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Pronunciation Games Hancock
Pronunciation Games Hancock
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CAMBRIDGE
UNIVERSITY PRESS
I II
9 780521 467353
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Contents
G
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l Introduction
G
G 2 How to use this book
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Level
elementary 8
Game
Al Makingtracks
Point
countingsyllables
~ intermediate 12 A3 Clusterbusters
elementary 15 A4 Stressmoves
consonant
clustersandsyllables
~
patternsof wordstress 4,,,.>-'
~
r-
~
pre-intermediate22
intermediate24
A7 Steppingstones stressin two-syllable
verbs
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r:
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Contents
Section B 34 Sound awareness
Level Game -~ Point
elementary 36 B2 Pronunciation
journeyminimalpairs
pre-intermediate38 B3 Four-sideddominoesmatchingvowelsounds
pre-intermediate40 84 Soundpictures awareness
of sounds
elementary 52 B7 Two-vowel
jigsaw pairsof writtenvowels
elementary 55 88 Simplesoundmaze individualsound/i:/ (puzzle1); individualsound/j/ (puzzle2)
intermediate 58 89 Complex
soundmaze individualsoundsa,e,i,o,uas pronouncedin the
alphabet(puzzle1); rhymingwords(puzzle2)
108 Acknowledgement~
Introduction
Pronunciation
is oftentaughtthroughthe teacherprovidinga modelfor learnersto
listento and repeat.Thisis a valuablewayof teachingpronunciation,
but it neglectsa
needmanylearnersfeelto understand
whattheyaredoing.Theactivitiesin this book
areintendedto leadlearnerstowardsinsightsthat will helpthemin their future
learningcareerandreducetheir dependence
on the teacileras a model.
Tile pronunciation
pointsin tl1ebookare presentedin the form of games.Therearea
greatvarietyof activities,from competitivegamesto problem-solving
puzzles,from
activitiesinvolvinglearnersworkingindividuallyto groupandwhole-classactivities.
Whatthe gameshavein common,though,is that theyengagelearnersin a challenge
and,at the sametime, highlightan aspectof pronunciation.
Forconvenience,
the phonetictranscriptionsof wordsprovidedin this bookareas
givenin British-published
dictionaries.
Theserepresentthe accentcalledReceived
Pronunciation
or RP.Thereis no implicationthat otheraccentsarein anywaywrong.
Phonetictranscriptionsareshownusingthe International
PhoneticAlphabet(IPA).
Wherethis is used,examplewordscontainingthe soundaregivenso that the activity
canbe usedwhetheror not learnersknowthe IPA.
1
How
tousethisbook
Point: 1 the pronunciationpointcoveredby the game
Minimum level: 2 the minimumlevelof Englishrequiredto playthe game
Game type: 3 the typeof gameit is
Approximate time: 4 the approximatetime the gametakes
Rule~ Theinformation
aboveis provided
justbelowthetitleofeachgame:
Formostgames therulesaregiven
in boththeteacher's
notesandon 1 Foranexplanation
of phonological
termsthatappearin the pronunciation point,referto
theaccompanying gamepage(s). Glossaryofphonologicaltermson pages4-6.
Therulescanbecopiedandgiven
outto theclasswiththegame. 2 Thelevelgivenshouldbe regardedas minimum:in otherwords,if the levelindicatedis
elementary,the gamemayequallywellbe usedat intermediate
or advanced
levelif the classis
unfamiliarwiththe pronunciation
point.
3 Foran explanation
of the differenttypesof games,referto the sectionentitledGametypes
andassociatedvocabulary on page7. Here,archetypes of the variousgamesarebriefly
described,
alongwith someof the particularvocabularythata participantwouldneedto playthe
gamein English.
4 Thetimegivenis approximate
in that it dependsa lot onthe class.Also,it is noticeable
that
as studentsplaymorepronunciationgames,theytendto catchon muchmorequicklyto the
waythe gameworksso that explanation time is significantlyreduced.
Theinformation
provided
foreachgameis dividedintosections:
Preparation
Thissectionexplainsthe preparationsthatyouwill needto makebeforethe lesson.In many
casesthis involvesphotocopyingthe game.Explanations of games,or checkinganswersat the
end,canbemadeeasierif you canalsomakea copyontoan OHPtransparency or A3size
paperso thatthewholeclasscansee.It is alsoan advantage if youcancopyboardsor cards
ontocardboard so thattheycanbe re-usedmoreoften.
Presentation
Formanygamesthereis a sectionwhichsuggestshowto presentthe pronunciation
point
beforethe game.
Key
Keysareprovidedwhereappropriate.
Follow-up
In someinstances
suggestions
for follow-upworkor makingotherversionsof thegameare
alsoprovided.
2
Key
3
I
\~
Glossary
Intrusive r Theintrusive
r is an/r/ soundintroduced
betweenwordswhere thefirstwordendswitha vowelsound and
thesecond wordbegins witha vowelsound.
Theintrusiver is notevidentin thespelling
ofthewords.For
example,lawandordermaybepronounced /•b:r~n•:,:d;,/;the/r/ soundin themiddleis anintrusive
r.
4
(~
Glossary
Linking sounds A linkingsoundis a soundintroduced between wordswhere thefirstwordendswitha vowelsoundandthe
second wordbegins witha vowelsound. Thelinkingsounds maybe/j/ (asinye!loW), lw! (as1n1YeOorIr!
(asin[ed).Whichof thesesounds is inserteddependsonthevowelthatcomesbefore it Examplesare:
meandyou /'mi:j;m'yu:/
goandsee/'g,mw;:in•si:/
farandwide/'fa:rnn'waid/ (Notein RP,faronitsownis pronounced /fa:/.)
If an/r/ is introducedwhereit is notevidentin thespelling.
thisis thencalledanintrusive r. Some
speakers regard thisasincorrect pronunciation.
Prominence
is emphasis
givento particular
wordsin speech
to highlight
themasimportant.
Forexample,
in
contrastive
stress,prominence withonethatwentbefore.
is giventoa wordwhichcontrasts
5
~/
Glossary
Stress-timed A stress-timed
language
suchasEnglish hasthestressed
syllables
in speech
atmoreor lessequalintervals.
Thishappens howevermanyunstressedsyllables
occurbetween
thestressedsyllables
- if therearea lotof
syllables.
theyhaveto becompressed.Forexample,thesetwophrases shouldtakeaboutthesametimeto
saysinceeachhasthreestressed
syllables
(underlined):
BJngJack~. J§Jephone Alison!l...fterwards.
A syllable-timed
language suchasFrenchgivesmoreor lessequalemphasis
to eachofthesyllables
in
speech,in contrast
to a stress-timed
languagesuchasEnglish
TO
ne Tone1sthemelody of speech,thatis therisingandfallingin pitch.Toneaddsanextralevelof meaning to
what1ssaid.Forexample, thetagquestion in Madras is in India.isn'tit?mayhavea risingora fallingtone
A risingtonemakes it soundasif thespeaker is notverysurethatMadras is in India,sothatit is a genuine
jllestion.A fallingtonemakes it soundasif thespeaker isfairlysurethatMadras is in Indiaandmerely
"wantsconfirmation.
Tcfne·
'tinit A toneunitis a section
of speech
containingonedistinctpitchmovement ortone.Withinthetoneunit,one
wordis emphasised bythespeaker, andthestressed
syllable in thiswordis thetonicsyllablein thetone
unit Thepitchmovement, ortone,beginsonthistonicsyllableandcontinues to theendofthetoneunit.
ToniC Sy 11
ab Ie Thetonicsyllableisthestressedsyllablein theworda speakerhaschosento emphasise.
Thespeakermay
chooseto emphasise a wordto indicate
itsimportance.Considerthisexchange:
A Howlonghaveyoulivedhere?
B Abouttwoyears. HowlonghaveW!J.Iivedhere? ·f'.
Here,Bemphasises youto signala change in thesubject
oftheconversation
fromB'spersonal
historytoA's
personal
history.
Weak f Orm Aweakformis thewayoneofa number of common wordsin Englishis pronounced whereit is notbeing
emphasised forsomereason. Forexample,
thewordherin Whats hername? /'wots (h)d 'ne1m/ willbe
pronounced witha shortvowelsoundandpossiblywithoutthe/h/ sound.But,in Its herthatI saw,
/its 'h3: odt m s'J:/, heris emphasised
andsothevowelsoundis longerandthe/h/ is pronounced
Theshortvowelsoundinweakformsis always
theweakvowelfa/, except
whentheoriginalvowelwas
II/, in whichcaseit staysthesame.
6
~/
Game
types
7
\ .
~/
Making
tracks
A Point:
Minimum level:
Game type:
Approximate time:
countingsyllables
elementary
a diceand boardblockinggamefor two players
20 minutes
Rules Preparation
l Playthisgamein pairs.Towin Makea copyof the boardandprovidea dicefor eachpairof studentsin the class.
thegame,
youmustgetmorepoints
thantheotherplayer. Presentation
2 Towinpoints,youmustmakea 1 Writethe followingwordson the board:
'track'.Atrackis a straightlineof train blouse eight coat
fouror moresquares. Thetrackcan Pointout that althoughthesewordsall containmorethanonewrittenvowel,theyonlycontain
behorizontal •, vertical Jor onevowelsound.Theyarethereforeone-syllable words.
diagonal~. 2 Writethe followingwordson the board:
3 Tomakeatrack,youmustwin sunny about later started
squareswhicharenextto each Elicitthatthesewordsall containtwo vowelsoundsandthereforetwo syllables.
other.
Youcanwina square by 3 Writesomethree-syllable wordsfrom your courseon the board. Elicitthatthesewordsall
throwing thedice.If thediceshows containthreevowelsoundsandthereforethreesyllables.Thenrub out all the wordsfrom the
1 or4, youcanwinanysquare with board. Callout the wordsin randomorder. Askstudentsto identifyhow manysyllableseach
a one-syllable wordin it. If thedice wordcontains.
shows2 or5,youcanwinany 4 Writea few wordsfrom the gameon the board.Askstudentsto sayhowmanysyllableseach
square withatwo-syllable wordin wordcontains.
it. Ifthediceshows3 or6, youcan
winanysquare witha three-syllable
Conducting the game
1 Dividethe classinto pairsandgiveeachpaira boardanda dice.
wordin it.
2 Explainand/orgiveout the rules.
81 syllable[;J1 syllable 3 Whenstudentshavefinished,quicklyreadout the wordsin the grid andaskstudentsto say
GJ2 syllables[BJ2 syllables howmanysyllableseachword has.
8
Rules
l Pl,'Ythisgamein pairsTowin
thegame,youmustgetrore points
thant1eotherolayer.
2 Towi11 youmustmakea
'track·.
A trackis a straightiineof
fouror moresqLares. Thetrackcan
behorizontal• vertical l or
diagonal,.
3 Tomakea track.youmustwin
squares wt1icli,re nexttu each
other.Youcanwina squareby
throwing thedi:::e.
If thediceshows
1 or!J.youcanwinanysquare witt1
a one-syllable wordin it. If thedice
shows2 or5. youcanwi1 ,my
squ,rn! wilt\a lwo-syllab:e wordin
it. If thediceshews3 or6. youcan
winanysquare witha threosyllable
wordin it.
[ ;_-:1 syllable':;l1 syllable
4 Players
taketurnsto throwthe
diceandwinsquares. Whenyou
wina square, drawyoursymbolin
it. Q;,e playerc2·1useIriesymbolX
andtheotherplayercanusethe
symbo:0.
5 Whenallthesquares arefull,
countyourpcmts;fourpointsfor
everv:rackoftuJr squares.five
pointsforeverytrackof five
squa·es andsixoointsforevery
trackof sixSO,LJres.
-,
~-/
Syllable
~oup
A Point:
Minimum level:
Game type:
Approximate time:
syllablesandstressin wordswith threeor four syllable~
intermediate
a lookandfind puzzlefor studentsworkingindividually(or in pairs)
15 minutes
Preparation
Makea copyof the puzzlefor eachmemberof the class.Youmayalsowantto makea copyon
an OHPtransparencyor a largepieceof paper.
Presentation
1 Writea wordwith its syllablesseparatedin randomorderon the board.Forexample,write
tomorrow likethis:
mar to row
2 Askstudentsto makethe word out of thesesyllables.
3 Pronounce the wordseveraltimesandaskstudentsto identifythe strongestor
stressedsyllable.
4 Writethe wordin the followinggrid to showthe conventionsusedin the 'soup',that is, a
circlearoundthe first syllableanda squareroundthe stressedsyllable.
Key
Tel Cal cu la tor
e En News Un tel
vi ter pa der Ii
10
•
ta Cal stand In VI In
□□:~t%itWil1il&~*ti!li$.l~l:l~fltf:~liD
Un }:J;{t]!Jim□□DDD Re
··;
Stressed
syllable
,'.liWi~;.~□-, 0~':;i~~;~'.'.~\;';;;;·;.:.:~t~:i~;
,·-•·:;~t.~!lif
~\;:
I
"'
mem o·•··•••-· 1n
:::,
0
0
0
;,;-
·•-·····•·,--· ;:;ff
@
("") •••••••••• -: :, •••••• ·.-.; • ... ·:-•,•··· ,•• ·:··-····-· ., ••• - •••••••• •,-: ✓ • ............. •.-•,:- ✓ -:•· .-.;,,•..- •• -
"'
];!!If
&ii0{ 1f0jtr;,Jtf
:3
er
0.:
co
CD
C
:::,
<.
CD
ul
Pop.!) ri;~Wt.!!t;ti1ID!mi~Thi1·:1
mor 1
Q
--cJ
ro
u,
sa
u,
-'-
(D
r..o
(J1
En
la
-
D'.~fil0i~trDtf ittt
t'1)
1~1ffl-t!:;f
tt!t!!1 ~I1r1,t~!.tt:;:r~ lS'
C
C:
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Rules Preparation
1 Towinthisgame,yourteammust Copythe grid ontothe board(or an OHPtransparency).Makea copyof the grid for each
makeacomplete lineotsquares so studentif studentsaregoingto playthe gamein smallergroups.Makea copyof the answerkey
thatyouhavea pathlromoneside for eachgroupof students.
oftheboardto theotheror fromthe
topoftheboardto thebottom. Presentation
2 TeamA mustmakea linefrom 1 Writethefollowingsequence
of wordson the board:
sideto sideandTeam Bmustmake or - ought- port- sport- sports
a linefromtopto bottomlikethis, Pointout thatthe vowelsoundin thesewordsremainsthe sameeventhoughthe spellingis
forexample: changed. Showthatthewordsarebuilt up by successively
addingoneconsonantsoundand
II.
thattheyall containonlyonevowelsoundandthereforeonesyllable.Stressthat it is consonant
soundsandnot writtenconsonants thatareadded.Thus,hecannotbeexpanded to sheby
BB:
i B addingan s; in this case,the consonant soundis changed, as opposedto a consonant sound
B B beingadded.
H
i
i B 2 Invitestudentsto buildup otherwordsby addingsingleconsonant soundsto or,suchas:
or - law- floor - floors
Diagonalslikethis
arenotaccepted B
or • four -force• forced
asa complete line: B 3 Askstudentsin groupsto buildup wordsfrom eye,suchas:
eye- lie • light• flight flights
3 Towinasquare, theteammust eye- lie - like- liked
saywhichsquare theywant,eg4C, (Notethatwhileno additionalvowelsound(andthereforesyllable)is addedin the pasttense
andaddsingleconsonant sounds
to endingin liked,this is not alwaysthe case,eg wanted.Addinganextrasyllableas in this caseis
thewordin thesquare to make notacceptable in the game.Noris it acceptablein pluralendings,eg prizes,or third person
another word.Thismustbedone singularverbendings,eg watches, whichproducean additionalsyllable.)
twiceif thesquarehas2writtenin it
andthreetimesif thesquare Conducting the game .f!r
has3writtenin it. 1 Thegamecanbeplayedasa classor withtheclassdividedintoseveralgroups.Theclass
4 Teams taketurnsto tryto win or groupsshouldbedividedintotwoteams.If playingin groups,onestudentshouldbenominated
squares. as judgeandgivenananswerkey.If playingasa class,theteachercanbethejudge.
2 Explainthat all thewordsin the grid canbeexpanded by addingsingleconsonantsounds.All
5 Youcantrytostoptheotherteam thewordscanbeexpandedin this waytwiceandsomecanbeexpandedthreetimes.
making a linebywinning squares to 3 Explainand/orgiveout the rules.Notethatan alternative wayof winningthe gamewouldbe
blockthem.Forexample, hereTeam for a teamto win four squaresin a row ratherthanmakea completelineof squaresfrom one
A blocksTeam B'sline: sideof the boardto theother.
4 As teamsproducetheirsequences of words,the wordsshouldbewrittenin pencilin the box
withthe originalword.(Thewordscanbe rubbedout if theyareincorrect.)Theteamcanbe
askedto pronounce the sequence to demonstrate thatall the wordshaveonlyonesyllable.
5 If the sequence offeredis differentfromthat in the key,theteachercanbeconsulted to seeif
thealternativeis acceptable.
6 Writethe letterof theteamin the squaresastheyarewon.
12
Cluster
busters
A
Key
Thesearesuggestedanswersbut othersarepossible.
A B C D E
- m
---,;
Iii
,,,
3
ISi
2 lTI
=
'-<
s:::
w
x Diagonals
likethis
:::r::
w
WIN (2) OWE(3) LAY(3) TEA(3) COOL(2) arenotaccepted a
::::,
c-, asa completeline: 8
3
0
c-,
"'
@
3 Towina square, theteammust
(") saywhichsquare theywant,eg4C,
w
:3 andaddsingleconsonant soundsto
=
_Cl..
thewordin thesquare to make
=
CD
C
NECK(2) PAY(3) EYE(3) ART(3) ACE(2) another word.Thismustbedone
::::, twiceif thesquare has2writtenin it
<"
CD
ul
~
4 andthreetimesif thesquare
has3 writtenin it.
cJ
co
en 4 Teams
taketurnsto tryto
en
winsquares.
<.D
<O
CJ7 POT(2) EYES(2) HELL(2) THING(2) IN (2) 5 Youcantryto stoptheotherteam
making a linebywinningsquaresto
5 blockthem.Forexample,
A blocksTeam B'sline:
hereTeam
Stressmoves
A Point:
Minimum level:
Game type:
Approximate time:
patternsof word stress
elementary
a gameof physicalmovementfor the wholeclass
20 minutes
Rules Preparation
l Oneplayerbeginsthegame 1 Chooseabout20 wordsfrom yourcourseor askeachmemberof the classto suggesta
bysayinghisor herownwordwith word. Makesurethatthe wordscontaina numberof differentstresspatterns.Herearesome
theappropriate stressmove(s) and examples:
thensayinganother player'sword 1• 2 •• 4••· 5 •••
withtheappropriate stressmove(s). jeans monkey balloon banana bicycle
Thisplayerthencontinues bysaying blouse trousers cassette detective cinema
hisor herownwordwiththe eight yellow goodbye computer telephone
appropriate stressmove(s) andthen mouth morning hello umbrella photograph
sayingyetanother player'sword Writeyourwordson flashcards.
withtheappropriate stressmove(s). 2 Decideon some'stressmoves'beforethe classandpractisethema little.Stressmovesare
Thegamecontinues in thisway physicalmovements whichyou makeas you saythe word.Thereshouldbe onemoveto
untilsomeone makes a mistake. accompany the stressedsyllableanda differentmovefor eachof the restof the syllables.
A mistake occurswhena player: Herearesomesuggestions:
• failsto respond whenhisor her a Makea fist for eachunstressedsyllableandopenyourfingersfor the stressedsyllable.
wordis called. b Clapyour handsfor eachunstressedsyllableand bangthe deskfor the stressedsyllable.
• forgets to repeat hisor herown
wordfirst. Presentation
• pronounces a wordincorrectly. 1 Choosesomeof the wordsyou havedecideduponandwritethemon the board.Pointto
• makes thewrongstressmove(s). the wordsin turn andreadthemout. Usethe appropriatestressmovesfrom the systemyou
havechosen.
2 Eacl1playerbegins with10 2 As studentscatchon to the waythe stressmoveswork,invitemembersof the classto say
pointsandlosesonepointforeach somewordswith the appropriatestressmoves.
mistake.
Aftera mistake,
thegame 3 If possible,askstudentsto sit in a circleso thattheycanall seeeachother.Distributea
mustberestarted bytheteacheror
flashcardto eachstudentandaskeveryoneto practisesayingthe wordon their cardwith the
bytheplayerwhomadethemistake. stressmovesto accompany it. Thenaskeachstudentin turn to completethe sentenceMy word
3 Finishthegamewhen is ... with the appropriate
stressmove(s).
oneplayerhaslostall 10points.
If studentsarest111
enthusiastic,
ask Conducting the game
themto swaptheirflashcards
and Explainthe rulesandproceedwith the game.Withverybig classes,playa demonstration
game
beginthegameagain. andthenlet studentsplaythe gamein smallergroups.
15
Stress
snap
A Point:
Minimum level:
Game type:
Approximate time:
stresspatternsin simplenouns
pre-intermediate
a matc~1ing
25 minutes
gamewith cardsfor two players
Rule5 Preparation
1 Theaimofthegameisto win Copyandcut out a set of cardsfor eachpair of studentsin the class.
morecardsthanyourpartner(s).
2 Dividethecardsequally Pre5entation
between
you.Keepthecards 1 Writethe followingwordswith their stresspatternson the board:
facedownin a pile. 1e 2e. 3•• 4e.. s.e.
right question mistake salary pollution
3 Taketurnsto turnthecardsface 2 Askstudentsto suggestotherwordswith the samestresspatterns;writethesewordson the
upin a pileonthetable,making boardunderthe appropriate
stresspattern.
surethattheplayercannotseethe 3 Readout someof the wordsfrom the gameandaskstudentswhichstresspatternthey
cardbefore
theothers. correspondto.
4 If younoticethatthestress
patternofthewordona cardis the Conducting the game
sameasthewordonthecard 1 Dividethe classinto pairsandgiveeachpaira packof cards.(Thegamecouldalsobe played
before,
youcanwinall thecardsin by studentsin groupsof threeif necessary.)
thepile.Todothis,putyourhand 2 Explainand/orgiveout the rules.
onthepilequicklyandsaySnap!
Key
5 Afteryouhavewonthepile,put
thecardsto onesideandbegin 1• 2 •• 3 •• 4••· 5••·
againtakingturnsto putcards shirt money balloon continent potato
onthetable.Shuffleanddealthe ball problem shampoo cinema disaster
cardsonthetableagainwhen
head student police Saturday computer
younolongerhaveanycardsin
yourhands. eye mother career paragraph banana
6 Theplayerwiththemostcards shoe music cartoon elephant tomato
whenalI thecardshavebeenpaired girl garden address manager tobacco
offis thewinner. I
light island defence recipe umbrella
7 11youcannotagreewithyour
partner(s)
aboutthestresspatterns
train colour guitar vehicle professor (
ofwords,asktheteacher. Making your own version5 . \
Youcouldmakeotherpacksof cardsto includevocabularyfrom yourcourse.Youneedaneven
numberof wordsfor eachstresspatternandaboutthe samenumberof wordsfor eachof the
stresspatternsyou decideto include.
16
Rules
11eq peaq l Theaimofthegameisto win
morecardsthanyourpartner(s).
2 Dividethecardsequally
between
you.Keepthecards
shirt ball head- eye facedownin a pile.
3 Taketurnsto turnthecardsface
upin a pileonthetable,making
surethattheplayercannotseethe
aoqs cardbefore theothers.
4 If younoticethatthestress
::r::
Cl) patternofthewordona cardis the
shoe girl light train
:::,
c-.,
0
c-.,
sameasthewordonthecard
=
@
before,youcanwinall thecardsin
0
thepile.Todothis,putyourhand
Cl)
:3 I onthepilequicklyandsaySnap!
=
ci
=
CD
C
Aauow wa1q0Jd J81.1JOW 5 Afteryouhavewonthepile,put
thecardsto onesideandbegin
:::,
<" againtakingturnsto putcards
CD
vl onthetable.Shuttle anddealthe
~
""CJ
co
en
money problem student mother cardsonthetableagainwhen
younolongerhaveanycardsin
en
....... yourhands.
(D
(D
u, 6 Theplayerwiththemostcards
:usnw uapJe6 whenallthecardshavebeenpaired en
:::r
-
■
offis thewinner. CD
CD
7 It youcannotagreewithyour ...A.
colour
■
__,
'-I ------x------ I
I
v7
.....
00 Rules
l Theaimofthegameis towin
uoo1Jea ssaJppe aaua1ap morecardsthanyourpartner(s).
2 Dividethecardsequally
between
you.Keep thecards U)
,-+
facedownin a pile.
cartoon address defence guitar 3 Taketurnstoturnthecardsface
~
t"'1)
\SI
\SI
upin a pileonthetable,making
surethattheplayercannotseethe \SI
~
cardbefore theothers. a.,
1uau11uoa ewau1a
•
AepJn1es ydeJ6eJed 4pattern
It younotice thestress
ofthewordona cardis the
"'C
Cl.)
::::r
onthepilequicklyandsaySnap!
5 Alteryouhavewonthepile,put
Ja6euew ad1aaJ
•
thecardsto onesideandbegin
againtakingturnsto putcards
onthetable.Shuffle anddealthe
cardsonthetableagainwhen
elephant manager recipe vehicle younolongerhaveanycardsin
yourhands.
6 Theplayerwiththemostcards
whenallthecardshavebeenpaired
O1e1od Ja1ses1p eueueq off is thewinner.
7 If youcannotagreewithyour
~ partner(s)
aboutthestresspatterns
<D
= ofwords,asktheteacher.
u,
potato disaster computer, banana
-----------------------------+-------------------------------x
I
I
I
Rules Preparation
l Placeyourcounters
onthesquare Makea copyof the boardandprovidea dicefor eachgroupof threeor four studentsin the
marked Start.Theobjectofthe class.Providea counterfor eachstudent.
gameis to movearound theboard
fromsquare to square
to thesquare Presentation
markedFinish.Thefirstplayer
to 1 Writethe followingwordswith their stresspatternson the board:
reachthissquareis thewinner. 1• 2e. 3•• 4e.. 5••• se ...
2 Players
taketurnsto throwthe fat happy ashamed innocent important supermarket
diceandmove. 2 Ask studentsto think of otheradjectives
with the samestresspatterns;writethesewordson
the boardunderthe appropriatestresspattern.
~-
3 Numbers onthedicecorrespond 3 Readout someof the wordsfrom the gameandaskstudentsto saywhichstresspatternthey
to stresspatterns
asfollows: correspondto.
Tomove,
•...
r-=-i •••
l!:!J
~
~
throwthediceandmove
1 Dividethe classinto groupsof threeor four andgiveeachgroupa board,a diceandcounters.
2 Explainand/orgiveout the rules.
3 Duringthe game,movearoundthe classhelpingstudentsto resolveanydisputes.
4 Whenstudentshavefinished,drill the pronunciation of the words.
to thefirstwordyoucometo with
thestresspatternindicated.
(You Key
canlandona square thatalready 1• 2 •• 3 •• 4 ••• s ••• 6 ••••
hasa counteronit.)
fair easy correct difficult disgusting supermarket
4 Ifthereis thetailofa worminthe
tall boring alive interesting confusing architecture
square
youhavelanded on,move
yourcounter
to itshead. long ugly unfair beautiful unhappy fortunately
strong fatter alone popular unfriendly ceremony
5 If youlandona square cloudy unknown serious informal fascinating
short
marked
Missa turn,youmiss
yournextturn. behind sensitive depressing
6 If therearenomorewordswith Making your own versions
thatstresspattern
leftbefore
the A blankversionof the boardis providedso that you canmakeyour ownversionof the game
finish,youcanmoveto thefinish. usingvocabularyfrom your course.Youwill needto makea list of fivewordseachfor three
differentstresspatternsandsix wordseachfor threeotherstresspatterns.Writethesewords
on the board. Makesurethat you distributethe wordsin randomorderso thatthe wordswith
the samestresspatternarenot all clusteredtogether.Writea keywith numbers1-6on the
boardto showwhichnumberon the dicecorresponds to whichstresspattern.
19
~
0
Rules
l Placeyourcounters
onthe
squaremarked StartTheobject
ofthegame isto movearound the
boardfromsquare tosquare tothe
Finish squaremarked Thefirst
Finish. ~
player
to reachthissquareis -i
t"D
thewinner. I.I'
I.I'
2 Playerstaketurnstothrowthe c:a...
diceandmove.
3 Numbers onthedicecorrespond
-·
n
t"D
tostresspatterns
asfollows:
r.-1.
Tomove,
~-··
l!_!J ••
....
(I]]
•
throwthediceandmove
tothefirstwordyoucometowith
thestress patternindicated.(You
canlandonasquare thatalready
hasa counter onit.)
4 Ifthereisthetailofaworminthe
square youhavelanded on,move
yourcounter to itshead.
popular 5 If youlandona square
marked Missa turn,youmiss
yournexttum.
6 Iftherearenomorewordswith
thatstresspattern leftbeforethe
seriou behind finish,youcanmovetothefinish.
..
II
,:;.. • ..
I'Ta.Start depressing
'\~. ~v.~._~
Va._'1¼1f•
Rules
l Placeyourcounters
onthe
::p squaremarked Start.Theobject
Q :-a
Finish
•
~~,~-.
::i
C ofthegameisto movearound the
::i
.,.
n boardfromsquare tosquare tothe
;;·
,..,. • -.1 squaremarked Finish.Thefirst
ci"
:I
C')
SIi
3
Ill
"'
,.. s.
.. .•,t,
~
player
to reach
thewinner.
2 Playerstake
thissquare is
·turnstothrowthe
0-
diceandmove.
'<
I!
,....
~t-
s:
"'
~ ~.~ r..~~ -••':..,.,..
3 Numbers onthedicecorrespond
:::r: •W~~ tostresspatternsasfollows:
"'
:::,
(")
0
---~.-: a.
.,;
·~11
(")
;:,<-
@
C,
"'
3
g-
=o.:
co
C:
:::,
<"
~
-
~
•14
t .... •
Tomove, throwthediceandmove
tothefirstwordyoucometowith
thestresspatternindicated.(You
~-
'<
--0
• canlandona square
hasa counter onit.)
thatalready
co 41~~
I
en
en 4 If thereisthetailofa wormin the
......
c.o
c.o
• square youhavelanded on,move
c.n
yourcounter to itshead.
::, •,ttt
- 5 If youlandonasquare
markedMissa tum,youmiss
yournextturn.
,....
6 If therearenomorewordswith
"'
'I thatstresspattern
leftbefore
the -,;
,~~
~-, ~ finish,youcanmovetothefinish.
t"'I)
IJ'I
IJ'I
••• c..
(")
t"'I)
. dJM•t,I
·:lt Piilf
.r:••:ffl~
Stepping
stones
A Point:
Minimum level:
Game type:
Approximate time:
stressin two-syllableverbs
pre-intermediate
a path-findingpuzzlefor studentsworkingindividually(or in pairs)
15 minutes
Preparation
Makea copyof the puzzlefor eachmemberof the class.
Prei:;entation
Writethe followingverbson the board:
borrow finish open
allow arrive relax
Elicitthat the verbsin the first grouphavethe stresson the first syllableandthat the verbsin
the secondgrouphavethe stresson the secondsyllable.Pointout that mosttwo-syllable verbs
havethe stresson the secondsyllable.
Key
Thesearethe stonesyou needto useto crossthe river:
answer- cancel- copy- enter- happen- listen- manage- order- offer- suffer-
wonder- worry
22
Stepping
stones A7
/ / .. · ' -~
Rules Preparation
l Players
eachtakea letter,
A,B or Makea copyof the boardandprovidea dicefor eachgroupof threestudentsin the class.
C.Theyplacetheirthreecounters Providethreecountersfor eachstudent.
onthethreecorrespondingcircles,
atthebottom oftheboard. Presentation
2 Theaimofthegameisto move Notethatthereis too muchmaterialhereto coverin onelesson.Youmightliketo usethis
thesethreecounters across the gamewhenthe classis alreadyfamiliarwith the rulefor the pasttenseinflectioned. Theruleis
boardto thethreecirclesinthebox that if a verbendswith the sounds/t/ or Id/, thena vowelsound,andthereforea syllable,is
opposite marked home. Thefirst added to the pasttenseinflection.(SeeInflections in the glossaryfor moreinformation.)
player to dothisis thewinner. 1 Remind the classof the pasttense inflection rule as statedabove.
2 Explainthat sometimesa syllableis addedto wordswith sand es endings(asin plurals,3rd
3 Players taketurnsto throwthe personpresentsimpleverbsandpossessives). Illustratethis pointwith theseexamples:
diceandmove.Foreachnumber on a apples / 1aep;:ilz/ b hates /herts/ c Smith's /smr0s/
thedicethereis a stresspattern oranges /'t,nnd3rz/ watches / wntJ1z/
1 Jones's /•d3;:iunz1z/
indicated above andbelowthe Foreachpairof words,addingthe s or es addsa syllableonlyin the secondword.
board. Afterthrowing thedice, 3 Writethesewordson the board:
players canmoveoneoftheir wash drive exercise scientist fax Alice ,lohn
counters to a neighbouring hexagon Askstudentsto decideif a syllableis or is not addedto thesewords.
if it contains thestresspattern 4 Askstudentsto suggestthe rulefor the additionof syllables.An acceptable answercouldbe
indicated onthedice.If thereisn'ta that you adda syllableif the last soundin the wordis s or somethingsimilar. (Theactualruleis
neighbouring hexagon withthe that if the wordendswith /s/, /z/, IJI, /3/, ltf I or /d3/, anothersyllableis added.Notethatthe
stresspattern indicated,
players sound/3/ is rareat the endof Englishwords,so it maybe bestnot to mentionit in the rule.)
missaturn.
4 Players
maychoose
notto move Conducting the game
if it is notto theiradvantage. 1 Dividethe classinto groupsof threestudentsandgiveeachgroupa board,a diceand
counters.(Thegamecouldalsobe playedby studentsin pairsif necessary.)
5 Onlyonecountercanoccupya 2 Explainand/orgiveout the rules. I
hexagon
ata time. 3 Duringthe game,movearoundthe classhelpingstudentsto resolveanydisputes.lyou
can
6 Players
canthrowanynumber
to alsoencourage themto lookup stresspatternsin the dictionary.
enterthehomebox.
7 Players across Key
canjumpstraight
a hexagonoccupied
byanother 1 • 2 •• 3 •• 4 ••• 5 ••• 6 ....
player's
counter,
likethis: called believed answered arranges hospitals ambulances
drives depressed frightened completed oranges compensated
hates describes hated delighted scientists estimated
Smith's machines needed demanded separates exercises
talked receives wanted invented telephoned Macintosh's
watched returned watches relaxes visited realizes
separated
24
Rules
• • •• l Players
eachtakea letter,
A,B or
•• r;..;J
••• C.Theyplacetheirthreecounters
•• •••• onthethreecorresponding
atthebottomoftheboard.
circles,
2 Theaimofthegameis to move
thesethreecounters acrossthe
boardto thethreecirclesin thebox
opposite marked home. Thefirst
playerto dothisis thewinner.
3 Players
taketurnsto throwthe
diceandmove.Foreachnumber on
thedicethereis a stresspattern
indicated above andbelowthe
board. Afterthrowingthedice,
players canmoveoneoftheir
counters to a neighbouringhexagon
if it contains thestresspattern
indicated onthedice.If thereisn'ta
neighbouring hexagonwiththe
stresspattern indicated,
players
missa turn.
4 Players maychoose notto move
if it is notto theiradvantage.
5 Onlyonecountercanoccupya C"'.)
hexagon
ata time. =r
6 Players
canthrowanynumber
to
::s
l"'D
enterthehomebox. lS'I
l"'D
7 Playerscanjumpstraightacross ("")
a hexagonoccupied byanother =r
player's
counter,likethis: l"'D
..0.
C
l"'D
~
• [::J•••
•• [:~:1
•••
•• [IT!••••
CX>
....., Rules
°' 8• [;) ••• 1 Players
eachtakea letter,
A,Bor
C.Theyplacetheirthreecounters
G::1
•• ~ ••• onthethreecorresponding circles,
!Zl•· [nJ•••• atthebottom oftheboard. c-:,
-n 2 Theaimofthegameisto move :::r
a
3 thesethreecounters acrossthe -·:::s
""1:1
'"" boardtothethreecirclesinthebox l"D
Cl ll'
::I
C opposite marked home. Thefirst l"D
::I
(') player to dothisisthewinner. (")
;;·
,... 3 Players taketurnstothrowthe :::r
er l"D
::I
C,
diceandmove. Foreachnumber on .0.
QI thedicethereisa stresspattern C
3 l"D
I'll indicated above andbelow the
"'
CT
'<
board. Afterthrowing thedice, ~
sm players canmoveoneoftheir
-.
;,,;- counters to a neighbouringhexagon
:c
Ql
:::, if it containsthestresspattern
(")
0 indicated onthedice.If thereisn'ta
,...
C")
@
neighbouring hexagon withthe
as:» stresspattern indicated,
players
3 missa turn.
~
c.:
(C
4 Players
maychoose
notto move
CD
c:: if it is nottotheiradvantage.
:::,
i" 5 Onlyonecounter
canoccupy
a
ul
~
hexagon atatime.
'"O
ro 6 Playerscanthrowanynumber to
en
en
_. enterthehomebox.
(0
(0
c.n 7 Playerscanjumpstraightacross
ahexagon occupied byanother
player's
counter,
likethis:
r..l
~···
l!_!j •••
r;:.i
IIlJ••••
Happy
families
A Point:
Minimum level:
Game type:
Approximate time:
stresspatternsin longwords
advanced
a collectinggamewith cardsfor four or five players
50 minutes
Rules Preparation
l Theaimofthegameis foreach Copyandcut outa setof cardsfor eachgroupof four or five studentsin the class.
player
tocollectcomplete familiesof
wordssuchas:civil- civility- Presentation
civilize- civilization.
Thesewordfamiliesillustratewellthe waycertainsuffixesaffectthe placement of wordstress.
2 Themonitor dealsoutfivecards Thepatternis totallyregularfor all the familiesin this game.
to eachplayer.Decide theorderin 1 Writethesetwo wordfamilieson the board.Underline the stressedsyllablein eachword.
whichyouaregoingtotaketurns. civil - civility- civilize- civilization
JlfilSOnalpersonality - oosonalize- personalization
3 Players taketurnsto request 2 Drawattentionto the stresspatternsandtheirrelationship withthe suffixes.Thendrill the
cardsfromanyoftheotherplayers. pronunciation of the wordsin eachfamily.Youcouldalsotalkat this pointaboutwhatpartsof
Forexample: Murat,canI have speechareformedby theadditionof thesuffixes.Notethat,unlikethefirst wordsin theother
'civility'
please?IItheplayer
that families,hospitalis a noun.
youaskhastheword,theymust
giveyouit.Youcanthenask Conducting the game
either thisplayer
oranyother 1 Dividethe classinto groupsof four or five.Nominate
a monitorfor eachgroup.
player foranother
card.Ifthe 2 Giveeachgroupa packof cardsandgiveeachmonitora key.
player hasnotgotthecard,take 3 Explainand/orgiveoutthe rules.
another cardfromthemonitor.
It is nowthenextplayer's
turn. Key
4 When youhavea complete civil ci~ity civilize civilization
family,
putthecardsfacedown ll,qual eu.u.ality ll,qualize equalization
onthetable.
fertile fertility f.ertilize fertilization
5 Theplayerwithmostfamilies final finality finalize finalization
whenallthefamiliesarecomplete,
isthewinner. _Qll.neral generality .Qll.neralize generalization
6 Thejobofthemonitoristo make ~pital hospitality ~pitalize hospitalization
surethatplayerspronounce words le.gal legglity !ll.galize legalization
correctly
whentheyaskforthem.
!Il.Qbile mo.bility !Il.Qbi
Iize mobilization
If players
donotpronounce words
correctly,
themonitorshouldask national nationality nationalize nationalization
themto repeattheword. rurutral neutrality Ilfil!,tralize neutralization
wsonal personality oosonalize personalization
mat reality realize realization
S,table sta!;illity S,tabilize stabilization
S!ll,rile stetl[ity S!ll,rilize sterilization
(Notethatthe first vowelis pronounced
differentlyin finalandfinality. Notealsothatthe letters
earepresentonevowelsoundin realbuttwo vowelsoundsin reality.)
27
~ Rules
00 1 Theaimof thegameis for each
playerto col,ectcompletefamilies
ofwordssuc1as:civil- civility-
n civilizo clv1fr'zation.
2 Themonitordealsoutt1vecards
-■
< to eachplayer.Decide
theorderin
""ti
""I
Q
::I
C:
=
,.., -
-■
-■
c■,
-■
<
-'< -
c■,
-■
whichyouaregoingto taketur1s.
3 Playerstr;.keturnsto request
cardsfromanyot theotl1crpl2yers.
N
.... <
!:I;
~ -■ Forex,irnp
1 e Murat.r:anI have
.....
Q
=
C,
!:I;
Q.)
-■ -■
'civility'please?
If theplayerthat
youaskhastheword,theymust
t"'0
U"t
3 giveyouit. YoJcanthenask C'J')
-■ :::r
I'll
-
<JI
eitherthisplayerer anyother CD
=
·-< C)
playerforari8ther card.If thP
CD
s
ru
x :::s playerhasrd gotthecard.take
another cardrromthemonitor.
...I.
It is nowthenextplayer's turn.
4 Whenyouhavea complete
0
ru
J
x------------
, •
• •••
I
I , •
•••
~·.
•• -
• ••
family,putthecardsfacedown
onthetabie
.....
I
c::r
t·.
I
••
Q_
=
CD
•••
t •••
CD :- .
·••r : ...
I
!
I ••••: It
••••
:- .
·••r
•• 5 Hieplayerwithmostfamilies
whenall the familiesarecomp•ete,
..... .
• ••• •• •• •
•• .....• • • 6 Thejob ofthemonitoris to make
-■
•••• Cl) correctly
wt1e11theyaskfortl1c111
--c
U)
_. •• ~ ••
..
I ••
•
••
•• -■
••
••• -■
"""··
►
'
• •
••
correctly,
themonitorshouldask
themto repeattheword.
Q.) •• •• -■ • •• •
r- •.
• • ••
-■
N • ••
• -■
Cl)
,. •
••• •••
..• •, • ••• ,.
-■
C) •••• •
(D '< r •.
• •••• ••
:::st';.·.
I •
-:·
t
•••
•• •
-:.• .. •••
~~-
•• ••
Sheet 2 Happy
families
XI
final
~~~~~~~~~ ------------------------------------------------>:g
I
I
personality finality
personalize finalize
personalization finalization
national stable
nationality stability
nationalize stabilize
nationalizationstabilization
FromPronunciation Games byMarkHancock©
Cambridge
University
Press1995 IJ:j,)j,1,f,14Zt,f:/tj 29
A9 Happy
familiesSheet 3
legal neutral
x-------------------------------------------------ir.a--~--~---l"l--~--ll"ll- ~~--~~~~~
I
I
I
I
,~....,.~a:.~~~:...T,jl~r.£t ..... :..T.oli~tt:tllra:.ti~~
I
I
legality neutrality
legalize neutralize
I I I I I I . I I . I ' l I I I I I I ' I I I I I
I I I I I 'I I I I I I I l
I , , ,, I I 1 1 1 1 1 I 1 , , , , 1 1, 1, I 1
I ' . ' I. • . I I I ' .
legalization neutralization
mobile real
mobility reality
...:·················•\':,•••,•·.·.·
• t t
..
·····....
......
•
·...······
• I I
•,
t
: :.,:....
..:.............
..: •...
I
.......
t e 1'111
,
I
····••,•:••····=
-~.·.·
..·.••',•
•·········
:· .,.•:
I I I I 1• I ti I I I I Ill
\•• •,•,
I I I I
•,• :'
I
mobilize realize
mobilization realization
30 FromPronunciation Game">byMarkHancock©
Cambridge
University
Press1995 IJ:1,Jt,1&
1J1,r:UJ 1
Sheet 4 Happy
families A9
general hospital
------------------------,--------------->:g ·.. ~ I
I
I
- I
--- I
I
I
generality hospitaIity
generalizehospitalize
,, ·,,, ...' ' \'' \ '
' . " \ \
generalizationhospitalization
I l I I I I I
I) II I I I I I I'
equal sterile
I I II II I I Il I I I I
I I I '
1
equality sterility
I
Il I I I I I I I I I JI
I ' ' I ' I I ...L ..
equalize sterilize
••••••••••••••••••••••••••••••••••••
••••••••••••••••••••••••••••••••
···························•!!!!!!
equalization sterilization
FromPronunciation Games byMarkHancock©
Cambridge
University
Press1995 IJ:1 Jt1Jii'.11Jf1r:jf
1 j 31
Stress
maze
A Point:
Minimum level:
Game type:
Approximate time:
word stresspatterns
pre-intermediate
a path-findingpuzzlefor studentsworkingindividually(or in pairs)
15 minutes
Preparation
Makea copyof the mazefor eachmemberof the class.
Presentation
Writethe followingwordson the board:
Germany grandmother restaurant
eleven policeman September
Elicitthat all the wordshavethreesyllables.Thenelicitthat the wordsin the first grouphave
the stresson the first syllableandthat the wordsin the secondgrouphavethe stressonthe
secondsyllable.
Key
Thecorrectrouteis:
hamburger- Saturday- regular- possible- yesterday- passenger - holiday-
traveller- telephone- recognise- officer- cinema- government
- photograph-
aeroplane - opposite- hospital
.If
Making your own versions
If you wantto makeotherversionsof the puzzleto usevocabularyfrom your course,choose
about20 wordswith oneparticularstresspatternandwritethemon the grid so thattheyforma
continuouspathfrom entryto exit.Thenfill the remainingsquareswith wordswith different
stresspatterns.
32
en
,-+
~
'1)
~
~
3
s:u
N
'1)
••• c )
Hidden
names
B Point:
Minimum level:
Game type:
Approximate time:
identifyingthe commonsoundin a groupof words
intermediate
a lookandfind puzzlefor studentsworkingindividually(or in pairs)
20 minutes
Preparation
Makea copyof the puzzlefor eachmemberof the class.
Presentation
1 Writethe followingwordsin a verticalcolumnon the boardandaskthe classto identifywhat
soundtheyall havein common:
eight rain face plate
2 Elicitthat the soundin commonis the vowelsound/e1/.
3 Trythis exerciseagainwith the followingwords:
races lose crazy rise
Elicitthat the commonsoundhereis the consonant/z/.
Key
mother= Joan/d3;:,un/
father=Charles/tJu:lz/
daughter=Sheila/Ji:!;:,/
son= Matthew/mre8ju:/
34
Thenamesof thefour peoplein
mother this familyarehiddenin thewords
1 2 3 nextto the pictures.Findthe
suggest although strangers commonsoundin eachlist of
words.Thenjoin thesesounds
soldier saxophone dangers
,,.... ~ jacket postman
fridge follow
enters
revenge
togetherto findthename.
daughter
1 2 3 4
ocean reading castle America ~
Preparation
Makea copyof the mapfor eachmemberof the class.Thenchoosesomepairsof wordsfrom
yourcourse.Thewordpairsshoulddifferin onlyonesound.Herearesomeexamples:
men/man place/playstaught/thought ship/sheep
Thereareseveralpublishedbooksgivinglists of theseminimalpairs.Forthis game.you need
four pairsof words.
Presentation
1 Writethe word pairsin two verticalcolumnson the board.Labelthe lists left andright.
left right
men man
place plays
taught thought
ship sheep
2 Readout wordsfrom the boardin randomorderandaskstudentsto saywhichlist theyare
from.
36
Pronunciation B2
journey
·-
e
ca
~' ◄ <&
·-
:e
rn
...
a.,
< ~
a,
...
C:
:::s
>
a., '' t t ◄ t, ft 11 ft< ◄ t d 4 11'. L.L
·-
-
0
-
C
"C 'C
m
~ (I.)
a.,
=-
ca
c.::i e '",,.◄ ,,,, r-·'·"·
~
.(,6'.
61 ;}«wwJ
:\-~~
;=
Ct
u
rn
Ct
:e ::,;,t
...
a.,
Ct
=-
ca
... ·-
Ct
a.,
CD
C
Cl.)
C
-,ca
a.,
"C
.5!
a:
Rules Preparation
l Playthisgamein pairsorgroups Copyandcut out a setof cardsfor eachgroupof threestudentsin the class.
ofthree.Makeoneplayer
responsible
forkeepingthescore. Presentation
Dealthesamenumber ofcardsto 1 Writethefollowingwordson the boardas examplesof wordscontainingtheeightvowel
eachplayer.Ifyouareplayingina soundsin this game:
groupofthree.placeonecardinthe 1 singhi 2 men/e/ 3 rice/ar/ 4 sunh/ 5 rain/e1/ 6 eat/i:/ 7 go /-;m/ 8 had/re/
middleasastarterandputtheother 2 Askstudentsto suggestotherone-syllable
wordsthatcontaintheeightvowelsounds.
cardto oneside.
Conducting the game
2 Taketurnstoplacecardsonthe 1 Dividethe classinto groupsof threeandgiveeachgroupa packof cards.(Thegamecould
tableandbuildatrack.Youmust alsobe playedin pairs.)
placeoneotyourcardssothatit 2 Explainand/orgiveout the rules.
touches oneofthesidesofthelast 3 Duringthe game,movearoundthe classhelpingstudentsto resolveanydisputes.Checkthat
cardthatwasplaced onthetable. the wordsarecorrectlymatchedon the cards.Alternatively,
givea copyof the keyto eachgroup
Thewordsinthe:sidesthatarenext so thattheycancheckfor themselves,or askstudentsto checkthe wordsin the dictionary.
toeachothermustcontain thesame
vowelsound. Follow-up
3 Aftereach thescorekeeper A possiblefollow-upwouldbefor eachgroupto chooseoneof the eightvowelsoundsand
writes Youscore: notedownall the waysit canbespeltin thewordson the cards. If you havedistributedthe
thescore.
a cardcorrectly, key,a glanceat this will makeit plainthattherearea rangeof possiblespellingsfor eachsound.
1pointforplacing
1pointforsaying
whichvowel
soundisthesameinthe Key
wordsthataretouching, 1 /I/ big, build,film, give,his, live,sing,sit, this, with
Opointsforplacing
acard 2 /e/ bed,bread,dead,head,leg,pet,said,ten,then,went
incorrectly.
Youmustthentake
3 /ar/ cry,five,like,light, nice,side,time,tried,white,write
yourcardbackandmissaturn.
4 IAl blood,but,come,cup,cut,fun, some,son,won,young
4 A player
whois unable
to placea
cardwhenit is hisorherturn, 5 /e1/ day,eight,gave,great,late,made,name,pain,they,wake
missesthatturn. 6 /i:/ be,beach,key,leave,sea,see,ski,these,tree,week
5 Whenoneplayerhasplaced
all 7 fau/ both,know,no.old, phone,road,show,smoke,so,toe
hisorhercards,
thescorekeeper
8 /re/ bad,can,cat,catch,fat, hand,have,man,match,sad
addsupeveryone's
totalscore:
the
player
withmostpointsisthewinner.
38
Rules
l Playthisgamein pairsor groups
of three.Makeoneplayer
responsiblefor keeping
thescore.
Dealthesamenumber of cardsto
eachplayer.If youareplayingin a
groupofthree,placeonecardin the
middleasa starterandputtheother
cardto oneside.
2 Taketurnsto placecardsonthe
tableandbuilda track.Youmust
:::r::
placeoneofyourcardssothatit
"'
::::,
0
touchesoneof thesidesofthelast
0
0 cardthatwasplacedonthetable.
""
@ Thewordsin thesidesthatarenext
0 to eachothermustcontainthesame
"'
:3 vowelsound.
=
o_
co
CD
3 Aftereachturn,thescorekeeper
C
::::,
writesthescore.Youscore:
<'"
CD
1pointfor placinga cardcorrectly,
ul 1pointforsayingwhichvowel
~
--cJ soundis thesamein the
ro wordsthataretouching,
u,
u,
-'- 0 pointsfor placinga card -,,
CD
CD C
CJ7 incorrectly.Youmustthentake C
yourcardbackandmissa turn. "';""
IJl
4 A playerwhois unableto placea
cardwhenit is hisor herturn,
c...
l'1)
misses
thatturn. c...
5 Whenoneplayerhasplacedall c...
C
hisor hercards,thescorekeeper
addsupeveryone's totalscore;the
3
playerwithmostpointsis thewinner. ~
C
l'1)
IJl
I
m
X \JJ
Sound
pictures
B Point:
Minimum level:
Game type:
Approximate time:
awareness of sounds
pre-intermediate
a find-tt1e-difference
15 minutes
puzzlefor studentsworkingin pairs
Preparation
Copya picturepairtor eachpairof studentsin yourclass.Youmayalsowantto makea copy
on an OHPtransparency or a largepieceof paper.
Key
Thekeysoundsfor eachpairof picturesaregivenalongwiththe wordsthatstudentswill need
to usewhenidentifyingthe differences
betweenthe pictures.
(Thewordsin bracketsreferto itemsin bothpictures.)
40
Pair1 Sound
pictures B4
-=
I
\
(
J I
. \
((
r
FromPronunciation Game<:.byMarkHancock©
Cambridge
University 1995 PHOTOCOPIABLE
Press 41
B4 Sound
picture,Pair 2
FromPronunciationGamesbyMarkHancock©
Cambridge
University
Press
1995 PHOTOCOPIJlBLE 43
B4 Sound
picture~
Pair4
•\\~i\
,l .
I
\ I
Rules Preparation
lDividethecardsequally
among Copyandcut out a set of cardsfor eachgroupof threestudentsin yourclass.
theplayers.Theaimofthegameis
to winasmanyofthecards Presentation
aspossible. 1 Thevowelin one-syllable wordswith a final silentetendsto be pronounced as it is in the
2 Players
taketurnsto place alphabet.So,for example,the a in rateis pronounced likethe letterA whenrecitingthe
cardsonthetable. alphabet,that is, /e1/. Toillustratethis point,writethefollowingwordsonthe board:
rat pet sit not cut
3 Thereshouldbetwopiles,one Demonstrate howthe pronunciation of thesewordschangeswiththe additionof a final e to:
forwordbeginnings andonefor rate/re1t/ Pete/pi:t/ site/sa1t/ note/n;:iut/ cute/kju:t/
wordendings.
All thewordendings Showthatthe writtenvowelin the middleof thesewordsis pronounced as the letterin the
endwithaneandarein a shape alphabet:
pointingto theright.Word a =/eJ/ e = Ii:! i /a1/ o "'/ou/ u =/ju:/
beginnings
arein a shapepointing 2 Askstudentsto predicthowthefollowingwordsmightbe pronounced:
left.Forexample: kale mace swede cline splice lode rote mule
wordbeginning wordending
11f;'I[d;,,:11~
(Notethat u mayalsobe pronounced /u:/ as in flute.)
46
77
0
:3
Rules
1 Dividethecardsequallyamong
...
-,::,
Q theplayers.Theaimof thegame
::::l
is to winasmanyofthecards
:e 3
C:
:-
::::l
n aspossible.
!Ii
C".
Q
la 2 Playerstaketurnsto place
m m
::::l
~
cardsonthetable.
!Ii
3
l"D
lI'
=
0 ■ ■
3 Thereshouldbetwopiles,one
forwordbeginnings andonefor
'-<
wordendings. All thewordendings
:s:
""
:,s- endwithaneandarein a shape
:::r:: pointingto theright.Word
""
::::,
beginnings arein a shapepointing
C")
0
I
:-
C")
left.Forexample:
""
@ wordbeginning wordending
0
"" t i ,1 11;
m
'11,1111
:3
g a I )"ma de
C 0 (D
'11
1
o_
cc, 1111,,'' 1 I, ,1qil11·1![
1, 'I "
CD
C:
■ 4 Playerscontinueplacingcards
::::,
<" onthetwopiles.If,atanypoint,the
=
CD
ul
a I beginningandtheendingforma
~ C.
3
~
--0 word,thefirstplayerto noticethis
co
(/)
(/)
(D (D
mustputa handoverthecardsand
=
<.O (D (D saytheword.
CJ7
(D 5 Alltheplayersmustdecide
togetherif thiswordexists;if they
arenotsure,theymayasktheplayer
whosaidthewordto saywhatit
means andthencheckit in a
- ----------- ----------- dictionary. If thewordexists,this ~
$ n en playerthenwinsallthecardsin the ::::s
'
piles.Players shouldmakea noteo1 ~
(D (D (D
allthewordsthatcomeupduring
~
(D (D thegame. C
~
6 Thegamecontinues
untilall the c...
cardsthatweredealtoutatthe
beginning havebeenplayed.
I
I
Theplayerwithmostcardsat
thispointis thewinner.
OJ
...._.
.J!ii,,. I
I
v7
X
B Point:
Minimum level:
Game type:
Approximate time:
vowelsfollowedby a writtenr (game1); consonantsounds(game2)
intermediate
a racinggamewith diceandboardfor threeor four players
45 minutes
Rules Preparation
1 Placeyourcounters
onthe Makea copyof the boardandprovidea dicefor eachgroupof threeor four studentsin the
starting
position(theoutertriangles class. Providea counterfor eachstudent.
marked A,B,C andD).Theobject
ofthegameis to goaround the Presentation
boardto thefinishingposition(the 1 Writethe followingwordson the board:
innertrianglesmarked A,B,Cand head spot had bee pea late
D}.Thefirstplayerto dothisis Askstudentsto addthe letterrafter a vowelin eachof thesewordsto makeanotherword.
thewinner. Writethe wordson the board:
2 Goaroundtheboardinthe heard sport hard beer pear later
direction
shownbythearrowin Thesewordsillustratethe six vowelsoundswhichtendto resultwhena vowelis followedby
yourstarting
triangle
anddonot the letterr,ie:
crossanythicklines. heard sport hard beer pear later
/h3:d/ /sp::i:t/ /ha:d/ /b1;:i/ /pe;;i/ /\e1t;;i/
3 Taketurnsto throwthediceand 13:/ h:/ /a:/ /J;;i/ /e;;i/ fa/
move.Tomove,checkthedicenext As the abovetranscriptionsmakeclear,the r itselfmaybe completelysilent.
totheboardtofindoutwhichsound 2 Writethe followingtableon the boardto illustratethe six vowelsoundsthat resultwhenthe
is indicated
bythenumber letterrfollows a vowel.(Includethe bracketed wordsin the tableonlywith moreadvanced
onthedice: classes.)
1 /3;/ 2h:/ 3 /a:/ 4 /J;;i/ 5 /e'J/ 6 fa/
bird bored (barred) beard (bared) border
(burr) bore bar beer bear (bearer)
er... or are ear air error
fur four far fear fair fairer
Thenmovearound theboardto the were war we're wear wearer
firstwordcontaining
thatsound.If (Notethatthe wordsin eachrow differonly in the vowelsoundin columns1-5;thesewordsare
theotherplayers
agree thatyou minimalpairs.) Column6 is includedto showthe sound/'J/ in the secondsyllable.
havemoved yourcounter to a word 3 Modelthe pronunciation of the wordsin the table,then readwordsfrom it at randomandask
whichdoesnotcontain thesound the classto saywhichcolumnthe wordcomesfrom.Thenaskstudentsto readout wordsfor
thatyouarelookingfor,putyour theirclassmates to identifythe column.
counterbackwhereit wasand
missaturn. Conducting the game
4 Whentherearenomorewords 1 Dividetheclassinto groupsof threeor four andgiveeachgroupa board,a diceandcounters.
ontheboardwhichcontain the 2 Explainthatthe numberson the dicecorrespondto the six soundsalongthe top of thetable
soundthatyouarelookingtor,move on the board.
directlytothefinishing
position. 3 Explainthe rulesand/orgiveout the rulessheets.Youcouldadvisethe playersto consult
dictionariesin caseof doubts.
5 If anotherplayerlandsonthe
square
where
yourcounter
is,
missa turn.
48
B
Key Game1
1/3:/ 2/-:,:/ 3/a:/ 4/i';l/ 5/e-a/ 6fa/
bird bored are beard air colour
earth door arm beer bear doctor
first four art cheer care figure
girl more car dear chair later
her pour dark hear there mother
turn sport hard here wear picture
were war heart near where sugar
word
work
Follow-up
A secondversionof the gamewhichconcentrates on six consonantsoundsis alsoincluded.The
numberson the dicein this gamecorrespondto the soundsas follows:
1 /t/ (teach) 2 /tf/ (cheap) 3 /d3/ (age) 4 /s/ (.~ee) 5 /z/ (zoo) 6 If/ (shoe)
Key Game2
1 /t/ 2 /tJ/ 3 /d3/ 4 /s/ 5 /z/ 6 If/
acting catch bridge aches easy action
hoped chair cage grocer exam luxury
liked chip joke loose lose nation
native lecture June mix news ocean
pattern peach orange passing pays passion
turn picture page place plays patient
what watch rice rise shop
which sore sure
49
Rule1:,
\JI
0
1 Placeyourcounters
onthe LU
-
n "Cl startingposition{theouter
77
3 -
CD
CD-
::::r
-
C"'
CL
n
C
CD
3
-
0
CD
triangles
around
markedA,B,CandD).
Theobjectofthegameis to go
theboardto thefinishing
position(theinnertrianglesmarked
.-
C:
c,_
3
A,B,CandD).Thefirstplayerto do 0
...
7:1
Cl thisis thewinner. C,
::I
C m
::I
n 2 Goaroundtheboardin the 3
CD
ii,'
c:!: direction
shownbythearrowin .....
Cl
::I yourstarting
triangle
anddonot
C,
Iii
crossanythicklines.
3
f'I) 3 Taketurnstothrowthediceand
-
,SI
I» move.Tomove,checkthedicenext
=
'<
to theboardto findoutwhichsound
s::
p.,
is indicated
bythenumber
'"'"
:::r:
p., onthedice:
::,
("">
0
0 /3:/ /J~/
""
@
GJh:/ [3Jte~/
G-~1
=- - ia:, [:j)fa/
Thenmovearound theboardto the
- -
C
CD
0
C
CL
--
0
n
0
firstwordcontaining
theotherplayers
havemoved
thatsound.If
agreethatyou
yourcounter
whichdoesnotcontain
to a word
thesound
thatyouarelook[ngfor,putyour
:e
-
0
CL
counterbackwhereit wasand
missa turn.
4 Whentherearenomorewords
ontheboardwhichcontain the
soundthatyouarelookingtor,move
:::I
-
CD
- - -
n
directlyto thefinishingposition.
5 If anotherplayerlandsonthe
-
I» ::::r I»
CD square whereyourcounter is,
CD
CD missa turn.
-n
0
3
Rules
7::1
l Placeyourcounters
onthe
startingposition{theouter
-
""
Q ::::::s
::s s:» triangles markedA,B,CandD).
C
::s
n E Theobjectofthegameis to go
::::r
-
0
i:,,
!:!. ::::::s s:» around theboardto thefinishing
Q
:::s position{theinnertrianglesmarked
C,
Ila A, B,CandD).Thefirstplayerto do
3
11) thisis thewinner.
"'
er
2 Goaroundtheboardinthe
'<
~ direction
shownbythearrowin
~
""
::r:
yourstarting
triangle
anddonot
0,)
:::,
C")
crossanythicklines.
- -
0
0
7'
u:::::i
3 Taketurnsto throwthediceand
@ 0 move.Tomove,checkthedicenext
0 0 0
-
0,)
3 n en to theboardto findoutwhichsound
g- C'D C'D is indicated
bythenumber
a:
=
Ct>
C:
onthedice:
:::,
<
It/ [:;] /s/
Ct>
en /tJ/ [~/z/
~
--u
co
en
/d3/ [Il]/J/
en ::::r "'Cl
=
=
u,
0
"'Cl
C'D
Cl.
--
n
C
C'D
-
s:»
n
CD
Thenmovearound
theotherplayers
havemoved
theboardto the
firstwordcontaining
thatsound.If
agree thatyou
yourcounter to a word
whichdoesnotcontain thesound
<
C
-
><
C
0
-
s:»
::::::s
c.c
thatyouarelookingfor,putyour
counterbackwhereit wasand
missa turn.
C')
m
3
CD
CD 4 Whentherearenomorewords N
ontheboardwhichcontainthe r-
soundthatyouarelookingfor,move C
-
-·
-
"'Cl
s:»
directlyto thefinishingposition.
5 If anotherplayerlandsonthe
0...
0
m
en
C'D square whereyourcounter is,
-
CD
::::::s missa turn.
°'
.....
vi
•
Two-vowel
jigsaw
B Point:
Minimum level:
Game type:
Approximate time:
pairsof writtenvowels
elementary
a matchingpuzzlefor studentsworkingindividually(or in pairs)
20 minutes
Preparation
Copyandcut out a setof cardsfor eachpairof studentsin the class. Cutacrossthethickline
andalongthe dottedlinesonly.It is easiestto beginby cuttingtheverticallines.andcutthe
horizontallinesafterwards.Therearetwo differentpuzzles,
onewithwordscontaining theletters
eaandanotherwithwordscontaining the lettersooandau.
Key
Puule1 (wordswith ea)
Ii:/ /e/ /eg/ /IQ/ /e1/
beat bread bear dear . break
cheat dead tear hear-l'~ steak
heat head wear near
lead lead tear
mean read
meat
peace
please
read
(Notethat lead,readandtearcanbe pronounced
in two differentways.)
Puzzle2 (wordswith ooandau)
/au/ /u/ /u:/ /:xi !tJ
found could boot bought country
house foot food door touch
mouth good group four
sound look moon
wood school
would
52
Puzzle1 Two-vowel
jigsaw B7
'-=-=: '-cl' - C' 17
RS RS
--------------------------------------
RS . RS RS
--------------------------------------------------------
Cl) Cl) Cl) Cl) Cl)
ln a- -c1 E .c
- lCJ - CJ -
RS RS
--------------------------------------
RS I RS
-----------------------------------
RS
--------------------
Cl) Cl) Cl) Cl) Cl)
.C - C
-= .Q
FromPronunciation Game~byMarkHancock©
Cambridge
University
Press1995 IJ:1,)t Itl'.1J1,r:lfj
1 1 53
B7 Two-vowel
jig~awPuzzle2
I r
.c
=
=
0
.Q
1•~1,' I
-=
ll Ii Ii
,, 11 'I 'I
1,i ,I
Preparation
Makea copyof the mazefor eachmemberof the class.
Key Puzzle1
Thecorrectpathis:
tea- these- meat- meet- complete- need- eat- sheep- scene- TV- feel- seat- read
- please- street- me- sea- cheap- feet- bean- teach- tree- east- meal
Follow-up
A grid of hexagons couldequallywell be usedandan exampleis includedherewhich
concentrates on the sound/j/. Thismazeis suitablefor advancedlearners.(Notethatthis maze
will not workfor AmericanEnglish.)
Key Puzzle2
Thecorrectpathis:
young- uniform- new- argue- union- unit - futile - view- use- confuse- duty- usual-
year- future- utopia- tutor - revenue- universe- youth
Thefollowingwordsalsocontainthe sound/j/:
you - yet - few - yes- tune
55
B8 Simple
sound
mazePuzzle1 /i:/ (see)
-+--+--+-+
~-like~his~en~pl~ea_r ____
TV
++++ ship it year pain
++++
feel 'fill night head fly
++++
seat read please right fine
sit
+ + dead street
'-4--
break smile
++++
cheap sea me fight sin
++++
.,___ree+ea+ee+in+ign_,._
56 FromPronunciation Game'!>byMarkHancock©
Cambridge
University
Press1995 l:.1:,,),,ra::,u;,,a:n1
Puzzle2 /j/ (iellow) Simple
sound
maze B8
nifor new job you unable
A A A A A
y y y y
day upon argue pay yet
A A A A
y y y y y
few uncle union arrange yes urban
A A A A A
y y y y
old unit until tune seen
A A A ~
. '(
n01sy
f ·1 '(
ut1e urgent
y pam
· '( true
'( shoe
.-A A A A A
y y y y
view why utopia tutor train
,A A A A.
y y y y y
m1ure ·future June revenue up
A A A ~ ~
y y y y
confuse us year moon
A A A ~
y y y y y
under duty usual plain unless youth
Minimum level:
Game type:
individualsoundsa, e, i, o, u as pronouncedin the alphabet(puzzle1);
rhymingwords(puzzle2)
intermediate
a path-findingpuzzlefor studentsworkingindividually(or in pairs)
Approximate time: 20 minutes
Preparation
Makea copyof the mazefor eachmemberof the class.
Key Puzzle1
Thecorrectpathis:
same- main- gave/need - cheap- see/light- side- white- sky - like/home- boat-
coach- no/use- view- few/teach- green- scene/wife- try - time - right - high/page-
wait - cake- rain/road- woke- toast- smoke/please - meet
Follow-up
Askstudentsto identifyanyspellingpatternsin the wordsin the maze.Theymightidentifyfor
eachsounda spellingconsistingof two writtenvowelsandanotherwith a final silente as in the
followingexamples:
/er/ - paid,same /i:/ - need,scene/a,/ - tie, five fau/ - boat,woke /ju:/ - view,use
Key Puzzle2
Thecorrectpathis:
meet- eat/do- new- you - two/socks- box/no- toe - know/what- got/come-
mum/see- me/wait- late- eighVear- hear/bring- sing/put- foot/good- wood/pen-
men/pretty- city/hair- there/eye- my/your- four/right- kite/car- are/fine- nine
58
Puzzle1 (a, e, i, 0, u) Complex
r,ound
maze B9
same main need June see youth day
cage black
,. meet A eat A skirt .A you A it .Asquare
give Y Y
hat day Y two Y box
is A white A dad A socks A no
green I
eight bring I
sing feet Y Y
cat ~ ear ~ here .A put ;... clocks
Rules Preparation
1 Drawtwoshipsonyourmap Makea copyof the mapfor eachmemberof the class.Notethat two differentmapsfor two
makingsurethatnobodysees differentgamesareincluded.
youhaveputyourships.You
where
mayputyourshipsinsideany Conducting the game
square
wherethereis sea(whiteon 1 Giveeachstudenta map.Modelthe pronunciation
of the wordsaroundthe sideof the map.
themap).Yourshipsmustnotcross 2 Dividethe classinto pairs.
a lineintoanother
square. 3 Explainand/orgiveout the rules.
4 Playerswhofinish quicklycanbeaskedto try andwrite wordsin eachof the seasquares
2 Workin pairs.Theobjectofthe on the map.
gameis to guesswheretheother
playerhasputtheships Key
andbombthem. Map1
3 Todothis,decidewhichsquare
to bombandmakea wordoutofthe
sounds atthesideof themap.In
I h b t p w
game1,forexample, if thesquare - - boy toy - - - -
youwantto bombis in thecolumn
withthesound/ti andtherow/i:/, - - bore tore pour door
for/
-
war/
saytea.Ingame2,forexample, if four wore
thesquareyouwantto bombis in here/ tear/ dear/
therowwiththesound/k/ - beer pier fear -
hear tier deer
andthecolumnwiththesound
/i:z/, saykeys, bare/ pear/ fair/ wear/
share hair tear dare
bear pair fare where
4 If thesquarethatyoubomb
contains a ship,theotherplayer
mustsayhit If thesquare thatyou
shy high buy/by tie pie die - why
al
bombis nextto a square witha ship
i11it (including diagonally},
theother she he be/bee tea pea - - we .
1:
playermustsaynear.
5 Playerstaketurnsto bombeach Map2
other'sshipsandthefirstpersonto
seas/
hit bothof theotherplayer's
shipsis s sin sing sick sort sees/ - sews sat
thewinner. seize
. .
Ill 11] 1k :,:t 1:z egz guz ret
61
°' Rule~
,...,;)
1 Drawtwoshipsonyourmap
making surethatnobody sees
UJ ..
_shoe help .best time Qark .dog face went where youhaveputyourships.
( )
Youmayputyourshipsinsideany
,1
0
J h b t p d f w square wherethereis sea(whiteon
themap).Yourshipsmustnotcross
c::,
Q,j
-
3
..,
-c
0
a lineintoanothersquare. :::t
::I 2 Workin pairs.Theobjectofthe f'D
C enjgy IJ'I
::i
n gameis to guess
wheretheother =r-
cu
r+
o·
::i
:)I playerhasputtheshipsand
brn;nb
them.
-c
IJ'I
(v
cu 3 Todothis,decidewhichsquare ==
I»
3
11)
>JI
sport
to bombandmake a wordoutofthe -=
....
cr
'<
soundsatthesideufthemap.For
s:.
0.,
;,;..
:::c:
0.,
:,: example,if thesquare
bombis in thecolumn
youwantto
withthe
soundIt/ andtherow/i:/,saytea.
:::,
n
0
n 4 If thesquare
thatyoubomb
""
@
near contains a ship,theotherplayer
1g mustsayhit.If thesquare
bombis nexttoa square
thatyou
witha ship
in it (including
diagonally),
theother
playermustsaynear.
air
5 Players taketurnsto bombeach
eg other'sshipsandthefirstperson
hit bothoftheotherplayer's
to
shipsis
--------------- thewinner.
eye 6 A playerwhoseshipis being
bombed maychallenge theother
al playerto spellthewordthatheor
sheis saying;
unable
if theotherplayeris
to spelltheword,heorshe
misses a turn.
m~
•
1:
Rules
'"'C
1 Drawtwoshipsonyourmap
""'
0 making surethatnobody seeswhere
=
=
::I
.s_ame youhaveputyourships.Youmay
(')
~-
,+
o·
=
C,
s -
-----------
-~-~
putyourshipsinsideanysquare
wherethereis sea(whiteonthe
map).Yourshipsmustnotcrossa
Qj lineintoanothersquare.
3
I'll
,.,., .can 2 Workin pairs.Theobjectofthe
k
cr gameis to guesswhere
theother
'<
playerhasputtheshipsandbomb
them.
chicken 3 Todothis,decidewhichsquare
to bombandmakea wordoutofthe
@
tf soundsatthesideofthemap.For
example, if thesquare
youwantto
bombis in therowwiththesound
/k/ andthecolumn withthesound
mother /i:z/, saykeys.
7J
ci3
en
0 4 If thesquarethatyoubomb
contains a ship,theotherplayer
mustsayhit.If thesquare thatyou
en
...... bombis nextto a square witha ship
c.o shower in it (including
diagonally),
theother
c.o
f
u,
playermustsaynear.
5 Playerstaketurnsto bombeach ==
I»
"Cl
other'sshipsandthefirstpersonto N
hit bothoftheotherplayer's
shipsis
three thewinner. c::,
CJ
0 6 A playerwhoseshipis being
bombed maychallenge theother
playerto spellthewordthathe
~
t"'0
l.,T,
or sheis saying;if theother =r'
in sport h.at playeris unable to spelltheword, -c
l.,T,
• heorshemisses aturn.
Ill
•
IJJ 1k 1:z egz guz ret c::u
,
( )
Jointhedots
B Point:
Minimum level:
Game type:
Approximate time:
wordsand phonetictranscriptions
pre-intermediate
a matchingpuzzlefor studentsworkingindividually(or in pairs)
15 minutes
Preparation
Makea copyof the puzzlefor eachmemberof the class. Youmayalsowantto makea copyon
an OHP transparency
or a largepieceof paper.Therearetwo puzzles.
Key
Puzzle1
• •
•
---=---
-
- •
•
Puule 2
•
•
•
64
Puzzle1
Jointhedots
Bll
Tofind out whatthe cat is doing,matchthe phonetic
transcriptions
to wordsin the picture.Thenjoin the dots by
thesewordsin the sameorderas the list of phonetic
transcriptions.
Somedotsmaybe usedtwice.
1 /baun/
buy bar
f /•bear
2
3
/b:i:/
ljAJJI • • young
June
4 /bea/
5 /be1 • •
6 /ju:z/
7 ijAJJI
8 lb1~!
9 /j:i:/
10 /bi:/ -- --·-
11 /be1/
~r:
G--3,,.-
.....
....,, w:=Jr
-
• you
Puzzle2 •
Tofind out whatthe bearis doing,matchthe phonetic
transcriptions
to wordsin the picture.Thenjointhe dotsby
thesewordsin the sameorderasthe list of phonetic
transcriptions.
Somedotsmaybeusedtwice.
1 /0mk/
2 /0ri:/
tree
3 /b:m0/ •
4 /wam/
shoe
5 /wen/ three • wish
6 /0ri:/ •
7 /Ju:/ shy
paid
8 lwof!
9 /peid3/
• bath • •
10 /pleis/
• 11ace
•
page
;i wine was
• when plays
won • •
•
Preparation
Makea copyof the puzzlefor eachmemberof the class.Youmayalsowantto makea copyon
an OHPtransparencyor a largepieceof paper.Therearetwo puzzles.
Key
Thecompleted
crosswordsshouldlooklikethis:
Crossword
1
IJ
t e1
f ::,: I
r a1 t
m i: t •
p el d
l u k
h 3; t
n
Crossword
2
l 1: V
h b r e1 k s
3: r 1: tf s 1:
d e d 1: s t
Id i~ pl 1:
66
Phonetic
crossword B12
Crossword
1
Complete w1
thiscrossword'thphonet'1cspe11·
ingsof theseverbs. Use Sounds
menu
thesymbols fromthesoundsmenu.Twoof theverbshavebeen
writtenforyou. /p/ uark
If/ face
put I
-te11r1-\a\\
It! time
\eatn Id/ .dog
make e1 Isl
/k/
~ee
drink
pick paid
sing J: Im! most
name
. take /n/
bring
meet r al t IJJ/
lh/ here
• Ill live
sa\\ 1: ride
taught /r/
III slt
hUrt el d Ii:/ seat
/~:/ spQrt
u /3:/ bird
/ul good
/e1/ face
look 3: /ai/ line
Crossword
2 •
Complete thiscrossword
withphonetics ymbolsfromthesounds
menu. 7 Sounds
menu
5 .;
youwillseethat'ea'canbepronounced
Whenit is finished in many Ii
different
ways. /p/ uen
lb/ .bed
Across Down a /v eyery
/ti teach
a pear 1 heard /d/ _dog
b leave 2 bread b /tJ/ .church
/s/ .soon
c break 3 read /k/ keep
1 C 2 3 8 /h/ hat
d reach 4 cheap /1/ live
e dead 5 speaks /r/ run
d 4 lw/ west
f east 6 sea /e/ ~gg
/i:/ s~
g dear 7 wear e f 6 13:/ bird
/i-;J/ here
h pea 8 seat /e-;J/hair
g h /e1/ s~
FromPronunciation Games,byMarkHancock©
Cambridge Press1995 ■ ZZ:t 1 )1 1 1;t 1 1ant:lf j
University 67
-
Sound
dice
B Point:
Minimum level:
Game type:
Approximate time:
sounds andphonetic
pre-intermediate
symbols
a dicegamefortwoplayers
10 minutes
Rules Preparation
1 Playthisgamein pairs,one Providea set of two dicefor eachpairof studentsin the class. Eachset of diceconsistsof a
player
witha consonant
diceandthe consonantdiceanda voweldice.To makethesesetsof dice,makeor get somecubes(perhaps
otherwithavoweldice. ordinarydicewith the numberscoveredby stickylabels)andwritethe followingphonetic
2 Players
throwtheirdiceandtake symbolson the sides:
turnsto tryandmakeawordfrom Consonant dice
Key
/bl /ml /p/ /s/ /ti III /d/
/ea/ bear/bare mare pair/pear tear share dare
/-:i:/ bore more pour saw tore shore door
/au/ bow mow sew/so toe show dough
/i:/ be/bee me pea see tea she
/ai/ buy/by I'm/my pie ice/sigh tie shy die
/e1/ bay may ape/pay ace/say ate day
/Ia/ beer mere peer/pier tear/tier shear/sheer dear
68
Find
therule
B Point:
Minimum level:
Game type:
Approximate time:
awarenessof sounds
elementary
a guessinggamefor the wholeclass
10 minutes
Preparation
1 In this gameyou will needto decideon a rulefor acceptingor rejectingwordssuggestedby
students;theywill thentry to discoverwhatthis ruleis.
2 Choosea ruleandmakea list of wordsthat exemplifythis rule. Makesurethat yourwords
arefrom the samegrammatical category,eg nouns.anddecideupona modelsentenceinto
whichyour examples will fit, eg /'m goingto buya ....
3 Herearesomepossible'rules·andwordsthat exemplifythem:
Thewordmustcontaintwo consonantsounds,eg hat,lock,apple,coat.
Thewordmustcontainonly onevowelsound,eg light, car,house,pea.
Theword mustcontainthreesyllables.eg telephone, magazine,
cigarette,elephant.
Theword mustendwith a consonantsound,eg light. magazine, lock,house.
69
Bingo
B Point:
Minimum level:
Game type:
Approximate time:
discriminationof sounds
elementary
a listenandsearchgamefor the wholeclass
20 minutes
Preparation
Copyandcut the sheetof cardsso that thereis onecardfor eachstudent.Therearecardsfor
two games.Thesecondversionof the gameconsistsof two sheets.
70
Game1 Sheet1 Bingo B15
bad boot pet beat pet beat boot part
• • •
";iJ:?:1tlllBI
i);]:~·:11111t;:t]J:f
~\;f
~ \:.·::·-:·:·
\':.:\•>:·:
t~/~1
..
........
· ::~~
• • ,• • • • • •
":·.·::·:·:...
-..·.:\·...: ':\~•:,:.
•• • • ._ • • •
\:.::\·:··•.::::•.\:
• • •' • • • •
:·:.:::::·\.a..::,\:
\··:.:-:
• • • • •• • • • •'
: .:_
• • • • • •,
!
\::::·-:·:·•.:.a.:·.•>:·:
I
..._:·.·::~~":·:.::::·:~:-.:·.\-:":\'.•:~\:.~:\·:··
• • • • • •' • • • • •
......
·.:·.\:.:·:,':•:::·.:.·.·:~·~:~::.·::
•• • •' •• • • •• • • •• • • • • • •• • • • • •' • • • • • •
I
::
tz::r
.
::
seat
she
short
share
tea
cheat
sort
thin
fee
::·: . ... •:....
·.•.
::
... .·.·
,,••.··
..· ...... •".";,;'
··.· thought fair sin chair fin
?11?
.. .. .·.. ... ·-••'
/ff/~\)}/
taught thin fee /
Un sheet
:flli
:: . ..: ..
/
sick cheat chin share sort
..
.•
'tel{ ..
\.·:·:. .
=\..........
/}:
,\/
... -:, ...
·/.
'
'
tea
feet
/
/
chair
f~ught
,·
sin
see
,Ji
ck
chick
1
,
she
short
tmi;;
.. .. .·. ...
.. ·-••'
/
(/·{( seat
:~}~?:}f fair thought thick /trn
~-------------------------------------------------------------------------------------------------
}.ii
.. .. '
tin fair tea cheat taught
\-(;
_-:·: .
::·.
... -:·.•.
.::..
::·;
, . . .....·-~
........ thought short share sick seat
}mm
·~}.:.\./;'//;;}} she chin chick feet fought
•;•::::_:_:::.:i
'// ~.':_:,:
she feet seat chicl< fought
~ill
;Itt
1
tin thick thought seat chick
)
.•
/-:-?
,,
.} ....
-:
/~
fought
fin
feet
fee
see
thin
tick
taught
sheet
'
sick
i-\
.::·: .
:."
...
. ...-:"-.::
.·:
...... ··:···.··
..: fair chin
•·; ••,.
she share cheat
illl\i
..
.. ..
·......... ·····
.·.. ...·.••'
.• short -::;•
sin tea chair sort
-/:-?).:l(?:\/
FromPronunciation Games byMarkHancock©
Cambridge
University
Press1995 r:UI
1a:1,)1,1,t,1J1
1
73
Phonetic
code
B Point:
Minimum level:
Game type:
Approximate time:
awarenessof sounds
intermediate
a searchpuzzlefor studentsworkingindividually(or in pairs)
15 minutes
Preparation
Makea copyof the puzzlefor eachmemberof the class. Youmayalsowantto copythe puzzle
ontothe boardor an OHPtransparency.
Presentation
Writeon the board:
juice rain page
1 2 1, 2
Explainthatthe numbersreferto sounds;1 refersto a soundwhichis commonto juiceand
pageand2 refersto a soundwhichis commonto rainandpage.Askstudentsto identifythose
sounds(1 =thefirst consonantin juice,2 =the vowelsoundin rain).If studentsarefamiliar
with phoneticscript,theycouldusethe symbols(1 =/d3/, 2 =/e1/).
Key
1 meetyou (1 =/ml, 2 =/i:/, 3 =/ti, 4 = /j/, 5 /u:/)
2 airport (1 = /eg/, 2 = /pl, 3 = /'J:/, 4 = /ti)
3 fivethirty (1 =If!, 2 =!ail, 3 /v/, 4 /0/, 5 /3:/, 6 = /t/, 7 = /1/)
74
Thesethreesentences
contain
a
secret
message fromonespyto
another.
Tofindthemessage,
you
the yellow
4
moon will rise in
1 5
orderto findthemessage.
the East. 2 3
7 4 5 1 7 6 7 5 6
m
......
v'1
Linkmaze
C Point:
Minimum level:
Game type:
Approximate time:
linkingbetweenvowelsounds
intermediate
a path-findingpuzzlefor studentsworkingindividually(or in pairs)
20 minutes
Preparation
Makea copyof the mazefor eachmemberof the class.
Presentation
1 Writethe followingphraseson the board:
Tryagain! Twoapples Fouroranges
Demonstrate the pronunciation of thesethreephrases,makingsurethatthe wordsarelinked
together.Pointout thatthey in try, the win two andthe r in four arepronounced, whereasthey
arenot whenthosewordsarepronounced separately.
(Notethat the r in four is pronouncedin
someaccents.)
2 Explainthatthis is becausethe secondword beginswith a vowel,not becauseof thewritten
y, wor r.
3 Writethe followingphrasesonthe boardto showhowthesethreesoundscanintrude
betweenwordsevenwheretheyarenot written:
Threeapples Blueeyes Areaoffice
(Notethat somepeopleregardthe intrusiveras in areaofficeas badpronunciation.)
Key
Thecorrectrouteis asfollows:
Helloeverybody!- Drawa line- Wesawa film - I agree- Whereareyou?-
Blueeyes- Goto England- Lawandorder- A fewapples- Fouranda half-
Givemea ring - Answera question- Trueor false?- Teaor coffee?- Wearen'tready-
Goahead!- Scorea goal(exitQ)
76
~
C
T Three~and Draw~a
A queue~ F
of people
a half line
'""t
Tea~or
s e aren't
read
coffee? G
True~or
R Go ahead
~ false?
Giveme~a Goto~
ry~ again. __
ring England
Q
❖tf4t
r-
-·
::::s
'::,:::-
}
\
She'-- 3
Day~and few'-- order · °"'
~~~
night arrived J N
p apple~ : t"'D
.......
....... __.....___......_
K
N M L
Dictation
compute
C Point:
Minimum level:
Game type:
Approximate time:
weakforms (puzzle1); assimilation(puzzle2)
intermediate
a lookandfind puzzlefor studentsworkingindividually(or in pairs)
25 minutes
Preparation
Makea copyof the puzzlefor eachmemberof the class.
Pre~entation
1 Writethe tallowingphraseson the board. Askstudentsto payspecialattentionto thewords
that arewrittenin smalllettersasyou readout eachphrasein turn. Makesure thatyouusethe
weaktorm of eachwordthat is writtenin smallletters.
WHAT'Sher NAME?/•wots g ne1m/
1
FISHandCHIPS/'f1f gn 'tf1ps/
GOto BED /'ggu tg •bed/
DOGSareFRIENDLY /'dogz g •frendh/
HAVEa DRINK/ hrev g 'drmk/
1
78
Dictation
computer
C
Key Puzzle1
Thedictationcomputershouldhavewritten:
1 I'll ask her if ... (c)
2 I composemusic... (e)
3 Theofficerschanged... (a)
4 Didyou seethe waitergo ... (b)
5 ... is on the centrepage.(d)
6 I pickedyour book... (h)
7 Will you everforgiveme?(f)
8 ... showsall the citiesand railways... (j)
9 Spidersarenot real\'}insects... (g)
10 ... are rivalcompanies.(i)
Follow-up
A secondversionof the puzzleis similar,butfocuseson assimilation.Here,the dictation
computermakesmistakeslikethis:
shoppeopleinsteadof shotpeople
knockquicklyinsteadof not quickly
dig carefullyinsteadof did carefully
Thereasonfor thesemistakesis that the final consonantsoundin eachof the first wordsis
changedby the initialconsonantsoundin eachof the secondwords.
Key Puzzle2
Thedictationcomputershouldhavewritten:
1 I don't likegreen.(c)
2 Youshouldwipeplates... (a)
3 ... I ranquickly... (d)
4 Weatequitebadly... (e)
~ 5 ... go to the gym ... (b)
6 ... unlessI warnmy parents... (f)
7 ... theterm beforelast.(g)
8 Thisleadcovering... (i)
9 ... the familyof the bride... (j)
10 ... told us to wait quietly... (h)
79
C .J
r::::?u:::::::;:1::;;::~~::::;::::::~>::':':;\;Zl: ~
c:,
•:::.~•.;•;::,•::·. ~
:-:-:•:;;:::;:. ·:.:•:,~:;::•:.'. .}t\\.:_:
=::.:1::•-::::•.:::•·::·.:
Thedictationcomputerprints
(")
r+
I can posemusicfor TV programmes. 2 {fj:}
Q,
:::c
"'
:::,
0
0
In this newspaper,the TV guideis on the
sent a page.
5 /0{
.:: .... •:-:
Usetheresponses as clues1fyou
C
N
!::!.
CD
0
"" havedifficulty
findingthe mistakes. .....
@
;,.-,
••••
'"'.,,.'
,:•.-
';·;·:~:::•
;~:::~th:;;,::'"~'
S•~B.t I;:,;;-
';/t,tt·;_.::~:·:::.:·,.•:::; ~:·:..-:.·:::·.•:{.•":::.
•• /.:::.·::,.•;:;:~:·.- .-.-/\)f
( 0
3
en
----
Will you everfor give me? 7 it(}:::
::-:,.:•:::::_:::•·::·.:·}~~}Ji
!.tZ:,;:·.':;••:·;.~.;,;. ;_.;::.:. ~-:-:~:.:::-•::::
Weachequitebadlywhenwe wereon
~ ....·.: .-·:..:·:-··:~-~:-~:
·. ·.·:.~·.;•. \ ...:.:-:
:·:··· :,.. ·, ·:·-·:
4
:::·::-:
/o\:.\~
:,
_l
Findtheerrorsin thecomputer's
workin the left handcolumn.
Thenmatchthesentences
their responses
with
in the righthand
@ holidaybecausewe didn't likethe localfood. :~:....:.::\· column.
0
""
3
.,~:·. :-\::•~·-,~: ·,:·, :,:~::·--.·=.---~-
;·.\ •=;:.:-.-_,. ·':"·.-
~:..:.-.·.-::
:·-~\ r..:~_\i Usethe responses ascluesif you
5 ../o·:·:\:~·::
Sf I alwaysgo to the gin beforework in the
;_::;;_: .. havedifficultyfindingthe mistakes.
=c::
a,
morning. l~::/:-':
::::,
~-
m1,.•
.':.'.'..:!;.:: : ·.~.··"~'•;:. / ~".:•·••\ ..=~·:·
~.:-.:~"~": ·:::-~·:
~.::
..~ ::::._:;:
1'.:.:.":::;·:~:..\ i~:-.: '"Cl
vl
~
I'm not allowedto havea partyunlessI ,::·:{\
S /:0 C
~
7:J
warmmy parentsa weekin advance. ·:::. __
:;:.: CD
co N
(/)
(/) l'ilili"•S:::·: .•s;:.. :.-:;::-: .:.::·: :·.. :,.··•:::. .-..·;;:.·::•.•:::: ::: . ::-::{{\)
c:::,
I failedmy mathsexamthe turn beforelast. 7 ;:;Q/:. c-,
r+
-.1-.·::::•·::·.:
·=~:•::;::- :. :-:.:•:i,;::,,:_';=::-:,::·:::::::;•·::·.: .(/·// Q,,l
!::!':
This leg coveringis for protectionagainst /6}~\ 8 0
::l
B~:;:·:;:,:-.;:,:~•::•.::~<:•:·::::::,:.. ·:-./~~~~;~~;':•:-.;:,?}{); c-,
for g to)
0
Traditionally, thefamilyof the bribepaid_ 3
the wedding. .:~-.~•.·.•:. -c
-- ..:-:.:··.:•·:•·::
...::,:·~:.
·.·...._.......
::·::.._:..::··:y---~-
:•:
...
·::·:: ~
Theteachertold us to wakequietlyuntil 10 /o:.:_:\) t'D
-,.
the bellrang. :::.-.• ·:':-
:;;t}{;;:'.iDi(ii:1;)}\}~;;:;::;;~ri}),i-\ti}~Itl C :>
.....
00 ~
Dadalanguage
C Point:
Minimum level:
Game type:
Approximate time:
stresstiming
pre-intermediate
an oral matchinggamefor studentsworkingin pairs
25 minutes
Preparation
Makea copyof the Dadaphrasebookfor eachmemberof the class.Thesemaybecollected
in
at the endof the gameandusedagain.
Presentation
1 Explainthat you aregoingto teachthe classa newlanguagecalledDada.Thislanguage
has
threewords;DarIda:!, Dooby/du:b1/ andDipety/d1p:it1/. Writeup somephrasesor sentence
in Dada,such.:s:
Dardoobydar Dipetydoobydar
Invitestudentsto readthe wordsout.
2 Nowexplainthat you aregoingto tell the classhowto translateDada into English.Giveout
the copiesof the Dadaphrasebook.Explainthatthe secretto the translationliesin thestress
patterns.Thestresspatternsfor the threewordsDar,DoobyandDipetyare•, •• ande ..
respectively. Pointout thatthe Englishwordsor groupsof wordsin the phrasebookalsohave
thesethreestresspatterns.Forexample,Fresh=•, Lotsof= •• and Plentyof= e ...
3 Totranslatea Dadasentenceof threewords,selectthe Englishwordsor groupsof words
with the samestresspattern.So,in box1 for example,Dardar darwouldtranslateas Fresh
triedchips,andDarDipetyDoobywouldtranslateas Freshcarrotsandpizza.
4 Foreachof the boxes1-8, callout the simpleDadasentencesDardardar,Doobydooby
doobyandDipetydipetydipetyandaskstudentsto call out the translation.Thedrill should
beginlikethis:
T Dardardar
Ss Freshfried chips
T Doobydoobydooby
Ss Lotsof fish andpizza
Makesurethat studentsmaintainthe samerhythm. Therhythmcouldbetappedout likethis:
tap tap tap - (pause)- tap tap tap - (pause)- etc.
5 Askindividualstudentsto translatemorecomplexsentencessuchas Dipetydoobydar.Say
beforehand whichof the boxes1-8to use.
82
...
"
Cl
::I
C
::I
n
iii" Dadaphrase
book Dadaphrase
book
!:!'.
Cl
::I
C, 1 Dar Fresh fried Dar One cold beer
a,
3 Dooby Lotsof fishand pizza Oooby Halfa glassof whiskey
I'll
"'
er
'<: Oipety Plentyof carrotsand sausages Oipety Givemea bottleof orangejuice
~
""
;,.
c:::,
I I
n,
4 Dar Near north Leeds 8 Dar Can't Pete drive? c...
n,
Dooby Therein sunny London Dooby Doesn't Oscar listen?
n,
Dipety Overin glamorous Manchester Dipety Can'tyoumake Jennifer talkto you? ::l
\oC
C
n,
\oC
f'D
C _)
00
v.l \_.A)
C Point:
Minimum level:
Game type:
Approximate time:
stresspatternsin short phrases
intermediate
a matchingpuzzlefor studentsworkingindividually(or in pairs)
15 minutes
Preparation
Makea copyof the puzzlefor eachmemberof the class.
Presentation
1 Choosesomeshortphrasesfrom yourcourseandwritethemon the board.Readthe phrases
aloudto demonstrate theirstresspatternsanddrawa circleunderthe stressedsyllables.These
stressedsyllableswill bein the contentwordsas opposedto the grammaticalwords.Drawa
smallercircleundereachof the remainingsyllables.Thesesyllableswill bethe unstressedparts
of the contentwordsandthe form words.(Notethatthe stresspatternscouldbedifferentif one
partof the messageis givena specialemphasisfor somereason.)
2 Askstudentsto think of someotherphrasesandindicatethe stresspatternwith circles.
Key
FishB is caught.Thecorrectmatchingpairsare:
• Look!- Wait!
•• Begin!- Shetalked.
•• Whocares?- Don'tstop!
••• Don'tworry! - Keepquiet!
... They'vearrived.-I insist.
••• They'vefinished.- I'veseenit.
••• What'sthetime?- Don'tforget!
•••• Seeyoulater!- Comeandseeus!
•••• I spoketo John.- Hewantsto come.
e .. e Wherewashefrom?- Whatdo you want?
••••• Shetriedto callyou.- I can'tbelieveit.
84
FishingC4
Jointhedotsnextto thesentences
withmatching stresspatterns.
There
..............
is onlyonepairof sentences
patternsin thegameare:
...•.•.........·•·•·
foreachstresspattern.
Theeleven stress
- J ------------
------------
--:::::::::::::::::=::::::::::--
~~
worry! •
They've •
g
finished.
/
D • Begin!
C ~
~~~
Shetriedto
callyou. •
=---
--
--=- - -- __.
~
--------
-----
~
B
~
~
~
~
A
FromPronunciationGamesbyMarkHancock©
Cambridge
University
Press1995 IJ/11)1,za:,,a,,p:n.:1 85
--Compound
clues
C Point:
Minimum level:
Game type:
Approximate time:
stresspatternsin compoundnouns
intermediate
a find-the-difference
30·minutes
memorygamefor studentsworkingin pairs
Preparation
Makecopiesof the two picturesfor eachpairof students.Youmayalsowantto makecopies
on OHPtransparenciesor largepiecesof paper.
Presentation
1 Giveout copiesof the first picture- JohnBarnet'sfront room.August5th, 11 a.m.(Useyour
OHPtransparency or largepieceof paperif you havecopiedthe picture.)Askstudentsto labe
all the objectsin the picturewhicharecompoundnouns.Thiscanbe madeeasierby writingth
compoundnounson the board(seekey)andaskingstudentsto identifythemin the
picture.If you do this, writethe compoundnounsin two columnsaccordingto whetherthe
stressis on the first or secondelement.
2 Checkanswerswith the class.(Writethe wordson the boardin two columnsif you did not
do this in stage1.)
3 Readout wordsat randomfrom the boardandaskstudentsto try andidentifythe reasontor
the wordsbeingseparatedintotwo columns.
4 Explainthe rulebehindthe pattern;the ruleis that with compoundnounsformedfrom two
simplenouns,the stressis normallyon the first element.However, it tendsto be on the
secondelementwhenthe first elementis:
a the materialthat the secondelementis madeof, eg plasticbag.
b the locationof the secondelement,eg kitchensink.
5 Drillthe pronunciation of the compoundnouns.
86
Compound
clues
C
Key
1 Thesearethe compoundnounsin the pictures.Howmanyyou focusuponwill dependon the
levelof yourclass.
stresson firstelement(bothpictures):
birthdaycard,bookcase,bottleopener,candlestick,
coathanger,hairbrush,hair-dryer,
handbag,light switch,newspaper,penknife,suitcase,teapot,table-cloth,
toothbrush,vacuumcleaner
stresson firstelement(picture1 only):
dartboard,door handle
stresson second
element(bothpictures):
cheesesandwich,front door,strawhat,tomatosauce
stresson second element(picture1 only):
car radio,woodenspoon
stresson second element(picture2 only):
kitchendoor,kitchenfloor,kitchensink,kitchenwindow,paperplane
Follow-up
1 Askstudentsin smallgroupsto makeup a storyto explainthe changesbetween11 a.m.and
12 noon.Thereis no setanswerto this.
2 Askthe groupsto tell their storiesto the class,insistingon correctpronunciation
of the
compoundnouns.Or recordthe storiesandaskthe classto identifyerrorswhenthetapeis
playedback.
87
C5Compound
clues Picture1
JohnBarnet's
frontroom 5th,11 a.m.
August
JohnBarnet's
frontroom August
5th,12 noon
Rules Preparation
1 Playthisgamein groupsofthree Copyandcut out a set of dominoesfor eachgroupof threeor four studentsin the class.
orfour.Dealthesamenumber of
cardsto eachplayer.If youare Presentation
playingin a groupofthree,place 1 Writeon the boarda list of the followingstresspatternsymbols:
onecardin themiddleasa starter. 1 ••• 2 ••• 3 ••• 4 •••• 5 •••• 6 ••••
2 Taketurnsto placecardsonthe Nextto pattern1 write an exdr11ple, suchas Closethedoorandsaythe phrasealoudto illustrate
tableandbuilda track.Youmust its stresspattern.
placeoneofyourcardssothatit 2 Onanotherpartof the board,write an exampleof oneof the otherpatterns,suchas Can't
touches oneofthetwoendcardsin you hearme?(••••) Invitestudentsto identifyits stresspattern.As a first step,askthem
thetrack.Thephrases inthesides howmanysyllablesthe phrasehas;thenaskwhichsyllablesarestressed.Notethatfor thesake
thatarenextto eachothermust of simplicity,all the wordsin the phrasesin this gameconsistof onlyonesyllable.
containthesamestresspattern. 3 Chooseexamplesof the otherpatternsfrom the key,so that finallyyou haveon the boardone
examplefor eachpattern.
3 A playerwhois unableto placea
cardwhenit is hisorherturn, Conducting the game
missestl1atturn;a player
who 1 Dividethe classinto groupsof threeor four andgiveeachgroupa set of dominoes.
places
a cardincorrectlymusttake 2 Explainand/orgiveout the rules.
thecardbackandmissa turn. 3 Duringthe game,movearoundthe classhelpingstudentsto resolveanydisputes.Lookat
4 Thefirstplayerto placeall hisor the cardsthat havebeenplayedto checkthatthe matchingpairsof phrasesarecorrect.
hercardsinthetrackis thewinner.
Follow-up
As a follow-upactivity,you couldtry to elicitthe rule behindthe stresspatternsin the game,
that is, that 'content'wordsarestressedandgrammatical or 'form' wordsareunstressed.
Key -~
1
••• Comeandlook.
Yes,of course.
Closethe door.
Fishandchips.
What'sthe time?
Thanksa lot.
2
••• Shesawus.
I like it.
You'vemetthem.
I think so.
Hetold me.
3
••• Whosawthem?
Pleasetell me.
Whodid it?
Don'tbreakit.
Johnrangus.
90
Rules
1 Playthisgamein groupsofthree
or four.Dealthesamenumber of
cardstoeachplayer.Ifyouare
playingin a groupofthree,place
onecardin themiddleasa starter.
2 Taketurnsto placecardsonthe
tableandbuildatrack.Youmust
placeoneof yourcardssothatit
touches oneofthetwoendcardsin
thetrack.Thephrases in thesides
thatarenextto eachothermust
containthesamestresspattern.
3 A playerwhois unableto placea
cardwhenit is hisor herturn,
missesthattum;a playerwho
placesa cardincorrectly
musttake
thecardbackandmissaturn.
4 Thefirstplayerto placeall hisor
hercardsin thetrackisthewinner.
en
;:r
n,
--
n,
::x:,
~
=r-
3
c,_
0
3
::::s
0
l""0
1.1"1
C .J
I
X °'
C6 Rhythm
dominoes
Sheet 2x
92 FromPronunciationGames byMarkHancock©
Cambridge
University 1995 ■J:,1)t11S,):.1l;f:1Jj
Press
Contradict
me
C Point:
Minimum level:
Game type:
Approximate time:
contrastivestress
intermediate
a cardgamequizfor threeor four players
25 minutes
Rules Preparation
1 Theaimofthegameisto winas Copyandcut out a set of cardsfor eachgroupof threeor four studentsin the class.
manycardsaspossible.
2 Placethepackofcardsface Presentation
downonthetable. 1 Writeon the boardthe followingtwo sentencesandinvitestudentsto correctthe mistakes:
My mother'snameis John.
3 Taketurnsto pickupa cardand Theformulafor wateris H30.
readthesentence atthetopofthe 2 Writeup the followingsentencesas possibleresponses:
cardto theplayersittingonyour Youmeanyourfather'snameis John!
right.(Thesentenceatthebottom I thoughtthe formulafor waterwasH20,
showsthemistake.) Readout the pairsof sentencesto demonstrate the contrastivestresson father'sand2.
4 Thisplayermustreplyby Drillthe sentencesas mini-dialogues.Providesomemorewaysof beginningthe response,eg
correctingthemistake andusing Surelyyou mean...?, Don'tyou mean...? and Oh?I wastold ... .
contrastive
stress.
Thereplyshould 3 Saya few morecontentioussentences,perhapsfrom the game,andinvitestudentsto
beginwitha phrase sucl1
as correctthe mistakes.Remindthemto changethe pronoun,as in the exampleMy mother's
Youmean...?, I thought...?, nameabovewheremy is changedto your in the response.
Don'tyoumean...?
5 Thereadershouldsayif the Conducting the game
1 Dividethe classinto groupsof threeor four andgiveeachgroupa set of cards.
response
wascorrectornot. 2 Explainand/orgiveout the rules.
Theotherplayers
shouldalso 3 Duringthe gamemovearoundthe classhelpingto resolveanydisputes.(Notethat
helpto decide. responses otherthanthoseon the cardsare possible.)
6 If theresponse
is correct,
the
player
whogavetheresponse wins Follow-up
thecard.Otherwise,
thereader Studentsmakeup their ownstatementswith mistakesfor their classmates
to correct.
keeps thecard.
93
X I
C .J
Rules
l Theaimofthegameis towin
asmanycardsaspossible.
My mother'sname The capital of I had dinner at 8.30 Robertde Niro is a C'-:)
2 Placethepackofcardsface
is John. Franceis London. this morning. well knownactress. 0
"'Tl
a
3
downonthetable.
3 Taketurnsto pickupa cardand
;a.
...
""Cl
0 readthesentence atthetopofthe ~
c..
::,
C
::,
n
... your father's
nameis John!
... the capitalof
Britainis London/
... you hadbreakfast ... Robertde Niro is
at 8.30this morning a well known.a.c1Q.r!
cardto theplayersittingonyour
right.(Thesentence atthebottom
-·
n
r+
~ showsthemistake.)
ci'
::,
the capitalof France / you haddinnerat 3
C,
QI
is Paris! 8.30this evening! 4 Thisplayermustreplyby f"D
3 correcting
themistake andusing
~
IS'
• contrastive
stress.Thereplyshould
U)
=-
• CD
~
:s:::
beginwitha phrase suchas a.....
~ Youmean...?, I thought ...?,
::><""
:c Brazil is the biggest The Greeksbuilt My sister is a The Atlantic is the Don1 youmean ...?
~
C'>
0
C'>
countryin North the pyramids. policeman. world's biggest 5 Thereadershouldsayif the
::><""
America. ocean. response wascorrect
or not.
@ Theotherplayersshouldalso
C")
0)
helpto decide.
3
g- ... Brazilis thebiggest ... the Egyptians ... your sisteris a ... the Pacificis the
o:: countryin .s.o.uth built the pyramids! 6 If theresponse
iscorrect,
the
(C policewoman / your world'sbiggest
Cl)
... Youheardthe ... it wascold so you ... you'd likea ... the lion is in the
newson the radio/ put your coaton / it cup/glassof cola! mfamily / thew.Q11
you sawthe news washot so you took is in the dogfamily!
on the TV! yourcoatoft!
Thesunsetsin the I liketo smokea gin Theelephantis the Haveyoureadthe TheNileis the Theseglovesare
morning. andtonicinthe biggestanimal latestfilm? world'sshortest toosmall;theyhurt
evening. inthesea. river. myfeet.
... the sun risesin ... you liketo drink a ... the elephantis the ... haveI seenthe ... the Nileis the ...thesesocks/shoes
the morning/ the gin andtonic in the biggestanimalon latestfilm / readthe world'slongestriver! are toosmall;theyhurt
sun setsin the evening/ you liketo the land/ the whale latestbook! yourfeet/thesegloves
smokea cigarettein is the biggestanimal aretoosmall;they
evening! hurtyourhands!
the evening! in the sea!
... Everestis the ... Beethoven became ... Cleopatralivedin ... Pelewasa great ... NewDelhiis the ... gold is a very
v
crl highestmountainin deafnearthe endof Africa! Brazilianfootballer! capitalof India/ expensivemetal! en
(/)
3
... kangarooscome ... carrotsareyour ... therewerefour ... two plustwo ... the formulafor ... you fell f'D
from Australia! favouritevegetable! peoplein the equalsfour/ two wateris HzO! downstairsand
Beatles! plusthreeequals
five!
brokeyour leg!
C _)
\C)
'"" X
C Point:
Minimum level:
Game type:
Approximate time:
intonation
forshared
intermediate
a guessing
andnewinformation
gamefortwoplayers
30 minutes
Rule~ Preparation
1 Theobjectofthegameisto win Copyandcut out a set of cardsfor eachpair of studentsin the class.
asmanycardsaspossible.
2 Playthegamein pairs.Take Pre~entation
turnsto bespeaker
andlistener. 1 Writethe followingdialogueon the boardor OHP(withoutthe intonationmarkedto
beginwith):
3 Thespeaker
takesa cardfromthe A YouknowJoj;m?
packandreads
thequestions. B~
4 Thelistenershouldrespond
by A Well,you knowthe Streetwherehe ~?
saying
Watter eachquestion. B~
5 IftheIistenercanguesstheend A Well,you knowthat big houseat the~
ofthespeaker'sstoryafterthe B~
speaker hasmadesixstatements, he A Yourememberit wasfor~?
orshecansay Don'ttellme...and B~
givetheendof thestory.If it is A AndI saidI wasthinkingof •g it?
correct, thelistener
winsthecard.If B~
it is incorrect,
thespeakerreads the A Well,I haxe!
endofthestoryfromthecard. B Oh,howf~c!
Thisdialogueis an exaggerated exampleof a styleof speakingin whichspeakerA triesto build
6 If thespeakerreads
theendof up suspensebeforegivingsomenews.It demonstrates that intonationtendsto fall-riseon old
thestory,heorshewinsthecard. or sharedinformationandfall on newinformation.Therise-fallon the final exclamationis also
Attheendofthestory,the typicalof exclamations; it indicatesemotionssuchas surpriseanddisgust.
listener mustmakeanappropriate 2 Concentrate first ori.Yes.Modelsayingit with a fallingintonationandthenwith a fall-rise
exclamation suchasHowtm1ible,!or intonationandaskstudentsto mimicyou. Indicatethat theyshouldusethe fall-riseversionin
Howw()f!([er-fv
II the dialogue.
3 Focuson the exclamationOh,how f~c! andmodelthe rise-fallintonation.Askstudents
to mimicyou.
4 Nowreadthroughthe wholedialoguewith the class.TakepartA yourself.Drawattentionto
thefall-riseon A'squestionsanddrawthe arrowsontothe dialogue.
5 Askvariousstudentsto readpartA andthe restof the classto readpart B.
6 Introduceas an alternativeresponsefor B afterA'sfifth question.Don'ttell me;you've/Joogj]_t
it! thenA wouldrespondsomethinglike Yes,that'sright.HowdidyoLNm.Qw? Drillthe dialogue
againusingthis version.
96
""Tl
a Rules
:3 Youknowthat newfilm that'son, ·Spartans'? 1 Theobjectofthegameis to win
...
"'"C Youknowmy sister'sboyfriendtliTi'? asmanycardsaspossible.
0
::I
Andyou knowit wasfilmedin1keeee?
C: Well,you knowhe'sin my c~? 2 Playthegamein pairs.Take
::I
C, Andyou knowI wasi h · year?
Qi Andyou knowhealwaysgetsthe bestgf®eS? turnsto bespeaker
andlistener.
!:!'. Andyou rememberthat partwherea~?
0
::I
Andyou knowthat'swhy my sisterI~? 3 Thespeaker
takesa cardfromthe
C,
Qi
Andall the crowdrunsout of thetheatre? packandreadsthequestions.
3
11)
Well,you knowwe got our r~ek? Andyou knowtheysometimesget ordinarypeople 4 Thelistener shouldrespond by
"'
= And his was~ saying'Y@s"after eachquestion.
'-< to be in crowdsin1il!RS?
~
Well, mysisteris~! 5 If thelistenercanguesstheend
"'
~ Well, I wasin thattrowdJ ofthespeaker's storyafterthe
:::r::
"'
::::,
C,
speaker hasmadesixstatements, he
0
C, or shecansay Don'ttellme...and
YourememberMl!re?
:,,;:-
@ givetheendofthestory.It it is
0
Youknowthe group'TheLeadPeatb6fSr correct, thelistenerwinsthecard.If
"' Well,you knowhe'salwaystalkingaboutmotoJ:!:!lkeS1
:3
g Well,you knowthey'vegot a greatdrum.met? it is incorrect,
thespeaker readsthe
o_ Andyou knowhe b~ endofthestoryfromthecard.
=
CD
C:
Youknowhis name'sStix Mo[torf?
Andyou knowhe crashedit la~ 6 It thespeaker readstheendof
::::,
you know he~
We11, thestory,heor shewinsthecard.
Andyou knowhe saidhewasn'tgoingto buyone
Andyou know I'm ~ Attheendofthestory,the
ever~ Iistener mustmakeanappropriate
Andyou knowI sawStix in the ~? Andyou knowhewassavingto buy a car instead"i exclamation suchasHow~! or
Well, he'sagreedto givemetesso.ns1 HowwJ)fl{JerfJJ
II
=
=
u, Well,he'sjustboughta newmllto-r-bikel
Rules Preparation
1 Placethecardsfacedowninthe Copya boardandset of cardsfor eachgroupof threeor four studentsin the class.Cutoutthe
middleoftheboardandthe cards. Providea counterfor eachstudent.
counters onthesquare marked Start.
Players movearound theboard.Each Presentation
timea playerpassesStartheorshe Thegameassumesthat studentshavealreadylookedat questiontagsandknowthatthe tag
maywritehisorhernameonany shouldagreewith the mainverbandthat normallythe tag is negativeif the mainverbis positive
square ontheboard;nootherplayer andviceversa.
canthenlandonthatsquare.The 1 Writeon the boardthe followingsentences(withoutthe intonationmarked):
firstplayerto passStartthreetimesis A:How'syour headache? It isn't gettingw~e, iS'it?
thewinner. B:It's not veryniceweatller,iNt?
2 Players
taketurnsto pickupa card 2 Modelthe sentences, beingcarefulto usea risingintonationon the tag in sentenceA anda
andmove. fallingintonationon the tag in sentenceB. Askstudentsto listenandidentifythe differencein
the intonationof the tag in the two sentences.
3 Whena playerpicksupacard,he 3 Explainthat oneof the questionsis realsincethe speakerdoesnot knowthe answer.The
orshemustreadthesentence onit othersentenceis not reallya question,sincethe speakerknowsthe answerandis onlyasking
andcomplete it witha tagquestion for confirmation.Askstudentsto identifywhichis which.(A is the realquestion.)Explainthat
withtheappropriate intonation.
If the the differencein intonationin the tag questionssignalswhetheror not the questionis real.
intonation
is correct,theplayer can 4 Drawthe intonationpatternsontothe sentences on the board,risingfor A (is,)f?')andfalling
thenmoveto thenextsquare withthat for B (is-it?'J.
Readthe tag onlyfrom A or B andaskstudentsto identifywhichoneyou are
tagquestionandthatintonation (as saying;theymustrecognisethis from the intonationalone.
marked bythearrow). 5 Askindividualstudentsto readout the tag onlyfor their classmates to identifyas A or B.
4 If a playerarrivesata square
which 6 Drillthe examplesentences from the board.
is thestartofanarrowpointing 7 Askstudentsto giveotherexamplesentences with tagsandwritethemon the board.Ask
forwards,heorshecanmoveto the themwhichintonationpatternthe tag shouldhave.Oftenbotharepossible,depending onthe
square indicated if heorshecan context.Wherethis is the case,you couldaskstudentsto describea possiblecontext.
suggest a sentence thatwould
naturallyleadto thattagquestion. Conducting the game
1 Dividethe classinto groupsof threeor four andgiveeachgroupa board,cardsandcounters.
5 11a playerarrivesatasquare
which 2 Explainand/orgiveout the rules.
is thestartofanarrowpointing 3 Duringthe game,movearoundthe classhelpingstudentsto resolveanydisputes.Encourage
backwards, theplayer
mustmoveto playersto readthe sentencesandtagsto themselves to checkthat theysoundcorrectbefore
thesquare indicatedunlessheorsl1e movingtheir counters.
cansuggest a sentence
thatwouId
naturallyleadtothattagquestion.
6 It a playerlandsona square
with
another
player's namein it,the
player
mustreturnto thesquare heor
shecame from.
98
L
Intonation
monopo
C Key
1 haVe-y.Q_p?
(falling) 2 ~? (rising)
• Youhaven'ttried veryhard, • Youhaven'tseenmy glassesanywhere,
• Youmustbe hungry.Youhaven'teaten • Youhaven'ttakenmy keysby mistake,
today, • Youhaven'tgot a penl couldborrow,
• Youcan'tgo out.Youhaven'tdoneyour • Youhaven'tgot a light,
homework,
• Youcan'tafforda car.Youhaven'tgot any
money,
71S'it?..(falling) 8.is-it1'
(rising)
• It's not veryniceweather, • Themusic'snot too loudfor you,
• Thatdog'snot veryclever, • How'syour headache? It isn't gettingworse,
• That'snot a verygoodidea, • Youlive in HopeStreet.That'snot the oneoff
• Thismusic'snot veryinteresting, HighRoad,
• I hatethe nameSue.Yourname'snot Sue,
9 areih.eyJ(falling) 10 ~ (rising)
• Thoseearringsaren'tverynice, • TheshoesI boughtyou aren'ttoo smallfor
• Thoseflowersaren'tverypretty, you,
• Teachersaren'tverywell paid, • My dogsaren'tannoyingyou,
• Theseglovesaren'tverywarm, • Thesearen'tthe keysyou'relookingfor,
• Thevegetablesaren'ttoo well done,
99
..... Rules
0
0 1 Placethecardsfacedownin
themiddleoftheboardandthe
C .J
countersonthesquare marked
Start.Players movearound the
____,.. ~
board.Eachtimea playerpasses
Startheor shemaywritehisor her
~
0
is it? haveyou? doyou? haveyou? nameonanysquare ontheboard; :::s
nootherplayercanthenlandonthat ,.....
QJ
square.Thefirstplayerto passStart
threetimesis thewinner.
-·
0
:::s
2 Players
taketurnsto pickupa 3
~ cardandmove. 0
:::s
is it? 3 Whena playerpicksupa card,he 0
or shemustreadthEsentence onit ""CJ
0
andcomplete it witha tagquestion
withtheappropriate intonation.
If the '<
..:, .. ; . ... en
:.'.··____,.. intonation
is correct, theplayercan =-
cards -
CD
~- thenmoveto thenextsquare with CD
? .
.":··
haveyou? canyou. .. thattagquestion andthatintonation .....
(asmarked bythearrow).
'.: ~:: 4 11a playerarrivesata square
whichis thestartofanarrow
____,.. pointing
forwards,
moveto thesquare
heor shecan
indicatedif heor
doyou? shecansuggest a sentencethat
wouldnaturallyleadto thattag
question.
5 If a playerarrivesata square
~ ·.· ~ ~ __... ~ ~
whichis thestartofanarrow
pointing backwards,
moveto thesquare
theplayermust
indicatedunless
canthey? _. arethey? ·: doyou? is it? canyou? haveyou? arethey?
heor shecansuggest a sentence
thatwouldnaturally leadtothattag
question.
6 If a playerlandsona squarewith
another player's
namein it, the
playermustreturnlo thesquare he
or shecamefrom.
.,,
0
3
""0
.... Youdon't think I Youdon't think we There'sno sugar,
g
Youdon't do much
::I
C
shouldwearformal shouldtake a bottle but you don't take
::I
r,
ii;' to help,
C'.
g
::I
clothes, of wine, sugarin coffee,
C,
Di
3
ro
111
C,
'<
~
~
Tha!dog'snot very This music'snot Themusic'snot too It's not very nice
"'
:::c
"'
::::,
c-,
clever, very interesting, loudfor you, weather,
0
c-,
"'
@
C")
"'
3
g
=
o._
Youlive in Hope TheshoesI bought How'syour
CD
C That'snot a very
::::,
<' Street.That'snot the you aren't too small headache?It isn't
CD
in goodidea, C'I)
:::r
~ one off HighRoad, for you, gettingworse,
-
CD
--0 CD
co
u,
u, N
~
c.o
(D
u, ::l
,-+
C
Thoseflowersaren't Theseglovesaren't Thesearen't the keys Thevegetables ::l
a.,
,-+
very pretty, very warm, you're lookingfor, aren't too well done, -·
C
::l
I
I 3
-------------~---------------------------------
>cg C
: ::l
I
C
I hatethe nameSue. I
""C
My dogsaren't Thoseearrings l Teachersaren't very ~
C
Oh!Yourname's I
not Sue, I
I
I
__, I
I
I
0
__,
X
.....
0
I'..::>
X I
C )
.,,
a3
7:1
....
0
Youmustbe hungry.
Youhaven'teaten
today,
Youhaven'tseenmy Youhaven'ttaken
glassesanywhere, my keysby mistake, !
Youhaven'ttried
very hard, I
'°::::5
,-+
C)
::::5
-------------7---------
-·
--------------x%
::I I
C
:::i l
~- C)
QI
::::5
~
Youcan't go out. You Youcan't afforda
Youhaven'tgot a Youhaven'tgot a
0
:s
3
G'.)
QI haven'tdoneyour car.Youhaven'tgot 0
3
light, pen I couldborrow, ::::5
0
homework, any money,
11)
IJ'
CY
'<
-c
~
0
~ ~
"'
:::r:
0., (I)
:::,
:::r
(")
Preparation
Copythe worksheetfor eachmemberof the class.Thesecond(moredifficult)versionconsists
of two pages.
Pre-=,entation
1 Writeon the boardthe followingsentence:
Whydon'twe go to the cinematonight?
Thenwritetwo alternative follow-upsentenceson the board:
a I don't wantto go to the theatre.
b I can'twait untiltomorrow.
2 Readthe first sentencewith the stresson tonight. Askthe classto identifywhichof the two
follow-upsentences theythink is impliedby the first sentence.(Sentence
b is implied.)
3 Invitestudentsto suggesthowto saythe first sentenceto makesentencea the appropriate
follow-upsentence.(Thestresswouldhaveto be on cinema.)
4 Drillthetwo possiblewaysof sayingthe first sentence.Noticethatfor this sentence, there
shouldbe fallingintonationbeginningon the stressedword (eithercinemaor tonigh~.
Wh-questionstendto havefallingintonation.
5 Yes/noquestionscommonlyhavea rising intonation.To illustratethis, repeatthe above
procedure with the followingsentence:
Doyou evergo to rockconcerts?
a Or do youjust watchthemon video?
b Or do you onlygo to classicalconcerts?
(Stressgo for follow-upsentencea and rockfor follow-upsentenceb.)
103
,Intonation
directio
C
Key Game1
Thefollowingarethewordsthat needto bestressedto implythealternatives:
left right
1 plane your
2 worked you
3 Joe Smith
4 me he
5 cinema tonight
6 present birthday
7 you this
8 rock go
Follow-up
Thereis a second,moredifficult,versionof the gameincludedhere.In this versionof the
game,therearefour alternativesto choosefrom andthe listenermustrespondby saying
North,South,Eastor West.
Key Game2
Thefollowingarethewordsthat needto bestressedto implythealternatives:
North South East West
1 you do evening this
2 Has finished Maria her
3 Are present birthday him
4 hat black man that
5 wine rabbit cooked you
6 new you Cathy's red
7 see us you he
8 rock you concerts go
104
Game1 Intonation
directions Cl0
nghaveyouwor
Whydidn'thetell mehewas
hungry?
~
n'twegotothe=ci~n Areyougoingto gethima
tonight? present
forhisbirthda?
I
I don'twantto goto I can'twaituntil Orjust a card? I knowyougot him
thetheatre. tomorrow. a presentfor
Christmas;areyou
goingto do the
samefor his
birthday?
WhatdoJ.rul
wantto dothis Doyoueverfillto rockconcerts?
evening?
byMarkHancock©
FromPronunciationGame!!> Cambridge
University
Press
1995 l:.1:1,11,13'.1):.114r
:1fj 105
ClO Intonation
directions
Game2 Sheet1
N N
I'vetold youwhatI wantto do; Or hasshenot?Tellmethe
nowyoutell me. truth now.
N N
Haveyoudecidedyet? I knowwhothe manin the black
coatis.
! knowyou got
Hegot hima presentfor I know
one.Ar Christmas. the other
goingt Areyougoing manwit
the sa to do thesame blackhat
tor his birthday?
I knowwhat
wyou I know youthought
drink youthou of Rita's
when of hern dress,but
in wine. rabbit. greendr whatabout
Cathy's?
N N
Whycouldn'thejust phone? I knowyou go to classical
concerts.
FromPronunciationGame!>byMarkHancock©
Cambridge
University
Press1995 IJ:t,Jz,zam;,n,
:jJj 107
Acknowledgem
Theauthorwouldliketo thankeverybody
at theSociedade
BrasileiradeCulturalnglesain
RiodeJaneiro,particularly
RosaLenzuen
andRalphBannel, for providingtheinitialimpetus
tor Pronunciation Games, andLindsayWhiteat CUPfor helpingto batterit intoshape.
Thanksalsoto AnnieMcDonaldfor adviceandencouragement
giventhroughall stagesin
thedevelopmentof thebook.
Coverillustration BrentLinley
Bool<illustrations MarkHancock
Bool<desiqn Realisation
Production FinalFilm
108