Professional Documents
Culture Documents
Pop Star (5e Class) - D&D Wiki
Pop Star (5e Class) - D&D Wiki
Pop Star (5e Class) - D&D Wiki
Home of user-generated,
Pop Star (5e Class)
homebrew pages!
Navigation This page is of questionable balance. Reason: Class is still replete with balance and mechanical issues
Main Page
Recent Changes
You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave
Help Portal
comments on this page's talk page before making any edits.
Search Edit this Page | All pages needing balance
In the vibrant land of Kirassasma, there lived a young and ambitious Pop Star. One day, while performing in a local talent show, showing of her deep singing, she caught the attention of a mobster group in the audience, who wanted her talents
to make them money. Later that night, she was jumped by them in an alleyway. The lead mobster then said "Why hello there, little princess. Wanna make a little money?". She swiftly replied "I'm not a Princess, you hunk of dope.". He gave her
a stern look. "I don't like that tone, you little brat!", he then said "GET HER!". they swiftly lunged at her, but she dodged, and retaliated with her microphone, knocking one unconscious. The lead mobster then pulled out a gun, but the Pop Star
then sang very loudly into her microphone, sending him back, right into a pipe, piercing his chest, killing him instantly. the last one looked at her with awe, then looking at his fallen comrades, then back again. He then bolted out of the alley,
deep into the night. there the Pop Star stood alone, then saying, "Chew on that, you crack addicted hobo!".
The Pop Star is one powerful support class. They buff others up, and can pack a punch when needing to. they can sing songs and dance to motivate team members, and bend foes minds to their advantage. They also know spells similar to a
bard, but different. they use instruments to their advantage, and Charismatic composition to desive foes, and others who try to hurt them.
When creating a Pop Star, think of how they got there. Did they used to be a bard, realizing the power they could wield? Or did their parents die, and a Pop Star raised them in their image? Or did they get a magical message saying that their
destiny is to sing? Or maybe they had a good singing voice at a young age and it's been a dream job they wanted their whole life? no matter the reason for their cause, their goals are all the same, where they passion for singing is deep within
their souls. A Pop Star Kitsune, singing her heart out.
Quick Build
You can make a Popstar quickly by following these suggestions. First, Charisma should be your highest ability score, followed by dexterity. Second, choose the entertainer background. Third, choose the handaxes, crossbow, and disguise kit. Then choose the cantrips Message, Friends, Booming Blade,
and Vicious Mockery. Then the 1st level spells Charm Person, Cure Wounds, Puppet, and Heroism.
Class Features
As a Pop Star you gain the following class features.
Hit Points
Hit Dice: 1d8 per Pop Star level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Pop Star level after 1st
Proficiencies
Armor: None
Weapons: Simple weapons
Tools: Disguise kit, one gaming set of your choice, one musical instrument of your choice
Saving Throws: Charisma, Dexterity
Skills: Performance and choose 3 from Athletics, Acrobatics, Stealth, Arcana, Religion, Animal Handling, Insight, Deception, and Persuasion.
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
(a) 2 daggers or (b) 2 hand axes
(a) a hand crossbow with 20 bolts or (b) a blowgun with 20 darts
(a) a disguise kit or (b) a gaming set
one musical instrument, a microphone, and a portable PA kit
If you are using starting wealth, you have 3d4 x 30 in funds.
Spellcasting [edit]
You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations.
Cantrips
You know two cantrips of your choice from the Pop Star spell list. You learn additional Pop Star cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Pop Star table.
Spell Slots
The Pop Star table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.
Additionally, when you gain a level in this class, you can choose one of the Pop Star spells you know and replace it with another spell from the Pop Star spell list, which also must be of a level for which you have spell slots.
Spellcasting Ability
Charisma is your spellcasting ability for your Pop Star spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving
throw DC for a Pop Star spell you cast and when making an attack roll with one.
Spell save DC = 10 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
Spellcasting Focus
Your spellcasting focus is your microphone, and you use it for your spells.
At 2nd level, you chose a Show Style. Choose between DJ Rapper, Soul Singer, and Emo Rocker. Your choice grants you features at 2nd level and again at 6th, 10th, 14th, and 18th.
DJ Rapper [edit]
The Pop Star decides to use her voice and words to her advantage, and Beatboxes to antagonize foes
To Cool To Care
At 2nd level, The Pop Star can't be affected by the blinded or frightened condition.
Convincing Conversation
At 6th level, choose either the Persuasion or Deception skill. You gain proficiency in that skill. If you are already proficient with that skill, then your proficiency bonus is doubled for any ability check you make that uses that skill.
Angering Words
At 10th level, the Pop Star can yell at opponents to blindly enrage them. on the targets turn, the dash towards the Pop Star and attacks, And the have disadvantage on the attack roll, if they succeed, they hit you with a critical hit, if they fail, they get hit by a critical hit by hitting themselves.
Musical Background
At 14th level, you can play music to try to pump yourself up. you must make a charisma save throw against a DC of 15, and if you succeed, you gain advantage on all charisma throws you make, you gain 1d8 radiant damage to all damage rolls you make, and you gain +3 in your AC. you can do this
once at the 14th level, and then 2 times at 20th, and regain the use of this feature after a short or long rest.
Beatbox Blowout
At 18th level, as an action, you can beatbox into your microphone, and everyone that can here it within 120 ft must make a dexterity save or they take 4d10 force damage, and are deafened for 1 minute. You must finish a short or long rest before you can use this feature again.
At 2nd level, when you use your Song of the Angels feature, creatures you choose gain an additional +1 to Armor Class and +1 additional radiant damage to weapon attacks.
Smoothing Symphony
At 6th level, your singing voice is so gentle that when you sing during a short or long rest, everyone regains 2d12 hit points.
Vocal Cure
At 10th level, you can sing to a target that has any condition, you transfer that condition to yourself instead, curing them.
Pied Piper
At 14th Level, You can cast the confusion spell as a 4th-level spell without requiring material components. When you do so, you choose one race or type of creature. Creatures of other races or types automatically pass the saving throw, and must keep concentration for 30 seconds.
Hyper Concert
At 18th level,the Pop Star gets advantage on all roll she makes with checks that involve singing and dancing.
Life Dew
At 6th level, As an action, the Pop Star can uter a chant, and one target within sight range must make a constitution save throw, or take 1d12 necrotic damage and is confused, and you heal the same damage that they took. this can be used once every short or long rest.
Undead Bodyguard
at 10th level, you scream a demonic scream, raising 2 undead servants. they follow any command that you mentally give them, and they do it to the best of their ability, for 24 hours. But, if you are harmed by anything living, they instantly stop what they're doing and will do anything to kill the attacker and
protect you. they continue following you after the 24 hours are up, and will continue entel being killed. you can only have 2 at a time, and you can only summon them once every 5 days, and after the 5 days since you summoned them are up, you can do it again.
Devils Instruments
at 14th level, your instruments now are possessed, and now cant be broken, and they do 1d12 necrotic damage with the bludgeoning damage.
Rock Hard Tough
At 18th level, your will of not dying is so strong, when you drop to 0 hp, you gain 10 hp, and get 2 extra attacks on your next turn. this can be only used once per long rest.
These are all the Stylish showbiz actions you can choose from.
As The Pop Stars action, she chooses herself and 2 other teammates of her choice and for 20 seconds, they get a +2 for their AC and attack rolls, and an extra 10 ft speed. After the 20 seconds are up, they now take 1d10 psychic damage.
Copycat [edit]
requires: Passive Perception 13, Intelligence 13
As the Pop Stars action during combat, If anyone uses a spell (friend or foe) from the duration of your last turn to this turn, and you saw them cast the spell, you can copy it exactly, down to the te. after you use the spell, you take 1d4 necrotic damage equal to that spells level. at levels 10, 15 and 20, the
dice of damage done to you increases to a d6 at 10th, a d8 at 15th, and a d10 at 20th.
As an action, the Pop Star walks up to an opponent, and kisses them, stealing a part of their soul. The target then must do a wisdom save roll or take 2d8 psychic damage, and you heal the same number of hit points they took. If the target is charmed by you, they automatically fail the save throw, and
take 4d8 psychic damage instead and are still charmed, with the same healing properties.
Encore [edit]
requires: 7th level
As a bonus action, the Pop Star praises a teammate, and they get 2 bonus attacks for their turn. If their turn happened already, they do the attacks now. If they haven't, they do it on their next turn.
Pyrotechnics [edit]
requires:15th level.
As an action, the Pop Star calls out and a cylinder of 15 by 15 feet arises from the ground within 120 feet. All targets in the flame must make a dexterity save throw or take 4d12 fire damage, and half if it succeeds. the flame area is considered difficult terrain, and the flame lasts for 20 seconds.
The Pop Star calls on a rainbow to hit a teammate within her sight, and their skin flashes colors of red, orange, yellow, green, blue, and purple. Using her action, Entel the targets next turn, if they are attacked, the attacker makes a dexterity save throw or takes 2d12 radiant damage, and half on a
success.
As an action, the Pop Star creates a glowing star, and she hurls it at a foe. You make a ranged spell attack, on a hit, it does 2d4 radiant damage, and 2d8 slashing damage. this increases by 1 star at 5th, 13th, and 18th level.
As an bonus action, the Pop Star yells embarrassing things about an opponent or bad things he/she said about the team to his/her teammates, and they must all take a wisdom save throw or they look at the target as an hostile, and they use there next turn to attack him/her.
You know all of the spells on the basic Pop Star spell list and additional spells based on your subclass.
Cantrips
blade ward
booming blade
dancing lights
friends
guidance
light
mage hand
mending
message
mind sliver
minor illusion
resistance
true strike
vicious mockery
1st Level
alarm
animal friendship
bane
beast bond
bless
charm person
comprehend languages
cure wounds
detect magic
disguise self
dissonant whispers
faerie fire
feather fall
healing word
heroism
hideous laughter
identify
illusory script
longstrider
puppet
silent image
sleep
speak with animals
thunderwave
unearthly chorus
unseen servant
2nd Level
aid
animal messenger
blindness/deafness
calm emotions
detect thoughts
enhance ability
enlarge/reduce
enthrall
fortune's favor
gentle repose
heat metal
hold person
invisibility
knock
lesser restoration
locate animals or plants
locate object
magic mouth
mental barrier
moonbeam
see invisibility
shatter
silence
suggestion
vortex warp
zone of truth
3rd Level
antagonize
bestow curse
clairvoyance
conjure animals
counterspell
create food and water
dispel magic
fast friends
fear
glyph of warding
haywire
hypnotic pattern
major image
mass heal wounds
motivational speech
nondetection
psionic blast
plant growth
sending
speak with dead
speak with plants
stinking cloud
summon fey
tiny hut
tongues
4th Level
aura of life
charm monster
compulsion
confusion
conjure minor elemental
dimension door
dominate beast
ego whip
freedom of movement
greater invisibility
hallucinatory terrain
locate creature
mordenkainen's faithful hound
polymorph
summon elemental
5th Level
animate objects
awaken
commune with nature
conjure elemental
creation
dominate person
dream
geas
greater restoration
hold monster
legend lore
mass cure wounds
mislead
modify memory
planar binding
raise dead
scrying
seeming
skill empowerment
telekinesis
teleportation circle
wrath of nature
Multiclassing [edit]
Prerequisites. To qualify for multiclassing into the Pop Star class, you must meet these prerequisites: charisma 15
Proficiencies. When you multiclass into the Pop Star class, you gain the following proficiencies: Portable PA kits, Single Weapons, Microphones, gaming Set
Back to Main Page → 5e Homebrew → Classesis based in music, travels, performance, and/or a wide range of spells
Content is available under the GNU Free Documentation License 1.3 except where otherwise specified.
Privacy policy About D&D Wiki Disclaimers
Advertisements: