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GF - War Disciples v2.

50

About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Havoc Brothers worship a variety of Havoc gods, which bless
which are designed to be fast to learn and easy to play. them with horrific traits to help them in battle. These disciples
sometimes fight together to complement each other’s strengths
This project was made by gamers for gamers and it can only and spread chaos in the galaxy.
exist thanks to the support of our awesome community.
Disciples of War are extremely aggressive and focus on melee
If you’d like to support the continued development of our games combat. All they want is to get into the enemy’s face and stomp
you can donate on patreon.com/onepagerules. them to the ground.
Thank you for playing!

Gaetano Ferrara
Brandon Gillam
Game Design:

Illustrations:

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GF - War Disciples v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
War Champion [1] 3+ 3+ Heavy Rifle (24”, A1, AP(1)), CCW (A1) Furious, Hero, Tough(3) A, B, C 55pts
War Cultist Champion [1] 5+ 5+ Rifle (24”, A1), CCW (A1) Furious, Hero, Tough(3) C, D 25pts
War Daemon Champion [1] 2+ 2+ Daemon Sword (A6, AP(2)) Fear, Furious, Hero, Tough(6) E 200pts
War Cultists [10] 5+ 5+ Rifles (24”, A1), CCWs (A1) Furious D 130pts
War Brothers [5] 3+ 3+ Heavy Rifles (24”, A1, AP(1)), CCWs (A1) Furious A, F 145pts
War Mutated Brothers [5] 3+ 3+ Dual Claws (A2) Fast, Furious, Mutations G 145pts
War Berserkers [5] 3+ 3+ Heavy Pistols (12”, A1, AP(1)), CCWs (A2) Fearless, Frenzy H 160pts
War Talon Raptors [5] 3+ 3+ Heavy Pistols (12”, A1, AP(1)), CCWs (A2) Ambush, Flying, Frenzy A, I 190pts
War Support [5] 3+ 3+ Heavy Machineguns (30”, A3, AP(1)), CCWs (A1) Furious, Relentless J 325pts
War Greater Mutated [3] 3+ 3+ Dual Heavy Claws (A4) Fast, Furious, Mutations, Tough(3) - 205pts
War Destroyers [3] 3+ 3+ Dual Energy Claws (A6, Rending) Ambush, Furious, Tough(3) K 245pts
War Daemon Spawn [1] 4+ 4+ Dual Mutated Claws (A6, AP(1)) Fear, Furious, Mutations, Strider, - 115pts
Tough(6)
War Mutated Destroyer [1] 3+ 3+ Dual Mutated Claws (A6, AP(1)) Ambush, Furious, Mutations, Tough(6) L 135pts
War Bikers [3] 3+ 3+ Twin Heavy Rifles (24”, A2, AP(1)), Fast, Furious, Tough(3) A, M 260pts
Heavy Pistols (12”, A1, AP(1)), CCWs (A2)
+10pts Blessing of War:Special Rules
A Replace one Heavy Rifle and CCW: H Replace any CCW:
Heavy Pistol (12", A1, AP(1)), CCW (A2) free Energy Sword (A2, AP(1), Rending) The hero and its unit get +1 to
Dual Energy Claws (A4, Rending) +5pts Replace up to two Heavy Pistols: hit rolls when fighting in melee.
Heavy Cleaver (A2, AP(3), Deadly(3)) +35pts Plasma Pistol (12", A1, AP(4)) +5pts Chosen Veteran: This model gets +1 to its
Replace one Heavy Pistol: Upgrade all models with: attack rolls for melee and shooting.
Plasma Pistol (12", A1, AP(4)) +5pts I +50pts Dark Tactics: Once per activation, before
Storm Rifle (24”, A3, AP(1)) +30pts ChosenReplace Veteran
all Heavy Pistols and CCWs: attacking, pick one friendly unit within 12” of
Replace one CCW: +40pts this model, which may move by up to 6".
Energy Hammer (A1, Blast(3)) +10pts Dual EnergyReplace Claws (A4, Rending)
one Heavy Pistol: Frenzy: This model gets +2 attacks with a
Energy Sword (A2, AP(1), Rending) +10pts Plasma Pistol (12”, A1, AP(4)) +5pts weapon of your choice when charging.
Energy Fist (A2, AP(4)) +15pts Plasma Rifle (24”, A1, AP(4))
Energy Axe (A1, AP(2), Deadly(3)) +20pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts Mutations: When this model fights in melee,
+15pts roll one die and apply one bonus:
Take one Heavy Rifle attachment:
Plasma-Mod (12”, A1, AP(4)) +10pts Flamethrower (12”, A6) +15pts 1-2: Attacks get Poison
3-4: Attacks get Rending
Fusion-Mod (6", A1, AP(4), Deadly(3)) +15pts J Replace any Heavy Machinegun: 5-6: Attacks get AP(+1)
Flamer-Mod (6”, A6) +15pts Reaper Cannon (24”, A4, AP(1)) +5pts Repair:
B Upgrade with one: Missile Launcher +15pts unit withOnce per activation, if within 2” of a
Tough, roll one die. On a 2+ you may
Jetpack (Ambush, Flying) (30”,
+20pts Laser CannonA1, AP(2), Deadly(3), Anti-Air) repair D3 wounds from the target.
Destroyer Armor (Ambush, Tough(+3)) +60pts (36”, A1, AP(3), Deadly(3)) +25pts War Chant: The hero and its unit get +1 attack
Combat Bike (Fast, Tough(+3), +80pts Autocannon (36”, A3, AP(2)) +25pts in melee when charging.
Twin Heavy Rifle (24", A2, AP(1)))
Upgrade with: Replace all Dual Energy Claws:
Chosen Veteran +10pts KStorm Rifles (24", A3, AP(1)), CCWs (A3) +40pts
C Upgrade with one: Replace any Storm Rifle:
Apostle (War Chant) +15pts HeavyAnyRiflemodel (24”, A1, AP(1))
may take one Heavy Rifle
-20pts
War Lord (Blessing of War) +15pts
Dark Smith (Repair) +25pts Fusion-Mod (6", A1,attachment:
Havoc Lord (Dark Tactics) +55pts Flamer-Mod (6”, A6)AP(4), Deadly(3)) +15pts +15pts
D Replace any Rifle and CCW: Plasma-Mod (12”, A1, AP(4)) +10pts
Pistol (12", A1), CCW (A2) free Replace one Storm Rifle:
Replace up to two Rifles: Heavy Flamethrower (12”,A6,AP(1)) free
Shotgun (12”, A2, AP(1)) +5pts Reaper Cannon (24”, A4, AP(1)) +10pts
Plasma Rifle (24”, A1, AP(4)) +5pts Replace any CCW:
Grenade Launcher (24", A1, Blast(3)) +5pts Energy Sword (A3, AP(1), Rending) +20pts
Flamethrower (12”, A6) +10pts Energy Hammer (A2, Blast(3)) +25pts
Shred Rifle (18”, A3, Rending) +10pts Energy Fist (A3, AP(4)) +30pts
Machinegun (30”, A3) +10pts Energy Axe (A2, AP(2), Deadly(3)) +45pts
Sniper Rifle (30”, A1, AP(1), Sniper) +30pts L Replace Dual Mutated Claws:
E Upgrade with any: Mutated Guns (24”, A6, Rending), +45pts
Wings (Ambush, Flying) +70pts Mutated Claws (A3, AP(1))
F Upgrade all models with: M Replace all Heavy Pistols and CCWs:
Chosen Veteran +50pts Heavy Rifles (24", A1, AP(1)), CCWs (A1) +5pts
Replace any Heavy Rifle and CCW: Replace up to two Heavy Rifles:
Heavy Pistol (12", A1, AP(1)), CCW (A2) free Plasma Rifle (24”, A1, AP(4)) +5pts
Replace one Heavy Rifle: Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts
Plasma Rifle (24”, A1, AP(4)) +5pts Flamethrower (12”, A6) +10pts
Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts
Flamethrower (12”, A6) +10pts
Shred Rifle (18”, A3, Rending) +10pts
Heavy Machinegun (30”, A3, AP(1)) +30pts
Missile Launcher +45pts
(30”, A1, AP(2), Deadly(3), Anti-Air)
Laser Cannon +50pts
(36”, A1, AP(3), Deadly(3))
Autocannon (36”, A3, AP(2)) +55pts
G Upgrade all models with:
Wings (Flying, Ambush) +40pts

2
GF - War Disciples v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
War APC [1] 3+ 2+ Storm Rifle (24”, A3, AP(1)) Fast, Impact(6), Tough(6), Transport(11) A 205pts
War Tank [1] 3+ 2+ Twin Heavy Machineguns (30”, A6, AP(1)), Fast, Impact(6), Tough(12) A, B 460pts
Demolition Cannon (24”, A1, Blast(6), AP(4), Indirect)
War Heavy Tank [1] 3+ 2+ Quad Laser Cannons (36”, A4, AP(3), Deadly(3)), Fast, Impact(6), Tough(18), Transport(11) A 745pts
Twin Heavy Machinegun (30”, A6, AP(1))
War Infernal Brute [1] 3+ 2+ Stomp (A4, AP(1)), 2x Brute Hammers (A2, Blast(3)) Fear, Furious, Tough(12) C 280pts
War Fiend [1] 3+ 2+ Dual Maul Cutters (A8, AP(3)), Fear, Furious, Regeneration, Tough(12) D 385pts
Fiend Claws (A4, Rending), Stomp (A4, AP(1))
War Crab Walker [1] 3+ 2+ Battle Cannon (30”, A2, Blast(3), AP(2)), Fear, Furious, Regeneration, Tough(18) E 645pts
Reaper Cannon (24”, A4, AP(1)), Crab Flail (A8),
Crab Fists (A4, AP(3)), Stomp (A6, AP(2))
War Dragon [1] 3+ 2+ Forge Flamethrower (18”, A12, AP(1)) Aircraft, Regeneration, Tough(6) F 250pts
A Upgrade with one:
Heavy Rifle (24”, A1, AP(1)) +15pts
Storm Rifle (24”, A3, AP(1)) +35pts
Take one Heavy Rifle attachment:
Plasma-Mod (12”, A1, AP(4)) +10pts
Fusion-Mod (6", A1, AP(4), Deadly(3)) +15pts
Flamer-Mod (6”, A6) +15pts
Upgrade with any:
Spiked Ram (Impact(+3)) +10pts
Dozer Blade (Strider) +40pts
Havoc Missiles +45pts
(24”, A1, AP(2), Deadly(3), Anti-Air)
B Replace Demolition Cannon:
Twin Storm Cannon +15pts
(30”, A6, AP(2), Anti-Air)
Heavy Autocannon (36", A6, AP(2)) +10pts
Replace Twin Heavy Machineguns:
Twin Laser Cannons +40pts
(36”, A2, AP(3), Deadly(3))
C Replace one Brute Hammer:
Missile Array (30”, A4, AP(2), Anti-Air) +70pts
Replace one Brute Hammer:
Heavy Fusion Rifle +40pts
(18", A1, AP(4), Deadly(6))
Twin Heavy Machinegun +65pts
(30”, A6, AP(1))
Heavy Reaper Cannon (24”, A6, AP(2)) +65pts
Heavy Plasma Cannon +85pts
(30”, A1, Blast(6), AP(4))
Twin Laser Cannon +105pts
(36”, A2, AP(3), Deadly(3))
Replace any Brute Hammer:
Brute Flail (A4, AP(1), Rending) +5pts
Brute Fist (A4, AP(4)) +15pts
Brute Axe (A2, AP(2), Deadly(3)) +20pts
Upgrade any Brute Fist with one:
Heavy Flamethrower (12", A6, AP(1)) +35pts
Storm Rifle (24”, A3, AP(1)) +35pts
D Replace Dual Maul Cutters:
Steel Tails (A12, AP(1)) free
Replace Dual Maul Cutters and Fiend Claws:
Twin Ecto-Cannons +5pts
(24”, A2, Blast(3), AP(4))
Twin Autocannons (36”, A6, AP(2)) +40pts
E Replace Reaper Cannon:
Twin Heavy Machinegun +40pts
(30”, A6, AP(1))
Twin Laser Cannon +80pts
(36”, A2, AP(3), Deadly(3))
Replace Crab Flail:
Havoc Missiles +15pts
(24”, A1, AP(2), Deadly(3), Anti-Air)
Twin Heavy Flamethrower +35pts
(12”, A12, AP(1))
F Replace Forge Flamethrower:
Forge Cannon (30”, A8, AP(3)) +70pts

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