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#pragma once

#include <stdio.h>
#include <conio.h>
#include<ctime>
#include <cstdlib>
#include "windows.h"
#include<thread>
#include<mutex>
#include<math.h>
#include<vector>
#include<iostream>
#include<fstream>
#include<queue>
#include<string>
#include<mmsystem.h>
#define KEY_NONE -1
struct LIST
{
int NUMBERS;
LIST* NEXT;
};
int getx();
int gety();
void gotoxy(int x, int y);
void setcolor(WORD color);
void showcur(bool CursorVisibility);
int inputKey();
void textcolor(int x);
void SetWindowSize(SHORT, SHORT);
void play();
void menu();
int movemenu();
void run(int);
void runinggame();
void menu0();
void graphics();
//th1
void dislay();
//th2
void dislay0();
//th3
void dislay1();
//th4
void dislay2();
//th5
void dislay3();
//th6
void times();
//th7
void score();
//th8
void heat1();
void clear(int, int);
int random1();
int random2();
int random3();
void history();
void help();
void gameover();
void life();

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