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ENGL202 - Week 5 Portfolio Project
ENGL202 - Week 5 Portfolio Project
ENGL202 - Week 5 Portfolio Project
Over 1,000 children, ages 4 – 17, and their caretakers participated in this study,
performed by Andrew K. Przybylski and Dr. Netta Weinstein. The participants all completed a
survey before, during, and after the study was conducted. The surveys completed by the child
participants were questionnaires about their strengths and weaknesses, while the surveys the
caretakers completed were compiled of five different questions about their child’s aggressive
behaviors. After this study was completed, the results showed that while video games were
associated with a minor uptick in aggressive behavior, they were many other factors that affected
This article discusses how children can be affected by long-term exposure to violent
video games. Stating that children exposed to violent games are at risk of becoming numb to
violence or imitating the violence they are exposed to. It is also found that some video games
will offer problem solving and motor skills development. Overall, violent video games in
moderation will not cause children to become more aggressive with rules about screen time and
This article discusses how, due to being more interactive and the player identifying with
the aggressor throughout the plotlines, violent video games can be more harmful than violent
T.V. and movies. “One study reveals that young men who are habitually aggressive may be
and Karen Dill, PhD; 2000). Short-term effects are that violent video games seem to affect
aggressive behavior by “priming aggressive thoughts”. Long-term effects are that the player
learns new aggressive language that they can use in real life situations.
This article speaks on multiple opinions on how video games may affect children and
teens. One point of view, from Dr. Cheryl Olson, is that the “deliberately outrageous nature of
video games” is easy to differentiate from real world occurrences. One study discussed in this
article observed 515 participants, consisting of 9 – 12 year olds and college students, one half
played a violent video game while the other half played a nonviolent game. The results of this
study showed that the short term effects were that participants playing the violent game were
AACAP. “Video Games and Children: Playing with Violence.” Aacap.org, June 2017,
www.aacap.org/AACAP/Families_and_Youth/Facts_for_Families/FFF-Guide/Children-
and-Video-Games-Playing-with-Violence-091.aspx.
Anderson, Craig, and Karen Dill. “Violent Video Games Can Increase Aggression.” American
games.
Cooper, Roanna, and Marc Zimmerman. “Do Video Games Influence Violent Behavior?”
games-influence-violent-behavior/.
Przybylski, Andrew K., and Netta Weinstein. “Violent Video Game Engagement Is Not
Report.” Royal Society Open Science, vol. 6, no. 2, 13 Feb. 2019, p. 171474,
royalsocietypublishing.org/doi/10.1098/rsos.171474, https://doi.org/10.1098/rsos.171474.