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THE INFLUENCE OF NETWORKS

MARKETING DIRECTOR
DAZN VENTURES

brandjoe
brandjoe
linkedin.com/in/brandjoe
CONTENT

CASE STUDIES

FIBA BASKETBALL FIBA BASKETBALL A LOOK AT


WORLD CUP WOMEN'S WORLD CUP THE FUTURE
QUALIFIERS INFLUENCER FOR EHF
CAMPAIGN ACTIVATIONS
THIS IS MY HOUSE
FIBA WORLD CUP QUALIFIERS CAMPAIGN
CAMPAIGN OBJECTIVE TIMH

FIBA NATIONAL BROADCASTERS SPONSORS


FEDERATIONS

• Raise global awareness • Raise local awareness for • Increase viewership for • Increase opportunities for
that this is the start of a National Team playing on FIBA Basketball World Cup sponsors to collaborate with
new era for international home court. Qualifiers campaign
basketball
• Help National Federations • Drive content via digital • Give sponsors a platform to
• Promotion of the FIBA maximize impact and drive platforms promote their brand and
Basketball World Cup ticket sales products
Qualifiers • Allow broadcasters to easily
• Allow federations to easily adopt and adapt the • Build positive brand
• Work collaboratively with adopt and adapt the campaign association with the worlds
National Federations , campaign biggest stage for national
Broadcasters & Sponsors team basketball
THE NETWORK

FIBA IS A
PAID
INFLUENCERS
MARKETING
PUBLISHERS INNOVATOR
MEDIA
EARNED OWNED COMPARED TO
NATIONAL FEDS WEB OTHER SPORTS Endorsed by chief
PLAYERS SOCIAL
PUBLISHERS APP PROPERTIES editor of nba JAPAN
and sporting news
PARTNERS
SPONSORS editor in chief for
BROADCASTERS
AMBASSADORS
quality of content
ASSET BREAK DOWN FOR CAMPAIGN
BROADCAST PARTNERS FIBA ACTIVATION NATIONAL FEDERATIONS BRAND PARTNERS

DIGITAL TVC SOCIAL DIGITAL PLAYERS SOCIAL INFLUENCERS BRANDED


WEB MOBILE DIGITAL SOCIAL
ADS CONTENT ADS CONTENT WEB CONTENT
ADS CONTENT

PARTICIPATION PHYSICAL ACTIVATIONS DIGITAL ACTIVATIONS

WATCH THE PURCHASE MASCOT TROPHY FAN HOUSES BRAND PODCAST FAN SHOW
GAME TICKETS ACTIVATION TOUR & ZONES ACTIVATIONS

EXPERIENCE

ON SITE ACTIVATIONS
CROWD PARTICIPATION
MERCHANDISE
JUMBOTRON
LEDS
VR
ASSETS TIMH

🏠 +🏠 =🏠 🏠
ASSETS THEIR WORK
RESULTS TIMH
REACH

911 MILLION
IMPRESSIONS

3.07 BILLION PAID OWNED EARNED

23% 32% 45%

White 33% Gen X 22%


147 MILLION Black 8% Millennial 58%
VIDEO VIEWS Asian 31% Gen Z 13%
70% 30%
PAID/OWNED/EARNED
Hispanic 25% Boomers 7%
RESULTS SO FAR
1800

62
1600

1400
301

1200
31
MILLIONS

1000
152
18,5
800
161 35,4

600 1210

901 298
400
616
200
319

0
W1 NOV W2 FEB W3 JUN W4 SEPT

IMPRESSIONS REACH VIDEO VIEWS


BROADCASTERS & NATIONAL FEDERATIONS
BROADCASTER IMPRESSIONS NATIONAL FEDERATION IMPRESSIONS
LEARNING
CAMPAIGNS WORK! 3+BN Impressions

PAID HERO AD
MEDIA # USE and
VIDEO
POSTS
Goal: Driving Impressions and
clicks to worldcup.basketball
VIEWS
Goal: Increase the number of posts
Type: Banner Ads GDN
Goal: Maximise Impact of Hero Ad using #TIMH
Performance: 26M Increase in
IMPRESSIONS and 30K CHF Type: Original Story Based
Creative Performance: Lower numbers of
reduction in Cost.
Performance: 15 Million Video posts in Window 3
Next Steps: Use GDN for Banner
views ( 3 X Window 2) Next Step: Please use Campaign #
Campaigns vs Individual Media
Partners Next Step: Update with W3 action
WHAT THEY SAID

WORKING TOGETHER

“ “
Great Hero Ad worked


Involvement
between FIBA
really well we
love the way that

We don't get this
from any other
and National the creative was rights holder
Federations pushed
EVENT RECAP AND KPIS
 FIBA Media created a social media promotional
campaign over the FIBA Women’s Basketball World Cup
with 6 influencers. Metric KPI
 Some influencers were mobilized to promote the event
and key games, and two influencers, Sofia del Prado Influencer 7
and Marta Fernandez, were on the ground telling their
experience through their channels. No Posts 70
 We asked influencers to tag their content with
 @FIBA #FIBAWWC Total Views 1,107,311
 Swipe ups
 This campaign serves as a small scale test ahead of the Engagement 2%
FIBA Basketball World Cup in 2019.
THE ROSTER

SOFIA DEL PRADO MARTA HELEN LINDES DEMAS6 BONE MARTA


MISS UNIVERSE SPAIN MISS SPAIN 2017
STUDENT
FERNANDEZ RUDY FERNANDEZ’ WIFE
BASKET COLLECTOR CARRIEDO
20,3 K IG FANS FORMER NATIONAL 247K IG FANS BASKETBALL STREETBALL LEGEND FASHION
TEAM PLAYER INFLUENCER IITH FIBA CAMPAIGN INFLUENCER
SISTER OF RUDY 94,1K IG FANS 960K IG FANS 540K IG FANS
FERNANDEZ
TVE JOURNALIST
15,2K IG FANS
THE ACTIVATIONS
RESULTS

EXPECTATION OUTOME  Overall views


INFLUENCERS 7 6  The recaps were well
followed and engaged
POSTS 70 137
 Sponsor giveaway reposted
VIEWS 1,107,311 1,402,392 by FIBA
ENGAGEMENT 2% 4,62%  ROI on key influencers
CPV 0.00471 GBP
2020 & BEYOND
CURRENT
STATE
A NEW BREED OF FAN

CONSUMPTION HABITS CHANGE


 Star-focused Idolise stars, follow big teams
 Socially connected, always on
 Active, don’t just watch get involved
 Smart, savvy early adopters
 Competitive, status connected to knowledge
 Younger audiences are leaving TV behind
 Europe is hyper connected
HANDBALL FANS
DEMOGRAPHICS SOCIAL KEY ATTRIBUTES ASSOCIATED
WITH HANDBALL
 65% Men 35% Women  Facebook then YouTube, when
looking at what is driving web traffic
 Above Average income (but need to be considerate of
Opportunity Strength

constantly changing algorithm and


 Above Average education marketplace)

AFFINITY INTERESTS BEHAVIORAL SEGMENTS


 Spending on sporting and leisure  Connected Fans!! Should be an
goods, area of focus, participation and
house appliances bringing people together key in all
 Interests in Travel & Clothing communications
 Low level of Avid Fans compared to
casual

NIELSEN 2017 DATA


VISION &
OBJECTIVES
VISION
REACH THE 115 MILLION FANS OF HANDBALL IN
EUROPE THROUGH BROADCAST AND DIGITAL
CHANNELS. IMPROVE ENGAGEMENT WITH OUR
EXISTING FAN BASE AND GROW THE APPEAL TO
YOUNGER AUDIENCES THROUGH INNOVATION IN
CONTENT, EDITORIAL AND TECHNOLOGY.
OBJECTIVES
Key Performance Indicators
 Digitally optimized high quality presentation
of all European Handball Events  Social Following
 Use broadcasters, media, publishers and  Video Views
influencers to drive additional promotion  Live
 Digital Content Strategy that delivers both for  Campaign
the game, lifestyle & culture  VOD
 Drive the future of the game's growth  Web Traffic
 Drive increased audiences through digital  App Downloads
channels  User Data
MEETING
OBJECTIVES
AUDIENCE SEGMENTS
Our chance to drive our messaging at scale by
Our most vital audience providing content and editorial through trusted
channels

A central part of our strategy have their own


audiences we can leverage in partnership and
span competitions

Joint efforts to drive viewership by


supporting broadcaster campaign
and content needs
As much a part of brand positioning
as activating within the competition, SPONSORS
campaigns and content

INTERNAL STAKEHOLDERS - EHF MARKETING, CLUBS ETC

OUR COLLECTIVE GOAL


PILLARS OF STRATEGY

DIGITAL PLATFORMS DIGITAL CONTENT DATA

PAID ALWAYS ON PERSONALISATION


INFLUENCERS
PUBLISHERS
MEDIA
EARNED OWNED CAMPAIGNS MONETISATION
NATIONAL FEDS WEB
CLUBS SOCIAL
PLAYERS APP EDITORIAL
PUBLISHERS
PARTNERS
SPONSORS
BROADCASTERS
AMBASSADORS
DIGITAL
PLATFORMS
WEB & MOBILE

PAID
 Home of Handball Project
 Responsive Web
EARNED OWNED
 SEO & ASO Tactical
PARTNERS
Improvements
 Integrated media and content
approach
 Data acquisition
 Personalization
 Live Stats
SOCIAL
Each platform lends itself to a different narrative based on the interaction, but all may stay true to the brand

PAID BRAND BUILDER STORYTELLER INSIDER CONVERSATIONALIST

EARNED OWNED

PARTNERS

Primary location for reach and building awareness Opportunity to engage fans with longer-form Providing access with exclusive behind-the-scenes Real-time, reactive and personal engagement
social content content experiences with fans
Example content
Fan shows Example content: Example content: Example content:
Live - Full & Condensed Live - Full Stories The news as it breaks
Fan Show Fan Show Beautiful photography, stats and quotes Engagement with audiences & key influencers
Generate conversations around the game VOD Team Pride and stars
Highlights
INFLUENCERS
INFLUENCERS OFFER ASK
PAID
• High to mid profile Handball fans that • VIP tickets to events • Participate in our
span our affinity interests across • Sponsor merchandise campaigns
EARNED OWNED markets • Travel and accommodation paid for • Watch with me: Live
• Our aim will be to offer value for high level events to some stream during games and
exchanges rather than money influencers answer questions
PARTNERS • We will employ some key influencers • Subscription to OTT • Provide reactions on plays
to host our Fan Media show • Feed of our editorial content • Be part of our editorial
• Access to players (in our player content
program) • Live blogging of events
• Be available for Q&A on
livestreams and promote
the livestreams
• Promote the broadcast
DRIVING REACH

PAID OBJECTIVES GOALS CHANNELS

• Provide additional budget to • Drive Live Streamed and • Social


EARNED OWNED support the need grow the VOD content • Search
EHF presence • Promote the broadcast • Display networks
PARTNERS campaign content • Mobile
• Drive reach and awareness • Media Partnerships
of campaign and content
• Retargeting to drive
conversion
PLAYERS
PLAYERS OFFER TO PLAYER ASK OF PLAYERS
PAID
• High profile players we will • Media budget to boost their • Post content that drives the EHF
engage with on a adhoc content and growth agenda at least once a week
EARNED OWNED campaign basis • Social media manager to help • Be available for interviews
• Mid profile players are our ideal, grow their audiences organically • Provide player reactions on plays
those that need some support, on social which would include • Be available for Q&A on
they will be well known in their some content creation (remotely) livestreams and promote the
PARTNERS country, but perhaps not great at • Social media workshop on how livestreams
social media and in 8th man they can manage their social • Promote the broadcast
territory on the bench channels more effectively • Be part of a dedicated schools
• Low level players will come once • Access to influencers program
we have a idea of how the • Highlights via auto clipping • More TBC
program performs
CLUBS // FEDERATIONS // BROADCASTERS
FIBA & USA Basketball

• Providing clubs,
PAID broadcasters with branded
social media assets and
content for use around
EARNED OWNED competitions Example content

• Assisting clubs with


PARTNERS content they need / want -
e.g. ticket sales promotions
• Enabling EHF and
stakeholders to mutually
benefit
• Reach fans with brand
messaging where they are
most engaged
THE FAN JOURNEY
AWARENESS DISCOVER ENGAGE PURCHASE/USE BOND ADVOCATE

EHF is the best place for Handball it has the best


Follow the players and teams. Understand the rules Buy tickets to games you can attend, subscribe to Take pride in your team, learn about them and be Share your experiences and tell your peers. EHF is
HANDBALL OBJECTIVES players and teams in the world. Handball is cool, Watch, comment, like, share. Play the game!
and the competition. OTT or Broadcaster platforms. part of their story. the best place for handball.
you should watch and play.

SOCIAL ☗ ☗ ☗ ☗ ☗
FAN MEDIA ☗ ☗ ☗ ☗
BROADCAST / LIVE ☗
PAID MEDIA ☗
PUBLISHERS / MEDIA ☗ ☗
WEB / MOBILE / EMAIL ☗ ☗ ☗ ☗
EVENTS
☗ ☗ ☗
CONTENT
CONTENT

HERO HUB HYGIENE

EXCITE AND AS INTERESTING HOW TO’S AND


ENGAGE FANS TODAY AS IN 2 CAN’T GO WITHOUT
YEARS
Campaign content Mixtapes
Players are the forefront Highlights
Human interest
High Impact, High Awareness Skills Guides
Lifestyle
Explainers
Documentaries
Condensed Games
CONTENT DEVELOPMENT Long Form

Live games, Broadcast, OTT,


Social, Mini Documentaries (Road
to the Final4)
Time poor moments

Fan shows and


condensed games Lean back
(& in) moments

Broadcaster and Editorial / Media


content support

Campaign and
Influencer Programs

Short Form

Highlights and clipping


CONTENT DISTRIBUTION

Sports / Mainstream
EHF Content Perform
Editors Portals

Data
Perform Data
Video Local Feeds Perform News
Editors

Rights Filter
Content
Strategy Competition
NEW EHF
NEW Lifestyle Copy +
English Feed Publisher
editors Imagery
Relations

Handball
Lifestyle

Digital Video EHF Owned


Editor Channels
DATA
DATA MANAGEMENT
New mobile apps and
gaming products

CONNECT
Identify and Engage Customers with EHF OTT NF
Registration & Social Login

COLLECT
Build and Manage a Rich Data Ingestion and analysis
Customer Profile Database

CONVERT
Drive Better Marketing through
First-Party Customer Data
WRAP UP
PILLARS OF STRATEGY

DIGITAL PLATFORMS DIGITAL CONTENT DATA

PAID ALWAYS ON PERSONALISATION


INFLUENCERS
PUBLISHERS
MEDIA
EARNED OWNED CAMPAIGNS MONETISATION
NATIONAL FEDS WEB
CLUBS SOCIAL
PLAYERS APP EDITORIAL
PUBLISHERS
PARTNERS
SPONSORS
BROADCASTERS
AMBASSADORS
MARKETING DIRECTOR
DAZN VENTURES

brandjoe
brandjoe
linkedin.com/in/brandjoe

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