Professional Documents
Culture Documents
100 Getting Started With Aveva Marine
100 Getting Started With Aveva Marine
Disclaimer
1.1 AVEVA does not warrant that the use of the AVEVA software will be uninterrupted, error-free or free from
viruses.
1.2 AVEVA shall not be liable for: loss of profits; loss of business; depletion of goodwill and/or similar losses; loss of
anticipated savings; loss of goods; loss of contract; loss of use; loss or corruption of data or information; any
special, indirect, consequential or pure economic loss, costs, damages, charges or expenses which may be
suffered by the user, including any loss suffered by the user resulting from the inaccuracy or invalidity of any data
created by the AVEVA software, irrespective of whether such losses are suffered directly or indirectly, or arise in
contract, tort (including negligence) or otherwise.
1.3 AVEVA's total liability in contract, tort (including negligence), or otherwise, arising in connection with the
performance of the AVEVA software shall be limited to 100% of the licence fees paid in the year in which the user's
claim is brought.
1.4 Clauses 1.1 to 1.3 shall apply to the fullest extent permissible at law.
1.5 In the event of any conflict between the above clauses and the analogous clauses in the software licence under
which the AVEVA software was purchased, the clauses in the software licence shall take precedence.
Copyright
Copyright and all other intellectual property rights in this manual and the associated software, and every part of it
(including source code, object code, any data contained in it, the manual and any other documentation supplied
with it) belongs to, or is validly licensed by, AVEVA Solutions Limited or its subsidiaries.
All rights are reserved to AVEVA Solutions Limited and its subsidiaries. The information contained in this document
is commercially sensitive, and shall not be copied, reproduced, stored in a retrieval system, or transmitted without
the prior written permission of AVEVA Solutions Limited. Where such permission is granted, it expressly requires
that this copyright notice, and the above disclaimer, is prominently displayed at the beginning of every copy that is
made.
The manual and associated documentation may not be adapted, reproduced, or copied, in any material or
electronic form, without the prior written permission of AVEVA Solutions Limited. The user may not reverse
engineer, decompile, copy, or adapt the software. Neither the whole, nor part of the software described in this
publication may be incorporated into any third-party software, product, machine, or system without the prior written
permission of AVEVA Solutions Limited, save as permitted by law. Any such unauthorised action is strictly
prohibited, and may give rise to civil liabilities and criminal prosecution.
The AVEVA software described in this guide is to be installed and operated strictly in accordance with the terms
and conditions of the respective software licences, and in accordance with the relevant User Documentation.
Unauthorised or unlicensed use of the software is strictly prohibited.
© Copyright 1974 to current year. AVEVA Solutions Limited and its subsidiaries. All rights reserved. AVEVA shall
not be liable for any breach or infringement of a third party's intellectual property rights where such breach results
from a user's modification of the AVEVA software or associated documentation.
AVEVA Solutions Limited, High Cross, Madingley Road, Cambridge, CB3 0HB, United Kingdom.
Trademark
AVEVA and Tribon are registered trademarks of AVEVA Solutions Limited or its subsidiaries. Unauthorised use of
the AVEVA or Tribon trademarks is strictly forbidden.
AVEVA product/software names are trademarks or registered trademarks of AVEVA Solutions Limited or its
subsidiaries, registered in the UK, Europe and other countries (worldwide).
The copyright, trademark rights, or other intellectual property rights in any other product or software, its name or
logo belongs to its respective owner.
Getting Started with Marine
Revision Sheet
Contents Page
Getting Started
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1:1
Assumptions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1:1
Guide Structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1:1
Databases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3:1
Database Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3:1
Project .............................................................. 3:1
Outfitting Design Database . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3:2
PADD Database . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3:2
ISOD Database . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3:2
SCHEMATIC Database . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3:2
ENGINEERING Database . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3:3
CATALOGUE Database. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3:3
DICTIONARY Database. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3:3
PROPERTIES Database . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3:3
1 Introduction
Getting Started with AVEVA Marine provides an introduction to Marine as a system and
describes some functions which are common to several disciplines. The manual gives an
introduction to what the Marine suite of products do and how they do it, including
introductions to:
• the Outfitting, Engineering and Diagrams modules and what they do
• the Outfitting, Engineering and Diagrams databases
• the Outfitting, Engineering and Diagrams user interface.
More detailed information, particularly on the Outfitting modules and the databases they
use, can be found elsewhere in the Outfitting User Documentation suite.
1.1 Assumptions
Getting Started with AVEVA Marine has been written for users new to 3D Design System or
a related 2D Marine product (Engineering or Diagrams)
It is assumed that:
• Users have a valid licenses and the software has been installed.
• Users know how to launch the modules.
Databases and How introduces the Marine databases and the way data in
Marine Data is Stored Marine is structured and how it is stored.
2 Marine Functions
Outfitting enables the user to design a 3D computer model of a ship. Outfitting allows the
user to see a full colour-shaded representation of the ship model as the design progresses,
adding an extremely impressive level of realism to traditional drawing office techniques.
In the model the user can store huge amounts of data referring to position, size, part
numbers and geometric relationships for the various parts of the ship. The model becomes
a single source of engineering data for all of the sections and disciplines involved in a
design project.
Outfitting is supported by the Marine Engineering and Diagrams products which enable the
user to create and/or import 2D design information in the form of schematic diagrams and
conventional engineering data which is used to support and inform the 3D design process.
All this information is stored in databases. There are many different output channels from
the databases through which information can be passed on. These range from reports on
data stored in the databases, fully annotated and dimensioned engineering drawings, to full
colour-shaded 3D walk-through capabilities which allow the user to visualise the complete
design model.
Even with the advanced features of Outfitting, the main form of communication between the
designer and the fabricator remains the drawings. Without engineering drawings the task of
building a ship would be almost impossible. To meet this requirement, Outfitting can
• Design the various parts of the ship, referencing items from the catalogues (using the
Outfitting Design module).
• Check the design for errors and inconsistencies (Outfitting Design module).
• Document the design in the form of drawings (general arrangement, construction,
assembly, and isometric), reports and material lists (Outfitting Draft and ISODRAFT
modules).
The user may also want to transfer design data to or from other systems at various stages.
2.2 Modules
Product Range describes the full range of products in the Marine suite. Modules is focussing
on Outfitting, Engineering and Diagrams.
These products have a number of modules in common, namely Monitor, Admin, Lexicon,
Paragon, Propcon and Specon. In addition to these Outfitting adds Outfitting Design,
Outfitting Draft, Isodraft and Spooler. Engineering adds Schematic Model Manager and Tags
to the common set. Diagrams adds the Diagrams module.
Hull Design
Hull Design is a powerful, datacentric application for the design and creation of production
information for main hull structures. The application covers the entire process, from hull
design to parts manufacture and block assembly, for all types of ship. The application
creates, not only drawings and parts lists, but also all the production information and
documents required in the design and building process. The application handles the
complete flow of information, from the use of customised parametric standards, to
modelling, automatic parts generation, and advanced support for generation of drawings to
production. The following applications are available within Hull Design.
Hull Detailed Design - Various curved hull objects are interactively generated in
Curved Modelling any of the hull surfaces. Extensive interactive facilities
enable the user to define any curved member with respect
to basic geometry locations or relative to existing curves.
The curved plates are automatically developed according to
the workshop methods that are used at the shipyard. Holes
in curved plates can be defined, developed and used for
marking or cutting. Refer to Curved Modelling User Guide
for further information.
Hull Detailed Design - Planar Hull Modelling establishes a design model and
Planar Modelling develops classification drawings. Planar Hull Modelling also
incorporates all functions that are required in the detail
design phase. Consequently, Planar Hull Modelling in one
system covers all the activities from the early design to the
production preparation. Refer to Planar Modelling User
Guide for further information.
Plate Nesting The Nesting System is a tool for nesting plate parts and for
creating information relevant to the nesting work. The plate
parts to be nested are usually supplied by other subsystems
but can be created and modified within the Nesting System.
With the system, parts are nested on a parent plate and the
tool path is defined creating a generic file to be used as
input to a suitable postprocessor. Refer to the Nesting User
Guide for further information.
Panel Line Control The Panel Line Control module is used to nest assembly
parts onto large raw plates and produce NC information for
blasting, marking, burning and text labelling.
Space Management During the design of a ship, Space Management allows the
user to reserve spaces for different support systems. Refer
to Space Management User Guide for further information.
Outfitting Design
Outfitting Design is the main, graphically driven constructor module. It enables a full sized
three-dimensional model to be defined in the design database, with selected views of the
current state of the design shown on the graphics screen as the design progresses.
All parts of the design (including equipment, and piping and structural steelwork layouts) can
be created. Component selection is provided through Specifications that dictate which
Catalogue Components can be used. Each part of the design model can be displayed in
colour-shaded ‘solid’ colour-coded representations for ease of interpretation.
The Outfitting Design module can check for interferences (clashes) between items created
in the design. There is a very flexible reporting capability that can be used to produce a wide
variety of design documents - from bulk Material Take Off to detailed nozzle schedules.
Piping isometrics can be previewed in Outfitting Design (without having to switch to the
Isometric drawing generation module, ISODRAFT).
SPOOLER
SPOOLER is used for pipework spooling. It allows the designer to split the pipework design
into logical sections (spools) ready for fabrication. The spool data can then be output as
isometric drawings using ISODRAFT.
Refer to Pipework Design User Guide for further information.
Outfitting Draft
Outfitting Draft enables dimensioned and annotated scale drawings of selected parts of the
design model to be produced. All information needed to create the drawing is accessible via
a single drawing database, which extracts data to be used for dimensioning directly from
the Outfitting Design database.
Annotation can be in the form of labels attached to Outfitting Design elements, or 2D
annotation such as drawing notes, or drawing frames, tables, lines etc.
Annotation attached to a design data element on the drawing will move if the 3D position of
the element changes. Dimensions are recalculated automatically every time the drawing is
updated.
A design model 3D view can be previewed in Outfitting Draft to aid assembly of a drawing in
the 2D view.
Refer to the Draft User Guide for further information.
Marine Drafting
Marine Drafting is an application for the creation of drawings using the model data in the
model database. The application contains extensive 2D drafting functionality for general
drafting, and special model drafting functions for reading the model database, in order to
create marine drawings with symbolic views, in line with shipbuilding design practices.
Refer to the Marine Drafting User Guide for further information.
ISODRAFT
ISODRAFT produces automatically annotated and dimensioned piping isometric drawings,
with associated material lists, of specified sections of the pipework. The content and style of
the drawings can be chosen to suit the needs of pipe fabricators and/or erectors and can
include a wide range of optional features to suit local requirements.
Other facilities include:
• Full material lists.
• Automatic spool identification.
• Automatic splitting of complex drawings.
• User-defined drawing sheets.
Diagrams
Diagrams supports the creation of cabling diagrams. The application is based on the AVEVA
Design Platform GUI and diagram layouts are created using an embedded Microsoft Office
Visio drawing control. All relevant data entered through the application is stored into the
Schematic Database.
Refer to the Diagrams User Guide for further information.
Tags
Tags is used to create or import conventional engineering information into the design
together with the ability to view and manage this data.
Refer to the Tags User Guide for further information.
PARAGON
Used to generate and modify catalogues, with facilities for catalogue component
construction with visual control (including 3D colour-shaded representations of the item
being designed). The catalogues in Outfitting serve a similar purpose to the manufacturers’
catalogues, which the user would refer to when using conventional design methods. The
Outfitting component catalogue is used to specify the geometry, connection information,
obstruction and detailing data of steelwork, piping, and HVAC and cable tray components.
It should be noted that, whereas the design data is specific to a particular design,
catalogues and specifications may be specific to a company but general to a number of
projects in that company. For example, the same catalogue component may also appear in
other designs proceeding at the same time.
SPECON
Used by the administrator to create or modify the component specifications within the
catalogue database. Specifications define the suitability of catalogue components for
particular types of use.
PROPCON
Used by the administrator to create or modify the properties database, which holds details
of those properties of the components and materials which may be needed for stress
analysis or safety auditing of all or part of a design. It also includes data such as the material
densities needed by the Outfitting Design module structural applications for calculating
weights and centre of gravity of steelwork items.
Refer to the Catalogues and Specifications User Guide for further information.
ADMIN
Large ships designed using Outfitting will usually be broken down into individual areas
(either physical areas or design areas), depending on the physical size, complexity and
configuration of the ship. On a large project, the System Administrator will first agree with
Project and Design Management, the breakdown of the Outfitting project into sections
which:
• Are relevant to the needs of project reporting and control.
• Form reasonable design subdivisions with sensible match-lines and design content.
• Enable enough designers to work in parallel with simultaneous access to carry out their
design tasks.
In much the same way as in a design office (with its section leader, draftspeople, etc.),
Outfitting has Teams, the members of which are called Users. These Teams can consist of
any number of Users and can be organised by discipline or physical work areas.
The main features are:
• Access Control (Teams and Users)
• Databases
• Multiple Databases (MDBs)
• Database management functionality
ADMIN includes a database integrity checking utility, used to check for inconsistencies in
the contents of the databases and to derive statistical information about the use of the
database storage capacity.
ADMIN also allows the System Administrator to reconfigure a project, which may be
necessary to:
• compact databases at intervals, freeing disk space
• upgrade Outfitting projects when the database structure changes
• compare the contents of two similar databases; for example, to create a modification
record
Refer to Administrator User Guide for further information.
LEXICON
LEXICON is supplied as a module within the AVEVA suite of products and allows the system
administrator to:
• Create and modify User Defined Attributes and User Defined Element Types.
• Group similar elements for administrative ease.
• Delete elements.
• View all available elements in a Explorer window.
• Create and modify Database Views.
• Create and modify the schema for distributed attributes.
Refer to the Lexicon User Guide for further information.
MONITOR
The MONITOR Module is commonly used to query the status of a projects users and access
rights. MONITOR allows basic querying of database information which normally can only be
obtained using the ADMIN Module (which can only be accessed by a Free user).
MONITOR can also be used to quickly change a password of the currently logged in user or
completely switch to another user (if the user credentials are known).
Depending on the user type (Free or General), MONITOR can be used to change access
rights and defer databases.
Batch processing and simply messaging can also be achieved.
If there is a problem with a project that inhibits another Marine module from loading, then the
software will automatically load the MONITOR Module allowing simple diagnostics to be
conducted via its command line interface.
Refer to the MONITOR Reference Manual for further information.
3 Databases
3.1.1 Project
A Marine Project consists of the complete collection of information which relates to a single
design project. The project is identified by a name, allocated by the Project Administrator
when the project is first initiated. The project name is used to identify the project to the
system whenever the user wants to work in the project using Marine which allows access
rights and use of system resources to be monitored and controlled. For further details of
these functions, refer to the Administrator User Guide and Monitor Reference Manual.
There are 12 different types of database which can go to make up a complete Project:
2D Design Databases
• SCHEMATIC database
• ENGINEERING database
Reference Databases:
• CATALOGUE database
• LEXICON (Dictionary)
• PROPERTIES database
Administration Databases:
• SYSTEM database
• COMMS database
• MISC database
• TRANSACTION database
(Refer to the Administrator User Guide for further information on Reference databases).
Each Marine module requires access to one or more specific database types, and entry to
the module may be prevented if appropriate databases do not exist or if the user does not
have the appropriate access rights. New databases can only be created by the Project
Administrator. Refer to the Administrator User Guide for further information.
The functions of each type of database are summarised in the following subsections.
be accessed in write mode, and so can record module changes etc. Each user has read
access to the other users’ areas, and so can find out about other users in the project.
Despite the huge power and potential of Outfitting, the database is structured in a very
simple and logical form. The database is hierarchical, a tree like structure, as illustrated
below.
Note: The hierarchy below illustrates the (simplified) Outfitting Design database hierarchy,
but the SCHEMATIC, ENGINEERING, CATALOGUE, PADD, ISOD, LEXICON and
PROPERTIES databases also have a hierarchical structure.
In this hierarchical structure all the database elements are owned by other elements, with
the exception of the WORLD. Elements that are owned by another element, e.g. a ZONE is
owned by a SITE, are said to be members of the owning element, e.g. The ZONE is a
member of the SITE.
4.1.1 WORLD
When the database is first built, it is empty except for a single element named the WORLD.
Every database has its own WORLD element as the first element in the hierarchy.
4.1.2 SITE
Below the WORLD, the second level of the hierarchy is the SITE. A SITE may be
considered as a significant collection of ship areas, whose size is not necessarily
determined by physical area, but by practical considerations. It may, for example be the
whole project, or one part of a large project. There can be as many SITEs within an
Outfitting project as required for data organisation.
4.1.3 ZONE
The next level below a SITE is a ZONE. Again, a ZONE is not necessarily used to define a
physical area, it is more likely to store similar types of item for easy reference, such as a
piping system in one ZONE, related equipment in another, and so on. There can be as many
ZONEs owned by a site as required for data organisation.
Below ZONE level the hierarchy is discipline dependent, i.e. the elements depend on which
discipline the user is modelling.
4.1.6 PRIMITIVES
Primitives are the basic building blocks of Outfitting. They are used by other disciplines to
create catalogue components. There are many types of primitive, each with its own
features, which when combined with other primitives can represent complex shapes.
Examples of primitives are nozzle (NOZZ), box (BOX), cylinders (CYLI) and pyramids
(PYRA).
4.1.11 PIPE
Pipes may be considered like lines on a flowsheet. They may run between several end
connection points and are usually grouped by a common specification and process.
When the user creates an element, a set of appropriate attributes are entered into the
database. The attributes will vary according to the type of element but essentially the
process is the same. For example, a cylinder has the following attributes:
4.2.1 NAME
Every element in Marine can be named. Whether named or not every element will have a
unique system-generated reference number. If a name is not specified, then a hierarchy
description will be displayed in the Design Explorer or Members List (see Navigate to a
Given Element). Internally Marine uses the reference number since this cannot change. A
table of names against reference numbers is maintained for this purpose.
All Marine names begin with a forward slash character (/), which is considered to be part of
the name. In order to save the user the effort of typing this, all of the forms the user
encounters will add the forward slash for them when the user presses the Enter key after
typing a name. The forward slash character is not shown in the Design Explorer or Members
List. The WORLD has a special name in Outfitting, /*.
Names cannot contain spaces and are case sensitive. For example, /E1302A is a different
name from /E1302a or /e1302A. Elements in a Marine database are unique, i.e. they cannot
have the same name or reference number.
4.2.2 TYPE
The TYPE attribute refers to the specific type of element it is, e.g. EQUI is an Equipment
type.
4.2.3 LOCK
The LOCK attribute determines if an element may be changed or not. If an element is
locked, its LOCK attribute is set to the value TRUE, preventing it from being modified until
unlocked. By default, LOCK is false.
4.2.4 OWNER
The different levels in the hierarchy are maintained by an Owner-Member relationship. An
EQUI will have ZONE as its owner, while a CYLI might well be one of the EQUI’s members.
The owner is that element which is directly related to the current element at the next level up
in the hierarchy, as shown in the diagram below:
The element on the upper level is the Owner of those elements directly below it, e.g. the
equipment (EQUI) owns the primitive (CYLI). The lower level elements are Members of the
owning element, e.g. the EQUI is a member of the ZONE.
4.2.5 POSITION
Many items in a database have a POSITION attribute which is the position of the element in
relation to its owner. All primitives have a position attribute which relates to its point of origin.
As each primitive has a different Point of Origin changing the position attribute will have the
effect of moving the cylinder to some other position with its point of origin positioned on the
new co-ordinates.
4.2.6 ORIENTATION
By default, a cylinder is created in a vertical direction; that is, with one of its ends facing up.
The orientation attribute allows this to be changed to any angle on any axis.
4.2.7 LEVEL
Outfitting can produce different representations of an item, depending on how it has been
modelled and the representation levels used. The default level is 0 to 10 but levels can be
set beyond this range if needed.
For example, steelwork profiles can be represented by centreline (stick representation) only
or by the full detail of the section profile. By manipulating level settings it is, therefore,
possible to have simple or complex representation of elements for Outfitting Design display
or Outfitting Draft drawings.
4.2.8 OBSTRUCTION
The OBSTRUCTION attribute is used to declare whether an element is solid or not.
Obstructions can be declared as Hard, Soft or No Obstruction, depending on the value of
the OBSTRUCTION attribute. The default value of 2 results in a Hard obstruction, 1 results
in a Soft obstruction (used for walkways, maintenance access etc.) and 0 is for No
Obstruction (used to save computing time when elements are enclosed in another element
which acts as an overall obstruction).
4.2.9 HEIGHT
The height of the cylinder.
4.2.10 DIAMETER
The diameter of the cylinder.
4.4 Pseudo-Attributes
These are attributes that are set by the system for a specific purpose, and cannot be
changed by the user.
By default, the attributes are displayed in a tabular format, where the left hand column
displays the names of the attributes, the right hand column displays the values.
To display the attributes by categories (data types), for more information on categories refer
to Categorisation.
4.5.1 Track CE
Also, by default the Attributes window tracks the CE, that is, if the CE is changed in the
Design Explorer or 3D View, the attributes displayed in the window alter to reflect the
change in CE. To remove the tracking, click to clear the Track CE checkbox.
Clicking the Category Filters icon displays the Modify Category Filters window which allows
the user to change which categories are displayed.
By default, all of the attribute types checkboxes are selected in the Attributes window, to
specify what attribute types are displayed in the Attributes window, the user can select from
a list of available attribute types. From the Filter window, click to clear the checkbox for the
relevant attribute type.
The user can specify a custom filter, to do this from the Filter window, select Text Filters
then select from the list of available filters.
Irrelevant of which filter is selected, the Custom Filter window is always displayed:
Click OK to save any inputs and close the Custom Filter window, or click Cancel to discard
any inputs and close the Custom Filter window.
4.9.1 Navigate To
The Navigate To option of the Attributes menu is only available for use when reference
elements or hyperlink attributes are selected. The hyperlink can refer to a URL, file or
document held elsewhere in the system.
Select Navigate To from the Attributes menu, the URL, file or document is displayed in a
separate window.
4.9.5 Track CE
Tracks the CE, for more information on this option, refer to Track CE.
4.9.6 Categorised/Alphabetical
Attributes can be grouped according to the categorisations or displayed alphabetically.
Categorisations are set in LEXICON, for more information refer to the LEXICON User
Guide.
Categorisation
To display the attributes by categorisation, from the Attributes menu, select Categorised/
Alphabetical.
The attributes in the Attributes window are now displayed by category and alphabetically.
If an attribute does not have a categorisation, then it is assigned an appropriate draft
categorisation in the Attribute window.
Default categories can be modified by the user in LEXICON, for more information refer to
the LEXICON User Guide.
Alphabetical
To display the attributes alphabetically, from the Attributes window, select Categorised/
Alphabetical, the attributes are displayed alphabetically in the Attributes window.
The user can choose one of the following options from the Modify Category Filters
window:
To display none of the categories in the Attributes window, select Uncheck all.
To display a selection of categories, from the list of categories displayed, click to clear the
attribute checkboxes.
To display all of the categories in the Attributes window, select Check all.
Click OK to modify the category filters and close the Modify Category Filters window, or
click Cancel to discard any inputs and close the Modify Category Filters window.
These user specified categories are retained for the current work session.
Assuming the Marine product(s) have been correctly installed onto the users workstation,
the user can start any of them from the main Start menu. The user has the choice of starting
directly in a named module, or using the default entry point in the Monitor module. The
experience is slightly different depending which product the user enters and whether the
user enters via Monitor or directly.
The following description illustrates entering Outfitting through the default (Monitor) module.
Direct Module Login and Logging into Engineering or Diagrams discuss the differences if
the user chooses to enter another module directly or if the user logins to Engineering or
Diagrams.
To enter Outfitting through the default (Monitor) entry point, start Outfitting by selecting Start
> All Programs > AVEVA Marine > Design > Marine 12.1 (Monitor). Two command
windows and a splash screen will appear briefly. The Login form that appears requires the
user to specify a number of details at the outset of their session.
To enter Outfitting, the user must first click on the Login form to make it active. The form
should be populated in the following order.
Project
The Project field lists all available projects by their project identifier if one is defined, or by
the three letter project code if not.
Selecting a project will trigger re-population of the Username and MDB fields with the
relevant entries for that project.
Username
A username will have been allocated to the user by the System Administrator.
The Username field list all available usernames with any associated comment in braces. If
Windows authenticated users are in use with this project the list will be limited to those
available for the current Windows user.
Select the desired username from the list or begin to type it in the field - the list is
automatically filtered for names beginning with the typed characters.
Password
A password will have been allocated to the user by the System Administrator. Passwords
are case sensitive, be sure to enter correctly.
If Windows authenticated users are in use with this project a password is not necessary and
this field will be greyed out.
The user can change their password as they enter Outfitting. To do this check Change
Password on the login window then continue to login as normal. The user will be offered the
change password window after completing the login procedure. Refer to Options.
MDB
The MDB field list all available Multiple Databases with any associated comment in braces.
Select the desired MDB from the list or begin to type its name in the field, the list is
automatically filtered for names beginning with the typed characters.
Note: If data access licenses are not available, some databases in the MDB are not
opened. An error message window is displayed on startup.
Module
From the drop-down menu select the Outfitting Module to launch.
Options
In addition to the choice of module to enter, there are a number of other options available to
the user on entering Outfitting. These are displayed as checkboxes on the Options panel.
Restore Views:
Some modules, notably Outfitting Design and Outfitting Draft, can optionally restore the
state of graphical views from the previous run of the module. Check this option to restore the
views.
Change Password:
The user can change their password as they enter Outfitting. To do this check Change
Password then continue to login as normal. The user will be offered the Change Password
window after completing the login procedure.
Enter a new password and confirm the change. Remember that passwords are case
sensitive and should be no longer than 6 characters.
Note: The Change Password option will be greyed out and the user will not be able to
change their password on login if the System Administrator has set the
PASSWORDLOCK ON for this project. In this case the user must ask the System
Administrator to change the password.
the default (Monitor) window. The following example is for the Outfitting Design module.
There is a reduced set of options available. The fields and options that are present have the
same meaning and effect as previously described for the default (Monitor) login.
The main difference between this and the Outfitting login window previously described is the
absence of the Integrate Engineering and Schematics checkbox which is not relevant
when working in Engineering or Diagrams products.
Clicking YES at this point would be the equivalent of doing a SAVEWORK (and then a
QUIT). If the user has done a SAVEWORK (and made no subsequent changes), or if the
user has made no changes at all during the Design session, then Exit will display a
message asking the user to confirm that they want to leave Outfitting Design:
Whenever the user exits Outfitting the user will be returned to the operating system at the
point from which they entered Outfitting.
Help About
Selecting Help > About displays a window showing the current version of software installed
and who the product is licensed to.
Clicking Additional Info displays the Additional Information window which reports all the
details related to all the version.dat files which are located in the PMLLIB and PMLUI search
paths.
Copy Info, copies the information to the clipboard allowing the user to paste the information
into a file, which can then be saved.
Clicking Appware scans all the application appware to check if any have been changed. All
changes are displayed in the Appware Changes from Installed window.
Copy Info, copies the information to the clipboard allowing the user to paste the information
into a file, which can then be saved.
5.3 Internationalisation
Microsoft produces many localised variants of Windows. AVEVA products are designed to
work in English on all of these, though they do not currently support the use of all the local
languages. At the time of writing, AVEVA provides limited facilities that vary somewhat
between products.
Users of Marine need to enter data (text and names) using their local language and output
the same onto deliverables such as drawings, reports etc. In some cases, there is also a
need to localise or translate the user interface. The same data are also required in other
products such as AVEVA Review.
By default, the project can use any language whose characters are contained within the
Latin-1 character set, comprising:
Swedish Italian
Latin-2, comprising:
Latin-Cyrillic, comprising:
Marine does not support any other character set/language, nor does it support the mixing of
any of the above except the mixing of one Far Eastern language with English.
Marine must know if the user is using a non-Latin-1 language in order to display characters
correctly on drawings.
To use an alternative character set/language:
• The user must use an appropriate version of Windows and a suitable keyboard.
• The user must select the appropriate options from the Windows ,
Regional Options.
For further details, see the Marine Software Installation Guide, also the Administrator User
Guide for details of font families.
Outfitting uses a Graphical User Interface (GUI) using forms (dialogue boxes) and menus
with which Microsoft Windows users should be familiar.
Text boxes are the areas where the user can type in alphanumeric data such as names or
dimensions. A text box will usually have a label to tell the user what to enter.
When the user first opens a form which contains text boxes, the first text-box on the form is
current and a text editing cursor (a vertical bar) is displayed in the box. A text-box often
contains a default entry (such as ‘unset’) when first displayed. Some text boxes accept only
text or only numeric data, and entries with the wrong type of data are not accepted.
To enter data into a text box:
• Click in the box to insert the text editing cursor.
• Type in the required data, editing any existing entry as necessary. (The user may need
to delete the existing entry first.)
• When the user has finished, confirm the entry by pressing the Enter (or Return) key.
Any text box with an unconfirmed setting is highlighted by a yellow background.
To change the setting, click on the down arrow or button face to reveal the full list of
available options, then pick the required option.
Option selected
To change the selected option button in a group, click the required button.
Set
Unset
A scrollable list is displayed as a vertical list of options within a form, with vertical and
horizontal scroll bars along its sides. To select an option, click on a line. The selected line is
highlighted.
Some scrollable lists allow the user to make only a single selection, so that selecting any
option deselects all others automatically. Other lists allow the user to make multiple
selections, with all selected options highlighted simultaneously. The user can deselect a
highlighted option in a multiple-choice list, by clicking on it again (repeated clicks toggle a
selection).
Tells the system to accept the current form settings, and closes the
form.
Cancels any changes the user has made to the form, and closes the
form.
Tells the system to accept the current form settings, and leaves the
form displayed for further use.
Cancels any changes the user has made to the form, and leaves the
form displayed for further use.
Some forms contain more specific types of control button which carry out particular
command options. The action is indicated by the name of the button (such Add or Remove).
6.3 Menus
Menu options in pull-down or pop-up menus can be in any of three formats:
Throughout this guide, related selections from menus are abbreviated form using the >
symbol as a separator. For example:
Select Position>At>Explicit means:
1. Select Position from the bar menu.
2. Select At from the resulting pull-down menu
3. Move the pointer to the right and select Explicit from the resultant submenu.
6.4 Toolbars
Toolbars are displayed immediately below the main menu bar in the application window.
Some modules are provided with several toolbars. Toolbars contain a number of icon
buttons which allow the user to carry out common tasks without searching for the options in
the menus.
If the user hovers the cursor over a button, a tool-tip pop-up box will remind the user of the
function of the button. To activate a button click on it.
Note: Toolbars can be switched on or off by right-clicking on a toolbar or the menu bar. The
names of all the toolbars available for the module will then be listed. Toolbars
currently displayed will have a tick next to their names. Click on the name of a toolbar
to add or remove it from the display as required.
The status bar displays messages telling the user what actions the application is carrying
out. The user should refer to it frequently, especially if the system appears to be waiting for
the user to perform a task since it will always prompt the user for any input or action which is
required to carry out the next step of their current activity.
If the prompt allows the user to repeat a task an unspecified number of times, such as
picking a selection of items using the cursor, the user must press the Esc key when the user
have finished to indicate that the user is ready to move to the next operation.
Click OK to close the Error window. Clicking Save Support Info opens a Save File window
which allows the user to save the extended message to a file.
6.7.1 Toolbars
To float a toolbar, either double left-click on its move handle , or circle the move handle
and drag the toolbar away from the side of the main application window it is docked at.
Once a toolbar is floating it will be displayed with a title bar. The user can then drag the title
bar to move the toolbar to a new location.
To dock a floating toolbar, drag its title bar to the top, bottom, left or right side of the
application window. Alternatively, double-click its title bar; the toolbar will return to its
previous docked position.
be floated. To deck a menu bar at a new position, click the move handle and drag the
menu bar to another side of the application window until it snaps into place.
6.7.3 Forms
Outfitting allows the user to choose where to put a form by using the mouse to drag it to a
new position. The following options are available:
• Floating on its own, in which case it can be resized to any size.
• Attached to any side of the main application window.
• Attached to any side of another form that is already docked.
• Attached in the same place as another docked form; tabs are used to switch between
the forms.
• AutoHide support, to maintain an uncluttered screen.
To undock a form (i.e. floating), select the title bar and drag it to a new position within the
application window.
To dock a form that is floating, or to re-locate a docked form to another side of the
application window, select and drag the title bar of the form. As the form is dragged the
Docking Tool will be displayed:
The Docking Tool indicates the positions where the form can be docked. While still holding
down the left mouse button, as the mouse pointer is moved over one of the allowable
positions, a translucent coloured rectangle is drawn to show the eventual position of the
form when the mouse button is released.
When moving the mouse pointer over a window that is already docked, the same Docking
Tool is displayed to allow docking on any side of that window:
If the mouse button is released while the mouse pointer is over the central part of the
Docking Tool, the form will be attached to the first one, with the same size and position.
Each form that is attached in this way will have a tab located at the bottom of the combined
form, to allow switching between the forms.
The figure below shows the Design Explorer from being docked in this way to the My Data
form:
The tabbed form can be positioned and docked as for a normal (untabbed) form.
An AutoHide function is available for docked forms (including tabbed forms as described
above). To save space on the screen, a docked form can be unpinned (hidden) by clicking
the AutoHide icon on the title bar. The form is replaced by a tab, as shown below:
Note: The user should always use the GUI to create elements.
Type a command in the Command Window text box and press Enter to enter the
command. The scrollable list shows the previous commands entered and any resulting
output. The list will maintain approximately the last 1000 lines of output. The keyboard Up
and Down arrow keys can also be used to scroll through the history of entered commands.
Any line in the command window can be double-clicked to copy it as the active line.
Clicking the right mouse button in the window displays a pop-up menu:
Paste Pastes copied text into the command window. Macro text,
which has been copied from any source, can be submitted
for processing by pasting it into the Command Window.
The paste option will execute each line of the copied text as
a separate command as if they had been typed into the
Command Window.
Paste as Macro Paste as Macro first creates a temporary file containing the
copied macro commands and executes this as a macro.
For a large number of commands this gives better
performance.
Font Size Allows the user to select the font size for the text in the
Command Window. The choices are Large, Medium and
Small.
Note: Macro files can also be dragged into the command window from their location in
Windows Explorer.
Work in any Outfitting module is mostly about manipulating the elements and their attributes
in one or more databases; either to add, change, read or delete data. The user must
therefore be able to tell Outfitting:
• which database(s) they want to access.
• which elements in the database hierarchy they want to access.
• what changes, if any, they want to make to the database’s contents.
7.1 Querying
The user will often find, when working in Outfitting, that they need to check existing
information about some aspect of the program’s operations. For example, the user may
need to find out about any of the following:
• The current usage of the program in terms of users, modules and databases.
• The unique code which identifies the process the user is running and the station the
user is running it from (useful for generating unique work file names).
• The current setting of a command option.
• The contents of part of a particular database; for example, the current setting of an
attribute or the list of member elements owned by a specific element.
• The elements which match specific selection criteria entered by the user.
Each module incorporates a Query pull-down menu which allows the user to ask about
some of these topics, the scope of the facility being dependent upon the particular module
which the user is using. For example, the Query pull-down menu for Outfitting Design is:
Not all of the querying operations available from Outfitting can be accessed using the GUI.
For these other (general) options, the QUERY command must be used.
Pointer to
Current Element Current List Position
Members of
Current Element
1 2 3 4
List Position in Member List
As the user moves about within a database, the Current Element and Current List Position
are continuously updated so that Outfitting always knows where the user is. As soon as the
user accesses a new element, this becomes the Current Element.
To view the Current Element and its Member List (in numeric order) at any time, simply click
the box next to the desired current element in the Design Explorer (see Design
Explorer). The members of the current element will be shown. For example:
The Design Explorer provides an easy-to-use, graphical method of exploring the Design
Database. It has the following features:
• A Tree View display of Outfitting Design database elements (which can be expanded
and contracted by clicking the or icons) in the current MDB. The icons in the tree
view represent the different Outfitting Design database element types.
• navigation to database elements in Outfitting Design databases
• the ability to manage items in the display using the Drawlist (a separate window listing
the displayed items)
• the ability to query the attributes of, rename, delete, copy and paste Outfitting Design
database elements.
The current element can be identified in the Design Explorer as the highlighted item in the
tree view and is displayed in the History list in the main menu bar. The History list contains
a list of recently visited items.
Design Explorer replaces most of the functions of the Members List in Outfitting Design.
The Members List is still available from the Display menu.
The Design Explorer will be displayed on entry to Outfitting Design. If the user dismisses it,
it can be reinstated by selecting Display > Design Explorer from the main menu bar.
As with the Design Explorer, the Members List displays the database elements in the
current MDB.
There are a number of ways to navigate from one item to another. The and arrows at
the top of the Members List allow navigation up and down the list at the level of the current
element. For example, if positioned at an EQUI element, selecting would move to the
next EQUI element in the list. Selecting would move back to the previous EQUI element.
The Goto menu at the top of the form can also be used. First select this menu, then select
the Owner option, this will navigate to the owner of the CE.
Choosing the Goto > Reference option will give a list of further options depending on the
Current Element. Goto > Reference at EQUI level will only navigate to its owner, i.e. a
ZONE. If the current element were a nozzle (NOZZ) then Goto > Reference would allow
navigation inside the catalogue database via the NOZZ’s Catref attribute.
Outfitting databases may contain many thousands of elements, however, only one element
can be accessed at a time. As all elements, with the exception of the WORLD, are owned by
another element, deleting, say, a ZONE would cause everything owned by that ZONE to be
deleted as well.
Explorer Filters
A predefined set of database filters are available to reduce the amount of information
presented in the Explorers. These are made up of a collection of core filters. Filters can be
selected and turned on and off from each Explorer. When filtering is off the complete
Database hierarchy is displayed in the Explorer. Only one system filter can be active at any
given time for each Explorer. Additional preset filters are available via the Explorer
Settings window for special case elements. Select Setting > Explorer from the main menu
bar to display the window. These filters can be toggled on/off regardless of whether the
system filters have been set.
The filters are composed of the following parts:
• Shows- Element types to display, along with ancestors
• Show Descendants- Element types to display along with descendants and ancestors
• Skips- Element types to skip (skips only that element, ancestors and descendants still
appear)
• Hides- Element types to hide along with descendants
• Hide Below- Element types to hide descendants
Precedence (lowest to highest)
• Show
• Show descendants
• Skip
• Hide below
• Hide
Piping Shows elements relevant to piping, refer to Core Filters for Explorers.
Structural Shows elements relevant to Structural, refer to Core Filters for Explorers.
Equipment Shows elements relevant to Equipment, refer to Core Filters for Explorers.
Administrator Shows elements relevant to Administration, refer to Core Filters for
Explorers.
7.3.4 My Data
The My Data window is used to group data into collections. The user can then carry out
operations on all the items in a collection in one action. The My Data window is accessed by
selecting My Data from the Display menu.
Using the window, the user can generate collections of database elements which the user
may need to work on. Each time the user accesses the My Data window in any of the
modules that use it (Outfitting Draft, Outfitting Design, SPOOLER, etc), the data collections
generated will be displayed, which enables elements to be easily transferred between these
modules.
The contents of My Data persists between applications and module switching, as well as
between design sessions. The data stored is per user, per project in the PDMSUSER
directory, which means that, for example, in Outfitting Design the user could add elements to
My Data and then switch to Outfitting Draft to use the same data.
Note: That is the PDMSUSER directory is shared between users, those users will see the
same data.
7.5 Drawlist
To display the Drawlist, right-click on the Drawlist button and select Drawlist from the
pop-up menu:
The Drawlist form lists the names of items displayed in the 3D View. Adding an item to the
3D View (by dragging from the Design Explorer) automatically adds the item to the Drawlist.
Individual elements can be added, or an entire Zone or Site.
The visual properties of Drawlist members can be changed using the controls on the
Drawlist form.
A Drawlist member can also be added to the My Data form by dragging an item from the
Drawlist and dropping it into the My Data form.
The Drawlist can be organised in groups by dragging a column header to the indicated
position on the form. The gadgets at the top of the list can be used to filter the list by making
selections from the right-click pop-up menu.
Right-clicking on a Drawlist member gives the following shortcut menu:
Remove - Remove the selected item from the Drawlist. A similar operation
can be performed from within Design Explorer, or using the
Remove button.
Add to My Data - Adds the selected items to the My Data list. It is also possible to
drag and drop an item from the Drawlist into the My Data form.
Multiple elements in the Drawlist can be selected using the standard Microsoft Windows list
selection methods (using the mouse together with the Shift or Ctrl keys). Any changes made
to visual properties apply to all selected items.
The Add CE to drawlist button is used to add the current element to the Drawlist.
The Select CE in list button is used to add the current element to the Drawlist (if it has been
added to the list).
The Remove Selection button removes selected objects from the 3D View.
The user can also add and remove items to and from the Drawlist using the Default toolbar.
Note: The current element will be displayed in the current element colour and so will be
unaffected by colour changes until another element is made current.
When modifying the visual properties of a top-level element in the Drawlist, lower
level elements in the list owned by this element will also be modified.
• Translucency
Setting the translucency of displayed items allows the user to see through the
translucent items to items behind them in display. The degree of opaqueness can be
controlled selecting the required percentage translucency on the slider bar. On this
scale, 0% is a solid colour and 100% is completely transparent.
Note: The items drawn with translucent colour may appear to overlap with each other in
some view directions, which is not a problem, it is an effect of viewing one
translucent item through another. It is often better to draw translucent items with
edges shown for a clearer view of the item.
A left click on Drawlist sets the graphical view so that the next 3D object picked will be
hidden, which has the effect of temporarily suspending any current multi-pick sequence and
allowing the obscuring object to be picked. Doing this will cause the picked object to be
hidden whereupon the multi-pick sequence will be restored, allowing the user to complete
the sequence.
The first option, Show Last Hidden Object(s) reshows the objects most recently hidden
during the current session, provided that they are still in the drawlist.
The second option, Show All Hidden Objects reshows all objects hidden during the current
session, provided that they are still in the drawlist.
The third option, Show Hidden Objects displays a form allowing the user to select objects
to be reshown. The form lists all the objects in the drawlist for this view that are currently
hidden.
Local Views
When a graphical view is first displayed from the main Outfitting Design menu, it will display
any objects in the global drawlist. The Drawlist button right-click menu provides an option to
create a new local view of the graphical selection. The new view will be created with its own
drawlist containing only those objects in the graphical selection.
Clone Views
Drawlist also provides an option to create a clone of the current view. Doing this creates
another view using the same drawlist as the current view, which may be the global drawlist
or a local drawlist depending on how the current view itself was created.
Note: Undoing the deletion of an element will result in the element being added to the
global drawlist, but it will not be re-added to any local drawlist which contained the
deleted element.
Representation
When a Drawlist is created, it inherits the current representation settings from the global
drawlist. A subset of these settings can then be controlled for a particular view by displaying
the Representation form using the Drawlist button.
Name Contains The user can search for elements where name contains a
specified string. The search function is case-sensitive.
Element Type Once or more element types can be entered in this field,
separated by a space, comma or semi-colon such as:
Selecting the [ALL] option from the drop-down list finds all
element types within the current scope. The field requires a
valid entry before the search process is initiated.
The history for the current session in the combo-box is remembered by the search tool and
can be cleared at any time by selecting the Clear History option from the drop-down list.
The New tab check box provides a selection capability which allows the user to control how
the search results are displayed either in the current search results grid or in a labelled tab
within the current search results grid.
By default the New tab check box is un-checked and a default tab Search Results 1 is
displayed in the Search Results window. Every search result will be displayed in the
Search Results 1 tab until the New tab check box is selected.
When the New tab check box is selected, each new search is displayed in a new numbered
tab, Search Results x, were x is substituted for the highest numbered tab plus 1.
When using Saved Searches, the search is displayed in the Search Results window in a
new tab using the saved search name as tab's title. If a tab for the same saved search
already exists that one is used.
If the Location of a saved search is different from Local Settings then the tab's caption will
be Location/Name.
If a user has several searches open in separate tabs in the Search Results window and
then un-checks the New tab check box, all new search results will appear in the default tab,
named Search Results 1.
To close a tab on the Search Results window, right click on the tab and select Close Tab
from the sub-menu.
To populate the Search window with all the parameters used to create a search result, right
click on the tab in the Search Results window and select Synchronise Search with Tab
from the sub-menu.
Clicking the Search button starts the search process. Clicking Reset returns the Search
window back to the default settings.
Search Filters
Scopes for the search can be set in the Search Filters, Modified, Within Volume and
Attribute Filters sections of the Search form.
Element List
Checking the Element List check box allows the user select a predefined Element List from
the drop-down list. The options available in the drop-down list is dependant on which
module or application is user is working in.
Modified
Checking the Filter by modified date check box allows the user to filter the search by the
date modified. Checking the Show Modified Date on Output check box, displays the
modified date on the Search Results window.
Attribute Filters
The user can set one or more attribute filters for the search. The specified attributes will
apply to each element type listed. If there is more than one attribute filter specified then the
found elements will satisfy all of the attribute filters.
To add an attribute filter, select the Add Filter action label and then enter a valid attribute in
the displayed field. Click in the Operator field and accept the suggested Operator or select
a different one from the drop-down list. With the Operator selected, click in the Value field
and enter an appropriate value. Accepting these settings enters them in the filter grid.
If the attribute is changed once it is in the grid, then the Operator and Value fields will
update accordingly.
Delete Filter Selecting one or more rows and then clicking this action
label removes the appropriate attribute filters from the grid.
In order to run a saved search the user can select a named search and press the search
button. The results will be output into the grid on the search results form. The main search
form will become populated with the search criteria.
Note: The user can also delete the saved search from the location on their computer, and it
will not be loaded the next time they start Outfitting.
Note: There is also a toolbar for saved searches, which allows the user to run and delete
saved searches without having to open the main Search form.
The bars can be interchanged by dragging and dropping one above or beneath the other.
Note: If the Search Results form is closed, then it can be opened at any time by selecting
the Display Search Results link label on the Search form, or selecting Display >
Search Results from the main menu from the Display toolbar menu.
The Search Results form contains a grid control. The user can specify the columns that are
displayed - each column represents an attribute or a valid Outfitting expression of an item in
the system.
The user can select either one or more rows in the Search Results form and perform
specified actions on this data. For example, within Outfitting Design, the user can drag &
drop one or more items into the 3D graphical view. All menu actions can be specified within
the AVEVA customizable menu builder application.
Search Results functionality is accessible through the right-click pop-up menus. Right-
clicking on the column titles shows the general functionality menu and right-clicking on
search results shows a menu of operations that can be performed on the selected items.
Using this form, the user can change the order of columns, as well as deleting and adding
columns.
Note: The changes to the order of the columns will not be shown until a new search is
initiated.
Interaction Mode
• Read Only
• Single Cell Edit
• Bulk Cell Edit
Feedback Colours
• Read Only Cell Colour
• Edit Success Colour
• Edit Fail Colour
Refresh
All cell values are refreshed from the data source. Doing this refreshes the grid if the data
source and displayed information are out of synchronisation.
Export to Excel
The Export to Excel menu option enables the search results to be saved to a specified
Excel file (.xls).
Print Preview
Enables the search results to be previewed in a Print Preview window and then printed.
Adding to My Data
Selected rows in the Search Results can be added to My Data by drag and drop or through
the appropriate menu option.
Customisable Menus
See the Software Customisation Guide.
Filtering etc
See GUI Grid Data.
Note: The attribute ‘POSITION’ is invalid in PIPE items, and is indicated by an appropriate
icon. Similarly, ‘PSPEC’ is invalid on EQUI items.
Right-clicking on an item can display a pop-up menu with options to execute various
commands on these items.
7.7.2 Selection
In read-only mode, click anywhere on a row to select it:
In single edit mode, clicking on a cell places that cell in edit mode:
In bulk edit mode, double clicking on a cell places that cell in edit mode. A single click on a
cell selects the cell itself. Use the standard windows selection methods (left mouse click plus
Ctrl and Shift keys) to select multiple groups of cells. A left mouse key drag operation can
also be used to select multiple cells:
Right-clicking in bulk edit mode displays a pop-up menu with Fill Down, Fill Up, Copy and
Paste options. Operations will apply to all currently selected cells
To select an entire row in single or bulk edit mode, click on the row selector column at the
left of the grid:
In both read-only and single or bulk edit modes, multiple rows are selected using the
standard windows selection methods (left mouse click plus Ctrl and Shift keys).
To return to the standard grid display, drag the splitter bars to the top and left of the grid to
remove them.
If the row selector column is displayed for a data grid, rows can be pinned (i.e. fixed to the
top of the grid) by clicking on their pin icons. Another click on the icon unpins that row.
Pinned rows are shown in yellow:
Similarly, columns can be pinned to the left of the grid by clicking on the pin icon in the
column header. Clicking again unpins the column.
To apply a filter, hover the cursor over the filter row field for the required column and click on
the down arrow that is displayed.
The filter window lists all the values in the column, plus All and Blanks. Next to each item in
the list is a checkbox. To filter out a value from the column, uncheck its checkbox. To
uncheck all values, uncheck the All checkbox. Check the All checkbox again to check all
the checkboxes.
If the Blanks checkbox is checked, rows without a value in the column are displayed when
the filter is applied.
When the required filter conditions have been selected, click OK to close the window and
apply the filter. The value that the column is being filtered by is displayed in the filtering row
field for the column.
If the column is being filtered by multiple values or by and a text filter, Custom is displayed in
the filtering row field for the column.
To edit a filter, access the filter window again and change the filter criteria as required. To
clear the filter from a column, click Clear Filter to the right of the down arrow.
To clear the filters from all the columns, click Clear Filter to the left of the grid.
More advanced filters can be applied by clicking Text Filters. A list of text filtering criteria is
then displayed.
Click on the required criterion to display the Custom Filter window with the selected
criterion populated.
The user must enter a value for the search criterion. Addition filters can be added by clicking
Add and removed by clicking Delete.
The user can select All or Any from the drop-down menu at the top of the window to filter on
All the selected conditions or Any of the selected conditions. When the required filter
conditions have been selected, click OK to close the window and apply the filter.
In the example below, the 'Type' column has been dragged into the Group Sort Area and
the data is therefore grouped according to 'Type':
To remove the group sorting, drag the tile from the Group Sort Area back into the heading
row.
Multiple group sortings are possible by dragging other column headers into the Group Sort
Area. The following figure shows a grid which is first ordered on 'Type', then on 'Area'.
The Reference List window automatically lists the elements referenced by the CE. For
example, if the current element is an Equipment element, then the pipes connected to any
Nozzle belonging to that Equipment will be listed. If an individual Nozzle is then selected,
then the list will change to display the Pipe connected to that Nozzle. A detailed description
of how the reference list is constructed is displayed below.
8 Product Range
AVEVA Marine is a set of integrated marine design and production applications combined
with open and flexible lifecycle management solutions. It provides the fastest, most
productive and risk-free way to design, build and operate large, complex ships and offshore
vessels.
AVEVA Diagrams
AVEVA Diagrams provides the means for creating and managing P&IDs and other 2D
diagrams in the schematic databases.
AVEVA Instrumentation
AVEVA Instrumentation’s four integrated program modules support the entire
Instrumentation and Control system lifecycle from engineering and design, through
installation, maintenance and modification.
AVEVA P&ID
AVEVA P&ID is an intelligent P&ID application, based on AutoCAD. Fully compatible with
VPE Workbench, with two-way synchronisation, the application enables smart on- and
offline database operation, with a full range of reports.
8.2 Design
AVEVA Design products focus on the layout and detail design by allowing the user to create
3D models and produce all associated deliverables.
AVEVA Outfitting
AVEVA Outfitting is a datacentric, multi-disciplinary design environment for detailed design
and the creation of production information for vessels. Outfitting has modules for the design
of equipment, piping, HVAC, miscellaneous steel structures and cable trays. Modelling is
carried out using a customer-defined catalogue and specification, in a full 3D environment,
with the support of tools that make sure there is a clash-free design. A full range of Outfitting
drawings and production information can be produced automatically from the model.
8.3 Manage
AVEVA Manage products assist the management of the design process. They enable global
work share, clash management and design review.
AVEVA Global
AVEVA Global allows users at multiple sites to work together online on the same project. It
controls the release of data to each site and makes sure that all sites and users have
access to the latest approved data, right down to attribute detail. Global operates across low
bandwidths and is tolerant of communication faults.
AVEVA Review
AVEVA Review is a powerful 3D visualisation tool for large, complex marine models. With
features such as walk-through, animation, and high-quality photo-realistic images, Review
allows the user to analyse designs and communicate complex ideas.
AVEVA ReviewShare
AVEVA ReviewShare is a 3D design communication and collaboration application. It brings
together in one application 3D design review, mark-up and collaboration using 3D models,
embedded screen shots, document views and hyperlinks. ReviewShare works with a large
number of 3D data formats, not just Outfitting, with server-based streaming technology or
desktop model files.
9.1 Definitions
Add-in
An add-in provides a means of adding functionality. An add-in application appears on
the applications menu, which provides a method of switching to it.
Applicationware (‘Appware’)
A suite of forms and macros designed for use with a specific design task, for example
pipework design.
Attribute
A specific item of data which defines one of the properties of an element in a
database. An element is fully specified by combining all its attributes.
Batch Mode
A method of running a computer program without user intervention; for example,
overnight. The command inputs are stored in a file and then read sequentially into the
computer. The opposite is Interactive Mode.
Cancel
Removes a form without making any changes (To cancel a graphical selection
operation), press the Esc key.
Crosshairs
A crosshair cursor. A horizontal and a vertical line on a display screen whose
intersection represents the cursor position.
Current Element
The element in a database at which the user is notionally situated at a given stage of
database navigation.
Database
All information which exists about an AVEVA design project, whether administrative or
technical, is stored in a series of hierarchical databases.
Default
An option selected automatically if the user does not specify any particular choice
from an available range of commands or attribute settings.
Discipline
A branch of a project that is concerned with specific types of Marine items (e.g. HVAC,
Piping, Steelwork, Equipment) or a specific area of the design process (e.g. Model
Management, 2D drawing).
Docking/Dockable
Describes forms and menu bars that can be attached in appropriate places to the
frame of the main Outfitting window.
Drag-and-drop
Select with mouse and then drag (holding the mouse button down) to a different place.
Element
A discrete item of data held in a database; identified by number and/or name and
defined by its attributes.
Expression
A mathematical or logical definition, the calculated result of which is to be used as a
command argument.
File
An identifiable part of the computer's memory used to store data. Data may be added
to and removed from a file, or may be manipulated as a whole by operations on the
complete file.
Filename
The name of a file in the computer's operating system. When referenced from within
Outfitting the filename must be preceded by a / symbol, or in some contexts surround
by quotes. The symbol is not part of the filename as defined by the computer's
operating system.
Form (also referred to as a Dialogue Box)
That part of a graphical user interface screen into which the user can enter the
settings of parameters or command arguments, usually with prompting text which
shows the user what to enter at each location.
Graphics File
See Plotfile.
GROUP
A collective element which can be used to form temporary links between otherwise
unrelated elements in a database.
Head
The input end of a BRANCH (under normal flow conditions).
Hit Radius
The maximum acceptable error in identifying a point on a screen using a graphics
pointer. If the distance from the pointer position to the intended location is larger than
the hit radius, the location will not be identified.
Interactive Mode
The method of operation whereby the user performs an operation using the mouse
and/or keyboard and wait for Outfitting to interpret and act upon it before the user
performs the next operation. The opposite is Batch Mode.
Level (drawing)
An attribute of an element in a Design database which defines whether or not the
corresponding item is to be shown when a drawing is plotted. The levels to be drawn
are specified as part of the plotting command.
Level (hierarchic)
The vertical position at which a given type of element is situated in a database
structure; analogous to a generation in a family tree.
Macro
A sequence of commands stored as a text file. When the macro is called from within
Outfitting, the command processor reads each line of the file in turn and behaves as if
the commands were being directly entered.
Member (of an Element List)
A lower-level element linked immediately below another element (its owner) in a
database hierarchy. A Group Member is an exception in that it is linked only indirectly
to the GROUP, which is a parent but not its owner.
Member (of a Team)
A named Outfitting user who is linked with other users (as a team) who share common
access rights to one or more databases.
Module
A subdivision of the overall Outfitting program which is used to carry out a particular
type of operation on the databases. Each module has its own name within the
program suite.
Multiple Database (MDB)
A group of databases linked together administratively for a specific purpose. The user
can only access a database if the user has access rights to an MDB which contains it.
My Data
a storage area for remembering Outfitting data for future use. Typically used to copy
collections of elements from one module to another.
Name
A name in Outfitting is an element identifier which the user allocates to it. It is an
alphanumeric string prefixed by a / symbol. The identifier is always additional to the
element's reference number, which is allocated automatically by Outfitting.
Offspring
A lower-level element linked anywhere below another element (one of its parents) in a
database hierarchy. A member is a special case of an offspring.
Owner
One higher-level element linked directly above another element (one of its members)
in a database hierarchy.
Parameter
A -variable item of information (value, text etc.) which must be defined before a
command can be executed unambiguously.
Parent
A higher-level element linked anywhere above another element (one of its offspring) in
a database hierarchy. An owner is a special case of a parent.
PIPE
An element, comprising an assembly of BRANCHes, which defines part of a complex
piping system. The term has a specific meaning in Outfitting which may not
correspond with its usual engineering meaning.
Plotfile
A file which contains encoded graphics data. The file's contents can be unspooled to a
plotter or graphics screen when the corresponding drawing is to be generated.
Pointer (1)
An indicator (also referred to as the cursor) on a display screen which identifies one
of two types of location:
An alpha pointer (e.g. a flashing block or bar) shows where the next input
character will appear
A graphics pointer (e.g. an arrowhead) identifies a location or an element in the
depicted part of the design model.
Pointer (2)
A link between elements or attributes, indicating the path by which information is
transferred logically between the various parts of the databases.
P-point (Principal Point)
An imaginary location and direction used to manipulate and interconnect elements
which represent physical entities in the design model. A P-line is a p-point extruded in
a specific direction.
Primitive
A fundamental design shape (box, cylinder etc.) used to build up the design of a
physical entity in the design model or component catalogue.
Read-only
An access category that allows the user to look at the contents of a database or file
but not to modify them.
Read/Write
An access category that allows the user to look at the contents of a database or file
and to modify them.
Enter (key)
The carriage return key on the keyboard. Used to end each typed command line and
send its contents to the command processor. Also referred to as the Return key.
Selection
A selection of objects defined using the 3D graphical view.
Shortcut Menu
a context-sensitive menu activated by the secondary (usually right-hand) mouse
button.
Syntax (Of Commands)
the rules which define precisely how a command line must be entered so that
Outfitting can interpret the instructions unambiguously. Syntax is usually specified by
using diagrams to show the valid command sequences.
Tail
The output end of a BRANCH (under normal flow conditions).
Team
An administrative grouping of Outfitting users who share common access rights to one
or more databases.
Textual Expression
An expression which manipulates text simply as strings of alphanumeric characters
without regard to their overall meaning.
Title bar
The top of a window, containing its title.
Toolbar
A collection of GUI icons, used to trigger the GUI actions.
Unspooler
A translation program which allows graphical output files (plotfiles) produced by a
computer program to be input to an offline plotter. Each combination of output format
and plotter type requires a specific unspooler.
User-Defined Attribute
A database attribute whose name and type of content are defined by the user rather
than by the default Outfitting structure.
WORLD
The highest level element in any database; always allocated the symbol /* as its
Outfitting name.
CE Current Element
CL Centreline
DB Database
I/O Input/Output
OS Operating System
PH Pipe Head
POHED Polyhedron
PT Pipe Tail
Q Query
WN Weld Neck
2D or 3D Two- or Three-dimensional
Spooler: Fabrication DB
No filters available.
Index
A B
ADMIN module . . . . . . . . . . . . . . . . . . . . 2:8 Button
Attributes control . . . . . . . . . . . . . . . . . . . . . . . 6:3
Boolean . . . . . . . . . . . . . . . . . . . . . 4:15 radio . . . . . . . . . . . . . . . . . . . . . . . . . 6:2
Categorised/Alphabetical . . . . . . . . 4:17 toggle . . . . . . . . . . . . . . . . . . . . . . . . 6:2
Category Filters
Modify . . . . . . . . . . . . . . . . . . . 4:19 C
Description
Display . . . . . . . . . . . . . . . . . . . 4:21 Check box . . . . . . . . . . . . . . . . . . . . . . . 6:2
Expand/Collapse . . . . . . . . . . . . . . 4:19 Command Window . . . . . . . . . . . . . . . . 6:10
Export to Excel . . . . . . . . . . . . . . . . 4:22 Control button . . . . . . . . . . . . . . . . . . . . . 6:3
Hyperlink . . . . . . . . . . . . . . . . . . . . 4:15 Current element . . . . . . . . . . . . . . . . . . . 7:2
List of Values . . . . . . . . . . . . . . . . . 4:15 Current list position . . . . . . . . . . . . . . . . 7:2
Manage Filters
Element Type . . . . . . . . . . . . . . 4:20 D
Menu . . . . . . . . . . . . . . . . . . . . . . . 4:15
Nulref Values Data Type
Suppress . . . . . . . . . . . . . . . . . 4:22 Display . . . . . . . . . . . . . . . . . . . . . . 4:22
P-Points Database
Display . . . . . . . . . . . . . . . . . . . 4:16 CATALOGUE . . . . . . . . . . . . . . . . . . 3:3
Print Preview . . . . . . . . . . . . . . . . . 4:22 COMMS . . . . . . . . . . . . . . . . . . . . . . 3:3
Pseudo DESIGN . . . . . . . . . . . . . . . . . . . . . . 3:2
Display . . . . . . . . . . . . . . . . . . . 4:21 DICTIONARY . . . . . . . . . . . . . . . . . . 3:3
UDAs Display . . . . . . . . . . . . . . . . . 4:21 hierarchy . . . . . . . . . . . . . . . . . . . . . 7:2
Unset Values ISOD . . . . . . . . . . . . . . . . . . . . . . . . 3:2
Suppress . . . . . . . . . . . . . . . . . 4:22 MISC . . . . . . . . . . . . . . . . . . . . . . . . 3:4
WRT World . . . . . . . . . . . . . . . . . . . 4:16 PADD . . . . . . . . . . . . . . . . . . . . . . . . 3:2
Attributes Menu PROPERTIES . . . . . . . . . . . . . . . . . 3:3
Navigate To . . . . . . . . . . . . . . . . . . 4:16 SYSTEM . . . . . . . . . . . . . . . . . . . . . 3:3
Attributes Window . . . . . . . . . . . . . . . . . 4:12 TRANSACTION . . . . . . . . . . . . . . . . 3:4
Attribute Type Selection . . . . . . . . . 4:13 DESIGN module . . . . . . . . . . . . . . . . . . . 2:4
Track CE . . . . . . . . . . . . . . . . . . . . 4:13 Diagrams . . . . . . . . . . . . . . . . . . . . . . . . 2:7
Dockable Forms . . . . . . . . . . . . . . . . . . . 6:5
Drawlist GUI . . . . . . . . . . . . . . . . . . . . . . 7:8
E Submenu . . . . . . . . . . . . . . . . . . . . . . . . 6:4
I
ISODRAFT module . . . . . . . . . . . . . . . . . 2:6
L
LEXICON module . . . . . . . . . . . . . . . . . . 2:9
List
scrollable . . . . . . . . . . . . . . . . . . . . . 6:3
M
Member . . . . . . . . . . . . . . . . . . . . . . . . . . 7:2
(of element) . . . . . . . . . . . . . . . . . . . 7:2
list . . . . . . . . . . . . . . . . . . . . . . . . . . . 7:2
Menu
bar . . . . . . . . . . . . . . . . . . . . . . . . . . 6:4
pull-down . . . . . . . . . . . . . . . . . . . . . 6:4
MONITOR Module . . . . . . . . . . . . . . . . . 2:9
O
Option button . . . . . . . . . . . . . . . . . . . . . 6:2
Outfitting DRAFT module . . . . . . . . . . . . 2:5
Owner . . . . . . . . . . . . . . . . . . . . . . . . . . . 7:2
P
PARAGON module . . . . . . . . . . . . . . . . . 2:8
Product Range . . . . . . . . . . . . . . . . . . . . 8:1
Project Folder . . . . . . . . . . . . . . . . . . . . . 3:1
Prompts . . . . . . . . . . . . . . . . . . . . . . . . . . 6:4
PROPCON module . . . . . . . . . . . . . . . . . 2:8
Pull-down menu . . . . . . . . . . . . . . . . . . . 6:4
R
Radio button . . . . . . . . . . . . . . . . . . . . . . 6:2
S
Scrollable list . . . . . . . . . . . . . . . . . . . . . . 6:3
Search Utility . . . . . . . . . . . . . . . . . . . . . 7:16
SPECON module . . . . . . . . . . . . . . . . . . 2:8
SPOOLER module . . . . . . . . . . . . . . . . . 2:5
Status bar . . . . . . . . . . . . . . . . . . . . . . . . 6:4