Professional Documents
Culture Documents
GF - Robot Legions v2.50
GF - Robot Legions v2.50
50
Gaetano Ferrara
Brandon Gillam
Game Design:
Illustrations:
1
GF - Robot Legions v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Robot Lord [1] 3+ 3+ Gauss Pistol (12”, A1, Rending), CCW (A3) Hero, Regeneration, Robot, Slow, A, B, C 55pts
Tough(3)
Annihilator Robot Lord [1] 3+ 3+ Gauss Pistol (12”, A1, Rending), CCW (A3) Ambush, Hero, Regeneration, Robot, A, C, D 155pts
Strider, Tough(6)
Tri-Scorpion Robot Lord [1] 3+ 3+ Annihilation Gun (18”, A3, Blast(3), AP(1)), Hero, Regeneration, Relentless, Robot, C 220pts
Harvest Blades (A2, AP(2), Deadly(3)) Strider, Tough(6)
Warriors [5] 3+ 4+ Gauss Rifles (24”, A1, Rending), CCWs (A1) Regeneration, Robot, Slow E 125pts
Guardians [5] 3+ 3+ Atom-Casters (12”, A1, AP(1)), Regeneration, Robot, Slow F 145pts
Void Swords (A1, Blast(3))
Flesh-Eaters [5] 3+ 3+ Metal Claws (A3, AP(1)) Regeneration, Robot, Slow, Tunneller - 190pts
Eternals [5] 3+ 2+ Flux Carbines (18”, A2, Poison), CCWs (A1) Regeneration, Robot, Slow G 195pts
Snipers [5] 3+ 3+ D-Marks (24”, A1, AP(1), Sniper), CCWs (A1) Regeneration, Robot, Slow H 210pts
Bot Swarms [3] 6+ 6+ Swarm Attacks (A3, Rending) Regeneration, Robot, Strider, Tough(3) - 95pts
Robot Snakes [3] 3+ 4+ 2x Metal Fangs (A2, Rending) Regeneration, Robot, Strider, Tough(3) I 215pts
Destroyer Robot Snakes [3] 3+ 4+ Dual Reaper Blades (A4, AP(2)) Regeneration, Robot, Strider, Tough(3), J 310pts
Tunneller
Tri-Scorpions [3] 3+ 3+ Dual Reaper Blades (A4, AP(2)) Regeneration, Robot, Strider, Tough(3) J 255pts
Annihilators [3] 3+ 3+ Dual Hyper Swords (A6, AP(1), Rending) Ambush, Regeneration, Robot, Strider, K 320pts
Tough(3)
Tri-Scorpion Pistoleer [1] 3+ 3+ Disintegration Pistols (12”, A6, AP(1)), CCW (A3) Hunter, Regeneration, Relentless, - 190pts
Robot, Strider, Tough(6)
Spider Robot [1] 3+ 3+ Twin Atom-Beamer (24”, A6, AP(1)), Regeneration, Robot, Strider, Tough(6) L 215pts
Spider Fangs (A6, Poison)
Heavy Annihilator [1] 3+ 3+ Heavy Gauss Cannon (24”, A1, AP(2), Deadly(6)), Ambush, Regeneration, Robot, Strider, M 235pts
Heavy CCW (A6, AP(1)) Tough(6)
Hover Bikes [3] 3+ 3+ Twin Gauss Rifles (24”, A2, Rending), Fast, Regeneration, Robot, Strider, N 310pts
Gauss Pistols (12”, A1, Rending), CCWs (A2) Tough(3)
+20pts Gloom-Protocol:Special Rules
A Replace Gauss Pistol and CCW: H Upgrade all models with:
Staff-Shot (12”, A3, AP(1)), +20pts Hyperspace Reapers (Hunter) This model may block spells
Combat Staff (A3, AP(1)) I Any model may replace one Metal Fangs: as if it had the Psychic(2) special rule.
Replace Gauss Pistol: Twin Atom-Caster (12”, A2, AP(1)) +5pts Hunter: This model counts as having the
Combat Shield (Shield Wall) +20pts Death Gaze (12", A2, AP(4)) +10pts Ambush rule, and gets AP(+3) when shooting
Wrist-Flamer (12”, A6) +20pts Whip Coil (A1, AP(2), Deadly(3)) +10pts on the round in which it deploys.
Wrist-Laser (18”, A3, AP(3)) +35pts Regen-Protocol: The hero and its unit get +1 to
Replace CCW: J Replace one Dual Reaper Blades:
Void Sword (A2, Blast(3))
Hyper Sword (A3, AP(1), Rending)
+10pts Heavy Reaper Blade (A4, AP(4))
+10pts +10pts Regeneration
Release Swarm:
rolls.
When this model is activated
Phase Glaive (A3, AP(4)) +15pts PlasmabotUpgrade all models with:
(Rending in melee) +10pts within 6” of this unit. of 2 Bot Swarms fully
you may place a unit
War Scythe (A2, AP(2), Deadly(3)) +25pts Repair: Once per activation, if within 2” of a
B Replace Gauss Pistol: K Replace all Dual Hyper Swords: unit with Tough, roll one die. On a 2+ you may
Heavy Reaper Rifle (18”, A3, AP(2)) +30pts CCWs (A3) Gauss Cannons (24", A4, Rending), +45pts repair D3 wounds from the target.
Upgrade with one: Replace one Gauss Cannon: Robot: Whenever this unit takes a morale test
Technoslave (A3, AP(1)) +20pts Heavy Gauss Cannon +25pts it is passed automatically. Then roll as many
Jetpack (Ambush, Flying) +25pts (24", A1, AP(2), Deadly(6)) dice as remaining models/tough in the unit,
C Upgrade with one: Ray Cannon (30", A3, AP(4), Anti-Air) +45pts and for each result of 1-2 the unit takes one
wound, which can’t be regenerated.
Psychomancer (Gloom-Protocol) +15pts L
Technomancer (Psychic(1)) +35pts Psy-Resistance Upgrade with any:
(Gloom-Protocol) +15pts Royal March: The hero and its unit may ignore
Chronomancer (Shadow-Protocol) +40pts Cyber-Palps (Repair) +25pts the Slow special rule.
Overseer (Royal March)
Warden (Regen-Protocol)
+40pts Bot Fabricator (Release Swarm)
+55pts +160pts Ambush special rule.The hero and its unit get the
Shadow-Protocol:
M Replace Heavy Gauss Cannon: Shield Wall: Enemies get -1 to hit when they
D Replace Gauss Pistol: Ray Cannon (30", A3, AP(4), Anti-Air) +25pts attack units where all models have this rule.
Heavy Gauss Cannon +60pts Exterminator Cannon +25pts Tunneller: This model counts as having the
(24", A1, AP(2), Deadly(6)) (30", A2, Blast(3), AP(2)) Ambush rule, and may be deployed up to 1”
Replace Gauss Pistol and CCW: away from enemy units.
Dual Hyper Swords +20pts N Replace any Twin Gauss Rifle: Psychic Spells
(A6, AP(1), Rending) Twin Flux Carbine (18”, A4, Poison) +15pts
Staff-Shot (12”, A3, AP(1)), +30pts Atom-Beamer (24”, A3, AP(1)) +10pts Meteor Bots (4+): Target enemy unit within 12”
Combat Staff (A3, AP(1)), takes 2 automatic hits with AP(2).
Hyper Sword (A3, Rending) Star Bots (4+): Target enemy unit within 12”
E Replace any Gauss Rifle: gets -1 to melee next time it fights.
Reaper Rifle (18", A1, AP(2)) +5pts Assault Bots (5+): Target friendly unit within 12”
Replace one Gauss Rifle: may immediately move by up to 3”.
Plasma Caster (24”, A1, AP(4)) +10pts Thunderbolt Bots (5+): Target enemy model
Fusion Caster +15pts within 12” takes 4 automatic hits.
(12", A1, AP(4), Deadly(3)) Arrow Bots (6+): Target enemy unit within 18”
Flame Caster (12”, A6) +15pts gets -2 to hit next time it shoots.
Ray Caster (30”, A3, AP(2), Anti-Air) +60pts Fire Bots (6+): Target 2 enemy units within 6”
take 6 automatic hits with AP(1) each.
F Replace all Atom-Casters and Void Swords:
Hyper Swords (A2, AP(1), Rending), +5pts
Combat Shields (Shield Wall)
War Scythes (A1, AP(2), Deadly(3)) +10pts
Rod-Shots (12", A2, AP(1)), Rods (A2) +15pts
Upgrade all models with:
Jetpacks (Ambush, Flying) +40pts
G Replace all Flux Carbines:
Heavy Gauss Rifles (24”, A2, Rending) +15pts
2
GF - Robot Legions v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Transport Tank [1] 3+ 2+ Gauss Rifle Array (24”, A6, Rending) Impact(6), Robot, Strider, Tough(6), A 220pts
Transport(11)
Doom Tank [1] 3+ 2+ Doom Cannon (30”, A3, Blast(3), AP(2)), Impact(6), Robot, Strider, Tough(9) B 375pts
Gauss Rifle Array (24”, A6, Rending)
Support Platform [1] 3+ 2+ Gauss Cannon (24”, A4, Rending), Robot, Slow, Strider, Tough(6) A, C 225pts
Twin Flux Cannon (24”, A6, AP(1), Poison)
Tripod Walker [1] 3+ 2+ Twin Particle Beam (12”, A6, AP(1)), Fear, Robot, Strider, Tough(6) A, D 175pts
Stomp (A2, AP(1))
Spider Walker [1] 3+ 2+ Twin Fusion Ray (18”, A2, AP(4), Deadly(6)), Fear, Robot, Strider, Tough(12) E 395pts
Crushing Legs (A2, AP(2)), Stomp (A4, AP(1))
Night Transport [1] 3+ 2+ Twin Flux Cannon (24”, A6, AP(1), Poison) Aircraft, Robot, Tough(6), Transport(11) A 255pts
Doom Fighter [1] 3+ 2+ Doom Ray (24”, A6, AP(4), Anti-Air), Aircraft, Robot, Tough(6) A 360pts
Twin Flux Cannon (24”, A6, AP(1), Poison)
Prison Monolith [1] 3+ 2+ Monolith Beam (18”, A3, AP(3), Deadly(3)), Fear, Regeneration, Robot, Strider, F 455pts
Crushing Legs (A6, AP(2)), Stomp (A4, AP(1)) Tough(12)
Wraith-Shard [1] 2+ 2+ Nanobot Shards (18”, A4, AP(3), Deadly(3)), Fear, Flying, Psychic(2), Regeneration, G 715pts
Stomp (A4, AP(1)), Wraith Strike (A8, Rending) Tough(12)
Death Fortress [1] 3+ 2+ Atom-Scourge (24”, A9, AP(4)), Ambush, Fear, Regeneration, Robot, Slow, H 725pts
Gauss Arc Array (24”, A12, Rending) Strider, Tough(18)
A Upgrade with: H Replace Atom-Scourge:
Repair Bots (Regeneration) +30pts Destruction Pulse +20pts
B Replace Doom Cannon: (30", A2, AP(3), Deadly(6))
Heavy Doom Cannon +25pts Flux SphereReplace Array
Gauss Arc Array:
+25pts
(30", A3, AP(3), Deadly(3)) (24", A9, AP(1), Poison)
Upgrade with: Upgrade with one:
Repair Bots (Regeneration) +45pts Warp Gate (Transport(21)) +60pts
C Replace Gauss Cannon: Wraith-Shard Vault (Tough(+6), +200pts
Flux Cannon (24”, A3, AP(1), Poison) +10pts Psychic(2))
Ray Caster (30”, A3, AP(2), Anti-Air) +25pts Special Rules
Replace Twin Flux Cannon:
Overseer Pilot (Royal March Order) -60pts Psychic Master: This model counts as having
the Psychic(2) rule, and may cast or block up to
Upgrade with one:
Gauss Pistol (12”, A1, Rending), +20pts 3tospells each round, however whenever it fails
cast a spell, it takes 3 wounds.
CCW (A3)
Staff-Shot (12”, A3, AP(1)), +35pts Psychic Warden: Whenever a model within 6”
would take wounds from Psychic Master, you
Combat Staff (A3, AP(1)) may put all wounds on this model instead.
Replace Gauss Pistol:
Wrist-Flamer (12”, A6) +15pts Reanimator: Once per activation, pick one
Wrist-Laser (18”, A3, AP(3)) +30pts friendly unit within 12”, which gets +1 to
Replace CCW: Regeneration rolls next time it takes wounds.
Hyper Sword (A3, AP(1), Rending) +5pts Robot: Whenever this unit takes a morale test
Void Sword (A2, Blast(3)) +5pts it is passed automatically. Then roll as many
Phase Glaive (A3, AP(3)) +10pts dice as remaining models/tough in the unit,
War Scythe (A2, AP(2), Deadly(3)) +20pts and for each result of 1-2 the unit takes one
D Replace Twin Particle Beam: wound, which can’t be regenerated.
Twin Doom Blaster +20pts Royal
one
March Order: Once per activation, pick
friendly unit within 12”, which may ignore
(24”, A2, Blast(3), AP(1))
Twin Ray Caster +100pts the Slow special rule next time it moves.
(30”, A6, AP(2), Anti-Air)
Upgrade with one:
Psychic Spells
Meteor Bots
Twin Gauss Rifle (24”, A2, Rending) +20pts takes 2 automatic hits (4+): Target enemy unit within 12”
Tripod Queen (Royal March Order) +40pts Star Bots (4+): Target enemy with AP(2).
Nanobot Fixers (Reanimator) +90pts gets -1 to melee next time it fights. unit within 12”
E Replace Twin Fusion Ray: Assault Bots (5+): Target friendly unit within 12”
Twin Heavy Gauss Cannon +5pts may immediately move by up to 3”.
Thunderbolt Bots (5+): Target enemy model
(24", A2, AP(2), Deadly(6))
Twin Atom-Shredder (24", A12, AP(1)) +10pts within 12” takes 4 automatic hits.
Twin Exterminator Cannon +60pts Arrow Bots (6+): Target enemy unit within 18”
(30", A4, Blast(3), AP(2)) gets -2 to hit next time it shoots.
Upgrade with: Fire Bots (6+): Target 2 enemy units within 6”
Repair Bots (Regeneration) +60pts take 6 automatic hits with AP(1) each.
F Replace Monolith Beam:
Monolith Blast +20pts
(24", A4, Blast(3), AP(1))
Upgrade with one:
Technoward (Psychic Warden) +15pts
Chained Tyrant (Tough(+6), +335pts
Psychic Master)
G Replace Nanobot Shards:
Void Shards (24", A12, AP(2)) +70pts
Upgrade with:
Great Wraith (Tough(+6), +215pts
Deadly Aura (A6, Rending))