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Hexblade 5 Archaeologist

CLASS & LEVEL BACKGROUND PLAYER NAME


Flux Blackway
Human Variant
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
16 +2 30
14 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+2 PERSONALITY TRAITS

Hit Point Maximum 51


Strength
DEXTERITY

14 ● +7
Dexterity
Constitution
51
CURRENT HIT POINTS IDEALS
Intelligence
+2 ● +3 Wisdom
● +7 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
18 5
Acrobatics (Dex) Total SUCCESSES
+4 Animal Handling (Wis)
d8 FAILURES
● +4 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +5 Athletics (Str)

12 ●


+7

+4
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Vandrun +5 / +7 d8/d10 ==Warlock==


+1 Insight (Wis) • Pact Magic: Cantrips 3, Spells
● +7 Intimidation (Cha) Dagger +5 1d4 (20/60) 6, 2-level 3 slots + ritual casting
WISDOM Investigation (Int) • Invocations 3
Staff +5 d6/d8 • Pact of the Tome
Medicine (Wis)
10 Nature (Int)
• Feat: Dungeon Delver
Warlock DC 15
Perception (Wis) ==Hexblade==
0 Hexblade Curse: 1/1 (rest)
Performance (Cha) • Hexblade Curse: BA, 30 ft, 1 min.
Hex Warrior: Vandrun +Prof Bonus damage, Crit 19-20,
Persuasion (Cha)
CHARISMA
Religion (Int)
Heal WRL+Cha when killed
Tomb of Levistus: 1/1 (rest) • Hex Warrior: Martial, Shield,
18 Sleight of Hand (Dex)
Med armor prof.
Stealth (Dex) - Enchant a proficient, non-2h
+4
Survival (Wis) weapon to use CHA for attack
and damage
SKILLS ATTACKS & SPELLCASTING

==Invocations==
10 PASSIVE WISDOM (PERCEPTION) ==Combat== 1. Tomb of Levistus:
CP
Longsword "Vandrun" Reaction to damage, gain 10*WRL
Daggers 4
Staff temp hp and fire damage vuln after
SP
Armor: L/M/S Scale Mail taking that damage. Speed 0,
Incapacitated. 1/rest
Weapons: Simple, Martial EP
==Gear== 2. Thirsting Blade
Book of Shadows
Thieves' tools 3. Book of Ancient Secrets
Tools: Thieves' tools GP 25 Climbing gear (30 ft rope) Learn 2 1st level rituals. Can only
50 ft Hemp Rope cast as ritual. Can add other ritual
spells for 50gp + 2hr per spell level.
Language: Common, Giant, PP ==Inventory==
Dungeoneer's pack, crowbar, Spell must be level WRL/2
Draconic, Abyssal hammer, 10 pitons, 10 torches, round-up
tinderbox
Rations/Waterskin 10

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

==Human V==
Stat: Dex +1, Cha +1
Skill: Athletics
Feat: Constitution Resilience

Relic Hunter (Archeologist edit)


- Arcana, History
- Tool: Thieves' Tool
- Language: Abyssal
- Can tell what ruins or dungeons are built for and by whom, and
know where to generally look for info sources and traps in a
dungeon

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Warlock + Tome Pact
Charisma 15 +7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 2 0 6
Booming Blade: +1d8 initial, +2d8 when moved ● Elemental Weapon: A, choose Acid, Cold, Fore, Lightning,

Eldritch Blast: 1d10*2, 120 ft Thunder. Weapon goes +1, deal 1d4 extra

Prestidigitation: Minor magical tricks ● Vampiric Touch: A, 1 min conc, melee, 3d6 necrotic,

heal half. Can remake attack until spell ends.

Guidance: touch 1 creature, +d4 to 1 check


Light: object-stuck, 20+20 ft ● BoAS: Water Breathing ritual, upto 10 willing creatures can

Ray of Frost: 60 ft, 2d8 cold, sp-10 til my turn breathe underwater for 24 hours while retaining its usual

respiration mode.

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 - - 7
EPAR
SPELL NAME
ED
PR

● Armor of Agathys III: A, 1 hr, +15 temp hp, melee retribution

for 15 damage regardless of damage done.


4
● Cause Fear: A, 60 ft, 1 min conc, WIS save or frightened.

make save with disadvantage if HP below 25.


SPELLS KNOWN

Undead & Constructs immune

● BoAS: Find Familiar ritual, usally fiend spider. Independent,

but obedient. Can't attack, has own initiative. 100 ft telepathy.

Action to perceive through its senses or temp-dismiss.

BoAS: Alarm ritual, 11 min, 30 ft, 8 hr. 20 ft cube. Audible


8

alarm or mental alarm. Choose creature exceptions.

2 - -
● Blur: A, self, 1 min conc, disadvantage on attack rolls

for any creatures relying on sight

● Hold Person (II): A, 60 ft, 1 min conc, WIS save or paralyzed


5
Choose 2 targets that are within 30 ft of each other.

9
● BoAS: Gentle Repose ritual, 10 days, prevent a corpse

or other remains from decay and undeath. Extends time

limit for raising the dead. Time under this spell doesn't

count against time limit.

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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