2019 Green Bay Packers Offense

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HUDDLE & CADENCES a a LUT BASICS OF THE HUDDLE 6 1, Center sets huddle at 5 yards from LOS. 5 te << 2. Huddle is OVAL shaped. 3. QB: Stay out of the huddle until @® © @g personnel changes are made. (Echo the personnel) AIL EYES on QB. @ g QB has COMPLETE CONTROL of the huddle. Oo QB will give the Play Call & Snap Count. If you DO NOT HEAR what is said, yell “CHECK!” “Ready Break” is the signal to leave the huddle — Clap Hands on the break. een nus Wewill have a crisp and urgent approach to the L.0.S, from the huddle. POINTS OF EMPHASIS * Everyone move in & out of the huddle with URGENCY!!! * The huddle REFLECTS the ATTITUDE of our offense ~ Keep the Huddle Sharp. QB does ALL the talking & will give the following information: 1, Motion/Shift (Motion or Shift) 2. Formation & Strength (Strong Rt, | Lt, Dice Rt, etc...) 3. Formation Variation (Ace, Tite, Close, etc...) 4, Motion (Z Right, Y Left, etc...) 5. Run Concept or Pass Pro (18 Zorro, 200 Jet, etc...) 6. Pass Concept (Steamer, Stick Spacing, etc...) 7. Snap Count (On One, On Two, etc...) 8. “Ready Break!” 3 CADENCE © QB starts cadence with “Set-Hut!” - Everyone Must Be Set!!! © QB will give a Color & 2 Digit Number to each side {as long as we aren’t on a Quick Cadence). Cadence Must Sound Consistent between each QB. * Cadence will be used as a WEAPON to keep the Defense off-balance. Verbal Cadences * Alpha (‘Here We Go’) “Set-Hut” « Turbo “Turbo... Set-Hut” * Hurry Hurry — “Turbo... Set-Hut... ut” ¢ One “Set-Hut...Green 19...Green-19-Set-Hut” * Two “Set-Hut... Green 19...Green-19-Set-Hut... Hut” « Three “Set-Hut...Green 19...Green-19-Set-Hut...Hut...Hut” + 1" Color “SetHut... Green 19° + 3" Color *Set-Hut... Green 19...Green-19-Set-Hut... Hut (Any # Of “Huts” possible) ---Blue 58” Double Count “Set-Hut... Green 19...Green-19-Set-Hut... Hut (Any # Of “Huts” possible) ..Blue 58... Blue-58-Set Hut” Triple Count —“Set-Hut...Green 19.,.Green-19-Set-Hut ...Blue 58... Blue-58-Set Hut (Any # Of “Huts” possible) ...Green 19...Green-19-Set-Hut” Statue/Trophy NO SNAP... QB can use any variation of any cadence No one moves unless defense jumps off-sides) (Time-Out/Delay/End of Qtr) °Speed Break — Change of pace out of the huddle. Attack the LOS & get set with URGENCY! We can then use any of our cadences. eT Tea 1B MECHANICS FOR CHANGING \T THE LOS AUDIBLES © The QB can change the play at the LOS by using the words EASY...EASY in the cadence, followed by the Run Concept with Even/Odd or Protection with Hand Signals. Primarily for All Out Pressures! © All audibles will be On Turbo. * Example: > “Set-Hult...Easy...Easy...66....66.....Turbo...Set-Hut” OSCAR * Gives us the ability to change the direction of a play out of a mirrored formation such as Deuce, Snug, or Dyno. * We will run the initial play unless the word “OSCAR” is used somewhere within the cadence. This tells everyone that we are flipping the play in the opposite direction. * Whenever the QB “OSCARS” the play, he will signal to the WRs. (Touching Ears) * An OSCAR will always be alerted in the huddle. * Example: > Huddle Call “Deuce Right 18 Alert Oscar” > Cadence “Set-Hut...Oscar, Oscar...Green 19...Green 19-Set-Hut” > Play = Deuce Right 19. CAN * Allows us to change a play at the LOS without using an audible, * 2 plays will be called in the huddle. * We will always run the 1" play called, unless the word “CAN” is used somewhere. within the cadence. * Whenever the QB “CANS” the play, he will signal to the WRs. (Touching Ears) « Example: > Huddle Call “Trips Right 19 Wanda (can) 18 Support” > Cadence “Set-Hut...Can, Can...Green 19...Green 19-Set-Hut” > Play = Trips Right 18 Support. Eas RELOAD Term used by the QB to change a “CAN” or an “OSCAR” back to the original play. If “RELOAD” is used, the QB will follow it up with the Turbo cadence. * Example: > Huddle Call “Dice Right 18 (can) 19 Wanda On One.” > Cadence “Set-Hut...Can, Can...Reload, Reload... Turbo...Set-Hut.” 'URBO PACKAGE «We will carry a package of coded plays in TURBO that will give us the ability to get to the LOS at a fast tempo without the use of a huddle. « After the QB communicates that we are in TURBO, he will then communicate a play call. * It will be understood on the “TURBO” cadence if no further cadence has been communicated. PERSONNEL GROUPINGS © We have 5 Skill Positions e Y = Tight End - The Y will Go the Strength of the Call © Z = Predominantly the Strong Side Receiver ° X = Predominantly the Weak Side Receiver © H = Half Back e F = Primary Adjuster — Formation will talk to the F. eo 2i= FB ¢ 12= Tight End ¢ 11= Wide Receiver tS [21] = 2 RB’S (H & F), 1 TE (¥), 2 WR’S (X & Z) [12] = 4 RB (H), 2 TE’S (Y & F), 2 WR’S (K & Z) [11] = 1 RB (H), 1 TE (¥), 3 WR’S (X, Z & F) [20] = 2 RB’S (H & F), 3 WR’S (X, Z & Y) [10] = 1 RB (H), 4 WRYS (X, Z, F & Y) [02] = 2 TE’S (Y & HR), 3 WR’S (X, Z & F) [01] =1 TE (¥), 4 WR'S (X, Z, F & D) [22] = 2 RBYS (H & F), 2 TE’S (Y & X/Z), 1 WR (Z/X) [13] = 1 RB (H), 3 TE’S (¥, F & X/Z), 1 WR (Z/X) [23] = 2 RB’S (H & F), 3 TE’S (Y, Z & X) jjustments within personnel groupings: e will have the ability to tag a grouping with a player’s First or Last name to flip the signated spots played within the formation. First Name = Z&X Position. Last Name = F Position. our [22] and [13] personnel groupings we will tag the WR as either the Z or X to play that ot in the formation accordingly, SUL EE T U LE ® Strong Side Receiver will align off the Ball when a TE is present to the same side. ® In extended formations the Outside Receivers will align on the Ball. The inside receivers can take the Ball by Play Concept ® Position Alignments © Outside receivers: © +2 outside the #’s to the Field ¢ +4 outside the #’s into the Boundary e If Middle assume Field Splits +2 © Extended 3 Receivers: ¢ #1 Receiver - +3 outside the #’s to the Field ¢ #3 Receiver - +1 outside the Hash © Middle Receiver Split the Difference between the two. © Slot Receiver: © Split the Difference between the Outside Man and the EMOLS. © QB and Backs © Under Center ¢ HB will align with toes @ 7 % yards e FB will Align with Heels at 5 Yards © Gun © QB -Heel(s) at 5 yards ¢ RB -Align in B Gap with Toes breaking the Plane of the QB’s Heels © Pistol Alignment © QB - Toes at 4 Yards ¢ RB-Toes at 7 yatds FORMATIONS 2BACK LI 6. WEST 2, STRONG 7. EAST 3. WEAK 4.RED 5, CHANGE [2] STRONG RT Ss] mre] ® oon00®0 @|® oonoce , 0 0 ® [24] RED RT [2] WEST RT 00N00® ag | © 0 ® pT eer) STRONG SIDE 1. CLOSE 8, TIGHT 14. ACE 2. CLOSER 9. TIGHTER 15. BOOK 3, CLAMP 10. SLOT 16. #’s (NUMBERS) 4, CLICK 1. ZOOM 5. OPEN 12, HIP 6. OUT 13, HOP 1. OFF {2 | oogoo"*@, ® ©, @* OORO0G, @ @00 TIGHTER HOoes © ® ACCS 8. TIGHT 2. CLOSER 9. TIGHTER 16. BOOK 3. CLAMP 10. SLOT 11. #’s (NUMBEI 4, CLICK 11, SLOT 5. OPEN 12. ZOOM 6. OUT 13. HIP 7, OFF 44, HOP EE ® © OOHO0e, 24] IRT ZOOM & @ COQooe © ge COO0e © ae INSIDE WR ON ® + OOOO + O° of FIED WR=-2 cosemonerexe © RRM UT USAT Co TE Maa SS BUNCH 7. BUNCH 8. BIN 9, BUDDY 19. BOX ‘TRIPS RT. | 2 | GUN TRIO RT SE Ora) Ore Uy] 1. DEUCE [12] / DEUCE [11] 5, STACK 2. DICE 6. SOUTH 3. DIXIE 8. STAMP 8, SWAMP 9. SINK 10.SNUG PTC O LEM mn) CH GLE TT TH Eta 1X3 BUNCH ‘CR’ 4, CRIP 5, CRACK 6. CRUSH 7, EXTEND (pAssine STRENGTH VARIATION) 6. CRUZ TES PISTOL BONE RT O00 me © GB" @ mum a 1 BACK ADJUSTMENTS 8. TIGHT 9. TIGHTER 10. SLOT 12. (+) 13. ZOOM 14, HIP 15. SNUG fio] TRiorTsLor @ eeees 0 stor © BACK ADJUSTMENTS 8. TIGHT 2, CLOSER TRETER (NUMBERS) 3. OFF deeper 19. BOOK 4, CLAMP 2) 20. ACE 5. CLICK BB. (-) 6. OPEN 14.Z00M 7.0UT 15. HIP 16. HOP 17. SNUG ©§ OOHO0 “wor” ‘OUTSIDE WR ON ®5 0OHO0g® Horr OUTSIDE WR ON #@ ©00f00® oy FID WR=-2 @* 008 CLOSE ANDTIGHT = ACE BOUNDARY WR =-1 ® LTE [_PayTRTTIGHTER Sd 2 | —SARJSTRONGRICLOSER O0®, Oo @ ® @ /13X] WEST RT CLOSER OOHOO%}e ® GOOHOC® @ ) ra ty LTT eT ® 00,00 ® Strength ® ©CO@CO ® © Da (9) cg B DICERTA | 2 | FAST RT OUTB © © Oe Oe G e® ® A ® Im ® @ @ COHOO @ ® CRACK RT OPEN | 4 | GUN SWAMP RTD es +OOH0O © @ O @ OO000 © O » & ©@ ‘T ADJUSTMENT TERMS Field = +2 / Boundary = +4 Close 5 yard split from the E.M.O.L. Ace 5 yard split from the E.M.O.L. Clamp 5 yard split from the E.M.O.L. (Take the ball) Click Y takes 5 yard split / Line up on ball and inside Y Numbers Line up on the numbers Book Field = -2 from the #s / Boundary = -1 from the #s Out Align in the Slot / Y will align outside Closer Line up on hip of Y (typically a TE body) IDI T Slot Line up opposite the strength in the Slot. Hip Line up opposite the strength with a 5 yard split from OT, on the ball Hop Line up opposite the strength with a 5 yard split from OT, off the ball Line up opposite the strength outside, X comes into Slot. PS hy STRONGSIDE TERMS FOR THE X Normal Field = +2/ Boundary = +4 Trax Unique formation that puts the X to the formation strength as the outside receiver Box Unique formation that puts the X to the formation strength as the outside receiver in a Bunch set WEAKSIDE TERMS FOR THE X Tight 5 yard split from the OT Ace 5 yard split from the OT Snug 5 yard split from the OT South 5 yard split from the OT Numbers Line up on the numbers Book Field = -2 from the #s / Boundary = -1 from the #s Tighter —_ Line up in 3 point stance next to the OT (typically a TE body) Slot Line up opposite the strength outside, Z comes into the Slot Zoom Line up opposite the strength in the Slot BU ath STRONGSIDE TERMS FOR THE Y Off Line up off the ball next to the OT Clamp _Line up off the ball next to the OT Click 5 yard split from the OT, Y lines off the ball outside the Z Open 5 yard split from the OT Out Line up as the outside WR WEAKSIDE TERMS FOR THE Y The Y is always lined up to the formation strength 20 BUST by STRONGSIDE TERMS FOR TH! Strong —_ Split the inside leg of the OT to the formation strength East Line up inside the Y and off the ball “I's cold in the East, get inside” West Line up outside the Y and off the ball “It's warm in the West, get outside” WEAKSIDE TERMS FOR THE F Weak Split the inside leg of the OT away from the formation strength South Line up on the outside hip of the X, X will take 5 yard split from OT “It's warm in the South, get outside” Line up 5 yards from the OT, take the ball MOTIONS & SHIFTS ForH Ri/Lt ‘Tagged player (F or H) aligns in the called formation and motions to the direction called, Motion landmark is specific to the play. [21/12] Bump F motions from Strong to Weak, Weak to Strong or from T to either Strong or Weak based on the play. ‘Bump’ is a Fullback specific term in [21/12] Personnel. (No tag necessary)FB moves on his own. [11] Bump Halfback motions from one side of a Gun alignment to the other based on the play. ‘Bump’ is a Halfback specific term in [11] Personnel. (No tag necessary) | WEAK RT‘ RT | 2 | WEAK LT ‘H’ LT ‘Motion landmass specifieto the py. STRONG RT BUMP OONO0® ® * ® © “HBB to the Y.” Back aligns in the called formation and motions outside the farthest receiver to the side of the ¥ (Strong). Hax “HB to the X.” Back aligns in the called formation and motions outside the farthest receiver to the side of the X (Weak). Foy “FB to the ¥.” Back aligns in the called formation and motions outside the farthest receiver to the side of the ¥ (Strong). Fox “FB to the X.” Back aligns in the called formation and motions outside the farthest receiver to the side of the X (Weak). @ “Tagged player aligns in the called formation and motions to the ‘P in the backfield. ‘TRIO RT ‘P HOME | 6 | DIXIE RTP HOME ® na CTS Ri/Lt ‘Tagged player aligns in the called formation 2nd motions across the Jonmation in the direction called Righty/Lefty Tagged playeraignsin the called formation and mosions actos the formation the decon cle tan outside ligament. Short ‘Tagged player aligns off the ballin he ealled formation and motions towards the core. Motion landmatk is specific to the play, Shorty ‘Tagged player afgns off the ballin th called formation and motions towards the cote all the way inside the #2 receiver. Counter ‘Tagged player abgns in the called formation and motions across the fozmation tothe guard, dhen counters back in the director came from. Motion lndmark is specific tothe pay fo “Tagged player algnsavay from the cl and motions across the fomation to the final formation called Me 2 | IRT SLOT 2 RT | 2 | ® , 000000 e—-6 (IRTP LT —anaeramlg © ®@ | 3 | DEUCE RT TIGHT ‘2? LEFTY | 4 | s OOOO00® eoogooo |, b oogooe © LoRoom + © [mam ® DIXIE RT F SHORT ~-@ ® ® +L PERSONNEL *Y MOTIONS =" STARTS OFF THE BALL IN GUN! pe “Tagged player aligns off the ball and motions fall speed; utilized primasily on “Jet Sweeps”, Motion in front of the QB when he is in the Gun, and behind the QB at 3 yds when he is under center. chind Tagged player aligns in the called formation and motions behind the QB. DICE RT ‘F FLY | 2 | GUN BUNCH RT Z BEHIND ) OONO00®e® ® OO000.8 =s. ° oe @ Oo - <__ PS ULE D Ri/Lt Z aligns ia the called formation and motions across the formation to the direction called. *Z Short Z aligns off the bal in the called formation and motions towards the core without crossing the ball. Motion landmark is specific to the phy. ‘Z Counter Z aligns in the called formation, motions across the formation to the guard and back out. ‘D2 Mo Z aligns away from the call, motions across the formation to the final formation called. pT ame] .2009000, (23) [RT SHORT ©0000, 3 | (23) WEAK RT ‘Z? COUNTER. PV US ey Halfback aligns in an Empty formation to the Left as the farthest outside receiver and shifts back to the backfield. Rat Halfback aligns in an Empty fotmation to the Right as the farthest outside seceiver and shift back to the backfield. *WR/'TE to the side of the back will disguise the shift by aligning in a reduced split and then resetting to a normal alignment, unless they ate tagged in the formation to a specific alignment. [_erwaenmen fs] seaman 90g 000000 © o wronmmom pep @ OOOO ®- oo 7 TRIXIE SHIFT ‘Always start in TRt Ace’. The ‘Y’ will shift to I Lt Ace’. The Z must step on the LOS, the X will step off. After the ‘Y’ sets, the ‘X’ will motion across the formation and end in ‘TLt Hip’ formation, {2i] [RT TRIXIE [ EXAMPLE | Pid WEAK X BOTTLE 08 vy ‘SHIFT TO ‘I LT ACK” ® +» OONO0O® , ® “@ © ® X MOTION ACROSS, END IN 1 LT HIP. © BACKERS “ Defensive Front Techniques 9 6i 5 41 3 Qishate shade Qi P,P yHy ys © DEFENSIVE FRONT IDENTIFICATION ‘WE USE A NUMBERING SYSTEM TO IDENTIFY FRONTS BASE FRONTS Over Fronts =5 Even Fronts=4 Under Fronts = 2 3-4 Fronts = 3 All3 LB's InBox =9 Will On Ball =7 Sam On Ball =5 Both Sam & Will On Ball = 3 Sup = 5 In Box Fup = FSIn Box ‘NICKEL/DIME FRONTS ‘The First Digit In The Front Represents The # OfDL On The Field 42= 4 DL2LB's (Nickel) 41.=4DL1LB (Dime) 33 = 3 DL3LB's (Nickel) 32=3DL2LB's (Dime) 51=5 DL1LB (Nickel) qu fter‘The #’s R The Vari No Word After = Even Front King = Over Front, Queen = Under Front Tight = 2 A Gap Players Load = 3 Bigs on One Side Odd = King or Queen Mug = LB Walked up over OC Stretch = Man Player Over Grounded TE JAMFRONTS AJam Front Means That The Center & Both Guards Are Covered BEAR FRONTS ABear Is The Same As A Jam Front Except Now The TE Has A Stretch Over Him ET N ES ® O@B@00o © © © ss is ow M ET N ES ® OOM00e ® 20 PERSONNEL 4 DL,3 B'S, 4 DB'S ‘$= SAM, STRONGSIDE LB M= MIKE, MIDDLE LB W = WILL, WEAKSIDE LB 20 FRONTS TON E OOMOOO @ ® © w ss ET N ES ® OOM00® @ @ oO 25 = Under Front w/ Sam On The LOS 29 = Under Front w/ All Three LB’s In The Box 25 FUP = Under Front w/ Sam On The LOS & FS In Box 25 SUP = Under Front w/Sam On The LOS & SS In Box 25 JAM = Under Front w/ Weak & Strong Reduction 50 FRONTS ® OOHBOO © OOH000 © © ® © FS M s WE N T &E © OOHBOO ® EN T ES ® COBO ® @ ® WE N T ES ® COOHBOO 0) @ © © 50 PERSONNEL 59 = Over Front w/ All Three LBs In The Box. 4DL,3 18'S, 48'S 59 Wide= Over Front w/ All Three LB's In The Box & DEin 9 Technig 55 Over Front w/ The Sam On The 10S S= SAM, STRONGSIDE LB 57 JAM= Over Front w/ The Will On The LOS, Weakand Strong M= MIKE, MIDDLE LB = ‘W= WILL, WEAKSIDE LB 53 SUP = Over Front w/ Will & Sam On The LOS & SS In Box 40 PERSONNEL 4DL, 3 LB’S, 4 DB'S = SAM, STRONGSIDE LB M= MIKE, MIDDLE LB W= WILL, WEAKSIDE LB *43= Bven Front w/ Both Sam & Will On LOS 45 = Even Frontw/ Sam On The LOS 45G = Even Front w/ Sam On The LOS &2i Strong 447 = Even Front w/ The Will On The LOS 49 Wide = Even Front w/All Three LB'In The Box & DEIn9 Technique 456 Sup = Even Front w/ Sam On The LOS, 21 Strong & $6 In Box “Exception ToRules WE NE S ® OOHBdOO ® © © 30 PERSONNEL 3 DL, 4LB'S, 4DB’S S= SAM, STRONGSIDE LB M-= MIKE, MIDDLE LB P=PLUG, WEAKSIDEILB W = WILL, WEAKSIDE LB 30 FRONTS (3-4 PERSONNEL) FS ss G c P M WEN ES ® OOOO ® © @ ® WeE T ES ® OO0000 © 34 = Balance 3-4 35 = Weakside Reduction 37 = Strongside Reduction 35G = Weakside Reduction w/ 2i 34 Jam = Double Reduction BEAR FRONTS BEAR BEAR = Guard, Center, Guard Covered w/a “STRETCH” (8 Man Front) NICKEL FRONTS (4 MAN LINE) 42 KING ODD FS fc nw M E ® @ 8 NICKEL FRONTS (4 MAN LINE) 12K JAM NT E ®@ OCORMO® DIME FRONTS (4 MAN LINE) NICKEL FRONTS (3 MAN LINE) ” O a = o o 0 DEEP BASE & NICKEL COVERAGES COVER 00B MANTO MAN. 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BS s Fs \ s my ¢ A row roe }- ee \ J i £ I bom Rs mar Rar ar E E " E annus | we OPS WNDEATENE ® QUARTERS BASE & NICKEL COVERAGES COVER 44 ye ==] 9° pe COVER 44 CHEAT a ' Post { ye a s | 7 ¢ veut 8 —w nis alte © CofCo8 © 0 @ re [pew [Ge commana] GS QUARTER/QUARTER/HALF BASE & NICKEL COVERAGES & Noe £ wm sen © Oooo © oO B © © cereee © ¢ ® (omemer] © Came] COVER 66 STRONG fol FS s ap g ws ® ocon00e o © ¢ @ HALE / QUARTER / QUART. SINGLE BLITZES BASE: SMACK WHAM SMACKX WHAM X SMACK X INSIDE WHAM X INSIDE ‘SMACK INSIDE BASE: 4 STRONG / WEAK LB & DB BLITZES ‘S/SS (STORM) FS/W (WOLF) ‘SISS (STORM INSIDE) WIFS (WOLF INSIDE) CRASH MASS MASS X DOUBLE INSIDE BLITZES CROSS DOG STRONG CROSS DOG WEAK CROSS DOG SPLIT BLAST BLAST X TRIPLE BLAST DOUBLE OUTSIDE BLITZES SAW DBL CAT SAW DOUBLE ‘A’ BLITZES GOOSE WEAK GOOSE STRONG DUCK WEAK STORK STRONG OBL ABLAST DBL A BLAST X DBL A SMACK INSIDE DBL A WHAM INSIDE NICKEL: 4 STRONG / WEAK NICKEL COMBO BLITZES ‘SMACK INSIDE. WHAM INSIDE SMACK WHAM STORM WOLF NICKEL: 4 STRONG / WEAK LB & DB BLITZES CRASH WRECK STORM WOLF INSIDE * A SINGLE BLITZ WILL BE DESIGNATED BY THE DEFENDER AND GAP HE PRESSURES, FS ss N Ww M S N COHOEL®, ‘ Mos w s woM i wo ‘ ConoCe OOU00® oonede o00000/ WB MHA S+C S+D wom ms M M s lw w w s COD00® \oono00@ CCn00e OO0000 MeB Ww-C StA P-A P wom wu MoS w v s / “a \ ooucee oonul0ce OCu00o Oonu00e MA NeD NeB N-C Fs MoS OoCuo°0® Cono°0e OO000e folelnlereloy, NB FS-B SS+A SS+D BASE: 4 STRONG / WEAK LB BLITZES SMACK X w-7 «fi T N Ss PILOSS oy ) 1 2 @ SMACK X INSIDE Ww xf T N £98 ® SMACK INSIDE w” E N “BA ® oj BASE: 4 STRONG / WEAK LB & DB BLITZES S/SS (STORM) FS/W (WOLF) ae WiFs {NSIDE (WOLF INSIDE opr DOUBLE INSIDE BLITZES CROSS DOG STRONG CROSS DOG WEAK (MWX+A) (WMX-A) Ww KE 7 $s ‘Sopher ey ® CROSS DOG SPLIT WM KET E Sy Pep Ww Oo 2 BLAST X hice) % TRIPLE BLAST efls DOUBLE OUTSIDE BLITZES Dal CAT A ae Me @® DOUBLE ‘A’ BLITZES GOOSE WEAK GOOSE STRONG tw Le PRP 6 (H) “GOOSE ALERT” DUCK WEAK STORK STRONG ETM SsSTSE 0 SPP (@®)__“00sE ALERT” (DBL ‘A’) BLAST X § E $s \ Crag © ) 2 @® (DBL ‘A’) WHAM INSIDE o, Weed i ! N EN OMT VE PROPS] % @) “DUCK ALERT” (DBL ‘A’) BLAST iE Ms * EGY) © @® (DBL ‘A’) SMACK INSIDE xf ww > POKOYO 6 @ ® NICKEL: 4 STRONG / WEAK NICKEL COMBO BLITZES SMACK INSIDE WHAM INSIDE NICKEL: 4 STRONG / WEAK LB & DB BLITZES PAGE 2 (A): Arches ~Archo ~ Arrow Attack PAGE6 (D]: Dart Deep Shallow - Deep Sit Deep Thru Dig -Dover PAGE 10(6): -Glance -Go Go (MOR) ~Go (Widen) PAGE 15 (0): ~Omaha = Omaha China - Omaha Pump -Over PAGE 19 (R): Rub Corner ~ Rub Under = Runback PAGE 23 (5): - Sluggo Under Slide ~Smash ~Snag Stalk Flat ~ Stalk Rail PAGE 27 (1): ~ Takeoff ~Throttle -Thro ~Thru Retum ~Thunder ~Thunder Pump ROUTE TREE PAGE3 (B): ~ Basic = Bench ~ Bike - Blazer - Blaze Out PAGE? (0): - Down Flat (Hot) - Down Flat (Late) - Drag ~ Drag China PAGE 12 (H/)}: ~ High Comer = High Cross - High Shallow Cross Hitch Juke =o PAGE 16): Pick Curl Pile Post (Widen) = Pull = Pull Basic PAGE20(S): Sail ~Seab Scout - Scooter Scoop PAGE 24 (5): Stalk Shallow - Stick = Stick China ~ Stick Nod - Sting - Sting Shake PAGE 28 (T): -Trash Shallow “Trickle “Tree ~Trunk PAGE 4 (C): -CO. ~Choice -Cear =Coin PAGE 8(E): ~ Eliminator PAGE 12-13 (K/L): Key - Lock ~ Locker -Lookie Low Cross Low Shallow Cross PAGE 21 (Sk: -Seam = Seam Stop + Search Shake = Shallow Cross - Shallow Retum PAGE 25 (S}: = Stogie Stomp = Stool - Streak - Streak (Rider) PAGE29(U/V/W): Under - Under Pump Under Return Vert Wheel = Whirl PAGES (C): = Colorado ~ Comeback ~Corner ~Corner Post ~ Curl = Curl Thru PAGES [F): -Fade -Fade Back -Far Corner - Field Post “Flag -Flat PAGE 14(M/N): = Mini -Nash -Now - Now Retum PAGE 18 (R): ~Race Race Pivot Rail -Read Read Out PAGE 22 (5): Short Corner Short Hook inner Slant (Outside) Slant (Inside) Sluggo PAGE 26 (5): Strike + Strike Pump. = Surge Arrow ~ Surge Flat Swirl = Swig PAGE 30-33: - HB Routes a ROUTE TREE DESCRIPTION/ADJUSTMENTS Slight Widen On Your Initial Release To Sell The Seam & Get Defender Running, Break At 5 Yds (4 Steps With Possible Double-Up). Important To Get Your Depth For Timing. ARCHES You Have The Ability To Go Over The Top With Hard Inside Leverage, But Want To Cross The Defender’s Face When Possible. Slight Widen On Your Initial Release To Sell The Seam. Get On The DB's Toes Before Selling The Arches. ‘Snap Down To Sell The Arches Route, Then Find An Exit Angle Back Out Toward The Redline. Push Straight Vertical To A Depth Of 4-6 Yds. ARROW | Turn over Your inside Shoulder, Sit It Down & Show QB Your Numbers. INSIDE man ROUTE) | When Matched, Break Back Out & Separate When QB Gives You His Eyes. Stem In On A Slight Angle To A Depth Of 4-6 Yds. ARROW _ | Turnover Your inside Shoulder, Sit It Down & Show QB Your Numbers. (OUTSIDE Basic ROUTE) | When Matched, Break Back Out & Separate When QB Gives You His Eyes. Inside Release & Set Your Initial Angle At The Mike LB At A Depth Of 10 Yds. vs. Tampa 2 = Replace The Mike If Not Tampa 2 = Work Between The Hashes vs. 2 Man = Sell A Thru Route, Then Break Away From Defender ROUTE TREE DESCRIPTION/ADJUSTMENTS | Route | ta ves ROUTE NAME Push Vertical To 12-14 Yds. BASIC Break Inside And Stay On The Move, BASIC Boundary =#'s +2 Field = Outside Edge Slant Burst For 5 Yards And To Inside Edge Of #’s, Then Push Vertical To 12-14 Yds. Break inside And Stay On The Move. Inside #’s: Release Vertical For 15 Yds Speed Cut To 21 Yds. BENCH vs. Free Access Attack Leverage Getting No Wider Than The Bottom Of The #'s Boundary=#'542 1 Outside #’s: Slant Burst For 5 Yds To Inside Edge OF The #'s. Field = Outside Edge Push Vertical To 15 Yds & Speed Cut To 21 Yds. Corner Trailing = High Angle. Corner On Top = Cross Face Inside #’s: Release Vertical And Break At 10 Yds To Sell The Bench For 3 Steps Then Break Back Inside At An Angle To The Hole In The Defense. vs. Free Access Attack The Corners Leverage ‘SPEED Widen Release 4-6 Yds Outside Original Alignment, Never Getting BLAZER | Wier Than The Outside Edge OF The #’s. Once You Get 25.20 Yds, Get Skinny Thru Inside Edge Of DB And Stay Vertical. weno IFDB Doesn't Widen, Go Around Him. vs, Cloud: Widen Slip, Get Vertical On Safety With Speed. vs. Bump: Run A Widen Go To The Red Line. * Expect QB To Throw The Ball Between #'s & The Split SPEED BLAZE OUT Run A Blazer Route. At 22-25 Yds, Break Down & Run Out At A 90 Degree Angle. {BOOK SPLIT) CP: Run Through 20 Yds. ROUTE TREE DESCRIPTION/ADJUSTMENTS C.O. Is A Predetermined Choice Route That Breaks Out, & c.0. 46 Ve Arc Release, Push Vertical To 4-6 Yds & Break Out. Stack Alignment: Chase The Outside Hip Of The Near Receiver Push Vertical To 4-6 Yds With A 3 Way Go. Beat The Man Over You. CHOICE (FULL WIDTH) QB's Responsibility To See Inside Defenders. ° Find A Soft Spot vs. Zone. Slightly Miss The Count, Push Vertical To 4-6 Yds With A 3 Way Go. Beat The Man Over You. CHOICE (OUTSIDE OF STACK) QB‘s Responsibility To See Inside Defenders, Find A Soft Spot vs. Zone. CP: If The Nickel Disappears, Work The Outermost Defender. ‘Arc Release Then Push Vertical To 4-6 Yds With A 3 Way Go. Beat The Man Over You. CHOICE {INSIDE OF STACK} QB's Responsibility To See Inside Defenders. Find A Soft Spot vs. Zone. CCP: I The Nickel Disappears, Work The Outermost Defender. Same As Seam Route But Does Not Bend vs. MFO. Same Landmarks As Seam Route: Field = 2 Yds Inside The #’s / Boundary = 1 Yd Inside The #'s (Same As Book Split Rules) Coin Is A Choice Route With Only 2 Options. Push Vertical 4-6 Yds And Sit vs. Zone Or Break Out vs. Man/Matched. CP: Concepts May Require You To Lose 2 On Your Stem OL ON 3 DESCRIPTION/ADJUSTMENTS | Rovre | Run Slant Route, Sell For 3 Steps & Come Out At An Angle To Cross The DB’s Face, ROUTE NAME COLORADO (Red Zone) CP: If DB Is Under Cutting The Route, Come Out At AHigh Angle. vs, Press = Sell Now, Come Out On Angle To Win Sell Go To 18 Yds, Plant & Break Out At A 45 Degree Angle Downhill. Be Aggressive To The Ball & Beat The Defender Downhill. vs. Cloud = Go COMEBACK Best Release. Push Vertical To 12 Yds. Break At A High Angle Towards The Sideline. CORNER If The Corner Is On Top The QB Can Always Flatten The Throw CORNER POST Run Corner Route. At 12 Yards, Sell Corner Route For 3 Steps, Then Take An Angle To The Near Upright. Sell Go To 12 Yds, Snap Down And Come Back To The QB. Landmarks: Field = Middle #’s / Boundary = Outside Edge #’s CURL vs. Press Man = Best Release vs. Cloud = Widen & Slip Inside Corner Set Initial Angle At Near High Safety. Work To Get Over The CURL Top Of The Hook Defender & Break To Daylight. THRU CP: We Are Working To Get Over The Top Of The Underneath Hook Defender. Do Not Cross His Face. ROUTE TREE Run Arrow Route. At The Top, Work The Defender, Then Burst Across The Ball Flat At 4-6 Yds Depth. foworn DEEP Run Shallow Cross. one SHALLOW Get 2 Yards Into The End Zone And Stay On The Move. (RED ZONE) Used On Racer Concept. Set An Angle Over The Ball At 10-12 Yds. vs. Man/Match: Break Away Flat Set Initial Angle At Near High Safety. Push To 15 Yds & Break To Daylight. vs. MFC Work To Get Head Up On Middle Safety. Do Not Break Early ~This Route Is Used with 7 Step Timing. Sell Go To 18 Yds, Snap Down & Work Back To OB. vs. Cloud Widen Slip. Full Width: Sell Go Route For 15 Yds (9 Steps), Plant Outside Foot & Roll To 20 Yds Between The #’s & Hash. Tight Split: Stem To The Outside Edge Of The #’s For 15 Yds (10 Steps), Push Vertical & Roll To 20 Yards. Possible Double Up If Comer Is Squating ROUTE TREE DESCRIPTION/ADJUSTMENTS | Route | Cut Off C-Gap Defender & Work To Get Your Head In Front. Do Not Slow Down — We Want The Defender To Truly Feel Like He Is Being Cutoff On A Run Play. ROUTE NAME JOWN FLAT (IN-LINE - HOT) | . . vs. edge pressure or 9 tech playing up field: stick your foot in the ground and come out as a hot throw. Cut Off C-Gap Defender & Work To Get Your Head In Front. Do Not Slow Down - We Want The Defender To Truly Feel Like He ls Being Cutoff On A Run Play. DOWN FLAT {IN-LINE - LATE) a You Are NOT The Hot Throw Because There Is Another Built-In Hot Element (ie. Slide Or 2” Down Flat). Drag is a Flat Route That is Run to Win vs. Man Coverage. vs, Man = Work An Edge on the Defender and Take An Angle to Win. DRAG vs. Zone = Flat Route. Field: Sell Drag Route To The Outside DRAG CHINA Edge Of The #’s. Plant & Burst Back Flat Inside. Boundary: Sell Drag Route To +2 Outside The #’s. ROUTE TREE Attack The Outside Shoulder Of The First Defender Inside, Cross His Face, And Run Shallow Cross Route. CP: vs. Zone = Sit It Down At Opposite Guard Area. ‘vs. Man = Run The Eliminator To Win. ROUTE TREE DESCRIPTION/ADJUSTMENTS | Roure | Win The Hip, Hold The Red Line, Eyes At 8 Yds. React To The Back Shoulder. CP: Must Outside Release. FADE Inside The +10 Yd Line: Up To 4 Steps To Step On DB’s Toes Set Angle For 1 Yd Short Of The Back Pylon. FADE BACK Sell A Widen Fade Initially. (RED ZONE) Get 5 Yards Deep In The End Zone Then Snap Down ‘And Come Back To The Front Pylon. Haul Ass On A Direct Angle To The Far Pylon. "AR CORNER Run On The Backside Of Keepers. Run Read Route To 18 Yds. Burst Vertical Before Break Point. FIELD Plant & Break Across The Field With Speed And Run To POST Daylight. (00KsPLIT) * Expect The Ball 42-45 Yds Deep On The Far #’s * Push Vertical To 10 Yds & Roll To 16 Yas. FLAG CP: When China Route Is Coming From Inside Your Alignment, Stem Inside (Lose 2) On Release. Outside Release At An Angle That Puts You 6 Yds Deep On The Sideline. FLAT Key Is Gaining Width & Depth On This Route. No Break Point - Take A Good Angle & Snap Eyes On Your 3" Step. QB Can Always Flatten You With The Throw. e& ROUTE TREE DESCRIPTION/ADJUSTMENTS Sell Go For 5 Steps (3 Big, 2 Little) & Break Inside At 45 Degree Angle Or Flatter, If Necessary. vs. Press Man = Best Release, Push Vertical To 5 Yds & Take An Angle To Win. vs. Cloud = Widen Slip, Push Vertical To 5 Yds & Take Flat Angle. ane Get Vertical As Fast As You Can. vs. Cloud = Widen Slip & Get Vertical As Fast As You Can. CP: Stack Defender & Hold The Red Line For The QB. CP: Be Ready To Look For The Ball At 15 Yards. 8 M.O.R. = Mandatory Outside Release Run A Go Releasing Outside The Corner. Collision Through The_| Outside Shoulder (Fish Hook Release). Run From A Reduced Split. Work For Width And Depth Toward The Red Line And Hold That Vertical Position, ROUTE TREE DESCRIPTION/ADJUSTMENTS Slant Burst Release To 5 Yards Deep, Attempting To Look Like You Are Gaining On The Backside. Push Vertical To 15 Yards, Speed Cut & Roll To 25 Yds. ROUTE NAME HIGH CORNER . oe Take A Higher Angle If DB Is Trailing. If Defender Is On Top Or Same Level, Be Ready To Cross Face. seaavistetween ts Inside Release, Set Angle 8-10 Yards Deep On The Near Hash, i= Push Vertical Between The Hashes, Break Across The Field To 4IGH CROSS ‘A Depth Of 18-22 Yards Between The #’s And The Hash. CP: vs. Man Coverage, Alert To Stair Step And Run Away. Paired With A Low Shallow Cross Coming From Other Side. HIGH The High Shallow Cross Sets The Depth For A Rub. SHALLOW Inside Release Climbing To A Depth Of 7 Yds While Reading CROSS Coverage. vs. Man, Stay On The Move Looking At The QB To Let Him Know You Want The Ball. vs. Zone, Sit t Down At The Hash (Field) Or Split (Boundary) & Snap Up. vs. Free Access/Bail = Sell Go Route 3 Big, 2 Little, Snap Up. HITCH vs. Tuff = Fade Key CP: Must Get Shoulders Vertical To Create Separation. Sell Thru Route To 4-6 Yards. Break Across Defender’s Face. JUKE If Coverage Vacates, Snap Up And Give Hands To QB. If Walled, Break Out. Run At MLB, Set Defender & Break Vertical. ROUTE TREE aa DESPION/ADUSTHET 1 Step And Snap Up. Gun = 3 Steps And Snap Up. Fade vs. Tuff OL Oy at DESCRIPTION/ADJUSTMENTS ROUTE as ROUTE NAME LOCK (800K sPLT) Read Stem To A Depth Of 20 Yds & Snap Down In The Split CP: Same As Read Route With NO Read. Always Sit It Down % LOCKER {BOOK SPLIT) Read Stem Run A Lock Route To 18-20 Yds. Plant & Break Flat Across. Vertical Release, Slant Until You Can't. Make Every Effort To Cross The Defender’s Face. If Walled, Break Out. LOOKIE Get In Vision Of QB As Fast As You Can. Best Release & Avoid Low Contact On Second Level Getting To A Depth Of 10-12 Yds. CROSS If Defender Is Running The Route For You, Hook Up On The #’s.| {TIGHT END) (Top Gun). Get In Vision Of QB As Fast As You Can At A Depth Of 10-12 Yds. CROSS vs. Zone = If Underneath Coverage Defender Is Running The (2) Route For You, Hook Up On The #’s. Paired With A High Shallow Cross Coming From Other Side. The High Shallow Cross Sets The Depth For A Rub. LOW SHALLOW | Inside Release at A Sharp Angle Through The Heels Of The DE, Climb To A Depth OF 4-6 Yds And Stay On The Move. Give QB CROSS Your Eyes To Let Him Know You Want The Ball. bee CP: Stay On The Move. Do Not Sit It Down vs. Zone. ROUTE TREE ROUTE NAME DESCRIPTION/ADJUSTMENTS 6-8 Steps Vertical wasn vs. Zone: Get Depth To Wrap Near Hook Defender 5 (No Depth Needed). vs, Man: Run Like A Basic. Run A Now Route Expecting The Ball (Hot Throw For QB). Once You Get +2 From Near Hash You Can Sit. 1 Step Slant. Stay Underneath All 2” Level Defenders And Stay On The Move. vs. Bump = Work A Release To Create Separation & Win. Run A Now Route Expecting The Ball (Hot Throw For QB). Once You Get To The Split, Break Back Outside Toward The Sideline With Speed. Possible Sit vs. Zone Depending On Concept. OOH a tala Soc a oe Inside Foot Up. A Sell (Widen) Go For 4 Steps (4-6 Yds). Plant On Inside Foot, Run Out & Get Head/Shoulders Around. On Widen Omaha, Attack The Outside Shoulder Of The Defender. ROUTE NAME OMAHA (OUTSIDE EDGE) vs, Press= Omaha / vs. Cloud = Fade Outside The #’s = Square Cut / Inside The #’s = Speed Cut Inside Foot Up. Sell Omaha Route, Plant Burst 4 Steps To The Sideline ‘And Break Back Inside Flat. OMAHA CHINA CP: Snap Eyes Back To The QB At Initial Break Point. Inside Foot Up. Double Move: Run The Omaha Route. OMAHA PUMP Plant Burst to Sideline And Turn Up The Redline. {Avoid Contact) vs. Press Man = Run Route / vs. Cloud = Fade Inside Release & Sit (A To A Gap) At 5 Yards. Dragon: if Matched, Be Ready To Break Away Back In The Direction You Came From When QB Gives You Eyes. OVER Spacing/Stick: Stay Static & ROUTE NAME OL Taa DESCRIPTION/ADJUSTMENTS Pick First. Finish Route Second. vs. Zone: Vertical Stem To Push Off Underneath Coverage Defender, ‘Then Widen To 12 Yds On Curl Route, ‘vs. Man: Attack Alignment Of The DB Covering The Outside WR. Try To Make Defender Go Underneath, Do Not Collision The Defender. Finish At 12 Yds On Widen Curl Route. Push Vertical To 6 Yds & Roll To 10 Yds. When Inside The 5 Yd Line, Push To 1 Yd Deep Into The End Zone & Roll To Halfway Between The Goal Line & End Line. Sell Go To 18 Yds (9 Steps), Plant Outside Foot, And Aim For The Near Upright. QB Can Always Flatten You With The Throw. CP: Route Stays On vs. All Coverages. Sell Widen Go To 18 Yds (10 Steps), Plant Outside Foot, And Aim For The Near Upright. QB Can Always Flatten You With The Throw. CP: Route Stays On vs. All Coverages. Arc Release & Push Vertical To 4-6 Yds. Turn Inside And Pivot Away If Matched By Defender. Slight Outside Stem And Push Vertical To 10-12 Yds. Break Inside & Stay On The Move. CP: This Is The Only Basic That Is 10-12 Yds, ROUTE TREE So oe Same Angle As A Deep Thru Route, But You Are Not Breaking To Daylight. Set Angle At Near High Safety And Run Thru Him To Clear Coverage. ROUTE NAME PUSH Read Stem to 15 Yards In The Split. Take A High Angle To The Front Or Back Pylon. CP: When already aligned in the split (Vertical Stem). PYLON {B00KsPLT) Ail Points: Ball Located On -50 = Aim @ Front Pylon Ball Located On +50 = Aim @ Back Pylon Run Pylon Route. At 15 Yards, Sell Pylon Route For 3 Steps, Then Take An Angle To The Near Upright. PYLON CP: When already aligned in the split (Vertical Stem). @ ROUTE TREE ROUTE NAME DESCRIPTION/ADJUSTMENTS RACE (Red Zone) RACE PIVOT READ (BOOK SPLIT) CP: If Someone Is Squatting On You, Burst At The Top. Pa READ Read Stem To 15 Yds tn The Split, Push Vertical To 20 Yds & Roll Out To 25 Yds. OUT (8008 seu) CP: Must Cross Face vs. Any Non-Cloud Coverage. ono (save) Full Width: Inside Release Then Push Vertical And Speed Cut Saving 2 Yards From The Back End Line. ‘Tight Split: Widen Slip, Push Vertical And Speed Cut Saving 2 Yards From The Back End Line. Work Up To The Goal Line And Turn inside. Break Away From The Defender vs. Man Or Match Coverage. Switch Release Go Route From Inside The #’s. Work For Width And Depth Toward The Red Line And Hold That Vertical Position. Read Stem To 20 Yds In The Split. Decision At 15 Yds. Flat Footed Safety = Run Vertical And Stay 2 Yds Outside The Hash. Expect QB To Throw You To Daylight. Safety Backing Up = Snap Down At 20 Yds In The Split. to) U att DESCRIPTION/ADJUSTMENTS | Roure | Outside Release, Set Your Angle At The Near Shoulder Of Defender Covering #2, Push Vertical For 10 Yds & Finish To The Corner. ROUTE NAME RUB CORNER Do Not Let Defender Play Over The Top Of You. Inside Release Attacking The Man Over Top. Push Vertical To 4-6 Yards Depth And Use The Rub Comer As A Natural Pick. RUB UNDER Do Not Let Defender Split You And The Rub Corner. CP: Slightly Miss The Count If The Rub Corner Is Off The Ball Or Getting Bumped. Same Route As Comeback But Push To 25 Yds Depth. RUNBACK vs. Cloud = Outside Release And Sit Down On The Sideline At 15 Yds. Lol Tata ROUTE NAME DESCRIPTION/ADJUSTMENTS Preferred Inside Release To The Near Hash, Push Vertical To A Depth Of 12-15 Yards And Break To A Depth Of 18-22 Yds. = CP: If The Defender Is High, The QB Will Flatten You With The Throw. Sell A Widen Scout Pump. 5 Steps Vertical, 3 Steps Out, Burst To 15 Yards, Plant And Break Out At A 45 Degree Angle Downhill. vs. Cloud = Outside Release And Sit Down, On The Sideline At 15 Yds. CP: Full Width Run Stutter Comeback At 15 Yds. Full Width: Sell Go And Snap Up (5 Big 2 Little). Must Get 10 Yards vs. Bump. Go vs. Cloud. SCOUT Tight Split: Run A Widen 7 Step Speed Out. Attack The Corner. Go vs. Cloud, Full Width: Sell Go, Snap Down 14 Yds, Must Get 14 Yards vs. Bump. vs. Cloud = Go. Tight Split: Run A Widen 7 Step Speed Out With A Double Up At The Top Of The Route. Attack The Corner. Go vs. Cloud, Sell Go, Snap Down 18 Yds. Burst Back Down Your Stem, Ball Can Lead You Outside. Go vs. Cloud, ROUTE TREE DESCRIPTION/ADJUSTMENTS ROUTE Landmarks: Field = 2 Yds Inside The #’s / Boundary= 1.¥d inside The #'s (Same As Book Split Rules) vs, MEC= Preferred Outside Release & Work To Landmark. Push Vertical & Look For| The Ball After You Clear Underneath Coverage. vs, MFO= Landmaris Are Off. Release Vertical To 10-12 Yards & Break To Daylight Must Cross Safety's Face. vs. 2 Man = Set Defender At Break Point. ROUTE NAME SEAM Seam Landmarks vs. All Coverages. Same As Seam Route Except Sit At 10 Yds And Turn Over Your Inside Shoulder. STOP Red Zone Route Designed To Get 2-3 Yards Across The Goal Line. SEARCH Run A Seam, If You Don’t Get The Ball, Hook Up Between The Numbers And Hash Looking For A Hole In The Defense. Run Strike Route. Sell For 3 Steps & Come Out At An Angle To Cross The DB’s Face. SHAKE vs. Cloud/Bump: Run a Bench Route CP: If DB Is Under Cutting The Route, Come Out At A High Angle. Inside Release Take Angle Through The Heels Of The DE, Climbing To A Depth Of 4-6 Yds. SHALLOW CROSS vs. Zone = Sit Down At Your Landmark (Green Grass Rule). Landmarks: Field = Opposite Hash / Boundary = Split vs. Man = Stay On The Move (If You're Lookin’ You're Bookin’), SHALLOW RETURN Run A Shallow Route Over The Ball. Return Back Out If Matched. a ROUTE TREE ROUTE NAME DESCRIPTION/ADJUSTMENTS SHORT CORNER Best Release. Push Vertical To 8 Yds. Break At A High Angle Or 5 Yds. Inside The Pylon. If Defender Is On Top Alert For The QB To Flatten The Throw. Take Best Release. 8 Yard Route, Snap Up And Turn To Your Inside Shoulder. Landmark: Field = Between #’s & Hash Boundary = 1 Yard Inside The #’s Full Width: Sell Go For 10-12 Yds, Then Double Up At The Top Before You Break To The Post. Reduced Split: Same As Full Width Except Widen On Release. Landmark: Middle Of #s Sell Go For 3 Steps & Break At An Angle To Win. vs. Press Man = Take Best Release, Push Up To 5 Yds And Cross Defender’s Face. vs. Cloud = Widen Slip Press Vertical To 5 Yds And Come Flat. Release At 1 Defender Head Up Or Inside, Shave Through His Inside Shoulder. (Inside 2 Not To Be Covered By 3) Get Your Eyes Back & Expect The Ball If Defender Buzzes Outside Of You. SLANT (iNsiDE) 3 Steps Vertical, 3 Steps To Sell Slant & Get Vertical. Avoid Contact. vs. Press Man = Outside Release & Take 1 Hard Step To Slant Then Go. CP: vs. %'s Sluggo the Safety. ROUTE TREE DESCRIPTION/ADJUSTMENTS Sell Under Purnp Then Run A Under Route ROUTE NAME SLUGGO UNDER CP: +3 Split Outside The #’s. Route Used On Keepers. Start On The Fake Side Of A Keeper, And Slide Behind The LOS. Find Best Way To Navigate Release On Backside DE Or OLB. SLIDE 1 In The Progression And Hot. Push 4-6 Yds To The Red Line. Snap Up. Sell Shallow Cross, Plant Burst, Snap Down And Break Back Out. SNAG vs. Man = Sell Shallow Cross To Near Guard. vs. Zone = Don’t Have To Sell It As Far. Come Out Running And Be Ready To React And Sit vs. Zone. Release Inside & Sell Like You Are Trying To Cut Off The Nickel ‘On The Backside Of A Run Up To 3-5 Yds & Come Out Flat. STALK FLAT If The Nickel Is Aligned Head Up To Outside, Release Vertical & Sell Like You Are Stalk Blocking. When The Nickel Looks Inside, Break Out Flat. Sell Stalk Block, Run To The Red Line. ROUTE TREE DESCRIPTION/ADJUSTMENTS STALK SHALLOW STICK CHINA STICK NOD STING SHAKE Block For 2 Count Then Run Shallow Cross. CP: Stay On The Move. Vertical Release To 5 Yds And Break Out. Run Flat Out Of Break Thinking Man & Reacting To Zone. Snap Eyes Back To OB & Expect The Ball Out Of Your Break. With Flat Route Inside Of You, Release Inside For 2 Yards (Lose 2) On Your Stem To Keep Good Route Distribution. Run A Stick Route, Run 4 Full Steps Out Of The Break Looking Hot, Then Break Down & Burst Back Flat inside. 5 Yds Vertical, Sell Stick For 1 To 3 Steps Based On Leverage Of Defender. MFC = Stay Thin / MFO = Cross Face. If Complementary Route Inside, Release Inside For 2 Yards (Lose 2) On Your Stem To Keep Good Route Distribution. Inside Foot Up. Sell Go For 5 Steps & Break Inside On A Slant Angle. CP: vs. Cover 4, Shave The Angle As Flat AsNecessary To Cross The Safety's Face. Inside Foot Up. Run Sting Route. Sell For 3 Steps & Come Out At An Angle To Cross The DB’s Face. CP: If DB Is Under Cutting The Route, Come Out At A High Angle. ROUTE TREE DESCRIPTION/ADJUSTMENTS Stem To A Point 10 Yds Deep On The Numbers. Work Back To The Red Line. ROUTE NAME STOGIE Attack Defender And Run A Widen Go To The Red Line. vs. Press = Preferred Outside Release, Work To Red Line. STOMP vs, Free Access = Close Cushion, Set Defender, Work To Red Line. Slant Burst For 4 Steps To Inside Edge Of The #’s. Push Vertical For 4 Steps & Roll Out To 12 Yds. This !s A Locked Route! Take Read Stem To Near Upright Of The Goal Post, STREAK Blowing The Top Off The Defense. (BOO K SPLIT} epee) Automatic Book Spit. Run A Streak Route Staying Vertical 2 Yds Outside The Hash. STREAK ° vs, ¥' Or Single Safety Cut = if Comer Is Squeezing Or High And On Top, RIDER CONCEPT Give A Slight Tick At 15 Yards To Get Corner To Buckle, Run Vertical, {s00KsPur) CP: Don’t Break Down. CCP: Stay 2 Yds Outside The Hash And Let The QB Bring You Inside. (2a ea ROUTE NAME DESCRIPTION/ADJUSTMENTS Widen Strike: 6 Steps, 1-2 Yards Outside Your Original Alignment. Full Width Strike: Vertical Release For 7 Steps, STRIKE CP: Never Lose Speed (No Hard Stick). vs. Bump, Get 10 Yards, Vs. Cover 2, Use Widen Slip Technique. * We Want To Catch The Ball Just Outside The Hash* Run Strike Route; Vertical 7 Steps And 3 Steps In, STRIKE On Your 3 Step Get Vertical. PUMP CP: Expect The Ball Between The Hash And #’s. Used On Surge Concept. SURGE Outside Release And Push Vertical To 5 Yards Depth Or 2 Yards Into The End Zone. ARROW Inside WR Will Run Surge Flat And Use Natural Pick To Get Open. Used On Surge Concept. Push Up Field To Freeze Defender, Break Flat Underneath The ‘Surge Arrow, Run To Win And Expect Man Coverage. Sell The Corner Route. Vertical Release 10 Yds, Break To The Corner At 15 Yds, ‘Snap Down & Work Straight Back To The QB. To The Field = Push To The Inside Edge Of The #’s, To The Boundary = Push To The Outside Edge Of The #'s. ‘Swig = Swirl Route From Condensed Split. Dig Route From Normal Alignment. Refer To Swirl Or Dig. ROUTE TREE DESCRIPTION /ADJUSTMENTS | ours | Push Vertical To 15 Yds, Drop Your Weight Like Running A Comeback, Then Burst On The Takeoff. vs. Cloud, Briefly Sit On Sideline At 15 Yds, Then Burst On The Takeoff. CP: Keepers Be Patient. Don’t Want To Out Run The QB Arm. ROUTE NAME TAKEOFF Sell High Cross to 10 Yds, Burst to 15 Yds On Near Hash. ‘vs. Zone With No Safety Cut = Sit On Near Hash At 15 Yds. vs. Man Coverage Or Safety Cut = Run Route To Landmark And Break Away Flat, Running Parallel To The LOS. CP: When Alignment Is Tighter Than A Book Split, Sell The Thru Route Between The Hashes THROTTLE Set Initial Angle At Near High Safety. Push Vertical 8-10 Yds Working To Get Over Top The 1" Defender Inside Of You And Break To Daylight. THRU MFC; Work To Get Head Up On Middle Safety. MFO: If Safety Is Outside Initial Alignment, Vertical Release. THRU RETURN Sell Thru To The Middle Of The Hashes At 10-12 Yds, Roll Out At An Angle To Win. vs. Free Access/Bail = Sell Go Route 3 Big, 2 Little, Snap Up. vs. Cloud = Fade THUNDER vs. Press Man = Stop Route. Sell Go Route To 8 Yds. Snap Up. Key CP: Must Get Shoulders Vertical To Create Separation. Sell Go Route 3 Big, 2 Little, Drop your Weight like Running a THUNDER Thunder, Avoid Contact, Run To Win. PUMP vs. Cloud = Fade

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