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Fighter [Champion] (10) Acolyte

CLASS & LEVEL BACKGROUND PLAYER NAME


Dora Underfield Dragonborn Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
16 +5 30
+4 +4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

18 PERSONALITY TRAITS

Hit Point Maximum 75



+8 Strength
DEXTERITY
+3 Dexterity

+3 ●
+5 Constitution
0 Intelligence
CURRENT HIT POINTS IDEALS

17 +1 Wisdom
+1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+1 +5 Acrobatics (Dex) SUCCESSES

13 10x(1d10+1
+1 Animal Handling (Wis)
) FAILURES

0 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE ●
+8 Athletics (Str)

0 ●
+1 Deception (Cha)
+4 History (Int)
NAME ATK BONUS DAMAGE/TYPE

11 ●
+5 Insight (Wis)
+7
Crossbow, light 1d8+3 piercing
Amulet
WISDOM
+1 Intimidation (Cha)
0 Investigation (Int)
Longbow +7 1d8+3 piercing
Arrow x20
+1 Medicine (Wis)
Morningstar +8 1d8+4 piercing
Backpack
+1 0 Nature (Int)
Number of Attacks: 2 Crossbow bolt
+1 Perception (Wis)
12
+1 Performance (Cha) - Breath Weapon. x20
CHARISMA
+1 Persuasion (Cha)
+4 Religion (Int)
Lightning, 5 x 30 ft. Crowbar

line, 3d6 lightning Hammer


+1 +5 Sleight of Hand (Dex)
damage, DC13 dex
13
+5 Stealth (Dex)
save.
Leather
+1 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING


Piton x10
Prayer Wheel
11 PASSIVE WISDOM (PERCEPTION)
CP Rations (1 day)
SP
x10
Weapon Proficiencies: Rope, hempen
Martial; Simple EP
Shield
Armor Proficiencies: Heavy;
Light; Medium; Shields
GP Tinderbox
PP
Torch x10
Language Proficiencies:
Common; Draconic; Sylvan; Waterskin
Undercommon
OTHER PROFICIENCIES & LANGUAGES TREASURE EQUIPMENT

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Dora Underfield
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

Critical Hits: 19-20


Damage Resistances: lightning

----------Bonus Actions----------
Second Wind. Regain 1d10 +10 HPs (use once/rest).

---------------Actions--------------
Action Surge. Take an extra action (use once/rest).

Grappler. Restrain a creature you are grappling.

-----------Other Traits------------
Dueling Fighting Style. When you are wielding a melee weapon
in one hand and no other weapons, you gain a +2 bonus to
damage rolls with that weapon.

Grappler Feat. Advantage on attacks against creature you


grapple; can use an action to pin the creature.

Great Weapon Fighting Style. When you roll a 1 or 2 on a


damage die for an attack you make with a melee weapon that
you are wielding with two hands, you can reroll the die and must
use the new roll, even if the new roll is a 1 or a 2. The weapon
must have the two-handed or versatile property for you to gain
this benefit.

Indomitable. Reroll a save if you fail (use once/long rest).

Remarkable Athlete. +2 to STR, DEX, or CON checks that don't


already include prof bonus; running long jump increases by 4 ft.

Sentinel. You sent better.

Shelter the Faithful. You and your companions can expect free
healing at an establishment of your faith.

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