Professional Documents
Culture Documents
GF - War Disciples v2.50
GF - War Disciples v2.50
50
Gaetano Ferrara
Brandon Gillam
Game Design:
Illustrations:
1
GF - War Disciples v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
War Champion [1] 3+ 3+ Heavy Rifle (24”, A1, AP(1)), CCW (A1) Furious, Hero, Tough(3) A, B, C 55pts
War Cultist Champion [1] 5+ 5+ Rifle (24”, A1), CCW (A1) Furious, Hero, Tough(3) C, D 25pts
War Daemon Champion [1] 2+ 2+ Daemon Sword (A6, AP(2)) Fear, Furious, Hero, Tough(6) E 200pts
War Cultists [10] 5+ 5+ Rifles (24”, A1), CCWs (A1) Furious D 130pts
War Brothers [5] 3+ 3+ Heavy Rifles (24”, A1, AP(1)), CCWs (A1) Furious A, F 145pts
War Mutated Brothers [5] 3+ 3+ Dual Claws (A2) Fast, Furious, Mutations G 145pts
War Berserkers [5] 3+ 3+ Heavy Pistols (12”, A1, AP(1)), CCWs (A2) Fearless, Frenzy H 160pts
War Talon Raptors [5] 3+ 3+ Heavy Pistols (12”, A1, AP(1)), CCWs (A2) Ambush, Flying, Frenzy A, I 190pts
War Support [5] 3+ 3+ Heavy Machineguns (30”, A3, AP(1)), CCWs (A1) Furious, Relentless J 325pts
War Greater Mutated [3] 3+ 3+ Dual Heavy Claws (A4) Fast, Furious, Mutations, Tough(3) - 205pts
War Destroyers [3] 3+ 3+ Dual Energy Claws (A6, Rending) Ambush, Furious, Tough(3) K 245pts
War Daemon Spawn [1] 4+ 4+ Dual Mutated Claws (A6, AP(1)) Fear, Furious, Mutations, Strider, - 115pts
Tough(6)
War Mutated Destroyer [1] 3+ 3+ Dual Mutated Claws (A6, AP(1)) Ambush, Furious, Mutations, Tough(6) L 135pts
War Bikers [3] 3+ 3+ Twin Heavy Rifles (24”, A2, AP(1)), Fast, Furious, Tough(3) A, M 260pts
Heavy Pistols (12”, A1, AP(1)), CCWs (A2)
+10pts Blessing of War:Special Rules
A Replace one Heavy Rifle and CCW: H Replace any CCW:
Heavy Pistol (12", A1, AP(1)), CCW (A2) free Energy Sword (A2, AP(1), Rending) The hero and its unit get +1 to
Dual Energy Claws (A4, Rending) +5pts Replace up to two Heavy Pistols: hit rolls when fighting in melee.
Heavy Cleaver (A2, AP(3), Deadly(3)) +35pts Plasma Pistol (12", A1, AP(4)) +5pts Chosen Veteran: This model gets +1 to its
Replace one Heavy Pistol: Upgrade all models with: attack rolls for melee and shooting.
Plasma Pistol (12", A1, AP(4)) +5pts I +50pts Dark Tactics: Once per activation, before
Storm Rifle (24”, A3, AP(1)) +30pts ChosenReplace Veteran
all Heavy Pistols and CCWs: attacking, pick one friendly unit within 12” of
Replace one CCW: +40pts this model, which may move by up to 6".
Energy Hammer (A1, Blast(3)) +10pts Dual EnergyReplace Claws (A4, Rending)
one Heavy Pistol: Frenzy: This model gets +2 attacks with a
Energy Sword (A2, AP(1), Rending) +10pts Plasma Pistol (12”, A1, AP(4)) +5pts weapon of your choice when charging.
Energy Fist (A2, AP(4)) +15pts Plasma Rifle (24”, A1, AP(4))
Energy Axe (A1, AP(2), Deadly(3)) +20pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts Mutations: When this model fights in melee,
+15pts roll one die and apply one bonus:
Take one Heavy Rifle attachment:
Plasma-Mod (12”, A1, AP(4)) +10pts Flamethrower (12”, A6) +15pts 1-2: Attacks get Poison
3-4: Attacks get Rending
Fusion-Mod (6", A1, AP(4), Deadly(3)) +15pts J Replace any Heavy Machinegun: 5-6: Attacks get AP(+1)
Flamer-Mod (6”, A6) +15pts Reaper Cannon (24”, A4, AP(1)) +5pts Repair:
B Upgrade with one: Missile Launcher +15pts unit withOnce per activation, if within 2” of a
Tough, roll one die. On a 2+ you may
Jetpack (Ambush, Flying) (30”,
+20pts Laser CannonA1, AP(2), Deadly(3), Anti-Air) repair D3 wounds from the target.
Destroyer Armor (Ambush, Tough(+3)) +60pts (36”, A1, AP(3), Deadly(3)) +25pts War Chant: The hero and its unit get +1 attack
Combat Bike (Fast, Tough(+3), +80pts Autocannon (36”, A3, AP(2)) +25pts in melee when charging.
Twin Heavy Rifle (24", A2, AP(1)))
Upgrade with: Replace all Dual Energy Claws:
Chosen Veteran +10pts KStorm Rifles (24", A3, AP(1)), CCWs (A3) +40pts
C Upgrade with one: Replace any Storm Rifle:
Apostle (War Chant) +15pts HeavyAnyRiflemodel (24”, A1, AP(1))
may take one Heavy Rifle
-20pts
War Lord (Blessing of War) +15pts
Dark Smith (Repair) +25pts Fusion-Mod (6", A1,attachment:
Havoc Lord (Dark Tactics) +55pts Flamer-Mod (6”, A6)AP(4), Deadly(3)) +15pts +15pts
D Replace any Rifle and CCW: Plasma-Mod (12”, A1, AP(4)) +10pts
Pistol (12", A1), CCW (A2) free Replace one Storm Rifle:
Replace up to two Rifles: Heavy Flamethrower (12”,A6,AP(1)) free
Shotgun (12”, A2, AP(1)) +5pts Reaper Cannon (24”, A4, AP(1)) +10pts
Plasma Rifle (24”, A1, AP(4)) +5pts Replace any CCW:
Grenade Launcher (24", A1, Blast(3)) +5pts Energy Sword (A3, AP(1), Rending) +20pts
Flamethrower (12”, A6) +10pts Energy Hammer (A2, Blast(3)) +25pts
Shred Rifle (18”, A3, Rending) +10pts Energy Fist (A3, AP(4)) +30pts
Machinegun (30”, A3) +10pts Energy Axe (A2, AP(2), Deadly(3)) +45pts
Sniper Rifle (30”, A1, AP(1), Sniper) +30pts L Replace Dual Mutated Claws:
E Upgrade with any: Mutated Guns (24”, A6, Rending), +45pts
Wings (Ambush, Flying) +70pts Mutated Claws (A3, AP(1))
F Upgrade all models with: M Replace all Heavy Pistols and CCWs:
Chosen Veteran +50pts Heavy Rifles (24", A1, AP(1)), CCWs (A1) +5pts
Replace any Heavy Rifle and CCW: Replace up to two Heavy Rifles:
Heavy Pistol (12", A1, AP(1)), CCW (A2) free Plasma Rifle (24”, A1, AP(4)) +5pts
Replace one Heavy Rifle: Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts
Plasma Rifle (24”, A1, AP(4)) +5pts Flamethrower (12”, A6) +10pts
Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts
Flamethrower (12”, A6) +10pts
Shred Rifle (18”, A3, Rending) +10pts
Heavy Machinegun (30”, A3, AP(1)) +30pts
Missile Launcher +45pts
(30”, A1, AP(2), Deadly(3), Anti-Air)
Laser Cannon +50pts
(36”, A1, AP(3), Deadly(3))
Autocannon (36”, A3, AP(2)) +55pts
G Upgrade all models with:
Wings (Flying, Ambush) +40pts
2
GF - War Disciples v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
War APC [1] 3+ 2+ Storm Rifle (24”, A3, AP(1)) Fast, Impact(6), Tough(6), Transport(11) A 205pts
War Tank [1] 3+ 2+ Twin Heavy Machineguns (30”, A6, AP(1)), Fast, Impact(6), Tough(12) A, B 460pts
Demolition Cannon (24”, A1, Blast(6), AP(4), Indirect)
War Heavy Tank [1] 3+ 2+ Quad Laser Cannons (36”, A4, AP(3), Deadly(3)), Fast, Impact(6), Tough(18), Transport(11) A 745pts
Twin Heavy Machinegun (30”, A6, AP(1))
War Infernal Brute [1] 3+ 2+ Stomp (A4, AP(1)), 2x Brute Hammers (A2, Blast(3)) Fear, Furious, Tough(12) C 280pts
War Fiend [1] 3+ 2+ Dual Maul Cutters (A8, AP(3)), Fear, Furious, Regeneration, Tough(12) D 385pts
Fiend Claws (A4, Rending), Stomp (A4, AP(1))
War Crab Walker [1] 3+ 2+ Battle Cannon (30”, A2, Blast(3), AP(2)), Fear, Furious, Regeneration, Tough(18) E 645pts
Reaper Cannon (24”, A4, AP(1)), Crab Flail (A8),
Crab Fists (A4, AP(3)), Stomp (A6, AP(2))
War Dragon [1] 3+ 2+ Forge Flamethrower (18”, A12, AP(1)) Aircraft, Regeneration, Tough(6) F 250pts
A Upgrade with one:
Heavy Rifle (24”, A1, AP(1)) +15pts
Storm Rifle (24”, A3, AP(1)) +35pts
Take one Heavy Rifle attachment:
Plasma-Mod (12”, A1, AP(4)) +10pts
Fusion-Mod (6", A1, AP(4), Deadly(3)) +15pts
Flamer-Mod (6”, A6) +15pts
Upgrade with any:
Spiked Ram (Impact(+3)) +10pts
Dozer Blade (Strider) +40pts
Havoc Missiles +45pts
(24”, A1, AP(2), Deadly(3), Anti-Air)
B Replace Demolition Cannon:
Twin Storm Cannon +15pts
(30”, A6, AP(2), Anti-Air)
Heavy Autocannon (36", A6, AP(2)) +10pts
Replace Twin Heavy Machineguns:
Twin Laser Cannons +40pts
(36”, A2, AP(3), Deadly(3))
C Replace one Brute Hammer:
Missile Array (30”, A4, AP(2), Anti-Air) +70pts
Replace one Brute Hammer:
Heavy Fusion Rifle +40pts
(18", A1, AP(4), Deadly(6))
Twin Heavy Machinegun +65pts
(30”, A6, AP(1))
Heavy Reaper Cannon (24”, A6, AP(2)) +65pts
Heavy Plasma Cannon +85pts
(30”, A1, Blast(6), AP(4))
Twin Laser Cannon +105pts
(36”, A2, AP(3), Deadly(3))
Replace any Brute Hammer:
Brute Flail (A4, AP(1), Rending) +5pts
Brute Fist (A4, AP(4)) +15pts
Brute Axe (A2, AP(2), Deadly(3)) +20pts
Upgrade any Brute Fist with one:
Heavy Flamethrower (12", A6, AP(1)) +35pts
Storm Rifle (24”, A3, AP(1)) +35pts
D Replace Dual Maul Cutters:
Steel Tails (A12, AP(1)) free
Replace Dual Maul Cutters and Fiend Claws:
Twin Ecto-Cannons +5pts
(24”, A2, Blast(3), AP(4))
Twin Autocannons (36”, A6, AP(2)) +40pts
E Replace Reaper Cannon:
Twin Heavy Machinegun +40pts
(30”, A6, AP(1))
Twin Laser Cannon +80pts
(36”, A2, AP(3), Deadly(3))
Replace Crab Flail:
Havoc Missiles +15pts
(24”, A1, AP(2), Deadly(3), Anti-Air)
Twin Heavy Flamethrower +35pts
(12”, A12, AP(1))
F Replace Forge Flamethrower:
Forge Cannon (30”, A8, AP(3)) +70pts