KIND Cut and Paste Style

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GAMEPLAT

zo REQUIREMENTS

H
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*,
a I tarot deck (or randon tarot generator) per player.
Innater
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Paper and penl or a blank document.
4 matching 'tokens' of sone kind (or 1d4),
Desrre')
E o lThis one is optionalbut makes tracking
F tokens easierl
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C5
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H Occasionallyl you wiII cone across 5 nunbers in iteh.i.o: leona
o C5 parenthesis separated by comrnas (lr 2r 5). This is
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F1 t4
H because the scoring differs based on how many players
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H you have. If you have 5 playersl the fi^rst number ko-fi:1eona
do () applies to youl 4 playersr the second applies; 5 INTERPRETING (theLisaone)
trl a playersr the third applies.
F TAROT CARDS
Z.

You do not need to know how t o read tarot cards to


play thj-s game. You wi 111 howeverl r€€d a vague idea of
what the card might represent. To achieve thisl you
can use keywo rds bas e d on e ach c ard, an d/ o r interpret
the art on a Ri-der- W ai te or e quivale n t) deek. * By
using the artl you may an terp ret any o r aIl of the
elements on the card as part ofyour problem, fron
sonething as simple as the name to the many details in
the art.
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a CHARACTER CREATION
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a

At the beginning of play, each player will create a


character. AIL you need i.s a name and pronouns (and a
vague description ofthe way you look ifyou're
feeling fancy)1 but you can go nore in-depth if you'd
-

\ lj.ke.
a-

WEEKS

c THE MAJOR OBSTACLE

Garneplay follows the week-to-week life of


a group
offriends. Each week (or1 round) consists oftwo partsl Each ofus has something that haunts us. The goal
a card fron of KIND is not to winy but to help one another with that
PART I - REVERSED. Each player draws large, Iooming Major Obstacle. To determine a
Major
their deck. This cardl in a sirnilar way to the character's MaJor Obstaclel draw a card from the MaJor
Obstacler represents a Minor Obstacle that they Arcana deck. (Pay attention to whether the card is
encounter that week. once each player has decided reversed (upside-down) or not,)* 0nce you have your
what that Minor Obstacle meanst they share with
the
II of MaJor Obstacle card, shuffle the MaJor Arcana back
table. Once each Minor 0bstacle is shared' Part
into deck and place that card to the side.
the week begins.
The goal of KIND is to eh-ninate,
and help others
PART II IIPRIGIIT' Each player draws {?' 4) cards'
- !' eliminate, Major Obstacles. These are obstacles that
TheseeardsrepresentPossibleSolutions.Usingthe cannot simply be fi-xed in one week.
knowledge youhave of each Obstacle at the tablet
thinkofhoweachPossrbleSolutioncouldhelpc}ear *-Reversed cards usually have the opposite
any ofthe Obstaeles' meaning oftheir upright meaning. Opposite does not
Gameplay always mean a negative to a posi-ti-ve1 though.
When everyone is read'y' the week ensues'
is a conversation, but 1fyou feel turn-based ganeplay .oO
determined by your
l" ,ru"u""ary, decide how turns are players
own discretion. This is a tine for to offer
Solutionstoothers'acceptorrejectSolutionsland
g;i; Cosnic Favorl as is all explained in the rules'
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