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1920S ERA INVESTIGATOR

Name Fredrick Zhang Birthplace Tenassey Pronoun He/Him


Occupation FBI Special Investigator
Residence Boston Age 32

       

STR 70 35 14 SIZ 90 45 18 Hit Points 17


CHARACTERISTICS

       

CON 80 40 16 POW 75 37 15 Magic Points 15


       

DEX 75 37 15 APP 65 32 13 Luck 0


         

INT 65 32 13 EDU 70 35 14 Sanity 75 15


IDEA KNOW

Max Sanity Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) 5 2 1 Firearms 25 12 5 Persuade (10%) 15 7 3


(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 Machine Gun 61 30 12 (01%)
Firearms Pilot
SKILLS

Appraise (05%) 5 2 1 First Aid (30%) 40 20 8 Psychoanalysis (01%) 1 0 0


Archaeology (01%) 1 0 0 History (05%) 5 2 1 Psychology (10%) 40 20 8
(05%) Intimidate (15%) 60 30 12 Ride (05%) 5 2 1
Art / Craft
Jump (20%) 30 15 6 (01%)
Science
Charm (15%) 20 10 4 (01%)
Language (Other)
Climb (20%) 20 10 4
Credit Rating (00%) 55 27 11 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) English (EDU) 80 40 16 Spot Hidden (25%) 35 17 7
Language (Own)
Disguise (05%) 50 25 10 Law (05%) 55 27 11 Stealth (20%) 50 25 10
Dodge (half DEX) 37 18 7 Library Use (20%) 20 10 4 (10%)

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 20 10 4 Listen (20%) 20 10 4 Swim (20%) 20 10 4
Elec. Repair (10%) 10 5 2 Locksmith (01%) 1 0 0 Throw (20%) 20 10 4
Fast Talk (05%) 5 2 1 Mech. Repair (10%) 10 5 2 Track (10%) 20 10 4
Fighting (Brawl) (25%) 55 27 11 Medicine (01%) 1 0 0
Natural World (10%) 10 5 2
Fighting
Navigate (10%) 10 5 2
Firearms 80 40 16 Occult (05%) 5 2 1
(Handgun) (20%)

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 7


COMBAT

Brawl 55 27 11 1D3 + DB 1 - - - Build 1


Navy Revolver 80 40 16
  
1d10 1 10 6 95
Lewes Gun 61 30 12 1d10+2 Full Auto 200 47 100
Dodge 37 18 7
Damage Bonus +1D4
MY STORY

BACKSTORY
Personal Description Traits

Ideology & Beliefs Injuries & Scars

Significant People Phobias & Manias

Meaningful Locations Arcane Tomes & Spells

Treasured Possessions Encounters with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level
Cash
Assets

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.  
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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