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ENTRANCE : 2 people left, 2 people right, 2 people middle.

People in the middle ADD


CLEAR
and are in charge of BREAKING THE DOOR on the sides. Left and right side has relics
to pick up,
one of them spawns at the Entrance of the door on either side, 2nd relic is passed
the tiny bridge,
3rd relic should be in the room in the back. ALWAYS ADD CLEAR IF YOU DON'T HAVE A
RELIC.
Preferably wait for your other teammate to arrive with the relic so you dunk BOTH
AT ONCE.

TOTEMS (Switch between middle/left/right) : START WITH 2 ON EACH PLATE. The AURA IS
IMPORTANT
or else you die in the water/plate. The wall symbols at the door indicates WHEN THE
ENCOUNTER IS DONE.
Once full, do one more filling. Grab the aura before going to your plate, once your
aura reaches 0 seconds,
KILL THE KNIGHT OR GO TO MIDDLE NOW. Make sure you get rid of ALL STACKS OF
"Deathsinger's Power".
Once done, keep rotating and ALWAYS ADD CLEAR IN THE MIDDLE. Be careful for KNIGHTS
and WIZARDS.

WARPRIEST : There's a DAMAGE AURA. Go UP THE STAIRS (in the back, left or right
side) if you need to heal.
Once all the adds are dead, there will be a SOUND ANNOUNCING THE KNIGHTS. 3 Knights
total (left, right, middle)
Once all 3 knights are DEAD, IT STARTS THE GLYPH SEQUENCE TO START DPS. The pilars
in the middle will GLOW,
It is important to TELL YOUR TEAM, IN WHAT ORDER THE PLATES ARE. Look BEHIND THE
PILLARS for the glow.
The last person to get on THE LAST PLATE will receive an Aura, the Aura keeps YOU
ALIVE.
**EVERY TIME YOU SHOOT AN ADD, THE TIMER RESETS**
Kill an add BEFORE TIMER RUNS OUT. Every time you kill 1 ADD, it RESETS THE TIMER.
Make sure to ONLY KILL 1 ADD.
You have 5 STACKS of the buff to refresh (kill a total of 5 ENNEMIES) it's SUPER
IMPORTANT to kill an add when the timer
REACHES THE LAST STACK. Or else you DIE. Once DPS is done, one of the walls will
DISAPPEAR, you can no longer DPS there.

GOLGOROTH : These instructions are with the 1 ORB STRAT. Shoot the taken orbs on
the hooks for the DAMAGE BUFF (DPS)
You must step inside one goo from the taken orb to deal MASSIVE AMOUNTS OF DAMAGE.
Shoot the GOLD SPOT on his
head/back to get his AURA. The Aura gives you the "Golgoroth's Gaze" for 20
seconds, that buff makes the boss throw
AXION DARTS at you. Inform your teammates about your TIMER. Once the taken phase is
active, ennemies will
CONTINUOUSLY spawn.

DAUGHTERS : The encounter randomly chooses a RUNNER, "Torn between dimensions". The
REST OF THE RAID from there
is COUNTER-CLOCKWISE. Back of the room is THE SPAWN DOOR. The runner needs to go
get THE RELIC. Jump on the plates
**IN ORDER** EXTREMELY IMPORTANT in COUNTER-CLOCKWISE. Only call PLATE 1 WHEN
YOU(the runner) ARE ON IT.
Front of the room is FACING TOWARDS ORYX The plates are in COUNTER CLOCK WISE ORDER
from the Relic's Location.
When you are runner, ALWAYS ALWAYS jump on every taken plates in order, you CANNOT
SKIP to the relic. The relic gives
a timer, at 45 seconds, platforms in space behind the plates appears. At 40 seconds
sniers spawn. You may get off your plate
ONLY and ONLY when the relic has been grabbed. You must slam the relic at the
Daughter that is NOT AGITTATED. Go in the
aura on the ledge on the OTHER PILAR that is Facing the Daughter that is
damageable. It is an IMMUNITY AURA. When 1 of
the daughters is killed, the other one becomes MORE POWERFUL.

ORYX : You can CHOOSE who the runner is. Oryx will slam a plate and spawn the "Tore
between Dimensions" aura. Plate 1 is
the plate where ORYX SLAMS. Same mechanic, COUNTER-CLOCKWISE. Remember to KILL YOUR
OGRE. A knight will spawn
on the OTHER SIDE, his job is to come EAT YOUR ORB (dropped from Ogre). Once the
relic is dunked, the RUNNER will have
an orb around him that is the IMMORTALITY FIELD. Shoot Oryx's chest. There is a
TAKEN ORB where the OGRE died to
damage Oryx, make sure to spawn trap the ogres so all the orbs stay in the same
location. When Oryx spawns the Shade of
Oryx, you will be teleported and you will NOT GAIN YOUR HEALTH until out of the
world. If the Shade of Oryx is not killed,
he will approach inside the white bubble and SLAM TO THE GROUND. Just jump high if
that happens. There are 4 TOTAL
ROUNDS of Shade of Oryx. Once the relics has been slammed 4 times, go pick up your
taken orbs dropped by the Ogre
and kill Oryx. Be prepared for Final Stand and defeat Oryx once and for all.

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