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Journal of Retailing and Consumer Services 64 (2022) 102845

Contents lists available at ScienceDirect

Journal of Retailing and Consumer Services


journal homepage: www.elsevier.com/locate/jretconser

An investigation into online atmospherics: The effect of animated images


on emotions, cognition, and purchase intentions
Michel Laroche a, *, Rong Li b, Marie-Odile Richard c, Mi Zhou a
a
Concordia University, Montreal, Canada, 1455 de Maisonneuve West, Montreal, Quebec, H3G 1M8, Canada
b
University of the West of Scotland, Paisley Campus, Paisley, PA1 2BE, Scotland, UK
c
State University of New York Polytechnic Institute, 100 Seymour Road, Utica, NY, 13502, USA

A R T I C L E I N F O A B S T R A C T

Keywords: While prior research on animation effects focused on Web advertising, this article focuses on online retailing and
Atmospherics identifies animated images as an important online atmospheric cue. Using an extended Stimulus-Organism-
Animated images Response (SOR) model, this article explores animation effects on emotional and cognitive processes. Across
Pleasure
two studies, the findings show that compared with static images, animated images elicit greater pleasure, which
Arousal
Website attitudes
in turn induces more favorable website attitudes, and lead to higher purchase intentions. Further, this serial
Purchase intentions. mediation effect holds across different types of products. These findings, from the perspective of online atmo­
spherics, deepen our understanding of animation effects on consumer approach-avoidance responses.

1. Introduction Eroglu and Machleit, 1990; Jang and Namkung, 2009). As such, atmo­
spherics were adopted as a marketing tool to increase the retailer’s
Animation, a prominent attention-getting feature used in Web attractiveness (Grewal et al., 2003), build brand image (Kotler, 1973),
advertising, uses a series of minimally different static images attached to and increase purchase intentions and loyalty (Baker et al., 2002).
one another, creating the illusion of motion (Sundar and Kalyanaraman, Extending atmospherics to the online retailing context, Eroglu et al.
2004). Most previous research focusing on web banner or pop-up ad­ (2001) conceptualized online atmospherics as “the sum total of all the
vertisements examined how animated images affect attention (Girelli cues that are visible and audible to the online shoppers” (p. 179).
and Luck, 1997; Yoo et al., 2004), physiological arousal (Heo and Further, Dailey (2004, p. 796) defined web atmospherics as “the
Sundar, 2000), quick click-through rates (Li and Bukovac, 1999), and conscious designing of web environments to create positive effects (e.g.,
ads attitudes (Kalyanaraman and Oliver, 2001). However, animation positive affect, positive cognitions, etc.) in users in order to increase
effects have not been sufficiently explored in the context of online favorable consumer responses (e.g., site revisiting, browsing, etc.)”.
retailing. Further, some companies such as Apple, Huawei, Casper (a From this perspective, animated images constitute an important visual
Canadian mattress brand), and Oreo use animated images in their dimension of the online atmospheric cues. However, recent work has not
website designs to make the products more appealing. However, sufficiently addressed the effect of such a single cue on consumer
whether the online atmospheric cue of animated (vs. static) images behavioral responses, because most studies classified animated images
successfully leads to more favorable attitudes towards the website and and other factors such as verbal description, colors, and patterns into the
higher purchase intentions has not been fully investigated. To fill these same category of task-relevant information (Eroglu et al., 2003), or
important knowledge gaps, this research, grounded in an extended graphics (Koo and Ju, 2010). As such, which specific atmospheric cue
Stimulus-Organism-Response (SOR) model, explores the effect of impacts emotions and cognition remains unclear. To fill this research
animated images on consumer behavioral responses. gap, this article, with its focus on online retailing, examines whether
In the context of traditional retailing, atmospheric cues were found animated (vs. static) images lead to more positive attitudes towards the
to affect individuals’ emotional states such as pleasure and arousal, retailer website through emotional process.
which in turn lead to approach-avoidance response (Anderson, 1986; Thus, the objective of this research is to examine the effect of

* Corresponding author.
E-mail addresses: Michel.laroche@concordia.ca (M. Laroche), rong.li@uws.ac.uk (R. Li), Richarm3@sunypoly.edu (M.-O. Richard), jessiezhou0601@163.com
(M. Zhou).

https://doi.org/10.1016/j.jretconser.2021.102845
Received 18 January 2021; Received in revised form 13 October 2021; Accepted 21 November 2021
Available online 25 November 2021
0969-6989/© 2021 Elsevier Ltd. All rights reserved.
M. Laroche et al. Journal of Retailing and Consumer Services 64 (2022) 102845

animated images on consumer approach-avoidance responses by using 1994; Baker et al., 1992; Richard, 2005; Sherman et al., 1997). While
an extended Stimulus-Organism-Response (SOR) model. Another aim is some prior work focused on Mehrabian and Russell (1974) three di­
to address the issue regarding the sequence of emotional and cognitive mensions: pleasure – arousal – dominance (PAD), the current work only
processes, which has been debated in prior research (Bandura, 1978; focuses on pleasure and arousal because these two dimensions suffi­
Bitner, 1992; Lazarus, 1991; Pham et al., 2001). More specifically, we ciently capture the extent of the emotional state (Eroglu et al., 2001;
include the cognitive process in the SOR paradigm, proposing that Russell, 1979). We adopt the conceptualization of pleasure and arousal
animated (vs. static) images elicit emotions (i.e., pleasure and arousal), by Menon and Kahn (2002): pleasure refers to the extent to which an
which in turn influence cognition (i.e., website attitudes), consequently individual feels good, pleased, happy, or satisfied in a situation; whereas
impacting purchase intentions towards the relevant product. arousal refers to the extent to which an individual feels stimulated,
aroused, or active. These two dimensions are conceptualized to be in­
2. Conceptual background and hypotheses development dependent, suggesting that a person can feel highly aroused and may or
may not experience pleasure (Menon and Kahn, 2002).
2.1. Atmospherics and animated images Eroglu et al. (2003) applied the SOR framework to online retail
stores, examining whether the effects of atmospherics on customer
The term atmospherics was first proposed by Kotler (1973) to describe behavioral responses and purchase intentions can hold in the online
the effort to deliberately design the retail environment to elicit certain retailing context. The findings showed that online atmospheric cues
emotional effects in consumers, which in turn increase their patronage such as verbal or pictorial descriptions, colors, patterns, fonts, and music
intentions. According to Kotler (1973), atmospherics comprise “visual, have significant effects on the users’ emotional state such as pleasure,
aural, olfactory, and tactile dimensions” (p. 51). Further, Baker (1986) which in turn influences attitudes, satisfaction, and approach-avoidance
proposed a typology of atmospherics, consisting of social (e.g., em­ responses (Eroglu et al., 2003). Further, Kim et al. (2007) operational­
ployees and customers), design (e.g., layout and color), and ambient ized online atmospherics as an image interactive technology (IIT), such
elements (e.g., music, scent, and lighting). Applied to the online retail as zoom-in functions and 3D virtual models, demonstrating that high
stores, these atmospherics are defined as all visual and audible cues (vs. low) IIT levels lead to online shopping enjoyment and involvement,
(Eroglu et al., 2001), or the intended design of the web environment to consequently contributing to users’ prolonged stay on the site and
elicit positive affect and cognition in users in order to induce positive patronage intentions.
responses such as site browsing or revisiting (Dailey, 2004). However, these studies have not theoretically explained which at­
In the online environment, animation is achieved by a succession of mospheric cue has an effect on emotions due to different research pur­
static images slightly different from one another in order to create the poses and experimental designs (Koo and Ju, 2010). Building on the SOR
motion effect, which in turn inherently attracts users’ attention in the paradigm, Koo and Ju (2010) found that online atmospheric cues such as
visual search (Girelli and Luck, 1997; Lang et al., 2002; Reeves and Nass, colors, links, and graphics induce the consumers’ emotional state (i.e.,
1996). While Weaver (2000) contends that animation and video should pleasure and arousal), thus increasing purchase intentions. Notwith­
become more popular and slowly replace the advertisements featuring standing, this research treated pictures and animation in the same
static images, there are mixed findings regarding animation effects. For category of graphics. Relatedly, Loureiro and Roschk (2014) have
example, Burke et al. (2005) found that animation does not attract examined the effects of graphics design on emotional response and
viewers’ attention to online ads when they are instructed to perform loyalty in online/offline retail environments. However, they did not
tasks. Similarly, Kuisma et al. (2010) found that animation had no effect include animation in their work, calling for future research. Recent
on users’ attention, but animation effects were contingent on ad format. research found that an online atmospheric cue such as visual aesthetics
Stevenson et al. (2000) found that complex (vs. simple) web page positively affects satisfaction, arousal, and perceived quality of the on­
backgrounds such as animation and color lead to less favorable attitudes line service (Nia and Shokouhyar, 2020). Some recent studies extended
towards the ad, website, and brand, thus decreasing purchase intentions. atmospherics effects to the context of mobile applications. Lee and Kim
Relatedly, Drèze and Hussherr (2003) revealed that animated (vs. static) (2019) found that the need for app atmospherics, such as interactivity
online banners did not impact advertising effectiveness, such as brand and attractiveness leads to consumers’ reuse intentions and entertain­
awareness and recognition. ment enjoyment. Wu et al. (2021) demonstrated that online atmo­
In contrast, another research stream is aligned with the motion effect spherics of travel-related apps such as interactivity and vividness
theories, which contend that individuals inherently prefer moving ob­ positively affect customers’ perceptions of media usefulness and
jects, with great attention to the stimuli and physiological changes such enjoyment, and flow experiences. Further, Hsieh et al. (2021) found that
as heart rate decreases and brain activity changes (Reeves and Nass, online atmospheric cues, such as aesthetic design and entertainment,
1996; Sundar and Kalyanaraman, 2004). For example, some researchers gamification, and informativeness trigger pleasure – arousal – dominance,
found that animated images in web ads, compared with static images, respectively, which in turn lead to app usage intention and brand loy­
elicit higher physiological arousal (Heo and Sundar, 2000), orientating alty. Again, these recent studies combine animation, font types, colors,
response to the stimuli (Diao and Sunder, 2004; Lang et al., 2002), better and shapes into one category of aesthetic design (Hsieh et al., 2021), or
memory of ads (Lang et al., 2002; Li and Bukovac, 1999), more positive measure online atmospherics with interactivity and vividness (Wu et al.,
brand attitudes and higher purchase intentions (Li et al., 2002), and 2021). Therefore, in this research, with its focus on one online atmo­
more favorable ad attitudes (Kalyanaraman and Oliver, 2001). In this spheric cue – animated images, we use an extended SOR framework and
research, we argue that animated images constitute not only one of the propose that compared with static images, animated images will trigger
most important features in web advertising, such as getting attention online shoppers’ emotional state, such as pleasure and arousal.
(Sundar and Kalyanaraman, 2004), but also an important visual
dimension of the online atmospherics. 2.3. Emotion-cognition approach, website attitudes, and purchase
intentions
2.2. Stimulus-Organism-Response (SOR) theory and online atmospherics
While the Mehrabian and Russell (1974) SOR model only focuses on
Most prior work on atmospherics is grounded in Mehrabian and emotions (i.e., PAD), Bitner (1992) considered cognition and physiology
Russell (1974) Stimulus-Organism-Response (SOR) model, which ex­ within the SOR framework, applying the extended SOR model to serv­
plains that atmospherics (S) influence individuals’ emotional state (O), icescapes. Further, Thang and Tan (2003) expanded the SOR framework
which leads to their approach-avoidance behavior (R). The model has by including the stimuli related to store attributes, such as merchan­
been empirically supported by a large body of research (Babin et al., dising, availability of merchandise, service, reputation, and promotion.

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M. Laroche et al. Journal of Retailing and Consumer Services 64 (2022) 102845

Thus, the SOR framework has been extended and more researchers have approach, we argue that purchase intentions are the downstream con­
focused on both cognitive and affective processes triggered by the at­ sequences of website attitudes (cognition), which are triggered by
mospheric cues (Babin et al., 2004; Bellizzi and Hite, 1992; Ward et al., animated images via emotions. Specifically.
1992). More specifically, emotional or affective responses involve con­
sumers’ affective feelings about a certain object (Ward and Russell, H3 Website attitudes mediate the relationship between animated (vs.
1981). Cognitive evaluations refer to consumers’ perceptions of the static) images and purchase intentions, such that animated im­
retailer environment (Chebat and Michon, 2003), or their inferences ages induce more favorable website attitudes, which in turn lead
about price, product/service quality from the important information to higher purchase intentions.
conveyed by atmospheric cues (Baker et al., 2002; Kumar and Kim, H4 Pleasure and website attitudes serially mediate the relationship
2014). A person’s attitude refers to “a function of his salient beliefs at a between animated (vs. static) images and purchase intentions,
given point in time” (Fishbein and Ajzen, 1975, p. 222), and thus, we such that animated images elicit a higher level of pleasure, which
define website attitudes as a user’s general evaluations or perceptions of in turn induce more favorable website attitudes, thus leading to
the website after browsing it. Further, website attitudes resemble ad higher purchase intentions.
attitudes because websites and ads function in a similar way, since the H5 Arousal and website attitudes serially mediate the relationship
content is planned by the retailer (Bruner and Kumar, 2000; Richard and between animated (vs. static) images and purchase intentions,
Chebat, 2016). As such, we argue that website attitudes, which consti­ such that animated images elicit a higher level of arousal, which
tute the cognitive process, can be triggered by the online atmospheric in turn induce more favorable website attitudes, thus leading to
cue such as animated images. Further, some researchers argue that higher purchase intentions.
emotions follow cognition during the process (Bandura, 1978; Lazarus,
1991), whereas others contend that cognitive response follows All these hypotheses are summarized in the research model (Fig. 1).
emotional state (Bitner, 1992; Pham et al., 2001; Zajonc and Markus,
1982), and that pleasure-arousal-dominance emotions can improve con­ 3. Study 1
sumers’ store attitudes (Porat et al., 2007). Considering that animation
inherently captures users’ attention and induces physiological arousal The objective of study 1 is to test H1 and H2. Specifically, this study
(Sundar and Kalyanaraman, 2004), we adopt the emotion-cognition aims to explore the effect of animated (vs. static) images on website
approach in the current work, proposing that website attitudes (cogni­ attitudes through parallel mediators such as pleasure and arousal.
tion) follow pleasure and arousal (emotions).
Prior research on atmospherics demonstrated the effects of retail 3.1. Method
atmospheric cues on customer approach-avoidance responses: the ef­
fects of music on customer perceptions of waiting time via mood and 128 undergraduate students from a major North American university
attention (Chebat et al., 1993; Hui et al., 1997), and evaluations of participated in the study (female = 44.5%, Mage = 21.55) for a credit.
time/effort costs (Baker et al., 2002); the impacts of lighting on product Due to the pandemic, participants were recruited through the university
sales (Hegde, 1996) and evaluations of product/service quality (Baker online platform rather than in a physical laboratory. Participants were
et al., 1994); the effects of color on perceptions of the store, merchandise randomly assigned to one of the two conditions: animated or static
quality, and price (Bellizzi et al., 1983); and the positive effects of scents images. We developed two web pages that were identical, including the
on attitude towards the store and products (Spangenberg et al., 1996). same images and product descriptions except for the image type
More recent research reveals that pleasure and arousal positively affect (animated vs. static). First, they read a description: “Companies try to
shopping mall patronage and word of mouth (Das and Varshneya, design good websites displaying their products. Imagine that you are
2017), and that branded app atmospherics induce pleasure and arousal, planning to buy a laptop and you have a good budget. You will view a
positively impacting brand loyalty and continuous usage intention product web page and answer some questions”. Then, participants
(Hsieh et al., 2021). Therefore, using the emotion-cognition approach, viewed a fictitious laptop brand (HoLi MateBook) web page with three
we propose that an important online atmospheric cue such as animated images of a laptop. In the condition of the animated-image web page, the
images (vs. static images) on a retail web page will elicit the consumers’ animation of product images was presented to participants in graphic
emotional state, such as pleasure and arousal, consequently leading to interchange format (GIF), which was achieved by a rapid succession of
more positive cognition such as attitudes towards the retailer website. several slightly different images. In an animated GIF, product animation
Specifically. is displayed continually and repeatedly while users browse the web page
featuring the GIF (Jia et al., 2020). However, in the condition of the
H1 Pleasure mediates the relationship between animated (vs. static) static-image web page, three product images were static when partici­
images and website attitudes, such that animated images elicit a pants were browsing the web page.
higher level of pleasure, which in turn leads to more favorable After viewing the laptop web page, participants answered questions
website attitudes. related to their pleasure and arousal levels. We adopted the 9-point bi­
H2 Arousal mediates the relationship between animated (vs. static) polar scale from Mehrabian and Russell (1974) to measure pleasure (i.e.,
images and website attitudes, such that animated images elicit a after browsing this website, I felt: annoyed/pleased; unsat­
higher level of arousal, which in turn leads to more favorable isfied/satisfied; despairing/hopeful; α = 0.90), and arousal (i.e., after
website attitudes. browsing this website, I felt unaroused/aroused; sleepy/wide-awake; α
= 0.69). Afterwards, we adopted the 3-item 7-point bipolar scale from
Purchase intentions refer to the likelihood and willingness to buy a Richard and Habibi (2016) to measure participants’ attitudes towards
certain product or service. Prior research found that atmospheric cues, the website (i.e., I dislike/like this website; I react unfavorable/favor­
such as scent can enhance favorable store attitudes and increase pur­ ably towards this website; I have negative/positive feelings towards this
chase intentions (Spangenberg et al., 1996); that positive affect leads to website; α = 0.94). At the end of the questionnaire, participants pro­
more spending in the store (Babin and Darden, 1996); that online at­ vided demographic information, and were provided with a debriefing
mospheric cue, such as layout design, leads to more favorable website stating that the web page with the product images they viewed was
attitudes, which positively affect purchase intentions (Wu et al., 2014); fictitious. All the scales and reliability values are summarized in Ap­
and that website attitudes positively impact intention to visit the island pendix A.
featured on the website (Loureiro, 2015), and online shopping practices
(Martínez-López et al., 2005). Therefore, using the emotion-cognition

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M. Laroche et al. Journal of Retailing and Consumer Services 64 (2022) 102845

Fig. 1. Research model.

3.2. Results images on website attitudes through arousal, not supporting H2. This
was not uncommon in previous research. For example, Eroglu et al.
We conducted a parallel mediation analysis in PROCESS (5000 (2003) found that the effect of online atmospherics on satisfaction and
bootstrapped samples; Model 4; Hayes, 2013) with image type (0 = approach response was mediated by pleasure, but not by arousal.
static images, 1 = animated images) as the independent variable, plea­ Similarly, Koo and Ju (2010) did not observe a positive effect of online
sure and arousal as parallel mediators, and website attitudes as the menu on arousal. De Nisco and Warnaby’s study (2014) showed that the
dependent variable. The results show that animated (vs. static) images atmospheric cue of aesthetic design did not induce a higher level of
triggered a higher level of pleasure (B = 0.70; SE = 0.26; 95% CI = arousal in the context of an urban shopping area.
[0.17, 1.22]) and that pleasure positively affected website attitudes (B To replicate the findings of the mediation effect observed in Study 1,
= 0.43; SE = 0.07; 95% CI = [0.30, 0.56]). As predicted, we found a and to further explore the underlying mechanisms and downstream
significant indirect effect for the mediation path through pleasure (B = consequences of website attitudes in response to animated images, we
0.30; SE = 0.12; 95% CI = [0.08, 0.54]), supporting H1. Further, the conducted Study 2 to offer more insights into animation effects.
direct effect of image type on website attitudes was significant (B = 0.42;
SE = 0.12; 95% CI = [0.17, 0.66]), indicating partial mediation through 4. Study 2
pleasure. However, we did not find a significant indirect effect for the
mediation path through arousal because the confidence interval The objective of study 2 is to test H3 through H5 using a different
included zero (95% CI = [-0.07, 0.06]), not supporting H2. Specifically, stimulus set (a smartphone) and a different subject pool. Specifically, we
we did not observe that animated (vs. static) images elicited a higher examine whether website attitudes mediate purchase intentions in
level of arousal, and arousal led to more favorable website attitudes, response to animated (vs. static) images, and whether emotional state
because all confidence intervals included zero. Fig. 2 summarizes all and cognition serially mediate the relationship between the animated
estimated path coefficients. The mediation analysis results indicate that (vs. static) image and purchase intentions.
compared with static images, animated images induced a higher level of
pleasure, which in turn led to more favorable website attitudes. 4.1. Method

3.3. Discussion We recruited 184 participants from Amazon MTurk, who were
randomly assigned to one of the two conditions: animated or static
The results of Study 1 demonstrate that compared with static images, images. We developed two web pages of a smartphone that were iden­
animated images of a product on a web page lead to a higher level of tical, including the same images and product descriptions, except for the
pleasure, which in turn contributes to more favorable website attitudes. image type. We removed incomplete responses, leaving 150 valid
However, we did not observe a statistically significant effect of animated questionnaires (female = 44.7%). The majority of the participants were
between 26 and 41 years old (55.4%). The procedure was similar to that
of Study 1. First, participants read a scenario describing that they had a
good budget and were planning to buy a smartphone. In the condition of
the animated-image web page, participants were shown product ani­
mation in the GIF format. After viewing a fictitious smartphone brand
(HoLi MateS) web page with the product images, participants answered
questions regarding pleasure, arousal, and website attitudes. The scales
were the same as the ones used in Study 1: a 3-item scale of pleasure (α
= 0.91), a 2-item scale of arousal (α = 0.68), and a 3-item scale of
website attitude (α = 0.96). Afterwards, we adapted the 4-item 7-point
Likert scale from Dodds et al. (1991) to measure purchase intentions (i.
e., The likelihood of purchasing this product is high; The probability that
I would consider buying the product is high; My willingness to buy the
Fig. 2. Parallel mediation results in Study 1 product is high; I intend to buy this product; α = 0.96). At the end of the
Notes. Regression weights (B) are unstandardized; Standard errors (SE) in pa­ questionnaire, participants provided demographic information and they
rentheses. *p < .05, **p < .01, ***p < .001. The total indirect effect was sig­ were provided with a debriefing stating that the web page with the
nificant (B = 0.29; SE = 0.11; 95% C.I. [0.08, 0.52]). The indirect effect mobile phone images was fictitious.
through pleasure (the effect hypothesized in H1) was significant (B = 0.30; SE
= 0.12; 95% CI = [0.08, 0.54]). The indirect effect through arousal was not
significant (− 0.006; 95% C.I. = [-0.07, 0.06]).

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M. Laroche et al. Journal of Retailing and Consumer Services 64 (2022) 102845

4.2. Results generalizability of our previous findings, suggesting that the mediation
effect of animated images on website attitudes through pleasure holds
First, we conducted a mediation analysis (5000 bootstrapped sam­ across two different types of products.
ples; Model 4; Hayes, 2013) with image type as the independent vari­
able, website attitudes as the mediator, and purchase intentions as the
dependent variable. The results show that there was a significant indi­ 4.3. Discussion
rect effect (B = 0.46; SE = 0.23; 95% CI = [0.03, 0.94]) for the medi­
ation path through website attitudes, supporting H3. Further, the direct The results of Study 2 reveal that website attitudes mediate the effect
effect of image type on purchase intentions was not significant (95% CI of animated images on purchase intentions. More importantly, we
= [-0.71, 0.03]), indicating full mediation through website attitudes. demonstrated that pleasure and website attitudes serially mediate the
Using Model 4 (Hayes, 2013), we also replicated the parallel mediation relationship between animated (vs. static) images and purchase in­
analysis reported in Study 1 to assess the hypothesized process. Again, tentions. Specifically, compared with static images, animated images on
pleasure mediated the effect of animated (vs. static) images on website a web page induce a higher level of pleasure, which in turn leads to more
attitudes (B = 0.26; SE = 0.12; 95% CI = [0.03, 0.51], but no mediation favorable attitudes towards the website, consequently increasing pur­
effect through arousal was observed (95% CI = [-0.02, 0.11]). chase intentions. Study 2 replicated the findings of Study 1 that pleasure
Then, we conducted a multiple-step mediation analysis using Model mediates website attitudes in response to animated images, and more
80 in PROCESS (5000 bootstrapped samples: Hayes, 2013). As pre­ importantly, identified the serial mediation effect through pleasure and
dicted, we found a significant indirect effect (B = 0.25; SE = 0.12; 95% website attitudes. However, we did not find a serial mediation effect of
CI = [0.02, 0.50]) for the mediation path through pleasure and website animated images on purchase intentions through arousal and website
attitudes, supporting H4. However, we did not observe a significant attitudes. This might be explained by Menon and Kahn (2002) argument
indirect effect for the mediation path through arousal and website at­ that a person may not equally experience arousal and pleasure at the
titudes (95% CI = [-0.02, 0.11]), not supporting H5. Further, the direct same time. Notwithstanding, most of the hypotheses are supported, with
effect of image type on purchase intentions was insignificant (95% CI = the results summarized in Table 1. Further, we conducted a moderated
[-0.70, 0.02]), indicating full mediation through pleasure and website
attitudes (Fig. 3). Then, we focused on the mediation path through Table 1
pleasure and website attitudes to better understand the complex Summary of hypotheses testing.
multiple-step mediation model. As a further check, we used Model 6 Hypothesis Result
(Hayes, 2013) to run a mediation analysis with the mediators in reverse H1: Pleasure mediates the relationship between animated (vs. static) Supported
order (i.e., website attitudes first and pleasure second). The indirect images and website attitude, such that animated images elicit a
effect on purchase intentions was not significant (95% CI = [-0.02, higher level of pleasure, which in turn leads to more favorable
website attitudes.
0.20]). Taken altogether, the mediation analysis results indicate that
H2: Arousal mediates the relationship between animated (vs. static) Rejected
animated images elicited a higher level of pleasure, which in turn led to images and website attitude, such that animated images elicit a
more favorable website attitudes, consequently contributing to higher higher level of arousal, which in turn leads to more favorable website
purchase intentions. attitudes.
Since the objective of Study 2 was to enhance the generalizability of H3: Website attitudes mediate the relationship between animated (vs. Supported
static) images and purchase intentions, such that animated images
our findings obtained in Study 1, and to further explore the downstream
will induce more favorable website attitudes, which in turn lead to
outcome of website attitudes in response to animated images, we com­ higher purchase intentions.
bined the two datasets (N = 278) from Study 1 and Study 2 to rule out a H4: Pleasure and website attitudes serially mediate the relationship Supported
potential interaction effect between image type and product type. We between animated (vs. static) images and purchase intentions, such
conducted a moderated mediation analysis (5000 bootstrapped samples; that animated images elicit a higher level of pleasure, which in turn
induce more favorable website attitudes, thus leading to higher
Model 7; Hayes, 2013) with image type as the independent variable, purchase intentions.
product type (laptop vs. smartphone) as the moderator, pleasure and H5: Arousal and website attitudes serially mediate the relationship Rejected
arousal as the parallel mediators, and website attitudes as the dependent between animated (vs. static) images and purchase intentions, such
variable. As expected, no moderated mediation effect was observed that animated images elicit a higher level of arousal, which in turn
induce more favorable website attitudes, thus leading to higher
through pleasure (95% CI = [-0.34, 0.29]) and through arousal (95% CI
purchase intentions.
= [-0.08, 0.06]). Therefore, the results of Study 2 enhanced the

Fig. 3. Parallel and serial mediation results in


Study 2
Notes. Regression weights (B) are unstandardized.
Standard errors (SE) in parentheses; C’ = Direct
effect of animated (vs. static) images on purchase
intentions, C = Total effect of animated (vs. static)
images on purchase intentions. *p < .05, **p < .01,
***p < .001. The total indirect effect was significant
(B = 0.47; SE = 0.23; 95% C.I. [0.02, 0.93]). The
indirect effect through pleasure and website atti­
tudes (the effect hypothesized in H4) was signifi­
cant (B = 0.25; SE = 0.12; 95% CI = [0.02, 0.50]).
The indirect effect through arousal and website at­
titudes was not significant (B = 0.04; 95% CI =
[-0.02, 0.11]).

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M. Laroche et al. Journal of Retailing and Consumer Services 64 (2022) 102845

mediation analysis to rule out a potential interactive effect of image type sequence is not statistically significant. Thus, our work sheds new
and product type on website attitudes through two parallel mediators. light on this debate.
The results enhance the generalizability of our findings and demonstrate Third, by combining the datasets from the two studies using different
that the mediation effect of animated images through pleasure holds products as stimuli and different subject pools, we demonstrated that the
across two types of products. Taken altogether, grounded in an extended mediation effect of animated images on website attitudes through
SOR framework, our findings confirm that the effects of atmospheric pleasure and arousal was not moderated by the product type (i.e., laptop
cues such as animated images on customer behavioral response can hold vs. smart phone). Therefore, these results enhanced the generalizability
in the context of online retailing. of our findings, confirming the mediating role of pleasure in the rela­
tionship between animated images and website attitudes, regardless of
5. General discussion and implications the product type.
Finally, prior research on animation mostly focused on web adver­
5.1. Summary of findings tising such as animated banner ads and online commercials, demon­
strating the effects of animation on attention (Burke et al., 2005; Kuisma
Across two studies involving different subject pools and stimuli of et al., 2010), ad attitude (Kalyanaraman and Oliver, 2001; Stevenson
different product categories, we provided evidence in support of our et al., 2000), and advertising effectiveness (Drèze and Hussherr, 2003).
hypothesized serial mediation effect. Specifically, we demonstrated that Conducted in the online retailing context, our study takes a different
the online atmospheric cue of animated (vs. static) images leads to more track and expands the literature by adopting an extended SOR model to
positive website attitudes. Such an effect is driven by a higher level of uncover an important mechanism, whereby animation triggers an
pleasure, consistent with previous findings in the traditional retailing emotional state, which in turn enhances cognitive evaluations, conse­
context that atmospheric cues elicit the consumer’s emotional state such quently leading to higher purchase intentions. These findings deepen
as pleasure, which in turn affects the cognitive process, consequently our understanding of animation effects in the context of online retailing,
leading to approach-avoidance responses such as higher purchase in­ suggesting that animation can be utilized as an important atmospheric
tentions (emotion-cognition approach, Bitner, 1992; Pham et al., 2001; cue in a retailer’s website design. Although we did not observe the an­
Zajonc and Markus, 1982). More importantly, the current research only imation effect on website attitudes and purchase intentions via arousal,
focuses on animation as a single atmospheric cue, which is separate from we offered an explanation for it.
other cues such as colors, patterns, and graphics, providing a more
nuanced understanding that animated images can effectively impact 5.3. Managerial implications
consumers’ approach-avoidance behavioral responses.
Online companies or online retailers create websites to give online
5.2. Theoretical contributions shoppers a first impression of their products, services, and the com­
panies themselves. Lindgaard et al. (2006) empirical study revealed that
This article makes several contributions to different streams of individuals make their decisions on the preferred homepages within 50
literature. First, it contributes to the atmospherics literature by ms (ms), indicating that the company only has 50 ms to create a first
exploring whether atmospherics effects in the traditional retailing impression to convince consumers to stay or to leave. Further, animated
context can hold in the online retailing one. More importantly, our work banner ads increase click-through rates and recall of ads (Li and Buko­
tests the parallel and serial mediation effects of emotions (i.e., pleasure vac, 1999). Therefore, our work has important implications for those
and arousal) on cognition (i.e., website attitudes), and consequently on retailers who want to increase click-through rates in search engine
purchase intentions. Specifically, the findings suggest that a single on­ optimization (SEO), and elicit consumer’s emotions and cognition, thus
line atmospheric cue such as animated images can affect users’ keeping them on the website and increasing their spending likelihood.
emotional state such as pleasure, which in turn induces more favorable Particularly during the pandemic, which has accelerated the shift to­
website attitudes, leading to higher purchase intentions. While the wards online shopping globally (UNCTAD, 2020), website design stra­
previous work investigated the effect of online atmospheric cues such as tegies have become more important than before in the digital world. As
colors, verbal or pictorial descriptions, graphic design, and store layout our findings suggest, online shoppers who view animated (vs. static)
design (Eroglu et al., 2003; Koo and Ju, 2010; Loureiro and Roschk, images will experience greater pleasure, which in turn leads to more
2014; Wu et al., 2014), it grouped multiple cues into one factor affecting favorable attitudes towards the company’s website, consequently
customer behavioral responses. In other words, it is unclear which increasing their purchase intentions. Thus, a carefully designed web
specific online atmospheric cue plays a role in online shoppers’ page with animated images of products can make a good impression and
emotional and cognitive processes. Animation, which has been used as trigger online shoppers’ positive emotions and cognitive perceptions,
an important attention-getting marketing tool in web advertising (Sun­ consequently increasing purchase likelihood.
dar and Kalyanaraman, 2004), constitutes a critical facet of online at­ Moreover, some companies’ websites feature videos, which cause
mospherics, and should receive more attention from marketing slow page load speeds, thus leading to poor user experiences. Animated
researchers. Therefore, the current research fills this research gap by images, if optimized, can be much faster than videos to download, and
offering more nuanced insights into the effect of this single visual cue on thus improve user experiences. Therefore, we suggest that online com­
emotions and cognition. panies or online retailers consider animated images in their SEO strategy
Second, our findings enriched the SOR model by including cognitive to increase click-through rates. However, marketers and website de­
evaluations (i.e., website attitudes) as a consequence of an emotional signers should carefully consider the appropriate number of animated
state. Further, previous findings did not converge on the sequence of images used in the Web design, because prior research has found that
emotional state and cognitive process: cognition-emotion approach complex web pages featuring animation, items, and colors lead to less
(Bandura, 1978; Lazarus, 1991) and emotion-cognition approach (Bit­ favorable attitude towards the site and brand (Stevenson et al., 2000).
ner, 1992; Pham et al., 2001; Zajonc and Markus, 1982). Thus, Chebat Thus, it is important to achieve the balance among the number, load
and Michon (2003) compared these two competing models, showing speeds of animated images, and other content such as audio, fonts,
that the cognition-emotion model better explains the impact of ambient colors, and verbal descriptions.
scent on shoppers’ spending in a shopping mall. However, our findings
suggest that in the online retailing context, the emotion-cognition 6. Limitations and future research
mechanism underlies the effect of animated images on purchase in­
tentions, whereas the serial mediation effect for cognition-emotion This research has limitations, calling for further studies. First, we did

6
M. Laroche et al. Journal of Retailing and Consumer Services 64 (2022) 102845

not find the indirect effect for the mediation path through arousal, and experience higher pleasure, which in turn will enhance favorable web­
thus future research may consider wear-out effects in the online retailing site attitudes, contributing to higher purchase intentions. Personality
context. Second, we only used a laptop and a smartphone as stimuli in traits may also influence individuals’ emotions, feelings, website per­
the studies. Thus, future research may validate our findings using other ceptions, and behavioral response (Loureiro, 2015), thus offering a
product categories, such as other utilitarian and hedonic products. venue for future research.
Third, we did not explore potential moderators, posing another limita­ Finally, the current research, along with the prior work, focuses on
tion. While prior research examined some variables moderating the ef­ consumer attitudes and purchase intentions, indicating another prom­
fect of online atmospheric cues on customer emotional state and ising venue for future research to explore other consequences resulting
approach-avoidance responses, such as involvement and atmospheric from animated images. For example, it is worthwhile to examine
responsiveness (Eroglu et al., 2003), and perceptual curiosity (Koo and whether animated images on a product web page will have a similar
Ju, 2010), we propose that trust, self-brand connection (SBC; Escalas impact on new product adoption, or whether animated images featured
and Bettman, 2003), or some personality traits may moderate animation in a brand posting will increase consumer engagement in the social
effects. For example, trust in online shopping or the brand might media settings. We believe that extending our findings to different
strengthen the relationship between emotional state and website atti­ contexts, other product categories, or other relevant consumer behav­
tudes, thus increasing purchase intentions. If consumers have already iors, and exploring the aforementioned moderators will offer valuable
established strong connections with the relevant brand, they may insights into the effects of online atmospheric cues.

Appendix A

Summary of scales and reliabilities used in the two studies.

Scales Study 1 Study 2

Pleasure (Mehrabian and Russell’s, 1974) .90 .91


After browsing this website, I felt annoyed/pleased.
After browsing this website, I felt unsatisfied/satisfied.
After browsing this website, I felt despairing/hopeful.
Arousal (Mehrabian and Russell’s, 1974) .69 .68
After browsing this website, I felt unaroused/aroused.
After browsing this website, I felt sleepy/wide-awake.
Website attitudes (Richard and Habibi, 2016) .94 .96
I dislike/like this website.
I react unfavorable/favorably towards this website
I have negative/positive feelings towards this website
Purchase intentions (Dodds et al., 1991) .96
The likelihood of purchasing this product is high.
The probability that I would consider buying the product is high.
My willingness to buy the product is high.
I intend to buy this product.

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