Professional Documents
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Mil Reviewer 1
Mil Reviewer 1
Mil Reviewer 1
Communication
- Act or process of using words, sounds, signs or behaviors to exchange information & express ideas, thoughts,
feelings that can result in understanding.
Types of Communication
Verbal
Non – Verbal
Terms To Understand:
Media Literacy
- The ability to read, analyze, evaluate, and produce communication in a variety of media forms.
Information Literacy
- The ability to recognize when information is needed to locate, evaluate, effectively use and communicate
information in its various formats.
- The ability to use digital technology, communication tools or networks to locate, evaluate, use, and create
information.
- Defined as a set of competencies that empowers citizen to access, retrieve, understand, evaluate, and use,
create, as well as share information and media content in all formats, using various tools, in a critical, ethical and
effective way, in order to participate and engage in personal, professional and societal activities.
- Essential competencies (knowledge, skills, and attitude) that allow citizens to engage with media and other
information providers effectively and develop critical thinking and life-long learning skills for socializing and
becoming active citizens.
- Began in the 18th century in Great Britain when the country made drastic reforms to improve their economy.
- Technology shifted from using hand tools to operating power-driven machines.
- People used the power of steam, developed machine tools, established iron production, and the manufacturing
of various products (including books through the printing press).
- Communication during the Industrial Age also became viable because of the invention of the telegraph.
- Some other forms of media during this age:
Printing Press - for mass production
Telegraphs – developed in 1830s & 1840s by Samuel Morse & other inventors, it revolutionized long-
distance communication; it worked by transmitting electrical signals over a wire laid between stations
Newspaper Production (1600s)– The London Gazette
Typewriter (1800)
Telephone
Motion pictures (1890)
ELECTRONIC AGE
- Electronic refers to an object that has electronic components, such as sensors, microchips, which functions once
it is connected to an electrical outlet.
- The invention of the transistor gave way for the electronic age. People harnessed the power of transistors that
led to the transistor radio, electronic circuits, and early computers.
- In this age, long distance communication became more efficient.
- Some other forms of media during this age:
Radio – technology of using radio waves to convey info such as sound, by modulating some property of
electromagnetic energy waves transferred through space
Television – telecommunication medium used for transmitting sound with moving pictures
Computers – electronic device for storing & processing data, typically in binary form
- ENAIC, Electronic Numerical Integrator & Computer (1985) – was the first programmable,
electronic, general-purpose digital computer
- UNIVAC, Universal Automatic Computer (1951) – the first general-purpose electronic digital
computer designed for business application produced
INFORMATION/NEW AGE
- Upgraded what it can offer to consumers in terms of gadgets and devices that can make their way of life not
only functional and comfortable, but also offer endless possibilities.
- The internet started in this age. It paved the way for faster communication and the creation of the social
network.
- People advanced the use of microelectronics with the invention of personal computers, mobile devices, and
wearable technology. Moreover, voice, image, sound, and data are digitized.
- Makes available of instant access to knowledge that would have been difficult or impossible to find previously
- Some other forms of media during this age:
Mobile Phones – portable telephone which can produce and receive calls over radio frequency
Internet – global system of interconnected networks that uses the internet
Web browsers: Mosaic (1993), Internet Explorer (1995)
Blogs: Blogspot (1999), Wordpress (2003)
Social networks: Friendster (2002), Multiply (2003), Facebook (2004), Instagram
Microblogs: Twitter (2006), Tumblr (2007)
Video: YouTube (2005)
News
- Refers to factual information about current events & events on a daily basis
- These are well-evaluated, sorted, and well-packaged stories reported to the public through various sources such
as newspapers, magazines, television shows, cable and radio programs, web sites, email messages, and word of
mouth.
- It's new, significant, interesting, and it is about people.
- It may dwell on international or regional issues and focus on business, health, weather, sports, etc.
Issues
- subject, or problem people are thinking or talking about. Cambridge Dictionary defined the issue as a set of
newspapers or magazines published at the same time or a single copy of a newspaper or magazine.
- Oftentimes, there are range of differing views on the topic.
- Collection of news both present and in the past that are significant.
Role of Media in the Presentations of News and other Issues
- Media refers to the different types of media that are used to provide people with important information and
knowledge. It has been part and parcel of our everyday struggles as we seek truth and useful information.
- Different media types are used to make ourselves entertained, gain new insights, and be updated on recent
happenings. People have learned to utilize different modes to efficiently present news or other issues to the
public.
Media
- Plural form of medium, is a communication channel through which news and other issues are presented or
disseminated.
- It describes how we communicate in our society because it refers to all means of communication.
- It allows the presentation of news and other issues well accessible to a large number of people.
A. PRINT MEDIA
- Delivery method is written; intended to be read
- The oldest and most widespread type of mass media because it does not require an elaborate technical
infrastructure on the part of the user
- Types of Print media
Newspapers
Magazines
Books
Brochures
Billboards
Banners
Flyers
Leaflets
B. BROADCAST MEDIA
- Uses audio or audiovisual communication in delivering content
- May be considered as old school compared to digital media; it is still relevant these days
- Reaches its target audiences using airwaves as the transmission medium.
- TYPES OF BROADCAST MEDIA
Television
Radio
Movies
C. INTERNET/DIGITAL/NEW MEDIA
- Delivers information in the form of video, audio & text & uses digital technology
- The contents of this media are organized and distributed on digital platforms.
- Digital refers to something using digits, particularly binary digits.
- TYPES of DIGITAL/NEW MEDIA
Social networks or websites
Online forums
Podcast
Indigenous Media
- Defined as forms of media expression conceptualized, produced, and circulated by indigenous peoples around
the globe as vehicles for communication, including cultural preservation, cultural and artistic expression, political
self-determination, and cultural sovereignty.
- Examples of special media are the indigenous form: folktales, folk songs, folk dances, puppet chorus or the
modern day balloons, T-shirts, umbrellas, billboards that carry messages of various orientations.
Characteristics of Indigenous Media:
a. Oral tradition of communication
b. Store information in memories
c. Information exchange is face-to-face
d. Information is contained within the border of the community
Language
Media Language
- The way in which the meaning of media text is conveyed to the readers or viewers
- Conveyed through media codes & conventions
- Conveys meaning through sign & symbols
- Signs and symbols in media texts are “polysemic”, came from the Greek word ‘poly’ which means ‘many’ &
‘sema’ meaning ‘sign’; they are capable of g=having several possible meanings
Codes
- Consists of signs and symbols that are put together to create meaning
- Have shared/same meanings with the communicators, both the sender and the receiver/audience.
Three Types of Codes
1. Symbolic Codes
- Social in nature; easily understood
- Symbolic codes in media include setting, mise en scene (everything within the frame), acting and
color.
2. Written Codes
- Formal written language used in a media product.
- Can be used to advance a narrative, communicate information about a character or issues and
themes in the media product.
- Use of language style & textual layout (headline, caption, speech bubbles, etc.)
3. Technical Codes
- Ways in which equipment is used to tell the story (camera, techniques, types of shots, editing,
audio, lighting, etc.)
- Basic Camera Shots
Extreme wide shot
Medium Wide shot
Full Shot
Medium Close Shot
Close up shot
Extreme close up shot
- Basic Camera Angles
Low angle shot
Eye – level angle shot
High angle shot
Worm’s eye view shot
Dutch tilt shot
Bird’s eye view shot
- Advance Camera Shots
Two shot cut-away
Over the shoulder point of view
Selective focus arc shot
TYPOLOGY OF GENRE CODES
Social Codes
Textual Codes
1. Representational Codes
a. Scientific Codes
b. Aesthetic Codes with various expressive arts
c. Genre, Rhetorical, and Stylistic Codes
d. Mass Media Codes
2. Ideological Codes
a. Perceptual Codes
b. Ideological Codes
Conventions
- Generally accepted way of doing things that have formed into a habit because of repeated exposure and
experience of these messages.
- Accepted ways of using media codes.
- Closely connected to the audience expectations of a media product.
- TYPES OF CONVENTIONS
1. Form Conventions
- certain ways we expect types of media‘s codes to be arranged.
2. Story Conventions
- common narrative structures and understandings that are common in storytelling media
products. Examples of story conventions include:
Narrative structures
Cause and effect
Character construction
Point of View
3. Genre Conventions
- point to the common use of tropes, characters, settings, or themes in a particular type of
medium.
- are closely linked with audience expectations
- can be formal or thematic.
Intellectual Property
- The intangible value we place on original, creative work: the ideas and concepts, and the physical things that
represent that effort. Inventions, songs, paintings, formulas, designs, and the models, recordings, products etc.
that result from or represent the creative effort.
- Intellectual Property Rights (IPR) refers to the legal rights given to the inventor or creator to protect his
invention or creation for certain period.
Patent
- Patent for an invention is granted by government to the inventor, giving the inventor the right to stop
others, for a limited period, from making, using, or selling the invention without permission
- Protects invention & discoveries (ideas, concepts, process, methods, devices)
Trademark
- Consist of recognizable sign, design, or expression that identifies products or services from a particular
source & distinguishes them from others.
- Trademark registration gives your brand the ability to readily identify products associated with your
brand & the clout & credibility that comes with your brand name.
Copyright
- Legal term used to describe the rights that creators have over their literary or artistic works
- Gives the owner certain right over a work & its commercialization
- Copyright protection entitles the creators to control use of their literary & artistic material in a number
of ways such as making copies, performing in public, broadcasting, use online, etc. & to obtain an
appropriate economic reward
- Republic Act 8293: INTELLECTUAL PROPERTY CODE OF THE PHILIPPINES
Trade Secret
- Can be any formula, recipe, pattern, physical device, idea, technique, or compilation of information that:
Provides the owner of the information with a competitive advantage in the marketplace; and;
Is treated in a way that can reasonably expected to prevent the public or competitors from
learning about it, absent improper acquisition or theft.
Industrial Design
- Consist of three-dimensional features, such as the shape or surface of an object, or of two-dimensional
features, such as patterns, lines, or color
- Industrial design registration protects the unique appearance of a product: its shape, configuration,
pattern or ornament (or any combination of these features.
Trademark Infringement
- Unauthorized use of trademark that lead to confusion or deception about the actual company where a
product or service came from
- Examples: breaches of a non-disclosure agreements, industrial espionage, hacking a company’s
computer and copying their files
Patent Infringement
- Making, using, selling, trying to sell, or importing something without obtaining a license from the patent
holder is considered direct patent infringement
Industrial Design Infringement
- Occurs when another party makes use of a registered industrial design for the purposes of sale, rental,
or exposure to sale
Copyright Infringement
- Occurs when a copyrighted work is reproduced, distributed, performed, publicly displayed, or made into
a derivative work without the permission of the copyright owner
Fair Use
- is a principle in Copyright Law that provides us with a limited ability to use copyrighted material without getting
permission for limited purposes
- Commentary, criticism, teaching, news reporting, research, personal use, non-profit uses, education
- Guidelines for Fair Use
A majority of the content you create must be your own.
Give credit to the copyright holder.
Don't make money off of the copyrighted work.
Digital Divide
- term that refers to the gap between demographics and regions that have access to modern information and
communications technology and those that don't or have restricted access.
- describes a gap in terms of access to and usage of information and communication technology.
- can exist between those living in rural areas and those living in urban areas, between the educated and
uneducated, between economic classes, and on a global scale between more and less industrially developed
nations.
Infrastructural barriers: The Philippines still lacks a robust telecommunication infrastructure with sufficient
reliable bandwidth for the Internet connection.
Literacy and skill barriers: Education in information literacy will play an important role in keeping society from
fragmenting into a population of information haves and have not. The lack of skill in using computers and
communication technology also prevents people from accessing digital information.
Economic barriers: Poor access to computer and communication technology also causes a digital divide. In the
Philippines, the ability to purchase or rent the tool for access to digital information is less among the masses.
Content barriers: To solve the digital divide, the government should ensure that all citizens can receive diverse
content relevant to their lives and produce content for their communities and the internet.
Language barriers: Having a multicultural and multilingual population, today, a large percentage of information
on the internet is in English, which is a barrier for the people whose primary language is not English.
Addiction
Cyberbullying
- Bullying through electronic means, is one of the many problems brought about by technological advancements.
- This may involve exposing embarrassing content about someone or sending messages with the intention of
hurting the receiver emotionally or mentally.
- The term "cyberbullying" includes a range of aggressive behaviors committed via modern technology.
- The goal of cyber-bullying is to harass, demean, intimidate, or taunt another person with the intent to hurt or
embarrass them.
- The most common forms of cyberbullying are offensive name-calling or the spread of false or harmful rumors.
- How to Prevent or Stop Cyberbullying
1. Save threats and document them, including threatening texts, sexually explicit pictures, or harassing
messages
2. Report incidents of cyber-bullying to the website used, the cell phone company, and the ISP involved.
3. Block the bully's mobile number or email address on the devices. Consider blocking the website that's
being used to commit cyber-bullying.
4. Contact the school or parents of the bully if you can identify them. However, always check first to gauge
their comfort level by contacting the parties involved.
- Prevent Cyber-bullying Before It Starts
1. Don't forward any type of bullying messages or images.
2. Use peer pressure to ensure your friends consider cyber-bullying off-limits.
3. Don't share personal information of any kind — including addresses and phone numbers.
4. Never share your passwords with anyone except your parents.
5. Talk to your parents or another trusted adult if you aren't sure about someone's behavior toward you.
6. Never post or text anything that you wouldn't feel comfortable sharing with all your classmates.
7. Don't post angry!
8. Treat people the way you'd want to be treated yourself.
Netiquette