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Assignment 1
Assignment 1
Assignment 1
ASSIGNMENT NO. 1
Anatomy
Understanding anatomy is essential whenever drawing humans, animals, or plants. Being able to ascertain how
the human body works, its proportions and joints, etc., helps you illustrate, sculpt, or animate more realistic poses and
movements, such as walking, jumping over a fence, or picking up an object from a table. The same goes for understanding
animal and flora anatomy if you want to create art that includes animals and/or plants.
Examples of the human and animal form by Advanced Digital Illustration Course grad, Jessica G, which she sketched
during one of CG Spectrum's free extracurricular figure drawing sessions (one of the many perks of studying with CGS!).
Perspective
Artists use perspective to make a two-dimensional image (drawn on paper or a screen) appear as though it has
three dimensions. For example, perspective rules state that objects get smaller as they are further away from you. So if
you’re drawing a speaker's perspective on a stage while speaking to an auditorium, the front row of chairs will be the
biggest, decreasing in size as you progress to the back rows.
When using fundamentals of perspective, you may use one of the following in your compositions:
One-point (or linear) perspective: Creating one imaginary “vanishing point” where all objects converge.
Arial (or atmospheric) perspective: Objects in the background decrease in contrast, saturation, and detail to
simulate the distance from the viewer’s eye.
This Blender environment paint-over by Advanced Concept Art Course student Gwen T is a great example of perspective,
using a decrease in contrast and saturation to denote buildings in the distance. (Not ready to take an advanced course?
We have beginner concept art courses to get you started!)
Elements of Perspective:
The basic elements of perspective are the horizon lines, the vanishing points, and the vanishing lines.
Perspective can change according to the viewer’s eye. We have the bird’s eye perspective, where the
viewer’s eye and horizon line are above the objects. In this normal perspective, the viewer’s eye and horizon
line are at the same level as the objects, and the worm’s eye perspective is where the viewer’s eye and horizon
line are at the ground level.
At their core, all objects comprise a mixture of basic shapes — squares, circles, and triangles (or in three
dimensions: cubes, spheres, and triangular prisms). Form and structure help flat drawings appear more realistic and as
though they occupy space in width and depth.
Think of early artist sketches for animation storyboards. The artist usually uses a cylinder and a sphere to
represent the character rather than drawing out every curve of their body. Then in subsequent versions of their
storyboards, they begin superimposing more realistic human features, using these basic shapes as a foundation.
Concept art and illustrations also usually start as a series of basic shapes in early sketches or drafts before adding
detail and definition to give their work more recognizable form.
Timelapse of a sketch by Concept Artist and CGS Mentor, Tyler James, which shows him starting with a simple
circle shape. What other shapes can you see used?
Another way to make flat objects on a page or screen look more realistic is to apply concepts of lighting and
shadows to your depictions. In animated art forms, how the light hits a character or object and where its shadow hits can
also simulate the movement of an object or character, or the perspective of the viewer's eye.
Lighting and shadows are intimately connected. For example, a light on an object will cast a shadow behind it or
on the opposite side of what’s being illuminated (such as a lamp hitting one side of a character’s face). Digital painters
can use lighting and shadows in their coloring to show more realism and perspective in the drawings and to insinuate
certain moods or themes.
https://youtu.be/0gbLagaHQ0o
Short tutorial by Love Life Drawing on shading and lighting.
Color
The final fundamental skill in art is mastering color. This includes both the color choice and the psychology
behind your chosen colors.
Traditional and digital painters should know the basics of mixing colors, which includes understanding the color
wheel and how to get the exact shade they want to be able to replicate real-life or set the tone or mood for their work.
Hue - It's where the shade is on the color wheel and can help set the overarching theme of an artwork.
Saturation - The level of intensity, vibrancy, or richness a color has.
Value - Refers to the lightness or darkness of a color which serves as an indicator of how much light the object
absorbs or reflects.
RaphaelleB-GhostDragon-illustration-color-example
Digital painting by CGS student Raphaelle B which uses green hues and pushes the saturation higher on the
ghost dragon to great effect.
Composition
Composition is how you arrange and combine different elements in your artwork, including lines, shapes, color,
values, space, structure, and textures, and how they all work together to produce an overall look or effect. Composition
can apply to all art forms — from music, writing, photography, illustration, animation, and VFX compositing.
Here are some art rules, or guidelines, you might consider for your composition:
Rule of thirds - Imagine your work is divided into a 3x3 grid. Where the lines intersect should include the focal
point of your composition. This also helps ensure your composition is not too symmetrical (unless you
want it to be).
Simplification - When specific realism is not necessary, you can use the concept of simplification. For example,
if drawing a crowd behind a main character in an animated film, the background characters don’t need to be
drawn with minute details like your main character. They can be drawn like silhouettes in the shape of people.
Rule of odds: Physiologically, things in odd numbers look more realistic than even numbers. This means that
drawing a flower vase, including five flowers rather than four will give it more realism (at least to our brains).
danny-mcmullen-rhino-rider-800x624
Concept art by CGS grad Danny M demonstrating the rule of thirds.
Brushwork
Brushwork is the way painters use their brush to create their paintings. Brushwork is a fundamental skill that
beginner artists often overlook since it tends to develop with time; however, those self-developed brushwork techniques
have a limit.
The forms we create with a certain brush can change completely when done with another, same goes with
painting techniques and mediums. That’s why it is vital to learn how to use each brush, how they interact with each
medium, and most importantly, how we can use them in our favor to accentuate our work.
Brushwork isn’t only about making the paint flow easily across the canvas but to convey emotions, intentions, and
sensations through each brush stroke. Brushwork must suit the artwork and the artist as well.
It requires practice and time to develop proper brushwork skills; we can take other artists’ works as references
and, that way, find the style we relate to the most.
If you're pursuing a career in art, knowing the fundamentals of art will apply to nearly everything you create.
Think of the above six art fundamentals as the laws of physics for the creative world.
The fundamentals of art are principles that will apply to your work, no matter your medium. While some art will
deviate from these principles, generally, these are the non-negotiable elements of characters, props, environments, and
narrative expression in artistic works.
The fundamentals of art are helpful when studying many art forms, including digital illustration, concept art, 2D
animation, 3D animation, and 3D modeling.
References:
Spectrum, C. (2023, October 12). The 6 fundamentals of art every artist must learn (with examples). The 6 fundamentals
of art every good artist must learn. https://www.cgspectrum.com/blog/learn-the-fundamentals-of-art#:~:text=The%20six
%20fundamentals%20of%20art,visual%20impact%20of%20your%20artwork.
Artlex. (n.d.). Art Fundamentals: Understanding the fundamentals of visual art. Artlex. https://www.artlex.com/art-
tutorials/art-fundamentals/