Professional Documents
Culture Documents
GF - Wolf Prime Brothers v2.50
GF - Wolf Prime Brothers v2.50
50
Gaetano Ferrara
Brandon Gillam
Game Design:
Illustrations:
1
GF - Wolf Prime Brothers v2.50
Name [size] Qua DefEquipment Special Rules Upgrades Cost
Wolf Prime Master [1] 3+ 2+ Heavy Rifle (24”, A1, AP(1)), CCW (A2) Counter, Fearless, Hero, Tough(3) A, B, C 75pts
Wolf Elite Raider [1] 4+ 3+ Heavy Pistol (12”, A1, AP(1)), CCW (A3) Counter, Fearless, Furious, Hero, A, C 55pts
Strider, Tough(3)
Wolf Raider Squad [5] 4+ 3+ Heavy Pistols (12”, A1, AP(1)), CCWs (A3) Counter, Fearless, Furious, Strider D, E 150pts
Wolf Infiltration Squad [5] 4+ 3+ Carbines (18”, A1, Rending), CCWs (A2) Counter, Fearless, Scout, Strider D, F 150pts
Wolf Assault Squad [5] 3+ 2+ Heavy Pistols (12”, A1, AP(1)), CCWs (A3) Counter, Fearless A, D, G 190pts
Wolf Prime Brothers [5] 3+ 2+ Heavy Rifles (24”, A1, AP(1)), CCWs (A2) Counter, Fearless A, D, H 195pts
Wolf Blaster Squad [5] 3+ 2+ Plasma Rifles (24”, A1, AP(4)), CCWs (A2) Counter, Fearless D, I 230pts
Wolf Guard Squad [3] 3+ 2+ Heavy Pistols (12”, A1, AP(1)), Counter, Fearless, Shield Wall - 150pts
Energy Swords (A3, AP(1), Rending)
Wolf Elimination Squad [3] 3+ 2+ Sniper Rifles (30”, A1, AP(1), Sniper), CCWs (A2) Counter, Fearless, Scout, Stealth J 195pts
Wolf Eradication Squad [3] 3+ 2+ Fusion Rifles (12”, A1, AP(4), Deadly(3)), Counter, Fearless, Relentless, Tough(3) K 270pts
CCWs (A2)
Wolf Heavy Prime Brothers [3] 3+ 2+ Grave Auto-Rifles (18”, A4), CCWs (A3) Counter, Fearless, Tough(3) L 275pts
Wolf Suppression Squad [3] 3+ 2+ Autocannons (36”, A3, AP(2)), CCWs (A2) Ambush, Counter, Fearless, Flying - 300pts
Wolf Jetpack Squad [3] 3+ 2+ Twin Assault Blasters (12”, A4), CCWs (A2) Ambush, Counter, Fearless, Flying, M 310pts
Tough(3)
Wolf Aggro Squad [3] 3+ 2+ Twin Fist-Pistols (12”, A4), Counter, Fearless, Tough(3) N 335pts
Dual Energy Fists (A4, AP(4))
Wolf Prime Bikers [3] 3+ 2+ Twin Auto-Rifles (18”, A4), Counter, Fast, Fearless, Tough(3) - 330pts
Heavy Pistols (12”, A1, AP(1)), CCWs (A3)
Wolf Prime ATV [1] 3+ 2+ Twin Auto-Rifles (18”, A4), Fast, Fearless, Scout, Strider, Tough(6) O 245pts
Gatling Gun (18”, A9)
+75pts Battle Rites: TheSpecial Rules
A Replace one Heavy Rifle and CCW: G Upgrade all models with:
Heavy Pistol (12", A1, AP(1)), CCW (A3) free Veteran Infantry hero and its unit get +1 to hit
Auto-Rifle (18", A2), CCW (A2) +5pts Replace one Heavy Pistol:
Precision Rifle (24", A1, Sniper), +10pts Plasma Pistol (12”, A1, AP(4)) +5pts when shooting.
Counter: Enemies charging this unit don’t
CCW (A2) Replace one CCW:
Replace one Heavy Pistol: Energy Sword (A3, AP(1), Rending) +5pts count as having charged for the purpose of
Plasma Pistol (12”, A1, AP(4)) +5pts Energy Hammer (A2, Blast(3)) +10pts special rules, and they must take a dangerous
Carbine (18", A1, Rending) +5pts Energy Fist (A3, AP(4)) +15pts terrain test before attacking (only roll up to as
many dice as models with counter).
Heavy Rifle (24”, A1, AP(1)) +5pts H Medical Training: This model and its unit get
Flamethrower Pistol (6”, A6) +5pts Auto-Rifle (18",ReplaceA2)
any Heavy Rifle:
+5pts the Regeneration rule.
Gravity Pistol (12”, A3, Rending) +10pts Precision Rifle (24”, A1, Sniper) +5pts Precision Shots: The hero and its unit get
Precision Rifle (24”, A1, Sniper) +15pts AP(+1) when shooting.
Fist-Pistol (12", A2), +20pts Plasma RifleReplace one Heavy Rifle:
(24”, A1, AP(4)) +5pts Repair: Once per activation, if within 2” of a
Energy Fist (A2, AP(4)) Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts unit with Tough, roll one die. On a 2+ you may
Replace one CCW:
Energy Sword (A3, AP(1), Rending) +10pts Flamethrower (12”, A6) +10pts repair D3 wounds from the target.
Energy Hammer (A2, Blast(3)) +15pts Gravity Rifle (18”, A3, Rending) +10pts
+30pts Shield Wall: Enemies get -1 to hit when they
Energy Fist (A3, AP(4)) +20pts HeavyOne Machinegun (30”, A3, AP(1))
model may take one Auto-Rifle
attack units where all models have this rule.
Relic Sword (A2, AP(2), Deadly(3)) +35pts attachment: Veteran Infantry: This model gets +1 to its
B Upgrade with one: Grenade-Mod (12”, A1, Blast(3)) +10pts attack
War
rolls for melee and shooting.
Chant: The hero and his unit get +1 attack
Combat Shield (Shield Wall) +10pts Upgrade all models with any:
Orbital Drop (Ambush) +10pts Veteran Infantry +75pts in melee when charging.
Infiltration Gear (Scout)
Jetpack (Ambush, Flying)
+10pts Grave Armor (Tough(3))
+25pts I
+180pts Psychic Spells
Grave Armor (Tough(+3)) +55pts Heavy PlasmaReplace any Plasma Rifle: Fury (4+): Target friendly unit within 12” gets
Combat Bike (Fast, Tough(+3), +100pts Plasma Auto-Rifle Rifle (30”, A1, AP(4)) Furious next time
+5pts Hurricane (4+): Target it charges.
Twin Auto-Rifle (18", A4)) (24”, A2, AP(2)) +10pts 2 enemy units within 6”
Upgrade with: take 4 automatic hits each.
Veteran Infantry +15pts JLaser SniperReplace any Sniper Rifle: Storm (5+): Target enemy unit within 18” gets
Rifle +70pts -1 to hit rolls next time it shoots.
C Upgrade with one: (30”, A1, AP(2), Deadly(3), Sniper) Thunder (5+): Target enemy unit within 12”
Lieutenant (Precision Shots) +15pts K takes 3 automatic hits with AP(2).
Judge (War Chant) +15pts Heavy FusionReplace Rifle
any Fusion Rifle:
+45pts Lightning (6+): Target enemy model within 12”
takes 2 automatic hits with AP(3).
Ancient Banner (Fear) +20pts (18", A1, AP(4), Deadly(6))
Engineer (Repair) +25pts Wrath (6+): Target enemy unit within 12” may
Captain (Battle Rites) +30pts L Replace any Grave Auto-Rifle: be forced to move by up to 6” in any direction.
Archivist (Psychic(1)) +35pts Grave Heavy Rifle (24", A3, AP(1)) +10pts
D Upgrade one model with: Grave Precision Rifle (24", A2, Sniper) +15pts
Medical Training +40pts Grave Heavy Replace one Grave Auto-Rifle:
Machinegun +35pts
E Replace one Heavy Pistol and CCW: (30", A4, AP(1))
Heavy Chainsaw Sword (A4, AP(1)) +5pts M Replace all Twin Assault Blasters:
Heavy Pistol (12", A1, AP(1)), +5pts Twin Plasma Blasters (12", A2, AP(4)) +10pts
Energy Sword (A3, AP(1), Rending)
Heavy Pistol (12", A1, AP(1)), +10pts N Replace all Twin Fist-Pistols:
Energy Hammer (A2, Blast(3)) Twin Fist-Flamers (6”, A8) free
Heavy Pistol (12", A1), +15pts Upgrade all models with:
Energy Fist (A3, AP(4)) Shoulder-GLs (18”, A1, Blast(3)) +45pts
Upgrade all models with: Replace Gatling Gun:
Orbital Drop (Ambush) +15pts OHeavy Fusion Rifle +10pts
F Replace all Carbines: (18", A1, AP(4), Deadly(6))
Scoped Carbines +50pts
(18", A1, Rending, Sniper)
2
GF - Wolf Prime Brothers v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Wolf Anti-Grav APC [1] 3+ 2+ Twin Frag-GLs (18”, A4, Blast(3)) Fast, Fearless, Impact(6), Strider, A 325pts
Tough(9), Transport(11)
Anti-Grav Tank [1] 3+ 2+ Twin Laser Talon (24”, A6, AP(3)), Fast, Fearless, Impact(6), Strider, B 540pts
Twin Frag-GLs (18”, A4, Blast(3)) Tough(15)
Heavy Anti-Grav Transport Tank [1] 3+ 2+ 2x Heavy Machineguns (30”, A3, AP(1)), Fast, Fearless, Impact(6), Strider, C 700pts
Twin Heavy Machinegun (30”, A6, AP(1)), Tough(18), Transport(11)
Laser Talon (24”, A3, AP(3))
Wolf Heavy Anti-Grav Destroyer Tank [1] 3+ 2+ 2x Heavy Machineguns (30”, A3, AP(1)), Fast, Fearless, Impact(6), Strider, D 740pts
Heavy Plasma Cannon (30”, A1, Blast(6), Tough(18), Transport(6)
AP(4)),
Twin Heavy Machinegun (30”, A6, AP(1))
Wolf Attack Speeder [1] 3+ 2+ Twin Strike Missiles (18”, A2, AP(3), Ambush, Fast, Fearless, Impact(6), E 380pts
Deadly(3)), Strider, Tough(9)
Fusion Destroyer (12”, A2, AP(4),
Deadly(3))
Wolf Light Walker [1] 3+ 2+ Incendiary Cannon (12”, A12, AP(1)), Counter, Fear, Fearless, Scout, F 325pts
Light Fist (A4, AP(1)), Stomp (A3, AP(1)) Tough(9)
Wolf Attack Walker [1] 3+ 2+ Gatling Cannon (24”, A12), Counter, Fear, Fearless, Tough(15) G 495pts
Heavy Flamethrower (12”, A6, AP(1)),
Stomp (A5, AP(2)), Walker Fist (A4, AP(3))
Wolf Support Turret [1] 3+ 2+ Twin Laser Talon (24”, A6, AP(3)), Counter, Fearless, Immobile, H 175pts
Turret Crew (A3) Tough(6)
A Replace Twin Frag-GLs: E Replace Fusion Destroyer:
Twin Storm Rifle (24", A6, AP(1)) +10pts Gatling Gun (18", A9) +5pts
Upgrade with one: Laser Talon (24”, A3, AP(3)) +5pts
Shield Projector (Regeneration) +45pts Replace Twin Strike Missiles:
Twin AA-MG (30”, A6, Anti-Air) +75pts Twin AA-Pod (24", A4, AP(2), Anti-Air) +10pts
Artillery Relay +90pts Twin Heavy Machinegun +20pts
(36”, A1, Blast(6), Indirect) (30”, A6, AP(1))
Missile Array +105pts Upgrade with one:
(30”, A2, AP(3), Deadly(3)) Twin Frag-GLs (18”, A2, Blast(3)) +30pts
Upgrade with one: Twin Rocket-GLs (18”, A4, AP(2)) +40pts
Heavy Machinegun (30”, A3, AP(1)) +45pts Twin Fury Missiles +70pts
B Replace Twin Laser Talon: (24”, A2, AP(2), Deadly(3))
Twin Gatling Gun (18”, A18) +5pts F Replace Incendiary Cannon:
Twin Laser Cannon +25pts Twin Iron-Cannon (36”, A6, AP(2)) +65pts
(36”, A2, AP(3), Deadly(3)) Upgrade with any:
Replace Twin Frag-GLs: Frag-GL (18”, A1, Blast(3)) +15pts
Twin Storm Rifles (24", A6, AP(1)) +5pts Heavy MG Pistol (18”, A3, AP(1)) +25pts
Twin Tempest Rifles (18”,A12,AP(1)) +40pts Twin Walker-MG (24”, A4, AP(1)) +45pts
Twin Heavy Fusion Rifles +65pts G Replace Gatling Cannon:
(18", A2, AP(4), Deadly(6)) Heavy Plasma Cannon +5pts
Upgrade with any:
AA-Pod (24”, A2, AP(2), Anti-Air) +35pts (30”, A1, Blast(6), AP(4))
Replace Heavy Flamethrower:
Heavy Machinegun (30”, A3, AP(1)) +40pts Gatling Gun (18", A9) +20pts
C Replace Laser Talon: Upgrade with one:
Gatling Cannon (24”, A12) +45pts Chest-GLs (18”, A2, Blast(3)) +30pts
Replace one Heavy Machinegun: Chest-Guns (24”, A4, AP(1)) +45pts
Gatling Gun (18”, A9) +15pts Upgrade with:
Replace Twin Heavy Machinegun: AA-Pod (24”, A2, AP(2), Anti-Air) +35pts
Twin Laser Cannon +45pts H Replace Twin Laser Talon:
(36”, A2, AP(3), Deadly(3)) Twin Autocannon (36", A6, AP(2)) +30pts
Upgrade with:
Proximity Defense Array +65pts Special Rules
(18”, A6, AP(1), Anti-Air) Counter: Enemies charging this unit don’t
D Replace Heavy Plasma Cannon: count as having charged for the purpose of
Heavy Laser Cannon +10pts special rules, and they must take a dangerous
(36”, A1, AP(3), Deadly(6)) terrain test before attacking (only roll up to as
Replace one Heavy Machinegun: many dice as models with counter).
Gatling Cannon (24”, A12) +55pts
Replace one Heavy Machinegun:
Gatling Gun (18”, A9) +10pts
Replace Twin Heavy Machinegun:
Twin Laser Cannon +40pts
(36”, A2, AP(3), Deadly(3))
Upgrade with:
Proximity Defense Array +65pts
(18”, A6, AP(1), Anti-Air)