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Name of Innovation: Ease your mind

Our innovation is about designing a fun game to ease out the tension or stress usually
suffer by the students and at the same time the students will also learn a lot of things.

Students usually suffer from stress and tension specially when the exam is knocking at
the door. They also suffer from mental problems including depression, anxiety etc. So,
we need a system that will reduce distractions arising out of stress or depression. That
is why we innovated a fun game that will reduce tension and will help the students to
learn.
Fun games can be a great way to relieve stress by providing distraction,
enjoyment, and social interaction. Some of the benefits of playing fun games for stress
relief are:

 It will help us focus on something else. Playing a game can shift our attention
from what is stressing us out to becoming a champion of whatever we are
playing.
 It will us in a state of flow. Flow is a psychological state where us are fully
immersed and engaged in an activity that challenges our skills and abilities. Flow
can reduce stress by enhancing our sense of control, competence, and enjoyment.
 It will boost our mood and self-esteem. Playing a game can make us feel happy,
proud, and accomplished. These positive emotions can counteract the negative
effects of stress and improve our mental health.
 They foster social connection. Playing a game with others can strengthen our
relationships, increase our sense of belonging, and provide us with social
support. These factors can buffer us from stress and enhance our well-being.
ATL tools are approaches to learning tools that help students develop various skills such
as critical thinking, research, communication, social, and self-management. ATL tools
can be used in creating fun games that challenge students to apply their knowledge,
creativity, and collaboration. Here are some examples of ATL tools and how they can
be used in game design:

 Critical Thinking Boosters: These tools help students analyze, evaluate, and
synthesize information and ideas. For example, students can use mind maps,
graphic organizers, or logic puzzles to plan and design their games.
 Research Wizards: These tools help students find and use credible sources of
information and media. For example, students can use search engines, databases,
or online libraries to research the topic, genre, or audience of their games.
 Communication Skills Enhancers: These tools help students express their ideas
clearly and effectively in various modes and media. For example, students can
use podcasts, blogs, or videos to pitch, document, or showcase their games.
 Social Skills Builders: These tools help students collaborate and cooperate with
others in diverse settings and situations. For example, students can use online
platforms, chat rooms, or forums to communicate, share, and get feedback on
their games.
 Self-Management Skills Developers: These tools help students organize,
manage, and reflect on their own learning and progress. For example, students
can use calendars, checklists, or portfolios to plan, monitor, and evaluate their
games.

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