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Metaverse tourism and Gen-Z and

Gen-Y’s motivation: “will you, or won’t


you travel virtually?”
Jiale Zhang, Farzana Quoquab and Jihad Mohammad

Abstract Jiale Zhang and


Purpose – Guided by the self-determination theory and theory of planned behaviour, this study aims to Farzana Quoquab are both
examine the determinants of participating in metaverse tourism for Gen Z and Gen Y. based at the Azman Hashim
Design/methodology/approach – The cross-sectional method was used to collect data from 248 International Business
respondents from Gen Z and Gen Y tourists. The research model was evaluated using the partial least School (AHIBS), Universiti
squares-structural equation modelling (PLS-SEM). Teknologi Malaysia, Kuala
Findings – The PLS-SEM results supported the positive effect of attitude and perceived behavioural Lumpur, Malaysia.
control on tourists’ intention to participate in the metaverse tourism. In addition, the crucial role of intrinsic
Jihad Mohammad is based
motivation in raising individuals’ cognitive beliefs about metaverse tourism was confirmed.
at the Graduate Business
Originality/value – In addition to the theoretical contributions, the findings provide several managerial
School (GBS), UCSI
implications for tourism practitioners, scholars and metaverse developers to help them make insightful
decisions and promote the development of metaverse tourism. University, Kuala Lumpur,
Keywords Metaverse tourism, Metaverse, Self-determination theory, Theory of planned behaviour, Malaysia.
Generation Z, Generation Y
Paper type Research paper

元宇宙旅游与z世代和y世代的动机:‘‘你想不想虚拟旅行?’’

摘要
目的: 在自我决定理论和计划行为理论的指导下, 本研究探讨了Z世代和Y世代参与元宇宙旅游的决定因素。
设计/方法论/方法: 采用横截面法收集了248名Z世代和Y世代游客的数据。采用偏最小二乘-结构方程模型
(PLS-SEM)对模型进行了分析。
结果: PLS-SEM结果支持态度和感知行为控制对游客参与元宇宙旅游意愿的积极影响。此外, 内在动机在
提高个人对元宇宙旅游的认知信念方面的关键作用也得到了证实。
原创性/价值: 本文为旅游从业者、学者和元宇宙旅游开发商提供了一些管理启示, 帮助他们做决策, 促进
元宇宙旅游的发展。
关键词 元宇宙旅游、元宇宙、自我决定理论、计划行为理论、Z世代、Y世代
文章类型 研究型论文

 de la generacion
Turismo en el metaverso y motivacion  Z y generacion
 Y: “>viajaras
 o no viajaras

virtualmente?”

Propo  sito: Guiado por la teorı´a de la autodeterminacion


 y la teorı´a del comportamiento planificado, este
estudio examina los determinantes de la participacion  en el turismo del Metaverso para la Generacion  Z
y la Generacion Y.
Diseño/metodología/enfoque: Se utilizo el metodo  transversal para recopilar datos de 248 turistas
encuestados de la Generacion  Z y la Generacion  Y. El modelo de investigacion  se evaluo utilizando la
metodologı´a de ecuaciones estructurales de mı´nimos cuadrados parciales (PLS-SEM).
Hallazgos: Los resultados del PLS-SEM respaldan el efecto positivo de la actitud y el control percibido
 de los turistas de participar en el turismo en el metaverso. Ademas, Received 10 June 2023
del comportamiento en la intencion
Revised 1 July 2023
se confirma el crucial papel, de la motivacion  intrı´nseca a la hora de elevar las creencias cognitivas de 19 July 2023
los individuos sobre el turismo del metaverso. Accepted 19 July 2023

DOI 10.1108/TR-06-2023-0393 © Emerald Publishing Limited, ISSN 1660-5373 j TOURISM REVIEW j


Originalidad/valor: Ademas  de las contribuciones teoricas,
 los hallazgos proporcionan varias

implicaciones empresariales para los profesionales del turismo, academicos y desarrolladores de
Metaverso para ayudarles a tomar decisiones perspicaces y promover el desarrollo de este turismo.
 Teorı´a de la
Palabras clave Turismo del Metaverso, Metaverso, Teorı´a de la Autodeterminacion,
 Z, Generacion
Conducta Planificada, Generacion  Y

Tipo de papel Trabajo de investigacion

1. Introduction
The global pandemic has resulted in a significant economic downturn, affecting various
sectors worldwide (Gursoy et al., 2022; Zhang et al., 2023). The tourism sector has been
particularly hard-hit due to the implementation of travel restrictions (Lee, 2022; Zhang and
Quoquab, 2022). This situation has motivated this industry to explore innovative methods to
survive like metaverse tourism. Metaverse is a term that refers to the merging of the physical
and digital realms, allowing people to seamlessly navigate between them for a multitude of
purposes, including work, education, exploration of personal interests and social interactions
with others (Dwivedi et al., 2023). Metaverse is enabled by immersive technologies, such as
mixed reality, augmented reality and virtual reality, as well as advanced networking
infrastructure, enabling devices and empowering platforms (Buhalis and Karatay, 2022;
Yang and Wang, 2023) and offering participants an immersive experience (Ye et al., 2022).
Metaverse is still largely conceptual but has drawn much attention from different industries
and sectors, including tourism (Buhalis et al., 2023b; World Economic Forum, 2022). The
global metaverse market exhibited a valuation of US$47.48bn in 2022, with projections
indicating a remarkable compound annual growth rate of 47.2%, leading to an anticipated
value of US$426.9bn by the year 2027 (Mourtzis et al., 2022).
Tourism stands out as a critical domain that can reap substantial benefits from integrating the
metaverse (Buhalis et al., 2023a; Koohang et al., 2023; Volchek and Brysch, 2023; Zhang and
Quoquab, 2023). It presents unique prospects for enriching tourism experiences and
revolutionizing the landscape of tourism management and marketing (Gursoy et al., 2022).
Metaverse can support tourists in their trip planning, interaction and engagement by providing
them with immersive previews, virtual tours, augmented content and digital twins of
destinations and services (Buhalis and Karatay, 2022). It can also motivate tourists to visit
physically after experiencing destinations and activities virtually or to revisit virtually after
travelling physically (Dwivedi et al., 2023; Go and Kang, 2023). Furthermore, the metaverse
possesses the capability to enable collaborative value creation among tourists, tourism
suppliers and other participants within the virtual realm (Nannelli et al., 2023). The metaverse
can be described as a realm where individuals have the freedom to travel at their own
discretion, unrestricted by time and location (Gursoy et al., 2022). It represents a vast universe
where limitless experiences are made feasible and easily accessible (Jafar et al., 2023).
The young generation tends to be more tech-savvy, making them inclined to explore new
digital experiences such as metaverse technologies (Koohang et al., 2023). Park and Kim
(2022) indicated that the “metaverse is based on the social value of Generation Z that online
and offline selves are not different” (p. 4209). Gen Y (born between 1980 and 1994) and
Gen Z (born between 1995 and 2010) will be the primary consumers of the metaverse
(Dwivedi et al., 2023). Generation Z and Y, having been exposed to a blend of virtual and
real encounters, have become accustomed to various metaverse environments (Buhalis
and Karatay, 2022). However, whether they are interested in participating in metaverse
tourism requires further investigation. In China, metaverse tourism has started to gain
tourists’ attention; nevertheless, there is still a long way to go to receive wider acceptance
among all levels of tourists (Xie, 2022). As such, it would be good for the marketers/tourism
players to understand how to motivate them to participate in metaverse tourism so that they
can play the role of “early adopters”. Based on the diffusion of innovation theory, the early
adopters play a significant role in accepting any new technology/innovation by influencing

j TOURISM REVIEW j
the early majority group (Rogers, 2004). This study argued that Generation Z and Y are
more likely to adopt this technology before other generations. This argument is consistent
with the opinions of de La Mora (2019) and Barkley (2011), i.e. new technology is typically
first adopted by the youngest generation and then is gradually adopted by the older
generations. Therefore, investigating Generation Y and Z metaverse tourism intention/
behaviour becomes more significant compared to other tourist groups. It allows them to
escape the physical world and immerse themselves in virtual environments and
experiences (Buhalis and Karatay, 2022). In addition, it is highly appealing to young tourists
seeking entertainment such as virtual events, concerts, gaming and creative outlets (Jafar
et al., 2023). Moreover, metaverse tourism is more accessible and affordable for young
people compared to traditional travel.
Although scholars have explored metaverse tourism from various angles, such as its
application in food and wine tourism (Monaco and Sacchi, 2023), cultural heritage tourism
(Buhalis and Karatay, 2022) and smart tourism (Buhalis et al., 2023b), there is a dearth of
research explicitly examining tourists’ intentions to participate in metaverse tourism,
particularly from an empirical standpoint. There exists a gap in our understanding regarding
the factors that influence tourists’ inclination to embrace metaverse tourism. Thus, the
current study aims to develop a theoretical model to investigate the factors that encourage
young individuals (Generation Z and Y) to adopt and use metaverse tourism. The theoretical
framework of this study is based on the integration of two widely known theories, i.e. the
self-determination theory (SDT) and theory of planned behaviour (TPB). This study also
provides insights into Buhalis et al.’s (2023a) query on “What motivates and demotivates
consumers to embrace Metaverse in trip planning?” In addition, this research also
addresses the call made by Yang and Wang (2023) for more in-depth segmentation
analyses based on demographic characteristics in metaverse tourism.

2. Literature review and hypotheses development


2.1 Metaverse tourism
The advent of the metaverse and its implications for the tourism industry has introduced a novel
concept referred to as “metaverse tourism”. According to Koo et al. (2022), metaverse tourism
can be understood as “a combination of articulate objects, humans, avatars, interfaces, and
networking capabilities” within the tourism industry. In essence, metaverse tourism embodies a
new type of travel that involves immersive experiences in virtual and physical environments. It
allows users to effortlessly transition between these realms using avatars and gadgets (Buhalis
et al., 2023a). It is anticipated that this innovation will bring about a paradigm shift in the realm of
tourism, fundamentally altering the way tourism is managed and marketed (Buhalis et al., 2023a).
Metaverse offers a unique opportunity for the tourism industry to improve travellers’
experiences and offer a higher level of personalisation and involvement in the value co-
creation process (Buhalis et al., 2023a). However, despite the buzz surrounding the
metaverse as a concept, its practical applications remain largely at the conceptual stage.
The mechanism underlying tourists’ intention to participate in metaverse tourism (IPMT) still
needs further development, and there is also a lack of sufficient theoretical underpinning in
this regards. Accordingly, this study aims to study travel IPMT based on the SDT and TPB in
an emerging and promising market, i.e. China.
According to social science research, combining TPB and SDT helps to understand and
predict human behaviour in a complete way by taking both cognitive and motivational
factors into account. This aligns with the meta-analysis studies by Hagger and
Chatzisarantis (2009), suggesting that motivational orientations can be integrated with the
TPB to get complementary explanations of intention and behaviour more than each theory
on its own. Besides, the SDT motivational orientations have been effectively incorporated
with the TPB to predict intention in various behavioural domains (e.g. education, health

j TOURISM REVIEW j
care, organisational setting, etc.) (Hagger and Chatzisarantis, 2009). Nevertheless, this
integration has yet to be undertaken in the context of the tourism metaverse, which is likely
to provide a valuable framework for research, developing interventions and practical
applications in this field. Thus, the present study addresses this deficiency and evaluates
the usefulness of integrating SDT motivations with well-established TPB predictors.

2.2 Self-determination theory


SDT is a psychological framework that focuses on the intrinsic motivation (IM) behind
human behaviour. According to Deci and Ryan (1985), SDT revolves around three
fundamental psychological needs: autonomy, relatedness and competence. Autonomy
pertains to an individual’s need for volitional control and the desire to independently
organize their experiences and behaviours in alignment with their sense of self. Relatedness
pertains to the inherent requirement of individuals for social connections, experiencing a
sense of being cared for, and reciprocating care towards others (Deci and Ryan, 2000).
Competence entails an individual’s need to feel capable and effective in achieving desired
outcomes while interacting with their environment (Deci and Ryan, 2000).
In contrast to technology acceptance models, technology–organization–environment, and
task–technology fit, which primarily focus on extrinsic motivations of individuals behaviour,
SDT examines the IMs that influence individuals’ adoption of new technologies or
innovations (Hew and Syed Abdul Kadir, 2016). According to SDT, when the three basic
psychological needs are fulfilled, it generates IM within an individual, increasing their
likelihood of engaging in a particular activity (Deci and Ryan, 2012). Researchers have
increasingly focused on and applied the SDT to comprehend tourists’ behaviour in diverse
contexts in recent years, including their revisit intention (Japutra and Keni, 2020), peer-to-
peer tourism experience (Garau-Vadell et al., 2023) and virtual tourism (Huang et al., 2016).
Therefore, SDT can provide strong theory support in explaining tourists’ intrinsic IPMT.
Firstly, in terms of autonomy, metaverse tourism allows individuals to have control over their
experiences in the virtual world (Yang and Wang, 2023). They can choose where to go,
what to do and how to interact with others. This sense of autonomy satisfies their need for
self-determination, which can lead to greater motivation to participate in this activity (Ryan
et al., 2009). Secondly, metaverse tourism provides an opportunity for individuals to
develop and showcase their skills and abilities in metaverse (Gursoy et al., 2022). This can
include creating their avatars, designing virtual environments and mastering the use of
virtual reality technology. By participating in metaverse tourism, individuals can satisfy their
need for competence, which can lead to greater engagement and motivation. Thirdly,
metaverse tourism offers space for tourists to engage with like-minded tourists who possess
similar interests and hobbies, enabling social connections and fostering shared
experiences. It allows them to build relationships and interact with like-minded people from
around the world. This sense of relatedness satisfies their need for social connection and
belongingness, which can lead to greater engagement and motivation. Thus, this study
hypothesizes as follows:
H1. Perceived relatedness will positively influence intrinsic motivation.
H2. Perceived competence will positively influence intrinsic motivation.
H3. Perceived autonomy will positively influence intrinsic motivation.

2.3 Theory of planned behaviour


TPB, an extension of the theory of reasoned action, postulates that behavioural intention, a
key determinant of behaviour, is shaped by attitude, perceived behavioural control (PBC)
and subjective norm (SN) (Ajzen, 1991). TPB introduces PBC as a supplementary
determinant of both intention and behaviour. This aspect pertains to individuals’ beliefs

j TOURISM REVIEW j
regarding the level of control they possess over their own actions (Ajzen, 1991). It has been
comprehensively used in tourists’ behaviour research, such as the virtual reality behavioural
intention (Elkhwesky et al., 2023; Huang, 2023).
In the context of metaverse tourism, SN refers to the perceived social pressure to participate in
this new form of tourism. If a person’s social network approves of and participates in
metaverse tourism, they may feel pressure to do the same and be more likely to intend to
participate themselves. In addition, attitudes towards metaverse tourism indicates a tourist’s
positive or negative evaluation of metaverse tourism can influence their intention to participate
in it. For example, if a tourist perceives metaverse tourism as exciting and innovative, they may
have a positive attitude towards it and be more likely to intend to participate. Last but not the
least, PBC means a tourist’s perception of their ability to participate in metaverse tourism can
also influence their intention to do so. For instance, if a tourist perceives that they have the
necessary technological skills and resources to participate, they may be more likely to intend
to participate. Taken together, these factors form a person’s IPMT. To the best of our
knowledge, TPB has not been used in metaverse tourism research. Consequently, the
following model and research hypotheses were formulated:
H4. Subjective norm will positively influence intention to participate in the metaverse
tourism.
H5. Attitude towards participating in the metaverse tourism will positively influence
intention to participate in the metaverse tourism.
H6. Perceived behavioural control in the metaverse tourism will positively influence
intention to participate in the metaverse tourism.

2.4 Intrinsic motivation and TPB


As aforementioned, IM is a part of SDT. IM indicates “the doing of an activity for its inherent
satisfactions rather than for some separable consequence” (Ryan and Deci, 2000, p. 56). It
means tourists’ inclination to engage in an activity driven by the enjoyment or challenge it
offers rather than being influenced by external prompts, pressures or rewards. Deci and
Ryan (1985) stated that motivational theories can explain the origins of social cognitive
beliefs outlined in intention models like the TPB, providing integration between SDT and
TPB. Similarly, Hagger and Chatzisarantis (2009) argued that integrating the constructs and
hypotheses of SDT and TPB in one motivational model can explain individual intentions
and health-related behaviour. In addition, Miao et al. (2020) revealed that IM works as the
key driver of an individual’s beliefs.
The relationship between IM and variables of TPB has been identified in many research
topics, such as online knowledge sharing (Nguyen et al., 2021) and mobile advertising
(Feng et al., 2016). However, in the metaverse tourism research, there is hardly any
research on the relationships among IM, attitudes, PBC and SN of tourists. This study
argued that individuals with IM – driven by the fun, pleasure and happiness they get
through metaverse engagement – are more likely to develop positive attitude towards this
platform. In addition, the presence of IM encourages a sense of confidence in individuals’
skills and capabilities to control and engage in the metaverse, which can enhance their
engagement and experiences in the virtual world. In addition, the SDT research indicates
that individuals are more likely to conform to the desires of significant others, even if those
desires appear to be controlling (Hagger and Chatzisarantis, 2007). This is due to the fact
that individuals frequently internalize the demands of significant others as being conducive
to their own self-motivation. Building upon the preceding discussion, this study aims to offer
additional insights into the underlying processes that drive individuals’ motivated behaviour
in metaverse tourism. Thus, the following hypotheses have been formulated:
H7. Intrinsic motivation will positively influence subjective norm in the metaverse tourism.

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H8. Intrinsic motivation will positively influence attitude towards participating in the
metaverse tourism.
H9. Intrinsic motivation will positively influence perceived behavioural control.
Summing up the above, the proposed relationships are shown in Figure 1.

3. Methodology
3.1 Population, sample and research instrument
The objective of this research is to explore individuals’ inclination to engage in metaverse
tourism, focusing on Generation Z and Y, as they represent a significant portion of metaverse
tourism travellers. Data from the target respondents was gathered using non-probability
judgemental sampling. This approach is considered acceptable when theoretical
generalizability takes precedence over population generalizability (Calder et al., 1981). In
addition, due to the absence of a readily accessible sampling frame containing information
on Gen Z and Gen Y tourists with an intention to participate in metaverse, tourism
judgemental sampling was used to accomplish the objective of this study.
The determination of the sample size in this study was guided by recommendations from
existing literature as well as the specific requirements of the statistical analyses used. Hair
et al. (2014) recommended that for conducting confirmatory factor analysis and structural
equation modelling, the sample size should follow a ratio of 10:1, with 10 cases per study
variable. Considering Hair et al.’s (2014) method, the minimum sample size required was
240 (24  10). The descriptive analysis and common method bias were conducted using
the SPSS 27. To examine the proposed conceptual framework, the partial least squares-
structural equation modelling (PLS-SEM) technique was used through SmartPLS 3.

3.2 Measures
The measurement items were adapted from previous research studies (Table 1). IPMT was
measured using three items from Shankar and Rishi (2020), attitude towards participating in
metaverse tourism (APMT) and PBC were measured using three items respectively adapted
from Taylor and Todd (1995). SN was measured using three items from Ng et al. (2020). IM was
measured using three items from Sun et al. (2019). Perceived relatedness (PR) was measured
using three items from Gupta (2019) and perceived competence (PC) and perceived autonomy

Figure 1 Concept framework

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Table 1 Items to measure the study constructs
Construct Revised items

Intention to participate in the metaverse tourism 1. I intend to participate metaverse tourism in the future
(IPMT) 2. I expect that I would participate in metaverse tourism in the future
3. I plan to experience metaverse tourism applications in the future
Attitude towards participating in the metaverse 1. Participating in the metaverse tourism is a good idea
tourism (APMT) 2. Participating in the metaverse tourism is a wise idea
3. Participating in the metaverse tourism would be pleasant
Subjective norm (SN) 1. Most people who are important to me think I should participate in metaverse tourism
2. Most people who are important to me would want me to participate in metaverse tourism
3. People whose opinions I value would prefer that I participate in metaverse tourism
Perceived behavioural control (PBC) 1. I am confident that I would be able to participate in metaverse tourism
2. Participating in metaverse tourism is entirely within my control
3. I have the resource and the ability to participate in metaverse tourism
Intrinsic motivation (IM) 1. I think participating in metaverse tourism would be enjoyable
2. I feel the actual process of participating in metaverse tourism is pleasant
3. I think it would be fun participating in metaverse tourism
Perceived relatedness (PR) 1. I feel people in metaverse tourism will be pretty friendly towards me
2. I think I will like the people participating in metaverse tourism
3. I think I will be able to get along with people in metaverse tourism
Perceived competence (PC) 1. I feel I will be very competent when I am traveling in metaverse tourism
2. In metaverse tourism, I think I will get many chances to show my capability
3. During traveling in metaverse tourism, I think I will feel very capable
Perceived autonomy (PA) 1. I think I will make a lot of inputs to deciding how I contribute to metaverse tourism
2. I feel I will pretty much be myself when traveling in metaverse tourism
3. I feel there are many opportunities for me to decide for myself what and how I
participate in metaverse tourism
Source: Created by authors

were measured using three items, respectively, from Ke and Zhang (2010). Respondents were
requested to express their agreement level with each statement using a five-point Likert scale,
with 1 representing “strongly disagree” and 5 indicating “strongly agree”.
To assess the questionnaire’s content validity, feedback was obtained from three academicians
from a reputable public university in China (Cavana et al., 2001). After that, the questionnaire
was distributed to 15 postgraduate students from the same university to obtain input on the
clarity, readability and understandability of issues that undermined the questionnaire’s face
validity (Cavana et al., 2001). Both the content and face validity findings were taken into account,
leading to minor modifications being implemented in the questionnaire.

3.3 Data collection and profile of the respondents


For data collection, this study used the Wenjuanxing platform, which is widely recognized as
an online questionnaire survey platform in China (Ning et al., 2020). In total, 400 questionnaires
were distributed, 287 were returned and 248 were found usable for further analysis. Around
46.3% are male and 53.7% are female. Most of the respondents (51.7%) fall in the range of
16–23 and 37.5% respondents fall in the range of 24–35. In total, 69.7% of respondents are
single and 81.4% are Han Chinese. The bulk of respondents (43.9%) have obtained a
bachelor degree and 25.8% of respondents are in senior high school. In total, 49.1% are
students. The majority of the respondents belong to the income bracket below RMB 2,000.

4. Analysis and findings


To test common method variance, this study used Harman’s single factor test, as
recommended by Podsakoff et al. (2003). The results showed four factors accounted for
64.62% of the variance. Importantly, the first factor explained only 40.02% of the total variance,

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which is significantly below the 50% threshold commonly associated with method bias.
Therefore, common method variance is not a significant concern in this study. Next, to assess
the structural relationships among the constructs in the model (Figure 1), SmartPLS 3.0 was
used (Ringle et al., 2015). Considering the complexity of the model, which has many
constructs and relationships, PLS-SEM analysis was chosen as the analytical approach.

4.1 Assessment of measurement model


This study focused on evaluating the validity and reliability of the reflective latent constructs.
To assess reliability, factor loadings and composite reliability were used, following the
guidelines provided by Hair et al. (2014). In this study, they all exceeded the threshold of
0.70 (Nunnaly and Berstein, 1994), indicating satisfactory reliability at both the item and
construct levels (Table 2).
To assess the validity of the measurement model, both convergent validity and discriminant
validity were examined in accordance with the approach described by Hair et al. (2014).
Convergent validity was evaluated using the average variance extracted (AVE) (Fornell and
Larcker, 1981), which quantifies the shared variance between the construct and its
associated items. The findings presented in Table 2 demonstrate that all AVE values
surpass the recommended threshold of 0.5, indicating satisfactory convergent validity. In
addition, as depicted in Table 3, discriminant validity was established, as the diagonal
values (AVE) surpass the corresponding values in the columns and rows. Furthermore, the
heterotrait-monotrait (HTMT) method (Henseler et al., 2015) was also used to provide
additional confirmation of discriminant validity. Four items were removed to reduce between
construct correlation, i.e. APMT1, IM1, PR1, PC and PA2, and eventually reduce the HTMT
values to less than 0.90, as Henseler et al. (2015) suggested. In this study, all HTMT values
were below 0.90, supporting the discriminant validity of all constructs (Table 4).

4.2 Structural model assessment


The assessment of structural model was based on the size, sign and direction of path
coefficients, coefficient of determination (R2), effect size (f2) and predictive relevance (Q2).

Table 2 Measurement model


Constructs Items Loading CA roh CR AVE

APMT APMT2 0.915 0.797 0.798 0.908 0.831


APMT3 0.909
IM IM2 0.912 0.783 0.785 0.902 0.822
IM3 0.901
IPMT IPMT1 0.896 0.817 0.819 0.892 0.733
IPMT2 0.832
IPMT3 0.839
PA PA1 0.888 0.75 0.751 0.889 0.8
PA3 0.9
PBC PBC1 0.888 0.788 0.858 0.872 0.695
PBC2 0.817
PBC3 0.793
PC PC1 0.924 0.809 0.813 0.912 0.839
PC3 0.908
PR PR2 0.922 0.813 0.815 0.915 0.843
PR3 0.914
SN SN1 0.899 0.847 0.853 0.907 0.766
SN2 0.848
SN3 0.878
Notes: APMT1; IM1; PR1; PC and PA2 were removed for increasing discriminant validity
Source: Created by authors

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Table 3 Discriminant validity (Fornel–Larcker’s method)
Variables APMT IPMT IM PA PBC PC PR SN

APMT 0.912
IPMT 0.686 0.856
IM 0.682 0.681 0.906
PA 0.592 0.512 0.612 0.894
PBC 0.573 0.568 0.593 0.593 0.834
PC 0.631 0.548 0.665 0.709 0.674 0.916
PR 0.643 0.592 0.657 0.686 0.591 0.676 0.918
SN 0.518 0.474 0.488 0.639 0.698 0.626 0.529 0.875
Source: Created by authors

Table 4 Discriminant validity (HTMT method)


Variables APMT IPMT IM PA PBC PC PR SN

APMT
IPMT 0.849
IM 0.863 0.852
PA 0.767 0.652 0.798
PBC 0.692 0.667 0.721 0.765
PC 0.785 0.676 0.834 0.9 0.82
PR 0.798 0.723 0.823 0.88 0.728 0.832
SN 0.63 0.566 0.595 0.8 0.86 0.756 0.637
Source: Created by authors

The significance level of the path coefficient was determined using the bootstrapping
procedure with 5,000 resamples, as recommended by previous research (Henseler
et al., 2015).
Table 5 shows that PR (b ¼ 0.324, p < 0.001) positively and significantly affect tourists’ IM,
thus supporting H1. PC (b ¼ 0.341, p < 0.001) positively and significantly affect tourists’ IM,
thus supporting H2. Perceived autonomy (b ¼ 0.148, p < 0.05) positively and significantly
affect tourists’ IM, thus supporting H3. In addition, this study found variables from TPB,
attitude towards participating in the metaverse tourism (b ¼ 0.532, p < 0.001) and
perceived behavioural control (b ¼ 0.244, p < 0.01), positively affect intention to participate
in the metaverse tourism, thus supporting H5 and H6. However, SN (b ¼ 0.028, p ¼ 0.36)
has no effect on intention to participate in the metaverse tourism, thus not supporting H4.
Furthermore, the findings of this study indicate a positive relationship between IM and SN
(b ¼ 0.488, p < 0.001), attitude towards participating in the metaverse tourism (b ¼ 0.682,
p < 0.001), and perceived behavioural control (b ¼ 0.593, p < 0.001), thus supporting H7,
H8 and H9.
Effect size (f2) quantifies the magnitude of the influence that exogenous variables have on
explaining the variance in the endogenous construct (Hair et al., 2014). In this study, PR (f2 ¼
0.102), PC (f2 ¼ 0.106) and perceived autonomy (f2 ¼ 0.020) have weak effect in explaining
the variance in IM. Attitude towards participating in the metaverse tourism (f2 ¼ 0.377) has
stronger effect in explaining the variance in intention to participate in the metaverse tourism
than perceived behavioural control (f2 ¼ 0.056), whereas SN (f2 ¼ 0.001) has no effect. In
addition, IM has a strong effect on attitude and PBC but moderate effect on SN.
The model’s explanatory power was tested based on coefficient of determination (R2) as
suggested by Henseler et al. (2009). As depicted in Table 5, the findings indicate that the
combined influence of the independent variables (SN, APMT, PBC) accounts for a substantial
amount of variance in the IPMT (R2 ¼ 0.517). Thus, the model demonstrates a robust capacity

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Table 5 Results of the structural model
Hypotheses Relationships b SE t-values R2 f2 Q2 p-values Decision

H1 PR ! IM 0.324 0.087 3.724 0.530 0.102 0.426 0.000 S


H2 PC ! IM 0.341 0.08 4.262 0.106 0.000 S
H3 PA ! IM 0.148 0.086 1.731 0.020 0.037 S
H4 SN ! IPMT 0.028 0.079 0.355 0.517 0.001 0.370 0.360 NS
H5 APMT ! PMT 0.532 0.077 6.87 0.377 0.000 S
H6 PBC ! IPMT 0.244 0.09 2.706 0.056 0.003 S
H7 IM !> SN 0.488 0.056 8.783 0.238 0.313 0.180 0.000 S
H8 IM ! APMT 0.682 0.041 16.574 0.465 0.870 0.382 0.000 S
H9 IM ! PBC 0.593 0.041 14.3 0.352 0.543 0.228 0.000 S
Notes:  p-value < 0.05;  p-value < 0.01;  p-value < 0.001
Source: Created by authors

to explain the variation in participants’ intention to engage in metaverse tourism. The R2 of IM


was 0.53, which means PR, PC and perceived autonomy explained 53% of the variance in the
IM. Furthermore, the predictive power of the structural model was assessed using
Stone–Geisser’s Q2 value, calculated through the blindfolding procedure (Geisser, 1974;
Stone, 1974). As indicated in Table 5, all Q2 values (IM ¼ 0.426, IPMT ¼ 0.370, SN ¼ 0.180,
APMT ¼ 0.382, PBC ¼ 0.228) are greater than zero, affirming the model’s predictive capacity.
This suggests that the structural model successfully predicts the relevant constructs and their
relationships within the context of metaverse tourism.

5. Discussion, implications and conclusion


The main objective of this study is to predict the determinants of tourists’ intentions to
participate in metaverse tourism, especially Gen Z and Gen Y. Based on SDT and TPB, a
theoretical framework was developed and tested using the PLS-SEM. According to the
analysis results, PR, PC and PA significantly and positively impacted IM in the metaverse
tourism context (H1–H3). These results are in line with previous studies (Hofverberg et al.,
2022; Lazarides et al., 2016), which suggested the importance of fostering a supportive
social environment, nurturing Gen Y and Gen Z’s confidence in their abilities and providing
opportunities for autonomy. In addition, these findings are in line with the SDT, which
contends that relatedness, autonomy and competence are the three core psychological
needs that have an impact on IM (Ryan and Deci, 2000). The results indicate that creating
environments that foster these psychological needs of relatedness, competence and
autonomy might be a useful strategy for encouraging tourists to engage more deeply with
metaverse tourism.
The results of this study confirmed the positive effect of Gen Z and Gen Y’s attitude and
PBC on their intention to participate in tourism metaverse (H5 and H6), which is in line with
past research (Esfandiar et al., 2020; Fazili et al., 2023) that established a positive
relationship between individuals’ beliefs and their intention. More clearly, when individuals
form a favourable attitude towards the metaverse, they tend to take part in it. In addition,
when individuals are confident that they possess the skills and abilities needed to engage in
the tourism metaverse, they become more inclined to engage in this platform. These results
indicated that Gen Z and Gen Y have huge potential to participate in metaverse tourism,
which aligns with research by Elkhwesky et al. (2023) on Gen Y and Gen Z’s intention to use
virtual reality (VR) in tourism. Besides, these results also respond to the call of Yang and
Wang (2023) for more segmentation analyses of demographic characteristics in metaverse
tourism and Buhalis et al.’s (2023a) question on “What motivates and demotivates
consumers to embrace metaverse in trip planning?”

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This study examined the relationship between IM, SN, attitude and PBC in the metaverse
(H7–H9). The results support all the hypotheses, which align with previous studies
combining SDT and TPB (Khan et al., 2022). Particularly, these authors proposed that
motivational theories such as SDT can offer explanations for the origins of constructs in
social cognitive theories such as TPB. In this study, intrinsically motivated individuals to
engage with the tourism metaverse are more inclined to develop positive beliefs (attitudinal,
normative and control beliefs) about this platform. More clearly, intrinsically motivated
individuals are more likely to adopt favourable attitudes towards the tourist metaverse if they
find it a fun and immersive platform. They may also form favourable normative attitudes if
they believe that people in their social circles appreciate using the tourist metaverse. In
addition, they might feel more in control of their interactions and experiences in the tourist
metaverse, which might contribute to positive control beliefs. The relationship between SN
and IPMT was not supported by the results of PLS-SEM (H4). It may mean the existence of
heterogeneity in respondents. Some groups of Gen Z and Gen Y are more open to
embracing new technologies and exploring digital experiences (Szymkowiak et al., 2021).
Thus, they may not easily be influenced by their social networks.

5.1 Theoretical and management implications


The current study extends the literature on metaverse tourism in various ways. Firstly, most
past studies used the qualitative method to understand and explore metaverse tourism
(Buhalis et al., 2023a; Buhalis et al., 2023b; Dwivedi et al., 2023; Go and Kang, 2023;
Koohang et al., 2023; Yang and Wang, 2023). Therefore, due to the need for quantitative
research to enhance our comprehension of metaverse tourism as a novel phenomenon, this
study plays a crucial role in offering valuable insights into key aspects concerning tourists’
intention to engage in metaverse tourism. As a result, this research contributes significantly
to expanding and deepening our understanding of this emerging field. Secondly, this study
confirmed the crucial role of the TPB in predicting human intention towards an emerging
phenomenon known as metaverse tourism. This result indicates the applicability of the
socio-psychological model, i.e. TPB, to the domain of customers’ metaverse tourism
decision-making. That is, the findings provide a solid theoretical basis for studying
metaverse tourism intention in developing context like China. Thirdly, this study confirmed
that motivational theories such as SDT provided explanations for the origins of constructs in
social cognitive theories such as TBP. The study’s finding that IM explained moderate to
high variances in tourist beliefs about metaverse tourism suggests that individuals’ inherent
motivation plays a significant role in shaping their attitudes, SN and PBC related to
engaging in metaverse tourism. Last but not the least, this study combines SDT and TPB to
examine the relationship between PR, PC, PA, SN, attitude, PBC, IM and IPMT, presenting
novel and advanced findings for metaverse tourism. The integration of TPB and SDT
established a thorough theoretical framework for analysing and forecasting metaverse
visitor intention. It helps uncover crucial aspects, motives and psychological needs that
affect visitors’ involvement and intentions.
The results of this study carry significant implications for practitioners and policymakers
aiming to promote metaverse tourism. The results highlight several key determinants that
influence tourists’ IPMT and shed light on effective strategies for encouraging deeper
engagement with this emerging form of tourism. Particularly, this study emphasizes the
substantial potential for developing the metaverse tourism industry from economic and
practical standpoints. The research findings indicate a significant interest in metaverse
tourism among Generation Z and Generation Y tourists, offering a promising opportunity for
revenue generation and industry growth. The global metaverse industry is projected to
reach US$426.9bn by 2027, highlighting its vast market potential. As the metaverse industry
flourishes, the metaverse tourism sector is expected to experience significant growth,
benefiting from the overall industry development.

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Drawing from SDT, the study identifies PR, competence and autonomy as significant factors
positively impacting IM in metaverse tourism. These findings suggest that creating
environments and experiences that foster these perceptions can be instrumental in
stimulating tourists’ interest and involvement in metaverse tourism. Practitioners and
policymakers should prioritize the design and provision of metaverse tourism offerings that
promote a sense of connection, enable users to feel competent and offer opportunities for
personal autonomy within the virtual environment. This can include enabling tourists to
generate and share their own content, fostering community engagement, promoting
collaborative activities and facilitating connections between participants. Creating a sense
of belonging and social connectedness will positively influence IM. In addition, practitioners
and policymakers should pay attention to high-tech technologies and their potential
applications in metaverse tourism. For example, they can use artificial intelligence and
natural language processing technology, such as ChatGPT, to decrease the language
barrier among tourists worldwide and facilitate their connections (Carvalho and Ivanov,
2023). Moreover, policymakers can also collaborate with industry stakeholders to facilitate
the integration of metaverse tourism into existing tourism frameworks.
Furthermore, this study emphasizes the role of SN, attitude towards participation in
metaverse tourism and PBC in influencing visitors’ intention to engage in the metaverse, all
of which are in line with the TPB. To leverage these determinants, stakeholders should
consider strategies that cultivate positive social norms and encourage favourable attitudes
towards metaverse tourism. In more detail, the results of this study revealed that customers’
attitudes have a big impact on whether they plan to engage in metaverse tourism.
Consumer attitudes may be improved by raising public knowledge, which could help
Generation Z and Y develop a positive perception of metaverse travel. This is consistent
with Schiffman and Kanuk’s (2010) contention that a person’s attitude may be altered by
projecting a positive picture. In addition, marketers and decision makers may foster
favourable views towards metaverse tourism through focused marketing efforts highlighting
the advantages, distinctive experiences and possibilities the metaverse offers. Promoting
the ease, involvement and adaptability of metaverse tourist experiences can influence
positive customer perceptions. In addition, the results of this study indicated that PBC has a
major influence on an individual’s IPMT. As a result, it is crucial to eliminate perceived
obstacles and give the required support. This may be accomplished by providing platforms
that are easy to use, interfaces that are intuitive, instructions that are easy to understand
and technical assistance so that visitors will feel confident in their ability to interact with the
metaverse. In general, undertaking educational campaigns to raise knowledge and improve
comprehension of metaverse tourism can positively influence the attitudes, SN and PBC of
consumers. In addition, fostering collaboration between stakeholders, such as suppliers of
metaverse platforms, tourist firms and technology developers, may assist and contribute to
creating holistic strategies that consider visitor attitudes, PBC and SN.

5.2 Limitations and future research directions


Although this study possesses its merits, it does exhibit certain limitations that can serve as
a compass for future research endeavours. Firstly, it focused on Generation Z and
Generation Y tourists, limiting generalizability. Different age groups may have distinct
behaviours and motivations in metaverse tourism. Therefore, future studies may consider
older generations, such as Generation X and baby boomers, to gain a clearer and more in-
depth knowledge of what aspects of metaverse tourism appeal to people of varying ages
and generations. Secondly, this study focused on intrinsic factors that motivate individuals
to participate in metaverse tourism. However, future studies can also consider extrinsic
factors like ease of use, technology readiness and willingness to pay for AR, VR and MR
experiences across cultures to get a complete picture of what drives individuals to
participate in metaverse tourism. Thirdly, this study used SDT and TPB as theoretical

j TOURISM REVIEW j
frameworks, which may only capture some factors influencing intention in the metaverse.
Alternative theories that provide more insights can be considered in future studies.
Examples include the TAM, TAM2, values-attitude-intention model, diffusion innovation
theory, information systems success model and behavioural reasoning theory. These
theories/models can shed more light on the various factors that may influence a person’s
intention to engage in metaverse tourism, including technological, social, quality,
contextual/situational and emotional factors. Researchers can select the most applicable
theories or even combine multiple frameworks to develop models that accurately reflect the
complexity of metaverse tourism motivation. Finally, other methods, such as using a control
group or multi-group analysis, can be considered for future studies.

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About the authors


Jiale Zhang is a Doctoral Student at Azman Hashim International Business School,
Universiti Teknologi Malaysia. His research focus is behaviour research. His works have
appeared in the Journal of Tourism Futures and the Arab Gulf Journal of Scientific
Research. Jiale Zhang is the corresponding author and can be contacted at:
704373243@qq.com

Farzana Quoquab (Dr) is an Associate Professor of Marketing at Azman Hashim


International Business School, UTM. Since 2014, she has been actively working on the
issues of green and sustainability marketing. Her works have appeared in high-impact
publications such as Asia Pacific Journal of Marketing and Logistics, Journal of Electronic
Commerce Research, Internet Research, Employee Relations: The International Journal,
SAGE Open, Personnel Review, Cross Cultural & Strategic Management, Journal of
Fashion Marketing and Management and Journal of Product & Brand Management. She is

j TOURISM REVIEW j
also a prolific case writer. Farzana is one of the Associate Editors of Emerald Emerging
Market Case Studies and Editor-in-Chief of International Journal of Innovation and
Business Strategies. She has successfully served as a guest editor for the reputed
journals like Young Consumers (Emerald) and Journal of Global Marketing (Routledge
Publishing). She is also a member of Editorial Advisory/Review Board of several
internationally reputed journals.

Jihad Mohammad (Dr) is an Assistant Professor of Management at Graduate Business School,


UCSI University. He has received his DBA degree from Universiti Kebangsaan Malaysia. He
has published several articles in peer-reviewed international journals. He has versatile career
exposure. He has conducted several workshops for postgraduate students regarding research
methodology and structural equation modelling. His area of research interest includes
organizational citizenship behaviour, psychological ownership, psychological capital,
leadership, innovation and Islamic work ethics, green and sustainability.

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