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€laborate Banality

spacebiff.com/2022/10/10/euro-crisis

By Dan Thurot October 11, 2022

There’s this devastating moment in one of my favorite shows of all time, Mr. Robot. This
character, a banker, describes the day he and other high-level executives decided to cover
up evidence that one of their factories was leaking toxic chemicals. Speaking to the daughter
of an employee who died from leukemia caused by that leak, this banker details how rather
than going public with the information, the company decided to stash some money for a
possible future lawsuit. Any settlement today would be paid from a fraction of the interest
earned on that investment.

In a show packed with bombastic conspiracies, it’s an understated moment. This particular
coverup wasn’t about controlling the world. It was the banality of regarding human beings as
risks to be managed, item lines to be balanced, expenditures to be weighed against other
expenditures.

€uro Crisis, whose designer only goes by “Galgor,” and published by Doppeldenkspiele — to
give you some sense of what’s to come, that translates to “Doublethink Games” — also isn’t
about controlling the world. It’s about financial crises and the people who profit from them.
And it cranks the banality up to eleven.

1/5
Taking advantage of a country on the brink.

Let’s set the scene.

Europe’s financial market is collapsing. Sound familiar? Here’s the good news: you wear one
of those insufferable blue pinstripes with a white collar to work. Yes, you’ve stumbled into a
position that would make pharaohs and emperors blush with shame. Merit got you here, is
what you tell yourself. Has nothing to do with your great-grandfather’s name on the building.
However you got here (it’s merit), you know exactly what to do. (Because of merit.) You have
these burner phones with important numbers in them. (You got them through merit.) Dial one
of those numbers and, oops, you’re talking to a muckety-muck at the European Central
Bank. (Sure, he’s your cousin, but you didn’t always talk to him on the skiing trips.) Dial
another, you’re talking to a disgraced colonel in Moscow. He has a few tanks to sell. (To
meritorious individuals only.) Call another, and the president of Greece is dying to chat. Say
a few words, and the entire political structure of the country can be rearranged. Because
democracy is a suggestion, right?

(Merit.)

If this sounds cynical, don’t expect the atmosphere to air out anytime soon. €uro Crisis is
steeped to the gills with cynicism. Every single action is rapacious, treating countries,
landmarks, markets, governments, and people with equivalent distaste. The basic process
goes something like this. Every fiscal quarter, the bankers at the table individually choose
who to call. The ECB in Frankfurt will sell you billions of euros at almost no interest. The
stock exchange in London will let you loan those billions to various countries. To pay off their
debt, these countries gratefully exchange their precious state properties for gold bullion. Ever
wanted to own the Eiffel Tower? No? You should. How about Guinness brewery? A Greek
island? France’s aging nuclear arsenal? Anything and everything is up for grabs.

2/5
True, you deserve these things. (Because merit.) That doesn’t mean it’s always easy to
purchase them. Or keep them. At the end of every year, those countries will further
destabilize. If they grow too unstable, they’ll cancel their debt, leaving you without the
advantage of their paybacks. Worse, if the populace becomes sufficiently unruly, they might
riot in the streets. The only thing that will placate them is the nationalization of those same
landmarks you purchased. Or a vicious crackdown by state police.

If only the proles didn’t make you keep them in line. Good thing you have the proper tools at
your disposal. A call to Moscow can supply you with guns, whether to arm the government
so the people keep their grubby fingers off your newly-acquired Acropolis or, if you’re feeling
catty, to instead arm the people so they repossess the King of Spain from his sponsor, who
happens to be a competitor of yours. Other phone calls let you rejigger entire political
systems at will.

This, incidentally, is perhaps the most innovative of €uro Crisis’s many systems. Whenever
you want to make a change, you can pay to tweak a country’s political parties. There are four
poles — conservatives, socialists, liberals, and communists — and everything on the table is
laid out so that when you push a disc in one direction everything reacts by moving in sync.
For example, the conservative party sits on the right side of the political display. When you
pay them, their disc is pushed leftward. At the same time, the debt ceiling moves left as they
enact austerity measures, capping how much debt you can purchase from that country, and
the people’s happiness decreases by moving left on its track. The same goes for the other
parties. Every adjustment nudges portions of the country’s economy, the happiness of its
people, and whether privatized utilities earn cash or have to pay some back. It’s a
complicated idea made digestible through a masterful layout.

I’ll make some calls…

Digestible, but not exactly simple. €uro Crisis isn’t traditionally complicated, but everything
takes multiple steps to actualize, and it takes a while to see how it all fits together. The short
version goes like this:

3/5
1. Go into debt to buy euros
2. Sell euros to struggling countries to generate passive income
3. Use that income to buy gold and guns
4. Spend gold in auctions to privatize national treasures
5. Defend your privatized stuff by any means necessary

In practice, disruptions abound. What happens when a rival eggs a country’s market into
decline so they’ll cancel the debts they owe you? When should you take advantage of the
gun and gold markets? Is there a good reason to promote a country’s liberals for some petty
cash? How much debt is too much debt? Be careful. There is a wrong answer. The goal is to
own the most privatizations at game’s end, but you lose outright if your income slides to
negative twenty. One or two ill-timed crashes can do that to even well-hedged banks.

As strange as this comparison might sound, the closest touchstone to €uro Crisis is some of
the cube rails games I’ve played. It opens with everybody selling euros to two countries and
auctioning off the first few privatizations, possibly setting up somebody to fail right from the
get-go. From there, it’s all bristles and hard interactions, with very little interest in holding
your hand or strapping a golden parachute to a falling player. As ironic as that is — “merit,”
etc. — it gives the whole thing a cutthroat edge. Decisions that seem insubstantial can prove
corrosive to your overall standing, petty rivals can become major backaches, and the
periodic pushback from the game itself can scuttle your plans during a sensitive takeover.

It’s miserable, in other words. Nothing feels good. Textually, every action brings misery upon
thousands, and that misery is writ small upon the table, very likely displeasing everybody
else while achieving only the smallest gains for yourself. Of course, its miserableness is
entirely the point, giving it a fierceness that’s equal parts furious and resigned. Playing this
game, one imagines themself a billionaire CEO who flies into outer space with a television
actor who once played a starship captain. When that actor tries to give voice to how terribly
lonesome they became at the sight of our blue marble alone among all that black, how
frightened for the future, how close to death — then, with the swiftness of a startled hare,
one imagines themself as that billionaire CEO retreating to the safety of a spray of
champagne.

Playing this game, one imagines themself hollowed out by money.

4/5
It isn’t complicated, per se, but that doesn’t mean you’ll understand what’s going on.

€uro Crisis places that banality on a stage and lets it strut. Such an act proves elaborate in
its satire, speaking in that machinegun cadence that makes a paranoiac sound compelling
until the rush has passed. That’s when the realization sets in. This satire is only effective to a
point. Its weakness is that it stretches the banality until it snaps. It isn’t enough to be a
billionaire CEO with a ledger where his heart should be. You must also be a billionaire with a
burner phone to a Russian colonel peddling surplus T-90s. You must be a billionaire who
arms France with those T-90s so they can roll over anyone displeased that you now own the
nuclear arsenal.

A striking image. But also a funhouse image. Because this isn’t how power is currently
structured, even under a system as dismaying as what we’ve currently got. For one thing,
France has its own tanks for steamrolling the masses.

If the satire is blunted by excess, what about the rest of the game? To some degree, it
becomes more approachable. It’s still a natty design, full of snags and sharp corners. But it’s
somewhat less interesting. The cruelty feels less like commentary. The stark actions grow
brusquer. That’s where €uro Crisis leaves me. It’s a game that wants to speak truth to power,
but can’t help but rant itself into a corner. What remains is an interesting economic game, an
extraction simulator taken to its worst-case conclusion, a race to stay ahead of your debts so
you can profit from them. It’s a good one — but it isn’t quite as incisive as it thinks.

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A complimentary copy was provided.

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5/5

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