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BowBow lv3
BowBow lv3
BowBow lv3
F AC DESCRIPTION
● +5 STR 0
PRO
INT
14 Armor Scale Mail
42 +2 16
Set Max HP
STRENGTH +2 DEX -1 WIS
Shield
+3 ● +4 CON
RESISTANCES
+1 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
2 Dex ● Medium Armor Heavy Armor
Magic
Fire Slashing (in rage)
16 Bludgeon. (in rage)
Misc
Temporary Hit Points: Misc
+2
Piercing (in rage)
DEXTERITY ARMOR
Adv. on Str saves in rage; Adv. on
+2 Dex saves vs. seen effects CURRENT HIT POINTS Heal INITIATIVE
INSPIRATION
+2
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+2 Acrobatics (Dex) ● Light ● Medium ● Shields
PRO
Heavy
PRO
0
+1 Deception (Cha) > Common Dice
● +2 History (Int) > Draconic
-1 Insight (Wis) Goblin
10
>
● +3 Intimidation (Cha) >
● +3 Persuasion (Cha) > Breath Weapon Rage (start/end) < Bestial Tail <
11 PASSIVE WISDOM (PERCEPTION) Breath Weapon ✔ Con 15-ft cone DC 12 2d6 Fire
>
Hits all in area; Dex save, success - half damage; Usable only once per short rest
DESCRIPTION
FLAWS
I can choose from Animal Handling, Athletics, Intimidation, Nature, Perception, Survival
> FEAT:
> FEAT:
> FEAT:
FEATS
NOTES
EXTRA EQUIPMENT
ORGANIZATION
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SYMBOL
APPEARANCE
Tortle Medium
RACE SIZE HEIGHT WEIGHT
Humanoid
TYPE AGE GENDER ALIGNMENT
COMPANION
NAME
F
Temporary HP: SUCCESSES
PRO
DESCRIPTION
INITIATIVE SPEED
>
LEVEL USED
DIE >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
ATTACKS
F EX
◆ Skill Proficiencies: Choose one from Tortle
PRO
Acrobatics (Dex)
Animal Handling, Medicine, Nature, • Claws: My unarmed strikes with my claws deal 1d6
Animal Handling (Wis)
Perception, Stealth, or Survival. slashing damage.
Arcana (Int)
INTELLIGENCE • Hold Breath: I can hold my breath for up to 1 hour at a
Athletics (Str) time.
Deception (Cha) • Natural Armor: I have a base AC of 17, but I can't add
History (Int) my Dex to it or wear armor.
Insight (Wis) • Shell Defense: As an action, I can withdraw into my shell
and gain +4 AC and adv. on Str and Con saves, but I
Intimidation (Cha)
count as prone, have speed 0, have disadv. on Dex saves,
WISDOM Investigation (Int)
and can't take reactions. The only action I can take is a
Medicine (Wis) bonus action to emerge from the shell.
Nature (Int)
Perception (Wis)
Performance (Cha)
SENSES
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COMPANION’S APPEARANCE
REMARKS NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
Notes Page Options
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
PLAYER REFERENCE
LINE
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)