INTRODUCTORY TEST - Answered

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INTRODUCTORY TEST:

ORIGIN,CHESSBOARD, & THE CHESSMEN:


1. The game of Chess has originated from India (India/USA/England).

2. Chess is a game played between Two Players (Five/Two/Three).

3. There are 64 Squares on a Chess board (8/16/32/64).

4.The Chessboard is always placed with a White color squares on the right-hand corner
square nearest a player (White/Black).

5.The player playing with the White color Chessmen makes the first opening move in a
game of Chess (Black/White).

6. There are 6 Type of chessmen in a game of Chess (4/6/2).

7. Each player has got 1 king at the start of the game (3/2/1).

8. Each player has 1 Queen at the start of the game (3/8/1).

9. Each player has 2 Rooks at the start of the game (4/2/8).

10. Each player has 2 Bishops at the start of the game (2/4/8).

11. Each player has 2 Knights at the start of the game (16/8/4/2).

12. Each player has 8 Pawns at the start of the game (8/16/32).

13. Each player has got a total of 16 Chessmen (16/12/8).

14. Rooks are placed in the Corner squares at the start of the game (Centre/Corner).

15. The Knights are placed between Rook & Bishop at the start of the game (Rook &
King/Rook & Queen/Rook and Bishop).

16. One Bishops is Placed between King and Knight and the other Bishop between Queen
and Knight at the start of the game (Rook/Queen/King/Pawn).

17. The White King is placed on Black color at the start the game (White/Black).

18. The White Queen is placed on White color at the start the game (White/Black).

19. The Black King is placed on White color at the start the game (White/Black).

20. The Black Queen is placed on Black color at the start the game (White/Black).

21. The Chessman, which moves only in a straight line to any of the vacant square,
horizontally or vertically on the file or on the Rank on which it is standing is named as
Rook (King/Queen/Rook/Bishop/Knight/Pawn).

22. The Chessman, which moves to any of the vacant square of its own color on a diagonal
is named as Bishop (King/Queen/Rook/Bishop/Knight/Pawn).

23. The Chessman, which moves like Rook and Bishop is named as Queen
(King/Queen/Rook/Bishop/Knight/Pawn).

24. The Chessman, which moves in a 'L' shaped pattern of Two squares straight' followed
by 'One square side-ways' or vice-versa is named as Knight
(King/Queen/Rook/Bishop/Knight/Pawn).

25. The Chessman, which moves only in a forward direction on the file on which it stands is
named as Pawn (King/Queen/Rook/Bishop/Knight/Pawn).

26. The Chessman which moves only one square in any direction is named as King.
(King/Queen/Rook/Bishop/Knight/Pawn)

27. Pawn is the only chessman, which moves and captures and in a different way
(Pawn/Bishop/Rook/King/Queen)

28. When a pawn reaches the end of the Chessboard it must be exchanged as part of the
same move on the same square for a new queen, rook, bishop or knight of the same color
(True/False).

29. You can do Pawn Promotion only once in the game (True/False).

Chess Notations
30. The game of chess is recorded in Algebraic notation (Algebraic/Geometrical/English).

31. As per algebraic notation the chessboard is divided into 8 files and 8 ranks
(16/32/8/64).

32. What is the color of each of the following squares? (Use W = White & B = Black):
a1: B f7: W b2: B h6: B
c8: W d1: W e4: W g1: B
h4: B g3: B a6: W b7: W
f4: B e7: B c3: B d6: B

33. Write is the color of each square on which the following Pieces are located at the start
of the game?
White King: e1 Black King: e8
White Queen: d1 Black Queen: d8
White Rooks: a1 & h1 Black Rooks: a8 & h8
White Bishops: c1 & f1 Black Bishops: c8 & f8
White Knights: b1 & g1 Black Knights: b8 & g8

34. Write down the symbol of Pieces as per algebraic notation from the alternative gives:
The symbol for ‘king’ is K (N/R/K/B/Q)
The symbol for ‘Queen’ is Q (N/R/K/B/Q)
The symbol for ‘Rook’ is R (N/R/K/B/Q)
The symbol for ‘Bishop’ is B (N/R/K/B/Q)
The symbol for ‘Knight’ is N (N/R/K/B/Q).

35. The sign of Capture is x (+/x/=/≠).

36. The sign of Check is + (+/≠/x).

37. The sign of Checkmate is # (+/≠/+-/x)

Castling
38. Casting is a combined move between the King and Rook
(Knight/Queen/Bishop/Pawn/King/Rook).

39. The King moves 2 squares towards the Rook while casting (8/6/2/4).

40. Can a player get his King out of Check by Casting? (Yes/No)

41. Can a player Castle if King’s ‘Jumping Square’ is attacked by the opponent’s Chessman?
(Yes/No)

42. Can a player Castle if the squares on which the king is going to land after Casting –
‘Landing Squares’ is already under attack by the opponent’s Chessman? (Yes/No)

43. Can a player Castle if his King has already moved? (Yes/No).

44. Can a player Castle with a Rook which is Under Attack? (Yes/ No).

45. Casting is allowed Once in the game (Once/Twice)

46. King-side or ‘short Casting’ is recorded as 0-0 (0-0 or 0-0-0).

47. ‘Queen-side’ or Long Casting is recorded as 0-0-0 (0-0 or 0-0-0).

En-Passent Pawn /Capture


48. An ‘En-Passent’ capture is a special Pawn capturing move (Piece/Pawn).

49. For an En-passant Pawn capture, the Pawn doing the capturing must be on its 5th rank
(1st/ 3rd/ 5th/ 7th).

50. An ‘En-Passent’ capture can be made if the Pawn to be captured has advanced Two
squares from its original square (Three/Two/One).

51. An ‘En-Passent’ Pawn capture is Not a Compulsory move (Not a


Compulsory/Compulsory).

52. The option to capture En-Passant must be exercised by the capturing side on its very
first move following such two-square advance of the opponent’s Pawn (True/False).
53. If the player chooses not be capture En-Passant, he loses the option for that particular
Pawn (True/False).

Checking the King


54. The King is side to be under “Check” When it is attacked by an enemy Chessmen
(True/False).

55. The basic rule of chess is that whenever a player’s King is put into check, he can get his
King out of Check even after few moves (True/False).

56. A king is allowed to move into Check. i.e. a King can be moved onto a Square where it
will be within the capturing range of an enemy Piece (True/False).

57. As per rules of the game, neither King can put the other King into Check, and hence,
the two Kings must stand at least one square apart (True/False).

58. There are 3 Principles of getting the King out of Check (1/2/3/4).

59. The method of removing Check by moving the king to a square, which is not under
attack by any of the opponent’s Chessmen is termed as Move (Move/Block/Capture).

60. The method of removing Check by placing one’s Piece or a Pawn between the King and
the Piece giving Check is termed as Block (Move/Block/Capture).

61. The method of removing Check by capturing the Chessman giving the Check, either
with the King or with another Chessman is termed as Capture (Move/Block/Capture).

Relative Values of the Chessmen


62. Write down ‘Relative Value’ of all the Chessman from the alternatives given:
Queen has 9 points (9/5/3/1).
Rook has 5 points (9/5/3/1).
Bishop has 3 points (9/5/3/1).
Knight has 3 points (9/5/3/1).
Pawn is given 1 points (9/5/3/1).

63. The value of King is ‘Priceless’ (True/False).

64. If you win your opponent’s Rook (5-points) by giving up your Bishop or Knight (3-
points), you are said to be Exchanges-Up (Exchanges-Up/Exchange-Down)

Relative Values of the Chessmen


65. King is the Chessman which can never be captured (Queen/King/Rook)

66. If only two Kings are left, the game is declared as Draw (Win/Loss/Draw).
67. Stalemate is a situation on the Chessboard where the player, on his turn to move, has
no legal move to make and his King is not under Check. (Checkmate/Stalemate).

68. A stalemate is counted as a Draw (Draw/Win/Loss).

69. The move which is not in accordance with the rules of the game is called as Illegal
move (Legal/Illegal/Good).

70. King cannot be captured but it can only be Checkmated


(Queen/Captured/King/Checkmated)

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