Professional Documents
Culture Documents
Action Research Edited
Action Research Edited
PUPILS
Curato, Jeolina M.
Embang, Jessan
Chapter 1
INTRODUCTION
Rationale
words including their structure. In learning language, Vocabulary is essentials component its
important role in oral language development and early literacy (Hill, 2012). The study, which
was published by the U.S. The National Center for Education Statistics at the Department of
Education examines students' vocabulary abilities across the country and discovers that they
closely mirror their reading comprehension abilities. For fourth-graders, for example, the best
25% of readers had an average vocabulary score of 255 on a scale of 500, while the bottom
The language will not exist without vocabulary; one of the most important factors
(Akdogan, 2017) and foundation in learning English as a second language (Nie & Zhou (2017).
Having a wide range of vocabulary knowledge helps the learners understand the meaning of
new words and analyze the set of ideas that they may encounter (Keshta & Al-Faleet, 2013;
Kusrini, 2012).The results of PISA 2018 National Report of the Philippines revealed that
Filipino students obtained an average score, and it was found out that one out of five Filipino
students achieved at least the minimum proficiency level in overall reading literacy. It was
implied in the results that students have poor vocabulary skills (PISA 2018, 2019).
According to (Akdogan 2017) in developing students’ vocabulary mastery, the teacher
should give learning that makes the students see pictures or action, like using games and
some materials. Therefore, the teacher utilized an appropriate strategy in learning vocabulary.
One type of strategy is Scattergories game that can be use in increasing vocabulary.
Scattergories game is a game that played by uniquely naming \objects within a set of
categories, given an initial letter, within a time limit. Through these games, teacher will find out
Based on the scenarios above, the researchers want to know whether there is an
Research Questions
Theoretical Framework
and Jean Piaget, in 20th century that games are the way to learn new things, the way
to form and expand knowledge and skills, the way to combine thinking and action, and the
important means of children intellectual development. According to Ersoz (2000) claims that
games are highly appreciated because of the benefits and the fun environment that games
create. Teachers can use games to help their students practice more their skills of
communication. In addition, Uberman (1998) also affirms the helpful role of games in
vocabulary teaching. From her own teaching experiences, Uberman observed the enthusiasm
of her students in learning through games. She considers games as a way to help students not
only enjoy and entertain with the language they learn, but also practice it incidentally.
competence, thus it increases their academic success (Byun & Loh, 2015; Ke, Xie, & Xie,
2016; Kim, Roh, & Cho, 2016; Laski & Siegler, 2014; Shin, Sutherland, Norris, & Soloway,
2012). According to Papastergiou (2009a) students can learn more actively and with greater
interest through game-based learning. Game-based learning sustains interest and attention;
achievement; provides opportunities to prepare the future learning, teaches new knowledge
and skills, practices and reinforces existing knowledge and skills and develops 21st-century
skills (Eseryel, Law, Ifenthaler, Gel, & Miller, 2014; Felicia, 2014; Filsecker & Hickey, 2014;
Hung, Huang, & Hwang, 2014; Kebritchi, Hirumi, & Bai, 2010; Maclellan, 2013; Plass, Perlin, &
Nordlinger, 2010; Smeda, Dakich, & Sharda, 2014; Villalon, 2016; Zhang, 2015)
Game is recreational activity with the aim of having fun or filling spare time. According to
Amy (2010:4) which states that introduction games are both a necessary and enjoyable activity
that helps students participate, think, learn, and develop problem-solving method.
Scattergories game is a board game for two to six players in which players try to list as many
words that begin with a specific letter and fall into one of several categories as possible in
According to Martinson in Akdogan (2017:32) stated that game is an enjoyable way for
students to learn since it allows them to explore new ideas and make alternate decisions
without risking failure. We learn how to plan, assess possibilities, and think flexibly through
playing games. Vocabulary is the most crucial part of learning a language; without it, we will be
unable to acquire and develop our vocabulary in foreign languages. Watkins (2005: 34) argues
training today. Based that Swannel (1994:656), mastery is comprehensive knowledge. So,
without having proportional English vocabulary, students will get some difficulties in using
Fromkin and Rodman state that "Language are a crucial aspect of knowledge of
languages and become a part of our mental grammars, we couldn't communicate our thoughts
through language without words or comprehend the thinking of others."4 Moreover, Viera
claims that the understanding of Vocabulary is essential for language development since it
helps with the It is also a good indicator of language output and understanding. of the
development of any language ability5 Thus, terminology is crucial acquiring a second language
or a foreign language because without a proper and Learners won't be able to use the
capabilities.
Figure 1: Conceptual Framework
\
Modify replace
instructional Agree upon the use
Scattergories of Scattergories
strategies strategies
Action-Research Cycle
for
Improving Instruction
Via Scattergories
Strategies
Implement
Review Scattergories
instructional strategies
Scattergories
Strategy
Use data to assess
the effectiveness of
instructional
Scattergories
strategies
Figure 1 presents the conceptual framework showing the variables of the study. The Action-
Research cycle is a process for improving instruction via Scattergories strategies. The cycle
involves analyzing data to identify areas for improvement, developing strategies to address
those areas, implementing the strategies, and then evaluating the results to determine whether
the strategies were effective. This cycle is intended to provide a structured approach to
student outcomes.
The result of this research is expected to be useful for the teacher, students, and the field
study. English teachers will help in developing students’ vocabulary mastery by using
Scattergories game. For the students, hopefully, Scattergories game can help the pupils to
learn new vocabulary, and hopefully, it can motivate them to learn English since Scattergories
game is attractive for the teachers, this study gives some information about other sources that
can be used in teaching English. For other researchers, hopefully, it can give other researcher
ideas in teaching English and develop their vocabulary by using Scattergories game. It can be
an impression for the researcher to know whether the Scattergories game has a good
influence. Then, the researcher can use this material in teaching English in the future.
Definition of Terms
In order for the reader to thoroughly discern this research, some key terms are herein
defined.
Scattergories Games. This is defined as the variation of the category game and can build
general word learning. Scattergories games are critical thinking games, where one has to think
with limited time. It also stimulates the player or students to think fast and correctly. For
example, the letterthat comes out is "K", so students must write a word that start from the letter
"K" like "K" for the word "Key". As soon as possible the student must get a different word from
his friend. If he has a different word, he will get a score and if he gets the same word with his
friend, he will get nothing. In this study, it is a game used by the researcher to enrich the
additional words that was learned by the pupils. In this study, it is the aim of the researcher to
Games. This defined as an activity with rules and fun. There are two kinds of games in games:
competitive games and co-operative games. A competitive game is game in which the player
has to race to win the game. While the co-operative games are game in which the player will
LITERATURE REVIEW
This section obtain an overview of the current knowledge of the research. Literature ,
works, theories linked to the usage and significance of the study are discussed in this section
of the research. Additionally, it talks about the earlier investigation that provides substantial
proof to support influenced and help the researcher to build knowledge in the current study .
Teachers in the twenty-first century must be skilled in the use of learning media that are
appropriate to the characteristics of their students. Gamification is one strategy that is in line
with 21st century education. Gamification is the practice of adapting game components or
design principles for use in non-game contexts (Safapour et al., 2019). Gamification, in other
learning tool for students in the twenty-first century. According to Panis et al. (2020),
the demands of learning experience required to create suitable learning. On the other hand,
According to Phinebaugh, (1988), Scattergories is a classic party game that has been
around since 1988. It is a creative thinking game that requires players to think quickly and
come up with words and phrases that fit the given categories. Players are challenged to come
up with words and phrases that start with the same letter, and the player with the most unique
answers wins the round. The game is great for parties and family game nights, as it
encourages players to think outside the box and come up with creative answers. It is a great
game for learning new words and phrases, as well as for improving verbal and written
communication skills. Scattergories is a great game for any age and is sure to provide hours of
fun for the whole family. In that reason, ESP teachers better to apply effective techniques in
their classrooms such as scattergories the card game which is considered as a fast thinking
game. The present dissertation aims at investigating to what extent scattergories the card
game can help students in learning semi-technical vocabulary, as well as, investigating how
didactic games: scattergories the card game can be more than just fun. In the light of the
raised questions, it is hypothesized that if teachers apply Didactic games: scattergories the
card game, their students' semi-technical vocabulary will be enhanced. In order to confirm or
reject the hypothesis, a questionnaire and an experiment have been used as a data collection
tools. They were submitted to 51 first year students at 'Institut National de la Formation
Professionelle Hotellerie et Tourisme' in Ain El Beida. These students were divided into two
groups: the experimental and the control group. The analysis of the questionnaire, which was
submitted to both groups, results revealed that subject students face several difficulties in
mastering semi-technical vocabulary. After, both groups were pre-tested to check their
knowledge of the semi-technical vocabulary. Then, the experimental group was exposed to a
treatment by implementing the card game in teaching semi-technical vocabulary, while the
control group received no especial instruction. After that, both groups were post-tested. The
analysis of the experiment data confirms that through scattergories the card game help ESP
students master more semi-technical vocabulary and memorize them. In that reason, ESP
teachers are recommended to apply scattergories the card game in their classrooms and
The research into vocabulary enrichment has been a topic of interest for educators for
many years. One area of research has focused on the impact of vocabulary instruction on
student achievement. Studies have found that those students who receive explicit instruction in
vocabulary, either through direct instruction or creative activities, show higher levels of
academic success. Additionally, research has demonstrated that when students are taught to
use strategies such as root word analysis and context clues to identify and understand words,
they are better able to comprehend the text overall. Other research has focused on the impact
of having a rich vocabulary on overall academic success. Studies have shown that when
students possess a larger vocabulary, they can read more complex texts, understand and
remember more of the material, and perform better on tests and other assessments.
Furthermore, students with larger vocabularies are also more likely to participate in class
discussions, be able to express their thoughts and ideas more clearly and demonstrate higher
levels of creativity. The research into vocabulary enrichment also extends to its impact on
language development. Studies have found that when students are taught to recognize and
use a variety of words, they are better able to express their ideas more clearly and accurately.
Additionally, vocabulary instruction can also help students become more proficient in different
languages, as they can apply the same strategies and techniques to the new language.
Overall, the research into vocabulary enrichment has shown that it is beneficial for students in
a variety of ways. Explicit vocabulary instruction can have a positive impact on student
achievement, and having a larger vocabulary can help students develop language skills and
cannot communicate successfully or convey their views verbally or in writing without a suitable
vocabulary. A person can speak, write, and read with confidence and efficacy after expanding
their vocabulary. Vocabulary expansion is a great aid to language learners learning a foreign
comprehend the words they read or hear. They benefit from the expanded vocabulary when
separated from the other elements in English teaching-learning process in elementary school,
because vocabulary influences the ability of the students in studying English, especially
Furthermore, there are other studies conducted that the Scattergories game can improve
the vocabulary mastery of a student. In the year 2020 a study called “Improving Vocabulary
Mastery of the Sixth Year Students Using Scattergories Game in SMP Negeri 8 Palopo”,
objective to find out whether or not the Scattergories game is effective in improving the
student's vocabulary mastery in SMP Negeri 8 Palopo. Allen (1983) said that predicting what is
‘creating the sense of need for a word. According to Amy (2010), who said that implementing
the game is the right choice and is also a fun activity where students can interact, think, learn,
and strategize how to solve problems. The researcher thinks the game can create attention
and a good link between teachers to students. The researcher design used a pre-experimental
the purpose of this research was to determine the effectiveness of students in using
scattergories games. The research instrument used a vocabulary test. The pre-test was given
to determine the basic skills of students' vocabulary and the post-test was given to determine
the improvement in students' vocabulary after being given treatment, and this research used a
scattergories game. This research was conducted in class VII.3 SM P Negeri used 8 Palopo
2020, which consists of 30 students. The test contains 40 items from 2 types of tests, namely
the matching test and the translation test. Then the tests were calculated and analyzed using
the SPSS 20 program. the researcher concluded that the use of the Scattergories game was
effective in improving the vocabulary of students at SMP Negeri 8 Palopo. The increase in
students' vocabulary after treatment, can be proven by the results of the pretest students with
an average score of 58.8333 and an average post-test score of 85.7000, the value of t0 (t count )
= 21.604 and df (degrees of freedom) based on these results, namely 21.604 ˃ 2.045, from
these results the researcher concluded that t0 (t count) is higher than tt (ttable), t0 ˃ tt. it means
that there is a significant difference between vocabulary mastery before and after using the
scattergories game.