GF - Blessed Sisters 3.0.0

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 5

GF - Blessed Sisters 3.0.

0
Background Story
The rise of a gene-scientist, known to history as the Founder, to
supreme ruler of humanity, resulted in a devastating war that
soon engulfed Earth and its colonies. As the war grew more
devastating, many survivors began to seek a means to escape. A
desperate group of refugees commandeered the Founder’s own
flagship in order to escape the conflict, leading a fleet of like-
minded survivors.
The Founder caught the refugee fleet and forced an engagement
on the edge of known space. Seeking to recapture his ship, his
forces lead a number of boarding attacks on the refugee fleet.
The Battle Brothers easily outmatched most refugee forces,
until a mysterious young woman began to rally them together,
displaying an almost supernatural ability to inspire confidence in
her forces and fear in her foes. Together they repelled the initial
attack, and some began to hope that they might manage to
escape.
Then, a massive wormhole formed around the fleets. In an
instant, both fleets were further damaged and separated by the
wormhole. The colony fleet was scattered, but many sought out
and followed the mysterious woman, looking out for suitable
worlds to settle. Under her command, a makeshift fleet settled a
few dispersed worlds where her diplomatic skills allowed them
to thrive in relative peace.
Soon after arriving in Sirius, she began to develop psychic
abilities. These abilities drew many acolytes and followers,
inspiring many to name her their God-Queen. Fearful of the
return of the Battle Brothers, the God-Queen decided to focus
on training her own band of hand picked warriors. These
Intro became the Blessed Sisters and many of them came to truly
believe she was divine.
The Blessed Sisters are an elite force of religious warriors
equipped with advanced armour and weaponry, which formed After she sacrificed herself to kill an Avatar of Lust, worship of
under the guidance of the God-Queen, a humble woman the God-Queen spread, and many new orders formed in her
suddenly turned into a symbol of hope and resistance. honour. These orders are often called on to protect allied worlds
The sisterhoods act as mediators and rely on diplomacy rather as peace-keepers and as arbitrators. The Blessed Sisters rely on
than ruling through force. This has left them without the power volunteers, supplies and other donations from faithful worlds
and resources of other factions, dependent instead on an ever and followers.
fragile web of alliances and donations. Many worlds take their help for granted, making donations hard
to come by, and forcing their orders to go through long periods
About OPR of fasting and self-reflection to survive. When all else fails, the
orders find themselves forced to turn on those they were
OPR (www.onepagerules.com) is the home of many free games seeking to protect, and establish martial law in order to survive.
which are designed to be fast to learn and easy to play.
This project was made by gamers for gamers and it can only How will you remain a beacon of hope in this grimdark future?
exist thanks to the support of our awesome community.
If you want to help us in making more awesome content, you can
support us on www.patreon.com/onepagerules.
Thank you for playing!

Gaetano Ferrara
Francisco Fernandez
Created by:

Illustrations:

1
GF - Blessed Sisters 3.0.0
Name [size] Qua Def Equipment Special Rules Cost
Exo-Suit High Sister [1] 4+ 3+ Stomp (A3, AP(1)), Devout, Fear(2), Hero, Tough(9) 180pts
Great Energy Sword (A6, AP(2), Rending)
High Destroyer Sister [1] 4+ 4+ Dual Energy Claws (A8, Rending) Ambush, Devout, Hero, Tough(6) 100pts
High Sister [1] 4+ 4+ Master Heavy Rifle (24", A2, AP(1)), CCW (A1) Devout, Hero, Tough(3) 55pts
Novice Leader [1] 5+ 5+ Master Heavy Rifle (24", A2, AP(1)), CCW (A1) Devout, Furious, Hero, Tough(3) 35pts
Fanatic Superior [1] 5+ 5+ Dual Shock Whip (A1, Blast(3)) Fearless, Frenzy, Hero, Tough(3) 35pts
Fanatic Sisters [5] 5+ 5+ Chainsaw Sword (A2, AP(1)) Fearless, Frenzy 85pts
Novice Sisters [10] 5+ 5+ Pistol (12", A1), CCW (A1) Devout, Furious 100pts
Warrior Sisters [5] 4+ 4+ Heavy Rifle (24", A1, AP(1)), CCW (A1) Devout 110pts
Vanguard Sisters [5] 4+ 4+ Heavy Rifle (24", A1, AP(1)), CCW (A1) Devout, Scout, Strider 125pts
Protector Sisters [5] 4+ 4+ Heavy Pistol (12", A1, AP(1)), Halberd (A2, Rending) Devout, Shield Wall 115pts
Pistoleer Sisters [5] 4+ 4+ Twin Heavy Pistol (12", A2, AP(1)), CCW (A1) Ambush, Devout, Flying 130pts
Assault Sisters [5] 4+ 4+ Heavy Pistol (12", A1, AP(1)), Ambush, Devout, Flying 145pts
Energy Sword (A2, AP(1), Rending)
Support Sisters [3] 4+ 4+ Heavy Flamer (12", A1, AP(1), Blast(3), Reliable), CCW (A1) Devout, Relentless 135pts
Destroyer Sisters [3] 4+ 4+ Dual Energy Claws (A4, Rending) Ambush, Devout, Tough(3) 150pts
Biker Fanatics [3] 5+ 5+ Twin Heavy Rifle (24", A2, AP(1)), Devout, Fast, Fearless, Furious, Tough(3) 180pts
Heavy Chainsaw Sword (A4, AP(1))
Biker Sisters [3] 4+ 4+ Twin Heavy Rifle (24", A2, AP(1)), Devout, Fast, Tough(3) 205pts
Heavy Pistol (12", A1, AP(1)), CCW (A2)
APC [1] 4+ 2+ Storm Rifle (24", A3, AP(1)) Devout, Fast, Impact(6), Tough(6), Transport(11) 200pts
Infernal APC [1] 4+ 2+ Twin Heavy Flamer (12", A2, AP(1), Blast(3), Reliable), Devout, Fast, Impact(6), Tough(9), Transport(6) 295pts
Heavy Flamer (12", A1, AP(1), Blast(3), Reliable)
Organ Tank [1] 4+ 2+ Organ Heavy Missile Devout, Fast, Impact(6), Tough(9) 380pts
(30", A3, AP(2), Deadly(3), Lock-On),
Heavy Flamer (12", A1, AP(1), Blast(3), Reliable)
Battle Tank [1] 4+ 2+ Battle Cannon (30", A2, AP(2), Blast(3)), Devout, Fast, Impact(6), Tough(12) 395pts
2x Heavy Flamer mer (12", A1, AP(1), Blast(3), Reliable)
Exo-Suit [1] 4+ 3+ 2x Heavy CCW CCW (A3, AP(1)), Stomp (A2, AP(1)) Devout, Fear(1), Tough(6) 115pts
Support Walker [1] 4+ 2+ Stomp (A3, AP(1)), 2x Heavy Flail ail (A1, AP(1), Blast(3)) Devout, Fear(2), Fearless, Regeneration, 260pts
Relentless, Tough(9)
Assault Walker [1] 4+ 2+ Stomp (A3, AP(1)), 2x Heavy Flail ail (A1, AP(1), Blast(3)) Devout, Fear(2), Fearless, Furious, 265pts
Regeneration, Tough(9)
Procession Altar [1] 4+ 2+ Dual Flame Swords (A8, AP(1), Reliable, Rending) Angelic Aura, Fast, Holy Statue, Protective Aura, 360pts
Tough(6), Transport(6)
Blessed Titan [1] 3+ 2+ 2x Hull-Flamer mer (12", A1, AP(1), Blast(3), Reliable), Devout, Fear(4), Fearless, Tough(24) 935pts
Stomp (A8, AP(2)),
2x Titan Chainsaw saw (A4, AP(2), Deadly(3))
Special Rules
Angelic Aura: Once per activation, pick 2 friendly
units within 12”, which get +1 to their next
morale test roll.
Blind Faith: This model and its unit get Stealth.
Canticle Megaphone: This model and its unit get
+1 to morale test rolls.
Celestial Infantry: Gets +1 to hit in melee and
shooting.
Devout: When shooting at enemies within 12",
unmodified rolls of 6 to hit are multiplied by 2.
Frenzy: Counts as having Furious and gets
AP(+1) when charging.
Holy Statue: Once per activation, pick 2 friendly
units within 6”, which get +1 to hit next time they
fight in melee.
Medical Training: This model and its unit get
Regeneration.
Protective Aura: Once per activation, pick 2
friendly units within 6”, which get +1 to defense
rolls next time they take hits.
Shield Wall: This model gets +1 to defense rolls
against non-spell attacks.
Spiritual Guidance: This model and its unit get
AP(+1) when shooting.
War Hymns: This model and its unit get AP(+1)
in melee.
Blessed Sisters Army Spells
Eternal Flame (1): Target enemy unit within 12”
takes 3 hits.
Holy Tears (1): Target 2 friendly units within 18"
get Poison next time they fight in melee.
Admonition (2): Target enemy model within 12"
takes 2 hits with AP(4).
Heretics (2): Target 2 enemy units within 12" get
-1 to defense rolls next time they take hits.
Litanies (3): Target 2 friendly units within 12" get
+9" range next time they shoot.
Righteous Wrath (3): Target 2 enemy units
within 12" take 3 hits with AP(1) each.
2
GF - Blessed Sisters 3.0.0
Exo-Suit High Sister [1] - 180 pts High Sister [1] - 55 pts Novice Leader [1] - 35 pts
Quality 4+ Defense 3+ Quality 4+ Defense 4+ Quality 5+ Defense 5+
Stomp (A3, AP(1)) Master Heavy Rifle (24", A2, AP(1)) Master Heavy Rifle (24", A2, AP(1))
Great Energy Sword (A6, AP(2), Rending) CCW (A1) CCW (A1)
Devout, Fear(2), Hero, Tough(9) Devout, Hero, Tough(3) Devout, Furious, Hero, Tough(3)
Upgrade with one: Replace Master Heavy Rifle and CCW: Replace Master Heavy Rifle and CCW:
+30pts Heavy Flamer -10pts Master Heavy Pistol (12", A2, AP(1)), -5pts Master Heavy Pistol (12", A2, AP(1)),
(12", A1, AP(1), Blast(3), Reliable) CCW (A2) CCW (A2)
+40pts Heavy Machinegun (30", A3, AP(1)) -10pts Heavy Chainsaw Sword (A4, AP(1)) -5pts Heavy Chainsaw Sword (A4, AP(1))
+70pts Super-Heavy Fusion Rifle +25pts Holy Spear (A4, AP(2), Reliable) +45pts Holy Spear (A4, AP(2), Reliable)
(18", A1, AP(4), Deadly(6)) +35pts Master Flamethrower Sniper Rifle +45pts Master Flamethrower Sniper Rifle
Upgrade with one: (18", A3, Sniper), (18", A3, Sniper),
+20pts GL-Mod (24", A1, Blast(3)) CCW (A1) CCW (A1)
+25pts Storm-Mod (18", A3, AP(1)) +30pts Procession Sword +45pts Procession Sword
Upgrade with: (A2, AP(1), Reliable, Rending), (A2, AP(1), Reliable, Rending),
+45pts Backpack Missiles Procession Banner (Fear(+3)), Procession Banner (Fear(+3)),
(24", A1, AP(1), Blast(3), Indirect) Shield Wall Shield Wall
High Destroyer Sister [1] - 100 pts Replace Master Heavy Pistol: Replace Master Heavy Pistol:
Quality 4+ Defense 4+ -20pts Combat Shield (Shield Wall) -10pts Combat Shield (Shield Wall)
Dual Energy Claws (A8, Rending) -10pts Fusion Pistol (6", A1, AP(4), Deadly(3)) -5pts Fusion Pistol (6", A1, AP(4), Deadly(3))
Ambush, Devout, Hero, Tough(6) -10pts Flamer Pistol free Flamer Pistol
(6", A1, Blast(3), Reliable) (6", A1, Blast(3), Reliable)
Upgrade with one: -5pts Master Plasma Pistol (12", A2, AP(4)) free Master Plasma Pistol (12", A2, AP(4))
+25pts Superior (Blind Faith) -5pts Master Shotgun (12", A3, AP(1)) free Master Shotgun (12", A3, AP(1))
+30pts Priestess (War Hymns) -5pts Master Shred Pistol (9", A4, Rending) free Master Shred Pistol (9", A4, Rending)
+40pts Witch (Caster(2)) +5pts Heavy Rifle (24", A1, AP(1)), +5pts Heavy Rifle (24", A1, AP(1)),
+60pts Canoness (Spiritual Guidance) Flamer-Mod (6", A1, Blast(3), Reliable) Flamer-Mod (6", A1, Blast(3), Reliable)
+60pts Master Witch (Caster(3)) +20pts Master Plasma Rifle (24", A2, AP(4)) +15pts Master Plasma Rifle (24", A2, AP(4))
Replace Dual Energy Claw: +25pts Master Storm Rifle (24", A4, AP(1)) +20pts Master Storm Rifle (24", A4, AP(1))
+5pts Combat Shields (Shield Wall), Replace Flamer-Mod: Replace Flamer-Mod:
Heavy Mace (A2, AP(2), Blast(3)) +5pts Fusion-Mod (6", A1, AP(4), Deadly(3)) +5pts Fusion-Mod (6", A1, AP(4), Deadly(3))
+55pts Rapid Storm Rifle (24", A6, AP(1)), +5pts Plasma-Mod (12", A1, AP(4)) +5pts Plasma-Mod (12", A1, AP(4))
CCW (A4) +10pts Crossbow-Mod (12", A1, AP(1), Sniper) +15pts Crossbow-Mod (12", A1, AP(1), Sniper)
Replace CCW: Replace one CCW: Replace one CCW:
+60pts Energy Sword (A4, AP(1), Rending) +5pts Energy Sword (A2, AP(1), Rending) +5pts Energy Sword (A2, AP(1), Rending)
+75pts Chain-Fist (A2, AP(2), Deadly(3)) +10pts Chain-Fist (A1, AP(2), Deadly(3)) +10pts Chain-Fist (A1, AP(2), Deadly(3))
+75pts Energy Fist (A4, AP(4)) +10pts Energy Fist (A2, AP(4)) +10pts Energy Fist (A2, AP(4))
+10pts Heavy Mace (A1, AP(2), Blast(3)) +10pts Heavy Mace (A1, AP(2), Blast(3))
Upgrade with one: Upgrade with one:
+20pts Superior (Blind Faith) +25pts Superior (Blind Faith)
+25pts Priestess (War Hymns) +30pts Priestess (War Hymns)
+40pts Witch (Caster(2)) +40pts Witch (Caster(2))
+55pts Canoness (Spiritual Guidance) +60pts Canoness (Spiritual Guidance)
+60pts Master Witch (Caster(3)) +60pts Master Witch (Caster(3))
Upgrade with one: Fanatic Superior [1] - 35 pts
+5pts Vanguard (Scout, Strider) Quality 5+ Defense 5+
+10pts Jetpack (Ambush, Flying) Dual Shock Whip (A1, Blast(3))
+50pts Holy Wings (Flying, Ambush, Tough(3)) Fearless, Frenzy, Hero, Tough(3)
+60pts Twin Heavy Rifle (24", A2, AP(1)),
Combat Bike (Fast, Tough(3)) Replace Dual Shock Whip:
Upgrade with : +5pts Dual Plasma Whip (A2, AP(4))
+5pts Celestial Infantry +5pts Dual Force Whip (A1, AP(2), Deadly(3))
+10pts Superior Chainsaw Sword
(A4, AP(1), Rending)
Upgrade with :
+10pts Flagellant (Regeneration)
Fanatic Sisters [5] - 85 pts
Quality 5+ Defense 5+
Chainsaw Sword (A2, AP(1))
Fearless, Frenzy
Replace all Chainsaw Swords:
-10pts Dual Arc-Flails (A2, Rending)
Upgrade all models with:
+10pts Flagellants (Regeneration)

3
GF - Blessed Sisters 3.0.0
Novice Sisters [10] - 100 pts Protector Sisters [5] - 115 pts Biker Fanatics [3] - 180 pts
Quality 5+ Defense 5+ Quality 4+ Defense 4+ Quality 5+ Defense 5+
Pistol (12", A1) Heavy Pistol (12", A1, AP(1)) Twin Heavy Rifle (24", A2, AP(1))
CCW (A1) Halberd (A2, Rending) Heavy Chainsaw Sword (A4, AP(1))
Devout, Furious Devout, Shield Wall Devout, Fast, Fearless, Furious, Tough(3)
Replace all Pistols and CCWS: Replace all Halberds: Biker Sisters [3] - 205 pts
free Dual CCWs (A2) +15pts Spear (A2, Counter) Quality 4+ Defense 4+
+20pts Great Weapon (A2, AP(1)) +25pts Mace (A2, AP(2)) Twin Heavy Rifle (24", A2, AP(1))
+30pts Rifle (24", A1), CCW (A1) Replace one Halberd: Heavy Pistol (12", A1, AP(1))
Replace up to two Pistols: +5pts Sacred Spear (A1, AP(2), Deadly(3)) CCW (A2)
+15pts Fusion Rifle (12", A1, AP(4), Deadly(3)) Replace one Heavy Pistol: Devout, Fast, Tough(3)
+20pts Flamer (12", A1, Blast(3), Reliable) +5pts Plasma Pistol (12", A1, AP(4))
Upgrade one model with one: +5pts Flamer Pistol Replace all Heavy Pistols and CCWs:
+15pts Canticle Megaphone (6", A1, Blast(3), Reliable) +5pts Energy Lance (A2, AP(1), Lance)
+20pts Sacred Banner (Fear(+2)) +5pts Fusion Pistol (6", A1, AP(4), Deadly(3)) +10pts Heavy Rifle (24", A1, AP(1)), CCW (A1)
+30pts Medical Training Replace all Halberds and Heavy Pistols: Replace up to two Heavy Rifles:
+45pts Procession Sword +10pts Plasma Rifle (24", A1, AP(4))
Warrior Sisters [5] - 110 pts (A2, AP(1), Reliable, Rending) +10pts Flamer (12", A1, Blast(3), Reliable)
Quality 4+ Defense 4+ +15pts Fusion Rifle (12", A1, AP(4), Deadly(3))
Heavy Rifle (24", A1, AP(1)) Pistoleer Sisters [5] - 130 pts Replace one Heavy Pistol and CCW:
CCW (A1) Quality 4+ Defense 4+ free Sgt. Heavy Pistol (12", A1, AP(1)),
Devout Twin Heavy Pistol (12", A2, AP(1)) Sgt. Hand Weapon (A2)
Upgrade all models with: CCW (A1) Replace Sgt. Heavy Pistol:
+30pts Celestial Infantry Ambush, Devout, Flying +5pts Plasma Pistol (12", A1, AP(4))
Replace one Heavy Rifle: Replace up to two Twin Heavy Pistols: +5pts Shred Pistol (9", A2, Rending)
+5pts Shred Rifle (18", A2, Rending) free Twin Light Flamer Pistols Replace Sgt. Hand Weapon:
+10pts Plasma Rifle (24", A1, AP(4)) (6", A2, Reliable) +5pts Energy Sword (A2, AP(1), Rending)
+10pts Flamer (12", A1, Blast(3), Reliable) free Twin Light Fusion Pistols +10pts Energy Fist (A2, AP(4))
+15pts Fusion Rifle (12", A1, AP(4), Deadly(3)) (6", A2, AP(4))
+20pts Heavy Flamer +5pts Twin Light Plasma Pistols
(12", A1, AP(1), Blast(3), Reliable) (12", A2, AP(2))
+25pts Storm Rifle (24", A3, AP(1)) Replace one Twin Heavy Pistols and CCW:
+30pts Heavy Fusion Rifle +5pts Sgt. Heavy Pistol (12", A1, AP(1)),
(18", A1, AP(4), Deadly(3)) Energy Sword (A2, AP(1), Rending)
+30pts Heavy Machinegun (30", A3, AP(1)) Replace Sgt. Heavy Pistol:
Upgrade one model with one: +10pts Plasma Pistol (12", A1, AP(4))
+20pts Canticle Megaphone +10pts Flamer Pistol
+20pts Sacred Banner (Fear(+2)) (6", A1, Blast(3), Reliable)
+35pts Medical Training +10pts Fusion Pistol (6", A1, AP(4), Deadly(3))
Replace one Heavy Rifle and CCW: Assault Sisters [5] - 145 pts
free Sgt. Heavy Pistol (12", A1, AP(1)), Quality 4+ Defense 4+
Sgt. Hand Weapon (A2) Heavy Pistol (12", A1, AP(1))
Replace Sgt. Heavy Pistol: Energy Sword (A2, AP(1), Rending)
+5pts Plasma Pistol (12", A1, AP(4)) Ambush, Devout, Flying
free Shred Pistol (9", A2, Rending)
Replace Sgt. Hand Weapon: Replace one Heavy Pistol:
+5pts Energy Sword (A2, AP(1), Rending) +5pts Plasma Pistol (12", A1, AP(4))
+10pts Energy Fist (A2, AP(4)) +5pts Flamer Pistol
(6", A1, Blast(3), Reliable)
Vanguard Sisters [5] - 125 pts +5pts Fusion Pistol (6", A1, AP(4), Deadly(3))
Quality 4+ Defense 4+
Heavy Rifle (24", A1, AP(1)) Support Sisters [3] - 135 pts
CCW (A1) Quality 4+ Defense 4+
Devout, Scout, Strider Heavy Flamer (12", A1, AP(1), Blast(3), Reliable)
Replace all Heavy Rifles: CCW (A1)
free Shotgun (12", A2, AP(1)) Devout, Relentless
Replace up to two Heavy Rifles: Replace any Heavy Flamer:
+5pts Shred Rifle (18", A2, Rending) +5pts Heavy Fusion Rifle
+10pts Plasma Rifle (24", A1, AP(4)) (18", A1, AP(4), Deadly(3))
Replace one Heavy Rifle: +10pts Heavy Machinegun (30", A3, AP(1))
+10pts Flamer (12", A1, Blast(3), Reliable) Destroyer Sisters [3] - 150 pts
+15pts Fusion Rifle (12", A1, AP(4), Deadly(3)) Quality 4+ Defense 4+
+25pts Storm Rifle (24", A3, AP(1)) Dual Energy Claws (A4, Rending)
+30pts Flamethrower Sniper Rifle Ambush, Devout, Tough(3)
(18", A2, Sniper) Replace all Dual Energy Claws:
Replace one Heavy Rifle and CCW: -20pts Combat Shields (Shield Wall),
free Sgt. Heavy Pistol (12", A1, AP(1)), Energy Hammer (A1, Blast(3))
Sgt. Hand Weapon (A2) +85pts Storm Rifle (24", A3, AP(1)), CCW (A3)
Replace Sgt. Heavy Pistol: Replace one Storm Rifle:
+5pts Plasma Pistol (12", A1, AP(4)) +25pts Heavy Flamer
free Shred Pistol (9", A2, Rending) (12", A1, AP(1), Blast(3), Reliable)
Replace Sgt. Hand Weapon: +60pts Super-Heavy Fusion Rifle
+5pts Energy Sword (A2, AP(1), Rending) (18", A1, AP(4), Deadly(6))
+10pts Energy Fist (A2, AP(4))
Replace any CCW:
+35pts Chain-Fist (A1, AP(2), Deadly(3))
+35pts Energy Sword (A3, AP(1), Rending)
+35pts Heavy Mace (A1, AP(2), Blast(3))
+45pts Energy Fist (A3, AP(4))

4
GF - Blessed Sisters 3.0.0
APC [1] - 200 pts Battle Tank [1] - 395 pts Assault Walker [1] - 265 pts
Quality 4+ Defense 2+ Quality 4+ Defense 2+ Quality 4+ Defense 2+
Storm Rifle (24", A3, AP(1)) Battle Cannon (30", A2, AP(2), Blast(3)) Stomp (A3, AP(1))
Devout, Fast, Impact(6), Tough(6), Transport(11) 2x Heavy Flamer (12", A1, AP(1), Blast(3), 2x Heavy Flail (A1, AP(1), Blast(3))
Upgrade with one: Reliable) Devout, Fear(2), Fearless, Furious,
+20pts Flamer (12", A1, Blast(3), Reliable) Devout, Fast, Impact(6), Tough(12) Regeneration, Tough(9)
+25pts Fusion Rifle (12", A1, AP(4), Deadly(3)) Upgrade with one: Replace any Heavy Flail:
+35pts Storm Rifle (24", A3, AP(1)) +20pts Flamer (12", A1, Blast(3), Reliable) +10pts Heavy Chainsaw (A1, AP(4), Deadly(3))
+50pts Hunter Missiles +25pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts Heavy Claw (A4, AP(1), Rending)
(24", A1, AP(2), Deadly(3), Lock-On) +35pts Storm Rifle (24", A3, AP(1)) +25pts Heavy Fist (A4, AP(4))
Upgrade with: +50pts Hunter Missiles Replace any Heavy Flail:
+5pts Dozer Blade (Strider) (24", A1, AP(2), Deadly(3), Lock-On) +50pts Rapid Heavy Flamer
Upgrade with: (12", A2, AP(1), Blast(3), Reliable),
Infernal APC [1] - 295 pts +10pts Dozer Blade (Strider) Bash (A1)
Quality 4+ Defense 2+ Replace Battle Cannon: Replace any Bash:
Twin Heavy Flamer (12", A2, AP(1), Blast(3), +5pts Anti-Tank Cannon +55pts Light Flail (A1, Blast(3))
Reliable) (30", A1, AP(3), Deadly(6)) +60pts Light Claw (A2, AP(1), Rending)
Heavy Flamer (12", A1, AP(1), Blast(3), Reliable) +30pts Twin Autocannon (36", A6, AP(2)) +65pts Light Chainsaw (A1, AP(2), Deadly(3))
Devout, Fast, Impact(6), Tough(9), Transport(6) Replace any Heavy Flamer: +65pts Light Fist (A2, AP(4))
Upgrade with one: +5pts Storm Rifle (24", A3, AP(1))
+20pts Flamer (12", A1, Blast(3), Reliable) +5pts Heavy Fusion Rifle Procession Altar [1] - 360 pts
+25pts Fusion Rifle (12", A1, AP(4), Deadly(3)) (18", A1, AP(4), Deadly(3)) Quality 4+ Defense 2+
+35pts Storm Rifle (24", A3, AP(1)) +10pts Heavy Machinegun (30", A3, AP(1)) Dual Flame Swords (A8, AP(1), Reliable,
+50pts Hunter Missiles Rending)
(24", A1, AP(2), Deadly(3), Lock-On) Exo-Suit [1] - 115 pts Angelic Aura, Fast, Holy Statue, Protective Aura,
Upgrade with: Quality 4+ Defense 3+ Tough(6), Transport(6)
+5pts Dozer Blade (Strider) 2x Heavy CCW (A3, AP(1))
Replace Twin Heavy Flamer: Stomp (A2, AP(1)) Blessed Titan [1] - 935 pts
+15pts Twin Heavy Fusion Rifle Devout, Fear(1), Tough(6) Quality 3+ Defense 2+
(18", A2, AP(4), Deadly(3)) Replace one Heavy CCW: 2x Hull-Flamer (12", A1, AP(1), Blast(3), Reliable)
+20pts Twin Heavy Machinegun +5pts Energy Mace (A1, AP(2), Blast(3)) Stomp (A8, AP(2))
(30", A6, AP(1)) +5pts Energy Sword (A3, AP(1), Rending) 2x Titan Chainsaw (A4, AP(2), Deadly(3))
+30pts Twin Flamer Cannon Upgrade with up to two: Devout, Fear(4), Fearless, Tough(24)
(18", A2, AP(1), Blast(3), Reliable) +30pts Heavy Flamer Replace any Titan Chainsaw:
Replace any Heavy Flamer: (12", A1, AP(1), Blast(3), Reliable) +10pts Titan Flail (A16, Rending)
+5pts Storm Rifle (24", A3, AP(1)) +40pts Heavy Fusion Rifle +20pts Titan Claw (A16, AP(1))
+5pts Heavy Fusion Rifle (18", A1, AP(4), Deadly(3)) +50pts Titan Fist (A12, AP(4))
(18", A1, AP(4), Deadly(3)) +45pts Heavy Machinegun (30", A3, AP(1)) +140pts Titan Battle Cannon
+10pts Heavy Machinegun (30", A3, AP(1)) Upgrade with one: (30", A4, AP(2), Blast(3))
+25pts GL-Mod (24", A1, Blast(3)) +155pts Titan Anti-Tank Cannon
Organ Tank [1] - 380 pts +30pts Storm-Mod (18", A3, AP(1)) (30", A2, AP(3), Deadly(6))
Quality 4+ Defense 2+ +200pts Titan Missile Array
Organ Heavy Missile (30", A3, AP(2), Deadly(3), Support Walker [1] - 260 pts (30", A4, AP(2), Deadly(3), Lock-On)
Lock-On) Quality 4+ Defense 2+ +220pts Titan Autocannon (36", A12, AP(2))
Heavy Flamer (12", A1, AP(1), Blast(3), Reliable) Stomp (A3, AP(1)) Replace any Hull-Flamer:
Devout, Fast, Impact(6), Tough(9) 2x Heavy Flail (A1, AP(1), Blast(3)) +5pts Hull-Fuser (12", A1, AP(4), Deadly(3))
Upgrade with one: Devout, Fear(2), Fearless, Regeneration, +25pts Hull-Machinegun (30", A3, AP(1))
+25pts Flamer (12", A1, Blast(3), Reliable) Relentless, Tough(9)
+25pts Fusion Rifle (12", A1, AP(4), Deadly(3)) Replace any Heavy Flail:
+40pts Storm Rifle (24", A3, AP(1)) +10pts Heavy Chainsaw (A1, AP(4), Deadly(3))
+50pts Hunter Missiles +10pts Heavy Claw (A4, AP(1), Rending)
(24", A1, AP(2), Deadly(3), Lock-On) +20pts Heavy Fist (A4, AP(4))
Upgrade with: Replace any Heavy Flail:
+10pts Dozer Blade (Strider) +80pts Rapid Heavy Machinegun
Replace Organ Heavy Missiles: (30", A6, AP(1)),
+20pts Organ Mortar Array Bash (A1)
(36", A3, AP(1), Blast(3), Indirect) Replace any Bash:
Replace any Heavy Flamer: +90pts Light Claw (A2, AP(1), Rending)
+5pts Storm Rifle (24", A3, AP(1)) +90pts Light Flail (A1, Blast(3))
+10pts Heavy Fusion Rifle +95pts Light Chainsaw (A1, AP(2), Deadly(3))
(18", A1, AP(4), Deadly(3)) +95pts Light Fist (A2, AP(4))
+10pts Heavy Machinegun (30", A3, AP(1))

You might also like