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1.1 Translational Kinematics
1.1 Translational Kinematics
Translational Kinematics
11/7/22 2
Convention
+x
-x
11/7/22 3
Displacement vs. Distance
Displacement: vector quantity; Distance: scalar
Displacement: the direct separation between initial to final points;
Distance: the actual path traversed.
For a one way travel, the magnitude of the
Drayber 1: One Way displacement is equal to the distance
0 +x
Note: Drayber 1 can be represented
xi by a single point. J Dx xf
Displacement: Distance:
Dx = x f - xi = (x f - xi )iˆ d = x f - xi = (x f - xi )
11/7/22 4
Displacement vs. Distance
Displacement: vector quantity; Distance: scalar
Displacement: the direct separation between initial to final points;
Distance: the actual path traversed.
For a roundtrip travel, the displacement and the
Drayber 2: Round trip total distance are not equal
0 xi +x
Dx x2
xf
Dx
Displacement: Distance:
!"
! !" !" ! !" !
Dx = x f - xi = 0 d = x2 − xi + x f − x2 = 2 ( x2 − xi )
11/7/22 5
Displacement vs. Distance
Displacement Distance
Vector quantity Scalar quantity
Needs info on chosen origin No need for origin and chosen
and positive direction positive direction
No need for actual path Needs actual path traversed
traversed
Can be negative (opposite Cannot be negative
to the chosen positive (magnitude is always positive)
direction)
11/7/22 6
Velocity and Speed
11/7/22 7
Average Velocity vs. Average Speed
11/7/22 8
Average Velocity vs. Average Speed
11/7/22 9
Average Velocity vs. Average Speed
11/7/22 10
Average Velocity vs. Average Speed
11/7/22 11
Average Velocity
Typical Velocity Magnitudes
11/7/22 12
Problem: Lyceum
You jog around the Intramuros grounds starting
from Lyceum. Your total jogging distance is 2.20 km
long. After 25.0 minutes, you have completed your
run and you’re back at Lyceum.
What is your average speed (in m/s)?
What is your average velocity (in m/s)?
11/7/22 13
INSTANTANEOUS VELOCITY
11/7/22 14
Average to Instantaneous Velocity
Drayber 1: One Way
0 +x
xi x1 x2 x3 xf
ity
ity
ity
ity
loc
loc
loc
loc
ve
ve
ve
ve
e
e
Start Split Split Split Stop
ag
ag
ag
ag
er
er
er
er
Av
Av
Av
Av
Average velocity for the total trip
Now assume your timer has a split function
x f - xi (or, equivalently, you have multiple timers)
vav = We can get the average velocity for each segment
Dt
11/7/22 15
Average to Instantaneous Velocity
Drayber 1: One way
xi
Dx x1 Dx x2 Dx x3 Dx xf
Dt Dt Dt Dt
Start Split Split Split Stop
v1 v2 v3 v4
UNIFORM VELOCITY
v1 = v2 = v3 = v4 •only if the car covers the same displacements at the
same amounts of time.
•The velocity in each segment is maintained.
11/7/22 16
Average to Instantaneous Velocity
Drayber 1: One way
xi Dx x1 Dx x2 Dx x3 Dx xf
Start Dt Split
Dt
Split
Dt
Split
Dt
Stop
v1 v2 v3 v4
VARYING VELOCITY
Otherwise, the velocity changes everytime
v1 ¹ v2 ¹ v3 ¹ v4 and is not constant in each segment
Time interval between each segment differs
decreases so that the velocity increases .
11/7/22 17
Average to Instantaneous Velocity
Drayber 1: One way
xi x1 x2 x3 xf
Start Stop
INSTANTANEOUS VELOCITY If the time interval is made very small, then the motion
of the objects becomes instantaneous
x f - xi
v inst = lim Dt ® 0 The rate of change in the position happens in an INSTANT
Dt (similar to a cup noodle or coffee. J )
11/7/22 18
GRAPHICAL ANALYSIS:
AVERAGE AND
INSTANTANEOUS VELOCITY
11/7/22 19
Graphical presentation
Velocity/Speed is presented by plotting:
Displacement/Distance in vertical axis
Time in horizontal axis
Dx / d
Note: This is not the actual path. The car
xf is not climbing! Its displacement is just
increasing over time.
xi
The slope of the line Dx
between two points is v av =
0 Δt t
the average velocity Dt
11/7/22 20
Graphical presentation
Velocity/Speed is the SLOPE of the ff plot:
Displacement/Distance in vertical axis
Time in horizontal axis
Dx / d
xf UNIFORM VELOCITY
x3
x2 The slope of the line for each
x1 segment is the same
xi
v1 = v2 = v3 = v4
Δt Δt Δt Δt
t
11/7/22 21
Graphical presentation
When velocity is not uniform (varying)
Slope changes at every instant of time
Dx / d
VARYING VELOCITY
xf
x3 The slope of the line for each
x2
x1 segment is different
xi
v1 ¹ v2 ¹ v3 ¹ v4
Δt Δt Δt Δt
t
11/7/22 22
From average to instantaneous
x KEYWORD: ENDPOINTS
xf
The slope of the line is
the average velocity
xi
x f - xi
v av =
t f - ti
ti tf time
11/7/22 23
From average to instantaneous
xf
For instantaneous
velocity, we make
xi
x f - xi
v inst = lim Dt ® 0
t f - ti
ti tf time
11/7/22 24
Instantaneous velocity
Slope of the Tangent Line (STL) at any point
Recall: Tangent line passes through only one point
Dx / d
Reducing the time interval further,
we are reduced to a point
t
11/7/22 25
Analyzing Graphs
Faster/Greater Velocity
The LARGER THE SLOPE, the greater is the velocity
x
Dx C
vav = B
Dt A vBC
Large change in x v AB t
Small change in time
v AB > vBC Steeper slope
11/7/22 26
Analyzing Graphs
Positive/Negative Velocity
NEGATIVE SLOPE means moving in the opposite of the
positive direction
x
Dx
B
vav = C
Dt A vBC
v AB t
Negative change in x
The object moves to the right from A to B
Change in time is positive
The object moves to the left from B to C
11/7/22 27
Instantaneous motion of Drayber 2
A B C
11/7/22 28
Test Your Understanding
These are
position vs. time
graphs for several x x
objects.
Which object is
moving with t t
constant speed? A B
Which reverses
direction? x x
Which starts
slowly and then
speeds up?
C t D t
11/7/22 29
Think about it...
Can you have:
Zero instantaneous velocity and nonzero average
Yes. It stopped at one moment in time, but continued later on.
velocity?
Zero average velocity and nonzero instantaneous
velocity? Yes. It returned to its initial location.
11/7/22 30
ACCELERATION
11/7/22 31
Acceleration
Rate of change in velocity with time
Vector quantity
Dv
No special name for equivalent scalar a=
quantity Dt
AVERAGE ACCELERATION
v f - vi Standard unit:
aav = m/s 2
Dt
11/7/22 32
Average Acceleration
Similar to average velocity
Keyword: Endpoints
vi is the velocity of the object at xi
vf is the velocity of the object at xf
0 xi xf +x
v f - vi
vi vf
aav =
Dt
Start Stop
11/7/22 33
Average Acceleration
velocity
• PLOT OF THE VELOCITY versus TIME
v
vf
The slope of the line is the
average acceleration
vi
Dv
aav =
Dt
ti tf time
11/7/22 34
Instantaneous Acceleration
Similar to instantaneous velocity
Keyword: Instant
Graphically: STL of velocity vs. time plot
velocity
Dx /vd
t
time
t
11/7/22 35
Analyzing Graphs
Faster/Greater ACCELERATION
LARGER SLOPE means FASTER CHANGE IN VELOCITY
v
Dv C
aav =
B
Dt A aBC
Large change in v a AB t
Small change in time
a AB > aBC Faster change from A to B
NOT Slowing down
11/7/22 36
Analyzing Graphs
Positive/Negative Acceleration
POSITIVE SLOPE means SPEEDING UP
NEGATIVE SLOPE means SLOWING DOWN
v B
Dv C
aav = A aBC
Dt a AB t
Negative change in x The object speeds up from A to B
Change in time is positive The object slows down from B to C
11/7/22 37
MOTION WITH CONSTANT
ACCELERATION
11/7/22 38
Warning! Warning! Warning!
The following slides contain equations not suitable
for motion with changing acceleration. Proper
understanding in advised.
11/7/22 39
Kinematics of a particle moving under
constant acceleration
In this section, there is no other way but to
memorize the following equations.
11/7/22 40
Kinematics of a particle moving under
constant acceleration
1 2 v 2 -v1
1 x 2 = x1 + v1 t 2 + at 2 3 a º constant =
2 t 2 -t1
2 v 2 = v1 + at 2 v 2 = v12 + 2a ( x 2 - x1 )
2
4
0 x1 x2 +x
t1 v1 t2 v2
11/7/22 41
Hints in using equations 1-4
YOU HAVE TO UNDERSTAND the problem
You have to realize all the given quantities in the
problem
Based on the given quantities, you can identify which
of the four equations you will be using.
11/7/22 42
Hints in using equations 1-4
DRAW the schematic of the problem
Assign the positions of the objects along the x axis
• One position pertains to where you are solving an unknown.
To know the sign of the velocity, find out if the object
moves towards positive or negative direction
• RIGHTWARD and UPWARD are POSITIVE
• LEFTWARD and DOWNWARD are NEGATIVE
0 +x
X1, Y1, t1, V1 X2, Y2, t2, V2
11/7/22 43
Hints in using equations 1-4
Setting X, Y, V and t
When the initial position is not specified, it can well be taken
as zero; X1 = 0.
The ground is usually set as Y1 = 0.
When the object is “at rest” or “stops” its motion, then the
velocity is zero; V =0, at that position
Initial time t1 =0 if the initial time is not specified.
0 +x
X1, Y1, t1, V1 X2, Y2, t2, V2
11/7/22 44
Problem solving 1
As I jog along the Intramuros grounds from Lyceum
to Letran, my friend passed me by, running. Not to
be outdone, I chased after her to try to outrun her.
If in 8 seconds I went from 3 m/s to 6 m/s, what is
my acceleration?
v 2 = v1 + at 2
1
x 2 = x1 + v1 t 2 + at 22
2
v 2 -v1
x2 a=
t
t 2 -t1
v 22 = v1 + 22a ( x 2 - x1 )
2
11/7/22 45
Problem solving 1
As I jog along the Intramuros grounds from Lyceum
to Letran, my friend passed me by, running. Not to
be outdone, I chased after her to try to outrun her.
If in 8 seconds I went from 3 m/s to 6 m/s, what is
my acceleration?
v 2 = v1 + at 2
a =? +x
v 2 -v1
x1=0 m x1=? x2 a=
t1=0 s t2=8 s t2
t 2 -t1
v1=3 m/s v2=6 m/s
11/7/22 46
Problem solving 2
I let my book slide over the table for it to reach my
borrowing classmate 0.50 m away. With what initial
velocity should I push the book for it to stop in front
if my classmate if I know that the table will make it
slow down at a rate of -1.00 m/s2?
v 2 = v1 + at 2
1
x 2 = x1 + v1 t 2 + at 22
2
v 2 -v1
x2 a=
t
t 2 -t1
v 22 = v1 + 22a ( x 2 - x1 )
2
11/7/22 47
Problem solving 2
I let my book slide over the table for it to reach my
borrowing classmate 0.50 m away. With what initial
velocity should I push the book for it to stop in front
if my classmate if I know that the table will make it
slow down at a rate of -1.00 m/s2?
a =-1 m/s +x
x1=0 m x1=0.5 m
t1=0 s t2=? x2
t2 (
2a x 2 - x1 )
2
v1=? v
v2=0 m/s (stops) 2
2
= v 1 +
11/7/22 48
Special case: Earth
11/7/22 49
Acceleration due to gravity, g
The Acceleration is CONSTANT.
Given a negative sign, since the commonly chosen
positive direction is upward.
a = - g = -9.81 m/s ĵ
11/7/22 50
Kinematics of a particle moving under g
+y
1 2 1
The change of
y2 = y1 + v1 t - gt position from x
2 to y is arbitrary.
Since gravity
y2 v2 works along the
v 2 = v1 - gt 2 2 t2 vertical (y-axis)
a º -g =
v 2 -v1
3 g = 9.81m/s 2
t 2 -t1
y1
v1
v = v - 2 g ( y2 - y1 )
2
2
2
1
4 0
t1
11/7/22 51
Free fall
Note: The term “free fall” is the general term used
not only for falling bodies but for bodies affected
by the almost constant acceleration due to
gravity of the Earth. J
11/7/22 52
Problem Solving 3: Free Fall
Imagine if the projector we are using right now
suddenly got unscrewed and fell to the ground
from rest. What would be its speed immediately
before hitting the floor 2.5 m below?
v 2 = v1 + at 2
1
y2 = y1 + v1 t2 + at22
2
v2 - v1
a=
t2 - t1
v22 = v1 2 + 2a ( y2 − y1 )
11/7/22 53
Problem Solving 3: Free Fall
Imagine if the projector we are using right now
suddenly got unscrewed and fell to the ground
from rest. What would be its speed immediately
before hitting the floor 2.5 m below?
y1= 2.5 m, t1= 0 s
v1= 0 m/s (from rest)
a = -g = -9.81 m/s2
y2= 0 m, t2= ?
v2 = ? v22 = v1 2 + 2a ( y2 − y1 )
11/7/22 54
Problem Solving 3: Free Fall
Imagine if the projector we are using right now
suddenly got unscrewed and fell to the ground
from rest. What would be its speed immediately
before hitting the floor 2.5 m below?
V2 = 7.0 m/s
The speed is just before
hitting the ground, so it
is NOT ZERO
v22 = v1 2 + 2a ( y2 − y1 )
11/7/22 55
Motion in Two/Three Dimensions
Velocity and Acceleration in 2D/3D
6/5/10 5757
Recall: Vectors
The instantaneous velocity in 3D (3-dimensions)
Δx Δy Δz
vx = vy = vz =
Δt Δt Δt
These three components are INDEPENDENT
of each other.
11/7/22 58
Recall: Vectors
The instantaneous acceleration in 3D
Δvx Δv y Δv z
ax = ay = az =
Δt Δt Δt
11/7/22 59
Recall: Vectors
The instantaneous acceleration in 3D
FREEFALL case: !
ax = 0, az = 0 a = −9.81 m/s ĵ
11/7/22 60
Special examples of 2D motion
Projectile motion
•Acceleration parallel to y-component of v
•Acceleration perpendicular to x-component of v
6/5/10 6161
PROJECTILE MOTION
6/5/10 6262
Visualization
Object follows a
parabolic path
6/5/10 6363
Kinematics along 2D/3D
Decompose the position and the
velocity into x- and y- components
v x = v cos a 0
v y = v sin a 0
1
x1, y1, t1,V1x, V1y
6/5/10 6464
Kinematics along 2D/3D
Then we assert INDEPENDENCE of each
component from each other
x y z
x y z
vx vy vz
ax ay az
11/7/22 65
Projectile Motion
A type of 2D motion
The constant acceleration of the object is DUE
TO GRAVITY which is along the vertical
ax = 0 ay = -g
The velocity along x is constant
g = 9.81 m/s 2
v x = v ix
6/5/10 6666
Kinematics along x and y axes
We can then write our expression INDEPENDENTLY for each component
1 2
1 x 2 = x1 + v1 x t 2 y2 = y1 + v1 y t 2 - gt 2
2
2 v 2 x = v1 x v 2 y = v1 y - gt 2
v 2 y -v1 y
3 v 2 x = v1 x -g =
t 2 -t1
4 v 2
2x =v 2
1x
v 22 y = v12y - 2 g ( y2 - y1 )
11/7/22 67
Examples of Projectile Motion
Ball games
Baseball, basketball, golf, tennis
Jackstone
Missiles
Fireworks, missiles, fragments ejected from volcanoes
Other objects on earth with parabolic path
Leaping dolphins
Humans leaping or clearing gaps
6/5/10 6868
Why parabolic?
Imagine a ball experiencing
y acceleration due to gravity.
It experiences velocity
components along x and y axes
!
ˆ
v = vx i + vy ĵ
y component: Will be affected
by the acceleration due to
gravity.
x component: Will remain the
same throughout.
x
6/5/10 6969
Side view (Red side)
Same as if it falls
along the y-axis only
6/5/10 7070
Top view (Green side)
Uniform velocity!
x
6/5/10 7272
Keys to Analyzing Projectile Motion
At max height v 2 = v 22x + v 22 y = v 2 x
v2 y = 0 v1 x = v 2 x
v1
v1 x = v1 cos q q
v1 y = v1 sin q
a y = -9.81 m/s 2
ax = 0
v2 x
v3 x
v4 x
v5 x
v1 x = v 2 x = v 3 x = v 4 x = v 5 x
7474
Horizontal distance (Range R)
If the vertical distance of the two positions are equal
(y1 = y2) then the total horizontal distance (Range)
is:
v sin 2a 0
2
R= 1
g
6/5/10 7575
Max height
At max height, the vertical speed is zero, v2y = 0.
ymax =
v 2
1y
=
(v1 sin a 0 )
2
2g 2g
6/5/10 7676
Problem: Straight Line
A car, initially at rest, travels 20 m in 4 s along a
straight line with constant acceleration. The
acceleration of the car is:
A. 0.5 m/s2
B. 1.3 m/s2
C. 2.5 m/s2
D. 4.9 m/s2
E. 9.8 m/s2
11/7/22 77
Problem: Straight Line
A car, initially at rest, travels 20 m in 4 s along a
straight line with constant acceleration. The
acceleration of the car is:
A. 0.5 m/s2
B. 1.3 m/s2
C. 2.5 m/s2
D. 4.9 m/s2
E. 9.8 m/s2
11/7/22 78
Problem: Constant acceleration
An object starts from rest at the origin and
moves along the x axis with a constant
acceleration of 4 m/s2. Its average velocity as it
goes from x=2 m to x=8 m is:
A. 1 m/s
B. 2 m/s
C. 3 m/s
D. 5 m/s
E. 6 m/s
11/7/22 79
Problem: Constant acceleration
An object starts from rest at the origin and
moves along the x axis with a constant
acceleration of 4 m/s2. Its average velocity as it
goes from x=2 m to x=8 m is:
A. 1 m/s
B. 2 m/s
C. 3 m/s
D. 5 m/s
E. 6 m/s
11/7/22 80
Problem: Velocity of a Projectile
The velocity of a projectile equals its initial
velocity plus ______.
11/7/22 81
Problem: Velocity of a Projectile
The velocity of a projectile equals its initial
velocity plus ______.
11/7/22 82
Problem: Cliff
A stone is thrown outward from the top of a 59.4m high
cliff with an upward velocity component of 19.5 m/s.
How long is the stone in the air, i.e. until just before it
touches the ground?
A. 4.0 s
B. 5.0 s
C. 6.0 s
D. 7.0 s
E. 8.0 s
11/7/22 83
Problem: Cliff
A stone is thrown outward from the top of a 59.4m high
cliff with an upward velocity component of 19.5 m/s.
How long is the stone in the air, i.e. until just before it
touches the ground?
A. 4.0 s
B. 5.0 s
C. 6.0 s
D. 7.0 s
E. 8.0 s
11/7/22 84
Problem: Cannon
A large cannon is fired from ground level over level
ground at an angle 300 above the horizontal . The
muzzle speed is 980 m/s. Neglecting air resistance, the
projectile will travel with what horizontal distance
before striking the ground?
A. 4.3 km
B. 8.5 km
C. 43 km
D. 85 km
E. 170 km
11/7/22 85
Problem: Cannon
A large cannon is fired from ground level over level
ground at an angle 300 above the horizontal . The
muzzle speed is 980 m/s. Neglecting air resistance, the
projectile will travel with what horizontal distance
before striking the ground?
A. 4.3 km
B. 8.5 km
C. 43 km
D. 85 km
E. 170 km
11/7/22 86
Problem: Boy on the edge
A boy on the edge of a vertical cliff 20 m high throws a
stone horizontally outward with a speed of 20 m/s. It
strikes the ground at what horizontal distance from the
foot of the cliff?
A. 10 m
B. 40 m
C. 50 m
D. 60 m
E. 80 m
11/7/22 87
Problem: Boy on the edge
A boy on the edge of a vertical cliff 20 m high throws a
stone horizontally outward with a speed of 20 m/s. It
strikes the ground at what horizontal distance from the
foot of the cliff?
A. 10 m
B. 40 m
C. 50 m
D. 60 m
E. 80 m
11/7/22 88
MOTION WITH NON-
CONSTANT ACCELERATION
11/7/22 89
If the acceleration is not constant
We use the differential and integral forms of the
position, velocity and acceleration.
d d d 2
v= x a= v a= 2 x
dt dt dt
t2 t2
Dx = ò vdt Dv = ò adt
t1 t1
11/7/22 90
Problem: Non-Constant acceleration
At t =0s, a car has a velocity of 16 m/s. It slows
down with acceleration a = -0.5t2, in m/s2, for t in
seconds. The car stops at t= ___.
A. 4s
B. 8s
C. 16 s
D. 32 s
E. 64 s
11/7/22 91
Problem: Non-Constant acceleration
At t =0s, a car has a velocity of 16 m/s. It slows
down with acceleration a = -0.5t2, in m/s2, for t in
seconds. The car stops at t= ___.
A. 4s
B. 8s
C. 16 s
D. 32 s
E. 64 s
11/7/22 92