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BUSINESS

PROPOSAL
TECHNO- GROUP 1
ALARCON, JANINE
ALCON,LENARD KYLE
ANTONIO, FRANCE TIMOTHY
BAAL, JANMAR
BANAGA, MANUEL
www.technogroup1.com

Table of Contents
OPPURTUNITY
BUSINESS IDEAS
REGISTER

POINTING SYSTEM IDEATION MATRIX


BUSINESS IDEA #1

Interactive Game as an
Additional Learning Material
PROBLEM:
students who have more interest in gaming than studying

SOLUTION:
to create an educational interactive game
tackles a subject that students can play
BUSINESS IDEA #2

The Smart Desk


Companion
PROBLEM:
Many students often lack study space desks when they are studying.
This can impact their productivity and their focus while studying.

SOLUTION:
The wireless charging capability meets the demand for convenient device
charging.
The smart sensors encourage a proactive approach to maintaining a
clutter-free desk.
www.technogroup1.com

BUSINESS IDEA #3
EnerPlay: Empowering Fun with
a Self-Sustaining Playground
www.technogroup1.com

PROBLEM:
Public playgrounds often lack electricity to illuminate their spaces at night.
Due to the absence of lights, children are restricted to playing only during
the day.

SOLUTION:
Playgrounds become self-sustaining, providing light during the night.
Revolutionize the way we think about playgrounds.
www.technogroup1.com

OPPORTUNITY REGISTER on Interactive


Game as an Additional Learning Material
Business Concept:
View learning as fun as playing

Possible Upside:
Educational institutions and app stores

Related Trends
Overlooked their studies
www.technogroup1.com

Relevant Data:
“Little Alchemy 2” and “National Geographic Challenge”

Obstacles and Barriers:


labour shortage, limited technical knowledge, lack of manpower

Position:
coding and designing
www.technogroup1.com

Competition:
more trending storyboard

Sources:
Students being more interested on gaming than studying.

Timing:
This may be pursued for as long as gaming is relevant.
OPPORTUNITY REGISTER on
The Smart Desk Companion
Business Concept:
Charge devices wirelessly

Possible Upside:
The market acceptability of the product, successful marketing tactics, manufacturing
effectiveness
The capacity to adjust to consumer input for ongoing improvement

Related Trends
The product offers a personalized solution that can be tailored to individual
preferences
Capitalizing on the growing popularity of wireless charging technologies
Relevant Data:
Coffee shops
Inside our houses

Obstacles and Barriers:


Our innovation and creative thinking
Explore new features
Improve the product consistently.

Position:
It may be helpful to have the following abilities, skills, and resources
Competition:
By incorporating organizational elements into larger smart ecosystems
Technology businesses venturing into the smart home or office market.

Sources:
Utilized by the nation's coffee shops served as the model.

Timing:
The prototype smart desk should be present and construct within a 2 months
www.technogroup1.com

OPPORTUNITY REGISTER on EnerPlay


Business Concept:
Aims to design playgrounds capable of self-generating electricity

Possible Upside:
Offers playground systems to municipalities, schools, parks, etc.
Fostering revenue streams through strategic partnerships and sponsorships.
Recurring revenue through maintenance contracts, upgrades, and expansion.

Related Trends
Transition from non-renewable to renewable energy sources.
www.technogroup1.com

Relevant Data:
Tidal energy

Obstacles and Barriers:


Developing efficient energy conversion systems.
Harness the rotational motion of playground equipment.
Convert it into usable electricity.

Position:
Mechanical principles and dynamics.
Basic understanding of materials science.
Problem solving skills
Access to academic resources
www.technogroup1.com

Competition:
Established playground equipment manufacturers.
Renewable energy companies.
New companies focusing on sustainability and innovation

Sources:
Innovative approaches to renewable energy
Utilization of existing energy harvesting methods to completely different applications
Exploration of unconventional applications for energy harvesting techniques

Timing:
Global momentum in renewable energy.
This project to differentiate ourselves
Secure a competitive advantage in the market.
POINTING SYSTEM
SMART DESK INTERACTIVE
CRITERIA ENERPLAY
COMPANION LEARNING GAME

RELEVANCE 4 5 3

FEASIBILITY 4 3 4

INNOVATION 3 5 4

IMPACT 4 4 3

SUSTAINABILITY 3 5 3

FUNCTIONALITY 4 4 4
SMART DESK INTERACTIVE
CRITERIA ENERPLAY
COMPANION LEARNING GAME

QUALITY OF MATERIAL 4 5 3

SCALABILITY 3 4 3

USER EXPERIENCE 4 4 4

MARKET POTENTIAL 4 4 3

COMPETITIVE EDGE 3 5 3

COST-EFFECTIVENESS 4 4 4

ADAPTABILITY 3 4 4

TOTAL 47/65 60/65 45/65


www.technogroup1.com

IDEATION MATRIX
Product Service Subscription

SmartDesk/Game/
Students Game/EnerPlay Game
EnerPlay

SmartDesk/Game/
General Public Game/EnerPlay Game
EnerPlay

Businesses SmartDesk/EnerPlay EnerPlay

Government EnerPlay EnerPlay


Thank You

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