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The Tyrannosaurus Lich

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Tyrannosaurus Lich
Spiciness: 3 Cooking the T-Lich
Feeds about 3-5 players, level 5-7 Round 1: Cloudkill towards the party. Then, walk into it.
Ingredients: Since it deals Poison Damage, you're immune to it. However,
it also Heavily Obscures you, so you cannot be seen while in
See Next Page for all Stat Blocks!
it (attacks against you have disadvantage and you cannot be
targeted by spells that specify "a creature you can see"). The
T-Lich (based on the Devkarin Lich, but Homebrewed!) T-Lich, meanwhile, has Truesight, so that doesn't effect you
Velocizombies! (much like how Jurassic Park thought either! And since you can see them, and they can't see you,
"Velociraptor" sounded cool but actually based their you get advantage on attack rolls! It's such a strong combo.
raptors on the UtahRaptor, these raptors are based on the While Cloudkill is Active: At the start of each of your
Allosaurus Stat Block!) turns from here on, cloud kill will move 10ft towards the
Scale the Spell Save DC: For every 2 levels above 5, add direction you cast it in, and you should keep using it for cover
+1 to their Save DCs. (like above). Since cloudkill specifies it deals damage when a
creature enters the spell's area for the first time on a turn,
Preparation that includes your turn if they move into it or it moves onto
them for any reason, in addition to damaging them on the
What happens when a T-Rex eats someone wearing a start of that creature's turn. So long as you maintain
Headband of Intellect? And then it goes on to find out that its Concentration on Cloudkill, your goal should be to drag the
species is going extinct, and it begins to study necromancy to party into it by any means and end your turn there (for
save itself and its species, only to fear death even more... ? defense):
This is how you get a Tyrannosaurus Lich.
He might not be the highest CR lich, but T-Lich is certainly Run out, Bite someone (which will Grapple & Restrain
still the King! The fight should happen on a long, semi- them), then tail whip someone else and drag the creature
narrow map to set up the Cloud Kill (so a 20ft wide corridor in your mouth into the Cloudkill.
would be ideal, but not required). Use Pulse Wave + Roaring Vocals to push or pull
The T-Lich's phylactery is a strange one-- a single creatures in a cone up to 15ft (and into your cloud kill).
mosquito filled with the blood of the T-Lich from when it was Use Command Spell to simply order them to come into
alive. The mosquito has been encased in Amber, and hidden your cloud (don't use Roaring Vocals because they can't
inside the T-Lich's vertebrae. When the T Lich is reduced to 0 willingly walk towards you if frightened).
HP, it falls out and is immediately noticeable. To destroy the After CloudKill: Eventually, you will lose concentration on
Phylactery, they need to remove the amber. Any amount of Cloudkill. Don't worry about it! Because it's time to Danse
Acid Damage will do instantly, but not many people know that Macabre! Drop one Velocizombies per player on the field!
amber actually melts in acid! So, if placed in a fire for 3 Note that since Danse Macabre is Concentration, you're
rounds total, it will melt off. and destroy the Phylactery (but gonna want to avoid using your smite spells.
the T-Lich has Mage Hand so... tiny arms aren't a problem for While Danse Macabre is Active: Have your
getting it out the fire!) Velocizombies knock players prone and cause general chaos
while you protect your phylactery. if you haven't dropped to 0
yet, maybe stay back and Command players to stall for time.
Once they defeat your raptors: Time to go Primal.
Destruction Wave for a massive AOE damage, making sure to
Roar on it for fear. When you're out of 5th level slots, switch
to using your Bonus action to cast smite spells, then action to
Bite & Tail (remembering that only one of those needs to hit
for the smite to go off, not the first attack you make!)
Honestly, if you get to this phase they're either taking so long
on the phylactery that it's going to be a TPK or they keep
killing your TLich and you keep losing concentration.)

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Tyrannosaurus Lich T-Lich Spell List.
Undead (Skeletal TRex), Chaotic Evil
Cantrips : Acid splash, Fire Bolt, Mage Hand
Armor Class 15 (Fossilized Bones) Level 1 (4 Slots): Command, Thunderous Smite
Hit Points 136 (13d12 + 52) Level 2 (3 Slots): Shatter, Hold Person
Speed 50ft. Level 3 (3 Slots): Pulse Wave, Melf's Minute Meteors
Level 4 (3 Slots): Danse Macabre, Staggering Smite
Level 5 (2 Slots): Cloudkill, Destructive Wave
STR DEX CON INT WIS CHA
25 (+7) 10 (+0) 19 (+4) 19 (+4) 16 (+3) 15 (2)

Saving Throws Con +7, Int +7, Wis +6


Skills Arcana 8, Insight +6, Perception +6
Damage Resistances necrotic; bludgeoning, piercing, and Veloci-zombie
slashing from nonmagical attacks
Damage Immunities poison Armor Class 13 (natural armor)
Condition Immunities charmed, exhaustion, frightened, Hit Points 51 (6d10 + 18)
paralyzed, poisoned Speed 60 ft.
Senses truesight 120 ft., passive Perception 16
Languages Common, Draconic
STR DEX CON INT WIS CHA
Challenge 8 (3900 XP) Prof. Bon +3 Spice: 3
19 (+4) 13 (+1) 17 (+3) 2 (-4) 12 (+1) 5 (-3)
Legendary Resistance (3/Day). If T-Lich fails a saving throw,
it can choose to succeed instead. Skills Perception +5
Damage Immunities poison
Legendary Actions (3): Bite (2) or use a cantrip Senses passive Perception 15
Fossil Fortitude. If damage reduces T-Lich to 0 hit points, Languages —
it's fossilized Skeleton immediately begins to show signs of Challenge 2 (450 XP)
reforming. If its Phylactery is not destroyed by the start of
its turn, it reforms its body completely and regains 10 HP. Pounce. If the Veloci-zombie moves at least 30 feet
straight toward a creature and then hits it with a claw
Roaring Vocals (recharge 6) When T-Lich casts a spell, it can attack on the same turn, that target must succeed on
roar with the Tyrannical Authority as a bonus action. Each a DC 13 Strength saving throw or be knocked prone.
creature making a save against this spell has disadvantage, If the target is prone, the Veloci-zombie can make
and on failure they are Frightened until the end of your next one bite attack against it as a bonus action.
turn. Undead Fortitude. If damage reduces the Veloci-zombie
Spellcasting. The T-Lich is a 10th Level Caster. It's to 0 hit points, it must make a Constitution saving
spellcasting ability is Intelligence (Spell Save DC 15, +8 to throw with a DC of 5 + the damage taken, unless the
hit with spell attacks). It has the wizard spells from the "T- damage is radiant or from a critical hit. On a success,
Lich Spell List" Prepared. the Veloci-zombie drops to 1 hit point instead.

Actions Actions
Multiattack. The tyrannosaurus makes two attacks: one with Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one
its bite and one with its tail. It can't make both attacks target. Hit: 15 (2d10 + 4) piercing damage. Claw. Melee
against the same target. Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8
(1d8 + 4) slashing damage.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one
target. Hit: 33 (4d12 + 7) piercing damage. If the target is a
Medium or smaller creature, it is grappled (escape DC 17).
Until this grapple ends, the target is restrained, and the
tyrannosaurus can't bite another target.
Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one
target. Hit: 20 (3d8 + 7) bludgeoning damage.

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