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local passes, fails, undefined = 0, 0, 0

local running = 0

local function getGlobal(path)


local value = getfenv(0)

while value ~= nil and path ~= "" do


local name, nextValue = string.match(path, "^([^.]+)%.?(.*)$")
value = value[name]
path = nextValue
end

return value
end

local function test(name, aliases, callback)


running += 1

task.spawn(function()
if not callback then
print(" " .. name)
elseif not getGlobal(name) then
fails += 1
warn("⛔ " .. name)
else
local success, message = pcall(callback)

if success then
passes += 1
print("✅ " .. name .. (message and " • " .. message or ""))
else
fails += 1
warn("⛔ " .. name .. " failed: " .. message)
end
end

local undefinedAliases = {}

for _, alias in ipairs(aliases) do


if getGlobal(alias) == nil then
table.insert(undefinedAliases, alias)
end
end

if #undefinedAliases > 0 then


undefined += 1
warn(" " .. table.concat(undefinedAliases, ", "))
end

running -= 1
end)
end

-- Header and summary

print("\n")

print("UNC Environment Check")


print(" - Pass, - Fail, ⏺️- No test, ⚠️- Missing aliases\n")
task.defer(function()
repeat task.wait() until running == 0

local rate = math.round(passes / (passes + fails) * 100)


local outOf = passes .. " out of " .. (passes + fails)

print("\n")

print("UNC Summary")
print("✅ Tested with a " .. rate .. "% success rate (" .. outOf .. ")")
print("⛔ " .. fails .. " tests failed")
print(" " .. undefined .. " globals are missing aliases")
end)

-- Cache

test("cache.invalidate", {}, function()


local container = Instance.new("Folder")
local part = Instance.new("Part", container)
cache.invalidate(container:FindFirstChild("Part"))
assert(part ~= container:FindFirstChild("Part"), "Reference `part` could not
be invalidated")
end)

test("cache.iscached", {}, function()


local part = Instance.new("Part")
assert(cache.iscached(part), "Part should be cached")
cache.invalidate(part)
assert(not cache.iscached(part), "Part should not be cached")
end)

test("cache.replace", {}, function()


local part = Instance.new("Part")
local fire = Instance.new("Fire")
cache.replace(part, fire)
assert(part ~= fire, "Part was not replaced with Fire")
end)

test("cloneref", {}, function()


local part = Instance.new("Part")
local clone = cloneref(part)
assert(part ~= clone, "Clone should not be equal to original")
clone.Name = "Test"
assert(part.Name == "Test", "Clone should have updated the original")
end)

test("compareinstances", {}, function()


local part = Instance.new("Part")
local clone = cloneref(part)
assert(part ~= clone, "Clone should not be equal to original")
assert(compareinstances(part, clone), "Clone should be equal to original when
using compareinstances()")
end)

-- Closures

local function shallowEqual(t1, t2)


if t1 == t2 then
return true
end

local UNIQUE_TYPES = {
["function"] = true,
["table"] = true,
["userdata"] = true,
["thread"] = true,
}

for k, v in pairs(t1) do
if UNIQUE_TYPES[type(v)] then
if type(t2[k]) ~= type(v) then
return false
end
elseif t2[k] ~= v then
return false
end
end

for k, v in pairs(t2) do
if UNIQUE_TYPES[type(v)] then
if type(t2[k]) ~= type(v) then
return false
end
elseif t1[k] ~= v then
return false
end
end

return true
end

test("checkcaller", {}, function()


assert(checkcaller(), "Main scope should return true")
end)

test("clonefunction", {}, function()


local function test()
return "success"
end
local copy = clonefunction(test)
assert(test() == copy(), "The clone should return the same value as the
original")
assert(test ~= copy, "The clone should not be equal to the original")
end)

test("getcallingscript", {})

test("getscriptclosure", {"getscriptfunction"}, function()


local module = game:GetService("CoreGui").RobloxGui.Modules.Common.Constants
local constants = getrenv().require(module)
local generated = getscriptclosure(module)()
assert(constants ~= generated, "Generated module should not match the
original")
assert(shallowEqual(constants, generated), "Generated constant table should
be shallow equal to the original")
end)
test("hookfunction", {"replaceclosure"}, function()
local function test()
return true
end
local ref = hookfunction(test, function()
return false
end)
assert(test() == false, "Function should return false")
assert(ref() == true, "Original function should return true")
assert(test ~= ref, "Original function should not be same as the reference")
end)

test("iscclosure", {}, function()


assert(iscclosure(print) == true, "Function 'print' should be a C closure")
assert(iscclosure(function() end) == false, "Executor function should not be
a C closure")
end)

test("islclosure", {}, function()


assert(islclosure(print) == false, "Function 'print' should not be a Lua
closure")
assert(islclosure(function() end) == true, "Executor function should be a Lua
closure")
end)

test("isexecutorclosure", {"checkclosure", "isourclosure"}, function()


assert(isexecutorclosure(isexecutorclosure) == true, "Did not return true for
an executor global")
assert(isexecutorclosure(newcclosure(function() end)) == true, "Did not
return true for an executor C closure")
assert(isexecutorclosure(function() end) == true, "Did not return true for an
executor Luau closure")
assert(isexecutorclosure(print) == false, "Did not return false for a Roblox
global")
end)

test("loadstring", {}, function()


local animate = game:GetService("Players").LocalPlayer.Character.Animate
local bytecode = getscriptbytecode(animate)
local func = loadstring(bytecode)
assert(type(func) ~= "function", "Luau bytecode should not be loadable!")
assert(assert(loadstring("return ... + 1"))(1) == 2, "Failed to do simple
math")
assert(type(select(2, loadstring("f"))) == "string", "Loadstring did not
return anything for a compiler error")
end)

test("newcclosure", {}, function()


local function test()
return true
end
local testC = newcclosure(test)
assert(test() == testC(), "New C closure should return the same value as the
original")
assert(test ~= testC, "New C closure should not be same as the original")
assert(iscclosure(testC), "New C closure should be a C closure")
end)

-- Console
test("rconsoleclear", {"consoleclear"})

test("rconsolecreate", {"consolecreate"})

test("rconsoledestroy", {"consoledestroy"})

test("rconsoleinput", {"consoleinput"})

test("rconsoleprint", {"consoleprint"})

test("rconsolesettitle", {"rconsolename", "consolesettitle"})

-- Crypt

test("crypt.base64encode", {"crypt.base64.encode", "crypt.base64_encode",


"base64.encode", "base64_encode"}, function()
assert(crypt.base64encode("test") == "dGVzdA==", "Base64 encoding failed")
end)

test("crypt.base64decode", {"crypt.base64.decode", "crypt.base64_decode",


"base64.decode", "base64_decode"}, function()
assert(crypt.base64decode("dGVzdA==") == "test", "Base64 decoding failed")
end)

test("crypt.encrypt", {}, function()


local key = crypt.generatekey()
local encrypted, iv = crypt.encrypt("test", key, nil, "CBC")
assert(iv, "crypt.encrypt should return an IV")
local decrypted = crypt.decrypt(encrypted, key, iv, "CBC")
assert(decrypted == "test", "Failed to decrypt raw string from encrypted
data")
end)

test("crypt.decrypt", {}, function()


local key, iv = crypt.generatekey(), crypt.generatekey()
local encrypted = crypt.encrypt("test", key, iv, "CBC")
local decrypted = crypt.decrypt(encrypted, key, iv, "CBC")
assert(decrypted == "test", "Failed to decrypt raw string from encrypted
data")
end)

test("crypt.generatebytes", {}, function()


local size = math.random(10, 100)
local bytes = crypt.generatebytes(size)
assert(#crypt.base64decode(bytes) == size, "The decoded result should be " ..
size .. " bytes long (got " .. #crypt.base64decode(bytes) .. " decoded, " .. #bytes
.. " raw)")
end)

test("crypt.generatekey", {}, function()


local key = crypt.generatekey()
assert(#crypt.base64decode(key) == 32, "Generated key should be 32 bytes long
when decoded")
end)

test("crypt.hash", {}, function()


local algorithms = {'sha1', 'sha384', 'sha512', 'md5', 'sha256', 'sha3-224',
'sha3-256', 'sha3-512'}
for _, algorithm in ipairs(algorithms) do
local hash = crypt.hash("test", algorithm)
assert(hash, "crypt.hash on algorithm '" .. algorithm .. "' should
return a hash")
end
end)

--- Debug

test("debug.getconstant", {}, function()


local function test()
print("Hello, world!")
end
assert(debug.getconstant(test, 1) == "print", "First constant must be print")
assert(debug.getconstant(test, 2) == nil, "Second constant must be nil")
assert(debug.getconstant(test, 3) == "Hello, world!", "Third constant must be
'Hello, world!'")
end)

test("debug.getconstants", {}, function()


local function test()
local num = 5000 .. 50000
print("Hello, world!", num, warn)
end
local constants = debug.getconstants(test)
assert(constants[1] == 50000, "First constant must be 50000")
assert(constants[2] == "print", "Second constant must be print")
assert(constants[3] == nil, "Third constant must be nil")
assert(constants[4] == "Hello, world!", "Fourth constant must be 'Hello,
world!'")
assert(constants[5] == "warn", "Fifth constant must be warn")
end)

test("debug.getinfo", {}, function()


local types = {
source = "string",
short_src = "string",
func = "function",
what = "string",
currentline = "number",
name = "string",
nups = "number",
numparams = "number",
is_vararg = "number",
}
local function test(...)
print(...)
end
local info = debug.getinfo(test)
for k, v in pairs(types) do
assert(info[k] ~= nil, "Did not return a table with a '" .. k .. "'
field")
assert(type(info[k]) == v, "Did not return a table with " .. k .. " as
a " .. v .. " (got " .. type(info[k]) .. ")")
end
end)

test("debug.getproto", {}, function()


local function test()
local function proto()
return true
end
end
local proto = debug.getproto(test, 1, true)[1]
local realproto = debug.getproto(test, 1)
assert(proto, "Failed to get the inner function")
assert(proto() == true, "The inner function did not return anything")
if not realproto() then
return "Proto return values are disabled on this executor"
end
end)

test("debug.getprotos", {}, function()


local function test()
local function _1()
return true
end
local function _2()
return true
end
local function _3()
return true
end
end
for i in ipairs(debug.getprotos(test)) do
local proto = debug.getproto(test, i, true)[1]
local realproto = debug.getproto(test, i)
assert(proto(), "Failed to get inner function " .. i)
if not realproto() then
return "Proto return values are disabled on this executor"
end
end
end)

test("debug.getstack", {}, function()


local _ = "a" .. "b"
assert(debug.getstack(1, 1) == "ab", "The first item in the stack should be
'ab'")
assert(debug.getstack(1)[1] == "ab", "The first item in the stack table
should be 'ab'")
end)

test("debug.getupvalue", {}, function()


local upvalue = function() end
local function test()
print(upvalue)
end
assert(debug.getupvalue(test, 1) == upvalue, "Unexpected value returned from
debug.getupvalue")
end)

test("debug.getupvalues", {}, function()


local upvalue = function() end
local function test()
print(upvalue)
end
local upvalues = debug.getupvalues(test)
assert(upvalues[1] == upvalue, "Unexpected value returned from
debug.getupvalues")
end)

test("debug.setconstant", {}, function()


local function test()
return "fail"
end
debug.setconstant(test, 1, "success")
assert(test() == "success", "debug.setconstant did not set the first
constant")
end)

test("debug.setstack", {}, function()


local function test()
return "fail", debug.setstack(1, 1, "success")
end
assert(test() == "success", "debug.setstack did not set the first stack
item")
end)

test("debug.setupvalue", {}, function()


local function upvalue()
return "fail"
end
local function test()
return upvalue()
end
debug.setupvalue(test, 1, function()
return "success"
end)
assert(test() == "success", "debug.setupvalue did not set the first upvalue")
end)

-- Filesystem

if isfolder and makefolder and delfolder then


if isfolder(".tests") then
delfolder(".tests")
end
makefolder(".tests")
end

test("readfile", {}, function()


writefile(".tests/readfile.txt", "success")
assert(readfile(".tests/readfile.txt") == "success", "Did not return the
contents of the file")
end)

test("listfiles", {}, function()


makefolder(".tests/listfiles")
writefile(".tests/listfiles/test_1.txt", "success")
writefile(".tests/listfiles/test_2.txt", "success")
local files = listfiles(".tests/listfiles")
assert(#files == 2, "Did not return the correct number of files")
assert(isfile(files[1]), "Did not return a file path")
assert(readfile(files[1]) == "success", "Did not return the correct files")
makefolder(".tests/listfiles_2")
makefolder(".tests/listfiles_2/test_1")
makefolder(".tests/listfiles_2/test_2")
local folders = listfiles(".tests/listfiles_2")
assert(#folders == 2, "Did not return the correct number of folders")
assert(isfolder(folders[1]), "Did not return a folder path")
end)

test("writefile", {}, function()


writefile(".tests/writefile.txt", "success")
assert(readfile(".tests/writefile.txt") == "success", "Did not write the
file")
local requiresFileExt = pcall(function()
writefile(".tests/writefile", "success")
assert(isfile(".tests/writefile.txt"))
end)
if not requiresFileExt then
return "This executor requires a file extension in writefile"
end
end)

test("makefolder", {}, function()


makefolder(".tests/makefolder")
assert(isfolder(".tests/makefolder"), "Did not create the folder")
end)

test("appendfile", {}, function()


writefile(".tests/appendfile.txt", "su")
appendfile(".tests/appendfile.txt", "cce")
appendfile(".tests/appendfile.txt", "ss")
assert(readfile(".tests/appendfile.txt") == "success", "Did not append the
file")
end)

test("isfile", {}, function()


writefile(".tests/isfile.txt", "success")
assert(isfile(".tests/isfile.txt") == true, "Did not return true for a file")
assert(isfile(".tests") == false, "Did not return false for a folder")
assert(isfile(".tests/doesnotexist.exe") == false, "Did not return false for
a nonexistent path (got " .. tostring(isfile(".tests/doesnotexist.exe")) .. ")")
end)

test("isfolder", {}, function()


assert(isfolder(".tests") == true, "Did not return false for a folder")
assert(isfolder(".tests/doesnotexist.exe") == false, "Did not return false
for a nonexistent path (got " .. tostring(isfolder(".tests/doesnotexist.exe")) ..
")")
end)

test("delfolder", {}, function()


makefolder(".tests/delfolder")
delfolder(".tests/delfolder")
assert(isfolder(".tests/delfolder") == false, "Failed to delete folder
(isfolder = " .. tostring(isfolder(".tests/delfolder")) .. ")")
end)

test("delfile", {}, function()


writefile(".tests/delfile.txt", "Hello, world!")
delfile(".tests/delfile.txt")
assert(isfile(".tests/delfile.txt") == false, "Failed to delete file (isfile
= " .. tostring(isfile(".tests/delfile.txt")) .. ")")
end)
test("loadfile", {}, function()
writefile(".tests/loadfile.txt", "return ... + 1")
assert(assert(loadfile(".tests/loadfile.txt"))(1) == 2, "Failed to load a
file with arguments")
writefile(".tests/loadfile.txt", "f")
local callback, err = loadfile(".tests/loadfile.txt")
assert(err and not callback, "Did not return an error message for a compiler
error")
end)

test("dofile", {})

-- Input

test("isrbxactive", {"isgameactive"}, function()


assert(type(isrbxactive()) == "boolean", "Did not return a boolean value")
end)

test("mouse1click", {})

test("mouse1press", {})

test("mouse1release", {})

test("mouse2click", {})

test("mouse2press", {})

test("mouse2release", {})

test("mousemoveabs", {})

test("mousemoverel", {})

test("mousescroll", {})

-- Instances

test("fireclickdetector", {}, function()


local detector = Instance.new("ClickDetector")
fireclickdetector(detector, 50, "MouseHoverEnter")
end)

test("getcallbackvalue", {}, function()


local bindable = Instance.new("BindableFunction")
local function test()
end
bindable.OnInvoke = test
assert(getcallbackvalue(bindable, "OnInvoke") == test, "Did not return the
correct value")
end)

test("getconnections", {}, function()


local types = {
Enabled = "boolean",
ForeignState = "boolean",
LuaConnection = "boolean",
Function = "function",
Thread = "thread",
Fire = "function",
Defer = "function",
Disconnect = "function",
Disable = "function",
Enable = "function",
}
local bindable = Instance.new("BindableEvent")
bindable.Event:Connect(function() end)
local connection = getconnections(bindable.Event)[1]
for k, v in pairs(types) do
assert(connection[k] ~= nil, "Did not return a table with a '" .. k ..
"' field")
assert(type(connection[k]) == v, "Did not return a table with " .. k ..
" as a " .. v .. " (got " .. type(connection[k]) .. ")")
end
end)

test("getcustomasset", {}, function()


writefile(".tests/getcustomasset.txt", "success")
local contentId = getcustomasset(".tests/getcustomasset.txt")
assert(type(contentId) == "string", "Did not return a string")
assert(#contentId > 0, "Returned an empty string")
assert(string.match(contentId, "rbxasset://") == "rbxasset://", "Did not
return an rbxasset url")
end)

test("gethiddenproperty", {}, function()


local fire = Instance.new("Fire")
local property, isHidden = gethiddenproperty(fire, "size_xml")
assert(property == 5, "Did not return the correct value")
assert(isHidden == true, "Did not return whether the property was hidden")
end)

test("sethiddenproperty", {}, function()


local fire = Instance.new("Fire")
local hidden = sethiddenproperty(fire, "size_xml", 10)
assert(hidden, "Did not return true for the hidden property")
assert(gethiddenproperty(fire, "size_xml") == 10, "Did not set the hidden
property")
end)

test("gethui", {}, function()


assert(typeof(gethui()) == "Instance", "Did not return an Instance")
end)

test("getinstances", {}, function()


assert(getinstances()[1]:IsA("Instance"), "The first value is not an
Instance")
end)

test("getnilinstances", {}, function()


assert(getnilinstances()[1]:IsA("Instance"), "The first value is not an
Instance")
assert(getnilinstances()[1].Parent == nil, "The first value is not parented
to nil")
end)

test("isscriptable", {}, function()


local fire = Instance.new("Fire")
assert(isscriptable(fire, "size_xml") == false, "Did not return false for a
non-scriptable property (size_xml)")
assert(isscriptable(fire, "Size") == true, "Did not return true for a
scriptable property (Size)")
end)

test("setscriptable", {}, function()


local fire = Instance.new("Fire")
local wasScriptable = setscriptable(fire, "size_xml", true)
assert(wasScriptable == false, "Did not return false for a non-scriptable
property (size_xml)")
assert(isscriptable(fire, "size_xml") == true, "Did not set the scriptable
property")
fire = Instance.new("Fire")
assert(isscriptable(fire, "size_xml") == false, " setscriptable persists
between unique instances ")
end)

test("setrbxclipboard", {})

-- Metatable

test("getrawmetatable", {}, function()


local metatable = { __metatable = "Locked!" }
local object = setmetatable({}, metatable)
assert(getrawmetatable(object) == metatable, "Did not return the metatable")
end)

test("hookmetamethod", {}, function()


local object = setmetatable({}, { __index = newcclosure(function() return
false end), __metatable = "Locked!" })
local ref = hookmetamethod(object, "__index", function() return true end)
assert(object.test == true, "Failed to hook a metamethod and change the
return value")
assert(ref() == false, "Did not return the original function")
end)

test("getnamecallmethod", {}, function()


local method
local ref
ref = hookmetamethod(game, "__namecall", function(...)
if not method then
method = getnamecallmethod()
end
return ref(...)
end)
game:GetService("Lighting")
assert(method == "GetService", "Did not get the correct method (GetService)")
end)

test("isreadonly", {}, function()


local object = {}
table.freeze(object)
assert(isreadonly(object), "Did not return true for a read-only table")
end)

test("setrawmetatable", {}, function()


local object = setmetatable({}, { __index = function() return false end,
__metatable = "Locked!" })
local objectReturned = setrawmetatable(object, { __index = function() return
true end })
assert(object, "Did not return the original object")
assert(object.test == true, "Failed to change the metatable")
if objectReturned then
return objectReturned == object and "Returned the original object" or
"Did not return the original object"
end
end)

test("setreadonly", {}, function()


local object = { success = false }
table.freeze(object)
setreadonly(object, false)
object.success = true
assert(object.success, "Did not allow the table to be modified")
end)

-- Miscellaneous

test("identifyexecutor", {"getexecutorname"}, function()


local name, version = identifyexecutor()
assert(type(name) == "string", "Did not return a string for the name")
return type(version) == "string" and "Returns version as a string" or "Does
not return version"
end)

test("lz4compress", {}, function()


local raw = "Hello, world!"
local compressed = lz4compress(raw)
assert(type(compressed) == "string", "Compression did not return a string")
assert(lz4decompress(compressed, #raw) == raw, "Decompression did not return
the original string")
end)

test("lz4decompress", {}, function()


local raw = "Hello, world!"
local compressed = lz4compress(raw)
assert(type(compressed) == "string", "Compression did not return a string")
assert(lz4decompress(compressed, #raw) == raw, "Decompression did not return
the original string")
end)

test("messagebox", {})

test("queue_on_teleport", {"queueonteleport"})

test("request", {"http.request", "http_request"}, function()


local response = request({
Url = "https://httpbin.org/user-agent",
Method = "GET",
})
assert(type(response) == "table", "Response must be a table")
assert(response.StatusCode == 200, "Did not return a 200 status code")
local data = game:GetService("HttpService"):JSONDecode(response.Body)
assert(type(data) == "table" and type(data["user-agent"]) == "string", "Did
not return a table with a user-agent key")
return "User-Agent: " .. data["user-agent"]
end)

test("setclipboard", {"toclipboard"})

test("setfpscap", {}, function()


local renderStepped = game:GetService("RunService").RenderStepped
local function step()
renderStepped:Wait()
local sum = 0
for _ = 1, 5 do
sum += 1 / renderStepped:Wait()
end
return math.round(sum / 5)
end
setfpscap(60)
local step60 = step()
setfpscap(0)
local step0 = step()
return step60 .. "fps @60 • " .. step0 .. "fps @0"
end)

-- Scripts

test("getgc", {}, function()


local gc = getgc()
assert(type(gc) == "table", "Did not return a table")
assert(#gc > 0, "Did not return a table with any values")
end)

test("getgenv", {}, function()


getgenv().__TEST_GLOBAL = true
assert(__TEST_GLOBAL, "Failed to set a global variable")
getgenv().__TEST_GLOBAL = nil
end)

test("getloadedmodules", {}, function()


local modules = getloadedmodules()
assert(type(modules) == "table", "Did not return a table")
assert(#modules > 0, "Did not return a table with any values")
assert(typeof(modules[1]) == "Instance", "First value is not an Instance")
assert(modules[1]:IsA("ModuleScript"), "First value is not a ModuleScript")
end)

test("getrenv", {}, function()


assert(_G ~= getrenv()._G, "The variable _G in the executor is identical to
_G in the game")
end)

test("getrunningscripts", {}, function()


local scripts = getrunningscripts()
assert(type(scripts) == "table", "Did not return a table")
assert(#scripts > 0, "Did not return a table with any values")
assert(typeof(scripts[1]) == "Instance", "First value is not an Instance")
assert(scripts[1]:IsA("ModuleScript") or scripts[1]:IsA("LocalScript"),
"First value is not a ModuleScript or LocalScript")
end)

test("getscriptbytecode", {"dumpstring"}, function()


local animate = game:GetService("Players").LocalPlayer.Character.Animate
local bytecode = getscriptbytecode(animate)
assert(type(bytecode) == "string", "Did not return a string for
Character.Animate (a " .. animate.ClassName .. ")")
end)

test("getscripthash", {}, function()


local animate =
game:GetService("Players").LocalPlayer.Character.Animate:Clone()
local hash = getscripthash(animate)
local source = animate.Source
animate.Source = "print('Hello, world!')"
task.defer(function()
animate.Source = source
end)
local newHash = getscripthash(animate)
assert(hash ~= newHash, "Did not return a different hash for a modified
script")
assert(newHash == getscripthash(animate), "Did not return the same hash for a
script with the same source")
end)

test("getscripts", {}, function()


local scripts = getscripts()
assert(type(scripts) == "table", "Did not return a table")
assert(#scripts > 0, "Did not return a table with any values")
assert(typeof(scripts[1]) == "Instance", "First value is not an Instance")
assert(scripts[1]:IsA("ModuleScript") or scripts[1]:IsA("LocalScript"),
"First value is not a ModuleScript or LocalScript")
end)

test("getsenv", {}, function()


local animate = game:GetService("Players").LocalPlayer.Character.Animate
local env = getsenv(animate)
assert(type(env) == "table", "Did not return a table for Character.Animate (a
" .. animate.ClassName .. ")")
assert(env.script == animate, "The script global is not identical to
Character.Animate")
end)

test("getthreadidentity", {"getidentity", "getthreadcontext"}, function()


assert(type(getthreadidentity()) == "number", "Did not return a number")
end)

test("setthreadidentity", {"setidentity", "setthreadcontext"}, function()


setthreadidentity(3)
assert(getthreadidentity() == 3, "Did not set the thread identity")
end)

-- Drawing

test("Drawing", {})

test("Drawing.new", {}, function()


local drawing = Drawing.new("Square")
drawing.Visible = false
local canDestroy = pcall(function()
drawing:Destroy()
end)
assert(canDestroy, "Drawing:Destroy() should not throw an error")
end)

test("Drawing.Fonts", {}, function()


assert(Drawing.Fonts.UI == 0, "Did not return the correct id for UI")
assert(Drawing.Fonts.System == 1, "Did not return the correct id for System")
assert(Drawing.Fonts.Plex == 2, "Did not return the correct id for Plex")
assert(Drawing.Fonts.Monospace == 3, "Did not return the correct id for
Monospace")
end)

test("isrenderobj", {}, function()


local drawing = Drawing.new("Image")
drawing.Visible = true
assert(isrenderobj(drawing) == true, "Did not return true for an Image")
assert(isrenderobj(newproxy()) == false, "Did not return false for a blank
table")
end)

test("getrenderproperty", {}, function()


local drawing = Drawing.new("Image")
drawing.Visible = true
assert(type(getrenderproperty(drawing, "Visible")) == "boolean", "Did not
return a boolean value for Image.Visible")
local success, result = pcall(function()
return getrenderproperty(drawing, "Color")
end)
if not success or not result then
return "Image.Color is not supported"
end
end)

test("setrenderproperty", {}, function()


local drawing = Drawing.new("Square")
drawing.Visible = true
setrenderproperty(drawing, "Visible", false)
assert(drawing.Visible == false, "Did not set the value for Square.Visible")
end)

test("cleardrawcache", {}, function()


cleardrawcache()
end)

-- WebSocket

test("WebSocket", {})

test("WebSocket.connect", {}, function()


local types = {
Send = "function",
Close = "function",
OnMessage = {"table", "userdata"},
OnClose = {"table", "userdata"},
}
local ws = WebSocket.connect("ws://echo.websocket.events")
assert(type(ws) == "table" or type(ws) == "userdata", "Did not return a table
or userdata")
for k, v in pairs(types) do
if type(v) == "table" then
assert(table.find(v, type(ws[k])), "Did not return a " ..
table.concat(v, ", ") .. " for " .. k .. " (a " .. type(ws[k]) .. ")")
else
assert(type(ws[k]) == v, "Did not return a " .. v .. " for " .. k
.. " (a " .. type(ws[k]) .. ")")
end
end
ws:Close()
end)

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