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GF - Change Disciples v2.50
GF - Change Disciples v2.50
50
Gaetano Ferrara
Brandon Gillam
Game Design:
Illustrations:
1
GF - Change Disciples v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Change Champion [1] 3+ 3+ Heavy Rifle (24”, A1, AP(1)), CCW (A1) Hero, Stealth, Tough(3) A, B, C 55pts
Change Cultist Champion [1] 5+ 5+ Rifle (24”, A1), CCW (A1) Hero, Stealth, Tough(3) C, D 30pts
Change Birdman Champion [1] 4+ 5+ Pistol (12”, A1), CCW (A2) Hero, Stealth, Tough(3) E 35pts
Change Daemon Champion [1] 2+ 2+ Daemon Sword (A6, AP(2)) Fear, Hero, Stealth, Tough(6) F 205pts
Change Cultists [10] 5+ 5+ Rifles (24”, A1), CCWs (A1) Stealth D 140pts
Change Birdmen [10] 4+ 5+ Pistols (12”, A1), CCWS (A2) Stealth G 180pts
Change Brothers [5] 3+ 3+ Heavy Rifles (24”, A1, AP(1)), CCWs (A1) Stealth A, H 145pts
Change Support [5] 3+ 3+ Heavy Machineguns (30”, A3, AP(1)), Relentless, Stealth I 325pts
CCWs (A1)
Change Destroyers [3] 3+ 3+ Dual Energy Claws (A6, Rending) Ambush, Stealth, Tough(3) J 255pts
Change Daemon Spawn [1] 4+ 4+ Dual Mutated Claws (A6, AP(1)) Fear, Mutations, Stealth, Strider, - 125pts
Tough(6)
Change Birdmen Disc Riders [3] 4+ 5+ Burst Pistols (12”, A2), CCWs (A2) Fast, Stealth, Strider, Tough(3) K 160pts
A Replace one Heavy Rifle and CCW: H
Heavy Pistol (12", A1, AP(1)), CCW (A2) free Chosen Veteran
Upgrade all models with:
+50pts Blessing of Change: Special Rules
Dual Energy Claws (A4, Rending) +10pts Replace any Heavy Rifle and CCW: Enemy units over 18” away
Replace one Heavy Pistol: get -1
Heavy Pistol (12", A1, AP(1)), CCW (A2) free hero and its unit. to their rolls when shooting against the
Plasma Pistol (12", A1, AP(4)) +5pts Replace all Heavy Rifles:
Flamethrower Pistol (6", A6) +5pts Hexed Rifles (18", A3, Rending) +60pts Chosen
attack
Veteran: This model gets +1 to its
rolls for melee and shooting.
Hexed Pistol (12", A3, Rending) +10pts Replace one Heavy Rifle:
Hexed Rifle (18", A3, Rending) +20pts Plasma Rifle (24”, A1, AP(4)) +5pts Dark Tactics: Once per activation, before
Storm Rifle (24”, A3, AP(1)) +30pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts attacking, this model,
pick one friendly unit within 12” of
which may move by up to 6".
Replace one CCW: Flamethrower (12”, A6) +10pts Mutations: When this model fights in melee,
Energy Hammer (A1, Blast(3)) +10pts Shred Rifle (18”, A3, Rending) +10pts
Energy Sword (A2, AP(1), Rending) +10pts Reaper Cannon (24", A4, AP(1)) +35pts roll one die and apply one bonus:
1-2: Attacks get Poison
Energy Axe (A1, AP(2), Deadly(3)) +15pts Heavy Machinegun (30”, A3, AP(1)) +30pts 3-4: Attacks get Rending
Energy Fist (A2, AP(4)) +15pts Missile Launcher +45pts 5-6: Attacks get AP(+1)
Take one Heavy Rifle attachment: (30”, A1, AP(2), Deadly(3), Anti-Air)
Plasma-Mod (12”, A1, AP(4)) +10pts Laser Cannon +50pts Repair: Once per activation, if within 2” of a
unit with Tough, roll one die. On a 2+ you may
Fusion-Mod (6", A1, AP(4), Deadly(3)) +15pts (36”, A1, AP(3), Deadly(3))
Flamer-Mod (6”, A6) +15pts Autocannon (36”, A3, AP(2)) +55pts repair D3 wounds from the target.
War Chant: The hero and its unit get +1 attack
B Upgrade with one: Upgrade one model with:
Disc of Change (Fast, Impact(1), +25pts Warlock (Psychic(1)) +35pts in melee when charging.
Strider) I Replace any Heavy Machinegun: Psychic Spells
Jetpack (Ambush, Flying) +25pts Heavy Flamethrower (12", A6, AP(1)) -10pts Breath of Change (4+): Target friendly unit
Destroyer Armor (Ambush, Tough(+3)) +70pts Reaper Cannon (24”, A4, AP(1)) +5pts within 12” may immediately charge by 3”.
Combat Bike (Tough(+3), Fast, +90pts Missile Launcher +15pts Inferno (4+): Target enemy unit within 12” takes
Twin Heavy Rifle (24", A2, AP(1))) (30”, A1, AP(2), Deadly(3), Anti-Air) 2 automatic hits with AP(2).
Upgrade with: Laser Cannon +25pts Cursed Mutations (5+): Target enemy unit
Chosen Veteran +10pts (36”, A1, AP(3), Deadly(3))
C Upgrade with one: Autocannon (36”, A3, AP(2)) +25pts within 18” gets -1 to hit next time it shoots.
Fire Storm (5+): Target enemy unit within 12”
Apostle (War Chant) +15pts J Replace all Dual Energy Claws: must take a dangerous terrain test.
Change Lord (Blessing of Change) +20pts Storm Rifles (24", A3, AP(1)), CCWs (A3) +45pts Blessed Mutation (6+): Target friendly unit
within 12” gets Regeneration on rolls of 4+ next
Dark Smith (Repair) +25pts Replace any Storm Rifle:
Warlock (Psychic(1)) +35pts Heavy Rifle (24”, A1, AP(1)) -25pts time it takes wounds.
Bolt of Change (6+): Target enemy unit within
Havoc Lord (Dark Tactics) +55pts Any model may take one Heavy Rifle 12” takes 1 hit with AP(4) and Deadly(6).
D Replace any Rifle and CCW: attachment:
Pistol (12", A1), CCW (A2) Fusion-Mod
free Flamer-Mod (6”, A6)(6", A1, AP(4), Deadly(3)) +10pts
Replace up to two Rifles: +10pts
Shotgun (12”, A2, AP(1)) +5pts Plasma-Mod (12”, A1, AP(4)) +10pts
Plasma Rifle (24”, A1, AP(4)) +5pts Replace one Storm Rifle:
Grenade Launcher (24", A1, Blast(3)) +5pts Heavy Flamethrower (12”,A6,AP(1)) free
Flamethrower (12”, A6) +10pts Reaper CannonReplace (24”, A4, AP(1)) +10pts
Shred Rifle (18”, A3, Rending) +10pts Energy Sword (A3, AP(1),any CCW:
Rending) +20pts
Machinegun (30”, A3) +10pts Energy Hammer (A2, Blast(3)) +20pts
Sniper Rifle (30”, A1, AP(1), Sniper) +30pts Energy Fist (A3, AP(4)) +25pts
E Replace Pistol and CCW: Energy Axe (A2, AP(2), Deadly(3)) +35pts
Spear (A2, Impact(1)) free Missile RackUpgrade one model with: +45pts
Dual CCWs (A4) +5pts (24", A1, AP(2), Deadly(3), Anti-Air)
Replace Pistol: Replace one Storm Rifle and CCW:
Burst Pistols (12", A2) +5pts
Hexed Bow (18", A2, Rending) +10pts Hexed
Energy
Staff (12", A3, Rending),
Sword (A3, AP(1), Rending)
+5pts
Upgrade with any: Upgrade one model with:
Shaman (Psychic(1)) +35pts Warlock (Psychic(1)) +35pts
Disk of Change (Fast, Strider, +55pts
Tough(+3)) K Replace all Burst Pistols and CCWs:
F Upgrade with any: Spears (A2, Impact(1)) -10pts
Sorcerer (Psychic(1)) +35pts Dual CCWsReplace (A4) free
Wings (Ambush, Flying) +70pts Hexed Bows (18", A2,allRending) Burst Pistols:
+15pts
G Replace all Pistols and CCWs:
Dual CCWs (A4) +30pts
2
GF - Change Disciples v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Change APC [1] 3+ 2+ Storm Rifle (24”, A3, AP(1)) Fast, Impact(6), Stealth, Tough(6), A 215pts
Transport(11)
Change Tank [1] 3+ 2+ Twin Heavy Machineguns (30”, A6, AP(1)), Fast, Impact(6), Stealth, Tough(12) A, B 480pts
Demolition Cannon (24”, A1, Blast(6), AP(4),
Indirect)
Change Heavy Tank [1] 3+ 2+ Quad Laser Cannons (36”, A4, AP(3), Deadly(3)), Fast, Impact(6), Stealth, Tough(18), A 785pts
Twin Heavy Machinegun (30”, A6, AP(1)) Transport(11)
Change Infernal Brute [1] 3+ 2+ Stomp (A4, AP(1)), Fear, Stealth, Tough(12) C 300pts
2x Brute Hammers (A2, Blast(3))
Change Fiend [1] 3+ 2+ Dual Maul Cutters (A8, AP(3)), Fear, Regeneration, Stealth, Tough(12) D 405pts
Fiend Claws (A4, Rending), Stomp (A4, AP(1))
Change Vortex Beast [1] 3+ 2+ Vortex of Mutation (18”, A2, Blast(6)), Fear, Regeneration, Stealth, Tough(12) - 415pts
Claws (A8, AP(1)), Stomp (A4, AP(1))
Change Crab Walker [1] 3+ 2+ Battle Cannon (30”, A2, Blast(3), AP(2)), Fear, Regeneration, Stealth, Tough(18) E 680pts
Reaper Cannon (24”, A4, AP(1)), Crab Flail (A8),
Crab Fists (A4, AP(3)), Stomp (A6, AP(2))
Change Dragon [1] 3+ 2+ Forge Flamethrower (18”, A12, AP(1)) Aircraft, Regeneration, Stealth, Tough(6) F 265pts
A Upgrade with one:
Heavy Rifle (24”, A1, AP(1)) +15pts
Storm Rifle (24”, A3, AP(1)) +35pts
Take one Heavy Rifle attachment:
Plasma-Mod (12”, A1, AP(4)) +10pts
Fusion-Mod (6", A1, AP(4), Deadly(3)) +15pts
Flamer-Mod (6”, A6) +15pts
Upgrade with any:
Spiked Ram (Impact(+3)) +10pts
Dozer Blade (Strider) +35pts
Havoc Missiles +45pts
(24”, A1, AP(2), Deadly(3), Anti-Air)
B Replace Demolition Cannon:
Twin Storm Cannon +20pts
(30”, A6, AP(2), Anti-Air)
Heavy Autocannon (36", A6, AP(2)) +15pts
Replace Twin Heavy Machineguns:
Twin Laser Cannons +45pts
(36”, A2, AP(3), Deadly(3))
C Replace one Brute Hammer:
Missile Array (30”, A4, AP(2), Anti-Air) +70pts
Replace one Brute Hammer:
Heavy Fusion Rifle +40pts
(18", A1, AP(4), Deadly(6))
Twin Heavy Machinegun +60pts
(30”, A6, AP(1))
Heavy Reaper Cannon (24”, A6, AP(2)) +65pts
Heavy Plasma Cannon +80pts
(30”, A1, Blast(6), AP(4))
Twin Laser Cannon +105pts
(36”, A2, AP(3), Deadly(3))
Replace any Brute Hammer:
Brute Flail (A4, AP(1), Rending) +5pts
Brute Axe (A2, AP(2), Deadly(3)) +15pts
Brute Fist (A4, AP(4)) +15pts
Upgrade any Brute Fist with one:
Heavy Flamethrower (12", A6, AP(1)) +35pts
Storm Rifle (24”, A3, AP(1)) +35pts
D Replace Dual Maul Cutters:
Steel Tails (A12, AP(1)) free
Replace Dual Maul Cutters and Fiend Claws:
Twin Ecto-Cannons +5pts
(24”, A2, Blast(3), AP(4))
Twin Autocannons (36”, A6, AP(2)) +45pts
E Replace Reaper Cannon:
Twin Heavy Machinegun +35pts
(30”, A6, AP(1))
Twin Laser Cannon +80pts
(36”, A2, AP(3), Deadly(3))
Replace Crab Flail:
Havoc Missiles +10pts
(24”, A1, AP(2), Deadly(3), Anti-Air)
Twin Heavy Flamethrower +35pts
(12”, A12, AP(1))
F Replace Forge Flamethrower:
Forge Cannon (30”, A8, AP(3)) +65pts