报刊-Homebodies thrive on solitary lifestyles

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Homebodies thrive on solitary lifestyles

Increasing number of people have taken to staying indoors


As governments worldwide impose lockdowns in an attempt to contain COVID-
19, life indoors has become a "new normal" in many countries, including China.
An increasing number of people have decided to stay home to pursue hobbies
with a determination bordering on obsession.
However, Song Laixin, a graphic designer in Beijing, was well accustomed to
such a lifestyle long before the coronavirus pandemic emerged.
The 27-year-old describes herself as an otaku - to stand apart from others,
particularly those who love being outdoors.
The Japanese word refers to people who become engrossed in hobbies,
particularly anime and manga. The former is a style of Japanese film and television
animation, while manga refers to Japanese comic books and graphic novels, typically
aimed at adults as well as children.
Most otaku are millennials who become obsessed with a particular aspect of
popular culture to the detriment of their social skills. As a result, the term has also
become synonymous with the word "homebody", used to describe someone who
prefers to stay at home for long periods and refuses to go out.
"As an otaku, staying home is normal for me," Song said, adding that the most
important quality in living such a lifestyle is to spend as much time at home as
possible to fully enjoy being alone and socially isolated.
Many people would reject the idea of being holed up at home for months on end,
not even going out to shop for groceries or attend a family event, but Song is among
the millions of otaku who revel in solitude.
"The longest I've ever stayed at home was three months-and that was before the
COVID-19 outbreak," she said.
"When I feel hungry, I just go to the delivery app on my phone. Sometimes, I
suddenly decide to cook, but I order the ingredients online.

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"I do not have fixed hours, so I usually work three to five hours a day when I
have a project to complete. When I don't have any work, I watch a movie or TV show,
or just lie down and do nothing, apart from enjoy being home alone.
"In today's world, which is so technologically advanced, you can easily function
without ever leaving home."

Family difficulties

A Shanghai grandma stays at home and does exercises during the COVID-19
outbreak.

For Song, home is not only a place to eat and rest, but also her office and
entertainment venue.
She said it has been difficult for her family and friends to understand the lifestyle
she has chosen.
"My friends, who know that I prefer to stay at home chatting with them by
instant messenger rather than going out, have gradually stopped inviting me to social
activities," she said.
Song added that some friends started to become curious about her lifestyle
during the pandemic. They wanted to know how otaku entertain themselves at home
for long periods without getting bored.
"Self-quarantining gives you so many choices. I tell my friends they can go
fishing in their fish tanks, complete a jigsaw puzzle, learn a language or computer
programming, do yoga and meditate," Song said.
"Being at home doesn't mean we are not interested in the world, as we have our
own hobbies and interests. However, we are not usually interested in aimless social
interaction and don't want to waste our time casually chatting with others."
During the pandemic, many people have found it easy to live solitary lifestyles,
as social distancing is practiced to contain COVID-19.
Millennials -adults in their 20s and 30s -who have been under lockdowns in
major cities worldwide, including Beijing, Tokyo and New York, face the prospect of

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further isolation after the outbreak, but experts said this generation is best-prepared
for such hardships.
"Homebody culture" first emerged in societies with developed economies and a
mature consumer culture.
In the 1980s, many young people in the United Kingdom were known as "couch
potatoes", as all they did after work was lie on a sofa, eat junk food and watch TV.
More than 30 years later, a new generation still finds it hard to get off the couch, and
even out of the house, despite being aware of the health risks posed by leading a
sedentary lifestyle.
In Italy, such people are known as pantofolalo, the Italian word for slippers. A
media survey in the country found that 57 percent of Italians prefer to stay at home
reading, cooking, surfing the internet, watching TV, or even exercising.
In South Korea, more people-young and old-are taking to life at home.
The country's internet penetration rate exceeds 75 percent and its online games
industry is highly developed.
In late 2016, a report by the South Korean Ministry of Culture, Sports and
Tourism showed output in the country's cultural content industry that year reached $3
billion. The online games industry, which is highly popular among South Korean
homebodies, contributed $1.5 billion of this total, ranking second in the world.
In the United States, more young people are also staying at home.
In 2018, a study published in the journal Joule found that people ages 18 to 24 in
the US spent 70 percent more time at home than the rest of the population. Another
survey that year, conducted by the marketing research company Mintel, showed that
those in this age group preferred to drink at home, as they said going out required too
much effort. Only 15 percent of US baby boomers said they wanted to adopt such a
lifestyle.
In China, the number of otaku surpassed 400 million last year, underscoring a
steady growth trend, according to big data intelligence services provider QuestMobile.
Those in the 25 to 34 age group accounted for more than 40 percent of homebodies.
Although "homebody culture "was initially popular in Europe and the US, China
has seen exponential growth in internet users, especially among Generation Z -those
born between 1995 and 2009. The country's otaku now far outnumber those in other
countries and regions.
Opinions differ on the issue. In the book Shutting Out the Sun: How Japan
Created its Own Lost Generation, by US journalist and author Michael Zielenziger,
homebodies are described as dreamers and artists who choose to withdraw from a
fast-paced life that left them exhausted.
According to professionals, including psychologists, developing Asperger's
syndrome or similar disorders may contribute partly to people's decision to stay home.
Situation changes
Xu Yongjun, a professor of information management at Renmin University of
China, said that in the past, the marginalization of homebodies not only reflected their
weak position socially, but also their peripheral role in dominating ideology.

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"Since mainstream culture cannot persuade otaku to take part in social activities,
they resist such culture in their own ways," Xu said.
But he added that the situation now is totally different. "The COVID-19 outbreak
has produced a comprehensive change in people's way of thinking and lifestyle,
giving otaku culture a new meaning.
"The vast majority of people had no choice but to stay home. The focus on being
homebodies extends from traditional otaku elements such as animation, cosplay or
entertainment idols to new ones such as culture and science, tourism and public
spaces."
During the outbreak, with travel off-limits to many people due to restrictions
imposed around the world, the desire to stay home has become stronger. However,
travel remains a hot topic for discussion on social media platforms, as well as cooking
and baking.
Xu said that as outdoor activities have dwindled during the pandemic, the rising
number of otaku has resulted in the "stay-at-home economy" booming.
Online medical services and food deliveries, as well as livestreamed fitness and
education classes, have grown rapidly in the first quarter of this year.
Offline businesses quickly shifted to online operations, while supermarkets
launched delivery services, catering to more customers staying home.
Consumers have been urged to order goods via phone apps, and e-commerce
platforms have helped farmers promote their products via livestreaming.
Xu said: "Crisis breeds opportunity. A new economic model is in the making.
Enterprises are expected to transform themselves by introducing robots and online
training. A new batch of large or super-large platforms may emerge in the near future.
"These trends will provide more life choices and possibilities for otaku. In the
future, the functionality of homes will expand considerably and more and more
people may become homebodies."

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