2023 11 03T00 06 27 - R3dlog

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000000.000| ALWAYS| Logging started at 2023-11-03T00:06:27.

768
000000.011| ALWAYS| CFG| CrashHandler(Sentry)
000000.150| ALWAYS| CFG| Command Line: "45.7.36.78 5387 Ackz3LHVFZQWtIOH9EOzLg==
2940541521970816" "-Product=LoL" "-PlayerID=2940541521970816" "-GameID=2831258921"
"-PlayerNameMode=DARKMODE" "-GameBaseDir=C:\Users\Guz.tw\Documents\League of
Legends" "-Region=BR" "-PlatformID=BR1" "-Locale=pt_BR" "-SkipBuild" "-
EnableCrashpad=true" "-EnableLNP" "-UseDX11=1:1" "-UseMetal=0:1" "-UseNewX3D" "-
UseNewX3DFramebuffers" "-RiotClientPort=56612" "-
RiotClientAuthToken=a5gBHKYPSIra9gE4V9a4Ew"
000000.384| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000000.386| ALWAYS| CFG| Build Version: Version 13.21.539.4823 (Oct 26
2023/19:08:34) [PUBLIC] <Releases/13.21> ChangeList: 5394823
000000.401| ALWAYS| LCURemotingClient: Initializing on port 56612
000000.413| ALWAYS| LCURemotingClient: Connected to app process.
000000.424| ALWAYS| FLOW| Initializing Renderer
000000.425| ALWAYS| r3dRenderLayer::Init enter
000000.425| ALWAYS| r3dRenderLayer::Init() exit successfully
000000.445| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1366, YRes = 768, BPP = 32)
enter
000000.445| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
000000.445| ALWAYS| DXGI version: 1.6
000000.446| ALWAYS| Detected Adapter 'Intel(R) HD Graphics 3000'
000000.448| ALWAYS| DXGI: Tearing support enabled.
000000.687| ALWAYS| DX11 feature level: 10.1
000001.036| ALWAYS| Soft depth effects not supported.
000001.036| ALWAYS| Using X3D Platform: DX11
000001.053| ALWAYS| X3D: Focus Gained
000001.203| ALWAYS| Soft depth effects not supported.
000001.297| ALWAYS| Soft depth effects not supported.
000001.297| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000001.297| ALWAYS| r3dRenderLayer::InitResources exit successfully
000001.699| ALWAYS| AudioManager: Wwise Version v2019.1.10 initialized.
000002.061| ALWAYS| FLOW| Push: Bootstrap complete
000002.098| ALWAYS| FLOW| Push: Patching Current: Bootstrap
000002.122| ALWAYS| FLOW| Push: Patching complete
000002.156| ALWAYS| FLOW| Pop: Patching
000002.183| ALWAYS| FLOW| Pop: Patching complete Current: Bootstrap
000002.215| ALWAYS| FLOW| Push: LoLCommon Current: Bootstrap
000002.397| ALWAYS| FLOW| Push: LoLCommon complete
000002.431| ALWAYS| FLOW| Push: GameSession Current: LoLCommon
000002.452| ALWAYS| GameStartData::GameID=2831258921
000002.456| ALWAYS| Client Clock Synchronization Started
000002.458| ALWAYS| CONN| Connecting to address (45.7.36.78) port (5387)
000002.459| ALWAYS| LCURemotingClient: Initializing on port 56612
000002.460| ALWAYS| CONN| Waiting for response from game server...
000002.460| ALWAYS| FLOW| Push: GameSession complete
000002.467| ALWAYS| LCURemotingClient: Connected to app process.
000002.522| ALWAYS| CONN| Hard Connect at LocalSimTime(0.000)
000002.545| ALWAYS| CLK| Replica[0] Scale negative delay correction: 0.015516
000002.545| ALWAYS| CLK| Replica[0]: Scale(1.00) LocalTime(0.000)
SegmentStartTime(0.000) LocalOffset(92.455) Snap
000002.546| ALWAYS| CLK| Replica[0] Pause negative delay correction: 0.016276
000002.546| ALWAYS| CLK| Replica[0]: Command(Pause) LocalTime(0.000)
SegmentStartTime(0.000) LocalOffset(92.454) Snap
000002.547| ALWAYS| CLK| Replica[1] Scale negative delay correction: 0.016938
000002.547| ALWAYS| CLK| Replica[1]: Scale(1.00) LocalTime(0.000)
SegmentStartTime(92.276) LocalOffset(92.453) Snap
000002.547| ALWAYS| CLK| Replica[1] Pause negative delay correction: 0.017015
000002.547| ALWAYS| CLK| Replica[1]: Command(Unpause) LocalTime(92.276)
SegmentStartTime(92.276) LocalOffset(92.453) Snap
000002.562| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(1)
000002.563| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) 'oejuniorzx' -
Champion(Jinx) SkinID(0) TeamBuilderRole(NONE) PUUID(a0e76558-2a11-5b35-b8ef-
fe9850ad0a81) ConnectionState(Connected)
000002.563| ALWAYS| ROST| CONNECTION READY | TeamOrder 1) 'Guinpashi' -
Champion(Zed) SkinID(24) TeamBuilderRole(NONE) PUUID(a227c56d-d43a-537d-9ba7-
62f0d1b7b328) ConnectionState(Connected)
000002.563| ALWAYS| ROST| CONNECTION READY | TeamOrder 2) 'oKay69' **LOCAL** -
Champion(Shaco) SkinID(0) TeamBuilderRole(NONE) PUUID(4b500be4-fd25-5c38-b907-
b8e2d46cee7c) ConnectionState(Connected)
000002.563| ALWAYS| ROST| CONNECTION READY | TeamOrder 3) 'Volkan Can' -
Champion(Kaisa) SkinID(16) TeamBuilderRole(NONE) PUUID(291c5638-cd13-5f74-8597-
aa973fbe7c65) ConnectionState(Connected)
000002.563| ALWAYS| ROST| CONNECTION READY | TeamOrder 4) 'juliafofauwu13' -
Champion(Seraphine) SkinID(0) TeamBuilderRole(NONE) PUUID(9f059f86-ff3f-594d-a652-
9f55a552914e) ConnectionState(Connected)
000002.565| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
MinimumSizeToCompressPayloadThreshold=0 CompressionLevel=3 Logging=false
Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000 MinLatency=0.000
000002.700| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
000002.981| ALWAYS| CONN| Game Server Connection Established after 0.521 seconds,
0 retries
000002.982| ALWAYS| FLOW| Push: Gameplay Current: GameSession
000004.303| ALWAYS| Set focus to app
000004.303| ALWAYS| CFG| OS Version: 10 Professional, x64 CPU: Intel(R) Core(TM)
i5-2450M CPU @ 2.50GHz, (2 cores) Instruction Set Level 7Physical memory:
8589934592Display info: Intel(R) HD Graphics 3000 2210398208 9.17.10.4459 Driver:
9.17.10.4459
000004.530| ALWAYS| FLOW| Push: Gameplay complete
000004.578| ALWAYS| FLOW| Push: LoadingScreen Current: Gameplay
000004.610| ALWAYS| LCURemotingClient: Initializing on port 56612
000004.619| ALWAYS| LCURemotingClient: Connected to app process.
000004.629| ALWAYS| LCUVoiceChatClient: Disabling voice, channel not available at
startup
000005.984| ALWAYS| X3D: Focus Lost
000006.230| ALWAYS| Soft depth effects not supported.
000006.245| ALWAYS| FLOW| Begin Async Loading
000006.245| ALWAYS| FLOW| Push: LoadingScreen complete
000006.782| ALWAYS| Client Clock: InitialSync->Converging after 4.326 seconds.
Offset(92.470732) Outliers(1) Delay(0.009921) DelayVariance(0.000019)
000009.976| ALWAYS| LOAD| LOADING: Begin Game Object Update
000009.990| ALWAYS| LOAD| LOADING: End Game Object Update
000010.916| ALWAYS| X3D: Focus Gained
000010.918| ALWAYS| Soft depth effects not supported.
000011.173| ALWAYS| Soft depth effects not supported.
000012.609| ALWAYS| PreloadGlobalEffects
000012.775| ALWAYS| PreloadGlobalEffects Finished
000018.451| ALWAYS| X3D: Focus Lost
000018.840| ALWAYS| Soft depth effects not supported.
000021.324| ALWAYS| FLOW| Async Loading Complete
000021.331| ALWAYS| Soft depth effects not supported.
000021.332| ALWAYS| Soft depth effects not supported.
000021.356| ALWAYS| FLOW| Data Load Complete
000021.356| ALWAYS| FLOW| Start Main Loop
000021.422| ALWAYS| CLK| Replica[0]: Scale(1.00) LocalTime(0.000)
SegmentStartTime(0.000) LocalOffset(92.471) Snap
000021.422| ALWAYS| CLK| Replica[0]: Command(Pause) LocalTime(0.011)
SegmentStartTime(0.000) LocalOffset(92.471) Snap
000021.422| ALWAYS| CLK| Replica[1]: Scale(1.00) LocalTime(111.184)
SegmentStartTime(111.157) LocalOffset(92.471) Snap
000021.422| ALWAYS| CLK| Replica[1]: Command(Unpause) LocalTime(111.167)
SegmentStartTime(111.157) LocalOffset(92.471) Snap
000021.422| ALWAYS| CLK| Replica[0]: Scale(1.00) LocalTime(0.011)
SegmentStartTime(0.000) LocalOffset(92.471) Snap
000021.422| ALWAYS| CLK| Replica[0]: Command(Pause) LocalTime(0.011)
SegmentStartTime(0.000) LocalOffset(92.471) Snap
000021.422| ALWAYS| CLK| Replica[1]: Scale(1.00) LocalTime(111.167)
SegmentStartTime(111.157) LocalOffset(92.471) Snap
000021.422| ALWAYS| CLK| Replica[1]: Command(Unpause) LocalTime(111.167)
SegmentStartTime(111.157) LocalOffset(92.471) Snap
000021.422| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_SPAWN for reason Received StartSpawn packet.
000021.422| ALWAYS| FLOW| SEJ-BC89AC41
000021.422| ALWAYS| FLOW| SEJ-6671BCAD
000022.185| ALWAYS| FLOW| Spawning completed
000022.575| ALWAYS| CLK| Replica[0]: Command(Unpause) LocalTime(0.011)
SegmentStartTime(0.000) LocalOffset(92.471) Interpolate
000022.577| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to
GAMESTATE_GAMELOOP for reason Received Game Start Packet.
000022.588| ALWAYS| FLOW| Pop: LoadingScreen
000022.902| ALWAYS| FLOW| Pop: LoadingScreen complete Current: Gameplay
000022.957| ERROR| >>> BuffHashMap::HashToName - Match not found for hash 01f2e571
000022.977| ALWAYS| FLOW| SEJ-8711AB1A 0.0105662
000023.118| ALWAYS| FLOW| SEJ-9651ACAB
000023.131| ALWAYS| FLOW| SEJ-B2890C00
000023.139| ALWAYS| GAMESTATE_GAMELOOP UpdateVis
000023.411| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate
000023.411| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame
000023.418| ALWAYS| FLOW| SEJ-891ACC45
000023.418| ALWAYS| Enabling System Load Monitoring: 1000ms
000023.418| ALWAYS| PRFW| Detected very long frame: 1.022s
000023.536| ALWAYS| X3D: Focus Gained
000023.540| ALWAYS| Soft depth effects not supported.
000023.821| ALWAYS| Soft depth effects not supported.
000073.125| ALWAYS| PRFW| Detected very long frame: 1.283s
000073.163| ALWAYS| X3D: Focus Lost
000073.177| ALWAYS| Soft depth effects not supported.
000075.294| ALWAYS| X3D: Focus Gained
000075.296| ALWAYS| Soft depth effects not supported.
000075.617| ALWAYS| Soft depth effects not supported.
000075.732| ALWAYS| X3D: Focus Lost
000076.099| ALWAYS| Soft depth effects not supported.
000089.245| ALWAYS| PRFW| Detected very long frame: 1.306s
000094.279| ALWAYS| X3D: Focus Gained
000094.284| ALWAYS| Soft depth effects not supported.
000094.783| ALWAYS| Soft depth effects not supported.
000126.899| ALWAYS| Client Clock: Converging->Synchronized after 120.117 seconds.
Offset(92.469706) Outliers(2) Delay(0.009851) DelayVariance(0.000042)
000157.344| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
1537599444
000267.456| ALWAYS| r3dRenderLayer::Resize(1280, 768, 0) enter
000267.664| ALWAYS| DXGI: Tearing support enabled.
000267.822| ALWAYS| Soft depth effects not supported.
000268.210| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000268.423| ALWAYS| r3dRenderLayer::Resize() exit successfully
000268.827| ALWAYS| Soft depth effects not supported.
000585.597| ALWAYS| r3dRenderLayer::Resize(1280, 720, 0) enter
000585.777| ALWAYS| DXGI: Tearing support enabled.
000585.906| ALWAYS| Soft depth effects not supported.
000586.412| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000586.612| ALWAYS| r3dRenderLayer::Resize() exit successfully
000586.615| ALWAYS| PRFW| Detected very long frame: 1.036s
000587.066| ALWAYS| Soft depth effects not supported.
001426.822| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to
GAMESTATE_ENDGAME for reason Received Game End Packet.
001426.822| ALWAYS| FLOW| ALE-8SDFH23F
001434.851| ALWAYS| FLOW| Switching Game State from GAMESTATE_ENDGAME to
GAMESTATE_PRE_EXIT for reason Game Ended. Closing after delay is satisfied.
001434.851| ALWAYS| CONN| Requesting disconnect (22)
001434.851| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to
GAMESTATE_EXIT for reason PreExit Game State is Complete.
001434.852| ALWAYS| FLOW| Finished Main Loop
001434.878| ALWAYS| =================== Perf Stats (all in ms)
=========================
001434.878| ALWAYS| Average Frame Time: 25.21
001434.878| ALWAYS| Average FPS: 39.66 fps
001434.878| ALWAYS| StdDev Frame Time: 57.41
001434.878| ALWAYS| Max Frame Time: 13354.02
001434.878| ALWAYS| Ave GPU Frame Time: 13.68
001434.878| ALWAYS| StdDev GPU Frame Time: 3.09
001434.878| ALWAYS| Max GPU Frame Time: 37.45
001434.878| ALWAYS| GPU Time Histogram:
[0,0,0,0,520,2443,47563,5131,6,0,0,0,0,0]
001434.878| ALWAYS| Histogram Buckets:
[0.0,1.0,2.0,5.0,7.5,10.0,18.0,35.0,50.0,75.0,100.0,500.0,1000.0,340282346638528859
811704183484516925440.0]
001434.878| ALWAYS| Frame Time Histogram: [0,0,0,0,0,4,1903,52767,949,22,4,8,2,4]
001434.878| ALWAYS| Max Memory = 1257.156 / 1294.113 MiB (Active/Used)
001435.741| ALWAYS| FLOW| Cleanup Complete
001435.776| ALWAYS| FLOW| LCU Game End Status: GAMEFLOW_EVENT.GAME_COMPLETED
Result: 200: SUCCESS
001435.912| ALWAYS| FLOW| Pop: Gameplay
001436.367| ALWAYS| FLOW| Pop: Gameplay complete Current: GameSession
001436.399| ALWAYS| FLOW| Pop: GameSession
001436.416| ALWAYS| FLOW| ALE-8SDFH23F
001436.440| ALWAYS| FLOW| Pop: GameSession complete Current: LoLCommon
001436.472| ALWAYS| FLOW| Push: PostGameUI Current: LoLCommon
001436.489| ALWAYS| FLOW| Push: PostGameUI complete
001436.520| ALWAYS| FLOW| Pop: PostGameUI
001436.543| ALWAYS| FLOW| Pop: PostGameUI complete Current: LoLCommon
001436.581| ALWAYS| FLOW| Pop: LoLCommon
001436.646| ALWAYS| FLOW| Pop: LoLCommon complete Current: Bootstrap
001436.689| ALWAYS| FLOW| Pop: Bootstrap
001436.713| ALWAYS|
{"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","me
ssage_body":"Game exited"}
001436.716| ALWAYS| AudioManagerWwise::Finit
001436.778| ALWAYS| FLOW| Destroying the renderer
001436.778| ALWAYS| r3dRenderLayer::Close() enter
001437.133| ALWAYS| r3dRenderLayer::Close() exit

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