Professional Documents
Culture Documents
Business Proposal
Business Proposal
PROPOSAL
TECHNO- GROUP 1
ALARCON, JANINE
ALCON,LENARD KYLE
ANTONIO, FRANCE TIMOTHY
BAAL, JANMAR
BANAGA, MANUEL
www.technogroup1.com
Table of Contents
OPPURTUNITY
BUSINESS IDEAS
REGISTER
Interactive Game as an
Additional Learning Material
PROBLEM:
students who have more interest in gaming than studying
SOLUTION:
to create an educational interactive game
tackles a subject that students can play
BUSINESS IDEA #2
SOLUTION:
The wireless charging capability meets the demand for convenient device
charging.
The smart sensors encourage a proactive approach to maintaining a
clutter-free desk.
www.technogroup1.com
BUSINESS IDEA #3
EnerPlay: Empowering Fun with
a Self-Sustaining Playground
www.technogroup1.com
PROBLEM:
Public playgrounds often lack electricity to illuminate their spaces at night.
Due to the absence of lights, children are restricted to playing only during
the day.
SOLUTION:
Playgrounds become self-sustaining, providing light during the night.
Revolutionize the way we think about playgrounds.
www.technogroup1.com
Possible Upside:
Educational institutions and app stores
Related Trends
Overlooked their studies
www.technogroup1.com
Relevant Data:
“Little Alchemy 2” and “National Geographic Challenge”
Position:
coding and designing
www.technogroup1.com
Competition:
more trending storyboard
Sources:
Students being more interested on gaming than studying.
Timing:
This may be pursued for as long as gaming is relevant.
OPPORTUNITY REGISTER on
The Smart Desk Companion
Business Concept:
Charge devices wirelessly
Possible Upside:
The market acceptability of the product, successful marketing tactics, manufacturing
effectiveness
The capacity to adjust to consumer input for ongoing improvement
Related Trends
The product offers a personalized solution that can be tailored to individual
preferences
Capitalizing on the growing popularity of wireless charging technologies
Relevant Data:
Coffee shops
Inside our houses
Position:
It may be helpful to have the following abilities, skills, and resources
Competition:
By incorporating organizational elements into larger smart ecosystems
Technology businesses venturing into the smart home or office market.
Sources:
Utilized by the nation's coffee shops served as the model.
Timing:
The prototype smart desk should be present and construct within a 2 months
www.technogroup1.com
Possible Upside:
Offers playground systems to municipalities, schools, parks, etc.
Fostering revenue streams through strategic partnerships and sponsorships.
Recurring revenue through maintenance contracts, upgrades, and expansion.
Related Trends
Transition from non-renewable to renewable energy sources.
www.technogroup1.com
Relevant Data:
Tidal energy
Position:
Mechanical principles and dynamics.
Basic understanding of materials science.
Problem solving skills
Access to academic resources
www.technogroup1.com
Competition:
Established playground equipment manufacturers.
Renewable energy companies.
New companies focusing on sustainability and innovation
Sources:
Innovative approaches to renewable energy
Utilization of existing energy harvesting methods to completely different applications
Exploration of unconventional applications for energy harvesting techniques
Timing:
Global momentum in renewable energy.
This project to differentiate ourselves
Secure a competitive advantage in the market.
POINTING SYSTEM
SMART DESK INTERACTIVE
CRITERIA ENERPLAY
COMPANION LEARNING GAME
RELEVANCE 4 5 3
FEASIBILITY 4 3 4
INNOVATION 3 5 4
IMPACT 4 4 3
SUSTAINABILITY 3 5 3
FUNCTIONALITY 4 4 4
SMART DESK INTERACTIVE
CRITERIA ENERPLAY
COMPANION LEARNING GAME
QUALITY OF MATERIAL 4 5 3
SCALABILITY 3 4 3
USER EXPERIENCE 4 4 4
MARKET POTENTIAL 4 4 3
COMPETITIVE EDGE 3 5 3
COST-EFFECTIVENESS 4 4 4
ADAPTABILITY 3 4 4
IDEATION MATRIX
Product Service Subscription
SmartDesk/Game/
Students Game/EnerPlay Game
EnerPlay
SmartDesk/Game/
General Public Game/EnerPlay Game
EnerPlay