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Tinkering 1.2 1st Draft
Tinkering 1.2 1st Draft
Blooming Vengeance Trap Effect: Trigger: Opened without using the Key,
Item Type: Trap, Consumable, Delicate Opener gains Confuse 1 min.
Expires: 6 months
Resources: 5x Black Powder, 2x Sand, 2x Fungal Bark,
1x Clay Tinker Tools Schematics
Crafting Time: 20 Minutes Artificer Field Kit
Crafting Skill: Tinkering and Alchemy Item Type: Tool
Expires: 1 Year
Effect: Trigger: Opened without using the Key, Resources: 3x Steel, 2x Heating Oil, 3x Bronze, 1x Star
Opener declares "10ft, 15 Magic, Pierce". Metal, 1x Marble
Crafting Time: 1 Hour
Crafting Skill: Tinkering
Effect: Req Walkie Talkies.
Effect: Requires toolbelt, bag, or toolbox phys rep. Req Tactical Planning: User may relay Leadership Skills
Expend 1 Heating Oil, gain Field Mechanics Trait for targeting the Squad to from one of the Item’s User via
Scene. the Walkie Talkie.
Bonus: Does not have to expend Resources for Field Receiving Character declares “Relay [Group] [Leadership
Mechanics. Skill effect]”.
Must expend 3 Liquid Aether to use this Item until end of
Aural Register Event.
Item Type: Tool, Delicate Creates 2 Command Voice Casters.
Expires: 2 Years Designer’s Note
Resources: 1x Caster Coil, 1x Tin, 2x Leather, 1x Check with your local Directors on what channels may be
Strangler Ivy used for Voice Casters. Players may choose to use any
Crafting Time: 45 Minutes of the available channels provided by the Directors to
Crafting Skill: Tinkering talk amongst a group of people. Anyone who uses the
Voice Caster to listen in on Director only Channels will
Effect: Req Diagnosis: May ask, “Are you affected by any be given a Written Warning.
Ritual or Curse effects?”
If the target is, may ask, “Which Ritual or Curse effects?” Ignesium Flare Lantern
Item Type: Tool
Auto-Quill Expires: 1 Year
Item Type: Tool Resources: 3x Iron, 4x Fine Glass, 1x Star Shard
Expires: 1 Year Crafting Time: 30 mins
Resources: 2x Leather, 1x Mirrorstone, 1x Bronze, 1x Crafting Skill: Tinkering
Blade Feather, 3x Fine Glass
Crafting Time: 45 Minutes Effect: Requires a Lantern or Torch phys rep.
Crafting Skill: Tinkering and Infusing Expend 1 Heating Oil to declare “10ft Notice”.
Req Rebuke Magic/ Dispel: Expend 1 Heating Oil to
Effect: User may spend 5E when using Scribe to make a declare “10ft Dispel”.
2nd copy a Schematic/Instruction.
Precision Monocle
Disarming Tools Item Type: Tool, Delicate
Item Type: Tool Expires: 1 Year
Expires: 6 months Resources: 1x Brass, 2x Fine Glass, 1x Dire Eye
Resources: 1x Core Wood, 2x Bronze, 2x Glue Crafting Time: 30 Minutes
Crafting Time: 30 Minutes Crafting Skill: Tinkering
Crafting Skill: Tinkering
Effect: Reduces RP Time for crafting Jewelry or Delicate
Effect: User may use this Tool to Disarm Traps. Items by 5 mins.
Effect: Req Tinkering, Sneak: Complete half Lock RP Effect: Requires a Spy Glass or Binoculars phys rep.
time to open a Lock. Interrupted if affected by a Negative May give a Marshal a Walkie Talkie and use Study
Status or put into Near Death, the Lockpicks are Creature, Inspect, or Notice at long distances against
Destroyed. any Creature or Item they can see.
Lock effects will determine the RP time required.
Voice Casters
Command Voice Caster Item Type: Tool – Voice Caster
Item Type: Tool – Voice Caster Expires: 1 Year
Expires: 1 Year Resources: 2x Caster Coil, 4x Brass, 2x Copper, 2x Liar’s
Resources: 2x Caster Coil, 4x Brass, 2x Copper, 2x Liar’s Tongue
Tongue, 1x Spirit Shard Crafting Time: 1 Hour
Crafting Time: 1 Hour Crafting Skill: Tinkering and Infusing
Crafting Skill: Tinkering and Infusing
Effect: Voice Casters are phys repped using Walkie Chemistry Set
Talkies. May use the Walkie Talkies once activated. Item Type: Workstation Augment, Delicate
Expend 1 Liquid Aether to use this Item until end of Event. Expires: 1 Year
Creates 2 Voice Casters. Resources: 10x Fine Glass, 5x Coal, 5x Shield Wax, 5x
Designer’s Note Sulfur, 5x Copper, 2x Marble
Check with your local Directors on what channels may be Crafting Time: 30 Minutes
used for Voice Casters. Players may choose to use any Crafting Skill: Tinkering
of the available channels provided by the Directors to
talk amongst a group of people. Anyone who uses the Effect: May only be attached to an Alchemist Table.
Voice Caster to listen in on Director only Channels will When using an Alchemist Table with the Chemistry Set,
be given a Written Warning. may expend double Common Resources and double the
Crafting RP time to produce +1 of the same Potion.
Tinker Augment Schematics Designer’s Note
Aether Grip When calculating the Crafting RP time, apply any positive
Item Type: Clothing - Gloves Augment, Delicate or negative modifiers to the time, then double the
Expires: 1 Year Crafting RP time.
Resources: 2x Caster Coil, 1x Liquid Aether, 4x Leather,
2x Sap Bark
Crafting Time: 45 mins
Complex Lock Mechanism
Crafting Skill: Tinkering Item Type: Lock Augment
Expires: 3 Years
Resources: 2x Bronze, 1x Zinc, 2x Lodestone, 1x
Effect: No benefit if User is wearing a Arm Armor.
Aluminum
Once per Quarter, declare “Aether Grip” and Strike attacks
gain Magic damage for 1 minute. Crafting Time: 30 Minutes
When effect ends, User reduces Max Energy by 10 Crafting Skill: Tinkering
(Recover).
Effect: Must be applied to an existing lock. Increase the
User must Recover to get their Maximum Energy back this
time to pick this lock by 5 minutes.
way.
Effect: Reload: 10s Ammo: Bolt (1) Effect: May only be attached to an Infusion Circle.
Attacks with this weapon gain Crush, Pierce. May use Infusing +1 item at the same time.
User must hold their arm out straight, and Point at their
target, declares the attack and throws a Yellow Packet. Locking Gauntlet
Cannot wield Shield and use the Bolt Gauntlet in same Item Type: Arm Armor Augment
hand. Expires: 1 Year
Has the damage profile like a Cartridge Pistol including Resources: 1x Ring of Lament, 4x Leather, 2x Steel
being fired one handed. Crafting Time: 20 Minutes
Attacks from this Weapon count as non-Gun attacks and Crafting Skill: Tinkering
gain the Crush and Pierce damage tags.
This Item cannot benefit from Infusions or be used with the Effect: Gains Immune to Disarm.
Multi Shot Skill. User does not have to hand over Weapon held in hands if
This Item cannot be modified to use with the Launcher Searched.
Trait. Lock: 1 min
Because this is a bow weapon, it still requires Yellow May only be put on Brigandine or Plate Armor Arms.
Packets, however the Crush effect will still go off even if
it is blocked by a shield.
The Character can add this Augment to each Arm Armor
Machinist Tools
Item Type: Workstation Augment
they are wearing.
Expires: 1 Year
Resources: 4x Steel, 2x Aluminum, 1x Lodestone
Crafting Time: 1 Hour
Crafting Skill: Tinkering
Effect: May only be attached to a Forge or Tinkershop.
May expend 1+ Iron when an Effigy or Ghost Mortaean is
the target of Repair. Each Iron expended this way, target
gains 10 Screen.
When attached to a Tinker Shop, may use the Repair Skill
at the Tinker Shop.
Reduce Gunsmith Crafting RP time by 5 minutes.
Effect: None.
Maguslock
Item Type: Pistol, Delicate
Expires: 1 Year
Resources: 1x Gun Stock, 3x Star Metal, 2x Mithril, 2x
Etched Antler, 2x Mana Crystal, 1x Star Shard
Crafting Time: 1 Hour
Crafting Skill: Tinkering, Infusing and Master Crafter
Springcoil Nightmare
Item Type: Bomb, Consumable, Delicate
Expires: 6 Months
Resources: 3x Razorclaw, 5x Fine Glass, 3x Black
Powder, 1x Cinderbark
Crafting Time: 30 mins
Crafting Skill: Tinkering