Monki Char

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Unarmored Defense PHB p76

wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.

Martial Arts PHB p76


while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield.
You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed /and monk/kensei
weapons.
You can roll a Monk dice in place of the normal damage of your unarmed strike or monk weapon.
When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one
unarmed strike as a bonus action

Ki PHB p76
Ki points restored by a short or long rest, of which at least 30 minutes of the rest meditating .
Ki save DC = 8 + your proficiency bonus + your Wisdom modifier Ki save DC=
Flurry of Blows. Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two
unarmed strikes as a bonus action.
Patient Defense. You can spend 1 ki point to take the Dodge action as a bonus action on your turn.
Step of the Wind. You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and
your jump distance is doubled for the turn.
Ki-Fueled Attack If you spend 1 ki point or more as part of your action on your turn, you can make one attack with an
unarmed strike or a monk weapon as a bonus action before the end of the turn.
Deft Strike. When you hit a target with a kensei weapon, you can spend 1 ki point to cause the weapon to deal extra
damage to the target equal to your Martial Arts die. You can use this feature only once on each of your turns.
Stunning Strike When you hit another creature with a melee weapon attack, you can spend 1 ki point to
attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of
your next turn.
Focused Aim When you miss with an attack roll, you can spend 1 to 3 ki points to increase your attack roll by 2 for
each of these ki points you spend, potentially turning the miss into a hit.
Quickened Healing As an action, you can spend 2 ki points and roll a Martial Arts die. You regain a number
of hit points equal to the number rolled plus your proficiency bonus.

Unarmored Movement PHB p76


Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This
bonus increases when you reach certain monk levels, as shown in the Monk table. Move 45ft

Deflect Missiles PHB p76


Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon
attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your
monk level. (d10+
If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you
have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack
(range 20/60 feet) with the weapon or piece of ammunition you just caught, as part of the same reaction. You make
this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for
the attack.

Slow Fall PHB p76


Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount
equal to five times your monk level. (by 30)

Way of the Kensei XGE p34


Monks of the Way of the Kensei train relentlessly with their weapons, to the point where the weapon becomes an
extension of the body. Founded on a mastery of sword fighting, the tradition has expanded to include many different
weapons.
A kensei sees a weapon in much the same way a calligrapher or painter regards a pen or brush. Whatever the
weapon, the kensei views it as a tool used to express the beauty and precision of the martial arts. That such mastery
makes a kensei a peerless warrior is but a side effect of intense devotion, practice, and study.
Path of the Kensei XGE p34
Kensei Weapons. Choose two types of weapons to be your kensei weapons: one melee weapon and one ranged
weapon. Each of these weapons can be any simple or martial weapon that lacks the heavy and special properties.
The longbow is also a valid choice. You gain proficiency with these weapons if you don't already have it. Weapons of
the chosen types are monk weapons for you. When you reach 6th, 11th, and 17th level in this class, you can choose
another type of weapon—either melee or ranged—to be a kensei weapon for you, following the criteria above.
Agile Parry. If you make an unarmed strike as part of the Attack action on your turn and are holding a kensei
weapon, you can use it to defend yourself if it is a melee weapon. You gain a +2 bonus to AC until the start of your
next turn, while the weapon is in your hand and you aren't incapacitated.
Kensei's Shot. You can use a bonus action on your turn to make your ranged attacks with a kensei weapon more
deadly. When you do so, any target you hit with a ranged attack using a kensei weapon takes an extra 1d4 damage
of the weapon's type. You retain this benefit until the end of the current turn.
Way of the Brush. You gain proficiency with your choice of calligrapher's supplies or painter's supplies.

Ki-Empowered Strikes, Magic Kensei Weapons


unarmed strikes and Kensei Weapons count as magical

Prof:
simple weapons, shortswords+ kensi Longsword(15gp), longbow(50gp), warhammer (15gp)
Calligrapher's Supplies, Alchemist's Supplies, Chess
Skills: Insight, religion + History, Persuasion
Saving Throws: Strength, Dexterity

Alchemist's Supplies 50 gp, 8 lb.


Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's
tools requires a separate proficiency.
Alchemist's supplies enable a character to produce useful concoctions, such as acid or alchemist's fire.
Components. Alchemist's supplies include two glass beakers, a metal frame to hold a beaker in place over an open flame, a glass stirring rod, a small mortar and
pestle, and a pouch of common alchemical ingredients, including salt, powdered iron, and purified water.
Arcana. Proficiency with alchemist's supplies allows you to unlock more information on Arcana checks involving potions and similar materials.
Investigation. When you inspect an area for clues, proficiency with alchemist's supplies grants additional insight into any chemicals or other substances that
might have been used in the area.
Alchemical Crafting. You can use this tool proficiency to create alchemical items. A character can spend money to collect raw materials, which weigh 1 pound for
every 50 gp spent. The DM can allow a character to make a check using the indicated skill with advantage. As part of a long rest, you can use alchemist's supplies
to make one dose of acid, alchemist's fire, antitoxin, oil, perfume, or soap. Subtract half the value of the created item from the total gp worth of raw materials
you are carrying.
Activity DC Activity DC
Create a puff of thick smoke 10 Identify a poison 10
Identify a substance 15 Start a fire 15
Neutralize acid 20

Calligrapher's Supplies 10 gp, 5 lb.


Calligraphy treats writing as a delicate, beautiful art. Calligraphers produce text that is pleasing to the eye, using a style that is difficult to forge. Their supplies
also give them some ability to examine scripts and determine if they are legitimate, since a calligrapher's training involves long hours of studying writing and
attempting to replicate its style and design.
Components. Calligrapher's supplies include ink, a dozen sheets of parchment, and three quills.
Arcana. Although calligraphy is of little help in deciphering the content of magical writings, proficiency with these supplies can aid in identifying who wrote a
script of a magical nature.
History. This tool proficiency can augment the benefit of successful checks made to analyze or investigate ancient writings, scrolls, or other texts, including runes
etched in stone or messages in frescoes or other displays.
Decipher Treasure Map. This tool proficiency grants you expertise in examining maps. You can make an Intelligence check to determine a map's age, whether a
map includes any hidden messages, or similar facts.
Activity DC Activity DC
Identify writer of nonmagical script 10 Determine writer's state of mind 15
Spot forged text 15 Forge a signature 20

Background: Noble who -studied_the_blade-


Feature: Position of Privilege
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you
have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and
other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble.
No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.
I must prove that I can handle myself without coddling from my family. (Chaotic)
The common folk must see me as a hero of the people.
I secretly believe that everyone is beneath me.
A set of fine clothes, Traveler's Clothes,2x common clothing
a signet ring, a scroll of pedigree,
Longsword,
Caligraphy kit
Explorer's Pack, including backpack with a bedroll, a mess kit, a tinderbox, a waterskin
10 torches, 50 feet of hempen rope
Rations: 10

Need: longbow 50, warhammer 15, alchemy kit 50

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