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MCQs On Unity
MCQs On Unity
2) The function that gets called continuously throughout the life of game or simulation
a) start
b) update
c) test()
d)FixedUpdate()
6) The structure is used throughout Unity to pass 3D positions and directions around. It also
contains functions for doing common vector operations.
a) Vector 3
b) RigidBody
c) GUILayout
d) Both a and b
13) If the collision stops as a result of one of the objects being destroyed -- using Destroy() which
function won’t called
a) OnCollisionExit
b) OnCollisionStay
c) OnCollisionterminate
d) OnTriggerStay
19)The window where you can position your game objects and move things around
a) level
b) assets
c) projects
d) scene
20) Unity is the default software development kit (SDK) for Nintendo's Wii U video game console platform
a)true
b) false
21)What is scanlines rendering?
a)A black and white effect
b)A technique to create a blur effect
c)A fast way to access an image
d)An algorithm for visible surface determination
What is HDRR?
a)The application of multiple textures
b)A fast path to copy vertices to the video card
c)The rendering of 3D scenes by using lighting calculations done in a larger dynamic range
d)None of the above
.What is mipmapping?
a)A technique to apply textures
b)A technique to resize textures
c)A technique to increase the quality of textures
d)A technique that decreases or increases the resolution of a texture depending on the distance between
the point of view and the textured object
What is a quaternion?
a)A list of vectors
b)An array of numbers
c)A linear equation description
d)Non-commutative extension of complex numbers
What is multitexturing?
a)A process to apply different textures alternately to the same surface
b)An algorithm to apply many different textures to the same surface at the same time
c)Neither of the above