Professional Documents
Culture Documents
CentSmart 7
CentSmart 7
F AC DESCRIPTION
PRO
STR INT
Armor
+3
Set Max HP
STRENGTH ● DEX WIS
Shield
CON ● CHA
MAXIMUM PROFICIENCY ARMOR Dex Medium Armor Heavy Armor
RESISTANCES HIT POINTS BONUS CLASS
Magic
Misc
Temporary Hit Points: Misc
DEXTERITY ARMOR
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
● Light
PRO
Medium Heavy Shields
PRO
Acrobatics (Dex)
Animal Handling (Wis) WEAPONS
FEATURE MAX RECOVER USED ● Simple Martial ● Other Weapons:
Arcana (Int) > Bardic Inspiration (d8) 1 SR Hand crossbow, Longsword, Rapier, Shortsword
INTELLIGENCE Athletics (Str) > Words of Terror 1 SR LANGUAGES TOOLS & OTHERS
Deception (Cha) > Mantle of Whispers 1 SR Common Musical instrument (1/3)
History (Int) > Musical instrument (2/3)
Insight (Wis) > Musical instrument (3/3)
Intimidation (Cha) >
Investigation (Int) >
WISDOM
Medicine (Wis) >
Nature (Int) LIMITED FEATURES SR LR Dawn PROFICIENCIES
Perception (Wis)
Performance (Cha) ACTIONS BONUS ACTIONS REACTIONS
Persuasion (Cha) > Countercharm Bardic Inspiration < <
CHARISMA Religion (Int) > Shadow Disguise (start) Shadow Disguise (end) < <
SKILLS ACTIONS
DESCRIPTION
>
SENSES
>
>
Reload Reload
>
> FEAT:
> FEAT:
> FEAT:
FEATS
NOTES
EXTRA EQUIPMENT
ORGANIZATION
CLICK HERE
CLICK HERE TO CHANGE
THIS ICON
TO CHANGE
THIS ICON
SYMBOL
APPEARANCE
F
Temporary HP: SUCCESSES
PRO
DEXTERITY >
DESCRIPTION
INITIATIVE SPEED
>
LEVEL USED
DIE >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
ATTACKS
F EX
PRO
Acrobatics (Dex)
Animal Handling (Wis)
INTELLIGENCE
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
WISDOM Investigation (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
SENSES
CLICK HERE
TO CHANGE
THIS ICON
COMPANION’S APPEARANCE
REMARKS NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
Notes Page Options
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
PLAYER REFERENCE
LINE
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)