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Tiefling: Asmodeus Coeus Student

Wizard
Amadeus RACE BACKGROUND

True Neutral
CHARACTER NAME ALIGNMENT EXPERIENCE POINTS 6 Divination
ARCANE TRADITION
LEVEL

+3 PROFICIENCY PASSIVE
PERCEPTION 11 AC INITIATIVE SPEED
ARCANE RECOVERY
1
Once per day when you finish a short rest, you can choose

12 30
expended spell slots to recover. The spell slots can have a
combined level that is equal to or less than half your wizard
INSPIRATION PASSIVE
INSIGHT 14 15 level, and none of the slots can be 6th level or higher.

LEVEL

Hit Point Temporary ARCANE TRADITION FEATURE


2
32
Maximum Hit Points
When you finish a long rest, roll two d20s and record the
STRENGTH -1 SAVING THROWS numbers rolled. You can replace any attack roll, saving throw,

-1
-1 ATHLETICS or ability check made by you or a creature that you can see
with one of these foretelling rolls. You must choose to do so
before the roll, and you can replace a roll in this way only once
per turn. Each roll can be used once, lost after long test.
8 LEVEL

6
HIT DICE DEATH SAVES
ARCANE TRADITION FEATURE
DEXTERITY Used Total
+2 SAVING THROWS SUCCESSES Beginning at 6th level, casting divination spells comes so

+2
+2 ACROBATICS easily to you that it expends only a fraction of your
FAILURES
spellcasting efforts. When you cast a divination spell of 2nd
+2
+2
SLEIGHT OF HAND d6 level or higher using a spell slot, you regain one expended
STEALTH
spell slot. The slot you regain must be of a level lower than
14 NAME ATK BONUS DAMAGE/TYPE
the spell you cast and can't be higher than 5th level.

LEVEL

CONSTITUTION +1 SAVING THROWS


ARCANE TRADITION FEATURE
10
+1
13
SPELL SPELL CANTRIPS SPELLS
ATTACK BONUS SAVE DC LEVEL
INTELLIGENCE KNOWN KNOWN
+8 SAVING THROWS ARCANE TRADITION FEATURE
14

+5
+8 ARCANA
10 18

● +8 HISTORY
+5 INVESTIGATION

20
+5 NATURE
+5 RELIGION
FAVOURITE SPELLS
WISDOM ◆ +4 SAVING THROWS NAME RANGE CASTING TIME SAVE LEVEL

+1 ●
+1
+4
ANIMAL HANDLING
INSIGHT
Toll the dead 60ft ActionC Wis SPELL MASTERY
18
+4 MEDICINE
1d8/1d12

12 +1
+1
PERCEPTION
SURVIVAL
Hellish Rebuke 60ft Reaction
C
Dex
CHARISMA 0 SAVING THROWS 2d10/1d10 fire

0
● +3 DECEPTION LEVEL
0
0
INTIMIDATION
PERFORMANCE
Mind Spike C
SIGNATURE SPELL
20
11 ● +3 PERSUASION

Hold Person 60ft ActionC Wis


RACIAL TRAITS
Paralyzed
You know the Thaumaturgy cantrip, Hellish
Rebuke spell. You must finish a long rest to Level P R CANTRIPS & SPELLS KNOWN
C
cast these spells again with this trait. Message ◆ Thaumaturgy

Charisma is your spellcasting ability for Toll the dead 1 ◆ Hellish Rebuke

Mage Hand 1 ◆ Sanctuary


these spells. Mold Earth

Resistance to fire damage and darkvision. C Mending 1 Absorb elements

1 Shield 2 Mirror image

1 Mage armor 2 Rope trick


PROFICIENCIES LANGUAGES 1 Find familiar 2 Suggestion

LIGHT
ARMOUR
SIMPLE
WEAPONS Common, infernal, SPELL SLOTS
1
2
● Detect Magic

Misty Step
2
3
Detect Thoughts

Fireball
Primordial 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 2 Mind Spike 1 Comprehend languages
MEDIUM MARTIAL
2 ● Hold Person 1 Tasha's laughter
ARMOUR WEAPONS
TOOLS & OTHER PROFICIENCIES
3 Counterspell 1 Identify

HEAVY
ARMOUR
SHIELDS Tinker's tools, 3
3
● Haste

Clairvoyance

Cartographer's tools 3 ● Hypnotic Pattern

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