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Blackway Hexblade 5
Blackway Hexblade 5
INSPIRATION
STRENGTH
16 +2 30
14 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+2 PERSONALITY TRAITS
14 ● +7
Dexterity
Constitution
51
CURRENT HIT POINTS IDEALS
Intelligence
+2 ● +3 Wisdom
● +7 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
18 5
Acrobatics (Dex) Total SUCCESSES
+4 Animal Handling (Wis)
d8 FAILURES
● +4 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +5 Athletics (Str)
12 ●
●
+7
+4
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
==Invocations==
10 PASSIVE WISDOM (PERCEPTION) ==Combat== 1. Tomb of Levistus:
CP
Longsword "Vandrun" Reaction to damage, gain 10*WRL
Daggers 4
Staff temp hp and fire damage vuln after
SP
Armor: L/M/S Scale Mail taking that damage. Speed 0,
Incapacitated. 1/rest
Weapons: Simple, Martial EP
==Gear== 2. Thirsting Blade
Book of Shadows
Thieves' tools 3. Book of Ancient Secrets
Tools: Thieves' tools GP 25 Climbing gear (30 ft rope) Learn 2 1st level rituals. Can only
50 ft Hemp Rope cast as ritual. Can add other ritual
spells for 50gp + 2hr per spell level.
Language: Common, Giant, PP ==Inventory==
Dungeoneer's pack, crowbar, Spell must be level WRL/2
Draconic, Abyssal hammer, 10 pitons, 10 torches, round-up
tinderbox
Rations/Waterskin 10
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
==Human V==
Stat: Dex +1, Cha +1
Skill: Athletics
Feat: Constitution Resilience
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Warlock + Tome Pact
Charisma 15 +7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 2 0 6
Booming Blade: +1d8 initial, +2d8 when moved ● Elemental Weapon: A, choose Acid, Cold, Fore, Lightning,
Eldritch Blast: 1d10*2, 120 ft Thunder. Weapon goes +1, deal 1d4 extra
Prestidigitation: Minor magical tricks ● Vampiric Touch: A, 1 min conc, melee, 3d6 necrotic,
Ray of Frost: 60 ft, 2d8 cold, sp-10 til my turn breathe underwater for 24 hours while retaining its usual
respiration mode.
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 - - 7
EPAR
SPELL NAME
ED
PR
2 - -
● Blur: A, self, 1 min conc, disadvantage on attack rolls
9
● BoAS: Gentle Repose ritual, 10 days, prevent a corpse
limit for raising the dead. Time under this spell doesn't
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.