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Basic Object Oriented Concept

Basic Object Oriented Concept


Object

• An instance of a class
• Has state and behavior State is contained in its member variables
• Behavior is implemented through its methods.

Message

• For objects to interact with one another


• Result of a message is a method invocation which performs actions or modifies
the state of the receiving object

Classes

• An object's class is the object's type


• Subclasses, Superclasses, and Inheritance
• The ability to derive one class from another and inherit its state and behavior
• Most general classes appear higher in the class hierarchy
• Most specific classes appear lower in the class hierarchy
• Subclasses inherit state and behavior from their superclasses

Interface

• A collection of method definitions without actual implementations


• For defining a protocol of behavior that can be implemented by any class
anywhere in the class hierarchy.

Packages

• A collection of related classes and interfaces


• java.lang is imported by default automatically

Java Language Fundamentals

The order for every "heading" is as follows:

1. package declarations -- package my.applications.uinterfaces;


2. import statements -- import java.awt.*
3. class definitions -- public class myClass { .....

• Order of public vs. non-public class definitions doesn't matter.


• Allows only one top-level public class per source file
• Name of source file must be the same as name of the public class

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main() method must be:

• public
• static
• Not return a value (void return type)
• Take an array of strings:(String[] args) or (String args[]) doesn't matter
• 'args' is just a common name, you can use any name you like. However, there
must be a set of "[]"
• Legal examples:

public static void main(String[] args)

static public void main(String args[])

• Command line arguments are placed in the String array starting at 0 after the java
command and the program name

• For non-applet java application, there must be a main method


• For applet, you do not use main()

Applet:

• a subclass of Panel, which itself is a subclass of Container


• init() - called when applet is first instantiated.
• start() - called when the web page containing the applet is to be displayed
• stop() - called when the web browser is about to show another web page and quit
the current one
• HTML required to display an applet in a web page:

<APPLET CODE=MyProgram.class WIDTH=200 HEIGHT=400>

</APPLET>

PARAM tag allows you to pass a value to an applet:

<PARAM NAME=message VALUE="Hi, My Java!">

To use these values in your applet, use the getParameter(String paramname ) method to
return the value as a string:
greeting=getParameter("message");

Java Identifier

• Consists of letters and digits


• Must begin with a letter , "$" or "_"
• Unlimited length

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• Cannot be the same as a reserved keyword

Java Reserved Word

• Reserved Keywords cover categories such as primitive types, flow control


statements, access modifiers, class, method, and variable declarations, special
constants, and unused words

abstract - boolean - break - byte - case - catch - char - class - const - continue - default -
do - double - else - extends - final - finally - float - for - goto - if - implements - import -
instanceof - int - interface - long - native - new - null - package - private - protected -
public - return - short - static - super - switch - synchronized - this - throw - throws -
transient - try - void - volatile - while

• True, false and null are literals, not keywords

Primitives

• Occupy pre-defined numbers of bits


• Have standard implicit initial values
• Type conversion
• You cannot assign booleans to any other type.
• You cannot assign a byte to a char.
• You can assign a variable of type X to type Y only if Y contains a wider range of
values than X.
• Primitives in order of 'width' are char/short, int, long, float, double.
• For Objects, you can assign object X to object Y only if they are of the same
class, or X is a subclass of Y, which is called "upcasting".
• Promotion
• In arithmetic operations, variable may be widened automatically for the purpose
of evaluating the expression
• The variables themselves would not be changed, but for its calculations Java uses
a widened value.
• Casting
• Similar to forcing a type conversion - values can be casted between different
primitive types
• Done by placing the destination cast type keyword between parentheses before
the source type expression
• Some cast operations may result in loss of information
• Variables derived from these primitive types that are declared in nested blocks
could only be accessible within that block and its sub-blocks, and are destroyed
when the block they belong to is stopped
• Major primitive types:

Primitive Type Size Range of Values


Byte 8 bit -27 to 27-1

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Short 16 bit -215 to 215-1


Int 32 bit, all are signed -231 to 231-1
Long 64 bit -263 to 2 63-1
Char 16 bit unicode '\u0000' to '\uffff'

(0 to 216-1 )

• Java unicode escape format: a "\u" followed by four hexadecimal digits. e.g.,
char x='\u1234'

• Other primitive types:

• Long - can be denoted by a trailing "l" or "L"


• Float - can be denoted by a trailing "f" or "F"
• Double - can be denoted by a trailing "d" or "D"

• Booleans - true or false only, cannot be cast to or from other types

• Array - declared using the square brackets "[]". Example of legal declarations :

int[] x;
int x[];

int i[][]; declares a two dimensional array.

• Can be created dynamically using the new keyword


• Can be created statically using an explicit element list
• Array element counts from 0. For example, int[10] actually has 10 elements, from
0 to 9, not from 1 to 10
• Array can be constructed after declaration, or to have everything done on the
single line

int[] i;

i = new int[10];

OR

int i[] = new int[10];

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• Array members can be initialized either through a FOR loop, or through direct
assignment

int myarray[] = new int[10];

for(int j=0; j<myarray.length;j++){

myarray[j]=j;
}

OR

char mychar[]= new char[] {'a','e','i','o','u'};

• Do not get confused with string. Strings are implemented using the String and
StringBuffer classes.

Bitwise Operation

• numerics can be manipulated at the bit level using the shift and bitwise operators
• Java includes two separate shift-right operators for signed and unsigned
operations, the ">>" and the ">>>"
• >> performs a signed right-shift. If the first bit on the left is 1, then when it right-
shifts the bits, it fills in a 1s on the left. If the leftmost bit is 0, then when it right-
shifts the bits, it fills in a 0s on the left. The first bit represents the sign of a
number to preserve the sign of the number.
• >>> performs an unsigned right-shift. The left side is always filled with 0s.
• << performs a left-shift. The right side is always filled with 0s.

Java Operator
Operators that compare values

• equal to, "=="


• not equal to, "!="
• greater than, ">"
• less than, "<"
• greater than or equal to, ">="
• less than or equal to, "<="

Logical Operators

• logical AND, "&"


• logical OR, "|"
• logical XOR, "^"
• boolean NOT, "!"

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• short-circuit logical AND, "&&"


• short-circuit logical OR, "||"

• Operator precedence determines the order of evaluation when different operators


are used, although precedence can be explicitly set with parentheses "()".

• Multiple operators of the same precedence are evaluated from left to right
• In logical boolean expressions, the right operand is only evaluated after the left
hand operand has been evaluated first.
• For short-circuit logical expression, if the left hand condition does not evaluate to
true, the right hand condition will not be evaluated at all
• For Objects, == determines whether the variables reference the same object in
memory, rather than comparing their contents.
• For example, when

String x = "Hey";

String y = "Hey";

Java creates only one String object, so the result of comparison is always true.

• To avoid the above situation, use the NEW keyword so that string x and y can be
of different objects.
• In Booleans, equals() returns true if the two objects contain the same Boolean
value.
• In String, equals() returns true if the Strings contain the same sequence of
characters.

Java Modifiers
private

• Accessible only from inside the class


• Cannot be inherited by subclasses

protected

• Accessible only by classes in the same package or subclasses of this class

public

• Can be accessed by anyone

static

• Belongs to the class, not to any particular instance of the class

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Basic Object Oriented Concept

• For variables, there is only one copy for all instances of the class. If an instance
changes the value, the other instances see that changes
• For methods, it can be called without having created an instance, and cannot be
used the this keyword, nor be referred to instance variables and methods directly
without creating an instance For inner classes, they can be instantiated without
having an instance of the enclosing class
• Methods of the inner class cannot refer to instance variables or methods of the
enclosing class directly

final

• Variable's value cannot be changed


• Methods cannot be overridden
• Classes cannot be subclassed.

native

• Method written in non java language


• Outside the JVM in a library
• Optimized for speed

abstract

• Method which is not implemented with code body

synchronized

• method makes non-atomic modifications to the class or instance


• for static method, lock for the class is acquired before executing the method
• for non-static method, a lock for the specific object instance is acquired

transient

• field is not part of the object's persistent state


• should not be serialized

volatile

• field may be accessed by unsynchronized threads


• certain code optimizations must not be performed on it

none

• class- non-public class is accessible only in its package


• interface - non-public interface is accessible only in its package

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• member - member that is not private, protected, or public is accessible only within
its package

Summary of Class Member Accessibility


Visibility
Accessible to:
public protected package private
Same class yes yes yes yes
Different Class but same package yes yes yes no
Subclass in different package yes yes no no
Non-subclass in different package yes no no no

Flow Control
if/else

if (response == yes) {
...
// code to perform yes action
...
} else {
...
// code to perform Cancel action
...
}

- if can be used without braces

- Argument for if() must be a boolean or an expression which evaluates to a boolean

switch/case

switch (month)
case 1: System.out.println("January"); break;
System.out.println("February"); break;
System.out.println("March"); break;

default: System.out.println("Hi!");

break;

- After the correct case is executed, it will continue to execute all those after it unless you
put in a break, return or throw statement

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for

for (i = 0; i < length; i++) {


// do something . . .
}

- Uses pre-increment instead of post-increment. E.g. there is no difference between


for(int i=0;i<5;++myvar) and for(int i=0;i<5;myvar++)

while/ Do while

do {
statements
while (booleanExpression);

break/continue

- Break causes the current loop to be abandoned, while continue causes execution to skip
the rest of the code in the current iteration and start at the top of the loop with the next
iteration

- Affects only the execution of loop that they are in

- Labeled versions of break/continue allow you to jump to/break out of wherever the label
is

- Java does not support GOTO

return

- Use return to exit from the current method and jump back to the statement of the
calling method

- To have return really return a value, put the value (or an expression that calculates the
value) after the return keyword; e.g., return ++myvar;

- The value returned must match the type of method's declared return value

- If the method is declared void, use the form of return that doesn't return a value - simply
a return with nothing but semi colon after it.

Confusions among classes, overloaded and overridden methods

• To determine at run time if an object is an instance of a specified class or some


subclass of that class, we can use the instanceof operator.

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• SomeObject instanceof SomeClass evaluates as true if SomeObject is an instance


of SomeClass, or is an instance of a subclass of Someclass.

• SomeObject instanceof SomeInterface evaluates as true if SomeObject is an


instance of a class which implements SomeInterface.

• To identify a method in Java, we look at the name of the method and the
arguments it takes. Sometimes we refer this to a method's signature.

• If the arguments are different but the method names are the same, you are dealing
with an overloaded method.
• If the arguments and the method names are the same, you are dealing with an
overridden method, that the method of the superclass has been replaced by that of
the subclass.
• You cannot define two methods within the same class with the same name and the
same arguments.
• The return type is not part of a methods signature. Overloaded methods are
completely different methods that can return completely different types.
• The overriding method must return the same type as the method in the superclass.
• If the object is an instance of the derived class, then the overridden version
defined in the derived class will be used instead of the one defined in the parent
superclass.
• Here is how you define a CAT subclass from the superclass ANIMAL using the
extends keyword: class CAT extends Animal { ¡K..
• super.someMethod() will call the version of someMethod() in the immediate
super class. An attempt to use the superclass's superclass's method using by using
super.super.someMethod() is not allowed
• To use this() and/or super() to access overloaded or parent-class constructors, you
must place them at the very beginning of the code block in the constructor, and
that you can only make one of these types of calls
• this() is used to call any of the other overloaded constructors defined in the class
before performing actions specific to current constructor
• A static inner class cannot refer to instance variables and methods of the
containing class directly unless you create an instance and refer to the
variable/class in that instance.
• If the inner class is defined inside a method, it has access to those method ¡¥s
local variables that are declared final
• A non-static inner class is defined by being placed inside the class definition (for
the inner class) or inside another class definition (the outer class). It has access to
all member variables and methods of the containing class.
• An anonymous inner class is defined where it is instantiated inside a method, and
is implementing an interface or extending a class without using the implements or
extends keywords. Since they are anonymous, they cannot have any constructor
• Inner x = new Inner(); is the code fragment needed to construct an instance of
Inner where Inner is an inner class defined in the current class. To write code to
construct an instance on an inner class where either no this object exists, or the

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current this object is not an instance of the outer class, you must create an instance
of the outer class first: Outer.Inner y = new Outer().new Inner();

Garbage Collection

• When your program has no more references to an object, the object is finalized
and is then garbage collected automatically by Java.
• Finalization - Java runtime system gives the object a chance to clean up after itself
before it is garbage collected. This is done through a call to the object's finalize()
method.
• You can increase the likelihood of object finalization and garbage collection using
the System class's runFinalization() method which in turns will call the finalize()
methods on all objects that are waiting to be garbage collected. You can also ask
the garbage collector to run by calling System's gc() method.

Thread Control

• A thread is a single sequential flow of control within a program.


• Java is designed for multi-threaded operations.
• Java threads are implemented by the Thread class, which is part of the java.lang
package.
• From the programmer's perspective, thread class implementation is system
independent, although the actual implementation of concurrent operation is
provided by a system-specific implementation.
• The thread's run() method is where all the operations take place. You provide the
body to a Thread by subclassing the Thread class and overriding its run() method,
or by creating a Thread with a Runnable object as its target.
• A thread's state indicates what the Thread is currently doing:

1. New - creates a new thread but does not start it, making it merely an empty
Thread object with no system resources being allocated for it
2. Runnable - the start() method creates the system resources necessary to run the
thread, schedules the thread to run, and calls the thread's run() method.
3. Not Runnable - a thread becomes "Not Runnable" state when someone invokes its
sleep() method / suspend() method, uses its wait() method to wait on a condition
variable, or that the thread is blocking on I/O.
4. Dead - a thread can die either from natural causes, such as the run() method has
completed, or being killed by calling its stop() method. In any case, the thread can
never be restarted

• A thread's priority tells the thread scheduler when this thread can be run in
relation to other threads. Daemon threads are threads that provide services for
other threads
• Synchronizing Threads - if independent and concurrently running threads are
sharing data or resources, they must consider the state and activities of other
threads by using Object's notify() and wait() methods to coordinate with each

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Basic Object Oriented Concept

other. You can also synchronize threads around a condition variable through the
use of monitors, which prevent two threads from simultaneously accessing the
same variable.
• A thread is put into a Waiting state by calling the wait() method. notify()/
notifyAll() tell the thread / all the waiting threads the lock for this object has
become available.

Error and Exception

• All Java methods use the throw statement to throw an exception.


• The throw statement requires a single argument: a throwable object.
• Throwable has two direct descendants: Error and Exception:
• Error - dynamic error or some other "hard" failure in the virtual machine
• Exception - a problem occurred but that the problem is not a serious systemic
problem that you can catch and trap the problem. Runtime Exceptions are
exceptions that occur within the Java virtual machine during runtime, such as
NullPointerException which occurs when a method tries to access a member of an
object through a null reference. Sometimes unpredictable, the compiler allows
runtime exceptions to go uncaught, although you can catch these exceptions just
like other exceptions. A method is not required to specify that it throws
RuntimeExceptions though.
• Java requires that methods either catch or specify all checked exceptions that can
be thrown within the scope of that method
• An example of throwing an exception: public Object mypopupbox() throws
EmptyStackException { ¡K
• A popular way to handle exceptions is to place code inside a try { } block.
• You can create one or more catch() { } blocks after the try block with code to deal
with all different types of exceptions that might be thrown
• Finally blocks execute whether the code executes without an exception, or an
exception is thrown and successfully caught, or an exception is thrown and not
caught. Except for code in a finally block, the execution of the remaining method
is stopped if there is an exception that is thrown but not caught, or that the
exception is not caught correctly.

Commonly used methods for numeric and string

• abs()- gets the absolute value


• ceil(double) - gets the smallest double value that is not less than the argument
• floor(double)- gets the largest double value that is not greater than the argument
• max(value1,value2)- finds out the greater value
• min(value1,value2)- finds out the smaller value
• random()- generates a random number between 0.0 and 1.0
• round(double)- round to the closest long
• sqrt(double) - gets the square root of a double value
• length()- gets the string length
• toUpperCase()- converts string to uppercase

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• toLowerCase()- converts String to lowercase


• equalsIgnoreCase(String)- compares the content of two string objects while
ignoring the case.
• charAt(int)- returns the character at the specified index
• concat(String)- concatenates the specified string to the end of the current string
• substring(int)- returns a new string that is a substring of the current string.
• trim()-removes all white space from both ends of the string
• toString()- returns a string representation of the object

Collection classes/interfaces in the java.util package

• Set
oCannot contain any duplicate elements
oHas no explicit order to its elements
• SortedSet
o A Set which maintains its elements in ascending order.
• List
o A collection which can contain duplicate elements
o Elements are ordered
• Stack
o A subset of Vector
o Last-in, first-out
• Map
o Holds keys for us to look up
o cannot have duplicate keys

Standard I/O Streams

• The three standard streams managed by the java.lang.System class are:


o standard input-- System.in, typically reads input entered by user.
o standard output-- System.out, typically displays information to the user.
o standard error-- System.err, used to display error messages to the user.

Input and Output Stream

• java.io package contains the InputStream class and the OutputStream classes:
o FileInputStream and FileOutputStream - read data from or write data to a
file
o PipedInputStream and PipedOutputStream - implement the input and
output components of a pipe that channels the output from one program or
thread into the input of another.
o ByteArrayInputStream and ByteArrayOutputStream - read data from or
write data to a byte array in memory.
o SequenceInputStream - concatenate multiple input streams into one.
o StringBufferInputStream - allow programs to read from a StringBuffer as
if it were an input stream.

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Java AWT
• Stands for Abstract Window Toolkit

• An uniform interface to various windowing environments


• Interface between java.awt and the native windows toolkit is provided by the
java.awt.Toolkit class and the package java.awt.peer
• Framework for any GUI application is provided by the java.awt.Component class
and its subclasses, that every GUI element except menus corresponds to a
subclass of Component Menus subclasses the java.awt.MenuComponent class.
• Component class represents a GUI component that has size, font, and color
attributes, can redraw itself and handle events which occur within it's display area.
Common methods include:
o hide()- hide the component
o show()- show the component
o disable()- disable the component by mostly graying it out
o enable()- enable a disabled component
o repaint()- paint the component as soon as possible.
o handleEvent()- for you to override in order to provide specific responses
to user events
o validate()- verify that the component has been created and displays
properly

• Container Components
o Belong to a subclass of the java.awt.Container class
o Know how to add() and remove() components to or from the container and
how to layout() the various components using a layout manager
o Component that is not an instance of Window or a subclass must be added
to a container to be visible on screen

• Label
o Displays a line of text that cannot be edited by user

• List
o Presents a scrollable list of items identified by string names

• Scrollbar
o Mostly automatically generated when required by List or TextArea
components. orientation specified by the constants
Scrollbar.HORIZONTAL and Scrollbar.VERTICAL
o Five basic operations: line up, line down, page up, page down, and
absolute positioning

• TextField

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o Holds a single line of text in a little window in which user is allowed to


edit text
o You can set a TextField to read-only by using setEditable(false)

• TextArea
o a text pane containing lines of editable text

• Event Handling
o GUI is event driven
o When an event occurs, the native windows toolkit first receives the event.
The event is then passed to the AWT class that represents the component.
The handleEvent() method of the corresponding object is then invoked.
Until the Event is fully handled by some event handler, it continues to
propagate up the container hierarchy, passing from each component to its
parent container. Common event-handler methods include:

mouseDown(), mouseDrag(), mouseUp(), mouseMove(), mouseEnter(),


mouseExit(), keyDown(), keyUp()

• Layout Managers
o When you add components into a container, it is the layout manager of the
container which determines the actual size and location of each
component.
o All containers have a default layout manager, but you can designate which
layout manager to use by passing a new instance of the LayoutManager to
the container's setLayout() method

• BorderLayout
o Possible placements are "North," "South," "East," "West," and "Center."
o Components around the edges are laid out first and the center component
gets the leftover room
o Components are stretched out to meet the edges of the container

• CardLayout
o Lets several components occupy the same space
o Only one component visible at a time
o User flips through the "cards"

• FlowLayout
o Components are arranged left to right in a row until no more can fit in,
then a new row is begun.
o Each row is centered in the parent component by default.

• GridLayout
o Arranges components in a grid of same size rectangular cells
o Contents of each cell are resized to fill the cell

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o Cells are populated from left to right in each row and then down to the
next row

• GridBagLayout
o Based on a rectangular array of cells
o Each component may occupy a rectangular area covering several cells
o Each child component has an associated GridBagConstraints object to
give hints to the layout manager about its minimum size and preferred
position in the container

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