Deadlands Characters

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Karl Pinkerton

Archetype: X-Squad Race: Human (PC) (M) Rank: Seasoned Wild Card

Attributes: Agility d6, Smarts d8, Spirt d6, Strength d8, Vigor d6

Parry 5, Toughness 5, Wounds 3, Pace 6+d6

Skills: Athletics d8, Common Knowledge d6, Driving d6, Fighting d6, Notice d6, Persuasion d6, Piloting d6, Repair d6, Riding d6, Shooting
d6, Stealth d6, Survival d4, Trade d4

Edges
Knack Bastard: Spend a Benny to automatically be able to see invisible and hidden critters, or those that supernaturally blend in with
their surroundings, for five rounds.
Rock and Roll!: Ignore the Recoil penalty when firing weapons with a RoF of 2 or more. Character may not move.
Steady Hands: Ignore Unstable Platform penalty; reduce running penalty to –1.

Hindrances
Ruthless: (major) The character does what it takes to get her way.

Personality: Brazen, Low Confidence

Gear: Devil aprons: Armor +2, −4 damage from fire

Retta Beck
Archetype: Indian Warrior Race: Human (PC) (F) Rank: Heroic Wild Card

Attributes: Agility d10, Smarts d6, Spirt d12, Strength d8, Vigor d8

Parry 6, Toughness 6, Wounds 3, Pace 6+d6

Skills: Athletics d8, Common Knowledge d6, Faith d4, Fighting d8, Healing d4, Intimidation d6, Notice d8, Performance d4, Persuasion d6,
Repair d4, Research d4, Riding d8, Science d4, Shooting d6, Stealth d6, Survival d8, Taunt d4

Edges
Arcane Background (Shaman): Allows access to supernatural powers
Block: +1 Parry, ignore 1 point of Gang Up bonus.
Fame: +1 Persuasion rolls when recognized (Common Knowledge), double usual fee for Performance.
Rapid Recharge (Shaman): Recover 10 Power Points per hour.
Steady Hands: Ignore Unstable Platform penalty; reduce running penalty to –1.
Woodsman: +2 to Survival and Stealth in the wilds.

Hindrances
Backlash (Shaman): Critical Failure on a Faith roll cause Fatigue and all powers are terminated.
Bloodthirsty: (major) Never takes prisoners.
Old Ways Oath: Free reroll on any Spirit roll. Using technology or ghost rock violates the oath.
Stubborn: The character wants his way and rarely admits his mistakes.

Features: Arcane Background

Personality: Angry, Deliberate

Shaman: Power Points 15, Powers: Environmental Protection [Holy Water => Air], Relief [Rattle => Sound]

Gear: Bow: Range 12/24/48, Damage 2d6, RoF 1, Tomahawk: Str+d6, Horse, Native shield (medium): +2 Parry, –2 Cover, Min Str d4,
Hardness 8., Lance: Str+d6, Reach 2

Oakley Legge
Archetype: X-Squad Race: Human (PC) (M) Wild Card

Attributes: Agility d6, Smarts d6, Spirt d6, Strength d8, Vigor d6

Parry 5, Toughness 5, Wounds 3, Pace 6+d6


Skills: Athletics d6, Common Knowledge d6, Driving d6, Fighting d6, Notice d6, Persuasion d6, Piloting d6, Repair d6, Riding d6, Shooting
d6, Stealth d6

Edges
Brute: Link Athletics to Strength instead of Agility (including resistance). Short Range of any thrown item increased by +1. Double that
for the adjusted Medium Range, and double again for Long Range.
Rock and Roll!: Ignore the Recoil penalty when firing weapons with a RoF of 2 or more. Character may not move.
Steady Hands: Ignore Unstable Platform penalty; reduce running penalty to –1.

Hindrances
Ruthless: (major) The character does what it takes to get her way.

Personality: Lewd, Intelligent

Gear: Devil aprons: Armor +2, −4 damage from fire

Duane Moreno
Archetype: Territorial Ranger Race: Human (PC) (M) Rank: Legendary Wild Card

Attributes: Agility d10, Smarts d10, Spirt d8, Strength d8, Vigor d8

Parry 8, Toughness 6, Wounds 3, Pace 6+d6

Skills: Academics d4, Athletics d8, Battle d4, Boating d4, Common Knowledge d6, Driving d4, Fighting d12, Gambling d4, Healing d4,
Intimidation d10, Notice d6, Occult d6, Persuasion d6, Repair d4, Research d4, Riding d12, Shooting d12, Stealth d6, Survival d8, Taunt d4,
Thievery d4, Trade d4

Edges
Brave: +2 to Fear checks and –2 to rolls on the Fear Table.
Dodge: −2 to be hit by ranged attacks.
Frenzy: Roll a second Fighting die with one melee attack per turn.
Guts: Free reroll when making Fear checks
Territorial Ranger: See text.

Hindrances
Clueless: (major) –1 to Common Knowledge and Notice rolls.
Stubborn: The character wants his way and rarely admits his mistakes.
Talisman: –1 to all arcane skill rolls if talisman is not available.
Vow: (major) Destroy or contain the supernatural

Personality: Sloppy

Gear: Armored duster: Armor +2, Colt Frontier: Range 12/24/48, Damage 2d6+1, RoF 1, AP 1, Bowie knife: Str+d4+1, AP 1, Horse, Ranger
badge

Helene Laroche
Archetype: Maze Pirate Race: Human (PC) (F) Rank: Veteran Wild Card

Attributes: Agility d6, Smarts d6, Spirt d8, Strength d6, Vigor d6

Parry 6, Toughness 5, Wounds 3, Pace 6+d6

Skills: Athletics d10, Boating d6, Common Knowledge d4, Driving d4, Fighting d8, Intimidation d6, Notice d6, Persuasion d4, Science d4,
Shooting d6, Stealth d6, Thievery d4

Edges
Alertness: +2 to Notice rolls.
Danger Sense: Notice roll at +2 to sense ambushes or similar events.
Knack Storm Born: When you spend a Benny to reroll a Fear check, you ignore all Fear penalties, both from the critter and the local
Fear Level.
Steady Hands: Ignore Unstable Platform penalty; reduce running penalty to –1.

Hindrances
Greedy: The individual is obsessed with wealth and material possessions.
Grim Servant O’ Death: (major) Adds +1 to every damage roll regardless of source. Anytime his attack roll is a Critical Failure, he hits
the nearest ally in sight with a raise.
Mean: –1 to Persuasion rolls.

Personality: Testy, Nagging, Troubled

Gear: Colt Thunderer: Range 12/24/48, Damage 2d6, RoF 1, AP 1, Large knife: Str+d4

Beverly Fields
Archetype: Soldier, Veteran Race: Human (PC) (M) Wild Card

Attributes: Agility d8, Smarts d6, Spirt d8, Strength d8, Vigor d8

Parry 6, Toughness 6, Wounds 3, Pace 6+d6

Skills: Athletics d6, Common Knowledge d6, Driving d6, Fighting d8, Gambling d6, Intimidation d6, Notice d8, Persuasion d4, Riding d6,
Shooting d8, Stealth d6, Survival d6

Edges
Berserk: After being Shaken or Wounded, melee attacks must be Wild Attacks, +1 die type to Strength, +2 to Toughness, ignore one
level of Wound penalties, Critical Failure on Fighting roll hits random target. Take Fatigue after every five consecutive rounds, may
choose to end rage with Smarts roll –2.
Marksman: Ignore up to 2 points of penalties from Range, Cover, Called Shot, Scale, or Speed; or add +1 to first Athletics (throwing)
or Shooting roll. Character may not move or fire greater than RoF 1.
Soldier NCO: Strength is one die type higher for Encumbrance and Min Str. Reroll Vigor rolls when resisting environmental Hazards.
Steady Hands: Ignore Unstable Platform penalty; reduce running penalty to –1.

Hindrances
Obligation: (major) The character has a weekly obligation of 40 hours.
Vow: (major) US Army

Features: Sergeant in military.

Personality: Foolish, Lucky, Bright

Gear: Winchester ’73: Range 24/48/96, Damage 2d8–1, RoF 1, AP 2, Bayonet: Str+d6, Reach 1, Parry +1

Albertha Morgan
Archetype: Martial Artist Race: Human (PC) (F) Wild Card

Attributes: Agility d8, Smarts d6, Spirt d6, Strength d8, Vigor d6

Parry 6, Toughness 6, Wounds 3, Pace 5+d6, Size 1 (Up to 8', Up to 500 lbs)

Skills: Athletics d8, Common Knowledge d4, Fighting d8, Intimidation d10, Notice d6, Persuasion d6, Riding d6, Stealth d6

Edges
Extraction: One adjacent foe doesn’t get a free attack when you withdraw from close combat.
Martial Artist: Unarmed Fighting +1, fists and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks (or
increase die a step if you already have it).

Hindrances
Curious: (major) The character wants to know about everything.
Loyal: The hero is loyal to his friends and allies.
Obese: Size +1, Pace –1 and running die of d4. Treat Str as one die type lower for Min Str.
Poverty: Half starting funds and the character is always broke.
Stubborn: The character wants his way and rarely admits his mistakes.

Personality: Nosy, Biter

Gear: Cloak, Straw hat

Ann Castro
Archetype: Huckster Race: Human (PC) (F) Rank: Veteran Wild Card
Attributes: Agility d8, Smarts d10, Spirt d8, Strength d6, Vigor d10

Parry 4, Toughness 7, Wounds 3, Pace 6+d6

Skills: Athletics d6, Boating d4, Common Knowledge d8, Fighting d4, Gambling d8, Intimidation d4, Notice d6, Occult d6, Persuasion d6,
Repair d4, Shooting d4, Spellcasting d8, Stealth d6, Survival d4, Taunt d6, Thievery d4

Edges
Arcane Background (Huckster): Allows access to supernatural powers
Attractive: +1 to Performance and Persuasion rolls.
High Roller: Draws an extra card anytime he Deals with the Devil
Wizard

Hindrances
Backlash (Huckster): Critical Failure on a Spellcasting roll cause Fatigue and all powers are terminated.
Curious: (major) The character wants to know about everything.
Deal with the Devil’: May not Short nor spend Bennies for Power Points (see Savage Worlds), but can Deal with the Devil for the
ability to cast powers—even ones they don’t have and are above their Rank!
Mild Mannered: –2 to Intimidation rolls.
Quirk: Always shuffles cards
Thin Skinned: The character is particularly susceptible to personal attacks, -2 when resisting Taunt attacks.
Wanted: The character is wanted by the authorities.

Features: Arcane Background

Personality: Alluring

Huckster: Power Points 10, Powers: Elemental Manipulation [Deck of cards => Cold], Object Reading [Deck of cards => Stone], Stun [Deck
of cards => Air]

Gear: Derringer: Range 3/6/12, Damage 2d4, RoF 1, Deck of cards

Edgar Spice
Archetype: Indian Warrior Race: Human (PC) (M) Wild Card

Attributes: Agility d8, Smarts d6, Spirt d8, Strength d8, Vigor d8

Parry 6, Toughness 6, Wounds 3, Pace 6+d6

Skills: Athletics d8, Boating d4, Common Knowledge d6, Fighting d8, Intimidation d6, Notice d6, Persuasion d6, Riding d8, Shooting d6,
Stealth d6, Survival d6

Edges
Attractive: +1 to Performance and Persuasion rolls.
Block: +1 Parry, ignore 1 point of Gang Up bonus.
Bolster: May remove Distracted or Vulnerable state after a Test.
Steady Hands: Ignore Unstable Platform penalty; reduce running penalty to –1.
Woodsman: +2 to Survival and Stealth in the wilds.

Hindrances
Habit: (major) Addicted to something, suffers Fatigue if deprived.
Mean: –1 to Persuasion rolls.
Old Ways Oath: Free reroll on any Spirit roll. Using technology or ghost rock violates the oath.
Stubborn: The character wants his way and rarely admits his mistakes.

Personality: Xenophobic, Vigorous, Belligerent

Gear: Bow: Range 12/24/48, Damage 2d6, RoF 1, Tomahawk: Str+d6, Horse, Native shield (medium): +2 Parry, –2 Cover, Min Str d4,
Hardness 8., Lance: Str+d6, Reach 2

Dell Warren
Archetype: Soldier Officer (PC) Race: Human (PC) (M) Rank: Seasoned Wild Card

Attributes: Agility d8, Smarts d4, Spirt d4, Strength d10, Vigor d6
Parry 2, Toughness 5, Wounds 3, Pace 6+d6

Skills: Academics d6, Athletics d4, Battle d8, Boating d4, Common Knowledge d4, Notice d4, Occult d6, Persuasion d4, Piloting d6, Stealth
d4, Survival d4, Taunt d4, Trade d4

Edges
Brute: Link Athletics to Strength instead of Agility (including resistance). Short Range of any thrown item increased by +1. Double that
for the adjusted Medium Range, and double again for Long Range.
Soldier Officer: Strength is one die type higher for Encumbrance and Min Str. Reroll Vigor rolls when resisting environmental
Hazards.

Hindrances
Mean: –1 to Persuasion rolls.
Obligation: (major) The character has a weekly obligation of 40 hours.

Features: 2nd Lieutenant in military.

Personality: Erratic, Overbearing

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