Hunt Notes

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BUTCHER

Type: Heretical
Hunt Notes:
Engage only if it threatens innocents. Despite its
lack of reason, it stands as an ally against the
Scourge.
If combat’s a must, disable its eye to protect your
arcane powers.
High-ground sharpshooters advised.
Dangerously lethal up close, yet vulnerable
from afar.
e ye s o f a p os t l e s
t h e
For her ranks only
and hig
CERVUS
TENEBRIS
Type: Beast
Hunt Notes:
Wield moongold; common weapons falter.
Tempt with corpses; its hunger is unyielding.
Evade darkness! Illuminate your surroundings or
face its stealthy onslaught.
Divert from untrained citizens; they are easy
fodder, and absorbing their shadows empowers and
fortifies it immensely.
CLOISTERED
MAIDEN
Type: Heretical Undead
Hunt Notes:
Flee!!
Inform your chain of command at once; elites will
be en route.
Should combat be inevitable, arm thyself with
silver; naught else shall pierce her.
Beware her bone’s curse! Sever any limb tainted,
or becomes ossified. Better a maimed hunter than
no hunter at all.
DEVOURING
BELUA
Type: Beast
Hunt Notes:
Ordinary weapons barely scratch its hide.
Confront only in sizable groups; remember the
hunter’s motto.
Keep distance; one strike may sever limbs.
Avoid rooftop provocations; height won’t deter its
pursuit.
Do not turn your back on it.
Wield moongold to halt its healing.
DULLAHAN
Type: Heretical
Hunt Notes:
Weak to the Radiant One’s light; engage within
hallowed grounds to erode its being.
Arm yourself with moongold blades.
Fortify your psyche against its madness.
Swift and fixated on a sole prey; bolting your
entrance won’t deter it.
Should its arcane bind you, seek swift nullification
or it’ll relentlessly track you.

Cl ass i f i e d If hexed, avoid returning to base; if necessary,


martyr yourself for the collective good.
FALLEN
Type: Beast
Hunt Notes:
Frequent foe of the Scourge.
Potent in packs; do not get surrounded.
When stalking it, mask your essence with dung
or mire.
Target the bloated ones last; their deathly miasma
strengthens their kin.
Though these horrors must die, keep your fury in
check; act with deliberate intent.
GALVANISED
PROWLER
Type: Beast
Hunt Notes:
Heresy of the Scions, do not use lightning against it
Shun open skies; it wields storms.
Capable of explosive rebirths.
Favour an elite few hunters; large squads risk
grave losses.
Speed unmatched; stay vigilant against its
surprise assaults.

Class i f i e d
GEIST
Type: Undead
Hunt Notes:
Beware, it mirrors dear ones; a dark ruse to waver
your resolve. Stay true, for you face the already
fallen.
Arm allies with mundane weapons. It shifts from
ghostly to solid; only simple arms touch its phantom
self.
Vital: Silver and moongold pierce it, no matter
the form.
Immune to chilling death’s touch; cold won’t
sway it.
HERETICAL
STATUE (Temporary)
Type: Heretical
Hunt Notes:
Immobile.
Employs blasphemous rites; avoid confrontation.
Report newfound intel regarding its origins and
intentions directly to Grand Cathedral’s apostles.
One entity spotted in the Moryanne; monitor closely,
engage only if provoked.

Cl ass i f i e d
JAEGER
Type: Classified
Hunt Notes:
Weapon against the Scourge.
Boasts multiple organ replicas; termination is
a challenge.
Imperative: Indoctrination before instruction.
Swift and lethal; use measures to hinder their
mental faculties, then eliminate.

e ye s o f a p os t l e s
t h e
For her ranks only
and hig
LIVING ARTILLERY
Type: Heretical
Hunt Notes:
Volatile nature; erupts upon demise.
Operative of the Church.
Seek shelter from its blasts.
Strike with haste; delay lets it outpace and
bombard your team.
Disperse your ranks.
Arm yourself with silver and arcane trick weapons.

Cl ass i f i e d
NIGHTGAUNT
Type: Heretical
Hunt Notes:
If in their vicinity, shun sleep.
Numb your emotions.
Do not look at its face.
Do Not Look.
Do Not
Do

Class i f i e d
OWLBEAR
Type: Monstrous
Hunt Notes:
Lethal, yet lacks wit.
Loathes radiance; it’s drawn to light-bearers.
Makes it predictable. Your vanguard should lure
it with hallowed spells or blessed waters.
Guard your allies from its clutches. If ensnared, free
them promptly; its maw knows every frailty of flesh.
PENITENT
Type: Heretical Humanoid
Hunt Notes:
Maintain distance between allies.
Target its limbs and prevent reattachment, especially
from its crucible.
Guard your limbs fiercely!
Blinding it is futile; it feels heartbeats.
Keep your distance; its grasp spells doom.
Shatter its crucible to weaken its might.
RAZORBLADE
BITZER
Type: Machine
Hunt Notes:
It comsumes remains entirely; employed to clear hunt
traces and soothe the masses.
Aggrivate not their masters, lest they retaliate.
Its chest-blade can rend flesh instantly;
avoid its grip.
Charm, if possible, to our side; a potential ally
in its might.
ROARING
MANE
Type: Beast (extinct)
Hunt Notes:
Secure high ground; they can tunnel below.
Avoid mental manipulation spells.
Fearful of, and harmed by, thunderous sounds.
Heavy artillery recommended.
After the kill, convey remains to the
Grand Cathedral.
Trophies?
SCORCHED
ABJUDICATOR
Type: Manlike? Warps reality with eldritch
power.
Hunt Notes:
Avoid mending near it. Holy ones, flee!
It relishes hunting the devout.
Fire hazard!
Its glow can weaken a hunter’s spirit.
Stay resolute!
SCOURGE
LYCAN
Type: Beast
Hunt Notes:
Lacks wit; overpower with numbers.
Muzzle its maw to deter deadliest blows.
Feeds to mend; prevent it from consuming!
Only silver harms; other weapons, even arcane,
are futile.
Forbear confrontation during an Eldritch Moon.
Douse yourself in beast repellent; its scent deters
them. Remain out of sight as scent alone won’t
shield you.
SCREECHWING
Type: Beast
Hunt Notes:
Ground them to cripple their mobility.
Timid by nature; eliminate the alpha, and the
rest scatter.
Their piercing cry can bewilder, pre-seal ears
with wax.
Skilled blade-wielders; disarm swiftly, or better,
immobilize.
SOUL SNATCHING
ARANEA
Type: Heretical Beast
Hunt Notes:
Run.
No reports of hunters surviving this breed of aranea.
Capture or kill for autopsy. Bounty: 10,000gp

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