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Corona Lecture4
Corona Lecture4
1 Modeling
2 Camera
4 Materials
1 Color (diffuse)
2 Reflection
3 Refraction
4 Bump
5 Displacement
4 Materials
1 Color (Diffuse)
1 Color (Diffuse)
1 Color (Diffuse)
2 Reflection
Power Glossiness
Reflection = reflection power of material, (1 = 100%, 0 = 0%, 0.7 = 70%) (Reflection value 1 to 0, you can use it
from 1 to 0.7)
Reflection glossiness = clearness of reflection (details level of reflected objects on the material)
4 Materials
2 Reflection
Power Glossiness
4 Materials
2 Reflection
Power Glossiness
4 Materials
3 Refraction
Power Glossiness
IOR
3
Power Glossiness
IOR
4 Materials
4 Materials
4 Materials
4 Bump
Texture Bump
picture picture
4 Bump
Texture Bump
picture picture
4 Bump
Texture Bump
picture picture
5 Displacement
Texture Displacement
picture picture
5 Displacement
Texture Displacement
picture picture
1 Color (diffuse)
2 Reflection
3 Refraction
4 Bump
5 Displacement
4 Materials
Wood material
4 Materials
Wood material
- To create floor material (Wood material)
- Open material library (use Compact material editor in mode)
1. Get material (CoronaMtl)
2. Double click on material to be enlarged (auto update option)
3. Rename material
4. Show background
5. Show shaded material in viewport
- Creating material parameters
1. Color (Diffuse)
Use bitmap (wood picture)
Note: when we load picture in diffuse, material editor automatically open bitmap parameters >
to go back to the material parameters screen press go to parent
2. Reflection
- Reflection level (power of reflection), values from 0 to 1, (0 = no reflection, 1 = reflection 100%)
- Use reflection power value ex 0.5
- Reflection glossiness, clearness of reflected objects on the material, 1= 100% reflection
- Use reflection glossiness value ex 0.8
3. Refraction
- Wood material has no refraction
- When using glass or water material, start dealing with refraction power, glossiness, IOR
4. Bump
- In maps rollout, drag Bump map to bump map and set it as instance > increase diffuse power > set value ex 2
4 Materials
Glass material
4 Materials
Glass material
- To create Glass material
- Open material library (use Compact material editor in mode)
1. Double click on material to be enlarged (auto update option)
2. Rename material
3. Get material (CoronaMtl)
4. Show background
5. Show shaded material in viewport
- Creating material parameters
1. Color (Diffuse)
Use color black (glass)
Note: When we use color, black 100% render will increase time
because no material in reality has 100% black color
2. Reflection
- Reflection level, Use reflection power value 0.99
- Use reflection glossiness value ex 0.99
3. Refraction
- Refraction level, Use refraction power value 0.99
- IOR 1.6
- Use reflection glossiness value as desired (Clearness of glass)
4. Bump
- Glass material has no bumb
4 Materials