Professional Documents
Culture Documents
D. Hampi
D. Hampi
Mamata N. Rao
1 Introduction
The city of Hampi is described to be a metropolis with a length and breadth of around
25 kms [2]. The city has two main zones the royal enclosure comprising of palaces,
administrative offices, houses for nobility along with a royal bazaar street and the
sacred centre comprising of temple complexes together with bazaar streets:
1. Virupaksha Temple Complex and bazaar street
2. Vitthala Temple Complex and bazaar street
3. Krishna Temple Complex and bazaar street
4. Achyuta Raya Temple complex and bazaar street
M. N. Rao (✉)
Senior Faculty National Institute of Design, R & D Campus, Bengaluru, India
e-mail: mamatarao@nid.edu
Virupaksha temple is a living temple, where deities are worshipped even today. This
temple is dedicated to God Virupaksha (Shiva) and his consort Pampadevi (Parvati).
The temple has a recorded history of over 1000 years even prior to early 15th century,
when Vijayanaraga empire flourished [2]. Scholars [2–4] have referred to the work
Shivatatva Chintamani by Lakkanadandesha who describes that King Devaraya II
(Praudhadeva Raya) paid attention to the development of Virupaksha temple and
its surroundings. His work includes building a huge enclosure wall to the temple,
four gateways in the cardinal directions by clearing the foreground of the temple for
laying a wide car street with fruit-bearing trees planted on either side of the Gopuras
on the Hemakuta region.
The street that runs in front of Virupaksha temple complex is called Virupaksha
bazaar street. Earlier studies [5–7] have stated the length of this street to be 800 m
long and over 13 m wide. The street has Virupaksha temple complex at one end and
Nandi mantapa at the other end with a series of steps leading to a gateway that marks
the end of this street.
A number of literary resources mention about the pulling of chariots on Viru-
paksha bazaar street. It is said that Devaraya II introduced the annual festival of
pulling Rathas (wooden chariots) of temple Gods and Goddesses for a procession on
this street [2, 3]. Hampiya Bazaarugalu [8] states ‘According to Lakkandandesha,
a commander-in-chief for king Devaraya II, three chariots one for Virupaksha, one
for Pampambika and third for Ganesh were taken for procession’. However, Nicoli
Conti an Italian ambassador who visited Vijayanagara early 15th century describes
two chariots being taken in a procession [2]. Virupaksha Vasantotsava Champu
[9] by R.S. Panchamukhi an English translation of Sanskrit work by poet Ahobala
who lived in the late 14th Century who mentions about two chariots one pulled by
brahmins, the other pulled by merchants and sudras with both the chariots carry-
ing utsava murtis of Shiva and Parvati. This procession also consisted of kings and
chiefs, musicians, dancing girls while the watching crowd lining the street raised a
Architectural and Social Life Reconstructions of Bazaar Streets . . . 267
huge shout and threw coconuts, dates at the chariots as a token of respect. Vasundhara
Filliozat in her book states, ‘As many as three temple chariots (ratha) were drawn by
devotees on Virupaksha Street’ [3].
Virupaksha street has over fifty colonnaded mantapa structures flanking it. Michell
and Filliozat [5] describe elaborate structures such as double storeyed with balconies
and ornamental parapets to have been probably used as royal pavilions for watching
the festivities. Domingo Paes has described Virupaksha Street as ‘a street with very
beautiful houses with balconies and arcades, in which are sheltered the pilgrims that
come to it and there are also houses for the upper classes; the king has a palace in
the same street, in which he resides when he visits the pagoda (the pagoda men-
tioned here would be Virupaksha Temple Gopuram)’ [10]. Filliozat [11] identifies
this probable structure on the street and states ‘Towards the end of the street, before
taking a turn to go to the river there is a beautiful house which has a royal pala-
tial appearance with balcony, etc. Most probably it was the royal residence and Paes
might be referring to this house’.
Shastri and Akki [2] referring to Sastri and Venkataramanayya [12] describe Vit-
thala temple as existed in the time of Devaraya II based on telugu poem Narasimha
Puranam of Haribhatta, that praises Prolaganti Tippa, minister of Praudha Deve Raya
for the construction of Bhoga Mantapa at Vitthalapura. Mack [13] speculates this to
be a Tuluva dynasty shrine established by Vira Narasimha on or soon after his coro-
nation in 1506. Most of the inscriptions found inside the temple are dated after 1500
AD and refer to Krishnadevaraya [2].
This Street runs into two main galleries, one running from eastern gopuram of Vit-
thala temple easterward up to Parankusa Mantapa (referred today as Gejjala Man-
tapa) and the other running from eastern gopuram of Vitthala temple northwards up
to Ramanuja temple (referred as Brahma Vitthala temple). Shastri and Akki [2] have
stated the length of the eastward gallery of the street to be 945 m long with a width
of 40 m and the northern gallery to be 122 m long and 16.3 m wide.
A number of inscriptions have indicated on the festive events celebrated at Vit-
thala temple complex and street. Akki and Shastri [2] mention about the inscrip-
tions found inside the temple describing celebrations of festivals like Gokulasthami,
Mahanavami, Vijayadasami, Ugadi, Dipavali, Sri Ramanavami, Makara Sankranti,
Utitirunalu, etc. in the Vitthala temple. In this work, they further describe the use
of different coloured sarees and cloth was used to decorate Vitthala chariot which
268 M. N. Rao
was pulled up to the Parankusa Mantapa. Mack [13] conjectures a probable route
for Vitthala temple procession being led out of eastern gopura of the Vitthala temple
and continued in a clockwise circumambulation sequence to Alwar shrines outside
Vitthala temple complex. The Pushkarni (temple tank) located on the northern side
of the street has a colonnaded gallery all around it and was used for temple rituals
such as the teppotsava (flotilla festival).
Scholars [2, 4, 13] have suggested that the colonnaded mantapas have variously
served as retail spaces, rest houses for pilgrims and spaces for activities related to
procession.
Robert Sewell [14] states ‘Krishnasvami temple was built by him (referring to
Krishna Deva Raya) in 1513 after his successful campaign in the east’. Akki and
Shastri [2], Filliozat [15] state that Krishna Deva Raya installed the idol of Bala
Krishna brought from Udayagiri in 1513. Presently this temple is in ruins and was
deserted after the Vijayanagara empire. Krishna temple complex with the bazaar
street and the surrounding environs together formed the Krishnapura located cen-
trally at a city level must have been an area that acted as a major centre and linkage
to the Hampi metropolis.
Like the other bazaar streets of Vijayanagara period this street too is lined by colon-
naded mantapas on either side and can be reached by a downward flight of steps
from the arterial road in front of eastern gopuram of Krishna temple complex. This
arterial road that extends from Royal Enclosure to Virupakshapura is identified by
Settar [16] as Deverividhi who says that this might have functioned as a major city
level link during Vijayanagara period. Akki and Shastri [2] mention the length of
the eastward running bazaar street to be not less than 570 m long and 49.5 m wide.
Our work carried at Digital Hampi Lab at NID R and D Campus has documented the
bazaar street in terms of its extent and the kind of structures found. As per our field
study, the bazaar street is around 160 wide (49.5m) and recent excavations have also
exposed the cobbled stones that must have paved the street. The excavation work by
ASI is still in progress and based on structures seen so far, the length is around 370
mapped with respect to existing plinth available.
There is a Pushkarni (a temple pond) on the Northern side of the Bazaar Street. It
has at its centre a free-standing pavilion called the ‘Utsava Mantapa’. The Pushkarni
should have functioned as a node for religious activities during festive occasions.
During Vijayanagara period Pushkarni was used for rituals such as Teppotsava,
Architectural and Social Life Reconstructions of Bazaar Streets . . . 269
Deepotsava held as part of annual and monthly festivals. Settar [17] and Anila
Verghese [18] mention Teppotsava festivals being organized within the Pushkarni
precincts with the Utsava Murtis of Gods and Goddesses taken around for a boat
ride.
3 Architectural Reconstruction
Digitized models were built for five different segments: (i) City level urban map
(ii) Virupaksha Bazaar Street (iii) Vitthala Bazaar Street (iv) Krishna Bazaar Street
and (v) Achyuta Raya Bazaar Street The work for creating these models is described
under two main heads:
1. Building Digitized Models for Hampi City Level Urban Map
2. Architectural Reconstructions of Bazaar Streets.
We first began with Virupaksha Bazaar Street as it had the maximum number as
well as a diverse set of structures. A detailed description of our work pertaining to
Reconstruction of Virupaksha Bazaar Street has been published earlier [25]. For the
reconstruction of all the three bazaar streets, the following methodology has been
followed:
Fig. 1 Digital footprint prepared for Krishna Bazaar Street by placing images of 2D drawings on
Google Map
structures of Virupaksha and Vitthala Bazaar Street are based on our last field in
Jan 2014, while that for Krishna Bazaar Street are based on our last field visit in
June 2015.
∙ Verifying and refining reconstructions for bazaar streets: There are a number
of literary resources that describe the bazaar street scenarios of Hampi which
have been used for this purpose. Most of these are textual narratives and there
is very little visual data available that could be a source for architectural recon-
structions. We have looked at a number of field-based visual resources such
as murals, stucco work, relief work at temple complexes and bazaar streets
and we have so far not found any visual resource depicting bazaars. The only
274 M. N. Rao
Fig. 4 (i), (ii), (iii) and (iv) reconstruction for the four cases
visual resource available were photograph taken by Greenlaw [27] in 1857 and
the photographs taken by Edmund Lyon [28] of Virupaksha Street in 1868,
available in Online Exhibitions of Bristish Online Library. Based on these two
visual resources we improved our reconstructions for southern side mantapas
of Virupaksha Street, and the reconstruction of Krishna Pushkarni mantapa
and pavilion.
Architectural and Social Life Reconstructions of Bazaar Streets . . . 275
The next section deals with reconstructions of Social life and visualizing Bazaar
Scenarios based on field work and available literary resources.
The methodology considered for the study and arriving at inferences of Clothing
style of Vijayanagara period is as detailed below:
b. Field Study and analysis of Murals, Stucco and Relief work: We studied
murals at Rangamantapa, Virupaksha temple, Hampi; Lepakshi Temple murals;
stucco work at gopurams of Virupaksha and Krishna temple; relief work at
Mahanavami Dibba and all the bazaar streets of Hampi to understand visual data
on clothing and garment styles of Vijayanagara period.
∙ Study and analysis of Rangamantapa murals, Virupaksha temple, Hampi: The
work by C.T.M Kotraiah [37] dates murals at Rangamantapa, Virupaksha tem-
ple, Hampi to the first half of the 16th century’. This mural has 13 main and
many sub-panels which depict Sthalpurana, stories from mythology, and a
processional scene showing a guru being carried in a palanquin lead by guards
and soldiers. The ceiling paintings are bound by vertical paintings on the four
edges that show mythical animals, birds, musicians, dancers, devotees includ-
ing nobility, etc. We looked at both main and sub-panels and mapped the cloth-
ing styles together with the colour palette.
∙ Study and analysis of Lepakshi murals, Veerabhadraswami temple, Lepakshi:
The Lepakshi murals at Veerabhadraswami temple Lepakshi, are regarded as
the earliest surviving of the Vijayanagara murals [38]. The photographs for
Lepakshi murals provided by IIACD, Bengaluru were manually annotated for
information on clothing style and the colour palette for each term of cloth-
ing (Fig. 6). After all the panels were analyzed a conclusive colour and tex-
ture palette was derived for each clothing term of Vijayanara period that was
depicted in the murals as shown in Fig. 7.
Fig. 6 Analysis of clothing style and colour palette as seen for Lepakshi murals
Architectural and Social Life Reconstructions of Bazaar Streets . . . 277
Fig. 7 Compiled data on colour palatte for Purnoruka (form of male clothing style) as seen for
Lepakshi murals
∙ Study and analysis of Relief work and iconography at Mahanavami Dibba and
Bazaar Streets, Hampi: At Mahanavami Dibba, all the sides of the platform
and the various tiers were studied and the clothing style mapped for each figure
on the platform using photographs which were translated into line drawings
using Adobe Illustrator. The same methodology has been used for mapping
the various relief work figures found on each of the architectural features such
as columns, parapet of mantapas of bazaar streets Virupaksha, Krishna and
Vitthala Bazaar Street mantapas. For each mantapa, the columns that show
iconography have been identified. All the four sides of such columns have
been photographed, and then line drawings along with relief-work seen have
been drafted again using Adobe Illustrator software. All the relief work doc-
umented belongs to Vijayanag;ara period and there is no reference to them
being rebuilt. The figures, their clothing style, the postures and the artifacts if
any carried were annotated manually as shown in Fig. 8.
∙ Study and analysis of Stucco work at Virupaksha and Krishna temple, Hampi:
Study of stucco work on the outer and inner gopurams, main shikhara, para-
pets seen of the inner courtyard of Virupaksha temple was done. Anila Vergh-
ese and Anna L. Dallapicola [39] have stated that the outer eastern gopuram
(hiriya gopuram), the inner gopuram (Raya Gopuram); and the Balakrishna
temple (Krishna) were constructed during the time of Krishnadevaraya. The
work by G. Mitchell and P. B. Wagoner [40] dates the stucco work of Virupak-
sha temple outer East Gopuras to a later date. The figures depicted in stucco
work, the clothing style seen was very similar to the ones we saw in the relief
work and iconography at Mahanavami Dibba and Bazaar streets of Hampi. So
although it is indicative that the stucco work at Virupaksha might have been
278 M. N. Rao
Fig. 8 Study of relief work on a mantapa column of Virupaksha Bazaar Street, one with pho-
tographs based on which line drawings are prepared
rebuilt at a later date, we analyzed these for clothing styles. The figures, their
clothing style, the postures and the artifacts if any they carried were annotated
manually for each figure using Adobe InDesign software.
A number of textual descriptions for bazaar activities at Hampi were taken and visu-
alized them with people shown in clothing style we derived from our research. The
methodology considered for arriving at conjectural visualizations of bazaar street
scenarios is detailed for three scenario cases.
Fig. 9 Conjectural visualization with flower and temple goods selling ladies
decorated their hair with different kinds of flowers and Among the flowers that
had no fragrance they liked only the lotus. Rose, jasmine, campak, jaji, vira-
jaji, molla, ketaki, etc. were some of the favourite varieties for which people
had special fondness’. [41]
Similarly the Kannada translated version on Amuktamalayada a poem by
Krishnadevaraya describes the ladies selling flowers as follows ‘ It describes
these women sitting in a sensual manner and creating/making the flower gar-
lands. They talk to one another with a blushing smile that attracted the young
men. It seems that these ladies wore sarees as there is description of seere
(saree) seragu (pallu) covering their mouth/face to hide their blush. They
sprinkled water on the flowers with their hands and when they did so pre-
tending to sprinkle water on the flowers they also sprinkled water on the young
men who tried to flirt with them. These flower women flirted with men and sold
them flowers for four times the price in gold coins. These flower ladies wore
saree that had Kumkum (red) coloured shining border and on their fingers
they had rings made of tooth or ivory maybe. They wore Ravike (blouses) that
were tightened with strings/knots’. [42]. Figure 9 visualize the bazaar street
activities conjuctures based on the textual narratives described above.
∙ Bazaar Streets during Rathotsava festival: The ambience described during
Rathotsava festival is as follows: ‘...The beginning of the festival was indicated
by beating of the drums and gathering then grew so large and thick that there
was hardly any space, even for an ant to move. The king of Vidyanagara too
was present there. There were many other kings like the king of Kashmir,
of Sri Raidesa, Mokshapura, Balari-Nagara, king of Vanechara family, king
of Harapura, Bhujanaganagra and many others. By this time the two idols of
Siva and Parvati were placed in the car and the Prasada was distributed to
280 M. N. Rao
all after proper worship. The great sage Vidyaranya got up in the car with
his pupils and followers; and the worship of the car and the images of Gods
then followed. The Brahmins proceeded to draw forth the car but it did not
move. Thereupon, the king was called to propitiate the god. The king came and
worshipped the car and taking the rope in his hands, he pulled it and the car
moved forth.There was another car presented by merchant, named Pamparya
and it was drawn by the merchant and the Sudra classes...’ [9]. From the
above for the drum beating scene we saw references in Rangamatapa murals
at Virupaksha temple that had a scene of drummers and musical instruments.
Based on this the Rathotsava conjectural visualizations were made as shown
in Fig. 10.
b. Collaborating on immersive walkthrough:We collaborated with Indian Institute
of Technology (IIT) Bombay team for developing the immersive walkthroughs for
Bazaar street scenarios. We sent them the visualizations of a Bazaar Street activ-
ities and ambience along with 3D architectural models of one mantapa structure,
the character 3D models and probable shots to be demonstrated in the immer-
sive walkthroughs. Based on this the IIT Bombay team developed the immersive
walkthrough video that showed Virupaksha Bazaar Street scenario.
The methodology adopted for the Reconstruction of Bazaar Streets has looked at
the available instances today that was supposed to be of Vijayanagara period. In
some places we have also seen that the Vijayanagara period instances might have
been redone or rebuilt. The methodology has been derived in such a way that even
in future, we could fine-tune and apply this for the changed instances of Vijayana-
gara period as we get better informed with further researches in this area. This
Architectural and Social Life Reconstructions of Bazaar Streets . . . 281
methodology that looks at both architectural, clothing and social life instances for
reconstructions could be applied to other heritage sites in future.
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pp 10–11
Creating Personalized Avatars
1 Introduction
Recreations heritage sites in virtual reality (VR), augmented reality (AR) and mixed
reality (MR) are often populated by virtual characters. These characters also serve
as proxy representatives of the real users in these worlds and are known as avatars.
In order to create immersive and believable experiences for real users, these avatars
must resemble the real user in shape, appearance and movement. This has spurred a
lot of recent research in creation and animation of virtual avatars.
Here we present a framework to create personalized avatars for mixed reality
applications in digital heritage. The framework allows us to create a mesh model
of the user by deforming a template mesh to match a point cloud captured by mul-
tiple depth cameras. Subsequently, it tracks and maps the motion of the user to the
created character mesh, to animate it. This system is described in Sect. 3.
Subsequently, in Sects. 4 and 5 we briefly discuss how multiple characters (see
Fig. 1) can be animated further by synthesizing new motion using a collection of
motion capture data. We also discuss the challenges involved in adding physically
simulated garments to these characters to enhance their appearance.
However, since virtual characters are at the centre of our work, we first briefly
discuss what makes constitutes a virtual avatar.
A simple virtual character is represented as a mesh model. Inside the mesh model
is a skeleton, whose pose is mathematically described as a hierarchy of transforma-
tions. The character is moved by changing the pose of this embedded skeleton. The
J. Mashalkar
Informatica Business Solutions Pvt Ltd, Bangalore, India
e-mail: jaaimashalkar@gmail.com
P. Chaudhuri (✉)
Indian Institute of Technology Bombay, Powai, Mumbai, India
e-mail: paragc@cse.iitb.ac.in
Fig. 1 Virtual characters used in an animated recreation of social life on the Virupaksha Bazaar
street in Hampi
mesh vertices follow the skeleton. Setting up controls to move the skeleton is known
as rigging and the process of moving the mesh with the skeleton is known as skin-
ning. The mesh elements are never seen as the characters are usually rendered with
a texture on them. Figure 2 shows a character with textured clothes, followed by its
underlying mesh geometry and finally the embedded skeleton.
Virtual characters that populate virtual environments often have to be carefully
designed to make them believable and amenable for animation. For e.g., the flow of
elements in the mesh shown in Fig. 2 has been designed with care to avoid unnatural
deformations during character posing. Our character creation method starts with such
a template mesh and maintains the mesh topology throughout the process, as is later
explained in Sect. 3.3, in contrast to other state of the art methods.
The exact dimensions and look of the avatar are important too. We received exten-
sive help from our partners at the National Institute of Design (NID, R&D Campus,
Bangalore) who researched the look and clothing of people in historical Hampi. Their
research is described in the chapter on social life reconstruction in this book. Visual
descriptions of how people dressed in ancient times helped us design clothing styles,
textures and props, which were essential to create the virtual worlds shown in Figs. 1
and 12.
Our method and many other state of the art methods, as will be described in Sect. 2
use a depth camera sensor. These sensors, like the Microsoft Kinect 1 and 2 [11]
Creating Personalized Avatars 285
Fig. 2 Here we see a typical textured virtual character, its underlying mesh with quad elements
and the skeleton embedded inside it. Asset courtesy MakeHuman [13]
and Intel RealSense [18], can create point clouds of the real world. We have used
the Microsoft Kinect 1 sensor in our system (see Fig. 3). This Kinect camera works
by projecting a known structured pattern of fixed size onto the environment using
an infrared (IR) light projector. The projection of this pattern in the real world is
sensed by the IR camera on the Kinect and the measurements are used to determine
the depth of the points in the real world. This is, in addition, registered to the image
captured by the RGB camera to get the colour of those points. This allows us to
reconstruct a coloured point cloud of the world the Kinect camera can see. We use a
setup consisting of four such cameras to scan and reconstruct a real human user (see
Sect. 3).
2 Background
Virtual characters have been used in digital heritage for many applications [10, 17].
Since we focus on creating these character avatars from a real user, we first look at
relevant methods in the literature.
Newcombe et al. [16] present a method to perform real-time scanning of static
scenes using the Microsoft Kinect. Scanning of humans is challenging since it
involves non-rigid registration of overlapping point clouds. Dynamic range scans
of articulated models are globally registered by the system presented in the work by
Chang and Zwicker [4]. A probabilistic scan alignment model was utilized by Cui
et al. [5] to improve upon this work. A major drawback of these two techniques is
that they perform computationally intensive optimizations and produce models with
a non-uniform topology which makes them unsuitable for animation. Tong et al. [20]
have developed a system that uses three Kinect cameras to scan the user who stands
on a rotating turntable. The point cloud is constructed using a global non-rigid regis-
tration algorithm bootstrapped with a rough template constructed from the first depth
frame, resulting in an animatable model. Our system is similar to this method since it
uses multiple Kinect cameras. However, we perform meshing using a template mesh
instead of reconstructing the point cloud to get a better topology. Parameters of a
SCAPE model [2] are fit to depth data and image silhouettes obtained from a single
Kinect in the method presented by Weiss et al. [21]. This method requires the use of
a parameterized database of models, while our method requires only one template
mesh [14].
Multi-view video can also be used to create virtual avatars, as demonstrated in [1,
6, 7]. Ahmed et al. [1] extract silhouettes from multi-view video and then fit a tem-
plate mesh to the visual hull formed by them. The output produced by this method
can be retextured and is animatable. However, their setup requires synchronized
multi-view video and extensive processing. Performance capture methods directly
fit a scanned user’s mesh to multi-view video silhouettes and have the capability to
recover motion of the person without doing explicit kinematic tracking [6] or recover
skeleton geometry first and then refine the surface template fit [7]. These methods
need to process multiple video streams, hence are computationally intensive, requir-
ing hardware of higher complexity. They also need a more accurate template mesh
to bootstrap the process.
Creating Personalized Avatars 287
We use only two template meshes, one for each gender, in our system. We have
used these meshes without any additional tuning to generate all the example avatars
in this work. Our depth cameras are not synchronized. They are calibrated with
respect to each other and ICP is used to determine a pairwise transformation between
each pair of depth cameras. The computation required to fit the template mesh to the
depth data is not intensive since it is split up into two stages and the first stage is just
a rigid alignment. We use a single depth camera for motion capture in our system,
though this can be easily replaced by any available motion capture setup.
In order to animate the character further, we implement and use a motion graph
add-on to Blender [8, 9], which is based on the motion graph idea introduced by
Kovar et al. [12]. We also present some ideas about how to virtually dress the char-
acters [19] and add them to the simulation.
Figure 4 depicts a brief overview of our system. A four Kinect setup is used to scan
the user, which generates a noisy point cloud. A template mesh is deformed to fit
this point cloud. The mesh is then textured using snapshots of the person to create a
personalized avatar resembling the person. We have created personalized avatars for
multiple users as can be seen in Fig. 5.
The mesh can also be textured to match the context of the heritage application,
e.g., with suitable skin and garment textures designed for a particular historical era.
It is then animated using our motion capture system in Blender as demonstrated in
Sect. 4. Interested readers can find more details about our point cloud capture, the
mesh fitting and texturing methods in [14].
The template mesh we use has a topology that ensures that the character animates
properly [13]. The final mesh obtained maintains this topology and hence, is suitable
for animation. This can be seen in Fig. 6.
To measure the accuracy of the model created using our method, we measured
various anthropomorphic dimensions on the model and the actual user.
The lengths we measured are shown in Fig. 7. The results given Table 1 demon-
strate that our system produces models with accurate dimensions. This makes the
models perfect for all applications that require accurate user avatars, including digi-
tal heritage.
We present this data in Table 1 as validation of the accuracy of our modelling
process.
Fig. 6 Final output of the mesh fitting process, which maintains the uniform topology of the tem-
plate mesh, making it suitable for animation
290 J. Mashalkar and P. Chaudhuri
The entire process of constructing a model of a user, starting from capturing the
point cloud to animating the model can be done in approximately within an hour.
For a typical user, the first stage of meshing takes 18 s, the second stage of meshing
takes 114 s and texturing takes 8 s, on an Intel Core i7 machine with 8GB RAM. The
user interaction during meshing and texturing takes about 10 to 15 min to complete.
The point cloud capture from the 4-Kinect system and all associated processing to
get the point cloud is completed in about 20 min. It should be noted that no special
GPU techniques are being used to accelerate the process yet. Such methods can be
used in future for enhancing our method.
We apply Poisson surface reconstruction on the point cloud with 8 to 10 octree lev-
els to reconstruct a mesh from the captured point cloud. Figure 8a and b depict the
improper deformations during the animation of the Poisson mesh. Irregular folds
can be seen because the mesh has numerous overlapping and close triangles, which
results in automatic skinning methods like bone heat skinning [3] failing to assign
Creating Personalized Avatars 291
Table 1 Measurements of lengths of different body parts of the actual user, their model recon-
structed using our system and the percentage error between the two measurements
Length User 1 User 2 User 3 User 4
User Model Error User Model Error User Model Error User Model Error
(cm) (cm) % (cm) (cm) % (cm) (cm) % (cm) (cm) %
L1 35 33 5.7 40 40 0 37 35 5.4 44 47 6.8
L2 61 54 11.4 73 76 4.2 70 72 2.7 70 77 10
L3 22 21 4.6 22 23 4.5 24 23 4.1 28 28 0
L4 42 42 0.0 46 47 2.1 42 43 2.3 44 46 4.5
L5 49 50 2.0 55 60 9 56 55 1.7 60 59 1.66
L6 37 38 2.7 48 46 4.1 47 45 4.2 50 48 4
Fig. 8 Animation of a Poisson reconstructed mesh a, b and mesh recovered using our system c, d
proper skinning weights. Animating this mesh properly would require extensive
manual skinning in areas where the topology of the mesh is irregular. The mesh
resulting from our method is free of such irregularities(see Fig. 8c and d) since it
maintains the topology of the template mesh.
A motion capture system to automatically rig, skin and animate the mesh has been
developed in Blender [3]. The mesh created in the previous sections is rigged and
skinned using the tools available in Blender. 2d skeleton data from Kinect [11] sensor
is streamed into Blender with the help of OpenNI drivers and NiTE framework, and
retargeted in real time to the mesh using our motion capture plugin. The captured
motion can be recorded in a bvh file. This recording can be used to edit or replay the
animation, and also to retarget the motion to another model.
292 J. Mashalkar and P. Chaudhuri
Fig. 9 Rigging and skinning the mesh allows us to animate it in real-time using motion captured
from a single depth camera
Figure 9 shows a frame from an animation sequence. The left image shows the
rig and the skin weights for the torso on the mesh whereas the right image shows the
actual rendered frame.
Motion retargetting is done basically by copying rotations obtained from move-
ments of joints of the NiTE skeleton. However, since the data is collected from a 2d
skeleton, complex movements such as bending and twisting do not get copied. The
plugin has the capability to detect these movements. Further enhancements have
been done to smoothen out irregularities due to external factors such as noise and
missing data, as is discussed subsequently.
Twisting of limbs around their longitudinal axis is not recoverable from movements
of joints. We use the locked constraint-tracking feature in Blender to solve this prob-
lem. As an example, to animate the twist of the upper hand when the wrist moves
around, the y-axis of the bone is locked, and the z-axis is constrained to track the
wrist joint. This results in correct of twisting of arms, as seen in Fig. 9. Similar the-
ory is used to model twisting of a person around the waist.
Creating Personalized Avatars 293
Most of the bones in the human body are not flexible, enabling reconstruction of
their motion using a simple skeleton. However, the torso region of the body is flex-
ible, around which various kinds of bending and twisting movements are possible.
These are modelled by breaking down torso into parts and using a segmented bone in
Blender for the upper part. This ensures rotations are applied uniformly to the torso.
The data obtained using Kinect has a lot of noise. Noise is damped by smoothing the
movements over 5 frames. This gives a balance between accurate motion mapping
and stability. Apart from noise, the capture sometimes misses out some joints; if
the joint goes out of the frame, or is occluded by other parts of the body. In such
cases, the previous movement of the joint with respect to its parent is continued till
the joint comes into view again. Additionally, constraints are applied on individual
bones based on the limits of movement allowed at the joint, to prevent the body
depicting unrealistic poses.
Realistic characters cannot be modelled using just one mesh. If there are clothes on
the model, they are usually represented by a different mesh. It becomes difficult to
animate the combined model, since the mesh of the garments may intersect with each
Fig. 10 A character with garments is animated considered the garment as a piece-wise rigid attach-
ment to the main character mesh using linear blend skinning
294 J. Mashalkar and P. Chaudhuri
Fig. 11 Snapshots from animation of models of users 1, 2 and 3. The motion has been captured
and applied using our single Kinect motion capture and retargeting system developed in Blender
Creating Personalized Avatars 295
other or the mesh of the character. Automatic skinning of these meshes to the same
skeleton might give slightly different weights to vertices that are close on separate
meshes, resulting in collisions. Hence, a method has been developed to assign skin
weights to garment meshes based on nearby vertices belonging to the character mesh.
This ensures all vertices move in accordance with the character mesh. However, some
edges might still overlap, if there is a difference between the densities of different
meshes. Hence, a small distance is maintained between the layer of garments and
the character mesh. Results for clothed characters animated using this method are
shown in Fig. 10.
Frames from animations of avatars textured as the users they were modelled from
are shown in Fig. 11.
Fig. 12 Another scene showing virtual characters in an animated recreation of social life on the
Virupaksha Bazaar Street in Hampi
296 J. Mashalkar and P. Chaudhuri
can also synthesize character motions from available motion capture data such that
the character moves along an arbitrary path drawn by the user [8, 9]. This allows us
to easily animate groups of characters like the ones shown in Fig. 1.
Fig. 13 Snapshot of a dhoti draped using our physically based Indian garment simulation system
Creating Personalized Avatars 297
(an example can be seen in Fig. 13, however, the robust and efficient handling of
collisions still remains a challenge [15].
7 Conclusions
Acknowledgements We would like to thank the MakeHuman [13] project for the human template
models and the Blender Foundation for the open-source Blender [3] 3D content creation software.
This research was supported by the Immersive Digital Heritage project (NRDMS/11/1586/2009)
under the Digital Hampi initiative of the Department of Science and Technology, Government of
India.
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1951–1958
Intangible Heritage of Vijayanagara:
Vijayadashmi Tradition
Chaluvaraju
1 Introduction
Chaluvaraju (✉)
Kannada University, Hampi, India
e-mail: chaluvaraju.hampi@gmail.com
One of the goals of the IDH project [4] was to investigate the basic requirements
related to Digital Heritage archiving and usage through collaboration between the
culture and the technology communities and to identify the nature and form of her-
itage that is most suitable for digital capture, storage and usage.
During this project period of four years, Dasara festivities in the three regions of
interest, Mysore, Hampi and the villages around Hampi, have been incrementally
documented using photographs, audio/video recordings and their geographic coor-
dinates by us, drawing on insights from the community and other resource people
from these places. In this chapter, we illustrate the participatory process and also
indicate how this helped us in interconnecting not only the large collection of mul-
timedia material produced during this work but also to the material that was made
available from other projects and related works of others available on the Web.
Mysore Dasara, celebrated over the last four centuries, is popular even today
among local and international tourists. We use this as the point of entry to get insights
and draw contrasts with respect to the Royal Dasara of Vijayanagara times. We
develop a vocabulary of Dasara and use this to annotate specific parts of the docu-
ments and media in the archives. Vijayanagara Royal Dasara and the Dharmaragudda
Dasara (a collective of nearby villages celebrate Dasara at Dharmaragudda, near
Hampi) celebrations are compared and contrasted through the annotation process
which indicates relationships between specific parts of resources in the archives.
This rich archival resource can be utilized later by others to see in an analyti-
cal perspective, the abundant archaeological evidence available in Hampi about the
Vijayadashami tradition such as the Hazara Rama temple, the MahanavamiDibba
and more, along with the references of travelogues of foreign visitors and locally
available literature to visualize the Vijayadashami ‘Vilya procession route’ during
the historical period.
The word Dasara is derived from Sanskrit root, made up of two words namely
‘Dasha’ means ten and ‘ahar’ means day [6]. Thus, Dasara means a festival of ‘ten
days’ or a festival of the ‘tenth day’. This festival is known by different names such as
Dasara, Navaratri (lit. nine nights), Dashahara, Durgapooja, Durgotsava, and many
more in different regions and amongst various communities.
The celebration of Dasara comprises of two parts, the first part consists of Navara-
trapooja, the act of worship for nine days and the second part is about Vijayadashmi,
the tenth ‘day of victory’ that comprises of worship and performance of the festival,
with joy and splendour.
Navaratra, the first nine days, is for the performance of the rituals, mostly con-
ducted at a private or familial level, where Goddess Durga revered as principal
form of feminine strength or Shakti, is worshipped in all her seven different forms
Intangible Heritage of Vijayanagara: Vijayadashmi Tradition 301
Fig. 1 Deity: ‘Chamundeshwari’ is worshipped during the Navratra festival. She is the hero of an
epic battle killing buffalo-headed demon ‘Mahisasura’. She is also known as Durga or Mahisasura
Mardini. The patrons of this puja in Mysore are the Wodeyars
called Saptamatrikas (lit. seven Mothers), the most prominent being the seventh day
Saraswathi Pooja (offerings to goddess of intellect), the eighth day Durgashtami
(offerings to goddess Durga), the ninth day Mahanavami (lit. the great ninth day)
all tools and weapons are offered worship for protection, and on the tenth and final
day Vijayadashami, grand public performances are held with great pomp, open to
the public.
Dasara is a festival celebrated on the first ten Lunar days of the bright fortnight
of the lunar month of Aashvayuja (seventh month of Lunar calendar correspond-
ing roughly to the period from September to October). Dasara is celebrated all over
India under different names and forms. In Southern India, this festival, commonly
known as Navaratri, is a celebration and re-enacting of a mythical battle between the
goddess Chamundeshwari (a form of goddess Durga) and the buffalo-headed-demon
Mahishasura (Fig. 1).
The venerated works like the Kalika purana and others opine that the Navaratri
festival must be celebrated in Vasantasampata (spring season) and Sharatsampata
(autumn season). Thus, the celebration of Navaratri festival takes place twice a year.
Both the periods referred above are suitable for the worship of goddess Durga.
It is noteworthy that these periods coincide with the harvesting season in most
parts of India. The Dasara festival falls in the days that follow the closing of the
rainy season and starting of Winter season. The change of seasons brings changes
in the climate with innumerable diseases and untold miseries. The Devi Bhagvata
suggests that in order to escape from the jaws of death and become quarantined from
302 Chaluvaraju
After the downfall of Vijayanagara Empire, the dynastical power along with the cap-
ital moved from Hampi to Penukonda in Andhra Pradesh [5]. The Wodeyars ruled a
small part of Mysore region under the Vijayanagara Empire. Raja Wodeyar I (1552
1617), following the collapse of the Vijayanagara empire, conquered the fort of Sri-
rangapatna from Tirumala, then Viceroy of Vijayanagara and king’s representative,
to establish his kingdom [6, 7].
Srirangapatna became his capital and he declared his supremacy by ascending
the diamond-studded throne of the King’s representative. He was not only a great
warrior and able administrator, but also a devout, learned scholar and a great lover
of literature and culture. It was he who initiated the celebration of Dasara festival on
similar lines to the practices of the Vijayanagara dynasty in Srirangapatna in 1610
A.D. The festival assumed both religious and cultural significance and became pop-
ular for its glorious celebrations. The king also took a great interest in the legacy of
this festival and commissioned a book on Dasara which codified the festival through
a detailed description of rituals and practices of worship that could serve as a guide
for generations to come.
Goddess Chamundi is the tutelary deity to the royal family. The Chamundi Temple
being one of the Shakti peetas (seat of strength) situated on a hill top has been histor-
ically important in the history of Mysore Dasara celebrations (Fig. 2). The details of
celebration of Dasara festival held in 1647 during the days of Kantheerava Narasaraja
Wodeyar are documented by the poet Govinda Vaidya in his renowned text Kantheer-
ava Narasaraja Vijayam [17].
All the kings who succeeded Kantheerava Narasaraja Wodeyar celebrated Dasara
without fail, following the rules of celebration strictly. The celebration of Dasara
continued with fervour during Hyder Ali’s reign also. The capital was shifted from
Srirangapatna to Mysore after the death of Tippu Sultan in 1799.
It was from 1800, following the shifting of the capital to Mysore, Dasara was cele-
brated based on the textual scriptures written during Raja Wodeyar I and Kanteerava
Narasaraja Wodeyar. The continuing royal patronage for the rituals and traditions
of Dasara by the Mysore kings not only shaped the imagination of festivities which
were grand spectacles for the people of the region, neighbouring kings and feudal
lords. Other parts of the world got to know of these festivities through the travelogues
of scholars, travellers, merchants and monastics [19].
In 1969, after the Indian independence from the British Empire, the Indian gov-
ernment pursued the princely states to give up their sovereignty, ceding control to
become part of Independent India to form the Republic of India. In the process of this
transition, Mysore State became a part of Karnataka, based on the re-organization
of provincial boundaries, and owing to a shared language. With the change of power
Intangible Heritage of Vijayanagara: Vijayadashmi Tradition 303
Fig. 2 Dasara parade mural painting in the Mysore palace captures the moment in the royal parade
procession that everyone waits for the arrival of the Maharaja
Fig. 3 This is a photograph of the royal procession, which is part of the Mysore Dasara. Here the
erstwhile king of Mysore, a successor of the Wodeyar Dynasty, is sitting on an elephant; the event
is called the ’Jamboosavaari’
in the state imminent, in 1969, the citizens of Mysore witnessed for the last time
the Dasara festival hosted by the royal family enthrone in the Durbar hall. The cel-
ebrations of Mysore Dasara fell onto the Karnataka state Government to be known
as ’Nada habba’ or a State sponsored festival as opposed to the royal patronage it
received for the past four centuries [3] (Fig. 3).
304 Chaluvaraju
Inspite of the grandeur infused in the celebration of Dasara by the State Govern-
ment of Karnataka, observing it as a national festival and continuing the tradition of
observation there are some people who wail at the loss of the tradition in the truest
sense, but at the same time they express a satisfaction that it continues to this day.
Here are the words of an elderly person closely associated with the royal perfor-
mance of Dasara: ’If we remember those days of yore, they feel like a dreamy world.
We feel like lamenting the loss of glorious days. Yet there is a kind of reassurance,
a ray of hope that the tradition is followed in the newer form and newer glory, lest it
be lost’.
Sri. M.L. Subramanya Raje Urs, who was closely connected with the palace,
speaks nostalgically about the antiquarian glory. He opines, ‘How can we compare
the old Dasara with new nadahabba (the national festival)? That glory is different,
this show-off is different’.
Navaratri (the nine-night festival) in Shringeri [12, 13]. Shringeri happens to be the
centre of the Dakshinamnaya Peetha (Southern Vedic chair or mutt) among the pan-
Indian amnayapeethas (Vedic chairs/mutts) [1–3]. In this, centre goddess Saraswati
(the goddess of Knowledge) is worshipped. She is another form of Durga (the god-
dess of power).
There are various references to the practice of celebration of Dasara at this reli-
gious centre. An inscription belonging to the early fourteenth century period holds
testimony to the fact. It also substantiates on the basis of references to the Dasara cel-
ebration made by Al-Baruni in his travelogue and the documents found indicate that
Sri Sharada Mutt of Sringeri was the centre of observance of Dasara since antiquity.
The inscription of 1346 A.D installed by Harihara I alludes to his generous donation
to Sringeri mutt. Another inscription carved and installed in 1516 A.D. describes
the endowment of Ururu for the celebration of Dasara at the Sri mutt made by Sri
Krishnadevaraya before his annexation of Orissa. The celebration of Navaratri in
Shringeri is an altogether distinguished one, for the variety and splendour of the fes-
tive activities, events, durbar and classical music and dance. Worshipping of a banni
tree situated in Sri Kalikamba temple, the procession of victory and various other
programmes are held in great gusto on Vijayadashami (the tenth day of victory).
The durbar of His Holiness Sri Swamiji is a special programme of attraction in
the celebration of Navaratri. This is in vogue in Shringeri ever since the days of His
Holiness Sri Vidyaranya swamiji who played a vital role in founding the Vijayanagar
Empire.
In recognition of the Swamiji’s blessings on the Empire, the kings Sri Harihara
and Bukkaraya (the founders of Vijayanagara Empire) offered their golden throne,
agate studded crown, golden palanquin, the umbrella and chamara (a fly flap, an
emblem of royal status) and many other regal emblems at the feet of the venerated
Intangible Heritage of Vijayanagara: Vijayadashmi Tradition 305
Swamiji, and then the Swamiji (Vidyaranya) held the durbar (assembly). To com-
memorate this event even to this day the tradition has been continued by the Sri mutt
of Shringeri.
Niccolo de Conti visited Vijayanagara Empire during the reign of Devaraya II (1424-
46 A.D). He describes the Navaratri festivals celebrated in Vijayanagara as [14],
Chap. 7
‘During the time of festival tall poles resembling the high masts of a ship are
erected in the main streets of the capital, they are decorated with pieces of coloured
silken shining clothes, at their top. One man, who is God fearing, devotional and
is capable of tolerating any amount of difficulties with equanimity, is made to sit
on the top of such poles. The people pelt him with oranges, limboos or lemon and
many other kinds of fruits. This may be perhaps, the celebration of Navaratri (the
nine-night) festival of the Hindus’.
Abd-ur-Razzaq visited Vijayanagara, on his foreign tour during the period of
Devaraya-II. He describes the Mahanavami festival celebrated during the period of
his visit (1442–45 A.D) in his travelogue as
‘The rulers of this Kingdom are followers of idolatry. In order to exhibit their pres-
tige, power, pelf and luxury they celebrate Mahanadi or Mahanavami (nine night) fes-
tival annually. This is really a regal festival that speaks of the commanding Emperor’s
glory and royal status. The order of celebration is thus (the description of the arrival
of feudatory rulers to the kingdom).
There will be all in all nine fine pendals built in this ground, they will all be
decorated ones. In the ninth pendal the Kings throne gets installed. In the seventh
pendal I was accommodated with my co-tourists and classmates, it was fully reserved
for us. Except us nobody was allowed there into. In the middle of these pendals and
palace, in that beautiful place number of storytellers and musicians were found busy
in narrating stories and singing melodiously. Soon the curtain went up to reveal a
band of beautiful girls who danced ecstatically to the accompaniment of various
strange musical instruments. This dance was mesmerizing one (Fig. 4).
The dombas (acrobatic tribe) exhibited their adventurous skills. A hefty elephant
exhibited the training of his master by resting on all its four legs on a piece of small
wood, moving its trunk and body to the accompaniment of music of the instruments
and drums. The king then presented the musicians, lecturers and the acrobats with
finely gold lined apparels and jewels of greater cost.
Thus the festival continued for three days day in and out. There was a display
of various sorts of coloured explosive crackers and gun powder works and various
sorts of sports, games, athletics that involved enough skill and craftsmanship. Then
he describes the throne of the king’ [8].
306 Chaluvaraju
Fig. 4 Stone relief sculpture showing beautiful, dancing ladies at MahanavamiDibba site in Hampi
on it. Beautiful curtains were hung there. Various chairs for important persons were
arranged there on the platform erected. On the higher platform very near to the throne
of the king the chairs for our leader Figaire Davigo as well as for us, those who
accompanied him were laid.”
A Portuguese tourist F. Nuniz visited Vijayanagar (1535-37 A.D) during the period
of Achyutaraya. He describes the celebration of Dasara very beautifully in his chron-
icles. Here is what he describes (Fig. 5).
‘On the first day of the festival nine beautiful pendals are pitched up in the ground
before the palace. These are erected by the important leaders. These are usually large
in size. Various costly clothes are hung there on them. These cloths are embroidered
or painted with pictures of dancers and beautiful figures and designs.
There are around a thousand well-trained wrestlers in the court of the king who
waits ambitiously to show their mettle before the king during the tournaments held
on the occasion of such festivals.
After completion of the celebration of the festival for the period of nine days, the
king rides his coronation stallion to observe the might and mettle of his army, which
is trained and commanded by the respective commanders and arranged in line for
miles and miles. The soldiers, of the army who stand in line and wait for the arrival
of the king, all hold swords, shields and spears and various other types of weapons
Fig. 5 Stone relief sculpture at MahanavamiDibba site in Hampi showing wrestlers, King, lady
with fly flap, as described by Nuniz
308 Chaluvaraju
Fig. 6 Stone relief sculpture at MahanavamiDibba site in Hampi showing soldiers, of the army
who stand in line and wait for the arrival of the king all hold swords, shields and spears and various
other types of weapons
(Fig. 6). During all these nine days he accepts the taxes due for the financial year
from his band of feudatory rulers and the office bearers’.
A detailed description of the programmes held during the celebration is also found
in the literary work the Bharatesh Vaibhava of RatnakaraVarni, a famous luminary in
Kannada Literature and also from an inscription installed by Sri Krishna Devaraya
in 1515 A.D [16].
One contrast that appears in the course of the above narratives is that the rulers
of Vijayanagar were keen on protecting their cultural symbols—temples and ritual
practices, in the face of muslim invasion while Dasara celebrations continued as
gloriously as ever during Hyder Ali’s reign. This contrast in positions indicates that
the Dasara is not just a religious symbol, but a social and cultural practice that played
an important role in the worlds of the people of the area and state encouraged that
this ritual of the people continues. However, the Dasara of the people in the villages
has not only been not documented but as indicated by the collection of documents
by Prof. Chaluvaraju, the narrative here indicates of a festival of contrasts.
Devaragudda, also known as Dharmaragudda, is situated near Ranebennur in
Haveri district, Karnataka State, India. Devaragudda is well known in North Kar-
nataka for the Mailaralinga temple on top of the hill. The temple attracts many
Intangible Heritage of Vijayanagara: Vijayadashmi Tradition 309
devotees from several parts of the state. Mailaralinga is the patron deity of warrior,
farmer and herder communities.
The Navaratri festival celebrated here is very famous with the local communities
of this region and Mailaralinga devotees from all over South India. All the people
take part in the celebrations with great devotion and without any distinction of caste
and class. Common people’s Dassara used to start two days prior to Royal Dassara.
The King along with his family used to participate in the common peoples Dassara.
This Dassara was celebrated towards the west from the kingdom at a distance of 5–6
forlong as recorded in Nuniz’s travelogue [8].
Goravas consider themselves as the soldiers of Mailaralinga. They are identified
by their distinct lifestyle and attire, as described by Gorava Gaddada Veerappa of
Devaragudda [18].
‘when Mailara killed Mallasura and Manikasura, he wore their intestine as his
turban, their teeth as a cowrie necklace, their mouth as a damaruga (hand drum),
skull as a doni (meal bowl) and their skin as a long coat. The fat of the demons were
used as oil and their nerves as wick for the lamp lit by Mailara after his victorious
battle’.
The Goravas and Goravammas are not restricted to any caste or religion—there
are some Goravas and Goravammas even among the Muslims of this region. Never-
theless, the Mailaralinga tradition attracts devotees from the nomadic pastoral com-
munities of Kuruba (shepherds), Golla (cowherds) and Myasabeda (hunters).
The Gorava must fast for nine days and spend his time in prayer and worship on
all the days of Navaratri. Among the Goravas and Goravis, there are different groups
having specific rituals to perform, such as
1. Kinnaraparis—plays a musical instrument called Kinnari,
2. Kamachaveeras—the devotees who beat their body with staves,
3. Sanchiyavaru—the devotees carrying a small purse,
4. Chatiyavaru—whips himself like the charioteer whipping his horses,
5. Chamaradavaru—the devotees who wave the fly flaps
The portable idol of the god Mailaralinga is placed into a palanquin along with a
quiver of arrows (Fig. 7). The participants hold the Tonneppa (a stout piece of stick
or a cudgel) and bow in their hands through the procession.
In the front of the palanquin, an idol of Mailaralinga riding a horse is placed,
while an idol of the goddess is placed in the rear. The procession goes up to a place
called Shibara (a frame with an emblem of the trident on the top erected on a raised
platform), where more ritual offerings such as Donitumbisuvadu (filling the trough),
Husikadana (mock fight), etc. are performed.
Later, the procession returns to the temple, where precious stones and gold are
offered to the lord, followed by aarati (offering of lamps) made of hoorana (a sweet
pulp made of jaggery and boiled Bengal gram dal and ghee). These rituals are per-
formed every evening of Navaratri.
On the eighth day, Durga Ashtami Jaadidabbior hundi (temple donation box) rit-
ual offerings are made by the devotees. Then Gorava leads the procession with the
Jaadidabbi following him.
310 Chaluvaraju
Fig. 7 The silver figurine is of the deity ‘ailaraLinga’, who in folklore is the hero of the epic battle
in which the demons ‘Mallasura’ and ‘Manikasura’ were killed
In the early morning of the ninth day, Mahanavami of Navaratri, also known
as Khandenavamiin this region, an honouring of Khandoba (a patron deity of war-
rior, farming, herding communities revered as one of the forms of Mailaralinga) and
Ayudhapooja (worship of weapons) are performed (Fig. 7).
In the noon of the same day, the wedding of god Mailaralinga and goddess Malati
is performed according to the prescriptions of scriptures. The palanquin of the God
arrives at the fixed spot. The idol of the Khanderaya or Mailaralingaarrives accom-
panied by the Goravas. This day the idol brought is decked as the horse rider, in
which form lord Khandobais known. The idols of the accompanying gods of Maila-
ralingaare also brought to this place. Then the idols are washed/bathed.
Exactly at this time, the bow of Karanikais brought from Aralikatti—a village
in Hirekerur taluk. The carriers of this bow are instructed not to place the bow on
the ground. As the procession proceeds through each village, the bow is worshipped
by the community members with the proclamation YelukotiYelukotige (strength of
seven crores) Changabalo, Changabalo (a corrupted form of Marathi word ‘Chaan
bolo’ which means ‘say beautiful!’). In the evening Naivedya (offering) of hooranais
offered as is the case daily.
On Vijayadashami, the tenth day of festivities, after 3PM, there is an exhibition
of miraculous performances that are indicative of the devotion of the performers and
the collective powers invested in by society. The devotees of special communities
such as Kanchaveerasbring their respective apparels and wear them. They get the
things like baganigoota (a peg or a stump made from the branch of bagani (a kind
of tree), Jaalimullu (thorn of babool), iron rods, mine (ropes) made from the leather
of deer skin, etc. They drive these pegs or stumps and the iron rods into their legs—
especially the shanks. The sight of these exhibitions is hair raising and frightening.
The devotees, who watch them perform such miracles, offer them bananas, sugar and
turmeric powder (Fig. 8).
Intangible Heritage of Vijayanagara: Vijayadashmi Tradition 311
Fig. 9 GPS data of the Mysore Royal Dasara procession which includes JambooSavari
After this, the Goravas belonging to shepherd community exhibit iron chain tear-
ing miracle, a total of eleven numbers of chains are torn in Devaragudda. Among the
performers of such miracles one witnesses the Goravas of all age groups.
The Karanikaritual is performed on the tenth day or Vijayadashami, where the
Gorava climbs a big and tall bow, utters a euphoric prophecy for the following year,
which is the most awaited ritual, as people believe that the prophecy is, in fact, god
Mailaralinga’s intentions (Fig. 9).
312 Chaluvaraju
Fig. 10 GPS data used to trace the Vijayanagara Royal Dasara procession route, drawn by artist
Megha Vishwanath [1]
9 Digital Documentation
References
1. GPS data of the Vijayanagara Royal Dasara procession route. Artist credit Megha Vishwanath.
https://www.penciljammers.com/profile/MeghaVishwanath, type: visual artist
2. GPS data of the Vijayadashmi procession route in villages around Hampi. Artist Credit: Megha
Vishwanath. https://www.penciljammers.com/profile/MeghaVishwanath, type: visual artist
3. The Digital archive of Images, audios, GPS related to IDH project. https://www.chaha.in
4. The Indian Digital Heritage (IDH) Research Project, Department of Science and Technology,
Govt. of India. https://www.nrdms.gov.in/idh.asp
5. 1980)
pp. 39 40
6. Hayavadana Rao C (1943) History of Mysore, Chapter 1–4
7. Gayathri JV (2013) The Mysore Dasara. The Cultural Heritage of Karnataka, Department of
Archaeology, Museums and Heritage, Government of Karnataka, Mysore
8. All the traveler accounts reference: A Forgotten Empire: Vijayanagar; A Contribution to the
History of India by Robert Sewell
9. Longhurst HR (1917) Described and illustrated, Madras
10. John M (1984) Fritz. George Mitchell, The Royal Centre at Vijayanagara A Preliminary report,
Vijayanagara
11. Nagaraja Rao MS (ed) Progress of research. Archaeology and Museums, Mysore
12. 2007)
13
13. 1944)
14. A Forgotten Empire: Vijayanagar; A Contribution to the History of India by Robert Sewell
15. Filliozat V (ed) (2001) Vijayanagar as seen by Domingo paes and FernaoNuniz, (16 century
Portguese chroniclers) and other. National Book Trust India, New Delhi
16. 1986)
17. 1926) [Govinda
Vaidya, 1926, Kanteerava Narasaraja Vijayam, Shama Shastri R. (ed), Mysore.]
18. Sontheimers Gods GE Heroes and their story tellers: intangible cultural heritage of South
19. Royalty in Colonial Mysore (2010) An Interpretation of Dasara as a Public Ritual, Dr
AyaIkegame. Lecture series publication—7. Indian Council of Historical Research, Bangalore,
p3