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Monki Char
Monki Char
Monki Char
wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.
Ki PHB p76
Ki points restored by a short or long rest, of which at least 30 minutes of the rest meditating .
Ki save DC = 8 + your proficiency bonus + your Wisdom modifier Ki save DC=
Flurry of Blows. Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two
unarmed strikes as a bonus action.
Patient Defense. You can spend 1 ki point to take the Dodge action as a bonus action on your turn.
Step of the Wind. You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and
your jump distance is doubled for the turn.
Ki-Fueled Attack If you spend 1 ki point or more as part of your action on your turn, you can make one attack with an
unarmed strike or a monk weapon as a bonus action before the end of the turn.
Deft Strike. When you hit a target with a kensei weapon, you can spend 1 ki point to cause the weapon to deal extra
damage to the target equal to your Martial Arts die. You can use this feature only once on each of your turns.
Stunning Strike When you hit another creature with a melee weapon attack, you can spend 1 ki point to
attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of
your next turn.
Focused Aim When you miss with an attack roll, you can spend 1 to 3 ki points to increase your attack roll by 2 for
each of these ki points you spend, potentially turning the miss into a hit.
Quickened Healing As an action, you can spend 2 ki points and roll a Martial Arts die. You regain a number
of hit points equal to the number rolled plus your proficiency bonus.
Prof:
simple weapons, shortswords+ kensi Longsword(15gp), longbow(50gp), warhammer (15gp)
Calligrapher's Supplies, Alchemist's Supplies, Chess
Skills: Insight, religion + History, Persuasion
Saving Throws: Strength, Dexterity