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GF - Change Disciples v2.

50

About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Havoc Brothers worship a variety of Havoc gods, which bless
which are designed to be fast to learn and easy to play. them with horrific traits to help them in battle. These disciples
sometimes fight together to complement each other’s strengths
This project was made by gamers for gamers and it can only and spread chaos in the galaxy.
exist thanks to the support of our awesome community.
Disciples of Change are organized in squads lead by powerful
If you’d like to support the continued development of our games psychics. They are blessed with a magical aura which makes
you can donate on patreon.com/onepagerules. them difficult to hit at range.
Thank you for playing!

Gaetano Ferrara
Brandon Gillam
Game Design:

Illustrations:

1
GF - Change Disciples v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Change Champion [1] 3+ 3+ Heavy Rifle (24”, A1, AP(1)), CCW (A1) Hero, Stealth, Tough(3) A, B, C 55pts
Change Cultist Champion [1] 5+ 5+ Rifle (24”, A1), CCW (A1) Hero, Stealth, Tough(3) C, D 30pts
Change Birdman Champion [1] 4+ 5+ Pistol (12”, A1), CCW (A2) Hero, Stealth, Tough(3) E 35pts
Change Daemon Champion [1] 2+ 2+ Daemon Sword (A6, AP(2)) Fear, Hero, Stealth, Tough(6) F 205pts
Change Cultists [10] 5+ 5+ Rifles (24”, A1), CCWs (A1) Stealth D 140pts
Change Birdmen [10] 4+ 5+ Pistols (12”, A1), CCWS (A2) Stealth G 180pts
Change Brothers [5] 3+ 3+ Heavy Rifles (24”, A1, AP(1)), CCWs (A1) Stealth A, H 145pts
Change Support [5] 3+ 3+ Heavy Machineguns (30”, A3, AP(1)), Relentless, Stealth I 325pts
CCWs (A1)
Change Destroyers [3] 3+ 3+ Dual Energy Claws (A6, Rending) Ambush, Stealth, Tough(3) J 255pts
Change Daemon Spawn [1] 4+ 4+ Dual Mutated Claws (A6, AP(1)) Fear, Mutations, Stealth, Strider, - 125pts
Tough(6)
Change Birdmen Disc Riders [3] 4+ 5+ Burst Pistols (12”, A2), CCWs (A2) Fast, Stealth, Strider, Tough(3) K 160pts
A Replace one Heavy Rifle and CCW: H
Heavy Pistol (12", A1, AP(1)), CCW (A2) free Chosen Veteran
Upgrade all models with:
+50pts Blessing of Change: Special Rules
Dual Energy Claws (A4, Rending) +10pts Replace any Heavy Rifle and CCW: Enemy units over 18” away
Replace one Heavy Pistol: get -1
Heavy Pistol (12", A1, AP(1)), CCW (A2) free hero and its unit. to their rolls when shooting against the
Plasma Pistol (12", A1, AP(4)) +5pts Replace all Heavy Rifles:
Flamethrower Pistol (6", A6) +5pts Hexed Rifles (18", A3, Rending) +60pts Chosen
attack
Veteran: This model gets +1 to its
rolls for melee and shooting.
Hexed Pistol (12", A3, Rending) +10pts Replace one Heavy Rifle:
Hexed Rifle (18", A3, Rending) +20pts Plasma Rifle (24”, A1, AP(4)) +5pts Dark Tactics: Once per activation, before
Storm Rifle (24”, A3, AP(1)) +30pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts attacking, this model,
pick one friendly unit within 12” of
which may move by up to 6".
Replace one CCW: Flamethrower (12”, A6) +10pts Mutations: When this model fights in melee,
Energy Hammer (A1, Blast(3)) +10pts Shred Rifle (18”, A3, Rending) +10pts
Energy Sword (A2, AP(1), Rending) +10pts Reaper Cannon (24", A4, AP(1)) +35pts roll one die and apply one bonus:
1-2: Attacks get Poison
Energy Axe (A1, AP(2), Deadly(3)) +15pts Heavy Machinegun (30”, A3, AP(1)) +30pts 3-4: Attacks get Rending
Energy Fist (A2, AP(4)) +15pts Missile Launcher +45pts 5-6: Attacks get AP(+1)
Take one Heavy Rifle attachment: (30”, A1, AP(2), Deadly(3), Anti-Air)
Plasma-Mod (12”, A1, AP(4)) +10pts Laser Cannon +50pts Repair: Once per activation, if within 2” of a
unit with Tough, roll one die. On a 2+ you may
Fusion-Mod (6", A1, AP(4), Deadly(3)) +15pts (36”, A1, AP(3), Deadly(3))
Flamer-Mod (6”, A6) +15pts Autocannon (36”, A3, AP(2)) +55pts repair D3 wounds from the target.
War Chant: The hero and its unit get +1 attack
B Upgrade with one: Upgrade one model with:
Disc of Change (Fast, Impact(1), +25pts Warlock (Psychic(1)) +35pts in melee when charging.
Strider) I Replace any Heavy Machinegun: Psychic Spells
Jetpack (Ambush, Flying) +25pts Heavy Flamethrower (12", A6, AP(1)) -10pts Breath of Change (4+): Target friendly unit
Destroyer Armor (Ambush, Tough(+3)) +70pts Reaper Cannon (24”, A4, AP(1)) +5pts within 12” may immediately charge by 3”.
Combat Bike (Tough(+3), Fast, +90pts Missile Launcher +15pts Inferno (4+): Target enemy unit within 12” takes
Twin Heavy Rifle (24", A2, AP(1))) (30”, A1, AP(2), Deadly(3), Anti-Air) 2 automatic hits with AP(2).
Upgrade with: Laser Cannon +25pts Cursed Mutations (5+): Target enemy unit
Chosen Veteran +10pts (36”, A1, AP(3), Deadly(3))
C Upgrade with one: Autocannon (36”, A3, AP(2)) +25pts within 18” gets -1 to hit next time it shoots.
Fire Storm (5+): Target enemy unit within 12”
Apostle (War Chant) +15pts J Replace all Dual Energy Claws: must take a dangerous terrain test.
Change Lord (Blessing of Change) +20pts Storm Rifles (24", A3, AP(1)), CCWs (A3) +45pts Blessed Mutation (6+): Target friendly unit
within 12” gets Regeneration on rolls of 4+ next
Dark Smith (Repair) +25pts Replace any Storm Rifle:
Warlock (Psychic(1)) +35pts Heavy Rifle (24”, A1, AP(1)) -25pts time it takes wounds.
Bolt of Change (6+): Target enemy unit within
Havoc Lord (Dark Tactics) +55pts Any model may take one Heavy Rifle 12” takes 1 hit with AP(4) and Deadly(6).
D Replace any Rifle and CCW: attachment:
Pistol (12", A1), CCW (A2) Fusion-Mod
free Flamer-Mod (6”, A6)(6", A1, AP(4), Deadly(3)) +10pts
Replace up to two Rifles: +10pts
Shotgun (12”, A2, AP(1)) +5pts Plasma-Mod (12”, A1, AP(4)) +10pts
Plasma Rifle (24”, A1, AP(4)) +5pts Replace one Storm Rifle:
Grenade Launcher (24", A1, Blast(3)) +5pts Heavy Flamethrower (12”,A6,AP(1)) free
Flamethrower (12”, A6) +10pts Reaper CannonReplace (24”, A4, AP(1)) +10pts
Shred Rifle (18”, A3, Rending) +10pts Energy Sword (A3, AP(1),any CCW:
Rending) +20pts
Machinegun (30”, A3) +10pts Energy Hammer (A2, Blast(3)) +20pts
Sniper Rifle (30”, A1, AP(1), Sniper) +30pts Energy Fist (A3, AP(4)) +25pts
E Replace Pistol and CCW: Energy Axe (A2, AP(2), Deadly(3)) +35pts
Spear (A2, Impact(1)) free Missile RackUpgrade one model with: +45pts
Dual CCWs (A4) +5pts (24", A1, AP(2), Deadly(3), Anti-Air)
Replace Pistol: Replace one Storm Rifle and CCW:
Burst Pistols (12", A2) +5pts
Hexed Bow (18", A2, Rending) +10pts Hexed
Energy
Staff (12", A3, Rending),
Sword (A3, AP(1), Rending)
+5pts
Upgrade with any: Upgrade one model with:
Shaman (Psychic(1)) +35pts Warlock (Psychic(1)) +35pts
Disk of Change (Fast, Strider, +55pts
Tough(+3)) K Replace all Burst Pistols and CCWs:
F Upgrade with any: Spears (A2, Impact(1)) -10pts
Sorcerer (Psychic(1)) +35pts Dual CCWsReplace (A4) free
Wings (Ambush, Flying) +70pts Hexed Bows (18", A2,allRending) Burst Pistols:
+15pts
G Replace all Pistols and CCWs:
Dual CCWs (A4) +30pts

2
GF - Change Disciples v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Change APC [1] 3+ 2+ Storm Rifle (24”, A3, AP(1)) Fast, Impact(6), Stealth, Tough(6), A 215pts
Transport(11)
Change Tank [1] 3+ 2+ Twin Heavy Machineguns (30”, A6, AP(1)), Fast, Impact(6), Stealth, Tough(12) A, B 480pts
Demolition Cannon (24”, A1, Blast(6), AP(4),
Indirect)
Change Heavy Tank [1] 3+ 2+ Quad Laser Cannons (36”, A4, AP(3), Deadly(3)), Fast, Impact(6), Stealth, Tough(18), A 785pts
Twin Heavy Machinegun (30”, A6, AP(1)) Transport(11)
Change Infernal Brute [1] 3+ 2+ Stomp (A4, AP(1)), Fear, Stealth, Tough(12) C 300pts
2x Brute Hammers (A2, Blast(3))
Change Fiend [1] 3+ 2+ Dual Maul Cutters (A8, AP(3)), Fear, Regeneration, Stealth, Tough(12) D 405pts
Fiend Claws (A4, Rending), Stomp (A4, AP(1))
Change Vortex Beast [1] 3+ 2+ Vortex of Mutation (18”, A2, Blast(6)), Fear, Regeneration, Stealth, Tough(12) - 415pts
Claws (A8, AP(1)), Stomp (A4, AP(1))
Change Crab Walker [1] 3+ 2+ Battle Cannon (30”, A2, Blast(3), AP(2)), Fear, Regeneration, Stealth, Tough(18) E 680pts
Reaper Cannon (24”, A4, AP(1)), Crab Flail (A8),
Crab Fists (A4, AP(3)), Stomp (A6, AP(2))
Change Dragon [1] 3+ 2+ Forge Flamethrower (18”, A12, AP(1)) Aircraft, Regeneration, Stealth, Tough(6) F 265pts
A Upgrade with one:
Heavy Rifle (24”, A1, AP(1)) +15pts
Storm Rifle (24”, A3, AP(1)) +35pts
Take one Heavy Rifle attachment:
Plasma-Mod (12”, A1, AP(4)) +10pts
Fusion-Mod (6", A1, AP(4), Deadly(3)) +15pts
Flamer-Mod (6”, A6) +15pts
Upgrade with any:
Spiked Ram (Impact(+3)) +10pts
Dozer Blade (Strider) +35pts
Havoc Missiles +45pts
(24”, A1, AP(2), Deadly(3), Anti-Air)
B Replace Demolition Cannon:
Twin Storm Cannon +20pts
(30”, A6, AP(2), Anti-Air)
Heavy Autocannon (36", A6, AP(2)) +15pts
Replace Twin Heavy Machineguns:
Twin Laser Cannons +45pts
(36”, A2, AP(3), Deadly(3))
C Replace one Brute Hammer:
Missile Array (30”, A4, AP(2), Anti-Air) +70pts
Replace one Brute Hammer:
Heavy Fusion Rifle +40pts
(18", A1, AP(4), Deadly(6))
Twin Heavy Machinegun +60pts
(30”, A6, AP(1))
Heavy Reaper Cannon (24”, A6, AP(2)) +65pts
Heavy Plasma Cannon +80pts
(30”, A1, Blast(6), AP(4))
Twin Laser Cannon +105pts
(36”, A2, AP(3), Deadly(3))
Replace any Brute Hammer:
Brute Flail (A4, AP(1), Rending) +5pts
Brute Axe (A2, AP(2), Deadly(3)) +15pts
Brute Fist (A4, AP(4)) +15pts
Upgrade any Brute Fist with one:
Heavy Flamethrower (12", A6, AP(1)) +35pts
Storm Rifle (24”, A3, AP(1)) +35pts
D Replace Dual Maul Cutters:
Steel Tails (A12, AP(1)) free
Replace Dual Maul Cutters and Fiend Claws:
Twin Ecto-Cannons +5pts
(24”, A2, Blast(3), AP(4))
Twin Autocannons (36”, A6, AP(2)) +45pts
E Replace Reaper Cannon:
Twin Heavy Machinegun +35pts
(30”, A6, AP(1))
Twin Laser Cannon +80pts
(36”, A2, AP(3), Deadly(3))
Replace Crab Flail:
Havoc Missiles +10pts
(24”, A1, AP(2), Deadly(3), Anti-Air)
Twin Heavy Flamethrower +35pts
(12”, A12, AP(1))
F Replace Forge Flamethrower:
Forge Cannon (30”, A8, AP(3)) +65pts

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