The Adventurer Card Game is Copyright and Trademarked to K.R.Bourgoine.
Adventurer can be purchased at the following website: www.ADVENTURERGAME.com
INTRODUCTION Sequence of Play
1 - The acting player chooses an opponent to attack. 2 - The defender chooses which items, gained from the Pre- Adventurer: The Gladiatorial Variant is a variation on K.R. Arena Experience phase, he will use against the acting player Bourgoine's Adventurer The Card Adventuring Game. and rolls his 2 six-sided dice adding any bonuses incurred by Whereas the standard Adventurer rules focuses on each his chosen items. individual player striving to be the first to complete the 3 - The acting player then chooses his items and also rolls. objective of the game (killing the deadly Count Lodrac), this 4 - Highest result wins. It's now the next player's turn. variation on the game (called The Gladiatorial Variant) will pit the players against each other in the dreaded Arena. ATTACKING, DEDUCTING LIFE Game play in the Gladiatorial Variant of K.R. Bourgoine's POINTS & COLLECTING TREASURES Adventurer is divided into two phases. The first phase of the game determines Pre-Arena Experience while the second phase of the game deals with the Gladiatorial Combat The player who looses the fight in a combat exchange between the players. looses 1 Life Point as in the standard Adventurer game. In addition to the loss of a Life Point, the defeated player also looses one of the items used in that particular combat PRE-ARENA EXPERIENCE PHASE exchange to his opponent (rolled randomly if more than 1 item was used). Players entering combat should carefully The Pre-Arena Experience phase is used to generate each consider what items they will use for a particular exchange hero's starting items collected before they entered the arena. knowing that any items they use might find its way into the These items and treasures gained from past adventures will hands of their opponent should they loose the fight. become each hero's starting equipment as they enter the arena. Much like in the standard Adventurer game, when a Hero runs out of Life Points he may re-enter the game the game on The Pre-Arena Experience phase is identical to the standard his turn with all 4 life points in exchange for 1/2 his treasures Adventurer rules as presented in the Adventurer card game (rounded up). Unlike the standard game, the items sacrificed with two exceptions. by the player to re-enter the game are not put in a discard pile, but are left in the arena. Any player may forgo his turn 1 - Count Lodrac doesn't come into play in the Gladiatorial (and not attack) in order to pick up one of these cards, Variant of Adventurer and is removed from the deck. including the player who discarded them. A player may only 2 - The Pre-Arena Experience phase lasts a pre-determined pick up a discarded item on his turn. number of turns which is set before the game begins. A five turn game, for example, allows each player to complete 5 When a player has no more items to sacrifice in exchange turns. When all the players have completed their turns, the for returning to the game, the player is considered defeated Pre-Arena Experience phase ends and the players enter the and can no longer participate in the Arena. Gladiatorial Combat phase with any items won (and Life Points lost) from the Pre-Arena Experience phase. The deck Note on Armor: Armor may be sacrifices in order to re- is not needed for the next phase and may be put aside. enter the game at 4 Life Points, but armor may not be gained by a player as a result of winning a combat exchange. THE GLADIATORIAL COMBAT Note on Running Away: Although the process used to PHASE determine whether a Hero is able to successfully flee from combat is identical to those found in the standard Adventurer As the Gladiatorial Combat phase begins, the deck is set rules (see Running Away in the Adventurer rules), the penalty aside and the players enter the Arena with only their Hero for failing to flee successfully differ. In the standard rules, a cards and any treasures and items they amassed during the Hero failing to successfully flee combat must stand and fight Pre-Arena Experience phase. Any lost Life Points or spent normally. In the Gladiatorial Variant, a Hero failing to item activations remain when entering the arena. The order of successfully flee a combat must not only stay and fight, but play also remains the same. In the Gladiatorial Combat phase also only rolls 1 six-sided die to Attack instead of 2 six-sided the players are no longer battling random creatures from the dice. deck. Combat is now player vs. player until 1 gladiator remains. WINNING THE GAME The last player standing wins the game! The bodies of his defeated fellow gladiators are carted away.