Uncommons per color, eleven and some resources will win you the the one topic that causes me to con¬
Common, Holy Light! All non¬ different Lands and eleven different
Enterprises game. (Of course, like I said I stantly be shocked with the ever
white creatures are 1/1 until end of Artifacts. I have seen 2 boxes
2550 Broadway might be missing some key point in higher prices that cards, packs and
turn. Goodbye Prodigal Sorcerer, opened with 1 box being 3 cards Boise, Idaho 83706 the rules but there seems to be a boxes are commanding. Arabians
Goodbye Mr. Royal Assassin, shy of a set and the other one pro¬ Shanandoe Brizendine consensus on the cranking thing for $40 a pack???!!! First of all, I find
Goodbye to all those annoying little ducing a complete set. Overall, 1-800-975-1119 not being clearly defined). The art that utterly outrageous and second¬
critters. Way Cool! WotC did an excellent job on this (208) 342-7483 is, well, junk. It certainly doesn’t ly, it is just a place ripping off the

set and it should do well with play¬ FAX (208) 345-9566 appeal to me like M:TG or Jyhad customers. Even at $17 a pack (the

ers and collectors alike. I can also or even Star Trek which are just local going rate last I heard), can
Florida IRST OFF, IS STAR TREK by
see some pretty nasty combos pop¬ photos. Even Spellfire had better art you truly justify that much money
Decipher. Since I just got it in
Coliseum of Comics ping up and some of these cards than this game. for possibly only $10 worth of
yesterday I haven’t had an opportu¬
will involve a little more in the NUCLEAR WAR, has come cards? A set is available for around
4105 S. Orange Blossom Tr.
nity to play it but it looks like a
thinking department. out with booster packs. For those $300. A box usually got you a set
Orlando, FL 32839
very enjoyable game. The pictures
What’s 2 feet by 2 feet and con¬ who don’t know what Nuke War is, plus extra so at $1500 a box, even
(407) 422-5757 are crystal clear and are very nice
tains 5000+ Magic cards? That’s it’s been out for a long, long time in with selling the extras off, you still
Paul H. Lewis II which certainly adds a lot to the
right, it was the large collection of three boxes (Nuclear War, Nuclear are in the hole about $600 above
game. The cards have been printed
ELLO from the Sunshine State! Magic cards that we bought. I’m Escalation and Nuclear prolifera¬ the set price. Not the most judicial
in an easy to read format and all the
I hope everyone had a good still having dreams that I am pricing tion). It’s a great game to sit down purchase I would say. The Dark is
symbols and important features are
Halloween. It has been a very busy cards and eating cold pizza at 2 in with a bunch of people and play. sold out but even within the short
very easy to read, especially from
month here; between Star Trek: the morning. Some of the high¬ The expansion cards add a lot of span of time since the second ship¬
the other side of the table. Since I
TNG, Fallen Empires, a rather large lights were a complete set of really fun art and some neat new ment, I have heard boxes going for
sold out before it even arrived in the
Magic collection we picked up and Legends, plus lots of extra tricks to the game. It’s really inex¬ $200 already. I also have heard of
store, all I can say is that this will
a Magic tournament we ran, I Rares/Uncommons, 7 Moxes, 2 pensive for the game ($20/set) and places that are selling Fallen
probably be a hit.
almost didn’t get a chance to write Forcefields, a Gauntlet of Might, 2 hours of death and mayhem. Try it, Empires for more than list. Singles
Sunday finds me at a
my monthly report. Natural Selections, an Alpha Blaze you’ll like it! are another problem.
CreationCon, which runs nothing
Let’s start off with the newest of Glory and Ancestral Recall, a FALLEN EMPIRES. It arrives I try to keep my prices low
but Star Trek so I think that will be
rage: Star Trek: TNG from Beta Word of Command, a Lich, in our store in about a week and I enough so that they move and thus
the true test of its appeal to fans.
Decipher. This is by far the best and Icy Manipulator, 2 Guardian Beast, am anxiously awaiting its arrival! I am out of the best cards all the
There is, however, one huge prob¬
most competitive card game since an Antiquities set and scads of other With 102 cards (187 with varia¬ time. Places claiming to have all
lem. Remember Legends and the
M:TG and it is not just for fun things, which I won’t mention. tions) it should be a nice addition kinds of cards and the best ones all
uncommon problem... yes, Carta
The majority of it went out the to the game. The art shown in the the time are doing one of two
Trekkers! Decipher did a really great
Mundi (Flemish for Oops!) has
door in about a day and a half. The Wargames West ads and a few oth¬ things - (1) Buying cards all the
job on this one and the delay that
once again messed up and slapped
Guardian Beasts ran out the door ers is nothing short of fantastic, time to resell and keep up stock
thev had was well worth the final

S CRYE ♦ FOU R ©
though the manufacturer seemed to cards. This game still has some the big Arabian Nights are still hot.
use a higher quality of card stock, potential but the similarities to an Legends and The Dark are mixed in
when compared to other game already popular game have so far there and Antiquities are settling in
cards, the backs of several cards kept it from being popular. last for orders.
Four Corners were scuffed after only one playing! The second of the two games is Fallen Empires: The artwork for
Meanwhile, Magic continues to Decipher’s Star Trek: The Next this product looks awesome. We
grow in popularity. Many a Magic Generation. This game came on the have been selling for January ship¬
(which is certainly true of several about the card games. So... have a Gift Set, with two Starter decks and market with a huge advantage over ments and are nearing the sell-out
single card dealers) or (2) are charg¬ Merry Christmas and a Happy accessories, should find its way most other new card games — the point. This new hit for Wizards of
ing so much that no one buys New Year! under the Christmas tree, generat¬ name itself already had a huge fol¬ the Coast is a great boon for the
them. Also, individuals selling cards ing even more players! The split lowing around the country and industry. If you can still order some
for high prices just kill it for the real shipments of Fallen Empires will especially with gamers. The layout (we still have some) you should get
Illinois limit its accessibility as a holiday of the cards was awesome though. in on it. It promises to be one of the
dealers. If someone is going to do
that, they should go through the gift. Hopefully, you’ve preordered or The pictures are frames right out of best releases in many moons.
Heroes Unlimited, the television show and they are So, to recap: Star Trek: The
proper channels to establish a busi¬ have a good relationship with your
ness in the first place, not just rip off
Inc. local dealer. If not, a letter to Santa sharp in all instances. Further, the Next Generation is hot, On the
people who don’t know any better. 259 E. Irving Park Road might be in order! game does not involve direct con¬ Edge is not. Spellfire is picking up,
JYHAD — yes, I said I’d talk Roselle, IL 60172 I receive over 50 calls a day for frontation as the way to achieve vic¬ while Jyhad has cooled down.
about Jyhad and here it is. WotC (708) 980-1080 single cards alone; all asking for pre¬ tory but rather completing missions Magic still rocks while Fallen
waited far too long in getting out Tom Klein dominantly the same cards. and solving dilemmas and scoring Empires looks excellent.
that next bunch and interest in the Without a doubt, the demand far points by doing so. There is special
EROES, CAN I HELP YOU?
game has dropped significantly. It is outweighs the supply. Calls for interest in collecting the characters
Please hold... Heroes, can I Indiana
just starting to pick back up but Black Lotus, the Moxes, All that appeared on the show. This
help you? Please hold... Heroes, game has all of the components to
many people are into other games Hallow’s Eve, Ali from Cairo, Fallen Premier Comics
can I help you? Please hold... generate lots of interest, enjoyment,
now. It is still the game of choice Angel and Leviathan are the most
Riker: Hmm-m-m... last month 19 West 80th Place
for me but I haven’t had much time frequent. I had recently purchased and revenue. So far we have sold
he looked so content using that plas¬ Georgetown Plaza
to play it lately. I’ll have to wait several boxes of Alpha Boosters and out of Star Trek almost immediately.
tic communicator. Perhaps it is hav¬ Merrillville, IN 46410
until next issue to give more strate¬ was amazed at how well they were In short, the layout is awesome, the
ing an electrical malfunction? pictures rock, the game is fun, and (219) 756-XMEN
gy as I’ve played one game since the received. Sure enough, someone
Capt. Picard: No, he’s just it has a huge following. It will be a Mark Cooper
Fallen Empires and Star Trek sales casually opened a pack and discov¬
beginning to realize its limitations. I product that will have staying power
got hot and heavy. ered a Black Lotus... he wasn’t calm TTENTION: Regional Advisors.
realize that we’re viewing the year and will make it well into the future.
WYVERN — This is a game to for long! We on these several pages, rep¬
1994, but even then there were Believe it or not, Spellfire is
watch for. Look for the preview in resent not only ourselves, but many
this issue. The art is supposedly some
suitable alternatives. Sword & Crown really starting to pick up. People are other retailers in our respective
Riker: He now appears to be 502 East John Street, looking for something to do and
of the best in the card game market regions. Being so, we all have com¬
connecting an archaic computing they have gotten over the shortcom¬
and as a whole should be one of Champaign, IL 61820 mon goals. Our own interest, for
device to the telephone. ings of the game. The secondary
those games that sneaks up on you (217) 367-0320 sure, but more than that, the gam¬
Captain: Ah yes, he must have market has not generated very
and is gone before you know it. Brent Halfwassen ing industry as a whole. It must sur¬
received assistance from others sta¬ much interest at this point, but
DOOMTROOPER — For Joel Halfwassen vive, or we go the way of the
tioned nearby. That antiquated there are people wanting to play it
those wanting strictly a combat dinosaur. Game Companies rely on
machine will sufficiently direct WO NEW CARD GAMES made it here and there. The second edition
game this is it. The art looks very us to push their products. And we do.
incoming calls. See, he’s smiling on to the market this last and the Ravenloft expansion set
good and it should play as a fast Look how diverse games have
already. month. Altas Games’ On the Edge have helped this game immensely.
combat game. If you like the shoot become. It’s not because
Riker: But how peculiar. I and Decipher’s Star Trek: The Next Jyhad has taken a nosedive
‘em up style of games, try this one! Waldenbooks or B. Dalton carried
thought I heard the machine Generation. Both products were recently. It may pick up again after
Also, it will be available in foreign Dungeons & Dragons. It’s because
respond: received differently. The new con¬ the release of Fallen Empires but so
languages so if you’d like to get some of stores like us. We specialize in
Starfleet Command. cept for a card game, the different far it has really dropped off. It has
of those, contact Heartbreaker. games and related products, so cus¬
Sorry... you caught me stargazing! artwork, and the promotion run in been nearly two weeks since I have
REVISED — Well, rumors are tomers depend on us to carry both
The phone has been ringing non¬ Scrye #3 gave initial attraction to seen a Jyhad game. It may be a
rampant about what will happen the common and the cutting edge.
stop and the requests for Star Trek On the Edge. After playing the trend, but the movie Interview with
with the Revised since the boosters We’ve all taken a chance on new
have been overwhelming. No won¬ game for a little bit though, the a Vampire may pique some more
have run out (should be a major products just to be able to offer
der I’ve been tempted to answer, interest in the game leaves quickly. interest.
shortage except for starter decks something different for our cus¬
Starfleet Command. Initial calls There was some freshness in having Magic is still very popular.
and the Christmas decks). I tomers. .. Magic: The Gathering
have been fairly divided between rows of characters. It sort of Unfortunately, the slow down in the
despise selling above list for packs was one such product. Starting
players and dealers. Many of whom reminded me of Spellfire’s realm printing of decks and boosters has
but a word of advice may be to with us, it should also end with us.
are also feeling the demand and did playing system or Three W’s taken its toll on the sales of boost¬
buy a box of Revised boosters if But what’s this? The Revised
not anticipate it! I expect the mid- Modern Navel Battles system. The ers. Simply put, we’re out of boost¬
you can find them and put them Edition Gift Box sets that we
December release of Unlimited to way in which you win the game — ers and the decks are going fast. The
away for some good trading later, dropped some hard cash on are also
create the same frenzied activity. by getting Influence — does not
granting that they change the set shortage, though, has greatly affect¬ being sold at the local *-Mart.
I have had the opportunity to involve attacking the other player, it
in a major way. Look for the stand ed the sales of our individual cards. Under cost. (As for all you con¬
play Star Trek and find it stimulat¬ is self contained within the game
alone, Ice Age next year too as well Last month we topped our previous sumers, sure you can save a few
ing, yet easy to play. The format of itself. Other than those two points
as Middle Earth, Netrunner and individual card sales figure. Orders bucks now, but you’ll be hurting
the game appears to be well- the game was very standard and the
Battletech. for the Unlimited out-of-print cards
yourself in the long run when we
designed and presents openings for On the Edge card abilities are remi¬
IN CONCLUSION-Yes, have sky rocketed, knocking the
close up shop.) Before I came into
future expansions. However, even niscent of those abilities of Magic
I’ve finally run out of things to say price up significantly. Also, a few of
retail, I always supported the nearest

© S CRYE ♦ FOU R
stores. I gave them my business to playing. Jyhad
help keep them in business. I’m See you next time. Although sales of Jyhad do not
sure we all know how mass market equal Magic sales, we have seen a
hurts the comic sales of local comic definite market. Sales in Michigan
shops. We couldn’t even carry video
Michigan Four CORNERS
are about half of Magic’s sales, while
games because they were selling our Illinois store sees about one
WarHorse Hobbies -
titles under cost. So, now it’s third. Most Magic players are
Magic: The Gathering. Who is to
North unwilling to split their paychecks weeks. Out-of-print cards are the four Diamond Valley, one Mox
blame for this? If mass market 314 Sheldon Avenue
between two collectible card series, most sought after for most of the Sapphire, twenty-two Islands.
stores are buying direct, we have Houghton, MI 49931 but those who took the plunge, love Magic players. I wish I could help
WotC to thank. Maybe I’m jump¬ (906) 487-6500 the complexity of Jyhad. The art¬ all of you.
ing the gun. And maybe WotC is Josh Ericson work is also a strong selling point. On The Edge is a pretty good North
just trying to expand their reach We expect to see a steady increase in game. If this had come out before Dakota
which, in turn, will increase our
WarHorse Hobbies
sales in this area. Magic...well, just give it a try; you
starter and booster sales. I don’t 421 - 5 th Street Book Trader
will be pleasantly surprised.
know. Even so, this is something we Peru, Illinois 61354 Spellfire Dakota Square Mall
Star Trek is here and I am not
have to keep an eye on. Stop the (815) 223-1020 We have mixed reviews here. Our Minot, ND 58703
disappointed. The cards are of good
bull before it gets out of the pen. Linda Corrie Illinois store couldn’t unload this quality stock and the card layout is (701) 838-1694
Congratulations to Dennis stuff at a 25% discount, while our excellent. We have been working on Ron Karnack, Jr.,
REETINGS from the corn belt
Fitzpatrick who won a recent tour¬ Michigan store can’t keep it in a multiplayer version of the game
(Peru, IL) and Michigan’s ELLO from the Wastelands!!
nament and claimed our stock! Most Magic players seem to and I want you to try it. For three
upper peninsula (Houghton, home Things here have been hop¬
Dragonslayer Sword as first prize. disdain the simplicity of Spellfire, players, lay out your lines in a trian¬
of the fighting MTU Huskies!). ping on the trading card game mar¬
Red, Black and Blue, his deck was both its rules and its artwork. gle. Seven cards to a side, each play¬
WarHorse Hobbies is a young chain ket. Some good, some not so
named “Fork You” and for good Quality of the card stock is also a er controlling the corner on his/her
of roleplaying hobby stores that has good... but always interesting! It
reason. The deck consisted of: concern with our customers. In left. Setup is the same, but you can
recently discovered the awesome seems that lately we take care of the
1 Black Lotus short: this is a poor project. only have seven cards in each space¬
world of CARD GAMES! Here are trading card games, more than we
1 Sol Ring line (side). For a four-player game,
our opinions on some of the games Other Games take care of our other RPG lines.
1 Copy Artifact lay out your lines in a square.
on the market... We are anxiously awaiting the
2 Steal Artifact Again, each player controls the cor¬ The Dark
3 Manna Short arrival of the Star Trek game, at
Magic:The Gathering ner on his/her left. For eight play¬ What can we say about this collec¬
3 Counterspell both stores. Trekkers and card play¬
Believe it or not, there are people ers, an octagon... etc. tion that hasn’t already been said?
2 Sleight of Mind ers alike are going to want this one!
out there who don’t know about The main card you might have We got the rest of our Dark order
1 Timetwister We are also counting on
Magic. We see at least one beginner trouble with, is the “Where No and managed to locate even a little
1 Time Walk Heartbreaker’s Doomtroooper to
addict, I mean player, every week. It One Has Gone Before” card. more and they are all gone, except
3 Mahamoti Djinn sell well. Games we aren’t thrilled
seems to us that Magic started on Replace the word “end” with the for some singles which we are main¬
3 Mana Flare about: On the Edge, SimCity, Super
the coasts and has been working its word “corner”. The other cards taining in our singles’ library. It sure
2 Shatter Deck! and Galactic Empires.
way inward to the Midwest. Like aren’t too hard if you use common was a fun ride. Now we await the
4 Fork Games we wish were here: anything
everyone else, we have problems sense. If you have a problem with a arrival of Fallen Empires, with
2 Disintegrate based on Middle Earth or FASA’s
stocking the Revised series and card, just come to a mutual agree¬ almost the same baited breath. I
4 Fireball Battletech.
always seem to under-order the ment. By the way, it is a good thing have seen some of the artwork from
4 Dragon Whelp expansion series. We did not discov¬ that the Federation can’t start an these cards and they look like they
4 Shivan Dragon er Magic until long after Antiquities Missouri attack, because they are nasty! will be worth buying. Overall, my
1 Candelabra ofTawnos and Arabian Nights were a faded Speaking of nasty, the Borg Ship customers were pretty pleased with
4 Strip Mine memory and consequently, didn’t Games Crafts card... and by the way, in multiplay¬ most of The Dark cards; the only
1 Library of Alexandria know how to order enough Legends Hobbies & Stuff er games, the Borg Ship moves exceptions were the Cyclopean
2 Badlands and The Dark. At the time of writ¬ around the board and comes out
9220 Lackland Road Mummy, Dark Heart Of The
3 Underground Sea ing, Fallen Empires will be out in where it entered.
Overland, MO 63114 Wood, Standing Stones, Electric Eel
4 Volcanic Island 15 days, which will be our first ful¬ I want to interject here with the
(314) 423-2199 and Deep Water. They either found
5 Island ly-stocked expansion set. Our single comment that there are fifteen card them useless for playing or they
David
5 Mountain cards are seeing us through this no- games on the market and more on simply did not like the cards.
The latest cards to hit our Magic time, our prices are based on REETINGS from the Gateway the way. It is too difficult to men¬
shelves are: On The Edge and Star the price lists from Scrye. Black and City! Magic is still the hottest The Collecting Market
tion them all here, so if you have a
Trek. Most people seem to want red are the biggest sellers, with card game on the market, as of this This has been the strangest year to
particular card game that you wish I
only Magic, which is a shame writing, and Fallen Empires will be date, for me as a Game Manager,
white seeing average demand, blue would review, please let me know
because they are both really good and green being nearly ignored. here next week. I was fortunate to and I will talk about it in future since the card game market burst
games. The Game Preserve stores However, the strongest deck we’ve see some of the cards and The Lord issues of Scrye. onto the scene. However, I have
in Central Indiana, on the other seen to date is a blue counterspell of Atlantis will be a sought after Now, let’s try BLUE: four Old only two complaints: 1) that the
hand, are selling them quite well. deck of doom. One last word on card. There are several kinds of Man Of The Sea, four Vesuvan speculators (not the players) are
No surprise when you are situated Magic; we are running a Magic Merfolk in this edition, so now the Doppleganger, two Clone, two killing this industry already and at a
near a major university. League and giving various prizes for Merfolk Assassin decks will be com¬ Mahamoti Djinn, three Prodigal faster, more accelerated rate than in
Well, that about sums it up for first, second and even last place. ing out in force. Sorcerer, three Control Magic, three comics. Being a player for over 15
now. I am going to go back to What’s a last place prize? All the We have been swamped with Unsummon, three Unstable years, perhaps I have become preju¬
work on my book, “101 Uses For Lands we acquired by opening requests for out-of-print cards. I Mutation, one Copy Artifact, four diced about this type of thing, but
Spellfire Cards”, and you can bet Boosters for our single card binder have never seen twenty-two Mox Counterspell, four Power Sink, four then again... who was the game
not one of those uses will include (about 20 lbs. worth)! gems leave the store in just two Tawnos’s Weaponry, one Pyramids, created for? In the last issue of Scrye

S CRYE ♦ FOU R ©
those who bought it for the reading fight. They complete ten rounds
value and as of yet, have not sent in attacking no one, affecting no one
Nevada
their coupon to redeem their two and having all world effect blocked
Asgaard Hobbies
cards. This says to me that there is a by an invisible wall. This lets players
4180 W. Desert Inn Road
Four Corners market for Magic novels. The two build up a power base and develop
Las Vegas, NV 89102
cards offered in the book, are a great their decks.
idea for selling, as well as for collec¬
(702) 368-3389
After the tenth round has been
there were several comments con¬ Other Stuff tors. The cards came quite rapidly completed the invisible walls col¬ Karl Anderl
cerning customers and prices and Star Trek: TNG Card Game looks and there was very little wait. The lapse and the fun begins. Of course, REETINGS AND SALUTATIONS.
that whole fracas, but let me say like it might be the first to finally Arena: this land could prove to be some decks work better than most I’ll begin with the latest
that I know within my own area match up against the Magic beast. very beneficial in almost any deck. in this type of game and experi¬ events... Fallen Empires sold out in
that the speculators are alive and We are still selling Jyhad (only This card can act as a Royal Assassin menting to find the combinations is hours. Some of my customers
well and living off the Magic phe¬ because our remaining order if you have the right creatures out. half the fun. showed me what the cards looked
nomena. And now, it seems, that showed up). We still have PLENTY (Example: Send in a Regenerating like and I have to say they look
they are going to turn their sights of Spellfire and as far as this game Dragon Whelp, against almost any Combinations
great. It seems that as Magic gets
toward the Star Trek: TNG Card goes, we will be selling out of our creature, kill it off, via explosion, 1. Use either the Sandals of
older the art gets better. It was a
Game. If the quick buck guys would stock and not purchasing any fur¬ then regenerate your Whelp.) Abdallah, Fish Liver Oil, Hack a
pleasant surprise to see such deep,
get their butts out of this market, ther sets. It simply failed us and I Sewers of Estark: this black instant “land walk” or use the Death (War)
rich colors on these new cards. The
there would be enough of every¬ can be valuable if you have enough Barge to give a creature island walk
think it is failing TSR as well. We early reviews are mixed. Many peo¬
thing for everybody at a decent price Mana to pay for it and the right and kill it with the Merfolk
have had some interest in ple see most of the cards as useless
(retailers and players alike). creature out. (Example, attack with Assassin.
Doomtrooper and some of the oth¬ and of no real benefit to their decks.
2) The distribution side of the card Murk Dwellers and send them 2. Forking a Time Twister or Wheel
er WotC releases, especially However, just as many people see
game market is getting outrageous. through the sewers for four points of Fortune while Underworld
RoboRally and the upcoming anything new as tools with which to
I realize that WotC and other com¬ of damage instead of two) Dreams is in play.
Cyberdecks. These are gonna be create new decks. There is one
panies play little games with the dis¬ 3. Use Braingeyser and Amnesia to
cool! I also managed to gain some recurring complaint; why are there
tributors, especially when they have interest in the possible Tolkien
Dragons, Dragons rid your opponent of a lot of cards.
multiple versions (artwork) on so
a mega-hit, but heck, the retailers decks being talked about. The
Everywhere 4. Put a Wanderlust on a Ghazaban
many cards. I think that all the dif¬
If you get the Duelist #3 you will Ogre and create a hot potato that
(who are already like Pavlovs Dog rumors of Ice Age are abound. I ferent art is great and therefore have
for this stuff) are being held captive notice a card inserted inside. As I no one wants.
have to say that I truly believe that no complaints. I cannot yet report
understand it, the card from 5. Steal a creature, then send it to
to whatever the distributors want to the Magic market will taper off, but any demand for particular cards,
make us believe. For example, one DragonCon ‘94 was reprinted in the Safe Haven.
not crash. Maybe that’s the can of since most people haven’t had the
of my distributors for Magic: Fallen the Duelist to give a wider distribu¬
Raid that will kill those speculators chance to pick much up.
tion. The Nalathni Dragon is a very Super Heroes!
Empires came up with this “special dead... Here at Asgaard our bi-weekly
valuable card indeed, as it gives red Card Sharks Inc. has released their
deal” where we would be able to tournaments have been going well.
a banding flying creature. This crea¬ Super Deck! and it has been selling
receive all of our cards at the same I find it funny that my single cards
time and not be apportioned
Nebraska ture is a scaled down version of a quite well. The game is simple and
that sell fastest are used least often
Dragon Whelp that could prove to creative, as the players tell their tales
according to some apportioned Spellbound in decks. I can only assume that
be a very popular card with collec¬ of conquest and defeats in the hopes
scheduling shipping dates. Fine and some of these cards are going to
905 North 16th Street tors and players alike. The art is fan¬ of beating their opponents. The art
dandy, but first, this is a major cash sets.
Lincoln, NE 68508 tastic and very eye-catching. is very reminiscent of the four color
suck-up which I have no real quar¬ Speaking of single card sales...
(402) 376-8602 comics of days gone by. The game is
rel with, BUT... it can really root here’s what’s Hot and what’s Not in
Cliff “Doc” Christiansen Leagues easy to learn and great for kids. I
out smaller stores, like ourselves, my shop:
The craze of late has been the form¬ would recommend this game to
who cannot afford to raise that IRST AND FOREMOST, I would Hot
ing of Magic leagues. Most everyone anyone who is a beginner to a world
much capital at one time to get in like to apologize for a couple of Ali from Cairo
has jumped at the opportunity to of collectible card games. The only
on this “deal” to service their good errors I have made in my last two Lord of the Pit
join these leagues, even though the drawback is that it is only available
customers! Luckily, we managed but reports. It was brought to my atten¬ Nightmare
standard price to get into one is in starter packs.
I am concerned about our fellow tion by, M. Buonagurio, that I have All Hallows Eve
twenty dollars. It must be the John Davis has created a way of
small stores, as well. Also, this blundered on the All Hallows Frankensteins Monster
chance to draft those cards that they playing Super Deck! in a multi¬
caused a rush at the distributors and Eve/Sword of Ages combo in Issue Elder Dragons (any)
may not have or could normally not player situation, very reminiscent of
we found ourselves running around #3. The Sword of Ages removes the Dual Lands (esp. Plateau)
get. The newest league is going to Jyhad. Here are his rules: instead of
town as if on some deranged scav¬ creatures from the game, thus the Dakkon Blackblade
open packs of Antiquities, Legends, one person fighting a single oppo¬
enger hunt, just to wire the cash to targets are ineligible when playing Guardian Beast
The Dark, and Arabian Nights. nent’s heroes and villains, here is the
them to qualify for the deal. I guess All Hallows Eve. The second mis¬ Not
Naturally, the league has filled up twist. Each player’s heroes fight the
what I am trying to make out of all take was also made last issue. I stat¬ Lord of the Pit
and there is a waiting list for any villains of his opponent to his left
of this is that if you are a player and ed that the Fallen did their damage Nightmare
spots that may open up. Another and the villains fight the heroes to
collector, have fun and treat this as after they had been killed, when in new idea is a “ten-round-build-up” the right. A player is eliminated
a hobby and just another RPG
Revised Boosters
fact, this is not the case. game that usually lasts a few min¬ from play when both his villains
(which are supposed to be fun) and I cannot effectively express my out¬
utes after the initial start. This type and his heroes are losing by 10
not a Wall Street brokerage and... if The Arena rage with WotC without using pro¬
of play becomes quite disgusting in points. Play continues until there
you are a speculator who is card The first book in the Magic: The fanity, but I will try anyway. What
multi-player games. are only two players left, then this
hoarding and price fixing... you Gathering series (hopefully more to has to be the biggest bomb of the
The way that the “ten-round- becomes the standard game of
must perish in flames and face the come) has hit the stands and is sell¬ year was WotC's announcement
build-up” works is: each player Super Deck!
peril of the Shivan Dragon... ing like hotcakes. Many collectors that they were temporarily going to
starts play as if they were playing a Until next time...
whoops!!! fell off my soapbox.... are, as expected, buying two issues stop shipping Revised Boosters.
solitaire game and had no one to
for the cards. However, there are I don’t mind that WotC decid-

© S CRYE ♦ FOU R
ed to stop shipping Booster packs, have enough missions, and outposts Christmas. As a collectable our cus¬
however, I do mind that they did it each player needs at least a deck and tomers are approaching this release
with no warning right before a booster pack. As of this writing it very carefully. Before Christmas
Christmas. appears very possible that a distribu¬ watch for prices to be higher as
This angered me for several rea¬ tion problem/involving uncommon family and friends pay what is asked Corners
sons: First, my old friends the com¬ cards, much like occurred with the to satisfy Christmas lists. If you can
puter net “wholesalers” (aka specula¬ M:TG Legends is also afoot. Early stand to wait to buy Fallen Empires
tors) have taken this opportunity to picks for hot cards are each of the until after Christmas prices will printing are excellent, being done press release from WotC, Ice Age
drive the price of Boosters up. original ST:TNG crew members, probably be much better. The early by Carta Mundi. The rules are well- will be out in the Spring of’95.
Secondly, the consumer now has to the U.S.S. Enterprise, the Devoras, buzz is that the cards are very sharp written and very playable. With Unconfirmed, at this time, on the
pay the higher price from those the Borg, and of course Q. Jean Luc which, if true, will overcome the 360+ cards in the basic set and a Ice Age front is the rumor that it
stores who choose to pay the specu¬ (his life signs are very unstable). ambitious print run. scattering of ultra-rare cards to may be the first stand-alone expan¬
lators’ inflated price. Third, I can¬ Jyhad premiered in August with Isn’t Worf a Legend? come as inserts in various places, sion, that is, it will be packaged in
not effectively give my customers a ton of interest, yet today sales of In the cards which are already there is plenty to keep the collectors both starters and boosters and will
the kind of service they are used to. both the unopened boxes/boosters available Arabian Nights, Legends, busy as well. All in all, a good be able to be played by itself. No,
If WotC really cared about its and single cards have slowed consid¬ and The Dark continue to make the choice if you are looking for some¬ we are not taking orders for it yet,
customers or the retailers who sell erably. Several problems cropped up grade with card buyers, with a slight thing new and definitely our hot but we may be by the time you read
their product, they would remedy from the very beginning. The debut nod to Legends overall. Cards to pick of the month. Watch for the this... give us a call.
this whole situation. of the game with only eight percent keep an eye on, besides the obvious unlimited, white bordered cards in The Convocation list for The
I’m sorry that every month it of the starters matched with a very choices of Moxes, Lotus, Guardian January ’95. Dark is out and the only card on it
seems that I sit here and complain, long game mixed with adult themes Beasts, etc., are Nova Pentacle, Fallen Empires should be out is Maze of Ith, which made the
but I am just frustrated. I cannot bodes poorly for the WotC vampire Carrion Ants, Craw Giants, Moat by the time you read this and by all restricted list, although a number of
stress enough to all of my customers card game. This game needs a seri¬ and All Hollow’s Eve from Legends, indications, it’s going to be another folks around here think Blood
and all of you who read this, that if ous transfusion if it is to survive. Ball Lighting, Preacher, and feeding frenzy, due to the split ship¬ Moon should have been at least
people stop paying the high prices, Hey, WotC how about a fix to Tracker’s from The Dark. Stay away ping. The whole split shipments restricted, if not banned.
they will come down. You would make this a good, quick two player from Revised cards and Antiquities idea has a lot of people around here Spellfire: The Dragonlance
all be amazed how much power the game, in addition to the multi-play¬ Rares which seem to be dropping. angry, both dealer and customer expansion just arrived and it’s more
consumer actually has. Just look at er format which works well. As for fun combos to play with try alike. Our sincere request is that if of the same re-hashed artwork and
all the airfare wars, for an example. Captain, we seem to have hit a Spirit Linking your Orcish Artillery. you too are upset by it, please call flimsy cardstock... great surprises
P.S. To the cranky gentleman who time/space continuum. Hit your opponent for two points WotC and tell them! The only way here.
yelled at me for not having any As big a hit as ST:TNG may while gaining two, check it out! they are going to learn is if we tell The hot event at The Den is
Arabians... according to the Magic become M:TG remains the game of them! On a positive note, WotC has our in-store mini-tournaments. We
Handbook, you cannot have your choice. Fallen Empires is probably done their best to get speculators vary the style from week to week,
cards in sleeves during a game. Of sold out at your local game vendor
New York
out of the market by requiring a but one of the most popular is the
course your opponent can allow it, as you read this. WotC appears dri¬ The Dragons Den downpayment on all distributor sealed deck tourney. In this one,
if you both agree. And, you can ven, as with Jyhad, to create the orders of Fallen Empires. This is players pay a small fee and are pro¬
Poughkeepsie Plaza Mall
stick your cards to the wall if you most confusing release schedule just the sort of action needed if we vided with a sealed starter deck and
Poughkeepsie, NY 12601
wish, however, only your library possible for Fallen Empires. At the are to prevent the speculators from a booster pack. The players have 15
(914) 471-1401
and graveyard must be on the table. moment WotC plans to deliver ruining this hobby as they did the minutes to trade amongst them¬
Keith Dombrowski
Fallen Empires in six shipments sports card market. The set is sup¬ selves (only with the cards from the
over four months of time. The ship¬ REETINGS from The Dragon’s posed to be 187 cards, 102 of them sealed packs, no outside cards) and
New ments range from 11% to 26% of a Den, a place where mages different, with the remainder being then the tourney runs. The games
Mexico retailers or distributors order. All throw spells at each other across the alternate pictures ala Antiquities. At are played for ante and the usual
Wargames West these machinations have been hardwood tabletops, shadowy fig¬ a tournament recently, held nearby, Convocation rules on banned and
approached by some in the industry ures lurk On The Edge and creatureless decks seemed to be the restricted cards are not used. This gives
on Central with a heavy dose of humor, a joke Federation ships do battle with ‘in’ thing. Fallen Empires should people who don’t have all the super
Albuquerque, NM heard recently was: “How many Romulan cruisers overhead. Since I change this, with its large number cards a fighting chance at winning.
Glenn Godard WotC employees does it take to spoke to you last, I have been cap¬ of creatures and creature affecting I must go now. I hear the
(505) 265-6100 install a light bulb?... Hmm tured by one of those very ships and spells. Again, we shall see. guards coming after me... so until
depends on what percent you want held prisoner in a dank and dark Arabian Nights and Legends next time, keep your cards dry and
HERE FEW CARDS have gone
installed.” cell. However, I have escaped once still top the single card sales list, fol¬ avoid Romulans!
before! The only thing hot¬
When it became apparent to again and now I shall speak of lowed by The Gathering and The
ter than, Star Trek: The Next
WotC that the size of the Fallen many things. So, come stroll with Dark, with Antiquities trailing
Generation Customizable Card
Empires orders exceeded what they me past the other cells as I seek a behind. I mentioned average pack
O N TA R I O
Game, is a warp drive melt down .
could print prior to Christmas a
The card are gorgeous, the game is
way off the ship. prices in the area last time, not real¬ Silver Snail
much cleaner way to proceed might Star Trek: The Next Generation ly thinking how long it would be
entertaining if not dazzling. The 367 Queen St. W.
have been to split orders into two Customizable Card Game is here from the time I wrote the words
rule book is the best I’ve seen yet in Toronto, Ontario M5V 2A4
parts straddling the holiday. Of and gone (at least the Limited until they were printed. I apologize
the collectible card field. A viable (416) 593-0889
course pre Christmas orders would Edition, black bordered cards) and to all those who called expecting the
alternative to M:TG seems to have Caroline Julian
have needed allocation but post besides having a name that is entire¬ prices I mentioned. All I”ll say this
arrived. Much like its original pre¬
Christmas orders would have been ly too long, it is a good game and is time is that while the packs of The TS GETTING SO YOU NEED a pro¬
decessor, ST:TNG is loaded with
more in line with the leaner times. selling like hotcakes. The artwork is Dark seem to have stabilized, every¬ gram to keep track of all the new
mistakes, not the least of which is
At the moment it appears that a lit¬ mostly still shots, with computer thing else is still going up. card games hitting the market; of
that no one can play a game with
tle more than half of the 300+ mil¬ generated FX thrown in, however, it It appears that the rumors of course, Scrye helps. As a retailer it’s a
just one starter deck. In order to
lion cards will be available prior to is well done. The card stock and Ice Age are true. According to a great help to get a feel for how things

S CRYE ♦ FOU R o
they just want to get a deck put
together. Collectors report having
H ello from Washington.

Star Trek has hit like wildfire,


this expansion will take Magic to
the next level (hint Merfolk).
to buy ridiculous amounts of cards but has anybody noticed that the Trading in the Northwest is still
to put an entire set together. It is Guinan card pictured in the adver¬ going strong. Legends is still being
Four Corners too soon to tell which cards will be tisement does not seem to be pre¬ sought after, along with Arabian
the most popular, but many of the sent in the set itself. Maybe that Nights. Out-of-prints cards, even
true Star Trek fans seem to be trying card is the Super Ultra Double the Common ones, are getting real¬
are going in other parts of North from a starter. We make up clan- to get the ‘name’ cards so they can Deadly Rare card or I just haven’t ly hard to find, even impossible.
America. Here in Toronto there is based theme decks that are extreme¬ put together an Enterprise crew. opened enough boxes. I know that Some of the Antiquities, like Urza
still growing interest in card games. ly popular; it gives someone a Klingon fans are ecstatic at the the cards I’ve seen are different than Avenger, Shapeshifter, Tetravus,
chance to play with a workable deck strong Klingon presence in the the ones pictured, but I can’t even Yagmoth Demon, etc., sell and
Magic and decide if they like the system series. locate a Guinan card. There’s even trade very well.
Revised decks and starters are still with a minimal investment. a mission card, which refers to her, Now on to the good stuff...
going strong and I’m seeing some On The Horizon... to complete the mission. Very hot tips from Washington. OK
evidence of hoarding. There are all On The Edge Well, only time will tell how interesting... this seems to be a take those City of Shadows you
sorts of rumors floating around OTE seems to have a cult populari¬ gamers and collectors will deal with mystery in itself. have, combine them with cheap
concerning new M:TG releases, and ty up here — people who like the the growing number of cards and On The Edge is selling very creatures (ah Kobolds will do nice¬
there seems to be a fear that many roleplaying game have dived right games out there. While there is a well. The game plays great. ly), throw in some Fireballs and
of the old favorite cards will be dis¬ into the card game. Others who are great deal of anticipation for both Cranking, flipping and popping Disintegrates, well the rest speaks
continued in ’95. There is still a not so familiar with the world back¬ INWO and SimCity, (and of glugs, burgers and other assorted for itself. Players out here have also
strong interest in Arabian and ground find it more difficult to get course, for the M:TG expansion unique characters is interesting, to been playing with colorless Mana
Antiquities cards, with even going as there are so much ‘behind sets), some people are getting over¬ say the least. So, if you don’t under¬ decks, which really throws off
Commons trading and selling well. the scenes’ information. Again, whelmed by the choices and are stand what I just wrote, check out those COP players, and they have
Cards like the Colossus, there seems to be a problem with deciding to stick to one system. I’m the weird science happening On the choice of calling a “Mana
Archaeologist and Ali from Cairo the mix in starter sets. Many of my noticing a growing trend for people The Edge. Mulligan” if they don’t like the first
are as sought after as Moxes — and regulars complain of a lack of to take advantage of the high Spellfire has some added hand they drew. Quick strike decks
as hard to get. Legends cards are resource cards necessary to make a demand for M:TG and sell off respect from the new expansion have been very popular for one-on-
still extremely hot, though many proper deck. Many like the idea their cards so they can afford to sets. The art from the Ravenloft set one, but the slow death decks are
people seem to have given up on that the cards are numbered, but invest in other card games. But all is very well done. The pictures are still preferred in multi-player
trying to collect an entire set. Most few people seem to be trying to col¬ in all, I think the hobby is still fresh, clean and don’t seem cut or games.
people seem to be looking for spe¬ lect the whole set. Interest in singles going strong. cropped from a larger piece of art. If you haven’t noticed, I try to
cific cards to add to their play is as yet minimal. Dragonlance is very popular and keep my article free of garbage and
decks. Black Legends are especially adds a little more playability. Plus, try to focus on the good aspects of
sought after: Underworld Dreams, Super Deck! Washington
many people follow the the Collectible Card Game
This card game came and went
Fallen Angel, All Hallows Eve and Northwest Dragonlance very closely. So hats Market.
Hellfire are extremely hot. Certain with barely a splash, with only a few
Sportscards off to TSR for a very good come¬ Let’s face it folks, it has carved
golds such as Tetsuo Umezawa and people picking it up to try it out.
back to a shaky start. a niche in our world and it is here
Some people liked the simple, bold 7307 40th Street West
Dakkon Blackblade — are virtually Well, as I write this I am to stay, so buckle up and hang on,
artwork, but were disappointed with Tacoma, WA 98466
impossible to get. The Dark sold expecting the first shipment of because Scrye is leading us into
the overall quality of the cards. Most 1-800-244-2301
extremely well for us; shipments Fallen Empires. I have had the priv¬ new unexplored areas. As always,
rarely lasted more than a day or felt that its ‘generic’ approach to the Matt Vaessen
ilege of seeing a few cards. The art I’m calling it like I see it.
two. Interest in Fallen Empires is genre was its downfall.
on these cards was awesome and Till next time....
phenomenal; the feeling around
StarTrek:The Next
here is that this will be another
Generation
“Legends” and everyone wants to be
What can I say? This is a beautiful
sure they get some. Many people
game that warms the cockles of this
are not happy with the split-distrib¬
Trekker’s heart. Quality is superb,
ution scheme — especially those
no less than what we’ve come to
who preordered thinking they
expect from Carta Mundi, and the
would be sure to get some. They
photography/artwork is excellent.
will get them eventually under this
For a while it didn’t seem that we
new scheme, of course, but no one
would be able to get any of the
wants to have to wait until the new
Limited Edition up here in Canada,
year for their cards.
but fortunately that proved false.

Jyhad On the down side, there seems to

Now that the Players Guide is out be a major sorting problem. I’ve

for Jyhad, interest in the game has received numerous complaints that
shot up. Though few other places there are not enough outposts or
seem to be trading or dealing with mission cards in a starter to come

singles yet, we are seeing steady traf¬ up with a workable deck. One cus¬
fic. Boosters are far more popular tomer bought in excess of ten
than the starters - I’ve heard a lot of boosters (plus starters) and still
complaints about the difficulty in couldn’t come up with a decent
coming up with a workable deck deck. This has resulted in a flurry of
trading - and few care about rarities;

S CRY Four
StD^D RE
itft fcoflum

RmftSrBU
Stoss!
i Thru 20
or? or?$ AHD
21 THRU 40
00 m
othsr!

* Actual size is 2" in diameter.

$ 7.95 eachI
Available in seven vibrant colors-
Red, Blue, Gold, Pewter, Green,
Buck or Copper.
The SCRYE LIFE COUNTER is a unique alternative to beads, poker chips, dice and scratch
pads that are usually used for keeping track of your life points during a game. The counter
is made from solid two piece metal construction and features a reversible
base that numbers 1- 20 on one side and 21 - 40 on the opposite side.
The numbers are easily visible from all sides of the playing piece. The
SCRYE LIFE COUNTER is a valuable game piece to add to any
collection. There are six vibrant color finishes
available: Red, Blue, Gold, Pewter, Green, Black or
Copper. You also receive your choice of genuine
stones for the wizard’s hand. For more information,
either call or write to Reaper Minatures.
We gladly accept Visa or Mastercard.

320A Smith Street • Lewisville, Texas 75067


• 214-434-3088 •
COMMISSARY
GAMES & HOBBIES

25% Off
CR
TM
Jyhad™ Fallen Empires
Starter Decks $6.75 Booster Packs $1.25
Booster Packs $2.25 Box of Boosters (60) $65.25
Box of Boosters (36) $75.00
TM
We will be selling all future Jyhad™
Magic the Gathering
expansions at 25% off list price. Rev. Starter Decks $6.00
Rev. Booster Packs $1.95
Box of Boosters (36) $66.15

We also sell games from: Call, email or write to:


Avalon Hill, Chaosium, Columbia, FASA,
Flying Buffalo, GDW, The Gamers, GMT,
The Commissary Games & Hobbies
GRD, Games Workshop, Hero, I.C.E., P.O. Box 1941 • Tomball, TX • 77377-1941
Mayfair, Palladium, Phage, R.Talsorian, e-mail: Commissary@aol.com

Steve Jackson, Task Force, TSR, West Free Shipping on U.S. orders over $100. Texas
Residents add 8.25% sales tax. Please include $5.00
End, White Wolf, and many, many more! shipping on all U.S. orders under $100. (Ask shipping
And miniatures from: for international orders.) Most COD and Money Orders
VISA
are shipped the same day. Others allow 2-4 weeks
Citadel, Grenadier, HARDCORP, RAFM, & for delivery. Minimum order $10. All prices subject to
change.
Ral Partha!
Catalog, $3
28 pages, 1000s of products!
Most games and minatures at 25% off. $3 refundable with first purchase.

Magic the Gathering and Jyhad are registered trademarks of


Wizards of the Coast, Inc. Wizards of the Coast, Inc. is a
registered trademark. Illustrations copyrighted 1993 and 1994
Call 1-800-545-4926
by Sandra Everingham, Dan Frazier, Randy Gallagos, Jeff e-mail Commissary@aol.com,
Menges, Margaret Organ-Kean, Dave Roach, Douglas Shuler, (713) 376-3224 or fax @ (800) 526-3541
Brian Snoddy, Pete Venters, La Williams, and Bryon Wackwitz.
you! You have learned to channel this magical power for your own
bidding. Power that will destroy your enemies and defend your pre¬
cious towers. Most importantly, you have the power to open portals to
your enemies....
*ChundeR Cascle Cannes PRcscnrs: But you must channel incredible energy into the shields that hold
O
a open the portal. Only five shields hold open your domain. If they col¬
^1 lapse, you must retreat immediately and you will lose everything. But it
is a risk you must take if you are to increase your magical power....
All of your resources are now prepared. You have learned to marshall
TM
your forces and use them carefully. Now you will travel to the other
side. Are you crossing over to recover some lost artifact? Are you seek¬
ing revenge against an old rival? Or are you just hoping to prove who is
the biggest on the block? Whatever you decide, prepare for your first
assault.

Anatomy of a Towers in Time Card


IN4 ~TIAAEI
You must first learn to recognize what the cards are.
This is simple. You will notice four glyphs (or symbols) that appear
to the right of the name of the card: how much temper the card pro¬
duces, how much temper the card costs to play and what its attack and
defensive values are.
The next set of glyphs you should learn to recognize are the several
glyphs that appear just below the name of the card. These glyphs
Created by Mike Sager describe what the card represents: (Creature, Object or Spell), what
kind of actions it can take and what abilities it has.
Towers in Time and Tower in Time Logo are trademarks of
Thunder Castle Games, Inc. © 1994 All rights reserved. For a complete set
If the first glyph is a Creature or Object, then it should be immedi¬
of instructions or a free catalogue write to Thunder Castle Games/ ately followed by a Status glyph, which will then be followed by abili¬
P.O. Box 11529/Kansas City, MO 64138-0029 or call 816-363-9363.
ties and/or actions. Some cards will have several glyphs, whereas some
will have only a few. Be sure that you understand what each glyph
does. The better you know these glyphs, the less likely your chances of
making a foolish mistake.

I N THE BEGINNING... Those who could master travel between dimen¬


Towers In Time is a unique game where each edition focuses on a

sions thought of it as a novelty. However, they soon realized that


there were worlds to discover, creatures to see and magic to master:
power was the ultimate prize. At first, there was plenty to go around;
the few Wizards who spent their time in the dimensions, shared the
wealth. The artifacts and other magical items were plentiful and easily
obtained. The native beings were easy to befriend and eager to help.
After awhile, though, there were too many Wizards and not enough
space and power to to go around. Some found it easier to take from
others, than to find it on their own. Wizards began to war with
Wizards.
Soon, the only place to hide was in great magical towers that
Wizards built between dimensions. It took fantastic power to hold
open the dimension and it took even greater power to invade it.
Powerful Wizards sought out channels to another’s domain, hoping to
steal even more power from the weak. Then a great battle would start
as both Wizards brought allies across the dimensions to fight for them.
Great magic thundered back and forth between domains. Each Wizard
sought to bring down the shields that held his enemy’s domain in
place. If the shields came down, the domain would collapse and all of
the channeled power returned to the elements from whence it came.
The victorious Wizards could then pillage the spoils of the battle and
escape back through the channel.
Imagine that you are one of these powerful Wizards. Your studies
have taught you much. You have the knowledge to create and destroy.
Around you, you see the channels of power that flow through every¬
thing: Earth, Air, Fire and Water. The power of the elements surrounds

S c R Y E Four
o
different place in time. Every edition is a limited origi¬ forces that were in your domain when the battle start¬
nal print run. Cards will be sold in 54 card decks and 8 ed.
card packs and once we have printed an edition, there 4. Proceed in the normal sequence of play.
will be no more.
There are Common, Uncommon and Rare cards. Sequence of Play
Every card is numbered with its edition and card num¬ You may do free actions at any time. The instructions
ber. There are 54 cards in a deck, plus one promotional list all free actions. Free actions will not affect the
card that may allow you to send in and trade for your other side. If an action you take will affect the other
favorite card. There is also a rare promotional card that, player, it is a regular action.
if collected in a set of four, will allow you to receive a free one-year Phases: Note that both players follow this sequence at the same time.
subscription to the Thunder Castle Newsletter and a membership in There are no separate turns.
the Towers in Time league. 1. Beginning Phase: Straighten all sapped and taxed cards.
There are presently 5 editions under production. They will come 2. Maintenance Phase: Pay maintenance cost on all sustained spells
out in three to four month intervals. Editions include: Towers in Time that require it. Any spells that you do not maintain, remove from play.
original edition, set to release on December 1st, 1994. Other editions 3. Draw Phase: Both players draw a card.
will include: 4. Initiative Phase: The player that has the highest attack creature
Greek edition goes first. Each creature may take only one action. If he does not wish
Zodiac edition his creature to take an action, he passes by saying, “Pass”.
Amazon edition 5. Reaction Phase: Now the other player may take a regular action. If
Norse edition a player does not wish to take an action they pass by saying “Pass”.
6. Press Phase(s): This continues back and forth until both players
Game Overview pass or one player passes three times in a row.
Each Wizard (player) begins the game by placing the first five playing 7. Discard Phase: Discard down to 6 cards. Go to Phase 1.
cards face up at the top of the playing area, called the Domain. This
Winning the Game
represents the five magical shields that allow you to travel through time
and place. During the game, your opponents will try to defeat your Play continues until one player loses all of his shields. Once all of your
armies and take down your shields. opponent’s shields are destroyed, he is banished from your domain. But
So, to keep this from happening, each Wizard begins to build pow¬ how long will it take for him to regroup and return? You may win the
erful (imaginary) towers from elemental sources. Each source can hold battles, but as long as there are other Wizards out there, you can never
one tower and each tower can hold three creatures or objects. As each be sure that you have won the war!
Wizard plays more elemental sources, he can make more towers for
defense or attack. Once a tower is full, it is considered Empowered and
New Terminology
gives all creatures inside a +1 Attack and a +1 Defense. Therefore, the Domain: This is your playing field and consists of all the towers that '
first Wizard to build his forces, hold off his opponent and destroy the you have built, all creatures in the towers and all spells in play.
other Wizard’s shields, wins. Empowered: All full towers are empowered. This means that all the
As simple as this may sound, destroying an enemy in a few turns is creatures in the towers get extra bonuses.
difficult, if not impossible. Towers in Time was designed to be a build¬ Limbo: This is a world that all of your creatures and objects must go
ing game. Every card depends on another card and so on. Also, through to get to your Domain.
remember that some creatures have ranged attacks and some also have Schools: Fire, Water, Air, Earth, White, and Black.
alignment; both add a whole new dimension to play. So, strap yourself Sapping: After a source has produced temper, turn your card sideways
in and get ready to take a trip through Towers in Time! (called Sapping a source).
Source: This is a magical location that can channel Temper to any
Starting the Game Wizard who has the knowledge to harness it.
1. Deal your shields. 5 cards across the top of your playing field. These Taxing: After a creature, object or spell has taken an action during that
are your shields. If Creatures get through your defenses, they will bring turn, turn the card sideways (called Taxing a card).
down your shields. When they are all gone, your opponent has col¬ Temper: This is the energy created by the elements that allow a Wizard
lapsed the dimension. Not only do you lose the battle, but you are to harness the power of Time and Space.
forced out of the dimension. Temper, Live: Temper gained from creatures.
2. Draw 14 cards. If you do not have at least one source, you may Temper, Non-Living: Temper gained from sources or objects.
reshuffle your deck and draw again. Towers: A tower consists of a Source and three spaces for creatures and
3. Now try to put 8 cards down on the playing field. objects
You must follow these rules: Transporting: If a Wizard has enough temper (from Sources,
You may not place more than 8 sources. Creatures, Objects or Spells) equal to the cost to play, they may trans¬
You may not play any spells. port cards. Only Spells do not have to be transported through Limbo
You may not put median creatures in any tower that has no minor before they can enter the Domain.
creatures. You may put creatures, items and artifacts in limbo. Towers In Time, original edition is $6.95, Towers In Time, original
If you have more than 6 cards that you cannot place on the field, edition booster packs are $1.45.
you must discard down to 6.
The first phase is meant to present your starting forces. These are

♦ Four
WHOLESALE, INC. "We sell individual Magic cards!”

Distributors of Finer Gaming Products


'gator
Starters, Boosters,
Expansion Boxes
GAMES Sc HOBBY
The Gathering Jyhad
4212 Olympic Avenue
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SCRYE • The Duelist • Star Trek Fax (510) 487-8053
Internet GatorGames@AOL.com
Retailers Call: 508-291-0030 Monday through Saturday

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Star Trek: The Next Generation


We Stock A Complete Line of
IN STOCK N0W1
Magic: The Gathering", Starter Decks,
Booster Packs, Arabian Nights", We Carry a Complete Selection of
Most Collectible Card Games
Antiquities", The Dark", Legends"
Call For Availability
and Fallen Empires"
ALSO BUYING:
COMPLETE MAGIC SETS & RARE SINGLES
BUYING:
Unlimited Boxes $ 750.00
Arabian Nights Boxes $ 1700.00
Antiquities Boxes $ 550.00
Legends Boxes $ 550.00 Magic. The Gathering. Arabian Nights. Antiquities. Legends. The Dark, anf Fallen Empires are
trademarks of Wzards of the Coast. Inc. Wizards of the Coast, Inc is a registered trademark.

Dark Boxes $ 180.00 Star Trek. The Next Generation is a registered trademark of Paramount Pictures. Star Trek: The
Next Generation Customizable Card game is a trademark of Decipher Inc.

Nall ft Phone Orders Welcome. Call for Prices ft Availability

TEL: 908-232-8465 STORE: MON-SAT 10:00-6:00 CLOSED SUNDAY


O VER THE YEARS Sim City, the
computer game, has enjoyed
with mainly undeveloped land and
residential zoned cards as playable
card game, are crime waves and
fires.
tremendous success as a single play¬ cards. Each progressing phase
er game. Now, Mayfair Games, makes more zones playable, until In the clashing cities version of
Inc., gives gamers the opportunity the third phase, in which all zones SimCity-TCG, every player uses a
to enjoy this favorite with friends (but not all cards) can be used. The separate deck. Players construct
and family by transforming it into card mix contains 10 distinct zones individual cities, laying down cards
SimCity-The Card Game, a multi¬ of cards. Cards are color coded to to build blocks and collect bucks. If
player collectible card game. Similar show what type of zone they repre¬ they choose to do so, players may
to the computer game, players work sent and which phase they can be play disasters on the other player’s
to build a city from a settlement of played in. In the fourth phase, spe¬ city in the appropriate phases. The
log houses into a teeming, concrete cial SimCity-TCG long cards are two cities may become connected if
metropolis filled with suburbs and playable. The long cards (cards that the cards from one city touch the
industries. Along the way, players are almost twice the width of the cards from the second city. When
can create seaports, universities, standard card) are unique, ultra-rare this happens, players may choose to
national parks and commercial com¬ cards which must be placed over rezone blocks of either city. The
plexes. two existing standard size cards. winner, as in the multi-player
These cards generally represent game, is the first player to reach the
There are several ways to play buildings which are so large, that set amount of bucks.
SimCity-TCG. In the multi-player they take up more than one city
version, as few as two or as many as block (such as a mall). The solitaire game is mainly used
20+ players are able to play. All as a method of tuning the deck.
players draw from the same deck Unique to the multi-player game Players can collect cards and use
and construct a city together. are the city council cards and disas¬ them to lay out rural areas, towns
Players start by drawing cards from ter cards. These cards can be played and cities. They can play the disas¬
the standard deck and laying them starting in the third phase. The city ters that they draw to see if their
on the playing surface so that each council is the governing body that city can withstand them. Given the
card is adjacent to another card. decides whether or not a block can large number of cards that will be
This forms the original settlement. be rezoned. Blocks are rezoned available, it will be possible to con¬
Cards are added to progress the set¬ when a card is placed over an struct any number of cities, villages,
tlement to the town phase. Players already existing card which contains national parks, etc., each with a
have the choice of laying similar a different zone. But players are not unique look to them.
zoned cards to form groups, such as automatically on the city council.
a group of water (a river or a lake), Players must draw city council SimCity-TCG will be sold in
a group of residential (a neighbor¬ members and pay to play them in starter boxes and booster packs.
hood), a group of industries (an order to have votes on the city The starters will contain 60 stan¬
industry park), or a group of council. dard size cards, with an assortment
schools (a university). These groups of 5 rares, 19 uncommons and 36
are worth bonus bucks. Players Disasters are cards that cause some¬ commons and a rules booklet. The
compete for bucks, with the first thing bad to happen to part or all of booster packs will contain 15 cards,
player to earn 250 bucks winning the city. These disaster cards can one of which will be a special ultra-
the game. wipe out blocks or cause the player, rare card. The boosters will contain
who lays down the mayor card, to 1 rare, 5 uncommon and 8 com¬
Gameplay progresses through four pay “bucks” to protect the city. mon short cards. Expect SimCity-
phases: settlement, town, city and Some sample disasters that are used, The Card Game to appear in stores
metropolis. The first phase begins both in the computer game and the in January or February 1995.

by FaitzH Price

Scrye ♦ Four
Now Availa

“Boy, is that Sorceress


going to be surprised!
When we walk right
into her tower...”

A Collector Ca

Get in on the ground floor of this


new and exciting Collector Card Game
Don't Miss Out.
54 card deck $6.95 • 8 card pack $1.45
Advance copy promotional deck $9.95
Only 25,000 printed

To order:
ss. Call (816) 363-9363
j© Thunder Castle Games • P.O. Box 11529
Kansas City, MO 64138
Dealer & Distributor orders welcome
They knew less than they thought!

and Time Logo


Games.
ning products write to:
or call 816-363-9363.
Star of the
Collectible Tr,
Designed b

Based on the Best-Sellinj

MAGI

T he Star of the

Guardians Collectable
other systems, you are going to
need help. Powerful men and

women, including other


paper, included in every starter

deck. On the reverse of the

rules is a “playing mat”, for use


er may draw cards until three

cards are held in the hand. For

example, if a player had only


occurs in the turn when the

System card is brought into

play, not subsequent turns.

Trading Card Game Warlords or perhaps even the by the players. one card in the hand before DEPLOYMENT PHASE:

It is thousands of years into young king himself, can add In a two player game, the drawing, the player could draw The Offensive player may

the future. Seventeen years their “influence” to enable you players will place the inverted two cards. If there are no cards play:Ship cards,Squadron

ago, a bloody revolution to defeat your opponents. rules between them. On it is in the Unused Pile, then the cards,Crew cards,Personality

resulted in the overthrow of Certain magical or religious printed the five lane markers, a player must play with whatev¬ cards,Artifact cards,Modifier

the Starfire monarchy. artifacts may come into your place for the unused pile, dis¬ er cards are already in the cards, and/or Weapons

President Peter Robes took possession which will aid your card pile, playing area and a hand. A player may continue cards.The player may also play

over leadership of the galaxy. cause. The technological might Power Point pad for each play¬ to play regardless of how many Fate or Damage cards, as these

But the government is corrupt, of your small “empire” will er. Players will draw six cards cards are in the Unused Pile or cards can be played at any

the democracy is crumbling. It certainly aid you, but you can from their shuffled decks, and hand. time. Cards are brought into

is rumored that the heir to the truly only rely on the only sol¬ one player is chosen to start. SYSTEM PHASE: play by “using” the requisite

throne is alive and is searching id sword in your arsenal; your The playing area, printed The Offensive player may amount of Influence and

for people to aid him in his military. on the back of the rules, is laid bring a System card or Special Personality Points. Ships must

return. As a Warlord, you are Skill and strategy will ben¬ out as follows: System card into play. There is be played into lanes (as

supposed to act as “sheriff” efit you, but you’ll need luck Each turn, the players fol¬ no cost to do so. When a described in the Placement of

over your particular sector of and the blessing of the Creator low the sequence of play, as System card or Special System Ships into Lanes section

space. However, the Warlords in order to emerge victorious. listed below: card is brought into play, the below). Crew must be played

have begun jockeying for posi¬ Welcome to the galaxy of the MAKE AVAILABLE PHASE: player receives Power Points onto Ships. Squadrons must

tion, to see which one will be Star of the Guardians. The Offensive player “makes equal to the Influence Points be played onto planetary bases

powerful enough to take over Each player uses one deck of available” (turns upright) all that the system provides. For or carriers (ships with space-

when the Democracy falls. As cards to play. The decks can be cards in play. example, if a player brings out plane catapults).

one Warlord, Derek Sagan, customized with any combina¬ DRAW CARD: The Offensive a System card that provides OFFENSIVE MANEUVER

put it, “If power is lying tion of cards. For tournament player draws a card from the one Influence Point, the player PHASE: The Offensive player

around loose, someone will play, the decks are restricted to Unused Pile. If the player has raises the Power Point total by may maneuver any ships (as
pick it up.” two of any card. The rules are less than three cards in the one on the score pad. This described in the Ship
In order to gain control of printed on a large sheet of hand before drawing, the play¬ increase in Power Points only Maneuver section below).
ding Card Game
*

Don Perrin
Novels of Margaret Weis FATE

RCE/
mine

/
ATTACK DECLARATION: Offensive player may, in the ship or squadron. A crew may the tactics of play. Ship to ship Artwork is key to the success
The Offensive player may order listed, do the only transfer once per turn. If combat is extremely impor¬ of the game, and we have the
declare an attack. The following:Launch and target a squadron wi :h a crew is tant, but spaceplanes-cannot best artists in the industry
Offensive player need not spaceplane squadrons (as based at the same place as be ignored. Many a game has contributing pieces for the
announce the specifics of the described in the Spaceplane another squad on, the crew been won by spaceplane supe¬ game. The promotional
attack at this point, only that Squadron Launch and may transfer from one squadron riority flyers that were sent to many
an attack is to take place. If no Targeting section below), to the other immediately. The game will be packaged of the distributors, and handed
attack is declared, the and/or Play anyTac tic cards. Squadrons that launch this turn in Starter Decks, consisting of out to many of the GenCon
Offensive player immediately SPACEPLANE SQUADRON may rebase to any available base or sixty cards and a rules sheet. ‘94 conventioneers, are repre¬
skips to the Crew Transfer and COMBAT RESOLUTION carrier. Booster Packs will contain fif¬ sentative of the type of cards
Plane Rebasing phase. If the PHASE: All spaceplane DISCARD PHASE: No player teen cards, although System that will be typical in the col¬
Offensive player does not have squadron combat is resolved may hold more than 6 cards in cards an only be found in the lection. The
any ships in any of the lanes, (as described in the Spaceplane a hand at the end of a turn. Starter Decks. The Limited card design will, of course, be
no attack can be declared. Combat section below). All players holding more than Edition will contain a collec¬ improved before release in
DEFENSIVE PHASE: If the FLEET COMBAT RESOLU¬ 6 cards at the end of the turn tion of 200 cards. An unlimit¬ February, 1995. If any readers
Offensive player declares an TION PHASE: Fleet combat, must discard cards of their ed edition will follow, with the have comments or suggestions
attack, the Defensive player including bombing from sur¬ choice until the limit of 6 collection expanding to 325 about the design of the cards,
may, in the order listed, do the viving spaceplane squadrons, cards in the hand is reached. cards (the 200 original cards feel free to contact us at
following:Maneuver ships (as and any bombing of the SWITCH OFFENSIVE plus 125 new cards). We feel Mag Force 7, Inc. can be
described in the Ship Warlords’ Home Systems is PLAYERS: The defending that both the collector and the reached at PO Box 1106,
Maneuver section below), resolved (as described in the player now becomes the game enthusiast should be Williams Bay, Wisconsin,
Launch and target spaceplane Fleet Combat section below). Offensive player.The symbolo¬ catered to with our game. 53191-1106, USA. Our email
squadrons (as described in the CREW TRANSFER AND gy of the cards is important to Multiplayer rules will be address has changed from our
Spaceplane Squadron Launch PLANE REBASING PHASE: an understanding of the game. included in the Starter Deck. promotional flyers, however.
and Targeting section below), The Offensive player may Game play tends to last from Many of the major distrib¬ We are now at
and/or Play any Tactic cards. transfer crew cards from a ship half an hour to an hour, with utors have shown interest in designers@mag7.com
OFFENSIVE TACTICS or squadron to the Warlord’s very close games taking a little the game, giving us confidence We would love to hear from you.
g^ND SPACEPLANE Home System or from the longer. Once players learn the that it should be easy to find (414) 245-0770 voice
FSQUADRON PHASE: The Warlord’s Home System to a rules, the game play focuses on in game and hobby stores. (414) 245-1073 fax
T BEGAN WITH IMPERIAL, mostly bloodless. But on the field

may their ranks of kilted of battle, a corporate competitor

clansmen be forever is nearly as much an enemy to a

cursed. They were the first to step warrior as the Dark Legionnaires,

upon Nero, the fabled tenth plan- Yet all human warriors are able to

et, the first to excavate the long- set aside their corporate differ-

untouched terrain, the first to dis- ences when the creatures of the

cover the horrors of the Great Dark Legion lie within their

Darkness and the hideous masses sights,

of the Dark legion. And now May their lives last longer

they are everywhere. Since that than their batdes.


infamous day when the Steel

Tablet was discovered far below Welcome to DOOMTROOPER!

the surface of Nero, opening the

gate through which the five


You are about to enter a distant

future in which the hideous


Collectible Tr r*
i

Aposdes let loose their hordes masses of the Dark Legion

upon the worlds of humanity, no threaten to lay waste to the glory forces of the dreaded Dark

one has been safe from the Dark of humankind. Sit back, relax Legion to assist them in achiev-

Legion. and turn on all the lights as we ing their goals. In game terms,

Even the awesome power of present a story of techno-horror players must outperform their

the Megacorporations is not and adventure. opponents through the crafty use

enough to withstand the DOOMTROOPER is a card of forces covertly under their

Darkness. Be they members of game perhaps unlike any card control,

cursed Imperial, fearless Capitol, game you have ever played. The DOOMTROOPER
.AY ON ANY DARK LEGION
WARRIOR AT ANY TIME. honor-bound Mishima, dutiful Among the multitude of differ- game is easy to learn. Although

Bauhaus or the mysterious, high- ent cards available, you will find the game’s mechanics are quite

tech forces of Cybertronic, none mighty heroes and horrible vil- intuitive, the true fun of the

stand a chance against the lains, deadly weapons and magi- game is discovering the rules and

Darkness. Even the holy cal spells, desperate missions and situations which aren’t men-

Brotherhood, whose members wily schemes. The potential is tioned in this manual, but are

manipulate the mysterious Art, endless because the possibilities instead on the cards themselves,

are unable to wholly resist the call are endless. The cards are designed to work

to heresy. DOOMTROOPER is a game with the basic rules to expand


Thank the Cardinal for the of ferocious combat in the and enrich them, making your

Cartel. It was the Cartel that MUTANT CHRONICLES set- DOOMTROOPER games even

banded together the best people ting. The MUTANT CHRONI- more exciting,

in the Solar System and bade CLES tell the story of humanity’s DOOMTROOPER is an

them to cast away their corporate struggle against the forces of the infinite card game. This means

rivalries for the good of all Dark Legion. Each player is a that each set of cards that a play-

humankind. It was the Cartel that member of the Veil, a high-pow- er owns is unlike any other play-

pushed petty politics aside to ered, secret organization within er’s. This set of cards is known as

form a force to battle the the (Cartel, dedicated-in theory, a collection. Most players begin

unleashed, ancient horrors and at least-to maintaining the bal- their collection with a

their dreadful Dark Symmetry. It ance of power across the Solar DOOMTROOPER Starter Set, a

was the Cartel that gathered System. In reality, this theory box of 60 randomly assorted

together humanity’s finest war- breaks down, as each player cards that includes a copy of

riors, the legendary struggles to acquire ultimate these rules. Later, you can add to

Doomtroopers. May they be for- power. your collection by purchasing

ever blessed. In this cutthroat game, the Necropaks, foil packs of 15 addi-

The Doomtroopers are our stakes of which are nothing less tional cards that are for sale

brightest hope, yet they are not than the control of humanity’s where you bought the Starter

completely without fault. Each destiny, anything goes in the Set. There are well over 300 dif-

warrior’s corporate loyalties run players’ struggle for personal ferent cards in the complete

deep, and the differences among supremacy and power. To ensure DOOMTROOPER set, so you

these are the source of much fric- that the balance of power tips in can have fun trading cards with

tion within the Doomtroopers’ their direction, the players will your friends to get the kind of

ranks. On an official level, the take advantage of every available collection you want.
Corporations share weak opportunity for personal gain, Because each player’s collec-

alliances, and their rivalries are including manipulating the tion is different and the cards
increases, so does the playing to attack your opponent s war¬
time. Each player must have his riors. You can also use actions to
or her own Starter Set or at activate some unusual cards.
least four Necropaks to play. Some maneuvers require two or
For the sake of clarity, these more actions to perform, such as
rules are written with the bringing a warrior in play in cov¬
assumption that there are two er (which takes three actions).
players: you and one opponent. Once you have performed
PERSONALITY.
Later in this booklet are addi¬ your actions, finishing your turn, CONSIDERED A SAMURAI.
While Tatsu is in play, all of your
tional rules and ideas then it’s your opponent s turn. Samurai are immune to the
effects of Dark Symmetry cards.
for games with more than two The game continues until a play¬
players. er earns 25 Promotion Points.

ding Card Game In addition to your playing cards,


you also need a number of mark¬
In all circumstances, if the rules on
a card go against the rules in this
ers to keep track of Promotion manual, the rules on the card take
can interact in unique ways, each Points and Destiny Points, among precedence.
game of DOOMTROOPER is other things. Coins, beads or gam¬ Lets take a look at some of
never quite the same. Once you ing stones make great markers. the different kinds of DOOM¬
have collected more of the avail¬ TROOPER cards.
able cards, you will notice that As you play DOOMTROOPER,
certain cards are meant to go you move cards from your hand Warrior cards make up the back¬
together to make your playing to the table to the discard pile bone of the DOOMTROOPER
deck even more powerful. Some and draw new cards from your game. Most of the action takes r ANY TIMl ON A HERETIC WITtl AT IXAST
I DARK SYMMETRY GIFT.
cards work best only if your personal playing deck all the place through the warriors in Dark Symmrtiv mutates the Heretic. It is
ver a member ot the Dark Itjion and may
nr any Dark Symmetry gift hum any Dark
opponent has the right cards in time. Your table space is occu¬ play. A warrior s card is lull of Apostle at any time at no action cost.

play. The possibilities are truly pied by your Squad of information about that warrior.
endless. Doomtroopers, your Kohort, Here are the parts of a warrior
their equipment, the Promotion card:
The object of DOOMTROOPER Points you have earned, and your The name of the card
is to use your available Cartel and accumulated Destiny Points. The and the type of warrior the card
the Dark Legion warriors to do diagram below shows your side represents.
batde against the forces of your of the table. Fight The close combat abil¬
opponent. You place warrior cards Your pile of earned Promotion ity of the warrior. The higher the
on the table to form your Squad of Points is on the far left, your number, the better the warrior is
Doomtrooper warriors and your Destiny Pool is next to the draw at fighting.
Kohort of Dark Legion warriors. and discard piles on the far right, The firearm combat
Warriors earn Promotion Points and your Squad and your Kohort ability of the warrior. The higher
for you by winning batdes and are in the center. Notice that there the number, the better the war¬
completing missions and other are two warriors in cover (the ones rior is at shooting.
exciting combinations of card play. face down), two warriors that are The defensive ability
When any player reaches a score of wounded (the ones turned side¬ and toughness of the warrior. The
25 or more Promotion Points, the ways), and two warriors that have higher the number, the harder it is
game is over. The player with the equipment or other cards played on for an opponent to kill the warrior.
higher score wins. In case of a tie, them. The number of
the game is a draw. II Destiny Points that must be
If you enjoy longer or shorter spent to bring the warrior into
games, simply adjust the number In DOOMTROOPER, you take play, and the number of points
of Promotion Points needed to turns playing cards and doing earned by an opponent that kills
win the game. The choice is yours. battle with your opponent. the warrior.
However, we recommend that you During your turn, you may per¬ This icon indi¬
try 25 Promotion Points as the form up to three actions. Actions cates that the card is a warrior
goal for your first few games. represent the maneuvers made by card.
your warriors within the game. This icon
At least two people are needed There are a number of actions shows the warrior’s organization.
to play DOOMTROOPER, you can perform, including Warriors are affiliated one of the
although the game may be bringing your warriors into play, five Megacorporations, the
played by any number of peo¬ equipping them with weapons Brotherhood or the Dark
ple. As the number of players and special items and using them Legion. The affiliation icons are

S C R Y E ♦ Four 69
Collectible Trading Card Game

weapon is discarded, the equipment is dis¬ spells of the Art, Dark Symmetry abilities
carded, too. remain with a Legionnaire throughout the
game, so the Dark Symmetry card stays with
Weapon cards are a special type of equipment the warrior it was played on. A Dark Legion
card that usually increase a warrior’s attack warrior can have any number of Dark
ratings. There are two types of weapons: Symmetry cards bestowed on it, although
shooting weapons and fighting weapons. never more than one of the same card.
Shooting weapons include pistols, machine
Ihe Dark Legion guns and rocket launchers-anything that can There are many special cards in the game.
Special rules or reference points for the be used to attack someone from far away. Special cards include everything that doesn’t
warrior are listed here. Fighting weapons include many types of fit into the above categories. These include
swords and knives--weapons used in hand-to- combat modifier cards and interesting events,
The rest of the cards look similar, but many differ¬ hand combat. among other things. A special card states in
ent types of cards fit within this standard format* A weapon equipment card bears either a its notes box when it may be played.
The name of the card. Fight weapon distinction (for fighting
This icon indicates which type weapons), a Shoot weapon distinction (for Make sure both players have plenty of space on
of card it is: shooting weapons) or a Fight/Shoot weapon the table in front of them. A lot of cards will be
distinction (for weapons that can be used for placed on the table during the game, and you
both fighting and shooting). Weapon cards want to make sure that you don’t mix your cards
remain with the warrior they are played on up with your opponent’s. Remember, you never
until they are discarded through card play or get to keep another players cards when the game
the warrior is killed. is over, unless you are wagering.
To start the game, both players do the
these are the same icons that Fortifications are placed in your Squad or following. Thoroughly shuffle your playing
are found on the warrior cards above, with the Kohort, usually to increase your warriors’ deck and cut your opponents deck. Then
addition of the General icon which indicates defensive capabilities. Fortifications remain place your deck in the draw pile position on
that the card has no particular affiliation. in play throughout the game, even if you the table (to your right). Place a number of
Affiliation icons for these non-warrior cards have no warriors in play. Two major types of markers into a common marker piU within
have little direct effect on play, but serve to fortifications are citadels and cities. Citadels reach of both players. This pile is theoretical¬
define their place in the MUTANT CHRONI¬ are massive structures dedicated to one of the ly bottomless-you can never run out of mark¬
CLES setting. Most Special cards use the five Dark Apostles. Cities usually confer ben¬ ers. Take five markers and put them into your
General icon. efits to warriors from one of the megacorps. Destiny Point pool (next to your draw pile).
Any number of players may put the same Then draw seven cards from the top of your
Missions are special instructions from a war¬ citadels and cities into play. The structures draw pile to start your hand. Peacefully
rior’s superiors. Missions must be announced are big enough that everyone can benefit determine who goes first.
(and mission cards be played) before thejmis- from them.
sion can be carried out. Many missions are During your turn, you follow an ord4r of
designed for particular warriors. A mission Art spells may be cast by Doomtroopers play consisting of three steps. Some cards may
card always states which warriors may per¬ allowed to use the Art. This includes all only be played during some steps. This Is noted
form the mission and what their special Brotherhood warriors. These mystical spells direedy on the card. When you have completed
instructions are. Some missions may even be may be played at various times during the all the steps, it’s your opponents turn.
assigned to players! Upon completing a mis¬ game to cause special effects. Art spells are The three steps are as follows: |
sion, you earn special bonuses. one-shots. Once a spell is cast it is discarded. 1) Draw euougmeard from your draw
The Art is divided into a number of pile until your hand contains seven cards.
Equipment cards are placed on warriors to aspects, and most warriors are only allowed 2) Perform Actw You may perfofm
increase their combat abilities or give them to cast spells from certain aspects. Art cards three actions. The actions that may be*per-
special skills. Equipment cards remain with will note on them which aspects the spells are formed are:
the warrior they are played on until they are from and when they may be played.
either discarded through card play or the
warrior is killed. Some equipment cards are Dark Symmetry cards are like Art cards, but
played on weapons to increase the abilities of they may only be used by the Dark Legion. (three actions)
those weapons. In this case, the equipment They represent special abilities bestowed on
becomes a part of the weapon, and if the a warrior by the Dark Apostles. Unlike the
Collectible Trading Card Game

your Squad or your Kohort. A warrior may warriors up to confuse the other players.
attack in the same turn in which it was
(must be last action performed) placed on the table (except in your first turn), You may have a warrior in cover join its rel-
3) If you have more than seven cards in your and newly arrived warriors may be attacked lows on the battlefield by performing an Exit
hand, discard to seven cards. immediately. Cover action on it Flip the card over so it is face
Otherwise, you may discard a single card. To add a warrior, simply pay the Value of the up. If the warrior is wounded, make sure it is
warrior in Destiny Points to the common mark¬ still sideways. A warrior may not attack on the
Draw enough cards from your draw pile to er pile, and then take the warrior from your same turn it exits cover.
fill your hand to seven cards. This step is hand and place it on the table, in either your
mandatory. If you draw the last card from Squad or Kohort If you do not have enough You may place a warrior into play already in
your draw pile, the game is not over, but the Destiny Points, you cannot add that warrior. cover. This uses up all three of your available
following things happen. The warrior is placed on the table in the actions. Unless you have a card that allows
Continue playing normally. If you cannot normal status (or unwounded) position. This you to perform additional actions during
draw a card, simply go straight to Step Two: means that the card is face up and the card’s your turn, adding a warrior in cover will be
Actions. If your last warrior is then taken out name is at the edge of the card furthest from the your only action in a turn.
of play and you can’t bring another into play player (when a warrior is wounded, the card is A warrior entering play in cover is placed
for two full turns, you are out of the game. As turned sideways to represent the change in sta¬ on the table in the normal status position,
long as you have warriors in play, you may tus; see Status in the Important Terms section). but face down. Your opponent should not
continue playing. Mike has a Venusian Ranger (Value; know who the warrior in cover is until you
If both players run out of cards from 4) in his hand at the start of his turn and would perform an Exit Cover action on the warrior
their draw piles, the game immediately ends, like to put it into play. Mike announces that he is or the warrior is attacked. Do not place an
and the player with the higher number of adding a warrior as his first action. He takes 4 entering warrior in cover directly in your
Promotion Points wins the game. In the case Destiny Points from his pool and puts them in the Squad or Kohort. Instead, place it between
of a tie, the game is a draw. common pile, then places the Ranger in the Squad the two so your opponent cannot deduce the
portion of his side of the table in the normal status warrior’s affiliation.
You have three actions to perform during position. Adding the warrior uses up one of his You do not have to pay the Destiny Point
your turn. Actions may be taken in any three actions, so Mike still has two more actions. cost for adding a warrior in cover when you
order, and you may perform the same action first put it in play, as this might give your
more than once during your turn. There are Sometimes you may want a warrior to back opponent a hint, too. Once the identity of
two exceptions. away from the fighting at hand and seek the the warrior is revealed, however, you must
The first is the Attack action, which may protective confines of defensive terrain. You pay its Destiny Point cost, as in the Add
only be performed once per turn and must be may perform a Seek Cover action on one of Warrior action above. If you do not have
the last action you perform. As soon as you your warriors in play as one action. A war¬ enough Destiny Points to pay for the warrior
attack with one of your warriors, any unused rior in cover is flipped over so that it is face at that time, the warrior is discarded, you
actions are lost for that turn, You cannot down. Warriors in cover are governed by the lose all of your Destiny Points and any
attack during your first turn. following rules:
The jsecond is the Add Warrior in Cover If you have only one warrior in play, it
action, which costs three actions. As you nor¬ may not seek cover. If you are left with only
mally oAly have three actions, this usually one warrior in play and that warrior is in
completes your turn. cover, you must perform an Exit Cover action
You do not have to perform all three on it as your next available action.
actions jf you do not wish to. You may even Warriors in cover may not attack, but
perform no actions at all. Any unused actions they may be attacked. Warriors in cover
receive a +5 bonus to their Armor ratings. You may spend an action meditating. For
The actions that you may perform are as Wounded warriors may seek cover, too. each meditate action you perform, you may
follows? They are flipped over like healthy warriors, place one marker into your Destiny Point
but remain sideways to indicate that they are pool. You may perform meditate actions even
During this action, you may add a warrior to wounded. if you have no warriors in play.
your Squad or Kohort. Your Squad consists You may look at your warriors in cover at
of Doomtroopers and Brotherhood members, any time, but other players may not. They You may spend an action to play an equipment
while your Kohort is filled with warriors must remember who the warrior in cover is! card on one of your warriors in play, subject to
from the dreaded Dark Legion. Each warrior However, if you have more than one warrior the following restrictions.
must be designated as a member of either in cover, you are not allowed to mix those A warrior may be equipped with any num-

71
Collectible Trading Card Game

ber of equipment cards. When you perform an attack action, one war¬ A Doomtrooper may never attack a member
Any warrior may use any piece of equip¬ rior may attack any other warrior in play, of the Brotherhood. Brotherhood members
ment, unless it is specified otherwise in the notes even warriors in your own Squad or Kohort! may never attack Doomtroopers or other
on the card. For instance, Dark Legion warriors Combat is usually between one attacking Brotherhood members. They may only attack
are normally allowed to use Cartel weapons. But warrior (the Attacker) and one defending Dark Legion warriors. Dark Legion warriors
if the weapon card states Give to any warrior (the Defender). Various cards may may attack any other warrior in play, even
Doomtrooper, then only Doomtroopers, not allow additional warriors to join in the bat¬ other Dark Legion warriors. You may use a
Dark Legionnaires, may use the weapon. tle. member of your own Squad to attack a mem¬
Once you place an equipment card on a war¬ Combat is a pretty straightforward affair, ber of your own Kohort. Conversely, you can
rior, that card stays with the warrior and may and it is broken down into a number of sim¬ use a member of your own Kohort to attack a
not be removed or moved to another warrior. ple steps. First, you (as the attacking player) member of your own Squad. If either or both
choose an Attacker and a Defender. Then you are killed, you earn twice the Value of the
As one action, you may bestow a Dark decide if the combat will be a Fight combat killed warriors. These points must be placed
Symmetry gift on one of your Dark Legion or a Shoot combat (this is called Announcing in your pool as Destiny Points. They cannot
warriors in play. There are two main types of the Battle Tactic). become Promotion Points.
Dark Symmetry cards. A card labeled as a Next, compare the combatants’ attack rat¬ Also, you may not complete missions in
Dark Symmetry Gift is a general power that ings with Armor ratings to see how the attack this way, unless the mission indicates other¬
any Dark Legion warrior may have. A card is going. Both players may then play special wise. Remember that you cannot have com¬
labeled a Gift of... followed by a Dark cards to modify the combat ratings of the bats between two warriors within your own
Aposde’s name (such as Gift of Algeroth), is a warriors involved in the combat. Then the Squad or two warriors within your own
special gift which may only be bestowed on a final, modified combat ratings are compared. Kohort.
follower of that Dark Apostle. For instance, Any warrior that has been hit is turned side¬ If your opponent does not have any war¬
Distort is a Gift of Algeroth. Only Followers ways to indicate that it is wounded. If a riors in play, you may send out a warrior to
of Algeroth may be given the Distort power. wounded warrior is hit, it is killed and dis¬ attack your opponent. In this casej the player
Like equipment cards, Dark Symmetry cards carded. A dead warrior is worth a number of becomes the Defender. Cards that would nor-
remain with the warrior throughout the points equal to the slain warrior’s Value. mally involve a warrior cannot be played by
game. The effects of a Dark Symmetry gift These points are awarded to the player whose the player, but special cards which affect the
may be used immediately. warrior made the killing blow. They may be combat in general (such as cards xvliich can¬
converted into Promotion Points or Destiny cel the combat or redirect the attack to a dif¬
You may assign a mission to one of your war¬ Points. ferent Defender) can. If the Attacker gets
riors, yourself, another player or one of The steps for combat are as follows: through, the attack is automatically success¬
another players warriors. The mission card ful. The attacking player gains a number of
indicates who may be given the assignment. points equal to half the Attacker’s Value,
Missions assigned to warriors are placed on rounded up. As you can see, it’s important to
the warrior. Missions assigned to players are get warriors out on the table.
placed on the table near the player. Missions
must be assigned before any part of the Snis- You must now announce which type ofbatde
sion may be completed. Once the mission is 0 vjiange warrior exams tactic the Attacker will use. This determines
completed, the mission card is discarded. If which attack rating and which weapon^, equip¬
you play a mission card on another playir or ment and modifiers the Attacker and Defender
I t

another player’s warriors, be sure to mark the You (as the acting player) choose one of your may use during the combat.
card so you can return it to your collection warriors in play as the Attacker and pick Each warrior has two attack ratings, Fight and
after the game. another warrior in play to attack (this is the Shoot. The Attacker may charge the Defender
Defender). No matter the outcome of the with fist and sword, which is a close combat (in
Chances are you will attack often during a battle, the two warriors are referred to as the which case both warriors use their Fight rat¬
game. Of course, combat is optional, but it is Attacker and the Defender throughout the ings), or it may attack with guns blazing, which
one of your primary methods for gaining combat. There are a couple of rules to is a firearm combat (in which case both war¬
Promotion Points. You may only perform one keep in mind when choosing the Attacker riors use their Shoot ratings).
attack action per turn, and this action must and Defender:
be the last action you perform. If you attack No Doomtrooper may attack another Look at the rating of your warrior’s chosen
as your first or second action, you lose any Doomtrooper from the same corporation. If attack method and compare it to the Armor
actions you did not use. Also, you may not a warrior shares any type of corporate mem¬ rating of the opponent. If the attack rating of
attack during the first turn of the game. bership with another, it may not be attacked. a warrior is equal to or greater than the

n Scrye ♦ Four
Collectible Trading Card Game

Armor rating of its opponent, the opponent on a warrior during this combat, as the warrior turn, you may discard a single card.
will be wounded. The Defender simultane¬ could only aim once.
ously makes an attack of its own. Check to Some cards allow players to change the In DOOMTROOPER, every member of the
see how that attack is going, too. Attacker or Defender involved in a combat. Brotherhood is able to manipulate the magi
Examp Nick Is performing an attack action. He When this occurs, the player(s) in control of cal forces surrounding all of creation. This
announces that Sean Gallagher (an Imperial the new Attacker or Defender may play cards to use of magical prowess is known as the Art.
Doomtrooper) will Fight Mike’s Ncpharite of Ilian modify the new warriors’ ratings normally. The Art is divided into a number of aspects,
(a Dark Legion warrior). Sean has a Fight rating of Sometimes various special cards or other each requiring a different method of study
10, a Shoot rating of 3, and an Armor rating of 8. effects may cause combat ratings to drop to and magical manipulation. The various
The Nepharite has a Fight rating of 8, a Shoot rat¬ zero or lower. Negative numbers still count. For aspects are Art of Changeling, Art of
ing of 5, and an Armor rating of 4. Since this is a example, a warrior with a modified Fight rating Elements, Art of Exorcism, Art of Kinetics,
close combat, only the Fight and Armor ratings arc of -4 will still wound an opponent with a mod¬ Art of Manipulation, Art of Mentalism and
used. Because Sean and die Nepharite arc striking ified Armor of -4 or less. Art of Premonition. Every Brotherhood war¬
at each odier at the same time, both warriors corn- rior is able to cast spells from at least one
Once all modifiers are taken into account, com¬ aspect of the Art. Some are able to cast any
Sean attacks with a Fight rating of 10 against pare the warriors’ combat values one last time spell available, while others are limited to
the Nepharite’s Armor rating of 4./Because 10 is and determine if either or bodi warriors lire particular aspects of the Art. Each
much higher than 4, the Nepharite is well on its wounded. If the modified rating of an attack Brotherhood warrior card indicates which
way to being wounded. 'Hie Nepharite strikes at against a warrior is equal to or higher than the sorts of spells the warrior may cast.
Gallagher with a Fight rating of 8 against Sean’s warrior’s modified Armor rating, that warrior is Remember that a caster must be in your
Armor rating of 8. Since 8 is equal to 8, the wounded. If the modified attack rating is not squad to use a spell, you may not cast spells
Nepharite will also wound Sean. high enough, the warriors armor resists all of if there is no legal caster in your squad.
Be sure |p» include the effects of equipment the potential damage. A warrior is either Many Art spells have a casting cost in
caids diat each warrior has, but only if they have wounded by an attack or not damaged at all. Destiny Points. The more Destiny Points you
an effect in the chosen mcdiod of combat. A war¬ There is no middle ground. spend, the more powerful the spell’s effects.
rior may only use one weapon during combat, but 6) Change Warrior .Status Unless a limit is indicated on the card, you
may use an| number of odier equipment caids Warriors wounded in the battle are turned may spend as many Destiny Points as you
that apply. Only Fight weapons may be used in sideways to indicate that they are wounded. have.
Fight combats, just as Shoot weapons may only be A wounded warriors combat ratings are not Some spells may only be cast on the caster.
used in Shoot combats. Fight/Shoot weapons may affected, nor are any of its abilities or equip¬ Others may be cast on any warrior you like.
be used in either. For instance, a Violator Sword (a ment. The wounded warrior attacks and The effects of an Art spell usually only
Fight weapon) has no effect in a shooting combat. defends as normal. If a wounded warrior is last for a short while. Art cards labeled
If the Defender is in cover (its card is face down), it wounded again, the warrior is killed. Combat Spell and Personal Combat Spell
adds +5 to its Armor rating. A wounded warrior 7) Awardi*oii|ts only last until the combat is finished. Unless
defends Itself normally. A Defender in cover stays If a warrior’s opponent is killed, the war¬ noted on the card, a spell never has long¬
in cover after the combat, assuming it survives. rior’s controlling player is awarded a num¬ term! continual effects. Once cast, the effect
Turn it lie up for the combat, then turn it face ber of points equal to the Value of the is usJd up and the Art card is discarded.
down ^ain. slain opponent (even if the player’s warrior Art cards designated as a Combat Spell o

4)HKbatRM I -
Starting with you (the attacking player), players
was slain, too). If both warriors are killed,
both players earn points. The points may
Pers^ial Combat Spell may only be cast dur¬
ing ctimbat. A Combat Spell may be cast on
take turns playing special cards which have an be taken as Promotion Points or placed in any combatant, and the caster does not have
effect on combat. Such cards have Play During your pool as Destiny Points, or they may to be involved in combat. Personal Combat
I
Comhat, or a variation dicreof, printed on be split between the two types as you like. Spells may only be cast if the caster is actual
them. Play as many cards as you like, and then If you attacked and killed one of your own ly involved in the combat, either as an
indicat| that you’re finished. Your opponent warriors, you earn twice the Value of the Attacker, a Defender or a reinforcement.
then plays as many modifying cards as he or defeated warrior, but all points must be Art cards may never be played to the ben
she wishes, and dien indicates that he or she is placed in the Destiny Pool. efit of the Dark Legion. You may not, for
finished. You may then play additional cards, instance, cast Art spells to assist your Dark
and so on, until both players pass. Announce that your turn is finished. If you Legion warrior in combat. Remember, the
Each player can only play one of any type of have more than seven cards in your hand, sworn duty of the Brotherhood is to eradicate
modifier card on each warrior during this step, discard cards until you have only seven. This the Dark Legion, not help them in their
unless a card says otherwise. For instance, you is mandatory. Otherwise, if you have seven or nefarious goals!
could not play more than one Take Aim card fewer cards in your hand at the end of your

S C R Y E ♦
Collectible Trading Card Game

CARD NAME RARITY Disrupt Power U Shroud


AC-40 Justifier U Distort U Siege of The Citadel
Agent Nick Michaels C Divine Inspiration R Sleep
AH/UH-19 Grapeshot Doomed U SMG MK. Ill Intercept
Guardian R Dragoon C Smoke Bomb
Airman U Dull Blade C Snub The Cardinal
Alakhai The Cunning R Dutiful Service U Special Commendation
Ambush U Earthquake R Speed
Animate Head R Edward S. Murdoch R Spiked Barricade
Archangel C Efficiency Training U Spoke In The Cog
Archinquisitor Nikodemus R Elemental Ball C Spy in The; Ranks
Assassination R Elemental Bolt C Stigmata
Automatic Fire U Elemental Empathy U Strategic Restructuring
Bacteria Grenade U Elemental Wall C Strength of Will
Bamboozled! U Empathy R Strike ^ t
Bauhaus Blitzer C Essence of Clarity R Suggestion i
Bauhaus Great Infurior R Essence of Integrity R Suicide Mission
Bayonet C Essence of Morality R Suicide Warhead
Big Bob Watts R Essence of Purity R Sunset Striker
Billy C Essence of Rectitude R Surprise Attack
Blessed Armor R Essence of Virtue R Surprise Invasion!
Blessed Legionnaire C Establish Defensive T-32 Wolfbane JBT
Blessed Vestal Laura U Perimeter R Tactical Advantage
Blindness C Etoiles Moraines C Tainted! $
Blood Beret C Evasion Training R lake Aim
Blood Lust C Evasive Action C l ake C liver
Bogged Down R Ex-Capitol Freelancer C Tatsuo i
Born With a Silver Spoon U Ex-Cybertronic Freelancer C Telepathic Message
Botched Orders R Ex-Imperial Freelancer C Teleportation
Cairath R Ex-Mishima Freelancer C Telescopic Sight
Callistonian Intruder U ExBauhaus Freelancer C Tefnplar
CAP 7000P R Exonerated Ronin R Tefror
Capitol Sword of Honor U Exorcise Dark Influences C Thjfe Cathedral
Cardinal Dominic R Exorcise Disease C The HQ b
Centurion U Exorcise Empathy U Ticker
Changeling Hanpathy U Exorcise Evil Thoughts C Time Death -
Chasm! C Exorcise Infection C Time Rot
Chasseur C Exorcise Poison C Traitor Discovered
Chemiman U Exorcise Self U Trencher
Child of Ilian C Exorcise Wound C Trevor Bartholomew
Chosen R Exorcism U True Gate I ijg
Citadel of Algeroth U Expedite Request U True Path I . If >•
Citadel of Demnogonis U Explosion R Twist of Fate |
Citadel of Ilian U Ezoghoul R Twitcher
Citadel of Muawijhe U Fallen From Favor C Undead Legionnaire
Citadel of Semai U Fay St Klaus U Undercover Agents
Clan Infighting R Fifteen Minutes of Fame R Valerie Duval
Clansman C First Aid Kit C Valkyrie
Clansman Claymore U Flow of Acid R Vassht
Combat Armor C Flush Out file Coward R Venusian Ranger
Combat Warhead U Violator Sword
Command U Forced March U Well-rounded Squad
Composite Armor R Fortune of War U Whispers of Heresy I
Confuse R Foxhole | I U Wind of Insanity
Control Mind U Framed! | U Wolfbane Light Ca|4lry
Corporate Shenanigans R Free Marine C Yojimbo
Corrupt Shield U Fukido T U IYoung Guard Is ]
Cowardice I U l ukimura No. 12 Kamikaze R Zenithian Sojjilslayerl
Crenshaw The Mortificator R Fury of the Clansmen R
Cuirassier C Gale Force Winds R
Curator U Gaze i - R
Curator Sword U Gehenna Puker R
Cybercuriry MP C Gift of Fate U
Cybernetic Power Arm
Cybernetic Retinas
R
R
Golden Liorl
Greater Domination
C
R
Call The Magic Source
Dark Fire C Greater Hypnosis R for the Best Selection of
Dark Kohort R Greater Telepathy R
Dark Visitation U Grenade Launcher R
Collectible Trading Card Game
Collectible Card Games
Death lockd rum R Hand of Death U
Decay U Hatamoto C
Deform U Heavy Fog C Call 1-800-2-MAGIC-6 to
Demolition Kir R Heim burg U
Demoted
Desperate Measures
U
R
Heretic C Reserve Your
Hidden In The Shadows C
Destroy Kohort
Destroy Squad
R
R
HMG MK. XIXB Charger R DOOMTROOPER Cards!
Honorary Baptism U
Dimensional Hole U Hussar C
The Magic Source 342 N. Mohawk St., Cohoes, NY 12047
Dimensional Warp U Illusion U
Monday-Friday between the hours of 10am & 6pm.
Discern Truth U Immaculate Fury R
Discovered U Imperial Doomlord R
“700 titles without a book” sets U.S. Games Systems, Inc. apart from Bee, Bicycle and Congress playing cards.
other publishing companies. The Stamford, Connecticut based compa¬ Continued growth and sales have recently resulted in the appoint¬
ny has sold more than 18 million tarot decks, award-winning games ment of Granville Gargiulo, an accounting and management executive,
and special theme playing cards through bookstores, gift shops and as president of the company. This will allow Kaplan to pursue new
specialty outlets worldwide. product opportunities to add to his already full house.
Stuart R. Kaplan, the founder and chairman of U.S. Games U.S. Games Systems, Inc., the Stamford, Connecticut based pub¬
Systems, began his publishing career by chance. A graduate of the lisher of tarot cards, books, playing cards, childrens games and special
Wharton School, he spent many years on Wall Street as an analyst for a theme playing cards, will enter the fast-paced collectible card game
mining company until the purchase of an antique tarot deck at the market with Wyvern, The Game of Dragons, Dragon Slayers and
1968 Nuremberg Toy Fair turned an interest in art and literature into a Treasure. Scheduled for release in January 1995, Wyvern is the creation
new business venture. He reproduced the tarot deck and sold 200,000 of gaming enthusiast and WCBS.FM radio personality, Mike
copies in the first year. Fitzgerald.
Kaplan has amassed one of the worlds largest collections of tarot Wyvern is based on actual dragons in mythology and features a
cards and related books. He has also written several works on the kingdom of mythological creatures, characters and settings. Players rule
subject, including the three volume, The Encyclopedia of Tarot, a part over a vast empire where the dragons are paid gold treasure to fight for
of U.S. Games Systems book publishing program. “Tarot is like a mir¬ them. The object of Wyvern is to defeat an opponent’s army on a bat¬
ror that reflects back to enrich our lives,” says Kaplan, who stresses the tlefield of Dragon and Terrain Cards, while keeping as many gold
intellectual, artistic and historical interest of the decks. pieces as possible. Treasure and Action cards help players formulate an
Literary tie-ins also figure heavily in U.S. Games Systems publishing overall strategy and decks can be built in unlimited combinations of
projects. The Authors Card Game, which has delighted card enthusiasts cards. Since victories and losses can both carry values, strategies contin¬
for over a century, was reissued by the company after Kaplan obtained ue to change and evolve during play.
the rights from Parker Brothers. This award-winning game format has “I wanted to do a fantasy game that was easy to learn and play,” says
since been expanded as a series to include such games as Inventors, Fitzgerald, “but varied in planning and tactics. Coming to the drawing
Composers, and Famous Women in American History. board as a player first, I wanted my game to offer a lot of depth in
Two popular business books have been adapted successfully to the strategy and scope. I also wanted artwork consistent with the word
card deck format. The Creative Whack Pack, derived from A Whack on collectible,. The artwork by Peter Pracownik, under the direction of
the Side of the Head (Warner Books) by Roger von Oech, enables users Terry Donaldson, is exciting and mystical.”
to view problem solving from new perspectives. Technotrends, authored Mike Fitzgerald brings more than gaming enthusiasm to Wyvern.
by Daniel Burrus from the HarperBusiness book of the same name, He is a rated chess player, who has been running game clubs and
helps players gain competency in the technologies shaping our future. leagues in the New York City area for over 15 years. He is a playtester
Award-winning games have also found their way into the company’s and tournament director for the Avalon Hill Game Company.
list of publications. Mother Goose Nursery Rhymes I and II, Explorers, Additionally, he has won national titles in several of their competi¬
and Teddy’s Party received Parent’s Choice Gold Awards and tions. Mike feels that the collectible card game is the greatest thing to
Quickword, a fast moving board game combining word skills, general hit gaming in years and he actively promotes this concept.
knowledge and strategy, received the What Toy Gold Award for the best The Premier Limited Edition of Wyvern contains 136 different
new board game when it was released. cards. The second print run will add 45 more cards and expansions sets
U.S. Games Systems rounds out its product list with custom decks will follow. Sets include common, uncommon and ultra-rare cards. The
which are produced for companies and organizations to promote their ultra-rare cards in gold and silver foil can be used in the game or
products and events. The company is also the exclusive distributor to redeemed to U.S. Games Systems for cash. Wyvern will be sold in 60-
bookstores of United States Playing Card Company brands, including card Starter Decks ($7.95) and 15-card Booster Packs ($2.50).

Scrye ♦ Four 75
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■■
Flights
of
Fantasy
s >* •/ • If

D estini Productions presents the first


collector card game to bridge the gap

between fantasy art collectors, literary


as follows: Sorcery, Strength, Stamina, Intellect

and Agility. Once the two players have complet¬

ed battling each character card in all five realms


enhancement cards in conjunction with the

character card in battle at that time.

Catbeast (Horror section): This was once an


been instructed to alter other alien races' brain

(unctions by a controlling device they ruthlessly

attach to their alien victims.

of play a winner is determined based on the innocent alley cat who was in the wrong place at In the Fantasy section, characters include
enthusiasts and gamers. All this in one product
highest score. the wrong time. An act of violence magnetizes the hulking cyclope-like beasts, enchanted dragons,
called, Flights of Fantasy. The core set will con¬
evil forces from Earth's own Hades to transform Druid Priests, underwater battle scenes, seduc¬
sist of 90cards decided into three subsets: 2. Alternative Ways of Play. (a) A
this feline to a beast. The Catbeast then sucks out tive mystical fairies and faraway lands that span
Science Fiction, Fantasy and Florror. Each sub¬ player can opt to stay within one genre of battle or
the soul of the perpetrator and relinquishes it to from Prehistoric time to the future.
set of 30 cards will bring forth an intense story¬ choose to play in two or a maximum of all three:
the anti-Gogh. The Flights of Fantasy collectors card set and
line on the backs of these cards. Corresponding Science Fiction, Fantasy and Horror genres at one
The Catbeast possesses additional bonus game storyline and illustration work throughout
with the storyline will be a specially designed time.
points in the (Strength) realm of play. Illustrated the entire set has been meticulously coordinated
game concept never seen in this format before. (b) Special randomly inserted game enhance¬
by Edward Beard Jr. to graphic novel quality.
All the artwork for the core set of 90 cards has ment cards can add to the game play by the fol¬
The Hester (Horror section): This was once a In addition to the Flights of Fantasy 90 card
been exclusively produced by Internationally lowing: alter a character's powers, prevent an
small toy that brought joy and comfort to a young core set there will be a special Gallery set com¬
known game illustrator, Ed Beard Jr. Ed began opponent from obtaining certain bonus points
boy. However, when possessed by the mists of prised of works that Ed Beard Jr. has created in
in May 1992. or deciding the fate of a tie.
Teufel, the toy takes revenge on the boy's father. the past for other publisher commissions. Also,
All work on the 90 card core set has been
3. Custom making your Flights of In turn, pulls the drunken, abusive man's soul. a sneak peek at some of Mr. Beard's top stu¬
painstakingly created to the exact specifications
Fantasy deck arsenal (a) Two players agree The Jester possesses additional bonus points in dents and associates, such as: Ron Rousselle II,
of the storyline. This is the first and only Flights
to create their own combinations of the Flights the (Stamina) realm of play. Illustrated by Melissa Benson, and Ralph Pecchia. All three have
of Fantasy collector card set and game of its
of Fantasy characters by incorporating selections Edward Beard Jr. illustrated for Companion Games' product
kind.
from the Science Fiction, Fantasy and Horror Artimedos (Fantasy section): A lioness centaur Galactic Empires (Primary Edition) under the

The Flights of Fantasy Game themes. The players need only to add up each of with the ability to psychokinetically control the direction of Ed Beard Jr. Melissa Benson has

This concept which has never been seen before the individual character card bonus points to destination of her bows. She was sent by Castor achieved world recognition for her works from the

will appeal to the traditional roleplaying gamer, insure that each player has the exact total prior to retrieve a healing crystal held by an enormous Wizards of the Coast product line.

due to the highly realistic and detailed fantasy to beginning the game play. bat-like creature,Lostomatid. Artimedos possess¬ The Gallery set will feature a variety of spe¬

artwork, as well as the graphic novel-like backs The advantage of creating your own deck is a es additional bonus points in the (Stamina) cial cards, including the 9 puzzle cards which

of the cards. In addition, the game has a fresh personal matter based on whether you prefer to realm of play. Illustrated by Edward Beard Jr. when assembled create the Dragons of Space

new approach that allows the player to engage play predominantly Science Fiction characters, Pollux (Fantasy section): The evil twin to the which are comprised of 9 space dragons created

in a quick and fierce battle, based on the story¬ Fantasy characters or Horror characters and good Castor, Pollux schemes to escape from his for Companion Games Galactic Empires

line concept. There are a variety of alternative based on the preferred realms of bonus points. imprisonment on a barren planet. Once released (Primary Edition). Note: A bonus card can be

ways to play depending on which you prefer. from the planet he would found inserted into the Galactic Empires starter
4. The Flights of
Uniquely designed random elements decide the wreak havoc on the entire decks regarding the puzzle.
Fantasy collectors
game's fate to assure fair play. Some of the char¬ universe. Other special cards are as follows:
card set and game
acteristics of the game consist of: V1000 autographed cards by the writer Kelly
expansion sets (a) In
bonus points in the (Intellect) D. Grassette/Beard.
1 .The Game (a) Each game section theme addition to the randomly
V1000 autographed cards by Ed Beard Jr.
realm of play. Illustrated by
consists of 15 diabolically evil playing characters inserted, game altering
VBio and prize cards to win original artwork
Edward Beard Jr.
and 15 virtuously good playing characters. This bonus cards of the first from the set, valued up to$10,000.
Other cards featured in
is the minimum amount of cards per section series, the second series will V9 original paintings will be given away —
the Science Fiction genre
that a player needs in order to conduct a game. include a continuation of 3 from each section.
storyline depict Galactic
all three storylines and pre¬ Flights of Fantasy collector card set and game
(b) The five realms of battle are where the evil
Battle scenes and a wide
will be available in retail stores everywhere in mid-
character card is challenged by the good charac¬ dominantly concentrate on
variety of alien races. On
December. A box consists of 36 packs, 10 cards per
ter card to engage in battle. One of the neces¬ special character enhance¬
the characters in this section pack — retails for $49.95.
sary weapons the players must have is an eight¬ ment cards. These cards can
is the evil Dr. M.E. Questions regarding the Flights of Fantasy prod¬
sided die and a score sheet. The score sheet is increase or decrease points,
Phistopheles, who com¬ uct can be answered by writing to:
needed to keep an accurate record of each of the as well as provide options
mands and instructs a race Flights of Fantasy
for the individual player wmmmmmmmkammimmm
five realms of battle to determine a winner of
of cybernetic beings, the M- do Destini Productions, Inc,
that round of play. The five realms of battle are when playing one of these
Pollux Contemplates 6 Sentries. These Sentries have RO. Box 622, Covenny, R102816 or call/fax (401) 739-1511
FI E.
/VI /V G I

Oracle
XCUSE ME. Are you telling fortunes,” include one of every card, as that would be a bit unwieldy
I asked the woman in the coffee house. Creating the with nearly 1000 cards to choose from. Consequently, I

I get asked this question a lot. Not limited myself to the original M:TG basic set. Also, even

only because, as a follower of the Sikh Oracle Deck though as a player I’m somewhat familiar with most of the

religion I wear a turban, but also Magic: The Gathering cards lend themselves well to stimu¬ cards, I am most familiar with the original series. I felt this

because I’m an avid player of Magic: lating our thoughts, ideas, concerns and questions as familiarity would be helpful when trying to analyze the

The Gathering. The appearance of the cards could con¬ regards quests for insight. Artistically, they are, for the interrelatedness of cards in a reading. Furthermore, I

fuse the average coffee drinking customer into thinking most part, beauti¬ decided that, for me, the deck should have 108 cards, a

the hordes of Magic players around them are actually a ful. The popular number in Eastern mystical and numerology sys¬

mini-convention of soothsayers. But when you add the card’s tems. With that, I chose to have 18 cards of each color,

turban, I easily fit into some fortune telling mold cast including artifacts. And within each color, I was looking

long ago in the far east. “No, we’re just playing this for a balance of the different types of cards, i.e. summon¬

cool looking card game,” I reply. “You’re welcome to ing, instant, etc. As for artifacts, I tried to choose a variety

watch if you’d like.” of artifact types, i.e. poly, mono, creature, etc. I was striv¬

“Oh, I see, well anyway like maybe you could ing for balance in diversity. I didn’t want all the creatures

tell my fortune. I mean just tell me what you to be the biggest and strongest, so I included smaller

think when I say two things.” I don’t think she creatures too. I attempted to balance extreme negative

heard me, or didn’t want to hear me. or positive cards with their various counterparts

“Australia and Dan Smith. He wants me (Lifeforce balancing Deathgrip). And I also went for

to go to Australia with him and well... just visually or editorially interesting cards. What I end¬

tell me what you sense.” She seems so sincere. ed up with is a fascinating combination of cards that

I relent and decide to have a little fun with it. have provided some amazing and fun journeys into

“All right, draw two cards out of this deck.” the realm of fortune telling, or insight gathering.

I’m playing my mostly green, multi-colored As you look over this list, and perhaps consid¬

deck. “O.K. This first card will be for er assembling an oracle deck of your own, remember

Australia—and it’s... Birds of Paradise.” Wow! that this is what works for me. What works for you

That’s neat I think to myself. I go on to may be different. Since there are several rare and hard

explain/interpret how the Birds of Paradise pro¬ to get cards in the list, I would encourage you to find

vide energy; as a green card they indicate healing appropriate substitutions when necessary.

and regrowth. Generally, I explain, it seems like For example, substituting the Sol Ring for the Black

Australia appears pretty positive. Then she draws the Lotus still provides for an artifact with a similar function,

card for Dan Smith...Disenchant. I hardly have to say i.e. providing mana. I also would discourage the use of

anything. She just grins and says, “I thought so, he images “proxy” cards. Part of getting an accurate reading, or per¬

seemed like he could be a jerk.” This event and other often evoke spective, is to stimulate our thoughts through images.

similar ones prompted me to create an oracle, or for¬ conscious or sub¬ Proxy, or substitute, cards don’t provide for this.

tune telling, deck using Magic cards. conscious feelings or ideas. Editorially, they often provide

Philosophically, I believe that if you choose to give interesting quotes, or even instructions, that help the inter¬ The Grade
meaning to some thing or some system, then, either pretation of a given question. The five colors (six, with

through the “powers that be”, the force, the cosmos or artifacts) provide a range of “energies” that can impact an Deck List
even your own mental projection, that system will pro¬ oracle reading. The diversity of cards and card types (i.e. ARTIFACTS
vide meaning. Just as a person might choose to see summoning, instant, sorcery etc.) provide another power¬ Black Lotus Artifact

meaning in tea leaves, palms or kitchen utensils, so ful level of possible interpretation. And finally, the interac¬ Black Vise Continuous Artifact

seems to be the case for me with the Oracle deck. tion and interrelationship of the cards to each other, based Celestial Prism Artifact

Although some people might refer to the Oracle Deck on the fact that they are part of a game, projects even more Chaos Orb Mono Artifact

as black magic or occult workings, I prefer to regard it meaning into insight gathering. Cyclopean Tomb Mono Artifact

as something akin to Love-me/love-me-not daisies or After deciding to actually put together an oracle deck, Disrupting Scepter Mono Artifact

the I-Ching; either as pure fun (Hey, let’s see what the I had to decide which cards to include. I didn’t want to Forcefield Poly Artifact

Oracle says!), or as a powerful Gauntlet of Might Continuous Artifact

tool for personal insight and Helm ofChatzuk Mono Artifact


apji Singh Khalsa
introspection. Icy Manipulator Mono Artifact

Illusionary Mask Poly Artifact


Illustrations by NeNe Thomas

© Scrye ♦ Four
The magic Oracle

Ivory Cup Poly Artifact Each card, or position, refers to a different


Juggernaut Artifact Creature aspect of the question. For example the
Library of Leng Continuous Artifact first card refers to the “State of the Self.”
Living Wall Artifact Creature This card might indicate the emotional,
Rod of Ruin Mono Artifact physical or spiritual state of the person pos¬
The Hive Mono Artifact ing the question. Because space is limited,
Winter Orb Continuous Artifact I’ve included a list of the 11 positions here,
BLACK with only a very short explanation. Other
Animate Dead Enchant Dead Creature reference books might suggest other sys¬
Bad Moon Enchantment tems, or more insights into the “Grand
Black Knight Summon Cross.” I also think custom, or personal,
Dark Ritual Interrupt layouts could be successful. Perhaps a seven
Deathgrip Enchantment card pattern (since that’s what we get dealt
Demonic Hordes Summon to start a game), or maybe a five card pat¬
Demonic Tutor Sorcery tern (for the five colors) would work well,
Fear Enchant Creature as long as the pattern and the individual
Gloom Enchantment positions help to provide a full perspective
Howl from Beyond Instant or view of the question at hand.
Mind Twist Sorcery Instill Energy Enchant Creature Armageddon Sorcery
Nettling Imp Summon
Paralyze Enchant Creature
Ironroot Treefolk Summon Balance Sorcery The Grand
Sacrifice Interrupt
Sengir Vampire Summon
Lifeforce Enchantment
Lure Enchant Creature
Benalish Hero Summon
Blessing Enchant Creature Cross
Natural Selection Instant Castle Enchantment 1) State of the Self
Terror Instant Regeneration Enchant Creature Regrowth Disenchant Instant This card indicates the state-of-being of
Weakness Enchant Creature Sorcery Guardian Angel Instant the questioner.
Word of Command Instant Shanodin Dryads Summon Healing Salve Instant 2) Present Context
BLUE Stream of Life Sorcery Holy Armor Enchant Creature This card indicates the overall situation,
Air Elemental Summon Timber Wolves Summon Holy Strength Enchant Creature Island practically and cosmically, at the time of
Ancestral Recall Instant Tranquility Sorcery Sanctuary Enchantment the reading.
Braingeyser Sorcery Wall of Brambles Summon Karma Enchantment 3) Immediate Challenge
Clone Summon Wanderlust Enchant Creature Resurrection Sorcery This indicates the difficulties that must be
Control Magic Enchant Creature RED Samite Healer Summon dealt with or something to be mastered to
Drain Power Sorcery Burrowing Enchant Creature Serra Angel Summon meet the outcome of the reading.
Feedback Enchant Enchantment Disintegrate Sorcery Veteran Bodyguard Summon 4) Highest Outcome
Jump Instant Dragon Whelp Summon White Knight Summon This indicates what the quester wants more
Lord of Atlantis Summon Earth Elemental Summon Wrath of God Sorcery than anything and what he/she should be
Mana Short Instant Earthbind Enchant Creature striving for.
Phantasmal Forces Summon
Prodigal Sorcerer Summon
Earthquake Sorcery
False Orders Instant
Doing a 5) Departing Difficulty

Psychic Venom Enchant Land


Sirens Call Instant
Fire Elemental -Summon
Fork Interrupt
Heading
Putting together an Oracle deck may seem
This is something that has been making
things hard for the quester. The difficulty
is now moving into the past and should
Sleight of Mind Interrupt Granite Gargoyle Summon like the largest challenge to the quest for no longer be a hindrance to the quester.
Stasis Enchantment Ironclaw Ores Summon insight. However, after getting the cards 6) Past Context
Timetwister Sorcery Lightning Bolt Instant together, you need to start using and work¬ This describes what has just happened
Twiddle Instant Mons Goblin Raiders Summon ing with them. The typical reading involves prior to the reading and what has led up
GREEN Raging River Enchantment a pre-determined set of cards, or layout, to to the present situation.
Aspect of Wolf Enchant Creature Shatter Instant help guide the thoughts and insights 7) NEXT DEVELOPMENT
Berserk Instant Smoke Enchantment through the question at hand. I use a lay¬ This is an event that will happen soon
Birds of Paradise Summon & Mana Two-Headed Giant ofForiys Summon out called the “Grand Cross” which after the reading, possibly within an
Cockatrice Summon Wheel of Fortune Sorcery requires 11 cards laid out in a pattern simi¬ hour, a day, a week or whenever.
Fog Instant WHITE lar to a cross.

Scrye ♦ Four
The magic Oracle

8) Future Context back” from the reading and get an overall perspective.
Significator
This card reflects the state of the environment and the What’s the overall color of the reading? What cards tend
plus card
individual as it affects the processes and issues of the to work with or against each other? How does a certain
question in the future. &2 card, or combination of cards, work in game play?
9) Environmental Reaction Are they cards the quester likes to play with or hates to
This card indicates the reactions of the questers play against?
friends, family and associates, and the influence they Remember to listen to the person for whom you’re
may have, as it relates to the question. doing the reading. They might say something that will
10) Hope or Fear provoke an image or idea for yourself that will help fur¬
A negative card may indicate what the questioner ther the depth of the interpretation.
fears regarding the resolution of the question. A posi¬ It would be beyond the scope of this article to provide a
tive card will indicate the hope of the quester. card-by-card analysis for oracle interpretation. Partly
11) The Final Outcome this is because a card will have different meanings, in dif¬
This is the end result of the scenario of the reading. It ferent positions, with different questions.
sums up the entire situation, and indicates where the However, by my observation, there are a few
process is going. recurring themes. Blue cards tend to indicate something
To start a reading, I ask the quester (the person ask¬ occurring in the realm of the mind, either one’s own
ing the question) to clarify the question in his/her head as Sometimes a particular card just doesn’t make a lot of sense. mind games or those of others involved with the quester.
they cut the deck, face down, repeatedly. I let them decide I like to then continue with the reading to see what other Black cards often reflect difficult emotions such as grief,
if they want to tell me the question, or keep it to them¬ cards come up. This can begin to put the puzzle together, fear or pain. Red cards may indicate powerful, pro-active
selves. It’s easier to interpret the meaning of cards when I as you start to see the big picture. Remember to “take a step or possibly catastrophic events in a person’s life. Green cards
know the question, but its a fun challenge when I don’t. I provide emotional healing and are often involved with tran¬
then describe the position, or description, of the card that sitions into different modes of being. White cards reflect
they are cutting for, working from the first to the last of the divinity, dignity and purity in thought and deed. Cards
cards in the Grand Cross pattern. When they indicate the with upkeep costs or that require paying mana to activate,
card they’ve chosen for that particular position, I place it on seem to indicate that the quester must expend energy, mon¬
the table face down in it’s proper position. Then I describe etary or personal, to achieve (or avoid) certain results.
the next card as the Quester continues to cut or shuffle Walls are most often personal or environ¬
until they feel they’ve come to the right card. Repeat this ment blocks to movement emotionally, spiritu¬
process until the pattern is complete, in my case, until 11 ally or otherwise. Alas, sometimes readings just
cards have been chosen. Then the interpretation begins - plain don’t make sense. It happens sometimes.
and the challenge. Remember to keep it fun and not take it too
Turn over the first card of the reading. Take notice of seriously.
the card, including its picture, color, effect, casting cost, Finally, as you’re having fun with your
upkeep effects and text. Go for your intuitive hit when Oracle deck, be considerate of the people for
describing how this card might apply to the question as it whom you do readings. Often times people will
relates to the particular position within the reading. 10 entrust you with personal experiences or
Sometimes cards are blatantly obvious and an explanation is thoughts in order to bring more ideas to the
hardly needed. For example, someone who’s question is
“How can I get out of debt?” might find the Black Vise
card in the State-of-self position to be painfully accurate
m reading. Maintain that trust by keeping these
things confidential and by not ridiculing or
judging them. Also, I like to give people a writ¬
without a lot of explanation or interpretation. However, 9 ten copy of the layout when we’re done read¬
often times making sense of a card requires some deeper ing, so they have something to refer to or con¬
template. This can also provide a starting point
thought. Give it time.
I find it essentia] to include the quester in interpreting
cards. I like to think of myself not as a “soothsayer”, but
MT for a follow-up reading based on an earlier
question.
more like a tour guide. I encourage people to tell me what 8 So pull out your crystal ball, in the form of Magic
they think of each card. If they play Magic, this can be cards, and have some fun. And remember, when it comes
especially helpful because people have individual relation¬ to Magic: The Gathering, first and foremost, it’s a card
L=H
ships, both positive and negative, to certain cards. game.

© S C R Y E ♦
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Oope
The Definitive Guide to Mc*g»o Misprints

by Paul "Waterman term, and can be broken down Oops: Many cards say some¬ card should be played as if the Demonic Hordes, Drain Life,
into several more descriptive cat¬ thing happens if it goes to the text reads “(1): Prevent all but 1 Force of Nature, Phantasmal
Why is egories. graveyard. These cards should damage from an unblocked Forces, and Rock Hydra.
The first category is the true be reworded so that the effect attacker.” Please note that there Misprint: In each and every
That Card error — the misprint. A card is only occurs if it goes to the was an error in the errata print¬ case where Douglas Shuler did
a misprint when something just graveyard from play. Otherwise ed in Duelist #2, and the artwork for a card, his name
Green? goes wrong. They know what you end up with many abuses, (3) (Tap) was inadvertently was misspelled “Schuler.”
the card should say and look such as discarding a Rukh Egg copied from the Conservator Misprint: The Circle of
Dominia’s Errors
like, but somehow what comes from your hand to get a Rukh. below it. Protection: Black and Volcanic
Through the Ages
out isn’t what was expected. The cards which this currently Living Artifact (Correction): Island cards were inadvertently
Let’s face it. Magic is This can be due to computer applies to are as follows: Onulet Play this card as if it reads “Put left off the Alpha printing plates.
a complex game. I glitches, errors on the part of (AQ/RV), Personal Incarnation a counter on Living Artifact for The following cards also had
can count 11 distinct the person making the master (A/B/UL/RV), Rukh Egg (AN), each damage done to you” (anoth¬ errors:
elements on Magic press sheets, or any number of and Su-Chi (AQ) er change from “loss of life”). Basalt Monolith (Misprint):
cards. (Can you name other reasons. Correction: Cards which Mana Vault (Oops): See Basalt The mana symbol in the text
them? They’re listed The second category is what cannot be used against creatures Monolith, above. was accidentally left off. The
at the end of this I lovingly refer to as the oops’ summoned this turn should White Ward (Oops): text should read... “spend (3)
article.) There are category. This is what happens instead be played as if they can¬ Technically, a White Ward to untap.”
now over 900 unique when a card comes out exactly not be used against creatures should remove itself from the Birds of Paradise (Misprint):
cards in Magic, and how they planned it, but after which entered their controller’s creature it is placed on. Thus, it Two slashes were accidentally
many of those have it’s already in print they realize territory this turn. The follow¬ should be played with the fol¬ placed between the power and
several variations. that the wording is bad, that the ing cards are affected by this: lowing sentence tacked onto the toughness.
With that level of cost is too little, that it can do Nettling Imp (A/B/UL/RV), end: “The protection granted Cyclopean Tomb (Misprint):
complexity, it’s not something they didn’t realize, or and Siren’s Call (A/B/UL/RV). by White Ward will not cause The casting cost was mistakenly
particularly surprising that it creates an intolerable sit¬ Correction: If a card talks itself to be destroyed.” left off this card (the mana cir¬
that a few problems uation when combined with about discarding something in cle is there, but it’s blank). The
have cropped up. one or more other cards. play it means destroy instead. Alpha Printing: correct casting cost is (4).
This article Wizards of the Coast often Correction: If a card says Misprint: A number of cards in Red Elemental Blast
describes the various issues an official ruling or recom¬ that it destroys or discards itself the Alpha printing had the (Misprint): This card is actually an
Error Cards that mendation on how these cards when you use it, the destruction artist incorrectly attributed. Interrupt, but it says Instant on
have occurred in should be played to fix the prob¬ should be played as a sacrifice These cards (with the correct the card.
Magic:The Gathering lem. Where possible, these cards (i.e. part of the cost). artist in parentheses) are as fol¬ Unsummon (Misprint):
and in the various are also fixed in later printings. Wizards of the Coast has also lows: Circle of Protection: Red The text on this card says
expansion sets. The third category is the issued rulings that certain cards, (MarkTedin), Death Ward “...enchantments on creature

W hen you hear people


refer to Error Cards
clarification or correction. This
happens when Wizards of the
regardless of their edition, should
be played with new wordings:
(Mark Poole), Sedge Troll (Dan
Frazier), and Tropical Island
are CARD ed.” This should be
“...enchantments on creature
Coast decides that a card may Basalt Monolith (Oops): In (Jesper Myrfors). are discarded.”
there are a number of different be too easily misunderstood, or order to prevent various insane¬ Misprint: When putting Volcanic Island (Misprint):
things they could be referring to. that it doesn’t quite do exactly ly powerful combinations, the cards together, Wizards of This card accidentally got left
Error Cards is a really broad what they want. As a result, Wizards of the Coast has ruled the Coast used capital letters to off the printing plate.
they change the text slightly or that mana generated by any represent the various mana col¬
add a helpful reminder. Many Basalt Monolith or Mana Vault ors (B, U, G, R, and W for
cards also needed clarification or may not be used to untap any black, blue, green, red, and
correction when they changed Basalt Monolith or Mana Vault. white, respectively). When the
the rules between the First Conservator (Correction): This press sheets were created, these
Edition and the Revised card should be played as if the were replaced with the appro¬
Edition. text reads “(3)(Tap): Prevent up priate mana symbol.
Now, with no further ado, to 2 damage to any player.” The Unfortunately, they missed a
here’s a description of the vari¬ reason for this is that most cards number of them in the Alpha
ous errors through the ages. which refer to “loss of life” printing. The cards that had
should instead refer to “damage.” letters on them instead of mana
General: Forcefield (Correction): This symbols are as follows:

xxxxxxxxxxxxxxxxxxxxxxx xxxxxx
© Scrye ♦ Four
The Definitive Ouide to Magic Misprints

word “swamp” in the card text off this card. You can tell is misplaced above the cost. As a
was flawed. whether a Reconstruction is result, it kind of looks like a low¬
Orcish Oriflamme (Correction): from Antiquities or the Revised ercase “i” with a really big dot.
The casting cost was changed Edition based on the outer border Knowledge Vault (Oops):
from (1)(R) to (3)(R). (black and white respectively). After this card came out, they
Twiddle (Clarification): The suddenly started thinking
same helpful reminder that was Legends “Hmmm. What happens if
Beta Printing: added to the Icy Manipulator Expansion Set: somebody steals it? Do they get Gaea’s Touch (Misprint): The
Channel (Correction): The word¬ was added to Twiddle. A number of cards credited the your cards?” Thus, add the fol¬ text on this card is shifted to the
ing of the first sentence on this artwork to the wrong artist. lowing sentence to the card text: left, with no left margin and an
card was changed from . .for 1 Revised Edition: These cards (with the correct “If Knowledge Vault leaves play extra wide right margin.
life each” to . .at a cost of 1 life Quite a number of cards had artist in parentheses) are as fol¬ or your control, put all cards Eater of the Dead
each,” and the last sentence was clarifications or corrections lows: Active Volcano (Justin under it in your graveyard.” (Clarification): It is apparent
changed from “Life spent this between the Unlimited and Hampton), Disharmony (Bryon Relic Bind (Oops): Wizards that the Eater of the Dead’s spe¬
way is not considered damage” Revised Editions. Because of Wackwitz), and Psionic Entity has decided that relic bind is cial ability to remove a creature
to “Effects that prevent damage space constraints I won’t list (Justin Hampton). too powerful. It should be card from a graveyard is intend¬
may not be used to counter this those cards. There were a num¬ ’rathi Berserker (Misprint): played as if the card reads ed to only be usable when the
loss of life.” The Pocket Players ber of other error cards in the The card name shows up as “When target artifact that Eater of the Dead is tapped.
Guide description (pi90) of Revised Edition, however: “rathi Berserker.” This is opponent controls is tapped....” Thus, add the following sen¬
what changed is incorrect. Disintegrate (Misprint): The because the font used for card Spectral Cloak (Clarification): tence to the card text: “This
Elvish Archers (Correction): words “and cannot be regenerat¬ names does not have’ in it. This card should be played as if ability may only be used if the
The power and toughness of the ed” were inadvertently left off All Hallow’s Eve (Misprint): the following sentence were Eater of the Dead is tapped.”
Elvish Archers were switched this card. This card is an enchantment, tacked onto the card text: Runesword (Misprint):
around (from 1/2 to 2/1). Onulet (Misprint): The artist though the card incorrectly says “Spectral Cloak does not destroy Apparently a hair got on the
Icy Manipulator (Clarification): on this card was incorrectly list¬ it is a sorcery. itself, any enchantments already printing plates sometime during
A “helpful reminder” was added ed. The artwork is actually by BlOOd Lust (Misprint): The on target creature, or any the printing process. As a result,
to the card: “No effects are gen¬ Anson Maddocks. first sentence of this card should enchantments placed on target some of these cards have a large
erated by the target card.” Serendib Efreet (Misprint): read “Target creature...” instead creature while it is tapped.” black line running diagonally
Unfortunately, this helpful This card wins a lifetime mis¬ of “Target creatures....” Venarian Cold (Correction): across the text box. These cards
reminder tends to cause even print achievement award. The COCOOII (Correction): Play this Play this card as if the text says are being referred to as the
more misunderstandings than card is blue (as determined by card as if the text says “Tap tar¬ “Put X counters on Venarian “Hairy Runesword.”
the original text, and is part of casting cost), but incorrectly has get creature you control and put Gold” instead of “Put X coun¬ Now then, just in case
the reason why they took the a green border. The artwork is three counters on Cocoon.” ters on target creature.” you’re still wondering, here
card out of the Revised Edition also wrong: the picture on the Firestorm Phoenix are the eleven distinct ele¬
(they didn’t want to reword the card is from the Arabian Nights (Clarification): Ignore the word The Dark: ments that may appear on
rewording). lfh-Bif Efreet instead of the “instead” in the phrase “...return A number of cards had artwork any given card: Outside bor¬
Island Sanctuary (Correction): Serendib Efreet. The casting it to the owner’s hand instead.” which were incorrectly credited der color (black for limited
The phrase “the only creatures cost, name, power and tough¬ Imprison (Misprint): The gray to “Denise Detwiler.” The artwork edition, white otherwise),
that may damage you” was ness and card text are correct. circle that is supposed to be on these card should have been inside border color (black,
changed to “the only creatures behind the (1) in the card text credited to “Dennis Detwiller.” blue, green, gold, etc.), card
that may attack you.” Arabian Nights The errors and revised card name, casting cost (if any),
Karma (Correction): “...Karma Expansion Set: wordings for the “oops” cards card type (enchantment, etc.),
does 1 damage to the swamp Mountain (Misprint): This card below are not yet official, but be artwork, artist, card text (if
owner during his or her was supposed to be another on the lookout for official any), “flavor” text (if any),
upkeep” changed to “...Karma Desert, but somehow a moun¬ WotC rulings on them. expansion symbol (if any),
does 1 damage to the swamp tain managed to sneak in instead. Ball Lightning (Correction): and power/toughness (if any).
owner during the swamp own¬ Instead of reading “...is
er s upkeep.” Antiquities destroyed at the end of the turn (1) should be 1 colorless mana,
Nana Short: The sentence Expansion Set: in which it is summoned,” this (2) is 2 colorless mana,
“Opponent takes no damage Reconstruction (Misprint): The card should read “...is destroyed (B) is the black mana symbol,
from unspent mana” was added. Antiquities expansion symbol at the end of the turn in which (R) is the red mana symbol,
Hightmare (misprint): The (an anvil) was inadvertently left it is brought into play.” and (Tap) is the tap symbol.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Wizards Wizards

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NAME RARITY Espionage: Klingon on Federation C Jenna D'Sora u Nitrium Metal Parasites U T’Pan u
Albert Einstein R Espionage: Romulan on Federation C Jera c Norah Satie U Tachyon Detection Grid c
Alexander Rozhenko V Espionage: Romulan on Klingon Jo'Bril u Nu'Daq U Taibak u J§
Alidat Jarok R Etana Jol K'Ehleyr R Null Space U Taitt c
Alien Abduction U Evacuation K'mpec U Nutational Shields U Takket c
Alien Groupie R Evaluate Terraforming KTal U Ocett U Tallus c
Alien Parasites U Evek Mesh c Palor Toff-Allen Trader C Tam Elbrun R 'SSjji
Alien Probe U Excavation K'Vada u Palteth c Tarellian Plague Ship U ■M * -4 . V *j

Alynna Nechayev R Exocomp Kahless R Pardek u Tarus c


Alyssa Ogawa U Explore Black Cluster Kareel Odan U Parem u TashaYar R
Amanda Rogers V Explore Dyson Sphere Kargan R Particle Fountain c Taul C
Amarie U Explore Typhone Expanse Kell U Pattern Enhancers c Taurik c
Anaphasic Organism C Expose Covert Supply Kevin Uxbridge U Pegasus Search R Tebok u tJ*
Ancient Computer R Extraction Khazara R Phased Natter c Telepathic Alien Kidnappers u
'XWkg
Anti-Time Anomaly R Federation Outpost Khitomer Research R Pi R Temporal Causality Loop R %. jtM
Archer C Federation Padd Kivas Fajo-Collector U Plasma Fire C Temporal Rift U &1
Armus-Skin of Evil R Fek'lhr Klag C Plunder Site u Test Mission c
Asteroid Sanctuary C Female's Love Interest Kle'eg c Portal Guard u Tetryon Field c
Atmospheric Ionization c Fever Emergency Klingon Death Yell R 0 R The Devil R
Auto-Destruct Sequence V Firestorm Klingon Disruptor C O-Net c The Juggler U
Avert Disaster R First Contact Klingon Outpost c 01 u The Traveler: Transendence U A '
B’Etor R Fleet Admiral Shanthi Klingon Padd c Radioactive Garbage Scow u Thei c
B'iJik C Full Planet Scan Klingon Right of Vengeance c Raise The Stakes u Thomas Riker R
Ba'el u Galathon Konmel u Rebel Encounter u Thought Maker R f
Baran u Gaps in Normal Space Koral u Red Alert c Time Travel Pod R Am--
Barclay’s Protomorphosis Disease R Gentronic Replicator Koroth u Reginald Barclay R Toby Russell U
Batrell Geordi La Forge Korris u Relief Mission c Tokath U ’ ?*•
Benjamin Maxwell Giusti Krios Supression u Rem Fatigue Hallucinations u Tomalak R
Betazoid Gift Box Goddess of Empathy Kromm c Repair Mission c Tomek C
Beverly Crusher Gorath Ktarian Game R Res-Q c Toq u hm
Birth of Junior Gorta Kurak R Restore Errant Noon u Torak u
Bochra Gowron Kurlan Naiskos R Richard Galen R Toral u
Bok Gravitic Nine Kurn R Riva U Toreth R
Borg Ship Haakona L'Kor U Ro Laren R Torin c r
Bynars Weapon Enhancement Hannah Bates Leah Brahms R Roga Danar R Tox Ulthat R
V*4-
Calloway Holo-Projectors Life-Form Scan V Rogue Borg Mercenaries c Transwarp Conduit U
Chalnoth Hologram Ruse Linda Larson c Romulan Disruptor c Treaty: Federation/Klingon c
Christopher Hobson Honor Challenge Long-Range Scan c Romulan Outpost c Treaty: Federation/Romulan c i
Cloaked Mission Horga'hn Lore Returns R Romulan Padd c Treaty: Romulan/Klingon c
Combat Yessal Hugh Lore's Fingernail R Runabout c Tricorder c /W-'£k‘-
Cosmic String Fragment Hunt for DNA Program Loss of Orbital Stability C Sarek R Tsiolkovsky Infection R
Covert Installation Husnock Ship Lursa R Sarjenka R Two-Dimensional Creatures U
Covert Rescue Hyper-Aging Lwaxanna Troi R Sarthong Plunder R Type VI Shuttlecraft c
Crosis I.K.C. Bortas Male's Love Interest C Satelk R U.S.S Sutherland u
Crystalline Entity I.K.C. Burak Masaka Transformations u Scan C U.S.S. Britain R
Cultural Observation I.K.C. Hegh'ta Natriarchical Society u Science Vessel c U.S.S. Enterprise R
Cytherians I.K.C. K'Yort NcKnight c Scout Vessel c U.S.S. Excelsior C
D’deridex I.K.C. Pagh Medical Kit c Secret Salvage u U.S.S. Galaxy c
Darian Wallace I.K.C. Qu'Vat Medical Relief R Seek Life-Form R U.S.S. Hood R %
Data I.K.C. Vor'Cha Medical Tricorder c Sela R U.S.S. Miranda C
Deanna Toi I.K.C. Vorn Mendak R Selok C U.S.S. Nebula c
Devinoni Ral Iconia Investigation Mendon C Shaka, When the Walls Fell u U.S.S. Oberth c
Devoras Iconian Computer Weapon Mercenary Ship c Shelby R U.S.S. Phoenix R
Diplomacy Mission Impassable Door Metaphasic Shields u Ship Seizure C U.S.S.Yamato R > ‘*V'W
Disruptor Overload Incoming Message-Federation Methnar Booby Trap c Simon Tarses c Vagh U !' *
Distortion Field Incoming Nessage-Klingon Microbiotic Colony c Sir Isaac Newton R Varel c
Distortion of Space/Time ContinuumU Incoming Nessage-Romulan Nicrovirus c Sirna Kolrami U Varon -T Disruptor R
Divok C Interphase Generator Mirok u Sito Jaxa c Vash R
Dr. Farek Investigate Alien Probe Morag u Soren u Vekma C t: M
Dr. La Forge Investigate Anormaly Morgan Bateson R Spacedock c Vekor c
u 1 i- w*
Dr. Leah Brahms
Dr. Reyga
Dr. Selar
Investigate Disappearance
Investigate Disturbance
Investigate Massacre
Mot the Barber
Movar
N'vek
U
U
U
Starfleet Type II Phaser
Static Warp Bubble
Strategic Diversion
c
c
u
Vulcan Nindmeld
Vulcan Stone of God
Warp Core Branch
R
R
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Investigate Raid Naglium R Study Hole in Space R Wesley Crusher R
Duras Investigate Rogue Comet Nanites U Study Lonka Pulsar R Where No One Has Gone Before C
El-Adrel Creature Investigate Shattered Space Narik c Study Nebula R William T. Riker R
Emergency Transporter Armbands C Naussicaans u Study Plasma Streamer C Wind Dancer R
Energy Vortex U Investigate Time Continuum Near-Warp Transport u Study Stellar Collision c Worf R ^ Hy mat
Engineering Kit C IsharaYar Neela Daren R Subspace Interference c Wormhole C
Engineering Padd C J'Ddan Neral U Subspace Schism u Wormhole Negotiations R
Eric Pressman V Jaglom Shrek-lnformation Broker R Neural Servo Device U Subspace Warp Rift c Yridian Shuttle C
Escape Pod C Jaron C New Contact R Supernova R Zibalian Transport C
Espionage: Federation on Klingon C Jean-Luc Picard R Nikolai Rozhenko U Survey Mission R ■ iwmk
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plagtesting
by Craig Janssen

Background:
Last year, Peter Adkison,
president of WotC, told These cards included no soon my group, as well as
the playtesters of The art or graphics. other groups, were posting
Primal Order about M:TG. I discovered later that regular comments. It was
Until then, I had been cards of this nature are interesting to find that
mainly playtesting the commonly used for most of the feedback from
TPO product line for playtesting. The typos were other groups reflected our
WotC. Now, 5 months corrected in an errata post¬ own thoughts and feelings
later, after getting to know ed on the Fallen Empires on the cards.. Playtesting
the new Playtest Coordinator, mailing list. My initial continued for between two
Matthew Burke, I was set impression was mixed. I and three weeks and our
up as a playtester for the did not want to judge the group submitted comments
Magic expansion, Fallen set without getting a feel of for each deadline. As the
Empires! the cards in play, but some playtesting continued the
Pre Play Testing: of the others were not so volume of comments on the
To playtest you need to patient and started making mailing list dwindled. It
assemble a group of peo¬ comments right off the bat. seemed playtesting was over
ple, who preferably have WotC established a private that fast! Matthew Burke
access to the Internet. mailing list on the Internet thanked us for our partici¬
After getting my eager for Fallen Empires and pation and comments.
group together, the next
step was to complete the
Confidential Disclosure
Agreements and send
them in. Matthew Burke
was to send out the
playtest cards upon receiv¬
ing our CDA’s. After an
unfortunate delay we
began our test with just
enough time to meet the
first deadline.
Playtesting:
My group of play testers
started by setting a regular
play schedule for M:TG,
with the goal to play as
much as possible. During
each game we took notes
to be compared later on.
Quite frankly, my
group was disappointed
with the quality and con¬
tent of the cards we were
issued.
Having no previous expe¬
rience with Deckmaster
products, I thought we
might see examples of the
art, graphics and flavor
text on them. We were
issued black and white
cards made of cardstock,
not unlike what may be
printed on a laser printer.

SCRYE ♦ Fou
Empires
plautcst Coordinator Matt Burke

we were able to play M:TG


for fun while providing
input to the designers on
IIP; the expansion set. Third,
Post Did we make an impact on
we were able to keep the
Playtesting: the expansion? We were
test cards we used. Fourth,
It seemed as though not sure. Most, if not all,
and perhaps most impor¬
playtesting was completed of the other playtest groups
tant, all playtesters will get
in a whirlwind and the were in agreement over the
their name in print with a
swiftness of it left my group “problem” cards, but what
line of credit. There is lit¬
with some unanswered to do with them was left
tle more satisfying than
questions. We thought unanswered. Various
that.
playtesting should have playtesters offered advice to
I enjoyed play testing
lasted longer and felt as the designers on what
Fallen Empires even with
though we had missed should be done.
the minor problems that
something. After checking The playtesters received
my group encountered.
with Matthew Burke it was several forms of compensa¬
Dealing with unforeseen
clear that we had not, but tion for their participation.
problems is the nature of
the interaction that existed First, we were able to pre¬
playtesting and it is the
between the designers and view all the possible cards
unknown that makes it
playtesters in the RPG to go into the set. (Not all
exciting. Also, using the
playtesting line seemed to cards will make the set for
Internet for communica¬
be missing. various reasons.) Second,
tion can lead to its own
problems. Matthew Burke
said, in a phone conversa¬
tion, that the playtest
process has been over¬
hauled to correct the minor
problems.
Matthew Burke did an
excellent job in getting the
Fallen Empires playtesting
done on time. Playtesting
provides a unique perspec¬
tive into product develop¬
ment in the gaming indus¬
try and WotC in particular
and I would recommend
that players try it.

CONFESSIONS
OF A PLAYTEST
COORDINATOR
bu Matt Burke
About a year ago, before I
was an employee at Wizards,
the creators of Magic asked
me if I would like to par¬
ticipate in a playtest for
their next Deckmaster
game, Jyhad. As you can
probably imagine, I was
ecstatic. I was a regular
player and playtester of
White Wolfs Storytelling
games, so I was already
well versed in the World of
Darkness; but the chance to

Scrye ♦ Four
have a go at a card game based on teams on retainer has proven to be For example, Wizards has a responses as possible. Playtest
Vampire was making me bounce off of utmost importance during the Deckmaster game based on coordinators and game designers
the walls! ‘Betcha the art is already design process of our games. I’m Tolkien’s Middle-Earth on the detest short responses. They would
done on the cards and they’re spell sure that every game designer will boards for the future. Before prefer a few pages of comments
checked. Heck, I bet they’re even agree with me that they can some¬ playtesting begins, playtesters inter¬ and questions instead of one or two
in color!’ times become disillusioned with ested in working on it will have to paragraphs. When you send back
I thought to myself. their games, when they work on take a little test to see how well your responses to the company, list
Well, as I soon discovered when I them too long and hard. Rules versed they are on Tolkien’s novels. each rule and card that you, and
sat down to my first Jyhad session, may seem perfectly clear to the After all, the last thing I want is a the members of your team, don’t
I still had a lot to learn about designer, but will they be clear to playtester who doesn’t know a thing understand or don’t like. The
playtest versions of games. There the gaming community? Well, about The Lord of the Rings. designers will be eternally grateful
was no art or color on the cards, that’s where the playtester comes Playtesters for this game will need if you’re picky. So if the rules or
save that of black for the wording, in... to be at least a little knowledgeable cards reek, let them know! They’d
and some of the cards were mis¬ SO YOU WANT TO about Tolkien’s works and a profi¬ rather make no game at all than an
spelled. “What did you expect?” BECOME A cient player of Deckmaster games. imperfect game. If you and the
asked the playtest coordinator, PLAYTESTER? Fortunately, I’ve already found game company have an e-mail
“That’s why it’s called a playtest. How do you become a some playtest groups that cover account from any of the several
We’re not here to test the artwork, playtester for a game company? It’s both territories. networks available, all the better—
just the game mechanics!” simple, actually. All you need to If you are accepted as a you will usually be able to commu¬
Indeed. do is to write a letter to the playtest playtester, you will be requested to nicate with the playtest coordinator
Nonetheless, I tested Jyhad coordinator at the company of your form a playtesting team and have and/or game designer a lot more
ceaselessly, and posted regular sug¬ choice and each member fill frequently with e-mail.
gestions and inquiries to Richard inquire about out and sign a Make sure that you send your
Garfield, the designer of the game, playtesting their Confidential responses back in a timely fashion.
over e-mail. As the months passed, products. When Disclosure If you miss the deadline, your team
and Richard released improved ver¬ writing the letter, Form. This is may be cut from the testing roster.
sions of the game to playtesters, I mention how simply a docu¬ What do you get out of
noticed that he had added to the many years ment that states playtesting? There’s always the grat¬
game some of the suggestions that you’ve been gam¬ that the signato¬ ification of having the inside scoop
I, along with other playtesters, had ing and include a ry agrees not to on a new game and having a hand
made. Of course, I was very excit¬ list of all the reveal any confi¬ in its development. Sometimes a
ed to see some of my contributions games you’ve dential informa¬ game company will list their
make it into the new versions. It played during tion about the playtesters in the credits section,
felt as though Richard was sincere¬ that time. This playtest material but this is usually only done with
iMi ;
ly interested in my ideas and that I will help the they will receive. new games. At Wizards we list
was an integral part of the design coordinator Keep in mind each of our expansion set
process. When Jyhad was released determine where that some com¬ playtesters in an upcoming issue of
in August of 1994, I was even more your expertise lies panies have a The Duelist. It would cost far too

excited to find that some of the and whether or not you have the waiting list to playtest their games. much (and be a real pain to cus¬
cards and rules that I, and other needed experience to playtest their Wizards certainly has a huge one tomers) if we included a separate
testers, had suggested to Richard games. If you only have one or for Magic. Don’t be discouraged if card in each booster pack listing
were included in the finished prod¬ two years under your belt and you are put on a waiting list. designer and playtester credits.
uct and I was impressed that you’ve played only a few card Eventually your team will be acti¬ Lastly, some companies will even
Richard and Wizards were willing games on a once-in-a-while basis, vated and you can relish in the joys give each playtester free product.
to put their faith in the testing you may want to become knowl¬ of testing a new game. Be aware that if you playtest for
teams to help develop a great game. edgeable with a few more games What can you expea from a playtest a company that does give free prod¬
Contrary to what many may think, and play the ones you know more version? As in my tale about testing uct, they will cut a team a lot faster
playtesters can, and do, have a great often before you offer your Jyhad, don’t expea any art on the cards, if the team yields few comments
significance on the development playtesting services. but do expea some misspellings. and generally does a haphazard job.
and overall quality of a game. At Then again, if you are an expert at Additionally, the rules will sometimes be Credit is given where credit is due.
Wizards of the Coast this is prac¬ playing a particular card game, a bit rudimentary. After all, it’s a Is there a waiting list to playtest
tically a philosophy, playtesters are some companies will see this as playtest. Normally, a company will Deckmaster products? If so, how

the quintessential backbone of the enough experience to get you start¬ not bother to go through their can one sign up for it?
development of good games. As ed with playtesting. Still, if you Editing department before shipping Well, I am going to begin work¬
playtest coordinator for Wizards, I only play one card game regularly, the game to their playtesters. ing with a number of the Magic
depend on my GQA (game quality but you are really knowledgeable Editing will work on the cards and GQA teams that have been with us
assurance) teams to assist our about a specific subject, say the rules full time once the playtesting for awhile, plus a few new teams.
Research and Development team in Dune novels, and a game company period is over and the next phase of After that, or until further notice, I
fixing every snag and loophole is going to make a card game based production begins. won’t be accepting new Magic
found in a new Deckmaster game on them, I’m sure they could use The game company expects playtesters, but 1 am still accepting
and/or expansion set. Having these your help! playtesters to be as prolific in their requests for playtesters for other

S C R Y E ♦ Four
TOM KLEIN
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Last card...
Kevin Davies of Peregrine, the producer of Murphy's World, is owed special thanks
for sacrificing his health and working through the bottles on the wall to produce a
revamped and gorgeous new face for SCRYE. Much thanks is owed to the Master of
Doom and to the Mystical Friend for words of encouragement; to the Nightly Caller
PLAY ME AGAIN
339A Barnstable Road, Hyannis, MA 02601
for the late night “are you finished yet?” refrain; to the slave in the high place, for giv¬
(508) 778-6147
ing me everything I need; and to the Great Oz, who hopefully will have accomplished
the greatest feat the world has ever known.
The word of the month is : "RAISIN". If you're in the know, and write
YOUR BEST SOURCE FOR GAMES
and tell me what it means I'll send you a booster pack. (Write to: 30617 US Hwy
19N, Ste. 700, Palm Harbor, FL 34684) Special Thanks to the new California Girl, CALL NOW TO ORDER:
Mr. Flights of Destiny and the Lady of the 35mm film, for always being there.
Magic: The Gathering, Fallen Empires,
Until next time... I'll leave you with a new inside joke which gave us hours
of enjoyment... I understand that the official tournament rules for Plaque Rats indi¬
Star Trek, Doomtrooper, Wyvem & Super Deck!
cate that you can have only 32 in your deck, and the only way to stop them is with
Mishra's Toothbrush with a Tartar Control enchant artifact creature.

Scrye ♦ Four ©
Deckmaster games. How big should a playtest out-of-house teams. future products for
What Deckmaster group be? I see that you have person¬ that game.
products are currently It’s best if the team is ally been involved in some Where do I write?
being playtested and what between four and eight of the Deckmaster prod¬ You can write to
projects are scheduled to be people. It’s far easier to ucts like The Eternal Matthew Burke at m j. .
playtested in the next six communicate with teams Struggle. Wizards of the Coast,
! months? and read their comments What other products have PO Box 707, Renton,
I’m getting ready to give from a group of this size. you personally been WA 98057-0707.
our Magic GQA teams an What is the difference involved with?
expansion set that we plan between In-House and Though I am the playtest¬
i to release in the middle of Out of House playtesting? ing coordinator for Benson, Sandra Eueringham, and Mark

| next year. In the next six Not much. The designers Wizards, I am also the Tedin. Illustrations copyright Wizards of

months, playtesting should and I expect comments Jyhad product manager, so the Coast, Inc. Magic: The Gathering the

: also be well underway for from employees on a timely I spend a great deal of time mam symbols and Fallen Empires are

Netrunner. basis just as we do from the working on developing trademarks ofWizards of the Coast, Inc. Hills. Surulta kv.erinuham

Fallen Empires
FALLEN EMPIRES RARITY Elven Fortress Cl G Icatian Javelineers Cl w Spore Cloud Cl G
Aeolipile U1 Be Elven Fortress Cl G Icatian Javelineers Cl w Spore Cloud Cl G
Armor Thrull Cl B Elven Fortress Cl G Icatian Lieutenant U1 R Spore Flower U3 G
Armor Thrull Cl B Elven Fortress Cl G Icatian Moneychanger Cl w Svyelunite Priest U3 u
Armor Thrull Cl B Elven Lyre U1 A Icatian Moneychanger Cl w Svyelunite Temple U2 L
Armor Thrull Cl B Elvish Farmer U1 G Icatian Moneychanger Cl w Thallid Cl G
Balm of Restoration U1 Be Elvish Hunter Cl G Icatina Phalanx U3 w Thallid Cl G
Basal Thrull Cl B Elvish Hunter Cl G Icatian Priest U3 w Thallid Cl G
Basal Thrull Cl B Elvish Hunter Cl G Icatian Scout Cl w Thallid Cl G
Basal Thrull Cl B Elvish Scout Cl G Icatian Scout Cl w Thallid Devourer U3 G
Basal Thrull Cl B Elvish Scout Cl G Icatian Scout Cl w Thelon’s Chant U3 G
Bottomless Vault U1 L Elvish Scout Cl G Icatian Scout Cl w Thelon’s Curse U1 G
Brassclaw Ores Cl R Farrel’s Mantle U3 W Icatian Skirmishes U1 w Thelonite Druid U3 G
Brassclaw Ores Cl R Farrels Zealot Cl W Icatian Store Cl w Thelonite Monk U1 G
Brassclaw Ores Cl R Farrels Zealot Cl W Icatian Town U1 w Thorn Thallid Cl G
Brassclaw Ores Cl R Farrels Zealot Cl W Implements of Sacrifice U1 Be Thorn Thallid Cl G
B Farrelite Priest U3 W Initiates of the Ebon Hand Cl B Thorn Thallid Cl G
.ill
Breeding Pit U3
Combat Medic Cl W Feral Thallid U3 G Initiates of the Ebon Hand Cl B Thorn Thallid Cl G
Combat Medic Cl W Fungal Bloom U1 G Initiates of the Ebon Hand Cl B Thrull Champion U1 B
Combat Medic Cl W Goblin Chirurgeon Cl R Merseine Cl U Thrull Retainer U3 B
Combat Medic Cl W Goblin Chirurgeon Cl R Merseine Cl u Thrull Wizards U3 B
Conch Horn U1 Be Goblin Chirurgeon Cl R Merseine Cl u Tidal Flats Cl U
Deep Spawn U3 U Goblin Flotilla U1 R Merseine Cl u Tidal Flats Cl U
Delil’s Cone U1 Cl Goblin Grenade Cl R Mindstab Thrull Cl B Tidal Flats Cl U
Delil’s Cube U1 Be Goblin Grenade Cl R Mindstab Thrull Cl B Tidal Influence U3 u
Derelor U1 B Goblin Grenade Cl R Mindstab Thrull Cl B Tourach’s Chant U3 B
Draconian Cylix U1 Be Goblin Kites U3 R Necrite Cl B Tourach’s Gate U1 B
Dwarven Armorer U1 R Goblin War Drums Cl R Necrite Cl B Vodalian Knights U1 U
Dwarven Catapult U3 R Goblin War Drums Cl R Necrite Cl B Vodalian Mage Cl U
Dwarven Hold U1 L Goblin War Drums Cl R Night Soil Cl G Vodalian Mage Cl U
Dwarven Lieutenant U3 R Goblin War Drums Cl R Night Soil Cl G Vodalian Mage Cl U
Dwarven Ruins U2 L Goblin Warrens U1 R Night Soil Cl G Vodalian Soldiers Cl u
Dwarven Soldier Cl R Hand of Justice U1 W Orcish Captain U3 R Vodalian Soldiers Cl u
Dwarven Soldier Cl R Havenwood Battleground U2 L Orcish Spy Cl R Vodalian Soldiers Cl u
{ Dwarven Soldier Cl R Heroism U3 W Orcish Spy Cl R Vodalian Soldiers Cl u
| Ebon Praetor U1 B High Tide Cl U Orcish Spy Cl R Vodalian War Machine U1 u
| Ebon Stronghold U2 L High Tide Cl U Orcish Veteran Cl R Zelyon Sword U1 Be
High Tide Cl u Orcish Veteran Cl R
Hollow Trees U1 L Orcish Veteran
Homarid Cl U Orcish Veteran Cl R
Homarid Cl u Order of Leitbur Cl W
Homarid Cl u Order of Leitbur Cl W
Homarid Cl u Order of Leitbur Cl W
Homarid Shaman Cl u Order of the Ebon Hand Cl B
Homarid Spawning Bed U3 U Order of the Ebon Hand Cl B
Homarid Warrior Cl u Order of the Ebon Hand Cl B
Homarid Warrior Cl u °rgg U1 R
Homarid Warrior Cl u Raiding Party U3 R
Hymn to Tourach Cl B Rainbow Vale U1 L
Hymn to Tourach Cl B Ring of Renewal U1 Be
Hymn to Tourach Cl B River Merfolk U1 U
Hymn to Tourach Cl B Ruins ofTrokair U2 L
Icatian Infantry Cl W Sand Silos U1 L
Icatian Infantry Cl W Seasinger U3 U
Icatian Infantry Cl W Soul Exchange U3 B
Icatian Infantry Cl W Spirit Shield U1 Be
Icatian Javelineers Cl W Spore Cloud Cl G

S C R Y E Four
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Doomtrooper—the
Techno-fantasy collectible
trading card game. In
Doomtrooper each player
utilizes his available warriors
representing The Cartel and
The Dark Legion to do battle
against the forces of their
opponent. Warrior cards are
placed on the table to form
squads of Doomtrooper or
Dark Legion warriors.
SUNSET STRIKER
Warriors gain Promotion
Points through combat,
completing missions and
other means. The first
player to earn a pre¬
determined number of
Promotion Points before
his opponents, wins the
game!

•With 337 different cards


in the first series
representing Warriors, I
Weapons, Equipment,
Missions, Dark
Symmetry and more, no
two games ever need to
be the same.

• Each Doomtrooper
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a rule book and 60
cards (45-common,
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• Doomtrooper
“Necropaks” r
FOR MORE INFORMATION:
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Shippin in November!
I n the southern oceans of Dominia Prime lay a continent of great kingdoms.

between Urza and Mishra, the lands of Sarpadia prospered. But as the climate changed, resources
Far from the war.

dwindled and empires crumbled. Hideous new species arose in the forests and seas, forcing the Sarpadians

to fight for their very survival; Icatian towns mustered Phalanxes to defend themselves from Orcish raiders

and the misbegotten spawn of uncontrolled black magic. Recruit these toughened warriors and vicious

predators for your Magic: The Gathering duels, but beware lest you fare no better than the Fallen Empires.

WlZA

Ic. r
■OAST.
Fallen Empires, Magic: The Qathering, Qarfield Qames and Wizards of the Coast are trademarks of Wizards of the Coast, Inc.
Artwork appears courtesy of Scott Kirschner, © 1994

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