Professional Documents
Culture Documents
ETECH 2ND-QUARTER - Lecture
ETECH 2ND-QUARTER - Lecture
WEEEK 1
Multimedia
It refers to a set of computerized elements such as moving graphics, digital text, and audio.
The film industry makes extensive use of multimedia. It's particularly useful for creating
visual effects in films and video games. Interactive games became possible thanks to the
use of graphics in the entertainment industry.
In the larger world of ICT, it's critical to use various variations of multimedia to produce
material that gets people's attention.
Types of Rich and Multimedia Contents:
• Videos – Various web portals may take a video and view or expose it to the rest of the
world. Ex: Youtube, Vimeo
• Sound, Music, or Audio – This is one of the video components that will help to improve
a video output. Some apps allow you to capture and write sound, as well as share it with
others. Ex: Soundcloud
• Online games- This is the most effective way to increase digital quality. It can now be
accessed through browsers, allowing users to play even though the software is not
available on their computers.
Ex: Stuff You Should Know, TED Talks, The Starters, Ear Biscuits
• • Vodcasts - An episodic compilation of digitally streamed content.
Ex: YouTube series/shows like Video Game High School, Good Mythical Morning
Multimedia for events. Touchscreen monitors, virtual reality, motion sensor lights, and
iPads are examples of event technology that can be incorporated into space. Instead of
delivering a heavy sales pitch, interactive screens are a great way to encourage visitors to
engage at an exhibition or event by effectively presenting the company's product.
WEEK 2
Step 3: Identify influential people. Identify those people or group that might have an
impact on your campaign.
Step 4: Define your message and build awareness. The organization should
standardize the information so that everyone will understand.
Step 5: Set your strategies and start implementing them. The heart of your advocacy
campaign is the cause and mission, while the campaign tactics are the body that can
move them along. Set the methods for implementing the activism. Prior to that, the
implementation provision must define a series of action plans or perhaps set up a
contingency strategy such that there are other options if the first solutions do not
succeed.
Step 6: Track your goals. Keep track of the entire advocacy process and find areas for
change. Tracking the success of the tasks that will serve as a guideline for improvement
is needed.
The Social Power of Social Media
The effect of social media does not end online; it is part of a much larger scope of
influence, and while social media may initially generate a certain amount of hype about a
cause, its ultimate power can generate word-of-mouth advocacy. The recruiting
landscape is rapidly evolving, and it is more important than ever to do business with the
ever-expanding and ever-changing ‘social network.'
It is widely acknowledged that social media is a compelling and commanding drive that
will support the growth of so many recruiters every week, month, and year, but as a
recruitment firm, we are well aware of the many considerations to weigh, such as a
company's time, priorities, the result of hiring the wrong people, and the various risks
involved, and so on. As a result, if an organization is hiring via social media, it should
approach its plan pragmatically. We have a long history of recruiting workers and
matching them to the right position. However, we are mindful that applicants have
become savvier to the recruiting process, owing primarily to social media, and can now
more easily approach potential employers directly.
Digital Citizenship
Refers to the capacity to participate positively, intellectually, and competently in the
modern world, building on constructive engagement and development capabilities to
engage in modes of social participation that uphold human rights and equality through the
conscientious use of technology.
Citizenship of the Digital Age Training is the process of empowering children through
education or the development of competencies for learning and successful inclusion in
the digital society. As a result, the Philippine government has invested heavily in
developing all government agencies' digital technologies in order to better represent
constituents. The department of education has incorporated ICT into the curriculum to
help young people become more proficient in the modern world. The young Filipinos will
gain commitment and innovation, as well as an understanding of the legal consequences
of their online operation.
Statistics:
Based on the findings of a survey conducted nationwide in late 2019 by the Department
of Information and Communications Technology (DICT) on the first-ever National ICT
Household Survey (NICTHS) in collaboration with the Philippine Statistical Research and
Training Institute (PSRTI) and the Philippine Statistics Authority (PSA), which used the
PSA's 2013 Master Sample of 43,838 sample househods. The NICTHS provides the
most up-to-date information on ICT access and use. The following are few noteworthy
highlights: Less than half (47.1%) of the households have communal radios
• • Around 82.7% of households have television at home
• • About 17.7% of households have their own internet access at home
• • Only 8.2% of households have their own fixed telephone line
• • There are 24.0% of households have communal cellphones
• • About 23.8% of households have communal computers
The release of the NICTHS results is timely as it gives an accurate picture of the state of
ICT development in the country, as the nation and its citizens transition to the New
Normal, and the needs for ICTs and digital technologies increase.
The findings include statistical data considered necessary for monitoring related aspects
of ICT use in households and by persons, including data on household access to ICT,
internet use, and ICT goods and services. The NICTHS also collects information on ICT
operations, ICT expertise, e-commerce engagement, e-government program use, and
human cybersecurity and privacy knowledge.
According to a Statista poll, Filipinos spend almost four hours per day on social media. In
addition, the Philippines spent the most time linked to social networks, devoting nearly
four hours a day to the "internet social realm," based on data from a Global Web Index
survey conducted in 46 markets.
Based on data from Global Web Index through DataReportal, the following is the average
time spent by internet users connecting to social networks during a typical day:
Element of Digital Citizenship:
Digital citizenship can be defined as the norms of appropriate, responsible behavior with
regard to technology use.
1. Digital access. Internet access is the basic element to becoming a digital citizen. This
could be at home, in school and in internet cafes.
2. Digital Commerce (D-commerce). It is the purchase and sale of goods and services
via digital platforms such as the Internet, mobile networks, and commerce infrastructure.
Marketing operations to support these transactions, such as personnel, systems, and
software that conduct the offering of development content, analytics, advertising, pricing,
customer acquisition, and retention, are examples of this.
3. Digital Communication. It is any data exchange that transmits data in digital form.
Previously, we used mail to connect with other people, and it took a long time for the
letter to be answered by the receiver, but now it is quicker, easier, and you can do it
wherever you want across the internet. You can also communicate with others in real
time.
4. Digital Literacy. Deals with the learning and then sharing of teaching about the
technology available online. As a tool, the digital realm has a lot of possibilities that will
help in the learning process of student and their ability to access needed information in
their research activity. Digital technology is changing so fast and options are
overwhelming. Digital citizens must be able to learn and properly select appropriate
applications for continuous learning process.
5. Digital Etiquette. A simple collection of rules pertaining to actions that must be
followed to ensure the Internet is better for all users, also known as digital netiquette, is a
basic set of rules pertaining to behavior that must be followed to ensure the Internet is
better for all users. Essentially, it refers to "the usage of proper etiquette in online contact
channels such as e-mail, forums, blogs, and social networking sites."
6. Digital Law. It is concerned with the rules and ethics of society as a whole. Various
countries have enacted legislation governing how digital people can conduct themselves.
Criminal acts are detected, and effective discipline is meted out to those who commit
crimes. To maintain legal procedure and to prevent potential illegal acts on the internet,
all digital users must be aware of these rules. In the Philippines, several laws have been
enacted in this regard. The Cybercrime Prevention Act of 2012, formally known as
Republic Act No. 10175, is a Philippine bill that was passed on September 12, 2012.
7. Digital rights and responsibilities. In the digital age, it is the right to privacy and free
speech. However, policing and enforcing these protections remains a problem. As a
result, digital people must recognize the obligations that come with these rights, as well
as how to value others' rights and use technology appropriately.
8. Digital Health and Wellness. In a technological environment, it corresponds to
physical and psychosocial well-being. Given the and extent at which students use
technology, especially in their personal lives, health and wellbeing are areas that must be
tackled in order to grow well-rounded future people.
9. Digital Security. Digital protection takes the requisite steps to ensure the highest level
of safety and security. This must be discussed in terms of both student learning and the
protection of teachers, staff, facilities, and the institution. While there are various
technological solutions for achieving successful digital defense, the need for leadership to
direct technical applications across policy is paramount.
The Data Protection Act of 2012, for example, is robust and stringent privacy law aimed
at “protecting the basic human right to privacy and contact while maintaining the free flow
of information to foster creativity and growth.” (Republic Act No. 10173, Chapter 1,
Section 2) This expansive privacy legislation has created a National Privacy Commission,
which enforces and regulates the law and has rulemaking authority. The final
implementing rules and regulations went into effect on September 9, 2016, applying
clarity to the Privacy Act.
WEEK 3
WEEK 4
8. Budget Requirement – A detailed, line-item budget that includes the cost needed for
every part of the project. The following table may be used to repeat budget requirement.
9. Other Relevant Information – includes any information that will support a request for
funding such as brief enumeration of stakeholders’ pledge and lined-up projects to
complement the current.
10.Conclusion – a short summary that explains the potential value of the project.
11.Appendix – refers to additional charts,graphs, reports, etc. that we are cited in the
proposal, but were not appropriate to be placed in the main body of the
document.
WEEK 5
Planning involves the following task (but not limited to: Conceptualization of the idea,
Research on accessible data on your subject, Setting deadlines and meetings,
Assigning people to different roles, Finding a web site or blog host, Creating a site map
for a tour site, List of all applications that you need like web apps, Funding (if applicable)
and Creating a Concept Paper
• to literate the children who are deprived of education living below poverty line in slum
areas;
• to confer the education at the doorstep of deprived children;
• to raise the literacy ratio of an area;
• to introduce modern & informal education to deprived children;
• to introduce modern study aids, materials to the children going corporation schools; and
• To confer values & morels among slum children.
Purpose:
The main motive of this project is to literate the children who are deprive of education,
dwelling in slum areas. The project is worth sponsoring for it will enable out-of-school
youth develop their skills and intellect. This will also help less fortunate families to have
children participate in the free lectures, seminars and trainings to be conducted by the
proponents and invited speakers.
Description:
The project will gather children (out of school youth) & conduct the class inside the bus.
The project will be happening in 5 different barangays in Panabo City every Saturdays of
March 2018 from 8:00 am to 12:00 noon. Attendees will be given free snacks.
Leaflets/books will also be available during the discussion proper.
Topics to be included on the seminar will be: English, Math, Science, Media and
Information Literacy, Computer Literacy, Cyberspace and Digital Security, among others.
The project will also launch a website (educationonwheels.org) and a Facebook page at
@educationonwheels
Support:
The estimated budget needed for the project is ranging from 75,000 to 100,000. This
includes the fare, snacks, papers and other related fees.
Contact Information:
The proponents can be contacted on the following: - Phone : 0909-123-4987 - Email :
edonwheels@gmail.com - FB : @educationonwheels
As you manage your page, you will encounter different behaviors of people in Social
Media. According to Rebecca Dye, a social media manager at First Direct, there are 12
Different Behaviors in Social Media.
1. The Ultras – check feeds dozens of times a day. Happily, admit their obsession. (14%
of Facebook users spend at least 2 hours a day on the network)
2. The Deniers – social media do not control their lives, but gets anxious when unable to
access networks. (20% of Facebook users would feel anxious or isolated if they had to
deactivate their accounts.
3. The Virgins – taking first tentative steps in social media (19% of British people don’t
use any social networks)
4. The Peacocks – popularity contest, high numbers of followers, fans, likes and retweets.
(1 out of 10 Twitter users want more followers than friends.)
5. The Lurkers – hiding in the shadows of cyberspace. Watches what others are saying,
but rarely (if ever) participate themselves. (45% of Facebook users described themselves
as “observers”)
6. The Ranters – mock and mid in face-to-face conversations. Highly opinionated online.
7. The Changelings – adopt completely new personality online so no one knows their real
identities.
8. The Ghosts – create anonymous profiles, for fear of giving out personal information to
strangers.
9. The Informers – seek admiration by being the first to share the latest trends with
audiences.
10. The Approval Seekers – constantly check feeds and timelines after posting. Worry
until people respond.
11. The Quizzers – asking questions allow them to start conversations.
12. The Dippers – access their pages infrequently, often going days, of even weeks
without posting.
“Most people using social media will display a combination of those personality types and
they may be even behave differently on Facebook, for example, how they behave on
Twitter.” - Dr. David Giles