The Blade of the Dead is a cursed dagger that grants bonuses to attack and damage rolls. When it hits a target, the target suffers random cold or necrotic damage effects. The dagger can evolve into more powerful forms to cast animate dead and control undead. Anyone slain by the dagger or touching it risks becoming an undead servant or skeleton. Its wielder is cursed to gradually appear skeletal and repulse the living.
The Blade of the Dead is a cursed dagger that grants bonuses to attack and damage rolls. When it hits a target, the target suffers random cold or necrotic damage effects. The dagger can evolve into more powerful forms to cast animate dead and control undead. Anyone slain by the dagger or touching it risks becoming an undead servant or skeleton. Its wielder is cursed to gradually appear skeletal and repulse the living.
The Blade of the Dead is a cursed dagger that grants bonuses to attack and damage rolls. When it hits a target, the target suffers random cold or necrotic damage effects. The dagger can evolve into more powerful forms to cast animate dead and control undead. Anyone slain by the dagger or touching it risks becoming an undead servant or skeleton. Its wielder is cursed to gradually appear skeletal and repulse the living.
Weapon (dagger), artifact (requires attunement by a creature of evil alignment) It is a weapon shrouded in malevolence, carved from the essence of darkness itself. Its blade is adorned with the likeness of a skeleton, a grim harbinger of the fate that befalls those who dare to wield it without a heart steeped in evil.
It is a magic weapon that grants a +3 bonus to attack and
damage rolls made with it. Additionally, upon hitting a creature, the wielder rolls a d6 to determine the cursed effect that afflicts the target:
On an odd roll, the target is ensnared by a chilling grip
unseen, as if death itself brushes against them. They must pass a Constitution saving throw (DC 17) or suffer 4d4 cold damage, their movements slowed by an invisible frost that reduces their speed by 20 feet.
On an even roll, the target is silently sliced by the
weapon, unaware of the wound as it seems to heal instantly. However, a necrotic wound festers beneath the surface. The target takes 1d4 necrotic damage at the start of each of its turns. If the target has not received any healing by the start of your next turn, the necrotic damage increases to 1d10. The necrotic wound's effect lasts until the target restores hit points or until 1 minute has passed. DragonsandStories | Patreon
Evolving. The weapon has 10 charges and regains 2d4 + 3
expended charges daily at midnight. As a bonus action, the wielder can expend charges to evolve the weapon's form for 10 minutes:
Stage 1. As the base form of the weapon, it retains a
dagger shape. The wielder can expend 1 charge to cast animate dead, raising one undead creature under their control.
Stage 2 (2 charges). The wielder can transform the
weapon into a shortsword for the duration. In this form, the weapon can be used as a spellcasting focus for necromancy spells. Additionally, any necrotic damage dealt by spells cast using the weapon as a focus, or by the weapon itself, increases by one die step (up to a maximum of d12) for the duration.
Stage 3 (3 charges). The weapon becomes a conduit for
more potent necromancy. When casting animate dead using the shortsword as a focus, two skeletons emerge from the blade to serve the wielder. These skeletons gain a bonus to their damage rolls equal to the wielder's proficiency bonus, and if their size can increase without hindrance, they become Large, with their weapon damage die increasing by one step (up to a maximum of a d12). Furthermore, the weapon itself can be targeted with animate dead, causing the skeletons to emerge directly DragonsandStories | Patreon
from its essence.
Eternal Servitude. If a creature is slain by this weapon,
their soul becomes bound to the weapon. As an action, the wielder can animate the slain creature as an unseen servant, as per the unseen servant spell, which lasts until dismissed, no concentration required. Unlike the spell, this servant retains a semblance of its former self and memories, allowing the wielder to converse with it telepathically.
Through this communication, the wielder can glean insights
from the servant's past life, including secrets and knowledge it held in life, subject to the GM's discretion. This bound soul can only be released by a dispel evil and good spell or similar magic.
Skeletal Dominion. The wielder can use an action to cause
the ground to split as skeletal hands reach out to grab the ankles of every creature within 30 feet. These creatures must succeed on a Dexterity saving throw (DC 17) or be knocked prone and restrained by the skeletal hands. While restrained in this way, the creatures are vulnerable to necrotic damage. The wielder regains the ability to use this at midnight.
Touch of the Damned. Any creature other than one of evil
alignment that touches the weapon must succeed on a DragonsandStories | Patreon
Wisdom saving throw (DC 17) or be instantly slain. If the
creature dies in this manner, its body crumbles into dust, and it rises as a skeleton under the GM's control.
Curse. Upon attunement, the wielder's flesh begins to
wither, their visage growing ever more gaunt and cadaverous, mirroring the skeletal motif of the weapon. Living creatures instinctively recoil from the wielder's grim aspect, disturbed by the aura of death that clings to them. The wielder suffers disadvantage on all Charisma checks when interacting with creatures that are not undead, as the mark of the reaper becomes increasingly pronounced, isolating them from the world of the living.
Random Properties. The Blade of the Dead harbors the
following random properties:
2 minor beneficial properties
1 major beneficial properties 1 minor detrimental property 2 major detrimental property