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Wilkens Et Al-2003-Proceedings of The American Society For Information Science and Technology
Wilkens Et Al-2003-Proceedings of The American Society For Information Science and Technology
Ana Iysis
Narrative is perhaps the oldest and most widely human comprehension. People use narrative as a way of
used form for organizing information and human organizing and making sense of experience. The presence
experience, thus, it is not surprising that there is or absence of narrative can play a significant role in
a significant body of research concerning comprehension of many kinds of information including
narrative and its importance to comprehension spoken words, text, images, or moving pictures. This has
and understanding. One important outcome of bearing on almost any discussion of information seeking
this research is the concept of narrative but is especially relevant when speaking of video and
intelligence, the human tendency to fit film. Videos typically convey information through visual
experience into narrative form. This research is (still and moving), textual, and audio media. Compared
extremely relevant to information seeking in with text or audio alone, video is a much closer
general and sense-making4 in particular. This approximation of how humans experience the real world.
paper outlines the basic principles and research One might argue that virtual reality and other immersive
supporting the concept of narrative intelligence media surpass video in this regard. However, these
and its applicability to the ways in which people technologies are still experimental and not widely
make sense of digital video. We explore relevant available. When it comes to muss media, film and video
theory and research in sense-making, are by far the most realistic. As such, it is especially
surrogates, narrative, and narrative intelligence important that narrative be taken into account when
and then present the preliminary results of two hnking about information seeking or designing
research studies. The first clarifies and information systems that include video.
operationalizes the concept of narrative as it This paper lays out preliminary research regarding how
relates to video. The second demonstrates how narrative plays a role in understanding digital video. We
narrativity can have significant effects on begin by outlining the basics of sense-making in digital
information seeking and sense-rnaking in digital video and explain the unportance of surrogates for this
video. Results from these studies have process. We then describe the basic principles and
implications for how syntactic form can be used research concerning narrative and the concept of narrative
as a means of indexing digital video. intelligence. We present the results of two research
studies. The first clarifies and operationalizes the concept
Introduction of narrative as it relates to video. The second
demonstrates how narrativity can have significant effects
Stories provide a simple and versatile form for relaying on information seelung and sense-making in digital video.
information, allowing people to communicate across time 'Ihs research was conducted as part of the Open Video
(e.g. from one generation to the next) and space (e.g. from project (www.open-video.org), an open source digital
town to town or country to country). Even as our video repository that serves as a test bed for video
communication media have changed, the story, or research, including user studies and evaluations of
narrative, form has persisted. 'lhs is because a narrative interface prototypes for digital video applications.
is no mere collection of facts. Rather, it has special
qualities related to cause and effect, time, and space, the
combination of which is quite powerful when it comes to Sense-Making, Surrogates, And Digital
Video
Information seekers have strategies, both conscious and
Throughout the paper we are referring to the general process of
sense-making (i.e. how people make sense of and construct unconscious, that they use when exploring information
meaning in their worlds) and not to the Sense-Making systems. A crucial part of those strategies is sense-
methodoiogy of Dervin (1 992). making. When using an information system, people must