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2ND QUARTER

WEEEK 1

Multimedia
It refers to a set of computerized elements such as moving graphics, digital text, and audio.
The film industry makes extensive use of multimedia. It's particularly useful for creating
visual effects in films and video games. Interactive games became possible thanks to the
use of graphics in the entertainment industry.
In the larger world of ICT, it's critical to use various variations of multimedia to produce
material that gets people's attention.
Types of Rich and Multimedia Contents:
• Videos – Various web portals may take a video and view or expose it to the rest of the
world. Ex: Youtube, Vimeo
• Sound, Music, or Audio – This is one of the video components that will help to improve
a video output. Some apps allow you to capture and write sound, as well as share it with
others. Ex: Soundcloud
• Online games- This is the most effective way to increase digital quality. It can now be
accessed through browsers, allowing users to play even though the software is not
available on their computers.

Ex: Adventure Quest, Farmville, and Candy Crush


• • Online Tests – This multimedia performance is widely found in online-type
surveys and tests that automatically deliver a report to the customer until completed. Ex:
Personality and IQ Tests
• • Courseware – This is an online course that mimics a simulated classroom. Ex: E-
learning and Learning Management Systems
• • Podcasts - An episodic sequence of audio or text files streamed digitally

Ex: Stuff You Should Know, TED Talks, The Starters, Ear Biscuits
• • Vodcasts - An episodic compilation of digitally streamed content.

Ex: YouTube series/shows like Video Game High School, Good Mythical Morning

Multimedia and Interactivity

Interactive Multimedia is a communication mechanism in which the user's answer is


required. The outcome can be determined by the user's interaction and inputs. It enables
people to interact with other people or groups. The key goal of this is to communicate and
connect with the customer in the process.
Key points of Interactive Multimedia:
• • The Internet boom of the 1990s, as well as improved technologies such as
smartphones, ushered in the age of interactive media
• • Interactive media engages and communicate with users
• • Social media, augmented reality, and smartphones are examples of digital media
• • The applications of digital technology are numerous, ranging from education and
networking to video gaming.
Elements of Interactive Media:
• • Moving images and graphics
• • Animation
• • Digital Text
• • Video
• • Audio

Examples of Interactive Multimedia


People are constrained by interactive technology in this modern age. You will find
examples of this type of contact anywhere you look.
• • Online social networking. This includes websites such as Facebook, Twitter, and
Instagram. These websites use graphics and text to allow users to exchange images and
personal information, talk, and play games.
• • Computer games. These are an additional form of interactive media. Controllers
are used by players to respond to visual and audio cues on the screen created by a
computer program.
• • Virtual reality (VR). It provides consumers with a fully interactive environment,
enabling them to immerse themselves in an environment that is almost identical to reality.
It utilized a specific headset. (e.g. 3D and 4D movies).
• • Augmented Reality – our own universe becomes a context through which
artifacts, pictures, or other related objects are put. All we see in real life, and wearing a
headset might not be purely appropriate (e.g. Pokemon Go)
• • Apps are short for 'applications,' because these are programs that can be
downloaded for your handheld smartphone, whether it is an iPhone or an Android phone –
these can be free or cost a little. Apps exist for nearly all, from monitoring your sleeping
habits to assisting you in discovering new cities.
• • Training videos are videos used by businesses to offer situational presentations
in an immersive environment in order to educate employees in the company's activities.
These training videos are often accessible on the company’s e-learning platform.

Multimedia for events. Touchscreen monitors, virtual reality, motion sensor lights, and
iPads are examples of event technology that can be incorporated into space. Instead of
delivering a heavy sales pitch, interactive screens are a great way to encourage visitors to
engage at an exhibition or event by effectively presenting the company's product.
WEEK 2

ICT as Medium for Advocacy and Developmental Communication


Advocacy is more than just providing a single program that addresses the cause on a
small scale. Instead, it attempts to dissect the larger causes that are causing the
problems in the first place. Advocacy is the act of assisting and encouraging individuals to
share their concerns and understandings. One of the most effective means of enforcing
this activism is through the use of ICT, including social media accessible online. With the
used of ICT the target audience will meet and informed. ICT will aid in the protection and
promotion of their rights and obligations. It helps in the spread of understanding of key
issues that surround our climate, world, and people.
6 Steps for Planning an Advocacy Campaign:
Step 1: Set a goal. To begin with, the organization must recognize the purpose of the
advocacy, as well as the reasons why they must push the advocacy and have a clear
understanding of the cause.
Step 2: Assess your resources. The organization should ask the following questions
which involve on the resources.
• • Do we have sufficient advocates to assist us reach our objectives?
• • Are there other organizations or groups that can team up with the advocacy?
• • Do we have enough time to make it possible?
• • Do we have means of communication tools available to raise awareness of our
cause and campaign?

Step 3: Identify influential people. Identify those people or group that might have an
impact on your campaign.
Step 4: Define your message and build awareness. The organization should
standardize the information so that everyone will understand.
Step 5: Set your strategies and start implementing them. The heart of your advocacy
campaign is the cause and mission, while the campaign tactics are the body that can
move them along. Set the methods for implementing the activism. Prior to that, the
implementation provision must define a series of action plans or perhaps set up a
contingency strategy such that there are other options if the first solutions do not
succeed.
Step 6: Track your goals. Keep track of the entire advocacy process and find areas for
change. Tracking the success of the tasks that will serve as a guideline for improvement
is needed.
The Social Power of Social Media
The effect of social media does not end online; it is part of a much larger scope of
influence, and while social media may initially generate a certain amount of hype about a
cause, its ultimate power can generate word-of-mouth advocacy. The recruiting
landscape is rapidly evolving, and it is more important than ever to do business with the
ever-expanding and ever-changing ‘social network.'
It is widely acknowledged that social media is a compelling and commanding drive that
will support the growth of so many recruiters every week, month, and year, but as a
recruitment firm, we are well aware of the many considerations to weigh, such as a
company's time, priorities, the result of hiring the wrong people, and the various risks
involved, and so on. As a result, if an organization is hiring via social media, it should
approach its plan pragmatically. We have a long history of recruiting workers and
matching them to the right position. However, we are mindful that applicants have
become savvier to the recruiting process, owing primarily to social media, and can now
more easily approach potential employers directly.

Digital Citizenship
Refers to the capacity to participate positively, intellectually, and competently in the
modern world, building on constructive engagement and development capabilities to
engage in modes of social participation that uphold human rights and equality through the
conscientious use of technology.
Citizenship of the Digital Age Training is the process of empowering children through
education or the development of competencies for learning and successful inclusion in
the digital society. As a result, the Philippine government has invested heavily in
developing all government agencies' digital technologies in order to better represent
constituents. The department of education has incorporated ICT into the curriculum to
help young people become more proficient in the modern world. The young Filipinos will
gain commitment and innovation, as well as an understanding of the legal consequences
of their online operation.
Statistics:
Based on the findings of a survey conducted nationwide in late 2019 by the Department
of Information and Communications Technology (DICT) on the first-ever National ICT
Household Survey (NICTHS) in collaboration with the Philippine Statistical Research and
Training Institute (PSRTI) and the Philippine Statistics Authority (PSA), which used the
PSA's 2013 Master Sample of 43,838 sample househods. The NICTHS provides the
most up-to-date information on ICT access and use. The following are few noteworthy
highlights: Less than half (47.1%) of the households have communal radios
• • Around 82.7% of households have television at home
• • About 17.7% of households have their own internet access at home
• • Only 8.2% of households have their own fixed telephone line
• • There are 24.0% of households have communal cellphones
• • About 23.8% of households have communal computers

The release of the NICTHS results is timely as it gives an accurate picture of the state of
ICT development in the country, as the nation and its citizens transition to the New
Normal, and the needs for ICTs and digital technologies increase.
The findings include statistical data considered necessary for monitoring related aspects
of ICT use in households and by persons, including data on household access to ICT,
internet use, and ICT goods and services. The NICTHS also collects information on ICT
operations, ICT expertise, e-commerce engagement, e-government program use, and
human cybersecurity and privacy knowledge.
According to a Statista poll, Filipinos spend almost four hours per day on social media. In
addition, the Philippines spent the most time linked to social networks, devoting nearly
four hours a day to the "internet social realm," based on data from a Global Web Index
survey conducted in 46 markets.
Based on data from Global Web Index through DataReportal, the following is the average
time spent by internet users connecting to social networks during a typical day:
Element of Digital Citizenship:
Digital citizenship can be defined as the norms of appropriate, responsible behavior with
regard to technology use.
1. Digital access. Internet access is the basic element to becoming a digital citizen. This
could be at home, in school and in internet cafes.
2. Digital Commerce (D-commerce). It is the purchase and sale of goods and services
via digital platforms such as the Internet, mobile networks, and commerce infrastructure.
Marketing operations to support these transactions, such as personnel, systems, and
software that conduct the offering of development content, analytics, advertising, pricing,
customer acquisition, and retention, are examples of this.
3. Digital Communication. It is any data exchange that transmits data in digital form.
Previously, we used mail to connect with other people, and it took a long time for the
letter to be answered by the receiver, but now it is quicker, easier, and you can do it
wherever you want across the internet. You can also communicate with others in real
time.
4. Digital Literacy. Deals with the learning and then sharing of teaching about the
technology available online. As a tool, the digital realm has a lot of possibilities that will
help in the learning process of student and their ability to access needed information in
their research activity. Digital technology is changing so fast and options are
overwhelming. Digital citizens must be able to learn and properly select appropriate
applications for continuous learning process.
5. Digital Etiquette. A simple collection of rules pertaining to actions that must be
followed to ensure the Internet is better for all users, also known as digital netiquette, is a
basic set of rules pertaining to behavior that must be followed to ensure the Internet is
better for all users. Essentially, it refers to "the usage of proper etiquette in online contact
channels such as e-mail, forums, blogs, and social networking sites."
6. Digital Law. It is concerned with the rules and ethics of society as a whole. Various
countries have enacted legislation governing how digital people can conduct themselves.
Criminal acts are detected, and effective discipline is meted out to those who commit
crimes. To maintain legal procedure and to prevent potential illegal acts on the internet,
all digital users must be aware of these rules. In the Philippines, several laws have been
enacted in this regard. The Cybercrime Prevention Act of 2012, formally known as
Republic Act No. 10175, is a Philippine bill that was passed on September 12, 2012.
7. Digital rights and responsibilities. In the digital age, it is the right to privacy and free
speech. However, policing and enforcing these protections remains a problem. As a
result, digital people must recognize the obligations that come with these rights, as well
as how to value others' rights and use technology appropriately.
8. Digital Health and Wellness. In a technological environment, it corresponds to
physical and psychosocial well-being. Given the and extent at which students use
technology, especially in their personal lives, health and wellbeing are areas that must be
tackled in order to grow well-rounded future people.
9. Digital Security. Digital protection takes the requisite steps to ensure the highest level
of safety and security. This must be discussed in terms of both student learning and the
protection of teachers, staff, facilities, and the institution. While there are various
technological solutions for achieving successful digital defense, the need for leadership to
direct technical applications across policy is paramount.

The Data Protection Act of 2012, for example, is robust and stringent privacy law aimed
at “protecting the basic human right to privacy and contact while maintaining the free flow
of information to foster creativity and growth.” (Republic Act No. 10173, Chapter 1,
Section 2) This expansive privacy legislation has created a National Privacy Commission,
which enforces and regulates the law and has rulemaking authority. The final
implementing rules and regulations went into effect on September 9, 2016, applying
clarity to the Privacy Act.

WEEK 3

COLLABORATIVE ICT DEVELOPMENT


ONLINE COLLABORATIVE TOOLS
There are various interactive collaborative resources available online that provide free
services. These are the tools that enable a community of people or an organization to
create a digital group that allows them to interact instantly even though they are
separated by a large distance. Working together does not always necessitate being
physically present. These communication tools enable the exchange of resources,
objectives, ideas, and points of view. Since all members of the association or community
are still linked, it can help to reinforce their relationships.
Team Structure and dynamic for ICT Content. The structure of a team affects the team
performance.
Some of advantages of group decision making include:
1. The group tends to have access to more complete information and knowledge to make
the decision.
2. The group tends to have more diverse views and creativity and a greater acceptance of
the decision taken.
Some of disadvantages of group decision making include:
1. The group decision making takes more time.
2. The group has a hazy sense of obligation and could be subjected to conformity
pressures. Members will also dominate discussions, despite the fact that individual
decisions are generally more reliable than group decisions.
ONLINE COLLABORATIVE TOOLS AND PROCESSES.
In terms of video conferences, here are several ICT Collaboration Methods that can be
used. Everyone may participate in virtual conferences during discussions and deliberation
of knowledge, ideas, and topics that need to be addressed using
these tools.
1. Google Meet – It's a video conferencing software. It is entirely online and allows
businesses to have a virtual meeting or conference. It is a Google product that is
integrated with your Gmail account. There is no need for a physical meeting for this
application, particularly if the members are located far apart. This program operates on
both a cellphone and a laptop.
2. Zoom – It's a cloud-based video messaging software that lets you create interactive
video and audio conferencing, webinars, live chats, screen-sharing, and other
collaboration features. It runs on Mac, Linux, Windows, and Android devices. This is the
same as the Google meet feature. This app is available for download in the Google Play
Store.
3. Microsoft Teams- It's a cloud-based team collaboration software that's part of the
Office 365 suite. This software can beused to collaborate on ideas and gain access to
certain computers.
4. Web Portal – It is a website that collects information from various sources and
organizes it in a logical manner. Yahoo and
Google are two examples of this.
5. Facebook group – It helps you to build a page where a group of people can interact. It
is a Facebook feature in which a
community of people can share their thoughts, updates, videos, photos, and other
content.
6. Word Press – It is a content management system that helps an organization to make
and build a website. It will include a
website layout and functionality that was created using a free template provided by the
developer.
7. Moodle – Modular Object-Oriented Dynamic Learning Environment is its full name.
Martin Dougiamas founded and
established the company in 2002.
8. DROPBOX - It is also a form of computing cloud computing that provides free online
storage space. Dropbox is a file-hosting
service owned by Dropbox Inc., an American organization.
9. G suite - It is a collection of a cloud computing, productivity and collaboration tools,
software and products developed
and marketed by Google.
10. Google Docs, Google Slides and sheets - These are Google applications that allow
you to build documents online for free.
Google Docs is a word processor, Google Sheets is a spreadsheet, and Google Slides is
a presentation application, both
of which are part of Google's free web-based online office suite, Google Drive.
11. Microsoft Office Online – It was previously known as Office Online and is a
collection of web-based applications that can
be accessed via your browser.
12. Microsoft Yammer- It is a unique social networking site designed with business
connectivity in mind. Yammer was founded by a company called Geni with the sole
purpose of helping workers interact and collaborate through their organization.
13. Trello – It's a project management tool that divides the tasks into boards. Trello
shows you what's being worked on in a glance. Web Platform for monitoring who is
working on what and where something is in the process. This application works similarly
to a scheduling system, defining the tasks to be performed, the people in control, and the
desired result. It's most often found in agile processes, where tasks are prioritized and
completed.
Project Management for ICT Content
Project management is the practice of applying expertise, information, resources, and
strategies to project activities in order to fulfill project goals, deadlines, and budgets. It is
achieved by incorporating and integrating the project management process, which is
organized into five stages.
1. Initiation – It is the first step, and its primary objective was to ensure that all critical
factors were identified and collected.
2. Planning and Design – To ensure that all of the project's elements are in place. This
will ensure that the project is finished on schedule and within the allocated budget.
3. Execution - This phase of the project involves the translation of a plan into an
application. Since all of the tasks have
already been scheduled, they must now be carried out in order for the project to be
completed.
4. Monitoring and Controlling – A continuous monitoring of the projects is critical to the
process because it aids in identifying any potential issues.
5. Closing – This is the point at which the project is no longer required by the company
and is replaced with a more advanced project.

Importance of ICT Project Management


1. Employee Collaboration and Productivity. This is a method of equipping workers of
a company to prevent interruptions in the knowledge flow.
2. Managing Remote Employees – Using ICT collaboration software, continuous
contact can be created, allowing the company or each team member to track project
processes.
3. Reducing Costs – By utilizing ICT tools, both the organization and its members can
save money because the majority of transactions are completed online.
4. Improving Data Security - Since data security is a top priority for all ICT project
participants, make sure that data
privacy and security standards are developed and communicated to all project
participants.
5. Tracking Project Success – Collaboration systems make it simple to keep track of
project progress and employee tasks. It will provide a more timely and accurate update
on the progress of projects.
6. Simplified Client Reporting – The team will quickly put together a detailed report on
the ventures.

Curating Existing Content for Use on the Web


Content Curation is the method of collecting material from different sources, such as
blog posts, images, and videos.
Informing the client or customers about relevant details.
Facebook profile, Website builder such as Wix website builder, Google Site, Moodle,
WordPress, and others are some of
the ICT collaboration tools that can be used to apply Content Curation.

WEEK 4

How to Manage an Online ICT Project for Social Change


Developing an ICT Project for Social Change
To be able to succeed in the implementation of your ICT project, it is the team head or
project manager’s responsibility to define the work and assign the persons responsible for
the work of the project to run smoothly, be finished on time, and within the set budget.
Project management is the discipline of planning, organizing, securing, and managing
resources for the successful completion of a task or project to meet specific goals and
objectives. The team should follow the stages of a project development and practice
effective communication and brainstorming discussion on development. There is many
project management software online which you can utilize, so that managing ICT projects
can be effectively streamlined and simplified. Visit this link (Optional Activity) for a list of
these useful software together with the features and pros and cons for each software:
http://goo.gl/P8nKmY.
1.Harvest: https://goo.gl/mbxxTc
Harvest makes time tracking easy (and almost fun). Your team will get up to speed fast
and can track their time however (and wherever) they want – on their laptop, iPhone,
Android, or even on the Apple Watch. Simple and quick time entry means there is no
excuse no to track, and you will have the data you need to bill accurately and budge
wisely.
2. Zoho Projects: https://goo.gl/I8LICW
Zoho Projects has the following features:
 Project Planning. Milestones, task lists and tasks help break down complex projects
into easily manageable units. Get more
refined control with subtasks, recurring tasks and dependencies.
 Gantt Charts. Gantt charts provide a detailed visual on the progress of tasks in
comparison to what was planned.
 Project Coordinator. Feeds make staying updated with the latest in your projects as
easy as browsing your favorite social
network. The timeline provides an easy way to get back to important posts.
 Time Sheet. All members working on a project can easily log their billable and non-
billable hours. The built-in integration
with Zoho Invoice automatically generates invoices using this information.
 Reporting Tools. Zoho reports is an advanced analytics and business intelligence
application. The integration with Zoho
Projects provides in-depth insights into your team’s progress.
 Collaboration Software. Employees, clients, vendors or consultants, nearby or from
remote locations, all can work together
seamlessly with a set of collaboration tools.
 Document Managements. Share text files, spreadsheets, presentations and other
documents associated with your team and work on them together. A version control
system makes sure that everyone has access to the latest copy.
 Google Apps. Zoho Projects offers a rich, integrated experience for Google Apps users
that includes single sign-on, integration with Google Drive, Google Calendar and Gmail.
 BugTracker. Log bugs and track as they get fixed and tested. Define custom workflows
and business rules. Track code changes made in GitHub and Bitbucket.
 Project Chat. Chat with all in a project or create subgroups or chat individually. These
conversations can be public or private. The chats can be archived and referred to at any
time in the future.
3. Bitrix24: https//www.bitrix24.com
 Project Management and Tasks. Bitrix24 has extensive organizational features which
enhance efficiency at the personal and group levels. Tasks can be defined for oneself,
assigned to a colleague or delegated after being received. Project management features
of the product are imbedded in the “groups”.
4. Trello: https://goo.gl/CSGPGC
This is a Trello board. It is a list of lists filled with cards, used with a team or by yourself.
Drag and drop cards between lists to show progress. Add as many people as you need
and drag them to cards. Add and reorder lists as you need. Trello adapts to your project,
team and workflow. You will see everything about your project just by glancing at the
board and it will update in real time. There is nothing to set up and everyone gets it
instantly.
You can refer to this YouTube video for more information about ICT project management:
https://youtu.be/c4RruGshgbO. (Optional Activity)
ICT Project Creation Process
An ICT Project for Social Change is only a small part of a scheme of an organization with
a common interest. The main purpose of an ICT project in the bigger picture is to offer a
facility for easy dissemination of information, a platform for volunteers and the leaders of
the organization. Establishing the ICT project is a collaborative effort. It is not only for
technical members involved, but also for the management and leaders of the organization
that will facilitate the appropriateness of the output in the overall purpose of the project.
Because of this, the ICT development team should ensure perfect harmony by
considering all stakeholders’ requirements and including them in the outcome of the
project. The group should devise a careful and specific plan that will address the objective
or goal of the project so that everything needed is included in the project. The complexity
of elements to be included should be minimized while keeping in mind the logical
arrangement and completeness of functions
of the product. In order to create an ICT project, one must have the knowledge about the
process involved in generating the so-called project. The process that an ICT project
goes through include the following:
1. Planning Phase – From the word itself, this phase involves conceptualizing the
project, determining the goals, and analyzing the information available.
2. Analysis and Requirement Definition Phase – This phase focuses on analyzing the
function, project requirements, target users, and impact of proposed project.
3. Design Phase – describes the architectural phase of an ICT project. The desired
features and operation in detail , process diagrams, and documentation are contained
within this stage.
4. Testing Phase – This phase involves testing the results or the performance of every
phase before it.
5. Release and Promotion Phase – encompasses the actual roll out and release of the
project to be used by the users.
6. Maintenance Phase – This phase comprises the correction, modification, and
updating for improvement of the projectResponding to user feedback is also a part of this
maintenance.
Writing a Project Proposal
Part of project planning is writing a project proposal which is a detailed description of the
series of activities involved in
the project. The following are the essential parts of a project proposal:
1.Project Information / Description – This section is meant to provide an overall picture
of the project that can be seen at glance
as well as convey important project details. It may include the following:
a) Project Title: (The title of the project)
b) Type of Project: (education-training/ health-medical mission/ art exhibit, etc.);
c) Project Proponent/s: (Name of organization/ name of the people involves);
d) Project Beneficiaries: (Urban poor, women, youth, etc.);
e) Date of Implementation/ Duration: (Start date/ number of implementation days);
f) Budget Requirement: (overall amount of budget requirement);
g) Project Contacts: (List of individuals involved with the project.)
2. Project Background – explains what needs/ problems you are trying to solve, and
why these needs/ problems are worth
solving. The project’s brief history, references, and other supporting documentation may
also be provided here.
3. Project Objectives – The goals of the project should already be set from the
beginning.
4. Desired Impact and Outcome of the Project – describes the long-term effect of the
project and specific measures to sustain it.
5. Risk Management Plan – it includes the risks and factors that may hamper or hinder
the successful implementation of the project activities and the achievement of project
outputs. This also includes measures to mitigate the effects of project risks encountered.
6. Project organization and Staffing – describes the people involved and their
responsibilities in the project. The following table may be used as a template for this part:
7. Work Plan - a detailed project schedule. It is a list of tasks that will be performed for
the project. The work plan is a means to expose the project’s risks which could be used to
make reasonable estimates of the man hours required to complete it. A milestone chart
can also be used in this section to monitor work progress at any given time.

8. Budget Requirement – A detailed, line-item budget that includes the cost needed for
every part of the project. The following table may be used to repeat budget requirement.
9. Other Relevant Information – includes any information that will support a request for
funding such as brief enumeration of stakeholders’ pledge and lined-up projects to
complement the current.
10.Conclusion – a short summary that explains the potential value of the project.
11.Appendix – refers to additional charts,graphs, reports, etc. that we are cited in the
proposal, but were not appropriate to be placed in the main body of the
document.

WEEK 5

Concept Paper is a document used to convince a panel of potential funders to help a


product, program, or service become a reality. It includes Planning, Development,
Release, Promotion and Maintenance.
Planning. Your community should be able to do the requisite paperwork before
beginning the project. This encourages specialists to see if the proposal is feasible over
the timeframe that has been offered, and if it is important enough to make it a reality.
A concept paper is a document used to persuade a panel of prospective donors to help
a product, initiative or service to become a reality.

Planning involves the following task (but not limited to: Conceptualization of the idea,
Research on accessible data on your subject, Setting deadlines and meetings,
Assigning people to different roles, Finding a web site or blog host, Creating a site map
for a tour site, List of all applications that you need like web apps, Funding (if applicable)
and Creating a Concept Paper

There are five elements of a concept paper:


a) Introduction -Includes the mission and vision of the tour party and a short
introduction to the project.
b) Purpose-Includes the reasons why this project is worth the time, commitment
and resources of your community and supporter.
c) Description-Includes all the relevant material on the project. In ICT, it includes
the places that you are going to create and the intent of each and how they act in
unison.
d) Support-Includes the budget required for the project. Any design papers do not
state the amount demanded from the sponsor.
e) Contact information-Includes details about how to reach the community.
Development – The actual design of the website(s) entails the processing of
photographs, infographics, etc. Medias you can use: Text, Videos, Pictures, Audio and
Websites.
Release and Promotion – It includes the actual publication and promotion of the
website for public view. Usually, the promotion begins before the actual publication.
Maintenance – It includes listening to reviews from your site users and helping to
develop your website.

Sample Concept Paper


Project Name:
Education on Wheels
Introduction:
Education On Wheels is a project with the motto to literate out of school children also
children attending the government schools but dwelling in slums. We bring teachers to
the doorsteps of these educationally deprived children.
Our main aim is:

• to literate the children who are deprived of education living below poverty line in slum
areas;
• to confer the education at the doorstep of deprived children;
• to raise the literacy ratio of an area;
• to introduce modern & informal education to deprived children;
• to introduce modern study aids, materials to the children going corporation schools; and
• To confer values & morels among slum children.

Purpose:
The main motive of this project is to literate the children who are deprive of education,
dwelling in slum areas. The project is worth sponsoring for it will enable out-of-school
youth develop their skills and intellect. This will also help less fortunate families to have
children participate in the free lectures, seminars and trainings to be conducted by the
proponents and invited speakers.
Description:
The project will gather children (out of school youth) & conduct the class inside the bus.
The project will be happening in 5 different barangays in Panabo City every Saturdays of
March 2018 from 8:00 am to 12:00 noon. Attendees will be given free snacks.
Leaflets/books will also be available during the discussion proper.
Topics to be included on the seminar will be: English, Math, Science, Media and
Information Literacy, Computer Literacy, Cyberspace and Digital Security, among others.
The project will also launch a website (educationonwheels.org) and a Facebook page at
@educationonwheels
Support:
The estimated budget needed for the project is ranging from 75,000 to 100,000. This
includes the fare, snacks, papers and other related fees.
Contact Information:
The proponents can be contacted on the following: - Phone : 0909-123-4987 - Email :
edonwheels@gmail.com - FB : @educationonwheels
As you manage your page, you will encounter different behaviors of people in Social
Media. According to Rebecca Dye, a social media manager at First Direct, there are 12
Different Behaviors in Social Media.
1. The Ultras – check feeds dozens of times a day. Happily, admit their obsession. (14%
of Facebook users spend at least 2 hours a day on the network)
2. The Deniers – social media do not control their lives, but gets anxious when unable to
access networks. (20% of Facebook users would feel anxious or isolated if they had to
deactivate their accounts.
3. The Virgins – taking first tentative steps in social media (19% of British people don’t
use any social networks)
4. The Peacocks – popularity contest, high numbers of followers, fans, likes and retweets.
(1 out of 10 Twitter users want more followers than friends.)
5. The Lurkers – hiding in the shadows of cyberspace. Watches what others are saying,
but rarely (if ever) participate themselves. (45% of Facebook users described themselves
as “observers”)
6. The Ranters – mock and mid in face-to-face conversations. Highly opinionated online.
7. The Changelings – adopt completely new personality online so no one knows their real
identities.
8. The Ghosts – create anonymous profiles, for fear of giving out personal information to
strangers.
9. The Informers – seek admiration by being the first to share the latest trends with
audiences.
10. The Approval Seekers – constantly check feeds and timelines after posting. Worry
until people respond.
11. The Quizzers – asking questions allow them to start conversations.
12. The Dippers – access their pages infrequently, often going days, of even weeks
without posting.

“Most people using social media will display a combination of those personality types and
they may be even behave differently on Facebook, for example, how they behave on
Twitter.” - Dr. David Giles

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