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Using the experience-sampling method to examine the psychological


mechanisms by which participatory art improves wellbeing

Article in Perspectives in Public Health · November 2017


DOI: 10.1177/1757913917739041

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RSH0010.1177/1757913917739041Using the experience-sampling method to examine the psychological mechanisms by which participatory art improves wellbeingUsing the experience-sampling method to examine the psychological mechanisms by which participatory art improves wellbeing

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Using the experience-sampling method to examine the psychological mechanisms by which participatory art improves wellbeing

Using the experience-sampling


method to examine the
psychological mechanisms
by which participatory art
improves wellbeing
Authors
Abstract
Nicola J Holt
Senior Lecturer, Department
Aims: To measure the immediate impact of art-making in everyday life on diverse indices of
of Health and Social
Sciences, University of the wellbeing (‘in the moment’ and longer term) in order to improve understanding of the
West of England, Bristol, psychological mechanisms by which art may improve mental health.
Frenchay Campus,
Coldharbour Lane, Bristol
Methods: Using the experience-sampling method, 41 artists were prompted (with a ‘beep’ on
BS16 1QY, UK a handheld computer) at random intervals (10 times a day, for one week) to answer a short
Email: Nicola.Holt@uwe. questionnaire. The questionnaire tracked art-making and enquired about mood, cognition and
ac.uk state of consciousness. This resulted in 2,495 sampled experiences, with a high response rate
in which 89% of questionnaires were completed.
Corresponding author: Results: Multi-level modelling was used to evaluate the impact of art-making on experience,
Nicola J Holt, as above with 2,495 ‘experiences’ (experiential-level) nested within 41 participants (person-level). Recent
art-making was significantly associated with experiential shifts: improvement in hedonic tone,
Keywords vivid internal imagery and the flow state. Furthermore, the frequency of art-making across the
experience-sampling
methodology; wellbeing;
week was associated with person-level measures of wellbeing: eudemonic happiness and self-
participatory art; positive regulation. Cross-level interactions, between experiential and person-level variables, suggested
affect; flow state; inner that hedonic tone improved more for those scoring low on eudemonic happiness, and further
dialogue; eudemonic that, those high in eudemonic happiness were more likely to experience phenomenological
happiness
features of the flow state and to experience inner dialogue while art-making.
Conclusion: Art-making has both immediate and long-term associations with wellbeing. At the
experiential level, art-making affects multiple dimensions of conscious experience: affective,
cognitive and state factors. This suggests that there are multiple routes to wellbeing (improving
hedonic tone, making meaning through inner dialogue and experiencing the flow state).
Recommendations are made to consider these factors when both developing and evaluating
public health interventions that involve participatory art.

Introduction resource in everyday life and its associations with


The health benefits of participatory arts are psychological indices of wellbeing (both ‘in the
increasingly recognised, with a growing evidence moment’ and longer term), in order to explore the
base.1–3 Nevertheless, it is important to improve psychological mechanisms by which art-making
understanding of the mechanisms by which art- promotes wellbeing in this context. It does so using
making may improve health and wellbeing in order a novel protocol in the arts and health – experience-
to both build supporting explanatory models and to sampling methodology (ESM).
improve the efficacy of public health interventions. Involvement in participatory arts appears to
This article focuses on art-making as a personal improve wellbeing broadly defined (e.g. on the

Copyright © Royal Society for Public Health 2017 January 2018 Vol 138 No 1 l Perspectives in Public Health 55
SAGE Publications
ISSN 1757-9139 DOI: 10.1177/1757913917739041
Peer Review

Using the experience-sampling method to examine the psychological mechanisms by which participatory art improves wellbeing

Warwick-Edinburgh Wellbeing Scale).4,5 theory building. The experience-sampling meaningful);26 factors thought to be
Specific health outcomes have also been method enables snapshots of everyday fundamental to wellbeing (social
reported, including reduced depression, experience to be randomly sampled and connection, feelings of competence and
stress and anxiety and improved immune reported upon by participants. Repeated autonomy);27,28 and factors indicative of
system functioning.6,3 Further benefits of observations are made and thus healthy self-functioning (self-efficacy and
art-making include increased positive experiential patterns over time can be self-regulation).29,30 It was hypothesised
affect, self-esteem and improved social assessed (rather than measuring that following art-making participants
skills and working memory.1,6–9 Various wellbeing at two, potentially arbitrary, would be more likely to be in a state
models have been proposed to explain points in time, as is typical in pre–post characterised by positive affect, the flow
why and how participatory arts may evaluation designs). Experiences are state, daydream-like cognition and self-
improve wellbeing.10 For example, early randomly selected, the aim being to esteem and that these experiential shifts
models to explain the effects of collect a representative sample of the would predict long-term wellbeing.
expressive writing on wellbeing proposed participants’ typical conscious
that art enables catharsis, whereby experiences. It has the advantage of
Methods
disclosing once inhibited affective content enabling art-making, and its immediate
Participants
reduces stress and improves immune impact, to be studied within the context
In all, 41 artists (31 females), aged
system functioning.11 This is somewhat of everyday life, rather than in
between 22 and 66 (mean
supported by recent findings that experimental conditions that lack
age = 37.82) years were recruited in
involvement with music both improves ecological validity and complexity. Since
Bristol, through opportunity sampling
hedonic tone and immune system experience is reported on immediately, in
(e.g. notices in online artistic
functioning.12 Subsequent models real-time, problems with retrospective
communities). Artists were self-defined
emphasised cognitive factors, since recall of experience are reduced, as are
as such, but were required to regularly
expressive writing appeared to be most problems with demand characteristics.20
engage in the arts, to have been doing
effective when a narrative restructuring of The ESM has been profitably used in
so for at least 1 year and to be making
experience occurred through art- previous public health research, for
art during the sampling week. Disciplines
making.13,14 Furthermore, since health example, to examine predictors of pain,
included the visual arts (n = 32), creative
benefits have occurred without catharsis smoking and psychotic symptoms in
writing (n = 4), film-making (n = 1) and
or the cognitive restructuring of stressful daily life.21–23 In relation to creative
performance art (n = 4). Since
experiences, but when expressing behaviour, previous work using the ESM
improvements in wellbeing (e.g. mood
positive thoughts, it has been proposed has reported that participants feel more
and the flow state) have been reported
that self-regulation is a key component. happy and active following creative
across different forms of creative activity
Art may enable one to practise activities.24 This study expands upon this
(e.g. writing, visual arts and
confronting and controlling emotions or by including further indices of wellbeing
performance), participants were studied
orienting oneself to meaningful goals, for and with a specific focus on the arts.
as a homogeneous group.6,12,16–18,24 In
example.15 A further and perhaps This study aimed to improve
order to remunerate participants for their
neglected variable is the state of understanding of the immediate
time and effort, each was paid £70.31,32
consciousness that art might facilitate. psychological benefits of art making,
For example, the ‘flow state’, a state of following intrinsically motivated moments
deep absorption, may improve wellbeing of art-making in everyday life. Artists Design
by providing temporary distraction from were prompted, at random intervals, This was a multi-level, repeated-
debilitating experiences or thoughts, or 10 times a day, over the course of measures design, with 2,495 sampled
through the self-affirming nature of the one week, to report on their art-making experiences (level 1 – ‘the experiential-
experience itself and associated feelings activity as well as their current state, level’) nested within 41 participants (level
of accomplishment.16–18 Given the including mood (positive and negative 2 – ‘the person-level’). The criterion
breadth of explanations for a link between affect), cognition (e.g. focus and variable was art-making, with predictor
art-making and health, this study carefully rationality), self-esteem and state of variables at both the ‘experiential-level’
selected indices of affect, cognition, self- consciousness (e.g. the flow state). In (measures of mood, cognition and state
regulation and state of consciousness, in addition, long-term wellbeing measures of consciousness) and ‘person-level’
order to evaluate changes in these were included to test whether these were (indices of general wellbeing). To
following art-making in daily life. also associated with art-making. These minimise order effects questions, at both
While there have been calls for more were chosen to reflect the diversity of the levels, were presented in a random order.
randomised controlled trials to wellbeing construct and the diversity of
strengthen the evidence base,2 as well routes to wellbeing suggested by Materials
as pleas to consider qualitative research previous research. They included Personal data assistants and software
in the ‘hierarchy of evidence’,19 other subjective feelings of wellbeing,25 such Zire 72 personal data assistants (PDAs),
methodologies may make unique as eudemonic happiness (feeling that by Palm, were programmed with the
contributions to the evidence base and one’s life has purpose and is revised Experience-Sampling Program.33

56 Perspectives in Public Health l January 2018 Vol 138 No 1


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Using the experience-sampling method to examine the psychological mechanisms by which participatory art improves wellbeing

Experience-sampling questionnaire respectively, ‘For me, the good life is the Questionnaire).29 This code could be
The experience-sampling questionnaire pleasurable life’; ‘My life has a lasting recreated to link this data with the
(ESQ) consisted of 23 questions, chosen meaning’ and ‘Whether at work or play, I experience-sampling data. The
to measure diverse elements of am usually “in a zone” and not conscious researcher contacted participants
conscious experience. 12 Items were of myself’. through their preferred method and
selected from the Phenomenology of described the study to them further,
Consciousness Inventory (PCI),34 a well- Basic Psychological Needs Scale answered any questions and arranged a
validated questionnaire with independent A 21-item, psychometrically validated time to meet them. At this meeting, care
dimensions that have been found to scale27,41–43 that measures factors was taken to establish a good rapport
reliably distinguish between a variety of thought to predict wellbeing based on with participants and to explain clearly
states of consciousness.35,36 Items were self-determination theory: relatedness, how to take part. Participants were given
selected to measure the following feeling meaningfully connected with other the PDA to practise with. It was ensured
dimensions, as indicated in Table 1: people (e.g. ‘People in my life care about that they understood the questions on
altered state (4 items: body image, me’); autonomy, feeling that one’s the ESQ, could hear the PDA’s signal and
perception, time, meaning), imagery choices in life are self-determined (e.g. ‘I were comfortable with using it. They
(2 items: amount and vividness), attention feel like I am free to decide for myself were given a protective case and a
(2 items: direction and absorption), self- how to live my life’); and competence, charger for the PDA, as well as the
consciousness (1 item), internal dialogue feeling a sense of capability and mastery researcher’s contact details in case they
(1 item), rationality (1 item) and volitional in daily activities (e.g. ‘I have been able to needed assistance during the week.
control (1 item). An additional item was learn interesting new skills recently’).28 Participants were able to choose seven
added, as used in previous ESQs,37 to consecutive days when they would like
measure self-esteem, since this is a to participate and the sampling time
reported outcome of participatory arts:7 ‘I General Self-Efficacy Questionnaire frame was set to suit their sleeping
felt good about myself’. Two further This a psychometrically validated,29,44,45 patterns. This time frame spanned 12
items, commonly used to measure the 10-item measure of a person’s belief in consecutive hours of each day. The PDA
challenges and skill components of the their capacity to cope with adversity, was programmed to signal participants
flow state (‘conditions for flow’)20 were accomplish goals, persevere and recover 10 times per day, at random times, to
taken from the Short Flow Scale (SFS).38 from setbacks. An example item is ‘I am complete the ESQ. Each ESQ was time
Although mood is included in the PCI, the confident that I could deal efficiently with stamped and response times for
short Positive Affect Negative Affect Scale unexpected events’. answering each question were recorded.
(PANAS)39 was used instead since this is If a participant failed to respond to the
a more established measure. Participants Self-Regulation Scale signal within 3 min, the PDA reverted to
were also asked to report on what they This psychometrically validated,30,46–49 ‘sleep mode’ until the next stimulus.
were doing and with whom (3 items) as is 10-item scale measures a person’s ability Participants could not use the PDA other
standard in ESQs20 and to track the time to regulate their attention and emotion. than to complete ESQs when signalled –
spent making art (1 item). A slider, with An example item is ‘If an activity arouses the programme ‘locked’ the PDA.
scores ranging from 0 to 100, was used my feelings too much, I can calm myself Participants carried the PDA with them
as the response scale for most items down so that I can continue with the for a week-long period and met with the
(from ‘strongly agree’ to ‘strongly activity soon’. researcher at the end of this period. They
disagree’ for state items and ‘no time’ to then discussed their experience of taking
‘all of the time’ for time spent making art). Procedure part with the researcher and returned the
Mood was assessed using adjectives, The study was advertised as ‘aiming to equipment, following which they were
which were presented as a checklist to learn more about the fluctuations of remunerated for their participation.
be selected if relevant. The initial conscious experience in daily life’,
contextual questions were open-ended especially in relation to the creative
and completed with text responses. The process. Participants were given a link to Results
complete ESQ is detailed in Table 1. a website where they could learn more Screening the data and analysis
about the study and register their interest Participants responded to 89% of the
Orientations to Happiness Questionnaire in taking part. They could also, beeps and all participants provided
This is a psychometrically validated,25,40 anonymously, through the generation of adequate response rates (ranging from
18-item questionnaire that measures a unique cross-referencing code, 64% to 97%).20 ESQs that all had the
three different types of happiness: complete the battery of psychometric same response (e.g. the default setting
hedonic (the pursuit of pleasure), measures online (Self-Regulation Scale, of 50 on the sliding scales) and
eudemonic (the pursuit of meaning) and General Self-Efficacy Questionnaire, responses completed in less than 1 s
engagement (the pursuit of the ‘flow’ Basic Psychological Needs Scale and were deleted, following best-practice
state). Example questions are, the Orientations to Happiness recomendations.31

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Using the experience-sampling method to examine the psychological mechanisms by which participatory art improves wellbeing

Table 1

The experience-sampling questionnaire

1 When you were beeped, where were you?

2 When you were beeped, who were you with?

3 When you were beeped, what was the main thing that you were doing?

4 Since you were last beeped how much time have you spent making art?

At the time of the beep:

5 … I was feeling |Happy|Sad|Satisfied|Low-spirited|Inspired

6 … I was feeling |Tense|Nervous|Relaxed|Calm|Upset

7 … I was feeling |Active|Sluggish|Sleepy|Energetic|Alert|Attentive

8 … I was feeling |Hostile|Ashamed|Determined|Angry|Annoyed|Afraid

9 … I felt my body greatly expanded beyond the boundaries of my skin (PCI)

10 … time seemed to greatly speed up or slow down (PCI)

11 … the world around me became extremely different in colour or form (PCI)

12 … I experienced very profound and enlightening insights of certain ideas or issues (PCI)

13 … I experienced no or very few images (PCI)

14 … my imagery was as clear and vivid as objects in the real world (PCI)

15 … my attention was completely inner directed (vs outer directed; PCI)

16 … I was distracted and unable to concentrate on anything (PCI)

17 … I lost consciousness of myself (PCI)

18 … I was silently talking to myself a great deal (PCI)

19 … my thinking was clear and understandable (PCI)

20 … I relinquished control and became passive and receptive to what I was experiencing (vs wilfully controlling what I was
experiencing; PCI)

21 … I felt just the right amount of challenge in what I was doing (SFS)

22 … I knew what I had to do each step of the way (SFS)


23 … I felt good about myself

SFS: Short Flow Scale; PCI: Phenomenology of Consciousness Inventory.

Because the data are nested, multi- The residuals for ‘time spent art- Experience-sampling data:
level modelling was used in order to making’ were significantly positively associations between art-making
account for the lack of independence of skewed. Hence, a gamma regression and conscious experience
data at the experiential level.50 Following model, which allows the normality Participants described themselves as in
standard recommendations, within- assumption to be violated, was the process of art making ‘right now’
person predictor variables were centred selected.53 Age, gender and the stimulus 9.4% of the time (235 occasions). The
around individual mean scores, while number (time) were included as mean response (on a scale from 0 to
between-person variables were centred predictors in multi-level models, the latter 100) to having recently been art-making
around grand mean scores.51,52 to control for potential autocorrelation.54 (since the ‘last beep’) was 25.18

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Using the experience-sampling method to examine the psychological mechanisms by which participatory art improves wellbeing

Table 2

Parameter estimates for multilevel model of level 1 stimulus variables as predictors of recent art-making

Experiential variables Associated ESQ items Estimates (and p values)

Flow 21 and 22 .005 (<.001)***

Altered experience 9, 10, 11, 12 .001 (.028)*

Self-consciousness (reduced) 17 .003 (.050)*

Imagery 13, 14 .005 (<.001)***

Attention (inward) 15 <.001 (.949)

Distractibility 16 <.001 (.943)

Clarity of cognition 19 –.002 (.299)

Volitional control 20 –.002 (.211)

Internal dialogue 18 .003 (.004)**

Self-esteem 23 .002 (.379)

Positive affect 5, 6, 7, 8 .165 (<.001)***


Negative affect 5, 6, 7, 8 –.106 (.057)

ESQ: experience-sampling questionnaire.


Estimates are unstandardised multi-level regression coefficients.
***p ≤ .001, **p ≤ .01, *p ≤ .05.

(standard deviation (SD) = 32.96), and with conditions required for the flow (finding meaning in life; γ = .073, p = .011)
participants reported making art state (γ = .005, p < .001) and with an and self-regulation (being able to
in-between beeps 69.4% of the time. As altered state of consciousness (altered organise oneself in order to meet goals;
such, the sampled experiences reflect a perception of time, enlightening γ = .005, p = .042). Other wellbeing
range of ‘artistic’ and ‘non-artistic’ insights, the world becoming different in predictors were not significantly
moments. colour or form and an altered associated with art-making (as indicated
Art-making was significantly awareness of one’s body; γ = .001, in Table 3).
predicted by a range of affective, p = .028) in addition to reduced self-
cognitive and state factors (as indicated consciousness (γ = .003, p = .05). Art- Cross-level interactions between
in Table 2). In terms of mood, art- making was not significantly associated experiential-level and person-level
making was significantly associated with changes in self-esteem (feeling measures
with positive affect (active, determined, good about oneself). Overall, this By adding cross-level interactions to the
attentive, inspired and alert; γ = .165, suggests that art-making was a positive model, it was tested whether the
p < .001), rather than negative affect experience, associated with positive relationship between experiential states
(afraid, nervous, upset, hostile and affect, the flow state and rich internal and art-making differed significantly
ashamed), which was non-significant imagery. between people according to their
(γ = –.106, p = .057). In terms of wellbeing levels (eudemonic happiness
cognition, art-making was significantly Art-making as predicted by and self-regulation). As indicated in
associated with vividness of internal person-level wellbeing measures Table 4, this led to four significant
imagery, both visual (γ = .005, p < .001) In order to assess whether the frequency interactions, represented in Figures 1, 2,
and auditory (inner dialogue; γ = .003, of art-making across the week was 3 and 4. Participants with low scores on
p = .004), but not with attention (e.g. associated with long-term wellbeing, eudemonic happiness experienced a
being focused) or thinking style (e.g. person-level predictors were added to greater improvement in hedonic tone
structured, clear cognition). Finally, art- the model. Art-making was significantly following art-making (γ = –.016, p = .002;
making was significantly associated associated with eudemonic happiness as indicated in Figure 1). Participants

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Using the experience-sampling method to examine the psychological mechanisms by which participatory art improves wellbeing

with high levels of eudemonic happiness


Table 3 were more likely to experience inner
speech when art-making and less likely
Parameter estimates for multilevel model of level-2 person-level variables as to experience inner speech in other
predictors of art-making
contexts in daily life (γ = –.001, p = .002;
Wellbeing variables Estimates (and p values) as indicated in Figure 2). Similarly,
participants with high eudemonic
Engagement (happiness) –.016 (.588) happiness were more likely to
experience altered states while art-
Hedonic (happiness) .019 (.487) making (γ < .001 p = .031), as indicated
in Figure 3. Finally, those scoring low on
Eudemonic (happiness) .073 (.011)*
self-regulation experienced more inner
Autonomy –.023 (.344) speech, especially when making art
(γ = –.001, p = .024; as indicated in
Relatedness –.002 (.256) Figure 4). Collectively, these cross-level
interactions suggest both that
Competence –.002 (.953) conscious experience following art-
making differs according to levels of
Self-efficacy –.011 (.600)
wellbeing and that conscious
Self-regulation .005 (.042)* experience while art-making may predict
long-term wellbeing. However, these
Estimates are unstandardised multi-level regression coefficients.
analyses were exploratory and are thus
***p ≤ .001, **p ≤ .01, *p ≤ .05.
interpreted with caution.

Figure 1.

Association, with line of best fit, between art-making and positive affect according to high and low scores on eudemonic
happiness.

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Using the experience-sampling method to examine the psychological mechanisms by which participatory art improves wellbeing

Figure 2.

Association, with line of best fit, between art-making and inner dialogue according to high and low scores on
eudemonic happiness.

Discussion view that the health benefits of art- increase feelings of positive affect, which
The current research was innovative in making are not merely fleeting. are an essential component of
that it was the first study to apply the Subsequent to art-making, participants wellbeing.10 Furthermore, exploratory
ESM to the understanding of art and reported being in a more positive mood, cross-level analyses suggested that
health, enabling the inclusion of diverse replicating recent findings that creative participatory art may be a particularly
indices of wellbeing.55 Multi-level activities boost hedonic tone in everyday useful resource (improving hedonic tone)
modelling suggested that art-making life.24 An important theoretical point is for those with low levels of eudemonic
was associated with a that rather than reducing negative affect happiness (even though they are less
phenomenological profile characterised (e.g. through catharsis), art-making in likely to make art).
by positive affect, vivid imagery and the this study was only significantly Art-making was associated with
flow state and accordingly with multiple associated with increases in positive changes in cognition. During or following
psychological mechanisms. affect, suggesting that art may improve, recent art-making, participants were
Furthermore, art-making was associated rather than repair, hedonic tone, in this more likely to report experiencing vivid
with specific facets of long-term context. It must be noted that positive imagery and inner dialogue, cognitive
wellbeing, eudemonic happiness and affect on the PANAS conflates both features indicative of daydreaming.57 The
self-regulation. Cross-level interactions hedonic tone and excitement (positive role of such cognitive features in relation
suggested that the experiential level arousal), which other mood scales to wellbeing requires further exploration.
may impact upon long-term indices of distinguish between,56 and as such, it Previous research suggests that
wellbeing. For example, participants could be questioned whether this finding particular types of cognition, while art-
with high levels of eudemonic happiness denotes an increase in excitement or making, are associated with health
were more likely to report happiness. Nevertheless, the results outcomes, such as the use of ‘causality
phenomenological features of the flow support affective models for the role of words’ (e.g. ‘because’) and ‘insight
state while art-making, supporting the the arts for wellbeing – art-making may words’ in expressive writing (indicative of

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Using the experience-sampling method to examine the psychological mechanisms by which participatory art improves wellbeing

Figure 3.

Association, with line of best fit, between art-making and altered experience according to high and low scores
on eudemonic happiness.

reinterpretation and meaning-making).58 Recent art-making significantly meet the challenge provided and having
Indeed, inner speech is thought to be predicted features of the flow state, sufficient challenges to prevent
crucial to making sense of everyday life complete absorption in one’s current boredom). In order to produce optimal
and developing a sense of self.59 activity.16 Art-making was associated wellbeing (by providing opportunities for
Potentially, imagery and internal with both the ‘conditions for flow’, flow) when designing arts for health
dialogue during art-making could participants reporting that challenges and interventions, a careful consideration of
promote wellbeing through the skills were balanced, and experiential participants’ skill-sets should be made,
development of healthy internal features of the flow state: entering an enabling the provision of suitable
representations, which are perhaps altered state of consciousness (e.g. challenges across a course.63 For
externalised and explored through the losing awareness of time) and reduced example, in educational settings, the flow
medium of art.60 Interestingly, in this awareness of self. Although flow in the state is more likely to arise when each
study, high eudemonic happiness was context of art-making has been student is given a task slightly ahead of
associated with more inner dialogue described qualitatively,16,26,61 this has not their current skill-set and when they are
when making art (and less inner been replicated experimentally.18 This given choice within this task.63
dialogue when not making art). This study provides important empirical Finally, art-making in everyday-life was
does support the role of cognitive support for the role of the flow state as a associated with finding happiness
content (inner speech) as a contributory route to wellbeing through art-making, through meaning in life (rather than
factor to eudemonic happiness, which is supporting research on the import of flow through hedonism) and self-regulation
facilitated in the context of art-making. in other contexts to wellbeing (e.g. the (rather than variables associated with
However, the type and content of this workplace).62 That expressive writing did self-efficacy, autonomy or relatedness).
inner imagery is not discernible in this not facilitate flow in previous research18 Low levels of eudemonic happiness are a
study in order to further examine its may be because the conditions for it significant risk factor for depression,25,64
potential role. were not met (having sufficient skills to and high levels are associated with

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Using the experience-sampling method to examine the psychological mechanisms by which participatory art improves wellbeing

Figure 4.

Association, with line of best fit, between art-making and inner dialogue according to high and low scores on
self-regulation.

Data on the X-axis for the variable ‘Since you were last beeped how much time have you spent making art?’ range from 0 = ‘no time’ to 100 = ‘all of the
time’. Data on the Y-axis represent person-centred scores on each variable, where 0 = individuals’ mean scores and deviations from this are
represented by – (below average) and + (above average) scores.

finding meaning, purpose and personal Despite the encouraging findings, usefulness and validity in this context
growth, suggesting that eudemonic there are a number of limitations with this would be appropriate. Furthermore, since
happiness is essential to wellbeing.26 It is study. This study worked with practising the ESM is observational and analyses
important to note that the current sample artists and findings may not be are correlational, the causal relationship
had a high level of skill and expertise in generalisable to other groups. Future between variables is unclear (e.g.
the arts, and worked independently, research could include control or between art-making and mood).
rather than in formal art classes. Hence, comparison groups in order to assess Experimental research could usefully
other factors (such as developing the benefit of art-making in different build upon these findings to test causal
competence though learning artistic skills samples (e.g. artists vs non-artists or models, and event-triggered ESM
and relationships with others) may be specific clinical groups). Furthermore, designs, which ask participants to
more important in intervention studies since the artists in this study were self- complete ESQs at specific points in time
with less experienced artists in a social defined, there was variation in what this (e.g. before and after art-making), could
setting. Furthermore, the direction of meant in practice. In future work, it may help to track patterns over time more
these relationships between art-making be useful to focus on artists working effectively (enabling causal patterns to be
and wellbeing is not known. As such, the within specific disciplines and with similar inferred). Finally, this study did not
experiential-level data and cross-level levels of expertise. In addition, the ESQ examine the impact that the arts may
interactions are potentially more used a collection of items that had not have on physical health.6,12 An extension
meaningful, since these analyses focus been used before to repeatedly measure of the ESM to measure biomarkers (e.g.,
on changes during or directly following conscious experience in everyday life, heart rate variability)65 in everyday life
art-making. hence further consideration of its may be informative in this regard.

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Using the experience-sampling method to examine the psychological mechanisms by which participatory art improves wellbeing

routes to well-being. Furthermore, these


Table 4 experiential factors interacted with long-
term eudemonic happiness, suggesting
Cross-level interactions between significant person-level and experiential- that specific states (e.g. the flow state)
level predictors of art-making
may predict specific health outcomes
Wellbeing variables Experiential variables Estimates (and p values) (e.g. meaning in life). It is recommended
that arts interventions consider the
Eudemonic (happiness) Positive affect –.016 (.002)** likelihood that specific tasks will enable
these state factors to be experienced by
Imagery <.001 (.496) participants (in particular, whether tasks
meet the conditions for flow). It is further
Inner dialogue –.001 (.002)**
suggested that intervention evaluations
Flow <.001 (.648) measure wellbeing using state
questionnaires when possible in order to
Altered experience <.001 (.031)* capture the immediate impact that art
might have. Future research could
Self-consciousness <.001 (.117) profitably use the ESM with participants
of arts for health interventions to track
Self-regulation Positive affect –.004 (.384)
their longitudinal impact on wellbeing.
Imagery <.001 (.784)
Conflict Of Interest
Inner dialogue –.001 (.024)* The author(s) declared no potential conflicts
of interest with respect to the research,
Flow <.001 (.553)
authorship and/or publication of this article.
Altered experience <.001 (.526)
Self-consciousness <.001 (.792) Ethical Approval
This study was approved by the University
Estimates are unstandardised multi-level regression coefficients. of the West of England’s Research Ethics
***p ≤ .001, **p ≤ .01, *p ≤ .05. Committee.

Conclusion assessing the impact of art-making on Funding


Measuring participants’ state of wellbeing. Positive affect, vivid imagery This study was funded by a University of
consciousness during or immediately and the flow state were all associated the West of England Early Career Research
following art-making is a useful tool for with art-making, suggesting multiple Starter Grant.

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